新增保护功能及修改苹果
This commit is contained in:
parent
f34ebe8475
commit
968c70e15b
20 changed files with 11726 additions and 10074 deletions
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@ -55,6 +55,7 @@ VarCfg.Player.int.cd["낳
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VarCfg.Player.int.cd["逆生死"] = "INT_逆生死CD" ---* 九秘-逆生死cd
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VarCfg.Player.int.cd["不动明王"] = "INT_不动明王CD" ---* 绝学不动明王
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VarCfg.Player.int.cd["自动苹果"] = "INT_自动苹果" ---* 自动苹果cd
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@ -102,6 +102,7 @@ function ZhiJinHuLuOBJ:addjiuqi(actor, num)
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end
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end
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---* 登陆和重载QF 缓存Cache
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function ZhiJinHuLuOBJ.changaCache(actor)
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local itemOjb = GetItemByPos(actor, 16)
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@ -1,5 +1,6 @@
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ClickOnItem = {}
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ClickOnItem.allowFunc = { "autoUseJiu", "autoUseApple" }
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ClickOnItem.cfg = {
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["盟重传送石"] = function(actor, ...)
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MapCfg.gotomap(actor, "3", 330, 330, 8)
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@ -458,6 +459,21 @@ ClickOnItem.cfg = {
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Func.sendmsg9(actor, "[嗷嗷虎]:#70|拾取精灵已激活,10格范围自动拾取开启!")
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return true
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end,
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--* 使用苹果
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["苹果"] = function(actor, ...)
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if not hasbuff(actor, 10034) then
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if addbuff(actor, 10034) then
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Player.setint(actor, VarCfg.Player.int.cd["自动苹果"], os.time() + 300)
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return true
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else
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return false
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end
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else
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local _time = getbuffinfo(actor, 10034, 2)
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Func.sendmsg9(actor,string.format("[苹果]#70|CD中,剩余:%s秒",_time))
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return false
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end
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end,
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}
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@ -487,7 +503,9 @@ function chuanyuanjian(actor, mapid, x, y, name, maptitle)
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table.insert(str, "<Text|x=30.0|y=131.0|color=249|size=18|text=倒计时:>")
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table.insert(str, "<TIMETIPS|x=94.0|y=131.0|time=60|count=1|size=18|color=249|showWay=1|link=@exit>")
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table.insert(str, "<Img|x=236.0|y=132.0|esc=0|img=public/btn_npcfh_03.png>")
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table.insert(str, "<Text|x=261.0|y=130.0|size=18|color=251|text=Á¢¼´Ç°Íù|link=@goto_hanghui," .. mapid .. "," .. x .. "," .. y .. ">")
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table.insert(str,
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"<Text|x=261.0|y=130.0|size=18|color=251|text=立即前往|link=@goto_hanghui," ..
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mapid .. "," .. x .. "," .. y .. ">")
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table.insert(str, "<Img|x=394.0|y=132.0|esc=0|img=public/btn_npcfh_03.png>")
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table.insert(str, "<Text|x=419.0|y=130.0|size=18|color=251|text=拒绝前往|link=@exit>")
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say(actor, table.concat(str))
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@ -503,10 +521,6 @@ function goto_hanghui(actor, mapid, x, y)
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MapCfg.gotomap(actor, mapid, x, y, 5)
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end
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function ClickOnItem:trigger(actor, item)
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local item_name = Item.GetNameByObj(actor, item)
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local func = self.cfg[item_name]
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@ -641,4 +655,34 @@ function batch_exp(actor, itemName)
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say(actor, table.concat(_str))
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end
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function ClickOnItem:autoUseJiu(actor)
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local itemOjb = GetItemByPos(actor, 16)
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if itemOjb == "0" then
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return
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end
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local itemName = getiteminfo(actor, itemOjb, ConstCfg.iteminfo.name)
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if itemName ~= "紫金葫芦" then
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return
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end
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local curValue = Item.getint(itemOjb, VarCfg.item.int["葫芦刀魂_当前进度"]) or 0
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local maxValue = Item.getint(itemOjb, VarCfg.item.int["葫芦刀魂_最大进度"]) or 0
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local open = Item.getint(itemOjb, VarCfg.item.int["葫芦刀魂_开启"]) or 0
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if open == 0 or curValue >= maxValue or curValue >= 6000 then
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return
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end
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ZhiJinHuLuOBJ:addjiuqi(actor, 1)
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local newValue = Item.getint(itemOjb, VarCfg.item.int["葫芦刀魂_当前进度"]) or curValue
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if newValue > curValue then
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playeffect(actor, 22016, 0, 0, 1, 0, 0)
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end
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end
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function ClickOnItem:autoUseApple(actor)
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eatitem(actor, "苹果", 1)
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end
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return ClickOnItem
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@ -33,3 +33,4 @@ $GLOBAL(STR_MiGongBOSSInfo)
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$HUMAN(STR_特戒盒子)
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$HUMAN(INT_攻城区域计秒)
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$HUMAN(INT_月卡)
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$HUMAN(INT_自动苹果)
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33
client/dev/GUIExport/set/setting_protect.lua
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33
client/dev/GUIExport/set/setting_protect.lua
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@ -0,0 +1,33 @@
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local ui = {}
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function ui.init(parent)
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-- Create Node
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local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00)
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GUI:setChineseName(Node, "保护设置_节点")
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GUI:setAnchorPoint(Node, 0.50, 0.50)
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GUI:setTag(Node, -1)
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-- Create Panel_1
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local Panel_1 = GUI:Layout_Create(Node, "Panel_1", 0.00, 0.00, 732.00, 445.00, false)
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GUI:setChineseName(Panel_1, "保护设置_组合")
