修复allowFunc
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26 changed files with 4811 additions and 4783 deletions
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@ -836,4 +836,5 @@ function kick_player(actor)
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end
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end
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GmBoxOBJ.allowFunc = {"up"}
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return GmBoxOBJ
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@ -255,4 +255,5 @@ end
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GameEvent.add(EventCfg.goLeaveMap, NPCGotoMapOBJ.LeaveMapEvent, NPCGotoMapOBJ)
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NPCGotoMapOBJ.allowFunc = {"up", "main"}
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return NPCGotoMapOBJ
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@ -373,4 +373,6 @@ function HuodongzhongxinOBJ:luandouGetData(actor, p1, p2, p3, sendata)
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sendluamsg(actor, sendID, 0, 0, 0, tbl2json(data))
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end
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HuodongzhongxinOBJ.allowFunc = {"luandouGetData", "up", "BaoMing"}
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return HuodongzhongxinOBJ
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@ -5,7 +5,7 @@ SysBtnOBJ._name = "SysBtnOBJ"
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----* 打开仓库
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----* ????
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function SysBtnOBJ:opencangku(actor)
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openstorage(actor)
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end
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@ -15,4 +15,7 @@ end
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SysBtnOBJ.allowFunc = {"opencangku"}
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return SysBtnOBJ
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@ -122,5 +122,6 @@ function HuiShouOBJ:auto(actor, p1, p2, p3, data)
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gives(actor, table.concat(givestr, "&"), "装备回收")
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end
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HuiShouOBJ.allowFunc = {"auto"}
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return HuiShouOBJ
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@ -103,4 +103,7 @@ end
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XianShiChongBangOBJ.allowFunc = {"getrank", "givesrank"}
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return XianShiChongBangOBJ
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@ -42,5 +42,6 @@ function ShouChongOBJ:up(actor, p1, p2, p3, data)
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sendredvartoclient(actor)
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end
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ShouChongOBJ.allowFunc = {"up"}
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return ShouChongOBJ
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@ -103,4 +103,5 @@ GameEvent.add(EventCfg.onLogin,ZhuanShengOBJ_login,ZhuanShengOBJ)
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ZhuanShengOBJ.allowFunc = {"up", "main"}
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return ZhuanShengOBJ
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@ -135,4 +135,5 @@ GameEvent.add(EventCfg.onTakeOffEx, function(actor, makeIndex, where, itemName)
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end, XingYunXiangLianOBJ)
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XingYunXiangLianOBJ.allowFunc = {"up", "reset"}
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return XingYunXiangLianOBJ
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@ -205,4 +205,5 @@ function wuqishengji_reset(actor)
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end
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end
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WuQiShengJIOBJ.allowFunc = {"up", "reset"}
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return WuQiShengJIOBJ
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@ -59,4 +59,5 @@ end
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WuqiRongheOBJ.allowFunc = {"up"}
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return WuqiRongheOBJ
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@ -37,4 +37,5 @@ function WuqiJinJieOBJ:up(actor, p1, p2, p3, data)
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end
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end
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WuqiJinJieOBJ.allowFunc = {"up"}
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return WuqiJinJieOBJ
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@ -150,4 +150,5 @@ GameEvent.add(EventCfg.onkillplay, die_kuangbao, KuangBaoOBJ)
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KuangBaoOBJ.allowFunc = {"up"}
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return KuangBaoOBJ
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@ -165,4 +165,5 @@ function ShenShouCuiTiOBJ:addMagick(actor, id)
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end
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end
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ShenShouCuiTiOBJ.allowFunc = {"up"}
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return ShenShouCuiTiOBJ
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@ -314,4 +314,5 @@ GameEvent.add(EventCfg.onKillMon, _boss_shousha, FuLiDaTingOBJ)
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FuLiDaTingOBJ.allowFunc = {"main", "mrcz", "mrxg", "wztq", "czjjbuy", "czjj", "lcjl", "recycle"}
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return FuLiDaTingOBJ
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@ -407,4 +407,6 @@ GameEvent.add(EventCfg.onAttackPlay, _onAttackPlay, JueXueXiuLianOBJ)
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JueXueXiuLianOBJ.allowFunc = {"up", "jiesuo"}
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return JueXueXiuLianOBJ
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@ -50,4 +50,5 @@ end
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JinTiaoStoreOBJ.allowFunc = {"up"}
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return JinTiaoStoreOBJ
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@ -117,4 +117,6 @@ function ZhuangBeiFenJieOBJ:up(actor, p1, p2, p3, data)
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end
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end
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ZhuangBeiFenJieOBJ.allowFunc = {"up"}
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return ZhuangBeiFenJieOBJ
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@ -208,4 +208,5 @@ GameEvent.add(EventCfg.onAddBag, ZhuangBeiLianHuaOBJ_lianhua, ZhuangBeiLianHuaOB
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ZhuangBeiLianHuaOBJ.allowFunc = {"up"}
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return ZhuangBeiLianHuaOBJ
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@ -70,5 +70,6 @@ end
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GameEvent.add(EventCfg.onAttackHumandamage, ZhuangBeiChongZhuOBJ_chongzhu, ZhuangBeiChongZhuOBJ)
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ZhuangBeiChongZhuOBJ.allowFunc = {"up"}
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return ZhuangBeiChongZhuOBJ
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@ -47,7 +47,7 @@ Player.sycCfg[JiuMiOBJ._name] = JiuMiOBJ.cfg
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JiuMiOBJ.CaChe = {}
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---* 允许前端调用的函数
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JiuMiOBJ.allowFunc = { "up" }
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JiuMiOBJ.allowFunc = { "up", "xl" }
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function JiuMiOBJ:up(actor, p1, p2, p3, data)
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@ -33,7 +33,7 @@ TianGuanOBJ.CaChe = {}
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---* 允许前端调用的函数
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TianGuanOBJ.allowFunc = { "up" }
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TianGuanOBJ.allowFunc = { "up", "selfgotolevel" }
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TianGuanOBJ.UpFunc = {
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"publicTianguan", "selfTianguan",
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@ -41,7 +41,7 @@ ZhiBaoLaoRenOBJ.CaChe = {}
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---* 允许前端调用的函数
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ZhiBaoLaoRenOBJ.allowFunc = { "up", "boxjiesuo" }
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ZhiBaoLaoRenOBJ.allowFunc = { "up", "boxjiesuo", "chouqu" }
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function ZhiBaoLaoRenOBJ:up(actor, p1, p2, p3, data)
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