新增月卡功能

This commit is contained in:
Admin 2026-06-22 20:06:03 +08:00
parent 2c59e576f3
commit 5d8fe3f586
31 changed files with 11304 additions and 16251 deletions

View file

@ -3,7 +3,7 @@ ServerName=996Mir
ServerAddr=127.0.0.1 ServerAddr=127.0.0.1
GatePort=7200 GatePort=7200
GateAddr=127.0.0.1 GateAddr=127.0.0.1
ServerPath=E:\传奇版本\bayuMir\Mirserver\DBServer\ ServerPath=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\
plateformid=1881 plateformid=1881
DynamicIPMode=0 DynamicIPMode=0
Attack=0 Attack=0
@ -28,12 +28,12 @@ ServerID=1881
ServerType=0 ServerType=0
[DBSetup] [DBSetup]
HeroDBName=box HeroDBName=box_6
SQLIP=127.0.0.1 SQLIP=10.10.10.1
SQLUSERNAME=sa SQLUSERNAME=sa
SQLPASSWORD=www.996m2.com SQLPASSWORD=www.996m2.com
SQLPORT=1433 SQLPORT=1433
[DB] [DB]
LogDir=E:\传奇版本\bayuMir\Mirserver\DBServer\\Log\ LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\\Log\

View file

@ -221,18 +221,18 @@ BoneKingMonster1=BoneCaptain
BoneKingMonster2=BoneArcher BoneKingMonster2=BoneArcher
BoneKingMonster3=BoneSpearman BoneKingMonster3=BoneSpearman
[Share] [Share]
BaseDir=E:\传奇版本\bayuMir\Mirserver\Mir200\share\ BaseDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\share\
GuildDir=E:\传奇版本\bayuMir\Mirserver\Mir200\GuildBase\Guilds\ GuildDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\GuildBase\Guilds\
GuildFile=E:\传奇版本\bayuMir\Mirserver\Mir200\ShareV\ GuildFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ShareV\
VentureDir=d:\Mirserver11\Mir200\ShareV\ VentureDir=d:\Mirserver11\Mir200\ShareV\
ConLogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\ConLogDir\ ConLogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ConLogDir\
CastleDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\ CastleDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\
EnvirDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Envir\ EnvirDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Envir\
MapDir=E:\传奇版本\bayuMir\Mirserver\Mir200\map\ MapDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\map\
NoticeDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Notice\ NoticeDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Notice\
PlugDir=.\ PlugDir=.\
LogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Log\ LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Log\
CastleFile=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\List.txt CastleFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\List.txt
PayMentPointName=秒卡点 PayMentPointName=秒卡点
ChatDir=.\ChatLog\ ChatDir=.\ChatLog\
GameGold=人民币 GameGold=人民币

View file

@ -322,12 +322,14 @@ end
function addbagbefore(actor, itemMakeIndex, itemIndex) function addbagbefore(actor, itemMakeIndex, itemIndex)
---* δ¿ªÍ¨ÌØÈ¨°ó¶¨ ---* 未开通月卡绑定; 王者特权不再附带掉落不绑定
if getflagstatus(actor, VarCfg.Falg_tequan) == 0 then local yueKaExpireTime = Player.getTLint(actor, VarCfg.Player.TL.int["月卡"]) or 0
if yueKaExpireTime <= os.time() then
Item.Setstate(actor, itemMakeIndex) Item.Setstate(actor, itemMakeIndex)
end end
end end
function addbag(actor, itemMakeIndex, itemIndex) function addbag(actor, itemMakeIndex, itemIndex)
local Info = {} local Info = {}
Info.player = Player.getname(actor) Info.player = Player.getname(actor)