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GUI:setTouchEnabled(Panel_1, true)
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GUI:setTag(Panel_1, 6)
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-- Create Image_1
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local Image_1 = GUI:Image_Create(Panel_1, "Image_1", 17.00, 427.00, "res/private/new_setting/textBg.png")
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GUI:Image_setScale9Slice(Image_1, 33, 33, 9, 9)
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GUI:setContentSize(Image_1, 693, 407)
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GUI:setIgnoreContentAdaptWithSize(Image_1, false)
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GUI:setChineseName(Image_1, "保护设置_图片组合")
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GUI:setAnchorPoint(Image_1, 0.00, 1.00)
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GUI:setTouchEnabled(Image_1, false)
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GUI:setTag(Image_1, 19)
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-- Create ScrollView_1
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local ScrollView_1 = GUI:ScrollView_Create(Image_1, "ScrollView_1", 2.00, 2.00, 690.00, 403.00, 1)
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GUI:ScrollView_setBounceEnabled(ScrollView_1, true)
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GUI:ScrollView_setInnerContainerSize(ScrollView_1, 693.00, 403.00)
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GUI:setChineseName(ScrollView_1, "保护设置_详细设置")
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GUI:setTouchEnabled(ScrollView_1, true)
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GUI:setTag(ScrollView_1, 128)
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end
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return ui
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33
client/dev/GUIExport/set/setting_protect_win32.lua
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33
client/dev/GUIExport/set/setting_protect_win32.lua
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@ -0,0 +1,33 @@
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local ui = {}
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function ui.init(parent)
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-- Create Node
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local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00)
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GUI:setChineseName(Node, "保护设置_节点")
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GUI:setAnchorPoint(Node, 0.50, 0.50)
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GUI:setTag(Node, -1)
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-- Create Panel_1
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local Panel_1 = GUI:Layout_Create(Node, "Panel_1", 0.00, 0.00, 606.00, 390.00, false)
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GUI:setChineseName(Panel_1, "保护设置_组合")
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GUI:setTouchEnabled(Panel_1, true)
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GUI:setTag(Panel_1, 6)
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-- Create Image_1
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local Image_1 = GUI:Image_Create(Panel_1, "Image_1", 14.00, 380.00, "res/private/new_setting/textBg.png")
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GUI:Image_setScale9Slice(Image_1, 33, 33, 9, 9)
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GUI:setContentSize(Image_1, 578, 370)
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GUI:setIgnoreContentAdaptWithSize(Image_1, false)
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GUI:setChineseName(Image_1, "保护设置_图片组合")
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GUI:setAnchorPoint(Image_1, 0.00, 1.00)
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GUI:setTouchEnabled(Image_1, false)
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GUI:setTag(Image_1, 19)
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-- Create ScrollView_1
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local ScrollView_1 = GUI:ScrollView_Create(Image_1, "ScrollView_1", 1.00, 2.00, 576.00, 366.00, 1)
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GUI:ScrollView_setBounceEnabled(ScrollView_1, true)
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GUI:ScrollView_setInnerContainerSize(ScrollView_1, 578.00, 370.00)
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GUI:setChineseName(ScrollView_1, "保护设置_详细设置")
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GUI:setTouchEnabled(ScrollView_1, true)
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GUI:setTag(ScrollView_1, 128)
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end
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return ui
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@ -51,9 +51,6 @@ end
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-- 小退释放
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SL:RegisterLUAEvent(LUA_EVENT_LEAVE_WORLD, "GUIUtil", function()
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SL:Print("-小退释放缓存-")
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72
client/dev/GUILayout/delay/ProtectAutoUseOBJ.lua
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72
client/dev/GUILayout/delay/ProtectAutoUseOBJ.lua
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@ -0,0 +1,72 @@
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ProtectAutoUseOBJ = {}
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ProtectAutoUseOBJ.JIU_SETTING_ID = 13000
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ProtectAutoUseOBJ.APPLE_SETTING_ID = 13001
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ProtectAutoUseOBJ.JIU_LIMIT = 6000
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ProtectAutoUseOBJ.APPLE_CD_VAR = "INT_自动苹果"
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local function isSettingEnabled(settingID)
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local values = SL:GetValue("SETTING_VALUE", settingID)
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return values and values[1] == 1
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end
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local function getServerTime()
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if SL.Get_SERVER_TIME then
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return tonumber(SL:Get_SERVER_TIME()) or 0
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end
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return tonumber(SL:GetValue("SERVER_TIME")) or os.time()
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end
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local function getJiuqiValue()
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if SL:Get_EQUIPBYPOS(16) ~= "紫金葫芦" then
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return nil
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end
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local equipData = SL:Get_EQUIP_DATA(16)
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if not equipData or not equipData.MakeIndex then
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return nil
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end
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return tonumber(SL:GetValue("ITEM_CUSTOM_VAR_BY_VNAME", equipData.MakeIndex, "INT_葫芦刀魂当前进度")) or 0
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end
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function ProtectAutoUseOBJ:checkAutoJiu()
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if not isSettingEnabled(self.JIU_SETTING_ID) then
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return
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end
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local jiuqi = getJiuqiValue()
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if jiuqi and jiuqi < self.JIU_LIMIT then
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ssrMessage:SubLink("ClickOnItem_autoUseJiu")
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end
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end
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function ProtectAutoUseOBJ:checkAutoApple()
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local values = SL:GetValue("SETTING_VALUE", self.APPLE_SETTING_ID)
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if not values or values[1] ~= 1 then
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return
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end
