diff --git a/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua b/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua
index c0cea749..415b5b1a 100644
--- a/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua
+++ b/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua
@@ -1,71 +1,105 @@
local config = {
- ["а֮"] = {
+ [1] = {
+ mapname = "а֮",
name = "ʧ",
level = "S",
+ Appr = 651,
},
- ["ħԨ"] = {
+ [2] = {
+ mapname = "ħԨ",
name = "Ѫ˫",
level = "S",
+ Appr = 20046,
},
- [""] = {
+ [3] = {
+ mapname = "",
name = "Զšħ",
level = "S",
+ Appr = 3021,
},
- [""] = {
+ [4] = {
+ mapname = "",
name = "ħ",
level = "S",
+ Appr = 20043,
},
- [""] = {
+ [5] = {
+ mapname = "",
name = "ġ̻",
level = "S",
+ Appr = 1226,
},
- ["귨"] = {
+ [6] = {
+ mapname = "귨",
name = "ԶŽ̻",
level = "S",
+ Appr = 20072,
},
- ["ħ"] = {
+ [7] = {
+ mapname = "ħ",
name = "ħ",
level = "S",
+ Appr = 3033,
},
- [""] = {
+ [8] = {
+ mapname = "",
name = "",
level = "S",
+ Appr = 20073,
},
- ["¼̳"] = {
+ [9] = {
+ mapname = "¼̳",
name = "˫ͷϵ",
level = "S",
+ Appr = 20089,
},
- ["ؾ"] = {
+ [10] = {
+ mapname = "ؾ",
name = "ɳ֮",
level = "S",
+ Appr = 20050,
},
- ["ū֮"] = {
+ [11] = {
+ mapname = "ū֮",
name = "ūͳ˧",
level = "S",
+ Appr = 20029,
},
- ["ܵظ"] = {
+ [12] = {
+ mapname = "ܵظ",
name = "",
level = "S",
+ Appr = 20002,
},
- ["ɵؾ"] = {
+ [13] = {
+ mapname = "ɵؾ",
name = "߲",
level = "S",
+ Appr = 2020,
},
- ["ξ"] = {
+ [14] = {
+ mapname = "ξ",
name = "",
level = "S",
+ Appr = 20139,
},
- ["ؾ"] = {
+ [15] = {
+ mapname = "ؾ",
name = "",
level = "S",
+ Appr = 327,
},
- [""] = {
+ [16] = {
+ mapname = "",
name = "",
level = "S",
+ Appr = 20136,
},
- ["ؾ"] = {
+ [17] = {
+ mapname = "ؾ",
name = "Թ֮",
level = "S",
+ Appr = 20012,
},
}
return config
\ No newline at end of file
diff --git a/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua b/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua
index 3e66c6e1..38838f6c 100644
--- a/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua
+++ b/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua
@@ -1,4 +1,13 @@
---* ȫֶʱ
+RebotOBJ.timeExCfg = {
+ -- BOSSѯˢ£ÿ60룩
+ [99] = {
+ time = 60000,
+ func = function()
+ BOSSqueryOBJ:reloadBossCache()
+ end,
+ },
+}
-- RebotOBJ.timeExCfg = {
-- -- [1] = {
-- -- time = 18000,
diff --git a/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua b/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua
new file mode 100644
index 00000000..a1518ee2
--- /dev/null
+++ b/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua
@@ -0,0 +1,103 @@
+-- BOSSѯģ
+-- 𣺶ʱBOSS״̬ + Ӧͻ˲ѯ
+BOSSqueryOBJ = Up_BaseClass:new()
+
+BOSSqueryOBJ._name = "BOSSqueryOBJ"
+
+-- BOSS״̬
+BOSSqueryOBJ.bossCache = {}
+
+-- ļ
+BOSSqueryOBJ.cfg = Func.require("cfg_BOSSѯ")
+
+---* ˢBOSS棨ȫֶʱÿ60ã
+function BOSSqueryOBJ:reloadBossCache()
+ local cache = {}
+
+ for _, info in ipairs(self.cfg) do
+ -- mapbossinfo ظʽ: {[1] = "#Ѫ%#ʱ#X#Y#δ֪"}
+ -- : "ūͳ˧#0#10687#100#99#" HP=0(), 10687
+ -- : "ġ̻#100#0#20#22#" HP=100()
+ local monStatus = mapbossinfo(info.mapname, info.name, 0, 0)
+
+ local alive = false
+ local respawnTime = 0
+ LOGDump(monStatus,info.name)
+
+
+ if monStatus and type(monStatus) == "table" then
+ for _, v in pairs(monStatus) do
+ if type(v) == "string" and v ~= "" then
+ local parts = Func.splitString(v, "#")
+
+ -- parts[1]=, parts[2]=Ѫٷֱ, parts[3]=ʱ
+ local hpPercent = tonumber(parts[2]) or 0
+
+ if hpPercent > 0 then
+ alive = true
+ end
+ respawnTime = tonumber(parts[3]) or 0
+ break
+ end
+ end
+ end
+
+ table.insert(cache, {
+ map = info.mapname,
+ name = info.name,
+ level = info.level or "S",
+ alive = alive,
+ reviveStamp = (not alive and respawnTime > 0) and (os.time() + respawnTime) or 0,
+ appr = info.Appr or 0,
+ })
+ end
+
+ -- -- BOSSö
+ -- table.sort(cache, function(a, b)
+ -- if a.alive ~= b.alive then
+ -- return a.alive -- trueǰ
+ -- end
+ -- return false
+ -- end)
+
+ self.bossCache = cache
+end
+
+
+
+---* ȡBOSS
+function BOSSqueryOBJ:getAliveCount()
+ local count = 0
+ for _, v in ipairs(self.bossCache) do
+ if v.alive then
+ count = count + 1
+ end
+ end
+ return count
+end
+
+
+BOSSqueryOBJ:reloadBossCache()
+
+
+
+
+
+---* ͻڣ Message.dispatch Զã
+---@param actor any Ҷ
+function BOSSqueryOBJ:main(actor)
+ -- ״εʱΪգˢһ
+ if not self.bossCache or #self.bossCache == 0 then
+ self:reloadBossCache()
+ end
+
+ -- ͻ SL:Get_SERVER_TIME() reviveStamp мʣ൹ʱ
+ Message:SubLink(actor, self._name .. "_main", {cfg = self.bossCache})
+end
+
+-- ͻ˵õķȫУ飩
+BOSSqueryOBJ.allowFunc = {"main"}
+
+
+
+return BOSSqueryOBJ
diff --git a/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua b/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua
new file mode 100644
index 00000000..12f2faa0
--- /dev/null
+++ b/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua
@@ -0,0 +1,66 @@
+local ui = {}
+local _V = function(...) return SL:GetMetaValue(...) end
+local FUNCQUEUE = {}
+local TAGOBJ = {}
+
+function ui.init(parent, __data__, __update__)
+ if __update__ then return ui.update(__data__) end
+ -- Create Layer
+ local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
+ GUI:setTag(Layer, -1)
+
+ -- Create bg_close
+ local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 0, 0, false)
+ GUI:Layout_setBackGroundColorType(bg_close, 1)
+ GUI:Layout_setBackGroundColor(bg_close, "#000000")
+ GUI:Layout_setBackGroundColorOpacity(bg_close, 0)
+ GUI:setAnchorPoint(bg_close, 0.00, 0.00)
+ GUI:setTouchEnabled(bg_close, true)
+ GUI:setTag(bg_close, -1)
+
+ -- Create nd_root
+ local nd_root = GUI:Node_Create(Layer, "nd_root", 0, 0)
+ GUI:setTag(nd_root, 670)
+ TAGOBJ["670"] = nd_root
+
+ -- Create img_bg
+ local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/43/bg.png")
+ GUI:setChineseName(img_bg, "背景图片")
+ GUI:setAnchorPoint(img_bg, 0.50, 0.50)
+ GUI:setTouchEnabled(img_bg, true)
+ GUI:setTag(img_bg, -1)
+
+ -- Create btn_close
+ local btn_close = GUI:Button_Create(img_bg, "btn_close", 812, 496, "res/public/1900000510.png")
+ GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png")
+ GUI:Button_setTitleText(btn_close, [[]])
+ GUI:Button_setTitleColor(btn_close, "#ffffff")
+ GUI:Button_setTitleFontSize(btn_close, 16)
+ GUI:Button_titleEnableOutline(btn_close, "#000000", 1)
+ GUI:setAnchorPoint(btn_close, 0.50, 0.50)
+ GUI:setTouchEnabled(btn_close, true)
+ GUI:setTag(btn_close, -1)
+
+ -- Create tableView
+ local tableView = GUI:TableView_Create(img_bg, "tableView", 54, 42, 500, 390, 1, 498, 56, 12)
+ GUI:setAnchorPoint(tableView, 0.00, 0.00)
+ GUI:setTouchEnabled(tableView, true)
+ GUI:setTag(tableView, 0)
+
+ -- Create boss_model_node
+ local boss_model_node = GUI:Node_Create(img_bg, "boss_model_node", 568, 100)
+ GUI:setContentSize(boss_model_node, 200, 280)
+ GUI:setAnchorPoint(boss_model_node, 0.00, 0.00)
+ GUI:setTag(boss_model_node, -1)
+
+ ui.update(__data__)
+ return Layer
+end
+
+function ui.update(data)
+ for _, func in pairs(FUNCQUEUE) do
+ if func then func(data) end
+ end
+end
+
+return ui
diff --git a/client/dev/GUIExport/main/main_property_win32.lua b/client/dev/GUIExport/main/main_property_win32.lua
new file mode 100644
index 00000000..b20e7e9d
--- /dev/null
+++ b/client/dev/GUIExport/main/main_property_win32.lua
@@ -0,0 +1,1222 @@
+local ui = {}