View file

@ -79,6 +79,7 @@ VarCfg.Player.TL.int["
VarCfg.Player.TL.int["每日充值"] = "INT_每日充值金额" ---* 每日充值金额 VarCfg.Player.TL.int["每日充值"] = "INT_每日充值金额" ---* 每日充值金额
VarCfg.Player.TL.int["每日充值领取"] = "INT_每日充值领取" ---* 每日充值领取记录 VarCfg.Player.TL.int["每日充值领取"] = "INT_每日充值领取" ---* 每日充值领取记录
VarCfg.Player.TL.int["灵魂祭坛"] = "INT_灵魂祭坛每日次数" ---* 灵魂祭坛每日次数 VarCfg.Player.TL.int["灵魂祭坛"] = "INT_灵魂祭坛每日次数" ---* 灵魂祭坛每日次数
VarCfg.Player.TL.int["月卡"] = "INT_月卡" ---* 月卡到期时间戳
VarCfg.Player.TL.int["个人天关进入"] = "INT_个人天关进入" ---* 个人天关进入记录 VarCfg.Player.TL.int["个人天关进入"] = "INT_个人天关进入" ---* 个人天关进入记录

View file

@ -0,0 +1,52 @@
YueKaOBJ = Up_BaseClass:new()
YueKaOBJ._name = "YueKaOBJ"
YueKaOBJ.cfg = {
price = 680,
days = 30,
xh = { { "元宝", 680, 1 } },
}
---* 加入上线同步数据
Player.sycCfg[YueKaOBJ._name] = YueKaOBJ.cfg
function YueKaOBJ:getExpireTime(actor)
return Player.getTLint(actor, VarCfg.Player.TL.int["月卡"]) or 0
end
function YueKaOBJ:getRemainDays(actor)
local expireTime = self:getExpireTime(actor)
local nowTime = os.time()
if expireTime <= nowTime then
return 0
end
return math.ceil((expireTime - nowTime) / 86400)
end
function YueKaOBJ:main(actor)
local data = {}
data.cfg = self.cfg
data.expireTime = self:getExpireTime(actor)
Message:SubLink(actor, self._name .. "_main", data)
end
function YueKaOBJ:buy(actor)
local nowTime = os.time()
local expireTime = self:getExpireTime(actor)
local baseTime = expireTime > nowTime and expireTime or nowTime
local newExpireTime = baseTime + self.cfg.days * 24 * 60 * 60
if Func.takeitmes(actor, self.cfg.xh, true, true) then
Player.setTLint(actor, VarCfg.Player.TL.int["月卡"], newExpireTime, newExpireTime)
changemoney(actor,ConstCfg.sysMoney["绑定金币"],"+",100000,"开通月卡",true)
local remainDays = math.ceil((newExpireTime - nowTime) / 86400)
Func.sendmsg9(actor, string.format("[月卡]:#70|开通成功,当前剩余#251|%d天#215|.", remainDays))
sendmsgnew(actor, 251, 0,
string.format("<[月卡特权]/FCOLOR=70>恭喜<[%s]/FCOLOR=249>成功开通月卡,掉落装备不绑定!", Player.getname(actor)), 1, 3)
end
end
YueKaOBJ.allowFunc = { "main", "buy" }
return YueKaOBJ

View file

@ -32,3 +32,4 @@ $HUMAN(INT_ÿ
$GLOBAL(STR_MiGongBOSSInfo) $GLOBAL(STR_MiGongBOSSInfo)
$HUMAN(STR_特戒盒子) $HUMAN(STR_特戒盒子)
$HUMAN(INT_攻城区域计秒) $HUMAN(INT_攻城区域计秒)
$HUMAN(INT_月卡)

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2642
client/dev/.vscode/LuaDebug.lua vendored Normal file

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@ -1,17 +1,14 @@
{ "explorer.copyRelativePathSeparator": "/", {
"Lua.diagnostics.globals": [ "explorer.copyRelativePathSeparator": "/",
"cc", "[lua]": {
"SL", "editor.wordWrap": "off",
"GUI", "editor.defaultFormatter": "sumneko.lua"
"ssr", },
"SLDefine" "Lua.format.enable": true,
], "Lua.format.defaultConfig": {
"files.encoding": "utf8", "max_line_length": "999"
},
"Lua.diagnostics.disable": [ "Lua.diagnostics.disable": [
"undefined-global", "undefined-global"
"missing-parameter",
"param-type-mismatch",
"cast-local-type",
"duplicate-set-field"
] ]
} }