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local now = getServerTime()
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local cdTime = tonumber(SL:Get_SERVER_VALUE(string.format("HUMAN(%s)",self.APPLE_CD_VAR))) or 0
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if now > 0 and now >= cdTime then
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ssrMessage:SubLink("ClickOnItem_autoUseApple")
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end
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end
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function ProtectAutoUseOBJ:main()
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SL:Schedule(function()
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self:checkAutoJiu()
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self:checkAutoApple()
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end, 1)
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end
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return ProtectAutoUseOBJ
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721
client/dev/GUILayout/set/SettingProtect.lua
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721
client/dev/GUILayout/set/SettingProtect.lua
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@ -0,0 +1,721 @@
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SettingProtect = {}
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SettingProtect._ui = nil
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local group1 = {
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SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT1, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT2, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT3, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT4, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT1, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT2, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT3, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT4, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_PK_PROTECT, -- 红名保护
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SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL, -- 生命低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT, -- 复活保护
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SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO, -- 英雄复活保护
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13000, -- 自动竹叶青
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13001, -- 自动苹果
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}
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local heroGroup1 = {
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SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT1, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT2, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT3, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT4, -- 生命值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT1, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT2, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT3, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT4, -- 魔法值低于多少使用
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SLDefine.SETTINGID.SETTING_IDX_HERO_AUTO_LOGINOUT, -- 英雄生命值低于多少自动收回
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}
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local getConfigFunc = function(group)
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local configs = {}
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local config
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for i, id in ipairs(group) do
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config = SL:GetValue("SETTING_CONFIG", id)
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if config and (config.platform == 0 or config.platform == SL:GetValue("CURRENT_OPERMODE")) then
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if not config.order or not tonumber(config.order) then
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config.order = 0
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end
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table.insert(configs, config)
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end
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end
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table.sort(configs, function(a, b)
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return a.order < b.order
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end)
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return configs
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end
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function SettingProtect.main()
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local parent = GUI:Attach_Parent()
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GUI:LoadExport(parent, "set/setting_protect")
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SettingProtect._ui = GUI:ui_delegate(parent)
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SettingProtect._parent = parent
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if not SettingProtect._ui then
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return false
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end
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SettingProtect.InitGroup()
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end
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function SettingProtect.InitGroup()
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local tconfigs = SL:CopyData(group1)
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--英雄系统是否开启
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if SL:GetValue("USEHERO") then
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for i, id in ipairs(heroGroup1) do
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table.insert(tconfigs, id)
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end
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end
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local groupConfig = getConfigFunc(tconfigs)
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local ScrollView_1 = SettingProtect._ui.ScrollView_1
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local contentSize = GUI:getContentSize(ScrollView_1)
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local cellW = 343
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local cellH = 54
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local addH = 0
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local y = 0
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for i, config in ipairs(groupConfig) do
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local x = (i - 1) % 2
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y = math.ceil(i / 2)
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if x == 0 then
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if config.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
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addH = addH + 10
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elseif config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT
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or config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO
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or config.id == 13000
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or config.id == 13001 then
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addH = addH - 14
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end
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end
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config.height = y * cellH + addH
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config.width = cellW * x
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end
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local innerContainerSize = GUI:Size(contentSize.width, y * cellH + addH)
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if innerContainerSize.height <= contentSize.height then
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innerContainerSize.height = contentSize.height
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end
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GUI:ScrollView_setInnerContainerSize(ScrollView_1, innerContainerSize.width, innerContainerSize.height)
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for i, v in ipairs(groupConfig) do
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local cell = SettingProtect.CreateCell(ScrollView_1, v)
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GUI:setPosition(cell, v.width, innerContainerSize.height - v.height)