+local _V = function(...) return SL:GetMetaValue(...) end
+local FUNCQUEUE = {}
+local TAGOBJ = {}
+
+function ui.init(parent, __data__, __update__)
+ if __update__ then return ui.update(__data__) end
+ -- Create Main_Property
+ local Main_Property = GUI:Node_Create(parent, "Main_Property", 0, 0)
+ GUI:setChineseName(Main_Property, "主界面操作节点")
+ GUI:setTag(Main_Property, -1)
+
+ -- Create Panel_bg
+ local Panel_bg = GUI:Layout_Create(Main_Property, "Panel_bg", 0, 0, 1024, 150, false)
+ GUI:setChineseName(Panel_bg, "主界面操作_背景图")
+ GUI:setAnchorPoint(Panel_bg, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_bg, false)
+ GUI:setTag(Panel_bg, 222)
+ TAGOBJ["222"] = Panel_bg
+
+ -- Create Panel_hp
+ local Panel_hp = GUI:Layout_Create(Panel_bg, "Panel_hp", 0, 0, 194, 252, false)
+ GUI:setChineseName(Panel_hp, "主界面操作_HP组合")
+ GUI:setAnchorPoint(Panel_hp, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_hp, true)
+ GUI:setTag(Panel_hp, 57)
+ TAGOBJ["57"] = Panel_hp
+
+ -- Create Image_hp_bg
+ local Image_hp_bg = GUI:Image_Create(Panel_hp, "Image_hp_bg", 0, -2, "res/private/main-win32/1900010500.png")
+ GUI:setChineseName(Image_hp_bg, "主界面操作_Hp_背景图")
+ GUI:setAnchorPoint(Image_hp_bg, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_hp_bg, true)
+ GUI:setTag(Image_hp_bg, 228)
+ TAGOBJ["228"] = Image_hp_bg
+
+ -- Create LoadingBar_hp
+ local LoadingBar_hp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_hp", 60, 112, "res/private/main-win32/1900000502.png", 0)
+ GUI:setChineseName(LoadingBar_hp, "主界面操作_Hp")
+ GUI:setAnchorPoint(LoadingBar_hp, 0.50, 0.50)
+ GUI:setRotation(LoadingBar_hp, 270.00)
+ GUI:setTouchEnabled(LoadingBar_hp, false)
+ GUI:setTag(LoadingBar_hp, 22)
+ TAGOBJ["22"] = LoadingBar_hp
+
+ -- Create LoadingBar_mp
+ local LoadingBar_mp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_mp", 108, 112, "res/private/main-win32/1900000503.png", 0)
+ GUI:setChineseName(LoadingBar_mp, "主界面操作_Mp")
+ GUI:setAnchorPoint(LoadingBar_mp, 0.50, 0.50)
+ GUI:setRotation(LoadingBar_mp, 270.00)
+ GUI:setTouchEnabled(LoadingBar_mp, false)
+ GUI:setTag(LoadingBar_mp, 23)
+ TAGOBJ["23"] = LoadingBar_mp
+
+ -- Create Image_fhp_bg
+ local Image_fhp_bg = GUI:Image_Create(Panel_hp, "Image_fhp_bg", 85, 112, "res/private/main-win32/1900000500.png")
+ GUI:setChineseName(Image_fhp_bg, "主界面操作_满Hp_背景图")
+ GUI:setAnchorPoint(Image_fhp_bg, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_fhp_bg, false)
+ GUI:setTag(Image_fhp_bg, 25)
+ TAGOBJ["25"] = Image_fhp_bg
+
+ -- Create LoadingBar_fhp
+ local LoadingBar_fhp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_fhp", 85, 112, "res/private/main-win32/1900000501.png", 0)
+ GUI:setChineseName(LoadingBar_fhp, "主界面操作_满Hp")
+ GUI:setAnchorPoint(LoadingBar_fhp, 0.50, 0.50)
+ GUI:setRotation(LoadingBar_fhp, 270.00)
+ GUI:setTouchEnabled(LoadingBar_fhp, false)
+ GUI:setTag(LoadingBar_fhp, 24)
+ TAGOBJ["24"] = LoadingBar_fhp
+
+ -- Create Panel_hp_sfx
+ local Panel_hp_sfx = GUI:Layout_Create(Panel_hp, "Panel_hp_sfx", 38, 65, 44, 94, true)
+ GUI:setChineseName(Panel_hp_sfx, "主界面操作_Hp_特效")
+ GUI:setAnchorPoint(Panel_hp_sfx, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_hp_sfx, true)
+ GUI:setTag(Panel_hp_sfx, 195)
+ TAGOBJ["195"] = Panel_hp_sfx
+
+ -- Create Panel_mp_sfx
+ local Panel_mp_sfx = GUI:Layout_Create(Panel_hp, "Panel_mp_sfx", 86, 65, 44, 94, true)
+ GUI:setChineseName(Panel_mp_sfx, "主界面操作_Mp_特效")
+ GUI:setAnchorPoint(Panel_mp_sfx, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_mp_sfx, true)
+ GUI:setTag(Panel_mp_sfx, 196)
+ TAGOBJ["196"] = Panel_mp_sfx
+
+ -- Create Panel_fhp_sfx
+ local Panel_fhp_sfx = GUI:Layout_Create(Panel_hp, "Panel_fhp_sfx", 38, 65, 94, 94, true)
+ GUI:setChineseName(Panel_fhp_sfx, "主界面操作_满Hp_特效")
+ GUI:setAnchorPoint(Panel_fhp_sfx, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_fhp_sfx, true)
+ GUI:setTag(Panel_fhp_sfx, 197)
+ TAGOBJ["197"] = Panel_fhp_sfx
+
+ -- Create Image_1
+ local Image_1 = GUI:Image_Create(Panel_hp, "Image_1", 85, 34, "res/private/main-win32/000009.png")
+ GUI:setChineseName(Image_1, "Hp/Mp组合")
+ GUI:setAnchorPoint(Image_1, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_1, false)
+ GUI:setTag(Image_1, 53)
+ TAGOBJ["53"] = Image_1
+
+ -- Create Text_hp
+ local Text_hp = GUI:BmpText_Create(Image_1, "Text_hp", 35, 12, "#ffffff", [[-]])
+ GUI:Text_setFontSize(Text_hp, 12)
+ GUI:setChineseName(Text_hp, "Hp值_文本")
+ GUI:setAnchorPoint(Text_hp, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_hp, false)
+ GUI:setTag(Text_hp, 54)
+ TAGOBJ["54"] = Text_hp
+
+ -- Create Text_mp
+ local Text_mp = GUI:BmpText_Create(Image_1, "Text_mp", 97, 12, "#ffffff", [[-]])
+ GUI:Text_setFontSize(Text_mp, 12)
+ GUI:setChineseName(Text_mp, "Mp值_文本")
+ GUI:setAnchorPoint(Text_mp, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_mp, false)
+ GUI:setTag(Text_mp, 55)
+ TAGOBJ["55"] = Text_mp
+
+ -- Create Text_position
+ local Text_position = GUI:BmpText_Create(Panel_hp, "Text_position", 16, 12, "#ffffff", [[-]])
+ GUI:Text_setFontSize(Text_position, 12)
+ GUI:setChineseName(Text_position, "主界面_坐标位置_文本")
+ GUI:setAnchorPoint(Text_position, 0.00, 0.50)
+ GUI:setTouchEnabled(Text_position, false)
+ GUI:setTag(Text_position, 26)
+ TAGOBJ["26"] = Text_position
+
+ -- Create Button_chat_1
+ local Button_chat_1 = GUI:Button_Create(Panel_hp, "Button_chat_1", 182, 133, "res/private/main-win32/190001100.png")
+ GUI:Button_loadTexturePressed(Button_chat_1, "res/private/main-win32/190001100.png")
+ GUI:Button_setScale9Slice(Button_chat_1, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_1, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_1, false)
+ GUI:Button_setTitleText(Button_chat_1, [[]])
+ GUI:Button_setTitleColor(Button_chat_1, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_1, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_1)
+ GUI:setChineseName(Button_chat_1, "主界面_系统信息_开关")
+ GUI:setAnchorPoint(Button_chat_1, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_1, true)
+ GUI:setTag(Button_chat_1, 27)
+ TAGOBJ["27"] = Button_chat_1
+
+ -- Create Button_chat_2
+ local Button_chat_2 = GUI:Button_Create(Panel_hp, "Button_chat_2", 182, 113, "res/private/main-win32/190001102.png")
+ GUI:Button_loadTexturePressed(Button_chat_2, "res/private/main-win32/190001102.png")
+ GUI:Button_setScale9Slice(Button_chat_2, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_2, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_2, false)
+ GUI:Button_setTitleText(Button_chat_2, [[]])
+ GUI:Button_setTitleColor(Button_chat_2, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_2, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_2)
+ GUI:setChineseName(Button_chat_2, "主界面_传音信息_开关")
+ GUI:setAnchorPoint(Button_chat_2, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_2, true)
+ GUI:setTag(Button_chat_2, 28)
+ TAGOBJ["28"] = Button_chat_2
+
+ -- Create Button_chat_3
+ local Button_chat_3 = GUI:Button_Create(Panel_hp, "Button_chat_3", 182, 93, "res/private/main-win32/190001104.png")
+ GUI:Button_loadTexturePressed(Button_chat_3, "res/private/main-win32/190001104.png")
+ GUI:Button_setScale9Slice(Button_chat_3, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_3, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_3, false)
+ GUI:Button_setTitleText(Button_chat_3, [[]])
