修改双击首饰碎片
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55d6525971
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3 changed files with 107 additions and 2 deletions
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@ -325,6 +325,105 @@ ClickOnItem.cfg = {
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-- ZhiJinHuLuOBJ:addjiuqi(actor, 1)
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return true
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end,
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---* 10个混沌战盔碎片 → 混沌战盔
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["混沌战盔[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战盔[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战盔", 1, 0, "混沌战盔[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战盔#249|!")
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end
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return false
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end,
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---* 10个混沌战链碎片 → 混沌战链
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["混沌战链[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战链[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战链", 1, 0, "混沌战链[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战链#249|!")
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end
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return false
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end,
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---* 10个混沌战镯碎片 → 混沌战镯
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["混沌战镯[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战镯[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战镯", 1, 0, "混沌战镯[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战镯#249|!")
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end
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return false
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end,
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---* 10个混沌战戒碎片 → 混沌战戒
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["混沌战戒[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战戒[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战戒", 1, 0, "混沌战戒[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战戒#249|!")
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end
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return false
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end,
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---* 10个混沌战腰碎片 → 混沌战腰
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["混沌战腰[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战腰[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战腰", 1, 0, "混沌战腰[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战腰#249|!")
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end
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return false
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end,
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---* 10个混沌战靴碎片 → 混沌战靴
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["混沌战靴[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "混沌战靴[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "混沌战靴", 1, 0, "混沌战靴[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|混沌战靴#249|!")
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end
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return false
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end,
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---* 10个主宰战盔碎片 → 主宰战盔
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["主宰战盔[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战盔[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战盔", 1, 0, "主宰战盔[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战盔#249|!")
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end
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return false
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end,
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---* 10个主宰战链碎片 → 主宰战链
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["主宰战链[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战链[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战链", 1, 0, "主宰战链[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战链#249|!")
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end
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return false
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end,
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---* 10个主宰战镯碎片 → 主宰战镯
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["主宰战镯[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战镯[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战镯", 1, 0, "主宰战镯[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战镯#249|!")
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end
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return false
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end,
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---* 10个主宰战戒碎片 → 主宰战戒
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["主宰战戒[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战戒[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战戒", 1, 0, "主宰战戒[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战戒#249|!")
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end
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return false
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end,
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---* 10个主宰战腰碎片 → 主宰战腰
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["主宰战腰[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战腰[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战腰", 1, 0, "主宰战腰[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战腰#249|!")
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end
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return false
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end,
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---* 10个主宰战靴碎片 → 主宰战靴
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["主宰战靴[碎片]"] = function(actor, ...)
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if Func.takeitmes(actor, { { "主宰战靴[碎片]", 10, 0 } }, true, true) then
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giveitem(actor, "主宰战靴", 1, 0, "主宰战靴[碎片]")
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Func.sendmsg9(actor, "[合成]:#70|恭喜获得#251|主宰战靴#249|!")
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end
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return false
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end,
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["行会召集令"] = function(actor, ...)
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local _map = getbaseinfo(actor, ConstCfg.gbase.mapid)
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if MapCfg.dalumap[_map] and not MapCfg.dalumap[_map].chuanyunjian then
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@ -2,11 +2,17 @@
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"folders": [
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{
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"path": "Mirserver",
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"name": "Mirserver (服务端 - GB2312)"
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"name": "Mirserver (服务端 - GB2312)",
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"settings": {
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"files.encoding": "gb2312"
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}
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},
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{
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"path": "client",
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"name": "client (客户端 - UTF-8)"
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"name": "client (客户端 - UTF-8)",
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"settings": {
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"files.encoding": "utf8"
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}
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}
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],
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"settings": {
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