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end
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end
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function SettingProtect.CreateCell(parent, config)
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local cell
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if config.id == SLDefine.SETTINGID.SETTING_IDX_PK_PROTECT then
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cell = SettingProtect.CreateListClickCell(parent, config)
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elseif config.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
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cell = SettingProtect.CreateSelectInputClickCell(parent, config)
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elseif config.id == SLDefine.SETTINGID.SETTING_IDX_HERO_AUTO_LOGINOUT then
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cell = SettingProtect.CreateInput2ClickCell(parent, config)
|
||||
elseif config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT or config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO or config.id == 13000 or config.id == 13001 then
|
||||
cell = SettingProtect.CreateClickCell(parent, config)
|
||||
else
|
||||
cell = SettingProtect.CreateClickProgressSelectCell(parent, config)
|
||||
end
|
||||
return cell
|
||||
end
|
||||
|
||||
|
||||
--点击的开关
|
||||
function SettingProtect.CreateClickCell(parent, data)
|
||||
--
|
||||
local Panel_Click = GUI:Layout_Create(parent, "Panel_Click_" .. data.id, 0, 1, 200, 40, false)
|
||||
GUI:setTouchEnabled(Panel_Click, true)
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Click, "Text_desc", 12, 20, 16, "#ffffff", data.content or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
|
||||
--选择容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Click, "CheckBox_able", 134, 19, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
|
||||
-- 背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
|
||||
--关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
|
||||
--开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
|
||||
--触摸提示
|
||||
if data.tips then
|
||||
GUI:Text_enableUnderline(Text_desc)
|
||||
GUI:setTouchEnabled(Text_desc, true)
|
||||
GUI:addOnClickEvent(Text_desc, function()
|
||||
local worldPos = GUI:getTouchEndPosition(Text_desc)
|
||||
SL:SHOW_DESCTIP(data.tips, nil, worldPos, GUI:p(0, 1))
|
||||
end)
|
||||
end
|
||||
--设置是否开启
|
||||
local isOn = SL:GetValue("SETTING_ENABLED", (data.id))
|
||||
local enable = isOn == 1
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
--开关点击
|
||||
GUI:addOnClickEvent(Panel_Click, function()
|
||||
local isOn = SL:GetValue("SETTING_ENABLED", (data.id))
|
||||
local enable = isOn == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, enable and { 0 } or { 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
return Panel_Click
|
||||
end
|
||||
|
||||
|
||||
function SettingProtect.CreateListClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 2, 200, 40, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 14, 20, 16, "#ffffff", data.content or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
|
||||
-- 点击背景
|
||||
local Image_ClickBg = GUI:Image_Create(Panel_Layout, "Image_ClickBg", 128, 18, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_ClickBg, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_ClickBg, 77, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_ClickBg, false)
|
||||
GUI:setAnchorPoint(Image_ClickBg, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_ClickBg, true)
|
||||
|
||||
-- 列表配置
|
||||
local Text_desc_2 = GUI:Text_Create(Image_ClickBg, "Text_desc_2", 39, 16, 18, "#109c18", "列表配置")
|
||||
GUI:setAnchorPoint(Text_desc_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 174, 19, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_bg = GUI:Image_Create(CheckBox_able, "Image_bg", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_bg, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_bg, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 9, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
GUI:addOnClickEvent(Image_ClickBg, function()
|
||||
--打开保护设置
|
||||
UIOperator:OpenProtectSettingUI(data)
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateSelectInputClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, -0, 0, 323, 64, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 6, 32, 16, "#ffffff", [[生命值低于]])
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
local Text_desc_0 = GUI:Text_Create(Panel_Layout, "Text_desc_0", 131, 32, 16, "#ffffff", [[%时使用]])
|
||||
GUI:setAnchorPoint(Text_desc_0, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#000000", 1)
|
||||
|
||||
-- 技能框
|
||||
local Image_skill = GUI:Image_Create(Panel_Layout, "Image_skill", 231, 31, "res/public/1900000651.png")
|
||||
GUI:setAnchorPoint(Image_skill, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_skill, false)
|
||||
|
||||
-- 无
|
||||
local Text_empty = GUI:Text_Create(Panel_Layout, "Text_empty", 231, 34, 16, "#ffffff", [[无]])
|
||||
GUI:setAnchorPoint(Text_empty, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_empty, false)
|
||||
GUI:Text_enableOutline(Text_empty, "#000000", 1)
|
||||
|
||||
-- 输入框背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 109, 31, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_2, 30, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 270, 32, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local percent = values[2] or 20
|
||||
local skillID = values[3]
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
if skillID and skillID ~= -1 then
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, skillID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
GUI:setVisible(Text_empty, false)
|
||||
end
|
||||
|
||||
--
|
||||
GUI:setTouchEnabled(Image_skill, true)
|
||||
GUI:addOnClickEvent(Image_skill, function()
|
||||
SettingProtect.ShowSelectSkill(data)
|
||||
end)
|
||||
|
||||
local TextField_input = GUI:TextInput_Create(Image_2, "TextField_input", 0, 0, 30, 26, 14)
|
||||
GUI:TextInput_setTextHorizontalAlignment(TextField_input, 1)
|
||||
GUI:TextInput_setMaxLength(TextField_input, 2)
|
||||
GUI:TextInput_setInputMode(TextField_input, 2)
|
||||
GUI:TextInput_setString(TextField_input, percent)
|
||||
GUI:TextInput_addOnEvent(TextField_input, function(_, eventType)
|
||||
if eventType == 1 then
|
||||
local input = math.min(math.max(tonumber(GUI:TextInput_getString(TextField_input)) or 1, 1), 99)
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, input })
|
||||
end
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateSkillIcon(parent, skillID)
|
||||
local icon = GUI:Image_Create(parent, "Image_icon", 30, 30, "Default/ImageFile.png")
|
||||
GUI:setContentSize(icon, 60, 60)
|
||||
GUI:setIgnoreContentAdaptWithSize(icon, false)
|
||||
GUI:setAnchorPoint(icon, 0.50, 0.50)
|
||||
GUI:setTouchEnabled(icon, false)
|
||||
|
||||
local iconPath = SL:GetValue("SKILL_RECT_ICON_PATH", skillID)
|
||||
if iconPath then
|
||||
GUI:Image_loadTexture(icon, iconPath)
|
||||
end
|
||||
return icon
|
||||
end
|
||||
|
||||
--显示选择技能
|
||||
function SettingProtect.ShowSelectSkill(data)
|
||||
local items = {}
|
||||
if data.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
-- 道士 治疗技能
|
||||
items = SL:GetValue("SKILL_INFO_FILTER", 3, 3, true)
|
||||
end
|
||||
items = SL:HashToSortArray(items, function(a, b)
|
||||
return a.MagicID < b.MagicID
|
||||
end)
|
||||
if not next(items) then
|
||||
SL:ShowSystemTips("未发现可用技能")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- 背景底框
|
||||
local Panel_1 = GUI:Layout_Create(SettingProtect._parent, "Panel_SelectSkill", 0, 0, 732, 445, false)
|
||||
GUI:Layout_setBackGroundColorType(Panel_1, 1)
|
||||
GUI:Layout_setBackGroundColor(Panel_1, "#000000")
|
||||
GUI:Layout_setBackGroundColorOpacity(Panel_1, 127)
|
||||
GUI:setTouchEnabled(Panel_1, true)
|
||||
|
||||
-- 底框
|
||||
local Panel_2 = GUI:Layout_Create(Panel_1, "Panel_2", 366, 222.5, 360, 280, false)
|
||||
GUI:setAnchorPoint(Panel_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Panel_2, true)
|
||||
|
||||
-- 背景图
|
||||
local Image_1 = GUI:Image_Create(Panel_2, "Image_1", 180, 140, "res/public/1900000677.png")
|
||||
GUI:Image_setScale9Slice(Image_1, 21, 21, 34, 32)
|
||||
GUI:setContentSize(Image_1, 360, 280)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_1, false)
|
||||
GUI:setAnchorPoint(Image_1, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_1, false)
|
||||
|
||||
-- ListView
|
||||
local ListView = GUI:ListView_Create(Panel_2, "ListView", 180, 140, 355, 275, 1)
|
||||
GUI:ListView_setGravity(ListView, 0)
|
||||
GUI:setAnchorPoint(ListView, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(ListView, true)
|
||||
|
||||
GUI:addOnClickEvent(Panel_1, function()
|