+ GUI:Button_setTitleColor(Button_chat_3, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_3, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_3)
+ GUI:setChineseName(Button_chat_3, "主界面_私聊信息_开关")
+ GUI:setAnchorPoint(Button_chat_3, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_3, true)
+ GUI:setTag(Button_chat_3, 29)
+ TAGOBJ["29"] = Button_chat_3
+
+ -- Create Button_chat_4
+ local Button_chat_4 = GUI:Button_Create(Panel_hp, "Button_chat_4", 182, 73, "res/private/main-win32/190001106.png")
+ GUI:Button_loadTexturePressed(Button_chat_4, "res/private/main-win32/190001106.png")
+ GUI:Button_setScale9Slice(Button_chat_4, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_4, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_4, false)
+ GUI:Button_setTitleText(Button_chat_4, [[]])
+ GUI:Button_setTitleColor(Button_chat_4, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_4, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_4)
+ GUI:setChineseName(Button_chat_4, "主界面_行会聊天信息_开关")
+ GUI:setAnchorPoint(Button_chat_4, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_4, true)
+ GUI:setTag(Button_chat_4, 30)
+ TAGOBJ["30"] = Button_chat_4
+
+ -- Create Button_chat_5
+ local Button_chat_5 = GUI:Button_Create(Panel_hp, "Button_chat_5", 182, 53, "res/private/main-win32/190001108.png")
+ GUI:Button_loadTexturePressed(Button_chat_5, "res/private/main-win32/190001108.png")
+ GUI:Button_setScale9Slice(Button_chat_5, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_5, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_5, false)
+ GUI:Button_setTitleText(Button_chat_5, [[]])
+ GUI:Button_setTitleColor(Button_chat_5, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_5, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_5)
+ GUI:setChineseName(Button_chat_5, "主界面_含糊信息_开关")
+ GUI:setAnchorPoint(Button_chat_5, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_5, true)
+ GUI:setTag(Button_chat_5, 31)
+ TAGOBJ["31"] = Button_chat_5
+
+ -- Create Button_chat_6
+ local Button_chat_6 = GUI:Button_Create(Panel_hp, "Button_chat_6", 182, 33, "res/private/main-win32/190001110.png")
+ GUI:Button_loadTexturePressed(Button_chat_6, "res/private/main-win32/190001110.png")
+ GUI:Button_setScale9Slice(Button_chat_6, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_6, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_6, false)
+ GUI:Button_setTitleText(Button_chat_6, [[]])
+ GUI:Button_setTitleColor(Button_chat_6, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_6, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_6)
+ GUI:setChineseName(Button_chat_6, "主界面_特殊命令_开关")
+ GUI:setAnchorPoint(Button_chat_6, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_6, true)
+ GUI:setTag(Button_chat_6, 32)
+ TAGOBJ["32"] = Button_chat_6
+
+ -- Create Button_chat_7
+ local Button_chat_7 = GUI:Button_Create(Panel_hp, "Button_chat_7", 182, 13, "res/private/main-win32/190001112.png")
+ GUI:Button_loadTexturePressed(Button_chat_7, "res/private/main-win32/190001112.png")
+ GUI:Button_setScale9Slice(Button_chat_7, 5, 5, 6, 4)
+ GUI:setContentSize(Button_chat_7, 18, 17)
+ GUI:setIgnoreContentAdaptWithSize(Button_chat_7, false)
+ GUI:Button_setTitleText(Button_chat_7, [[]])
+ GUI:Button_setTitleColor(Button_chat_7, "#414146")
+ GUI:Button_setTitleFontSize(Button_chat_7, 14)
+ GUI:Button_titleDisableOutLine(Button_chat_7)
+ GUI:setChineseName(Button_chat_7, "主界面_自动喊话_开关")
+ GUI:setAnchorPoint(Button_chat_7, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_chat_7, true)
+ GUI:setTag(Button_chat_7, 85)
+ TAGOBJ["85"] = Button_chat_7
+
+ -- Create Panel_dz
+ local Panel_dz = GUI:Layout_Create(Panel_hp, "Panel_dz", 12, 40, 80, 142, false)
+ GUI:setChineseName(Panel_dz, "主界面斗转组合")
+ GUI:setAnchorPoint(Panel_dz, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_dz, false)
+ GUI:setTag(Panel_dz, -1)
+ GUI:setVisible(Panel_dz, false)
+
+ -- Create Image_dz_bg
+ local Image_dz_bg = GUI:Image_Create(Panel_dz, "Image_dz_bg", 0, 0, "res/private/main-win32/dou_0.png")
+ GUI:setChineseName(Image_dz_bg, "主界面_斗转框_背景图")
+ GUI:setAnchorPoint(Image_dz_bg, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_dz_bg, false)
+ GUI:setTag(Image_dz_bg, -1)
+
+ -- Create Panel_bar_dz
+ local Panel_bar_dz = GUI:Layout_Create(Panel_dz, "Panel_bar_dz", 0, 0, 84, 142, true)
+ GUI:setChineseName(Panel_bar_dz, "主界面_斗转条组合")
+ GUI:setAnchorPoint(Panel_bar_dz, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_bar_dz, false)
+ GUI:setTag(Panel_bar_dz, -1)
+
+ -- Create Image_bar_dz
+ local Image_bar_dz = GUI:Image_Create(Panel_bar_dz, "Image_bar_dz", 0, 0, "res/private/main-win32/dou_11.png")
+ GUI:setChineseName(Image_bar_dz, "主界面_斗转条")
+ GUI:setAnchorPoint(Image_bar_dz, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_bar_dz, false)
+ GUI:setTag(Image_bar_dz, -1)
+
+ -- Create Panel_zj
+ local Panel_zj = GUI:Layout_Create(Panel_hp, "Panel_zj", 77, 65, 12, 94, false)
+ GUI:setChineseName(Panel_zj, "主界面_醉酒组合")
+ GUI:setAnchorPoint(Panel_zj, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_zj, false)
+ GUI:setTag(Panel_zj, -1)
+ GUI:setVisible(Panel_zj, false)
+
+ -- Create Image_zj_bg
+ local Image_zj_bg = GUI:Image_Create(Panel_zj, "Image_zj_bg", 0, 0, "res/private/main-win32/zuijiu_0.png")
+ GUI:setChineseName(Image_zj_bg, "主界面_醉酒框_背景图")
+ GUI:setAnchorPoint(Image_zj_bg, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_zj_bg, false)
+ GUI:setTag(Image_zj_bg, -1)
+
+ -- Create Panel_bar_zj
+ local Panel_bar_zj = GUI:Layout_Create(Panel_zj, "Panel_bar_zj", 0, 0, 12, 94, true)
+ GUI:setChineseName(Panel_bar_zj, "主界面_醉酒度组合")
+ GUI:setAnchorPoint(Panel_bar_zj, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_bar_zj, false)
+ GUI:setTag(Panel_bar_zj, -1)
+
+ -- Create Image_bar_zj
+ local Image_bar_zj = GUI:Image_Create(Panel_bar_zj, "Image_bar_zj", 0, 0, "res/private/main-win32/zuijiu_1.png")
+ GUI:setChineseName(Image_bar_zj, "主界面_醉酒度")
+ GUI:setAnchorPoint(Image_bar_zj, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_bar_zj, false)
+ GUI:setTag(Image_bar_zj, -1)
+
+ -- Create Panel_chat
+ local Panel_chat = GUI:Layout_Create(Panel_bg, "Panel_chat", 512, 0, 636, 155, false)
+ GUI:setChineseName(Panel_chat, "主界面聊天组合")
+ GUI:setAnchorPoint(Panel_chat, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_chat, true)
+ GUI:setTag(Panel_chat, 237)
+ TAGOBJ["237"] = Panel_chat
+
+ -- Create Image_chat_bg
+ local Image_chat_bg = GUI:Image_Create(Panel_chat, "Image_chat_bg", 318, 0, "res/private/main-win32/00000056.png")
+ GUI:Image_setScale9Slice(Image_chat_bg, 25, 25, 72, 71)
+ GUI:setContentSize(Image_chat_bg, 636, 155)
+ GUI:setIgnoreContentAdaptWithSize(Image_chat_bg, false)
+ GUI:setChineseName(Image_chat_bg, "主界面_聊天_背景框")
+ GUI:setAnchorPoint(Image_chat_bg, 0.50, 0.00)
+ GUI:setTouchEnabled(Image_chat_bg, false)
+ GUI:setTag(Image_chat_bg, 238)
+ TAGOBJ["238"] = Image_chat_bg
+
+ -- Create Panel_chat_touch
+ local Panel_chat_touch = GUI:Layout_Create(Panel_chat, "Panel_chat_touch", 318, 155, 636, 25, false)
+ GUI:setChineseName(Panel_chat_touch, "主界面_聊天_触摸")
+ GUI:setAnchorPoint(Panel_chat_touch, 0.50, 1.00)
+ GUI:setTouchEnabled(Panel_chat_touch, true)
+ GUI:setTag(Panel_chat_touch, 47)
+ TAGOBJ["47"] = Panel_chat_touch
+
