设置小精灵

This commit is contained in:
admin 2026-06-13 04:33:34 +08:00
parent 04662506be
commit 6894bf7d03
6 changed files with 132100 additions and 132352 deletions

View file

@ -8,6 +8,7 @@ VarCfg.Falg_tequan = 2 ---*
VarCfg.Falg_meirilq = 3 ---* 每日充值领取记录
VarCfg.Falg_ShouChong = 7 ---* 首充开通
VarCfg.Falg_ChengZhang = 8 ---* 开通成长基金
VarCfg.Falg_shiqujinlin = 9 ---* ¿ªÍ¨Ê°È¡¾«Áé
VarCfg.Falg_Fengjin = 998 ---* 封禁标识

View file

@ -439,6 +439,19 @@ ClickOnItem.cfg = {
playeffect(actor, 82, 0, 0, 1, 0, 1)
return true
end,
---* 拾取精灵:嗷嗷虎
["拾取精灵:嗷嗷虎"] = function(actor, ...)
if getflagstatus(actor, VarCfg.Falg_shiqujinlin) == 1 then
Func.sendmsg9(actor, "[嗷嗷虎]:#70|拾取精灵已激活,无需重复使用!")
return false
end
setflagstatus(actor, VarCfg.Falg_shiqujinlin, 1)
createsprite(actor, "嗷嗷虎")
pickupitems(actor, 1, 10, 500)
Func.sendmsg9(actor, "[嗷嗷虎]:#70|拾取精灵已激活,10格范围自动拾取开启!")
return true
end,
}

View file

@ -110,6 +110,12 @@ function PlayerLogin:Login(actor)
-- pick_time = 800
-- end
-- pickupitems(actor, 0, 8, pick_time)
---* ¼¤»îʰȡ¾«Áé
if getflagstatus(actor, VarCfg.Falg_shiqujinlin) == 1 then
createsprite(actor, "à»à»»¢")
pickupitems(actor, 1, 10, 500)
end
end
GameEvent.add(EventCfg.onLogin, function(actor)

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