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@ -0,0 +1,125 @@
local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Layer
local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
GUI:setTag(Layer, -1)
-- Create bg_close
local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false)
GUI:Layout_setBackGroundColorType(bg_close, 1)
GUI:Layout_setBackGroundColor(bg_close, "#000000")
GUI:Layout_setBackGroundColorOpacity(bg_close, 0)
GUI:setAnchorPoint(bg_close, 0.00, 0.00)
GUI:setTouchEnabled(bg_close, true)
GUI:setTag(bg_close, -1)
-- Create nd_root
local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320)
GUI:setTag(nd_root, -1)
-- Create img_bg
local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/46/bg.png")
GUI:setAnchorPoint(img_bg, 0.50, 0.50)
GUI:setTouchEnabled(img_bg, true)
GUI:setTag(img_bg, -1)
-- Create btn_close
local btn_close = GUI:Button_Create(img_bg, "btn_close", 631, 354, "res/custom/46/close.png")
GUI:setContentSize(btn_close, 40, 40)
GUI:setIgnoreContentAdaptWithSize(btn_close, false)
GUI:Button_setTitleText(btn_close, [[]])
GUI:Button_setTitleColor(btn_close, "#ffffff")
GUI:Button_setTitleFontSize(btn_close, 14)
GUI:Button_titleDisableOutLine(btn_close)
GUI:setAnchorPoint(btn_close, 0.50, 0.50)
GUI:setTouchEnabled(btn_close, true)
GUI:setTag(btn_close, -1)
-- Create price_text
local price_text = GUI:Text_Create(img_bg, "price_text", 428, 147, 18, "#6d160c", [[赠送:10万绑定金币]])
GUI:Text_disableOutLine(price_text)
GUI:setAnchorPoint(price_text, 0.50, 0.50)
GUI:setTouchEnabled(price_text, false)
GUI:setTag(price_text, -1)
-- Create line
local line = GUI:Image_Create(img_bg, "line", 450, 295, "res/custom/46/line.png")
GUI:setAnchorPoint(line, 0.50, 0.50)
GUI:setScaleX(line, 0.62)
GUI:setTouchEnabled(line, false)
GUI:setTag(line, -1)
-- Create desc_1
local desc_1 = GUI:Text_Create(img_bg, "desc_1", 354, 239, 18, "#6d160c", [[有效期30天]])
GUI:Text_disableOutLine(desc_1)
GUI:setAnchorPoint(desc_1, 0.00, 0.50)
GUI:setTouchEnabled(desc_1, false)
GUI:setTag(desc_1, -1)
-- Create desc_2
local desc_2 = GUI:Text_Create(img_bg, "desc_2", 351, 208, 18, "#6d160c", [[可重复购买,时间叠加]])
GUI:Text_disableOutLine(desc_2)
GUI:setAnchorPoint(desc_2, 0.00, 0.50)
GUI:setTouchEnabled(desc_2, false)
GUI:setTag(desc_2, -1)
-- Create desc_3
local desc_3 = GUI:Text_Create(img_bg, "desc_3", 353, 178, 18, "#6d160c", [[掉落装备不绑定]])
GUI:Text_disableOutLine(desc_3)
GUI:setAnchorPoint(desc_3, 0.00, 0.50)
GUI:setTouchEnabled(desc_3, false)
GUI:setTag(desc_3, -1)
-- Create status_text
local status_text = GUI:Text_Create(img_bg, "status_text", 394, 98, 18, "#6d160c", [[0天]])
GUI:Text_disableOutLine(status_text)
GUI:setAnchorPoint(status_text, 0.50, 0.50)
GUI:setTouchEnabled(status_text, false)
GUI:setTag(status_text, -1)
-- Create buy_btn
local buy_btn = GUI:Button_Create(img_bg, "buy_btn", 523, 59, "res/custom/46/btn_buy.png")
GUI:Button_setTitleText(buy_btn, [[]])
GUI:Button_setTitleColor(buy_btn, "#ffffff")
GUI:Button_setTitleFontSize(buy_btn, 18)
GUI:Button_titleDisableOutLine(buy_btn)
GUI:setAnchorPoint(buy_btn, 0.50, 0.00)
GUI:setTouchEnabled(buy_btn, true)
GUI:setTag(buy_btn, -1)
-- Create tag_open
local tag_open = GUI:Image_Create(img_bg, "tag_open", 527, 80, "res/custom/46/tag_open.png")
GUI:setAnchorPoint(tag_open, 0.50, 0.50)
GUI:setTouchEnabled(tag_open, false)
GUI:setTag(tag_open, -1)
GUI:setVisible(tag_open, false)
-- Create tag_open_text
local tag_open_text = GUI:Text_Create(tag_open, "tag_open_text", 59, 26, 18, "#fff8cf", [[已开通]])
GUI:Text_enableOutline(tag_open_text, "#6d160c", 2)
GUI:setAnchorPoint(tag_open_text, 0.50, 0.50)
GUI:setTouchEnabled(tag_open_text, false)
GUI:setTag(tag_open_text, -1)
-- Create CostItem_1
local CostItem_1 = GUI:CostItem_Create(img_bg, "CostItem_1", 460, 118, {itemId = 2, itemCount = 680, itemScale = 0.6, titleText = "元宝", fontSize = 16, simplenum = 1})
GUI:setAnchorPoint(CostItem_1, 0.00, 0.50)
GUI:setTouchEnabled(CostItem_1, true)
GUI:setTag(CostItem_1, 0)
ui.update(__data__)
return Layer
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui

View file

@ -68,6 +68,11 @@ CreateTopIconOBJ.cfg = {
open = "HuodongzhongxinOBJ_main", open = "HuodongzhongxinOBJ_main",
name = "HuoDong", name = "HuoDong",
}, -- 活动中心 }, -- 活动中心
[11] = {
path = "res/custom/46/icon_top.png",
name = "YueKa",
open = "YueKaOBJ_main",
}, -- 月卡
} }
@ -103,12 +108,17 @@ function CreateTopIconOBJ:createIcon()
return return
end end
for i, v in ipairs(self.cfg) do for i, v in ipairs(self.cfg) do
local icon = string.format("icon_%s", i)
if v.icon then if v.icon then
local icon = string.format("icon_%s", i)
self.ui[icon] = GUI:Button_Create(self.ui.btn_switch, icon, 0, 0, self.ui[icon] = GUI:Button_Create(self.ui.btn_switch, icon, 0, 0,
string.format("%s/%s.png", self.iconPath, v.icon)) string.format("%s/%s.png", self.iconPath, v.icon))
GUI:Win_SetParam(self.ui[icon], #self.cfg - i) GUI:Win_SetParam(self.ui[icon], #self.cfg - i)
elseif v.path then
self.ui[icon] = GUI:Button_Create(self.ui.btn_switch, icon, 0, 0, v.path)
GUI:Win_SetParam(self.ui[icon], #self.cfg - i)
end
if v.icon or v.path then
--稳定红点 key优先用 cfg.name过渡期兼容下标 --稳定红点 key优先用 cfg.name过渡期兼容下标
local redKey = "TopIcon_" .. (v.name or i) local redKey = "TopIcon_" .. (v.name or i)