+ -- Create Panel_chat_funcs
+ local Panel_chat_funcs = GUI:Layout_Create(Panel_chat, "Panel_chat_funcs", 13, 146, 200, 15, false)
+ GUI:setChineseName(Panel_chat_funcs, "聊天_功能键组合")
+ GUI:setAnchorPoint(Panel_chat_funcs, 0.00, 1.00)
+ GUI:setTouchEnabled(Panel_chat_funcs, false)
+ GUI:setTag(Panel_chat_funcs, 33)
+ TAGOBJ["33"] = Panel_chat_funcs
+
+ -- Create Button_map
+ local Button_map = GUI:Button_Create(Panel_chat_funcs, "Button_map", 14, 7, "res/private/main-win32/1900011009.png")
+ GUI:Button_loadTexturePressed(Button_map, "res/private/main-win32/1900011010.png")
+ GUI:Button_loadTextureDisabled(Button_map, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_map, 8, 8, 4, 4)
+ GUI:setContentSize(Button_map, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_map, false)
+ GUI:Button_setTitleText(Button_map, [[]])
+ GUI:Button_setTitleColor(Button_map, "#414146")
+ GUI:Button_setTitleFontSize(Button_map, 14)
+ GUI:Button_titleDisableOutLine(Button_map)
+ GUI:setChineseName(Button_map, "聊天_地图_按钮")
+ GUI:setAnchorPoint(Button_map, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_map, true)
+ GUI:setTag(Button_map, 34)
+ TAGOBJ["34"] = Button_map
+
+ -- Create Button_trade
+ local Button_trade = GUI:Button_Create(Panel_chat_funcs, "Button_trade", 41, 7, "res/private/main-win32/1900011011.png")
+ GUI:Button_loadTexturePressed(Button_trade, "res/private/main-win32/1900011012.png")
+ GUI:Button_loadTextureDisabled(Button_trade, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_trade, 8, 8, 4, 4)
+ GUI:setContentSize(Button_trade, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_trade, false)
+ GUI:Button_setTitleText(Button_trade, [[]])
+ GUI:Button_setTitleColor(Button_trade, "#414146")
+ GUI:Button_setTitleFontSize(Button_trade, 14)
+ GUI:Button_titleDisableOutLine(Button_trade)
+ GUI:setChineseName(Button_trade, "聊天_交易_按钮")
+ GUI:setAnchorPoint(Button_trade, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_trade, true)
+ GUI:setTag(Button_trade, 35)
+ TAGOBJ["35"] = Button_trade
+
+ -- Create Button_guild
+ local Button_guild = GUI:Button_Create(Panel_chat_funcs, "Button_guild", 68, 7, "res/private/main-win32/1900011015.png")
+ GUI:Button_loadTexturePressed(Button_guild, "res/private/main-win32/1900011016.png")
+ GUI:Button_loadTextureDisabled(Button_guild, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_guild, 8, 8, 4, 4)
+ GUI:setContentSize(Button_guild, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_guild, false)
+ GUI:Button_setTitleText(Button_guild, [[]])
+ GUI:Button_setTitleColor(Button_guild, "#414146")
+ GUI:Button_setTitleFontSize(Button_guild, 14)
+ GUI:Button_titleDisableOutLine(Button_guild)
+ GUI:setChineseName(Button_guild, "聊天_行会_按钮")
+ GUI:setAnchorPoint(Button_guild, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_guild, true)
+ GUI:setTag(Button_guild, 36)
+ TAGOBJ["36"] = Button_guild
+
+ -- Create Button_near
+ local Button_near = GUI:Button_Create(Panel_chat_funcs, "Button_near", 95, 7, "res/private/main-win32/1900011013.png")
+ GUI:Button_loadTexturePressed(Button_near, "res/private/main-win32/1900011014.png")
+ GUI:Button_loadTextureDisabled(Button_near, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_near, 8, 8, 4, 4)
+ GUI:setContentSize(Button_near, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_near, false)
+ GUI:Button_setTitleText(Button_near, [[]])
+ GUI:Button_setTitleColor(Button_near, "#414146")
+ GUI:Button_setTitleFontSize(Button_near, 14)
+ GUI:Button_titleDisableOutLine(Button_near)
+ GUI:setChineseName(Button_near, "聊天_队伍_按钮")
+ GUI:setAnchorPoint(Button_near, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_near, true)
+ GUI:setTag(Button_near, 37)
+ TAGOBJ["37"] = Button_near
+
+ -- Create Button_rank
+ local Button_rank = GUI:Button_Create(Panel_chat_funcs, "Button_rank", 122, 7, "res/private/main-win32/1900011027.png")
+ GUI:Button_loadTexturePressed(Button_rank, "res/private/main-win32/1900011028.png")
+ GUI:Button_loadTextureDisabled(Button_rank, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_rank, 8, 8, 4, 4)
+ GUI:setContentSize(Button_rank, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_rank, false)
+ GUI:Button_setTitleText(Button_rank, [[]])
+ GUI:Button_setTitleColor(Button_rank, "#414146")
+ GUI:Button_setTitleFontSize(Button_rank, 14)
+ GUI:Button_titleDisableOutLine(Button_rank)
+ GUI:setChineseName(Button_rank, "聊天_排行_按钮")
+ GUI:setAnchorPoint(Button_rank, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_rank, true)
+ GUI:setTag(Button_rank, 59)
+ TAGOBJ["59"] = Button_rank
+
+ -- Create Button_private
+ local Button_private = GUI:Button_Create(Panel_chat_funcs, "Button_private", 149, 7, "res/private/main-win32/1900011029.png")
+ GUI:Button_loadTexturePressed(Button_private, "res/private/main-win32/1900011030.png")
+ GUI:Button_setScale9Slice(Button_private, 8, 8, 4, 4)
+ GUI:setContentSize(Button_private, 28, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_private, false)
+ GUI:Button_setTitleText(Button_private, [[]])
+ GUI:Button_setTitleColor(Button_private, "#414146")
+ GUI:Button_setTitleFontSize(Button_private, 14)
+ GUI:Button_titleDisableOutLine(Button_private)
+ GUI:setChineseName(Button_private, "聊天_私聊记录_按钮")
+ GUI:setAnchorPoint(Button_private, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_private, true)
+ GUI:setTag(Button_private, 227)
+ TAGOBJ["227"] = Button_private
+
+ -- Create Button_drop
+ local Button_drop = GUI:Button_Create(Panel_chat_funcs, "Button_drop", 176, 7, "res/private/main-win32/1900011050.png")
+ GUI:Button_loadTexturePressed(Button_drop, "res/private/main-win32/1900011051.png")
+ GUI:Button_setScale9Slice(Button_drop, 9, 9, 4, 5)
+ GUI:setContentSize(Button_drop, 28, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_drop, false)
+ GUI:Button_setTitleText(Button_drop, [[]])
+ GUI:Button_setTitleColor(Button_drop, "#414146")
+ GUI:Button_setTitleFontSize(Button_drop, 14)
+ GUI:Button_titleEnableOutline(Button_drop, "#000000", 1)
+ GUI:setChineseName(Button_drop, "聊天_掉落_按钮")
+ GUI:setAnchorPoint(Button_drop, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_drop, true)
+ GUI:setTag(Button_drop, 227)
+ TAGOBJ["227"] = Button_drop
+
+ -- Create btn_rein_add
+ local btn_rein_add = GUI:Button_Create(Panel_chat_funcs, "btn_rein_add", 204, 8, "res/private/main-win32/1900011003.png")
+ GUI:Button_loadTexturePressed(btn_rein_add, "res/private/main-win32/1900011004.png")
+ GUI:Button_loadTextureDisabled(btn_rein_add, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(btn_rein_add, 4, 4, 4, 4)
+ GUI:setContentSize(btn_rein_add, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(btn_rein_add, false)
+ GUI:Button_setTitleText(btn_rein_add, [[]])
+ GUI:Button_setTitleColor(btn_rein_add, "#414146")
+ GUI:Button_setTitleFontSize(btn_rein_add, 14)
+ GUI:Button_titleDisableOutLine(btn_rein_add)
+ GUI:setChineseName(btn_rein_add, "聊天_属性点_按钮")
+ GUI:setAnchorPoint(btn_rein_add, 0.50, 0.50)
+ GUI:setTouchEnabled(btn_rein_add, true)
+ GUI:setTag(btn_rein_add, 64)
+ GUI:setVisible(btn_rein_add, false)
+ TAGOBJ["64"] = btn_rein_add
+
+ -- Create Panel_exit_funcs
+ local Panel_exit_funcs = GUI:Layout_Create(Panel_chat, "Panel_exit_funcs", 628, 146, 60, 15, false)