||||
GUI:removeFromParent(Panel_1)
|
||||
end)
|
||||
|
||||
|
||||
for i, v in ipairs(items) do
|
||||
local item = {}
|
||||
item.skill = v
|
||||
item.setting = data
|
||||
item.callback = function()
|
||||
GUI:removeFromParent(Panel_1)
|
||||
end
|
||||
local cell = SettingProtect.CreateSelectSkillCell(ListView, item)
|
||||
GUI:ListView_doLayout(ListView)
|
||||
end
|
||||
end
|
||||
|
||||
--创建 技能描述item
|
||||
function SettingProtect.CreateSelectSkillCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_item = GUI:Layout_Create(parent, "Panel_" .. data.skill.MagicID, 0, 0, 355, 80, false)
|
||||
GUI:setTouchEnabled(Panel_item, true)
|
||||
|
||||
-- 技能框
|
||||
local Image_skill = GUI:Image_Create(Panel_item, "Image_skill", 40, 40, "res/public/1900000651.png")
|
||||
GUI:setAnchorPoint(Image_skill, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_skill, false)
|
||||
|
||||
-- 描述
|
||||
local Node_desc = GUI:Node_Create(Panel_item, "Node_desc", 80, 40)
|
||||
GUI:setAnchorPoint(Node_desc, 0.5, 0.5)
|
||||
|
||||
-- 线条
|
||||
local Image_2 = GUI:Image_Create(Panel_item, "Image_2", 177.5, 0, "res/public/1900000667.png")
|
||||
GUI:setContentSize(Image_2, 355, 2)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
if data.skill.MagicID == -1 then
|
||||
local size = GUI:getContentSize(Panel_item)
|
||||
local RichText_empty = GUI:RichText_Create(Panel_item, "RichText_empty", size.width / 2, size.height / 2, "无")
|
||||
GUI:setAnchorPoint(RichText_empty, 0.5, 0.5)
|
||||
GUI:setVisible(Image_skill, false)
|
||||
else
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, data.skill.MagicID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
|
||||
GUI:removeAllChildren(Node_desc)
|
||||
local RichText_desc = GUI:RichTextFCOLOR_Create(Node_desc, "RichText_desc", 0, 0, data.skill.desc, 2013)
|
||||
GUI:setAnchorPoint(RichText_desc, 0, 0.5)
|
||||
end
|
||||
GUI:addOnClickEvent(Panel_item, function()
|
||||
local tgroupID
|
||||
if data.setting.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
tgroupID = data.skill.skillgroup
|
||||
SL:SetValue("SETTING_VALUE", data.setting.id, {nil, nil, tgroupID })
|
||||
end
|
||||
|
||||
local panel = SettingProtect._ui["Panel_" .. data.setting.id]
|
||||
local Image_skill = GUI:getChildByName(panel, "Image_skill")
|
||||
GUI:removeAllChildren(Image_skill)
|
||||
local Text_empty = GUI:getChildByName(panel, "Text_empty")
|
||||
|
||||
if tgroupID then
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, tgroupID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
GUI:setVisible(Text_empty, false)
|
||||
else
|
||||
GUI:setVisible(Text_empty, true)
|
||||
end
|
||||
data.callback()
|
||||
end)
|
||||
return Panel_item
|
||||
end
|
||||
|
||||
function SettingProtect.CreateInput2ClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 2, 346, 54, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 14, 27, 16, "#ffffff", "英雄生命低于")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
|
||||
local Text_desc_0 = GUI:Text_Create(Panel_Layout, "Text_desc_0", 160, 27, 16, "#ffffff", "%时自动收回")
|
||||
GUI:setAnchorPoint(Text_desc_0, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:setTag(Text_desc_0, 332)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#000000", 1)
|
||||
|
||||
-- 输入框背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 135, 26, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 9, 9, 9, 9)
|
||||
GUI:setContentSize(Image_2, 28, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 260, 26, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
GUI:setTag(CheckBox_able, 42)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local count = values[2] or 0
|
||||
--输入框
|
||||
local TextField_input = GUI:TextInput_Create(Image_2, "TextField_input", 12, 15, 24, 24, 14)
|
||||
GUI:setAnchorPoint(TextField_input, 0.5, 0.5)
|
||||
GUI:TextInput_setTextHorizontalAlignment(TextField_input, 1)
|
||||
GUI:TextInput_setMaxLength(TextField_input, 3)
|
||||
GUI:TextInput_setInputMode(TextField_input, 2)
|
||||
GUI:TextInput_setString(TextField_input, count)
|
||||
GUI:TextInput_addOnEvent(TextField_input, function(_, eventType)
|
||||
if eventType == 1 then
|
||||
local count = GUI:TextInput_getString(TextField_input)
|
||||
if count ~= "" then
|
||||
count = tonumber(count) or 0
|
||||
count = math.max(math.min(100, count), 0)
|
||||
GUI:TextInput_setString(TextField_input, count)
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, count })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateClickProgressSelectCell(parent, data)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local percent = values[2] or 50
|
||||
local t = values[3]
|
||||
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 0, 343, 54, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, false)
|
||||
Panel_Layout.config = data
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 8, 20, 28, 28, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 14, 14, "res/private/new_setting/clickbg2.png")
|
||||
GUI:Image_setScale9Slice(Image_5, 9, 9, 5, 5)
|
||||
GUI:setContentSize(Image_5, 18, 18)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_5, false)
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 开关
|
||||
local Image_sel = GUI:Image_Create(CheckBox_able, "Image_sel", 14, 14, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_sel, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_sel, false)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 152, 41, 16, "#ffffff", string.format(data.content, percent) or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
|
||||
-- 滑动条
|
||||
local Slider_progress = GUI:Slider_Create(Panel_Layout, "Slider_progress", 154, 20, "res/private/new_setting/bg_progress.png", "res/private/new_setting/bg_progress2.png", "res/private/new_setting/icon_xdtzy_17.png")
|
||||
GUI:setContentSize(Slider_progress, 228, 14)
|
||||
GUI:setIgnoreContentAdaptWithSize(Slider_progress, false)
|
||||
GUI:Slider_setPercent(Slider_progress, 50)
|
||||
GUI:setAnchorPoint(Slider_progress, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Slider_progress, true)
|
||||
|
||||
-- 配置背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 307, 20, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_2, 59, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, true)
|
||||
|
||||
-- 配置
|
||||
local Text_desc_0 = GUI:Text_Create(Image_2, "Text_desc_0", 28, 14, 18, "#109c18", [[配置]])
|
||||
GUI:setAnchorPoint(Text_desc_0, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#111111", 1)
|
||||
|
||||
GUI:setVisible(Image_sel, enable)
|
||||
GUI:Slider_setPercent(Slider_progress, percent)
|
||||
local progressBarPath = ""
|
||||
local progressSlidBallPath = ""
|
||||
--红条
|
||||
if data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT1
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT2
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT3
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT4
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT1
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT2
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT3
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT4 then
|
||||
progressBarPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/bg_progress3.png"
|
||||
progressSlidBallPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/hpbar.png"
|
||||
|
||||
else --蓝条
|
||||
progressBarPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/bg_progress4.png"
|
||||
progressSlidBallPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/mpbar.png"
|
||||
end
|
||||
GUI:Slider_loadProgressBarTexture(Slider_progress, progressBarPath)
|
||||
GUI:Slider_loadSlidBallTextureNormal(Slider_progress, progressSlidBallPath)
|
||||
|
||||
GUI:Slider_addOnEvent(Slider_progress, function(_, eventType)
|
||||
if eventType == 0 then
|
||||
local newValue = GUI:Slider_getPercent(Slider_progress)
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local percent = values[2] or 50
|
||||
if math.abs(newValue - percent) >= 1 then
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, newValue })
|
||||
GUI:Text_setString(Text_desc,string.format(data.content, newValue))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新ui
|
||||
GUI:setVisible(Image_sel, not enable)
|
||||
end)
|
||||
GUI:addOnClickEvent(Image_2, function()
|
||||
UIOperator:OpenProtectSettingUI(data)
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
717
client/dev/GUILayout/set/SettingProtect_win32.lua
Normal file
717
client/dev/GUILayout/set/SettingProtect_win32.lua
Normal file
|
|
@ -0,0 +1,717 @@
|
|||
SettingProtect = {}
|
||||
|
||||
SettingProtect._ui = nil
|
||||
local group1 = {
|
||||
SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT1, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT2, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT3, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT4, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT1, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT2, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT3, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_MP_PROTECT4, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_PK_PROTECT, --红名保护
|
||||
SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL, -- 生命低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT, -- 复活保护
|
||||
SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO, -- 英雄复活保护
|
||||
13000, -- 自动竹叶青
|
||||
13001, -- 自动苹果
|
||||
}
|
||||
|
||||
local heroGroup1 = {
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT1, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT2, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT3, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT4, -- 生命值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT1, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT2, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT3, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_MP_PROTECT4, -- 魔法值低于多少使用
|
||||
SLDefine.SETTINGID.SETTING_IDX_HERO_AUTO_LOGINOUT, -- 英雄生命值低于多少自动收回
|
||||
}
|
||||
|
||||
local getConfigFunc = function(group)
|
||||
local configs = {}
|
||||
local config
|
||||
for i, id in ipairs(group) do
|
||||
config = SL:GetValue("SETTING_CONFIG", id)
|
||||
if config and (config.platform == 0 or config.platform == SL:GetValue("CURRENT_OPERMODE")) then
|
||||
if not config.order or not tonumber(config.order) then
|
||||
config.order = 0
|
||||
end
|
||||
table.insert(configs, config)
|
||||
end
|
||||
end
|
||||
table.sort(configs, function(a, b)
|
||||
return a.order < b.order
|
||||
end)
|
||||
return configs
|
||||
end
|
||||
|
||||
function SettingProtect.main()
|
||||
local parent = GUI:Attach_Parent()
|
||||
GUI:LoadExport(parent, "set/setting_protect_win32")
|
||||
|
||||
SettingProtect._ui = GUI:ui_delegate(parent)
|
||||
SettingProtect._parent = parent
|
||||
if not SettingProtect._ui then
|
||||
return false
|
||||
end
|
||||
|
||||
SettingProtect.InitGroup()
|
||||
end
|
||||
|
||||
function SettingProtect.InitGroup()
|
||||
local tconfigs = SL:CopyData(group1)
|
||||
--英雄系统是否开启
|
||||
if SL:GetValue("USEHERO") then
|
||||
for i, id in ipairs(heroGroup1) do
|
||||
table.insert(tconfigs, id)
|
||||
end
|
||||
end
|
||||
local groupConfig = getConfigFunc(tconfigs)
|
||||
|
||||
local ScrollView_1 = SettingProtect._ui.ScrollView_1
|
||||
local contentSize = GUI:getContentSize(ScrollView_1)
|
||||
local cellW = 287
|
||||
local cellH = 54
|
||||
local addH = 0
|
||||
local y = 0
|
||||
for i, config in ipairs(groupConfig) do
|
||||
local x = (i - 1) % 2
|
||||
y = math.ceil(i / 2)
|
||||
if x == 0 then
|
||||
if config.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
addH = addH + 10
|
||||
elseif config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT
|
||||
or config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO
|
||||
or config.id == 13000
|
||||
or config.id == 13001 then
|
||||
addH = addH - 14
|
||||
end
|
||||
end
|
||||
config.height = y * cellH + addH
|
||||
config.width = cellW * x
|
||||
end
|
||||
|
||||
local innerContainerSize = GUI:Size(contentSize.width, y * cellH + addH)
|
||||
if innerContainerSize.height <= contentSize.height then
|
||||
innerContainerSize.height = contentSize.height
|
||||
end
|
||||
GUI:ScrollView_setInnerContainerSize(ScrollView_1, innerContainerSize.width, innerContainerSize.height)
|
||||
|
||||
for i, v in ipairs(groupConfig) do
|
||||
local cell = SettingProtect.CreateCell(ScrollView_1, v)
|
||||
GUI:setPosition(cell, v.width, innerContainerSize.height - v.height)
|
||||
end
|
||||
end
|
||||
|
||||
function SettingProtect.CreateCell(parent, config)
|
||||
local cell
|
||||
if config.id == SLDefine.SETTINGID.SETTING_IDX_PK_PROTECT then
|
||||
cell = SettingProtect.CreateListClickCell(parent, config)
|
||||
elseif config.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
cell = SettingProtect.CreateSelectInputClickCell(parent, config)
|
||||
elseif config.id == SLDefine.SETTINGID.SETTING_IDX_HERO_AUTO_LOGINOUT then
|
||||
cell = SettingProtect.CreateInput2ClickCell(parent, config)
|
||||
elseif config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT
|
||||
or config.id == SLDefine.SETTINGID.SETTING_IDX_REVIVE_PROTECT_HERO
|
||||
or config.id == 13000
|
||||
or config.id == 13001 then
|
||||
cell = SettingProtect.CreateClickCell(parent, config)
|
||||
else
|
||||
cell = SettingProtect.CreateClickProgressSelectCell(parent, config)
|
||||
end
|
||||
return cell
|
||||
end
|
||||
|
||||
--点击的开关
|
||||
function SettingProtect.CreateClickCell(parent, data)
|
||||
--
|
||||
local Panel_Click = GUI:Layout_Create(parent, "Panel_Click_" .. data.id, 0, 1, 200, 40, false)
|
||||
GUI:setTouchEnabled(Panel_Click, true)
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Click, "Text_desc", 12, 20, 12, "#ffffff", data.content or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
|
||||
--选择容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Click, "CheckBox_able", 125, 19, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
|
||||
-- 背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
|
||||
--关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
|
||||
--开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
|
||||
--触摸提示
|
||||
if data.tips then
|
||||
GUI:Text_enableUnderline(Text_desc)
|
||||
GUI:setTouchEnabled(Text_desc, true)
|
||||
GUI:addOnClickEvent(Text_desc, function()
|
||||
local worldPos = GUI:getTouchEndPosition(Text_desc)
|
||||
SL:SHOW_DESCTIP(data.tips, nil, worldPos, GUI:p(0, 1))
|
||||
end)
|
||||
end
|
||||
--设置是否开启
|
||||
local isOn = SL:GetValue("SETTING_ENABLED", data.id)
|
||||
local enable = isOn == 1
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
--开关点击
|
||||
GUI:addOnClickEvent(Panel_Click, function()
|
||||
local isOn = SL:GetValue("SETTING_ENABLED", data.id)
|
||||
local enable = isOn == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, enable and { 0 } or { 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
return Panel_Click
|
||||
end
|
||||
|
||||
function SettingProtect.CreateListClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 2, 200, 40, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 14, 20, 12, "#ffffff", data.content or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
|
||||
-- 点击背景
|
||||
local Image_ClickBg = GUI:Image_Create(Panel_Layout, "Image_ClickBg", 118, 18, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_ClickBg, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_ClickBg, 74, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_ClickBg, false)
|
||||
GUI:setAnchorPoint(Image_ClickBg, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_ClickBg, true)
|
||||
|
||||
-- 列表配置
|
||||
local Text_desc_2 = GUI:Text_Create(Image_ClickBg, "Text_desc_2", 36, 14, 12, "#109c18", "列表配置")
|
||||
GUI:setAnchorPoint(Text_desc_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 168, 19, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_bg = GUI:Image_Create(CheckBox_able, "Image_bg", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_bg, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_bg, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 9, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
GUI:addOnClickEvent(Image_ClickBg, function()
|
||||
--打开保护设置
|
||||
UIOperator:OpenProtectSettingUI(data)
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateSelectInputClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, -0, 0, 323, 64, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 6, 32, 12, "#ffffff", [[生命值低于]])
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
local Text_desc_0 = GUI:Text_Create(Panel_Layout, "Text_desc_0", 116, 32, 12, "#ffffff", [[%时使用]])
|
||||
GUI:setAnchorPoint(Text_desc_0, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#000000", 1)
|
||||
|
||||
-- 技能框
|
||||
local Image_skill = GUI:Image_Create(Panel_Layout, "Image_skill", 201, 31, "res/public/1900000651.png")
|
||||
GUI:setAnchorPoint(Image_skill, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_skill, false)
|
||||
|
||||
-- 无
|
||||
local Text_empty = GUI:Text_Create(Panel_Layout, "Text_empty", 201, 34, 16, "#ffffff", [[无]])
|
||||
GUI:setAnchorPoint(Text_empty, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_empty, false)
|
||||
GUI:Text_enableOutline(Text_empty, "#000000", 1)
|
||||
|
||||
-- 输入框背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 89, 31, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_2, 30, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 240, 32, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local percent = values[2] or 20