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@ -0,0 +1,142 @@
YueKaOBJ = Up_BaseClassOBJ:new()
YueKaOBJ.__cname = "YueKaOBJ"
YueKaOBJ.cfg = {
price = 680,
days = 30,
}
function YueKaOBJ:main(arg1, arg2, arg3, data)
local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false)
if data and data.npcid then
GUI:Win_BindNPC(parent, data.npcid)
end
GUI:LoadExport(parent, "game/A/YueKaUI")
self._parent = parent
self.ui = GUI:ui_delegate(parent)
ssrUIManager:OpenAlgin(self)
GUI:addOnClickEvent(self.ui.bg_close, function()
GUI:Win_Close(self._parent)
end)
GUI:addOnClickEvent(self.ui.btn_close, function()
GUI:Win_Close(self._parent)
end)
if data and data.cfg then
self.cfg = data.cfg
end
self.expireTime = self:getExpireTime(data)
self:EventBind()
self:updata()
end
function YueKaOBJ:getExpireTime(data)
if data then
local value = data.expireTime or data.endTime or data.time
if value then
return tonumber(value) or 0
end
end
local serverValue = nil
serverValue = SL:GetMetaValue("SERVER_VALUE", "HUMAN(INT_月卡)")
return tonumber(serverValue) or 0
end
function YueKaOBJ:getRemainDays()
local expireTime = tonumber(self.expireTime or 0) or 0
local nowTime = os.time()
if expireTime <= nowTime then
return 0
end
return math.ceil((expireTime - nowTime) / 86400)
end
function YueKaOBJ:updata()
local remainDays = self:getRemainDays()
local isOpen = remainDays > 0
GUI:Text_setString(self.ui.status_text, string.format("%d天", remainDays))
-- GUI:setVisible(self.ui.tag_open, isOpen)
if GUI:Win_IsNotNull(self.ui.CostItem_1) then
GUI:removeFromParent(self.ui.CostItem_1)
end
self.ui.CostItem_1 = GUI:CostItem_Create(self.ui.img_bg, "CostItem_1", 460, 118,
{ itemId = 2, itemCount = self.cfg.price, itemScale = 0.6, titleText = "元宝", fontSize = 16, simplenum = 1 })
GUI:setAnchorPoint(self.ui.CostItem_1, 0.00, 0.50)
GUI:setTouchEnabled(self.ui.CostItem_1, true)
GUI:addOnClickEvent(self.ui.buy_btn, function()
ssrMessage:SubLink("YueKaOBJ_buy")
end)
RedDotMgr.detachDot(self.ui.buy_btn)
local yuanbaoNum = tonumber(SL:Get_MONEY(ssrConstCfg.Money["元宝"])) or 0
if not isOpen and yuanbaoNum >= (tonumber(self.cfg.price) or 680) then
RedDotMgr.attachDot(self.ui.buy_btn, { x = 168, y = 48 })
end
end
function YueKaOBJ:EventBind()
local function YueKaOBJ_Var_Change(data)
if GUI:Win_IsNotNull(self._parent) then
if data and data.key == "HUMAN(INT_月卡)" then
self.expireTime = self:getExpireTime()
self:updata()
end
end
end
SL:RegisterLUAEvent(LUA_EVENT_SERVER_VALUE_CHANGE, self.__cname, YueKaOBJ_Var_Change)
SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
self:OnClose(widgetName)
end)
end
function YueKaOBJ:OnClose(widgetName)
if widgetName == self.__cname then
self:UnRegisterEvent()
end
end
function YueKaOBJ:UnRegisterEvent()
SL:UnRegisterLUAEvent(LUA_EVENT_SERVER_VALUE_CHANGE, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
end
if RedDotMgr and RedDotMgr.register then
RedDotMgr:register("YueKa_Open", {
owner = "YueKaOBJ",
parent = "TopIcon_YueKa",
target = function()
return nil
end,
watchKeys = { "HUMAN(INT_月卡)" },
check = function()
local expireTime = 0
if SL and SL.GetMetaValue then
expireTime = tonumber(SL:GetMetaValue("SERVER_VALUE", "HUMAN(INT_月卡)")) or 0
end
if expireTime > os.time() then
return false
end
local yuanbaoNum = tonumber(SL:Get_MONEY(ssrConstCfg.Money["元宝"])) or 0
return yuanbaoNum >= 680
end,
})
end
return YueKaOBJ