+ GUI:setChineseName(Panel_exit_funcs, "聊天_退出组合")
+ GUI:setAnchorPoint(Panel_exit_funcs, 1.00, 1.00)
+ GUI:setTouchEnabled(Panel_exit_funcs, false)
+ GUI:setTag(Panel_exit_funcs, 38)
+ TAGOBJ["38"] = Panel_exit_funcs
+
+ -- Create Button_out
+ local Button_out = GUI:Button_Create(Panel_exit_funcs, "Button_out", 16, 7, "res/private/main-win32/1900011017.png")
+ GUI:Button_loadTexturePressed(Button_out, "res/private/main-win32/1900011018.png")
+ GUI:Button_loadTextureDisabled(Button_out, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_out, 8, 8, 4, 4)
+ GUI:setContentSize(Button_out, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_out, false)
+ GUI:Button_setTitleText(Button_out, [[]])
+ GUI:Button_setTitleColor(Button_out, "#414146")
+ GUI:Button_setTitleFontSize(Button_out, 14)
+ GUI:Button_titleDisableOutLine(Button_out)
+ GUI:setChineseName(Button_out, "聊天_小退_按钮")
+ GUI:setAnchorPoint(Button_out, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_out, true)
+ GUI:setTag(Button_out, 40)
+ TAGOBJ["40"] = Button_out
+
+ -- Create Button_end
+ local Button_end = GUI:Button_Create(Panel_exit_funcs, "Button_end", 45, 7, "res/private/main-win32/1900011019.png")
+ GUI:Button_loadTexturePressed(Button_end, "res/private/main-win32/1900011020.png")
+ GUI:Button_loadTextureDisabled(Button_end, "Default/Button_Disable.png")
+ GUI:Button_setScale9Slice(Button_end, 8, 8, 4, 4)
+ GUI:setContentSize(Button_end, 27, 13)
+ GUI:setIgnoreContentAdaptWithSize(Button_end, false)
+ GUI:Button_setTitleText(Button_end, [[]])
+ GUI:Button_setTitleColor(Button_end, "#414146")
+ GUI:Button_setTitleFontSize(Button_end, 14)
+ GUI:Button_titleDisableOutLine(Button_end)
+ GUI:setChineseName(Button_end, "聊天_大退_组合")
+ GUI:setAnchorPoint(Button_end, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_end, true)
+ GUI:setTag(Button_end, 42)
+ TAGOBJ["42"] = Button_end
+
+ -- Create ListView_chat
+ local ListView_chat = GUI:ListView_Create(Panel_chat, "ListView_chat", 318, 23, 608, 105, 1)
+ GUI:setChineseName(ListView_chat, "聊天_内容列表")
+ GUI:setAnchorPoint(ListView_chat, 0.50, 0.00)
+ GUI:setTouchEnabled(ListView_chat, true)
+ GUI:setTag(ListView_chat, 239)
+ TAGOBJ["239"] = ListView_chat
+
+ -- Create Button_channel
+ local Button_channel = GUI:Button_Create(Panel_chat, "Button_channel", 38, 14, "res/private/main-win32/btn_channel.png")
+ GUI:Button_setScale9Slice(Button_channel, 15, 15, 5, 5)
+ GUI:setContentSize(Button_channel, 49, 16)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel, false)
+ GUI:Button_setTitleText(Button_channel, [[]])
+ GUI:Button_setTitleColor(Button_channel, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel, 14)
+ GUI:Button_titleDisableOutLine(Button_channel)
+ GUI:setChineseName(Button_channel, "聊天_频道切换组合")
+ GUI:setAnchorPoint(Button_channel, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_channel, true)
+ GUI:setTag(Button_channel, 143)
+ GUI:setVisible(Button_channel, false)
+ TAGOBJ["143"] = Button_channel
+
+ -- Create Text_channel
+ local Text_channel = GUI:BmpText_Create(Button_channel, "Text_channel", 30, 8, "#ffffff", [[附 近]])
+ GUI:Text_setFontSize(Text_channel, 12)
+ GUI:setChineseName(Text_channel, "聊天_当前频道_内容")
+ GUI:setAnchorPoint(Text_channel, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_channel, false)
+ GUI:setTag(Text_channel, 144)
+ TAGOBJ["144"] = Text_channel
+
+ -- Create TextField_input
+ local TextField_input = GUI:TextInput_Create(Panel_chat, "TextField_input", 64, 6, 560, 15, 12)
+ GUI:TextInput_setString(TextField_input, "")
+ GUI:TextInput_setFontColor(TextField_input, "#000000")
+ GUI:TextInput_setPlaceholderFontColor(TextField_input, "#a6a6a6")
+ GUI:TextInput_setMaxLength(TextField_input, 10)
+ GUI:setChineseName(TextField_input, "聊天_输入内容")
+ GUI:setAnchorPoint(TextField_input, 0.00, 0.00)
+ GUI:setTouchEnabled(TextField_input, true)
+ GUI:setTag(TextField_input, 17)
+ TAGOBJ["17"] = TextField_input
+
+ -- Create ListView_chat_ex
+ local ListView_chat_ex = GUI:ListView_Create(Panel_chat, "ListView_chat_ex", 318, 130, 608, 50, 1)
+ GUI:setChineseName(ListView_chat_ex, "聊天_聊天公告_列表")
+ GUI:setAnchorPoint(ListView_chat_ex, 0.50, 1.00)
+ GUI:setTouchEnabled(ListView_chat_ex, false)
+ GUI:setTag(ListView_chat_ex, 48)
+ TAGOBJ["48"] = ListView_chat_ex
+
+ -- Create Panel_channel_s
+ local Panel_channel_s = GUI:Layout_Create(Panel_chat, "Panel_channel_s", 38, 22, 52, 108, false)
+ GUI:setChineseName(Panel_channel_s, "聊天_频道切换组合")
+ GUI:setAnchorPoint(Panel_channel_s, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_channel_s, false)
+ GUI:setTag(Panel_channel_s, 145)
+ GUI:setVisible(Panel_channel_s, false)
+ TAGOBJ["145"] = Panel_channel_s
+
+ -- Create Image_channel_bg
+ local Image_channel_bg = GUI:Image_Create(Panel_channel_s, "Image_channel_bg", 26, 54, "res/public/1900000677.png")
+ GUI:Image_setScale9Slice(Image_channel_bg, 21, 21, 37, 29)
+ GUI:setContentSize(Image_channel_bg, 52, 108)
+ GUI:setIgnoreContentAdaptWithSize(Image_channel_bg, false)
+ GUI:setChineseName(Image_channel_bg, "聊天_频道切换_背景图")
+ GUI:setAnchorPoint(Image_channel_bg, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_channel_bg, false)
+ GUI:setTag(Image_channel_bg, 147)
+ TAGOBJ["147"] = Image_channel_bg
+
+ -- Create ListView_channel
+ local ListView_channel = GUI:ListView_Create(Panel_channel_s, "ListView_channel", 26, 4, 48, 102, 1)
+ GUI:ListView_setGravity(ListView_channel, 2)
+ GUI:setChineseName(ListView_channel, "聊天_频道切换_列表")
+ GUI:setAnchorPoint(ListView_channel, 0.50, 0.00)
+ GUI:setTouchEnabled(ListView_channel, true)
+ GUI:setTag(ListView_channel, 146)
+ TAGOBJ["146"] = ListView_channel
+
+ -- Create Panel_act
+ local Panel_act = GUI:Layout_Create(Panel_bg, "Panel_act", 1024, 0, 194, 252, false)
+ GUI:setChineseName(Panel_act, "主界面_主操作组合")
+ GUI:setAnchorPoint(Panel_act, 1.00, 0.00)
+ GUI:setTouchEnabled(Panel_act, true)
+ GUI:setTag(Panel_act, 58)
+ TAGOBJ["58"] = Panel_act
+
+ -- Create Image_act_bg
+ local Image_act_bg = GUI:Image_Create(Panel_act, "Image_act_bg", 194, -2, "res/private/main-win32/1900010501.png")
+ GUI:setChineseName(Image_act_bg, "主界面_操作_背景图")
+ GUI:setAnchorPoint(Image_act_bg, 1.00, 0.00)
+ GUI:setTouchEnabled(Image_act_bg, false)
+ GUI:setTag(Image_act_bg, 36)
+ TAGOBJ["36"] = Image_act_bg
+
+ -- Create Button_role
+ local Button_role = GUI:Button_Create(Panel_act, "Button_role", 48, 176, "res/public/0.png")
+ GUI:Button_loadTexturePressed(Button_role, "res/private/main-win32/00000034.png")
+ GUI:Button_setScale9Slice(Button_role, 1, 0, 1, 0)
+ GUI:setContentSize(Button_role, 24, 24)
+ GUI:setIgnoreContentAdaptWithSize(Button_role, false)
+ GUI:Button_setTitleText(Button_role, [[]])
+ GUI:Button_setTitleColor(Button_role, "#414146")
+ GUI:Button_setTitleFontSize(Button_role, 14)
+ GUI:Button_titleDisableOutLine(Button_role)
+ GUI:setChineseName(Button_role, "主界面_人物_按钮")
+ GUI:setAnchorPoint(Button_role, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_role, true)
+ GUI:setTag(Button_role, 18)
+ TAGOBJ["18"] = Button_role
+
+ -- Create Button_bag
+ local Button_bag = GUI:Button_Create(Panel_act, "Button_bag", 87, 196, "res/public/0.png")
+ GUI:Button_loadTexturePressed(Button_bag, "res/private/main-win32/00000035.png")
+ GUI:Button_setScale9Slice(Button_bag, 1, 0, 1, 0)