|
||||
local skillID = values[3]
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
if skillID and skillID ~= -1 then
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, skillID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
GUI:setVisible(Text_empty, false)
|
||||
end
|
||||
|
||||
--
|
||||
GUI:setTouchEnabled(Image_skill, true)
|
||||
GUI:addOnClickEvent(Image_skill, function()
|
||||
SettingProtect.ShowSelectSkill(data)
|
||||
end)
|
||||
|
||||
local TextField_input = GUI:TextInput_Create(Image_2, "TextField_input", 0, 0, 30, 26, 14)
|
||||
GUI:TextInput_setTextHorizontalAlignment(TextField_input, 1)
|
||||
GUI:TextInput_setMaxLength(TextField_input, 2)
|
||||
GUI:TextInput_setInputMode(TextField_input, 2)
|
||||
GUI:TextInput_setString(TextField_input, percent)
|
||||
GUI:TextInput_addOnEvent(TextField_input, function(_, eventType)
|
||||
if eventType == 1 then
|
||||
local input = math.min(math.max(tonumber(GUI:TextInput_getString(TextField_input)) or 1, 1), 99)
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, input })
|
||||
end
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateSkillIcon(parent, skillID)
|
||||
local icon = GUI:Image_Create(parent, "Image_icon", 30, 30, "Default/ImageFile.png")
|
||||
GUI:setContentSize(icon, 60, 60)
|
||||
GUI:setIgnoreContentAdaptWithSize(icon, false)
|
||||
GUI:setAnchorPoint(icon, 0.50, 0.50)
|
||||
GUI:setTouchEnabled(icon, false)
|
||||
|
||||
local iconPath = SL:GetValue("SKILL_RECT_ICON_PATH", skillID)
|
||||
if iconPath then
|
||||
GUI:Image_loadTexture(icon, iconPath)
|
||||
end
|
||||
return icon
|
||||
end
|
||||
|
||||
--显示选择技能
|
||||
function SettingProtect.ShowSelectSkill(data)
|
||||
local items = {}
|
||||
if data.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
-- 道士 治疗技能
|
||||
items = SL:GetValue("SKILL_INFO_FILTER", 3, 3, true)
|
||||
end
|
||||
items = SL:HashToSortArray(items, function(a, b)
|
||||
return a.MagicID < b.MagicID
|
||||
end)
|
||||
if not next(items) then
|
||||
SL:ShowSystemTips("未发现可用技能")
|
||||
return nil
|
||||
end
|
||||
|
||||
-- 背景底框
|
||||
local Panel_1 = GUI:Layout_Create(SettingProtect._parent, "Panel_SelectSkill", 0, 0, 606, 390, false)
|
||||
GUI:Layout_setBackGroundColorType(Panel_1, 1)
|
||||
GUI:Layout_setBackGroundColor(Panel_1, "#000000")
|
||||
GUI:Layout_setBackGroundColorOpacity(Panel_1, 127)
|
||||
GUI:setTouchEnabled(Panel_1, true)
|
||||
|
||||
-- 底框
|
||||
local Panel_2 = GUI:Layout_Create(Panel_1, "Panel_2", 303, 195, 360, 280, false)
|
||||
GUI:setAnchorPoint(Panel_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Panel_2, true)
|
||||
|
||||
-- 背景图
|
||||
local Image_1 = GUI:Image_Create(Panel_2, "Image_1", 180, 140, "res/public/1900000677.png")
|
||||
GUI:Image_setScale9Slice(Image_1, 21, 21, 34, 32)
|
||||
GUI:setContentSize(Image_1, 360, 280)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_1, false)
|
||||
GUI:setAnchorPoint(Image_1, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_1, false)
|
||||
|
||||
-- ListView
|
||||
local ListView = GUI:ListView_Create(Panel_2, "ListView", 180, 140, 355, 275, 1)
|
||||
GUI:ListView_setGravity(ListView, 0)
|
||||
GUI:setAnchorPoint(ListView, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(ListView, true)
|
||||
|
||||
GUI:addOnClickEvent(Panel_1, function()
|
||||
GUI:removeFromParent(Panel_1)
|
||||
end)
|
||||
|
||||
|
||||
for i, v in ipairs(items) do
|
||||
local item = {}
|
||||
item.skill = v
|
||||
item.setting = data
|
||||
item.callback = function()
|
||||
GUI:removeFromParent(Panel_1)
|
||||
end
|
||||
local cell = SettingProtect.CreateSelectSkillCell(ListView, item)
|
||||
GUI:ListView_doLayout(ListView)
|
||||
end
|
||||
end
|
||||
|
||||
--创建 技能描述item
|
||||
function SettingProtect.CreateSelectSkillCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_item = GUI:Layout_Create(parent, "Panel_" .. data.skill.MagicID, 0, 0, 355, 80, false)
|
||||
GUI:setTouchEnabled(Panel_item, true)
|
||||
|
||||
-- 技能框
|
||||
local Image_skill = GUI:Image_Create(Panel_item, "Image_skill", 40, 40, "res/public/1900000651.png")
|
||||
GUI:setAnchorPoint(Image_skill, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_skill, false)
|
||||
|
||||
-- 描述
|
||||
local Node_desc = GUI:Node_Create(Panel_item, "Node_desc", 80, 40)
|
||||
GUI:setAnchorPoint(Node_desc, 0.5, 0.5)
|
||||
|
||||
-- 线条
|
||||
local Image_2 = GUI:Image_Create(Panel_item, "Image_2", 177.5, 0, "res/public/1900000667.png")
|
||||
GUI:setContentSize(Image_2, 355, 2)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
if data.skill.MagicID == -1 then
|
||||
local size = GUI:getContentSize(Panel_item)
|
||||
local RichText_empty = GUI:RichText_Create(Panel_item, "RichText_empty", size.width / 2, size.height / 2, "无")
|
||||
GUI:setAnchorPoint(RichText_empty, 0.5, 0.5)
|
||||
GUI:setVisible(Image_skill, false)
|
||||
else
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, data.skill.MagicID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
|
||||
GUI:removeAllChildren(Node_desc)
|
||||
local RichText_desc = GUI:RichTextFCOLOR_Create(Node_desc, "RichText_desc", 0, 0, data.skill.desc, 2013)
|
||||
GUI:setAnchorPoint(RichText_desc, 0, 0.5)
|
||||
end
|
||||
GUI:addOnClickEvent(Panel_item, function()
|
||||
local tgroupID
|
||||
if data.setting.id == SLDefine.SETTINGID.SETTING_IDX_HP_LOW_USE_SKILL then
|
||||
tgroupID = data.skill.skillgroup
|
||||
SL:SetValue("SETTING_VALUE", data.setting.id, {nil, nil, tgroupID })
|
||||
end
|
||||
|
||||
local panel = SettingProtect._ui["Panel_" .. data.setting.id]
|
||||
local Image_skill = GUI:getChildByName(panel, "Image_skill")
|
||||
GUI:removeAllChildren(Image_skill)
|
||||
local Text_empty = GUI:getChildByName(panel, "Text_empty")
|
||||
|
||||
if tgroupID then
|
||||
local contentSize = GUI:getContentSize(Image_skill)
|
||||
local skillItem = SettingProtect.CreateSkillIcon(Image_skill, tgroupID)
|
||||
GUI:setPosition(skillItem, contentSize.width / 2, contentSize.height / 2)
|
||||
GUI:setTouchEnabled(skillItem, false)
|
||||
GUI:setScale(skillItem, 0.9)
|
||||
GUI:setVisible(Text_empty, false)
|
||||
else
|
||||
GUI:setVisible(Text_empty, true)
|
||||
end
|
||||
data.callback()
|
||||
end)
|
||||
return Panel_item
|
||||
end
|
||||
|
||||
function SettingProtect.CreateInput2ClickCell(parent, data)
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 2, 346, 54, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, true)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 14, 27, 12, "#ffffff", "英雄生命低于")
|
||||
GUI:setAnchorPoint(Text_desc, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
|
||||
local Text_desc_0 = GUI:Text_Create(Panel_Layout, "Text_desc_0", 122, 27, 12, "#ffffff", "%时自动收回")
|
||||
GUI:setAnchorPoint(Text_desc_0, 0, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:setTag(Text_desc_0, 332)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#000000", 1)
|
||||
|
||||
-- 输入框背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 105, 26, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 9, 9, 9, 9)
|
||||
GUI:setContentSize(Image_2, 28, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, false)
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 200, 26, 44, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
GUI:setTag(CheckBox_able, 42)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 22, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 关闭状态
|
||||
local Panel_1 = GUI:Layout_Create(CheckBox_able, "Panel_1", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_1, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_1, "Image_8", 10.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
-- 开启状态
|
||||
local Panel_2 = GUI:Layout_Create(CheckBox_able, "Panel_2", 0, 0, 44, 18, false)
|
||||
GUI:setTouchEnabled(Panel_2, false)
|
||||
local Image_5 = GUI:Image_Create(Panel_2, "Image_5", 22, 9, "res/private/new_setting/clickbg1.png")
|
||||
GUI:setAnchorPoint(Image_5, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
local Image_8 = GUI:Image_Create(Panel_2, "Image_8", 33.28, 8.78, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_8, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_8, false)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local count = values[2] or 0
|
||||
--输入框
|
||||
local TextField_input = GUI:TextInput_Create(Image_2, "TextField_input", 12, 15, 24, 24, 14)
|
||||
GUI:setAnchorPoint(TextField_input, 0.5, 0.5)
|
||||
GUI:TextInput_setTextHorizontalAlignment(TextField_input, 1)
|
||||
GUI:TextInput_setMaxLength(TextField_input, 3)
|
||||
GUI:TextInput_setInputMode(TextField_input, 2)
|
||||
GUI:TextInput_setString(TextField_input, count)
|
||||
GUI:TextInput_addOnEvent(TextField_input, function(_, eventType)
|
||||
if eventType == 1 then
|
||||
local count = GUI:TextInput_getString(TextField_input)
|
