修改九秘珠合成/重置获得的属性
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1f5a72b0a5
commit
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2 changed files with 39 additions and 16 deletions
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@ -28,6 +28,15 @@ JiuMiZhuOBJ.cfg = {
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gem = 5000,
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},
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attributeSet = {
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{ name = "ÁÙ×ÖÖé", Attribute = "3#13#5" },
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{ name = "±ø×ÖÖé", Attribute = "3#82#300" },
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{ name = "Õß×ÖÖé", Attribute = "3#83#500" },
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{ name = "Õó×ÖÖé", Attribute = "3#36#500" },
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{ name = "¶·×ÖÖé", Attribute = "3#73#300" },
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{ name = "½Ô×ÖÖé", Attribute = "3#75#500" },
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{ name = "ÐÐ×ÖÖé", Attribute = "3#214#3" },
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{ name = "ǰ×ÖÖé", Attribute = "3#60#500" },
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{ name = "×é×ÖÖé", Attribute = "3#219#5" },
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},
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reset = {
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{ "千年玄石", 2000, 0 },
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@ -44,7 +53,7 @@ Player.sycCfg[JiuMiZhuOBJ._name] = JiuMiZhuOBJ.cfg
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JiuMiZhuOBJ.CaChe = {}
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---* 允许前端调用的函数
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JiuMiZhuOBJ.allowFunc = { "main","hecheng", "reset" }
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JiuMiZhuOBJ.allowFunc = { "main", "hecheng", "reset" }
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function JiuMiZhuOBJ:hecheng(actor, p1, p2, p3, data)
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@ -68,36 +77,52 @@ function JiuMiZhuOBJ:hecheng(actor, p1, p2, p3, data)
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end
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function JiuMiZhuOBJ:settingAttr(actor, itemobj)
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if not itemobj then
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return
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end
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delitemattr(actor, itemobj, 6, 0)
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local attr = self.cfg.attributeSet or {}
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if #attr <= 0 then
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return
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end
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local attr = {}
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for i, v in ipairs(JiuMiOBJ.cfg.up or {}) do
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table.insert(attr, { v.attrId, v.addatt })
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local randomStr = {}
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for i, v in ipairs(attr or {}) do
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table.insert(randomStr, string.format("%d#1", i))
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end
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local function addAttribute(get_att, Attribute)
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if type(Attribute) ~= "string" then
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return
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end
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for attrGroup, attrId, value in string.gmatch(Attribute, "(%d+)#(%d+)#(%d+)") do
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attrId = tonumber(attrId)
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value = tonumber(value)
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if attrId and value and value > 0 then
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get_att[attrId] = (get_att[attrId] or 0) + value
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end
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end
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end
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local remaining = nil
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local get_att = {}
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for i = 1, 5, 1 do
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local result1, result2 = ransjstr(remaining and remaining or "1#1|2#1|3#1|4#1|5#1|6#1|7#1|8#1|9#1", 1, 3)
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local count = math.min(5, #attr)
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for i = 1, count, 1 do
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local result1, result2 = ransjstr(remaining and remaining or table.concat(randomStr, "|"), 1, 3)
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remaining = result2
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get_att[attr[tonumber(result1)][1]] = self:getattValue(actor, attr[tonumber(result1)][1],
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attr[tonumber(result1)][2])
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local cfg = attr[tonumber(result1)]
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if cfg then
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LOGDump(cfg.Attribute)
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addAttribute(get_att, cfg.Attribute)
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end
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end
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additemattrEX(actor, itemobj, 6, 3, get_att)
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end
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function JiuMiZhuOBJ:reset(actor)
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if not Npc.CheckNPCRange(actor, 190) then
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return
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end
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@ -123,6 +148,4 @@ function JiuMiZhuOBJ:reset(actor)
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-- body
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end
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return JiuMiZhuOBJ
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@ -1 +1 @@
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{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_16934.txt","resolution":"1024x768","channel":1}
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{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_11557.txt","resolution":"1024x768","channel":1}
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