+ GUI:setContentSize(Button_bag, 24, 24)
+ GUI:setIgnoreContentAdaptWithSize(Button_bag, false)
+ GUI:Button_setTitleText(Button_bag, [[]])
+ GUI:Button_setTitleColor(Button_bag, "#414146")
+ GUI:Button_setTitleFontSize(Button_bag, 14)
+ GUI:Button_titleDisableOutLine(Button_bag)
+ GUI:setChineseName(Button_bag, "主界面_背包_按钮")
+ GUI:setAnchorPoint(Button_bag, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_bag, true)
+ GUI:setTag(Button_bag, 19)
+ TAGOBJ["19"] = Button_bag
+
+ -- Create Button_skill
+ local Button_skill = GUI:Button_Create(Panel_act, "Button_skill", 128, 216, "res/public/0.png")
+ GUI:Button_loadTexturePressed(Button_skill, "res/private/main-win32/00000036.png")
+ GUI:Button_setScale9Slice(Button_skill, 1, 0, 1, 0)
+ GUI:setContentSize(Button_skill, 24, 24)
+ GUI:setIgnoreContentAdaptWithSize(Button_skill, false)
+ GUI:Button_setTitleText(Button_skill, [[]])
+ GUI:Button_setTitleColor(Button_skill, "#414146")
+ GUI:Button_setTitleFontSize(Button_skill, 14)
+ GUI:Button_titleDisableOutLine(Button_skill)
+ GUI:setChineseName(Button_skill, "主界面_技能_按钮")
+ GUI:setAnchorPoint(Button_skill, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_skill, true)
+ GUI:setTag(Button_skill, 20)
+ TAGOBJ["20"] = Button_skill
+
+ -- Create Button_voice
+ local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 170, 227, "res/public/0.png")
+ GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037.png")
+ GUI:Button_setScale9Slice(Button_voice, 1, 0, 1, 0)
+ GUI:setContentSize(Button_voice, 24, 24)
+ GUI:setIgnoreContentAdaptWithSize(Button_voice, false)
+ GUI:Button_setTitleText(Button_voice, [[]])
+ GUI:Button_setTitleColor(Button_voice, "#414146")
+ GUI:Button_setTitleFontSize(Button_voice, 14)
+ GUI:Button_titleDisableOutLine(Button_voice)
+ GUI:setChineseName(Button_voice, "主界面_音量_按钮")
+ GUI:setAnchorPoint(Button_voice, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_voice, true)
+ GUI:setTag(Button_voice, 21)
+ TAGOBJ["21"] = Button_voice
+
+ -- Create Button_store
+ local Button_store = GUI:Button_Create(Panel_act, "Button_store", 160, 32, "res/private/main-win32/000038.png")
+ GUI:Button_loadTexturePressed(Button_store, "res/private/main-win32/000039.png")
+ GUI:Button_setScale9Slice(Button_store, 7, 7, 4, 4)
+ GUI:setContentSize(Button_store, 28, 26)
+ GUI:setIgnoreContentAdaptWithSize(Button_store, false)
+ GUI:Button_setTitleText(Button_store, [[]])
+ GUI:Button_setTitleColor(Button_store, "#414146")
+ GUI:Button_setTitleFontSize(Button_store, 14)
+ GUI:Button_titleDisableOutLine(Button_store)
+ GUI:setChineseName(Button_store, "主界面_商城_按钮")
+ GUI:setAnchorPoint(Button_store, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_store, true)
+ GUI:setTag(Button_store, 49)
+ TAGOBJ["49"] = Button_store
+
+ -- Create Image_time
+ local Image_time = GUI:Image_Create(Panel_act, "Image_time", 158, 142, "res/private/main-win32/00000045.png")
+ GUI:setChineseName(Image_time, "主界面_时间_图片")
+ GUI:setAnchorPoint(Image_time, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_time, true)
+ GUI:setTag(Image_time, 235)
+ TAGOBJ["235"] = Image_time
+
+ -- Create LoadingBar_exp
+ local LoadingBar_exp = GUI:LoadingBar_Create(Panel_act, "LoadingBar_exp", 97, 64, "res/private/main-win32/00000041.png", 0)
+ GUI:setChineseName(LoadingBar_exp, "主界面_经验条")
+ GUI:setAnchorPoint(LoadingBar_exp, 0.50, 0.50)
+ GUI:setTouchEnabled(LoadingBar_exp, false)
+ GUI:setTag(LoadingBar_exp, 282)
+ TAGOBJ["282"] = LoadingBar_exp
+
+ -- Create LoadingBar_weight
+ local LoadingBar_weight = GUI:LoadingBar_Create(Panel_act, "LoadingBar_weight", 97, 31, "res/private/main-win32/00000041.png", 0)
+ GUI:setChineseName(LoadingBar_weight, "主界面_负重条")
+ GUI:setAnchorPoint(LoadingBar_weight, 0.50, 0.50)
+ GUI:setTouchEnabled(LoadingBar_weight, false)
+ GUI:setTag(LoadingBar_weight, 285)
+ TAGOBJ["285"] = LoadingBar_weight
+
+ -- Create Image_2
+ local Image_2 = GUI:Image_Create(Panel_act, "Image_2", 89, 14, "res/private/main-win32/000018.png")
+ GUI:setChineseName(Image_2, "主界面_时间_背景图")
+ GUI:setAnchorPoint(Image_2, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_2, false)
+ GUI:setTag(Image_2, 57)
+ TAGOBJ["57"] = Image_2
+
+ -- Create Text_time
+ local Text_time = GUI:BmpText_Create(Panel_act, "Text_time", 89, 15, "#ffffff", [[50]])
+ GUI:Text_setFontSize(Text_time, 12)
+ GUI:setChineseName(Text_time, "主界面_服务器时间")
+ GUI:setAnchorPoint(Text_time, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_time, false)
+ GUI:setTag(Text_time, 62)
+ TAGOBJ["62"] = Text_time
+
+ -- Create Text_level
+ local Text_level = GUI:BmpText_Create(Panel_act, "Text_level", 71, 98, "#ffffff", [[50]])
+ GUI:Text_setFontSize(Text_level, 12)
+ GUI:setChineseName(Text_level, "主界面_等级_文本")
+ GUI:setAnchorPoint(Text_level, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_level, false)
+ GUI:setTag(Text_level, 279)
+ TAGOBJ["279"] = Text_level
+
+ -- Create Text_FPS
+ local Text_FPS = GUI:BmpText_Create(Panel_act, "Text_FPS", 161, 63, "#ffffff", [[FPS:60]])
+ GUI:Text_setFontSize(Text_FPS, 12)
+ GUI:setChineseName(Text_FPS, "主界面_帧数_文本")
+ GUI:setAnchorPoint(Text_FPS, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_FPS, false)
+ GUI:setTag(Text_FPS, 93)
+ TAGOBJ["93"] = Text_FPS
+
+ -- Create Panel_hero
+ local Panel_hero = GUI:Layout_Create(Panel_act, "Panel_hero", 30, 128, 92, 20, false)
+ GUI:setChineseName(Panel_hero, "英雄操作组合")
+ GUI:setAnchorPoint(Panel_hero, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_hero, false)
+ GUI:setTag(Panel_hero, 67)
+ TAGOBJ["67"] = Panel_hero
+
+ -- Create Button_herostate
+ local Button_herostate = GUI:Button_Create(Panel_hero, "Button_herostate", 10, 9, "res/private/main-win32/00649.png")
+ GUI:Button_loadTexturePressed(Button_herostate, "res/private/main-win32/00650.png")
+ GUI:Button_setScale9Slice(Button_herostate, 7, 7, 6, 6)
+ GUI:setContentSize(Button_herostate, 23, 19)
+ GUI:setIgnoreContentAdaptWithSize(Button_herostate, false)
+ GUI:Button_setTitleText(Button_herostate, [[]])
+ GUI:Button_setTitleColor(Button_herostate, "#414146")
+ GUI:Button_setTitleFontSize(Button_herostate, 14)
+ GUI:Button_titleDisableOutLine(Button_herostate)
+ GUI:setChineseName(Button_herostate, "英雄操作_召唤收回英雄")
+ GUI:setAnchorPoint(Button_herostate, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_herostate, true)
+ GUI:setTag(Button_herostate, 68)
+ TAGOBJ["68"] = Button_herostate
+
+ -- Create Button_heroinfo
+ local Button_heroinfo = GUI:Button_Create(Panel_hero, "Button_heroinfo", 44, 9, "res/private/main-win32/00661.png")
+ GUI:Button_loadTexturePressed(Button_heroinfo, "res/private/main-win32/00662.png")
+ GUI:Button_setScale9Slice(Button_heroinfo, 7, 7, 13, 9)
+ GUI:setContentSize(Button_heroinfo, 23, 19)
+ GUI:setIgnoreContentAdaptWithSize(Button_heroinfo, false)
+ GUI:Button_setTitleText(Button_heroinfo, [[]])
+ GUI:Button_setTitleColor(Button_heroinfo, "#414146")
+ GUI:Button_setTitleFontSize(Button_heroinfo, 14)
+ GUI:Button_titleDisableOutLine(Button_heroinfo)
+ GUI:setChineseName(Button_heroinfo, "英雄操作_英雄信息")
+ GUI:setAnchorPoint(Button_heroinfo, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_heroinfo, true)
+ GUI:setTag(Button_heroinfo, 69)
+ TAGOBJ["69"] = Button_heroinfo
+
+ -- Create Button_herobag