||||
if count ~= "" then
|
||||
count = tonumber(count) or 0
|
||||
count = math.max(math.min(100, count), 0)
|
||||
GUI:TextInput_setString(TextField_input, count)
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, count })
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local func = function(enable)
|
||||
--关闭状态ui
|
||||
GUI:setVisible(Panel_1, not enable)
|
||||
--开启状态ui
|
||||
GUI:setVisible(Panel_2, enable)
|
||||
end
|
||||
|
||||
--刷新开关状态
|
||||
func(enable)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新开关状态
|
||||
func(not enable)
|
||||
end)
|
||||
|
||||
return Panel_Layout
|
||||
end
|
||||
|
||||
function SettingProtect.CreateClickProgressSelectCell(parent, data)
|
||||
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
local percent = values[2] or 50
|
||||
local t = values[3]
|
||||
|
||||
-- 容器
|
||||
local Panel_Layout = GUI:Layout_Create(parent, "Panel_" .. data.id, 0, 0, 343, 54, false)
|
||||
GUI:setTouchEnabled(Panel_Layout, false)
|
||||
Panel_Layout.config = data
|
||||
|
||||
-- 开关容器
|
||||
local CheckBox_able = GUI:Layout_Create(Panel_Layout, "CheckBox_able", 8, 20, 19, 18, false)
|
||||
GUI:setAnchorPoint(CheckBox_able, 0, 0.5)
|
||||
GUI:setTouchEnabled(CheckBox_able, true)
|
||||
|
||||
-- 开关背景
|
||||
local Image_5 = GUI:Image_Create(CheckBox_able, "Image_5", 0, 9, "res/private/new_setting/clickbg2.png")
|
||||
GUI:Image_setScale9Slice(Image_5, 9, 9, 5, 5)
|
||||
GUI:setContentSize(Image_5, 18, 18)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_5, false)
|
||||
GUI:setAnchorPoint(Image_5, 0, 0.5)
|
||||
GUI:setTouchEnabled(Image_5, false)
|
||||
|
||||
-- 开关
|
||||
local Image_sel = GUI:Image_Create(CheckBox_able, "Image_sel", 10, 8, "res/private/new_setting/click3.png")
|
||||
GUI:setAnchorPoint(Image_sel, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_sel, false)
|
||||
|
||||
-- 描述
|
||||
local Text_desc = GUI:Text_Create(Panel_Layout, "Text_desc", 102, 41, 12, "#ffffff", string.format(data.content, percent) or "")
|
||||
GUI:setAnchorPoint(Text_desc, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc, false)
|
||||
GUI:Text_enableOutline(Text_desc, "#000000", 1)
|
||||
|
||||
-- 滑动条
|
||||
local Slider_progress = GUI:Slider_Create(Panel_Layout, "Slider_progress", 124, 20, "res/private/new_setting/bg_progress.png", "res/private/new_setting/bg_progress2.png", "res/private/new_setting/icon_xdtzy_17.png")
|
||||
GUI:setContentSize(Slider_progress, 178, 14)
|
||||
GUI:setIgnoreContentAdaptWithSize(Slider_progress, false)
|
||||
GUI:Slider_setPercent(Slider_progress, 50)
|
||||
GUI:setAnchorPoint(Slider_progress, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Slider_progress, true)
|
||||
|
||||
-- 配置背景
|
||||
local Image_2 = GUI:Image_Create(Panel_Layout, "Image_2", 257, 20, "res/private/new_setting/textBg.png")
|
||||
GUI:Image_setScale9Slice(Image_2, 33, 33, 9, 9)
|
||||
GUI:setContentSize(Image_2, 49, 28)
|
||||
GUI:setIgnoreContentAdaptWithSize(Image_2, false)
|
||||
GUI:setAnchorPoint(Image_2, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Image_2, true)
|
||||
|
||||
-- 配置
|
||||
local Text_desc_0 = GUI:Text_Create(Image_2, "Text_desc_0", 24, 16, 12, "#109c18", [[配置]])
|
||||
GUI:setAnchorPoint(Text_desc_0, 0.5, 0.5)
|
||||
GUI:setTouchEnabled(Text_desc_0, false)
|
||||
GUI:Text_enableOutline(Text_desc_0, "#111111", 1)
|
||||
|
||||
GUI:setVisible(Image_sel, enable)
|
||||
GUI:Slider_setPercent(Slider_progress, percent)
|
||||
local progressBarPath = ""
|
||||
local progressSlidBallPath = ""
|
||||
--红条
|
||||
if data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT1
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT2
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT3
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HP_PROTECT4
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT1
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT2
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT3
|
||||
or data.id == SLDefine.SETTINGID.SETTING_IDX_HERO_HP_PROTECT4 then
|
||||
progressBarPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/bg_progress3.png"
|
||||
progressSlidBallPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/hpbar.png"
|
||||
|
||||
else --蓝条
|
||||
progressBarPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/bg_progress4.png"
|
||||
progressSlidBallPath = GUIDefine.PATH_RES_PRIVATE .. "new_setting/mpbar.png"
|
||||
end
|
||||
GUI:Slider_loadProgressBarTexture(Slider_progress, progressBarPath)
|
||||
GUI:Slider_loadSlidBallTextureNormal(Slider_progress, progressSlidBallPath)
|
||||
|
||||
GUI:Slider_addOnEvent(Slider_progress, function(_, eventType)
|
||||
if eventType == 0 then
|
||||
local newValue = GUI:Slider_getPercent(Slider_progress)
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local percent = values[2] or 50
|
||||
if math.abs(newValue - percent) >= 1 then
|
||||
SL:SetValue("SETTING_VALUE", data.id, {nil, newValue })
|
||||
GUI:Text_setString(Text_desc,string.format(data.content, newValue))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
GUI:addOnClickEvent(CheckBox_able, function()
|
||||
local values = SL:GetValue("SETTING_VALUE", data.id)
|
||||
local enable = values[1] == 1
|
||||
SL:SetValue("SETTING_VALUE", data.id, { enable and 0 or 1 })
|
||||
--刷新ui
|
||||
GUI:setVisible(Image_sel, not enable)
|
||||
end)
|
||||
GUI:addOnClickEvent(Image_2, function()
|
||||
UIOperator:OpenProtectSettingUI(data)
|
||||
end)
|
||||
return Panel_Layout
|
||||
end
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,73 +1,73 @@
|
|||
local config = {
|
||||
[1] = {
|
||||
equipid="71#72#73#74",
|
||||
suitid=1001,
|
||||
name="22/250|长鸣灯",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=1,
|
||||
id=1,
|
||||
name="22/250|长鸣灯",
|
||||
suitid=1001,
|
||||
level=1,
|
||||
suittype=1,
|
||||
equopshow="22/250|长鸣灯",
|
||||
suittype=1
|
||||
distinct=1,
|
||||
equipid="71#72#73#74"
|
||||
},
|
||||
[2] = {
|
||||
equipid="71#72#73#74",
|
||||
suitid=1002,
|
||||
name="22/250|翻天印",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=1,
|
||||
id=2,
|
||||
name="22/250|翻天印",
|
||||
suitid=1002,
|
||||
level=1,
|
||||
suittype=1,
|
||||
equopshow="22/250|翻天印",
|
||||
suittype=1
|
||||
distinct=1,
|
||||
equipid="71#72#73#74"
|
||||
},
|
||||
[3] = {
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41",
|
||||
suitid=2001,
|
||||
name="7/250|生肖套装",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=12,
|
||||
desc="3#250/251|开天斩CD:-1s<br>烈火剑法CD:-1s<br>逐日剑法CD:-1s",
|
||||
id=3,
|
||||
name="7/250|生肖套装",
|
||||
suitid=2001,
|
||||
level=1,
|
||||
suittype=2,
|
||||
equopshow="22/250|鼠#牛#虎#兔#龙#蛇#马#羊#猴#鸡#狗#猪",
|
||||
suittype=2
|
||||
desc="3#250/251|开天斩CD:-1s<br>烈火剑法CD:-1s<br>逐日剑法CD:-1s",
|
||||
distinct=1,
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41"
|
||||
},
|
||||
[4] = {
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41",
|
||||
suitid=2002,
|
||||
name="7/250|黄金生肖套装",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=12,
|
||||
desc="3#250/251|开天斩CD:-2s<br>烈火剑法CD:-2s<br>逐日剑法CD:-2s",
|
||||
id=4,
|
||||
name="7/250|黄金生肖套装",
|
||||
suitid=2002,
|
||||
level=1,
|
||||
suittype=2,
|
||||
equopshow="22/250|黄金鼠#黄金牛#黄金虎#黄金兔#黄金龙#黄金蛇#黄金马#黄金羊#黄金猴#黄金鸡#黄金狗#黄金猪",
|
||||
suittype=2
|
||||
desc="3#250/251|开天斩CD:-2s<br>烈火剑法CD:-2s<br>逐日剑法CD:-2s",
|
||||
distinct=1,
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41"
|
||||
},
|
||||
[5] = {
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41",
|
||||
suitid=2003,
|
||||
name="7/250|钻石生肖套装",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=12,
|
||||
desc="3#250/251|开天斩CD:-3s<br>烈火剑法CD:-3s<br>逐日剑法CD:-3s",
|
||||
id=5,
|
||||
name="7/250|钻石生肖套装",
|
||||
suitid=2003,
|
||||
level=1,
|
||||
suittype=2,
|
||||
equopshow="22/250|钻石鼠#钻石牛#钻石虎#钻石兔#钻石龙#钻石蛇#钻石马#钻石羊#钻石猴#钻石鸡#钻石狗#钻石猪",
|
||||
suittype=2
|
||||
desc="3#250/251|开天斩CD:-3s<br>烈火剑法CD:-3s<br>逐日剑法CD:-3s",
|
||||
distinct=1,
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41"
|
||||
},
|
||||
[6] = {
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41",
|
||||
suitid=2004,
|
||||
name="7/250|至尊生肖套装",
|
||||
distinct=1,
|
||||
level=1,
|
||||
num=12,
|
||||
desc="3#250/251|开天斩CD:-4s<br>烈火剑法CD:-4s<br>逐日剑法CD:-4s",
|
||||
id=6,
|
||||
name="7/250|至尊生肖套装",
|
||||
suitid=2004,
|
||||
level=1,
|
||||
suittype=2,
|
||||
equopshow="22/250|至尊鼠#至尊牛#至尊虎#至尊兔#至尊龙#至尊蛇#至尊马#至尊羊#至尊猴#至尊鸡#至尊狗#至尊猪",
|
||||
suittype=2
|
||||
desc="3#250/251|开天斩CD:-4s<br>烈火剑法CD:-4s<br>逐日剑法CD:-4s",
|
||||
distinct=1,
|
||||
equipid="30#31#32#33#34#35#36#37#38#39#40#41"
|
||||
},
|
||||
}
|
||||
return config
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_16934.txt","resolution":"1024x768","channel":1}
|
||||
{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_16934.txt","resolution":"1024x768","channel":1}
|
||||
Loading…
Reference in a new issue