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@ -52,48 +52,48 @@ local config = {
}, },
[14] = { [14] = {
id=14, id=14,
sName="蜈蚣洞", effectid="4213#-26#88#0#2",
effectid="4213#-26#88#0#2" sName="蜈蚣洞"
}, },
[15] = { [15] = {
id=15, id=15,
sName="沃玛一层", effectid="4213#-26#88#0#2",
effectid="4213#-26#88#0#2" sName="沃玛一层"
}, },
[16] = { [16] = {
id=16, id=16,
sName="祖玛四层", effectid="4211#-26#88#0#2",
effectid="4211#-26#88#0#2" sName="祖玛四层"
}, },
[17] = { [17] = {
id=17, id=17,
sName="僵尸洞", effectid="4211#-26#88#0#2",
effectid="4211#-26#88#0#2" sName="僵尸洞"
}, },
[18] = { [18] = {
id=18, id=18,
sName="赤月深处", effectid="4212#-26#88#0#2",
effectid="4212#-26#88#0#2" sName="赤月深处"
}, },
[19] = { [19] = {
id=19, id=19,
sName="奴隶山谷", effectid="4212#-26#88#0#2",
effectid="4212#-26#88#0#2" sName="奴隶山谷"
}, },
[20] = { [20] = {
id=20, id=20,
sName="海外仙岛", effectid="4213#-26#88#0#2",
effectid="4213#-26#88#0#2" sName="海外仙岛"
}, },
[21] = { [21] = {
id=21, id=21,
sName="狐月山", effectid="4213#-26#88#0#2",
effectid="4213#-26#88#0#2" sName="狐月山"
}, },
[22] = { [22] = {
id=22, id=22,
sName="卧龙山庄", effectid="4211#-26#88#0#2",
effectid="4211#-26#88#0#2" sName="卧龙山庄"
}, },
[23] = { [23] = {
id=23, id=23,
@ -101,18 +101,18 @@ local config = {
}, },
[26] = { [26] = {
id=26, id=26,
sName="灵魂祭坛", effectid="4218#-26#88#0#2",
effectid="4218#-26#88#0#2" sName="灵魂祭坛"
}, },
[27] = { [27] = {
id=27, id=27,
sName="先天秘境", effectid="4217#-26#88#0#2",
effectid="4217#-26#88#0#2" sName="先天秘境"
}, },
[29] = { [29] = {
id=29, id=29,
sName="神龙帝国", effectid="4208#-26#88#0#2",
effectid="4208#-26#88#0#2" sName="神龙帝国"
}, },
[30] = { [30] = {
id=30, id=30,
@ -229,53 +229,53 @@ local config = {
}, },
[61] = { [61] = {
id=61, id=61,
sName="废墟之城", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="废墟之城"
}, },
[62] = { [62] = {
id=62, id=62,
sName="天龙遗址", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="天龙遗址"
}, },
[63] = { [63] = {
id=63, id=63,
sName="静谧山谷", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="静谧山谷"
}, },
[64] = { [64] = {
id=64, id=64,
sName="冰晶雪域", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="冰晶雪域"
}, },
[65] = { [65] = {
id=65, id=65,
sName="水上世界", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="水上世界"
}, },
[66] = { [66] = {
id=66, id=66,
sName="秦王地宫", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="秦王地宫"
}, },
[67] = { [67] = {
id=67, id=67,
sName="熔岩之地", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="熔岩之地"
}, },
[68] = { [68] = {
id=68, id=68,
sName="遗忘之地", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="遗忘之地"
}, },
[69] = { [69] = {
id=69, id=69,
sName="黑暗宫殿", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="黑暗宫殿"
}, },
[70] = { [70] = {
id=70, id=70,
sName="龙爪要塞", effectid="4220#-26#88#0#2",
effectid="4220#-26#88#0#2" sName="龙爪要塞"
}, },
[71] = { [71] = {
id=71, id=71,

View file

@ -1 +1 @@
{"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_1942.txt","channel":1,"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","resolution":"1136x640","oper_mode":2} {"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_16934.txt","resolution":"1024x768","channel":1}

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