+ local Button_herobag = GUI:Button_Create(Panel_hero, "Button_herobag", 76, 10, "res/private/main-win32/00655.png")
+ GUI:Button_loadTexturePressed(Button_herobag, "res/private/main-win32/00656.png")
+ GUI:Button_setScale9Slice(Button_herobag, 7, 7, 13, 9)
+ GUI:setContentSize(Button_herobag, 23, 19)
+ GUI:setIgnoreContentAdaptWithSize(Button_herobag, false)
+ GUI:Button_setTitleText(Button_herobag, [[]])
+ GUI:Button_setTitleColor(Button_herobag, "#414146")
+ GUI:Button_setTitleFontSize(Button_herobag, 14)
+ GUI:Button_titleDisableOutLine(Button_herobag)
+ GUI:setChineseName(Button_herobag, "英雄操作_英雄包裹")
+ GUI:setAnchorPoint(Button_herobag, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_herobag, true)
+ GUI:setTag(Button_herobag, 70)
+ TAGOBJ["70"] = Button_herobag
+
+ -- Create Image_laodBarbg
+ local Image_laodBarbg = GUI:Image_Create(Panel_act, "Image_laodBarbg", 0, 0, "res/private/main-win32/01072.png")
+ GUI:Image_setScale9Slice(Image_laodBarbg, 6, 6, 45, 43)
+ GUI:setContentSize(Image_laodBarbg, 20, 154)
+ GUI:setIgnoreContentAdaptWithSize(Image_laodBarbg, false)
+ GUI:setChineseName(Image_laodBarbg, "英雄_怒气条组合")
+ GUI:setAnchorPoint(Image_laodBarbg, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_laodBarbg, false)
+ GUI:setTag(Image_laodBarbg, 67)
+ TAGOBJ["67"] = Image_laodBarbg
+
+ -- Create Panel_loadBar
+ local Panel_loadBar = GUI:Layout_Create(Image_laodBarbg, "Panel_loadBar", 0, 0, 19, 156, true)
+ GUI:setChineseName(Panel_loadBar, "英雄_怒气条组合")
+ GUI:setAnchorPoint(Panel_loadBar, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_loadBar, true)
+ GUI:setTag(Panel_loadBar, 66)
+ TAGOBJ["66"] = Panel_loadBar
+
+ -- Create Image_loadbar1
+ local Image_loadbar1 = GUI:Image_Create(Panel_loadBar, "Image_loadbar1", 0, 0, "res/private/main-win32/01070.png")
+ GUI:Image_setScale9Slice(Image_loadbar1, 6, 6, 45, 43)
+ GUI:setContentSize(Image_loadbar1, 20, 154)
+ GUI:setIgnoreContentAdaptWithSize(Image_loadbar1, false)
+ GUI:setChineseName(Image_loadbar1, "英雄_怒气条")
+ GUI:setAnchorPoint(Image_loadbar1, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_loadbar1, false)
+ GUI:setTag(Image_loadbar1, 68)
+ TAGOBJ["68"] = Image_loadbar1
+
+ -- Create Image_loadbar2
+ local Image_loadbar2 = GUI:Image_Create(Panel_loadBar, "Image_loadbar2", 0, 0, "res/private/main-win32/01071.png")
+ GUI:Image_setScale9Slice(Image_loadbar2, 6, 6, 45, 43)
+ GUI:setContentSize(Image_loadbar2, 20, 155)
+ GUI:setIgnoreContentAdaptWithSize(Image_loadbar2, false)
+ GUI:setChineseName(Image_loadbar2, "英雄_怒气条满")
+ GUI:setAnchorPoint(Image_loadbar2, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_loadbar2, false)
+ GUI:setTag(Image_loadbar2, 69)
+ GUI:setVisible(Image_loadbar2, false)
+ TAGOBJ["69"] = Image_loadbar2
+
+ -- Create Text_pkmode
+ local Text_pkmode = GUI:BmpText_Create(Panel_act, "Text_pkmode", 78, 119, "#ffffff", [==========[[全体攻击模式]]==========])
+ GUI:Text_setFontSize(Text_pkmode, 12)
+ GUI:setChineseName(Text_pkmode, "主界面_当前攻击模式_文本")
+ GUI:setAnchorPoint(Text_pkmode, 0.50, 0.50)
+ GUI:setTouchEnabled(Text_pkmode, true)
+ GUI:setTag(Text_pkmode, 41)
+ TAGOBJ["41"] = Text_pkmode
+
+ -- Create Panel_channel
+ local Panel_channel = GUI:Layout_Create(Panel_act, "Panel_channel", 0, 0, 50, 120, false)
+ GUI:setChineseName(Panel_channel, "聊天过滤组合")
+ GUI:setAnchorPoint(Panel_channel, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_channel, false)
+ GUI:setTag(Panel_channel, 237)
+ GUI:setVisible(Panel_channel, false)
+ TAGOBJ["237"] = Panel_channel
+
+ -- Create Button_channel_0
+ local Button_channel_0 = GUI:Button_Create(Panel_channel, "Button_channel_0", 25, 104, "res/private/main-win32/c0_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_0, "res/private/main-win32/c0_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_0, "res/private/main-win32/c0_1.png")
+ GUI:Button_setScale9Slice(Button_channel_0, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_0, 48, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_0, false)
+ GUI:Button_setTitleText(Button_channel_0, [[]])
+ GUI:Button_setTitleColor(Button_channel_0, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_0, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_0)
+ GUI:setChineseName(Button_channel_0, "聊天过滤_综合_按钮")
+ GUI:setAnchorPoint(Button_channel_0, 0.50, 0.50)
+ GUI:setTouchEnabled(Button_channel_0, true)
+ GUI:setTag(Button_channel_0, 238)
+ TAGOBJ["238"] = Button_channel_0
+
+ -- Create Button_channel_1
+ local Button_channel_1 = GUI:Button_Create(Panel_channel, "Button_channel_1", 25, 81, "res/private/main-win32/c1_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_1, "res/private/main-win32/c1_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_1, "res/private/main-win32/c1_1.png")
+ GUI:Button_setScale9Slice(Button_channel_1, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_1, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_1, false)
+ GUI:Button_setTitleText(Button_channel_1, [[]])
+ GUI:Button_setTitleColor(Button_channel_1, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_1, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_1)
+ GUI:setChineseName(Button_channel_1, "聊天过滤_系统_按钮")
+ GUI:setAnchorPoint(Button_channel_1, 1.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_1, true)
+ GUI:setTag(Button_channel_1, 239)
+ TAGOBJ["239"] = Button_channel_1
+
+ -- Create Button_channel_2
+ local Button_channel_2 = GUI:Button_Create(Panel_channel, "Button_channel_2", 25, 81, "res/private/main-win32/c2_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_2, "res/private/main-win32/c2_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_2, "res/private/main-win32/c2_1.png")
+ GUI:Button_setScale9Slice(Button_channel_2, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_2, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_2, false)
+ GUI:Button_setTitleText(Button_channel_2, [[]])
+ GUI:Button_setTitleColor(Button_channel_2, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_2, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_2)
+ GUI:setChineseName(Button_channel_2, "聊天过滤_喊话_按钮")
+ GUI:setAnchorPoint(Button_channel_2, 0.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_2, true)
+ GUI:setTag(Button_channel_2, 240)
+ TAGOBJ["240"] = Button_channel_2
+
+ -- Create Button_channel_3
+ local Button_channel_3 = GUI:Button_Create(Panel_channel, "Button_channel_3", 25, 58, "res/private/main-win32/c3_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_3, "res/private/main-win32/c3_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_3, "res/private/main-win32/c3_1.png")
+ GUI:Button_setScale9Slice(Button_channel_3, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_3, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_3, false)
+ GUI:Button_setTitleText(Button_channel_3, [[]])
+ GUI:Button_setTitleColor(Button_channel_3, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_3, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_3)
+ GUI:setChineseName(Button_channel_3, "聊天过滤_私聊_按钮")
+ GUI:setAnchorPoint(Button_channel_3, 1.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_3, true)
+ GUI:setTag(Button_channel_3, 241)
+ TAGOBJ["241"] = Button_channel_3
+
+ -- Create Button_channel_4
+ local Button_channel_4 = GUI:Button_Create(Panel_channel, "Button_channel_4", 25, 58, "res/private/main-win32/c4_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_4, "res/private/main-win32/c4_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_4, "res/private/main-win32/c4_1.png")
+ GUI:Button_setScale9Slice(Button_channel_4, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_4, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_4, false)
+ GUI:Button_setTitleText(Button_channel_4, [[]])
+ GUI:Button_setTitleColor(Button_channel_4, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_4, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_4)
+ GUI:setChineseName(Button_channel_4, "聊天过滤_行会_按钮")
+ GUI:setAnchorPoint(Button_channel_4, 0.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_4, true)
+ GUI:setTag(Button_channel_4, 242)
+ TAGOBJ["242"] = Button_channel_4
+
+ -- Create Button_channel_5
+ local Button_channel_5 = GUI:Button_Create(Panel_channel, "Button_channel_5", 25, 35, "res/private/main-win32/c5_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_5, "res/private/main-win32/c5_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_5, "res/private/main-win32/c5_1.png")
+ GUI:Button_setScale9Slice(Button_channel_5, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_5, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_5, false)
+ GUI:Button_setTitleText(Button_channel_5, [[]])
+ GUI:Button_setTitleColor(Button_channel_5, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_5, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_5)
+ GUI:setChineseName(Button_channel_5, "聊天过滤_组队_按钮")
+ GUI:setAnchorPoint(Button_channel_5, 1.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_5, true)
+ GUI:setTag(Button_channel_5, 243)
+ TAGOBJ["243"] = Button_channel_5
+
+ -- Create Button_channel_6
+ local Button_channel_6 = GUI:Button_Create(Panel_channel, "Button_channel_6", 25, 35, "res/private/main-win32/c6_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_6, "res/private/main-win32/c6_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_6, "res/private/main-win32/c6_1.png")
+ GUI:Button_setScale9Slice(Button_channel_6, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_6, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_6, false)
+ GUI:Button_setTitleText(Button_channel_6, [[]])
+ GUI:Button_setTitleColor(Button_channel_6, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_6, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_6)
+ GUI:setChineseName(Button_channel_6, "聊天过滤_附近_按钮")
+ GUI:setAnchorPoint(Button_channel_6, 0.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_6, true)
+ GUI:setTag(Button_channel_6, 244)
+ TAGOBJ["244"] = Button_channel_6
+
+ -- Create Button_channel_7
+ local Button_channel_7 = GUI:Button_Create(Panel_channel, "Button_channel_7", 25, 12, "res/private/main-win32/c7_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_7, "res/private/main-win32/c7_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_7, "res/private/main-win32/c7_1.png")
+ GUI:Button_setScale9Slice(Button_channel_7, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_7, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_7, false)
+ GUI:Button_setTitleText(Button_channel_7, [[]])
+ GUI:Button_setTitleColor(Button_channel_7, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_7, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_7)
+ GUI:setChineseName(Button_channel_7, "聊天过滤_传音/世界_按钮")
+ GUI:setAnchorPoint(Button_channel_7, 1.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_7, true)
+ GUI:setTag(Button_channel_7, 245)
+ TAGOBJ["245"] = Button_channel_7
+
+ -- Create Button_channel_8
+ local Button_channel_8 = GUI:Button_Create(Panel_channel, "Button_channel_8", 25, 12, "res/private/main-win32/c8_2.png")
+ GUI:Button_loadTexturePressed(Button_channel_8, "res/private/main-win32/c8_1.png")
+ GUI:Button_loadTextureDisabled(Button_channel_8, "res/private/main-win32/c8_1.png")
+ GUI:Button_setScale9Slice(Button_channel_8, 5, 5, 5, 5)
+ GUI:setContentSize(Button_channel_8, 24, 23)
+ GUI:setIgnoreContentAdaptWithSize(Button_channel_8, false)
+ GUI:Button_setTitleText(Button_channel_8, [[]])
+ GUI:Button_setTitleColor(Button_channel_8, "#414146")
+ GUI:Button_setTitleFontSize(Button_channel_8, 14)
+ GUI:Button_titleDisableOutLine(Button_channel_8)
+ GUI:setChineseName(Button_channel_8, "聊天过滤_国家_按钮")
+ GUI:setAnchorPoint(Button_channel_8, 0.00, 0.50)
+ GUI:setTouchEnabled(Button_channel_8, true)
+ GUI:setTag(Button_channel_8, 246)
+ TAGOBJ["246"] = Button_channel_8
+
+ -- Create Button_pick
+ local Button_pick = GUI:Button_Create(Panel_act, "Button_pick", 194, 330, "res/private/main-win32/btn_zhijiemian_05.png")
+ GUI:Button_setScale9Slice(Button_pick, 15, 15, 12, 10)
+ GUI:setContentSize(Button_pick, 59, 59)
+ GUI:setIgnoreContentAdaptWithSize(Button_pick, false)
+ GUI:Button_setTitleText(Button_pick, [[]])
+ GUI:Button_setTitleColor(Button_pick, "#414146")
+ GUI:Button_setTitleFontSize(Button_pick, 14)
+ GUI:Button_titleDisableOutLine(Button_pick)
+ GUI:setChineseName(Button_pick, "主界面_快速拾取_按钮")
+ GUI:setAnchorPoint(Button_pick, 1.00, 0.00)
+ GUI:setTouchEnabled(Button_pick, true)
+ GUI:setTag(Button_pick, 59)
+ TAGOBJ["59"] = Button_pick
+
+ -- Create Panel_ng_show
+ local Panel_ng_show = GUI:Layout_Create(Panel_act, "Panel_ng_show", -2, 138, 20, 16, false)
+ GUI:Layout_setBackGroundColorType(Panel_ng_show, 1)
+ GUI:Layout_setBackGroundColor(Panel_ng_show, "#96c8ff")
+ GUI:Layout_setBackGroundColorOpacity(Panel_ng_show, 140)
+ GUI:setChineseName(Panel_ng_show, "主界面_连击组合")
+ GUI:setAnchorPoint(Panel_ng_show, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_ng_show, false)
+ GUI:setTag(Panel_ng_show, -1)
+ GUI:setVisible(Panel_ng_show, false)
+
+ -- Create ng_show_bg
+ local ng_show_bg = GUI:Image_Create(Panel_ng_show, "ng_show_bg", 0, 0, "res/private/main-win32/01120.png")
+ GUI:setChineseName(ng_show_bg, "主界面_连击_背景图")
+ GUI:setAnchorPoint(ng_show_bg, 0.00, 0.00)
+ GUI:setTouchEnabled(ng_show_bg, false)
+ GUI:setTag(ng_show_bg, -1)
+
+ -- Create Image_ng_shan
+ local Image_ng_shan = GUI:Image_Create(Panel_ng_show, "Image_ng_shan", 0, 0, "res/private/main-win32/01121.png")
+ GUI:setChineseName(Image_ng_shan, "主界面_连击可用_图片")
+ GUI:setAnchorPoint(Image_ng_shan, 0.00, 0.00)
+ GUI:setTouchEnabled(Image_ng_shan, false)
+ GUI:setTag(Image_ng_shan, -1)
+ GUI:setVisible(Image_ng_shan, false)
+
+ -- Create Panel_bubble_tips
+ local Panel_bubble_tips = GUI:Layout_Create(Panel_bg, "Panel_bubble_tips", 195, 210, 150, 50, false)
+ GUI:setChineseName(Panel_bubble_tips, "提示信息组合")
+ GUI:setAnchorPoint(Panel_bubble_tips, 0.00, 0.00)
+ GUI:setTouchEnabled(Panel_bubble_tips, false)
+ GUI:setTag(Panel_bubble_tips, 55)
+ TAGOBJ["55"] = Panel_bubble_tips
+
+ -- Create ListView_bubble_tips
+ local ListView_bubble_tips = GUI:ListView_Create(Panel_bubble_tips, "ListView_bubble_tips", 0, 0, 150, 50, 2)
+ GUI:ListView_setGravity(ListView_bubble_tips, 3)
+ GUI:setChineseName(ListView_bubble_tips, "提示信息列表(邮件/交易等)")
+ GUI:setAnchorPoint(ListView_bubble_tips, 0.00, 0.00)
+ GUI:setTouchEnabled(ListView_bubble_tips, false)
+ GUI:setTag(ListView_bubble_tips, 56)
+ TAGOBJ["56"] = ListView_bubble_tips
+
+ -- Create bossquery
+ local bossquery = GUI:Button_Create(Panel_bg, "bossquery", 245, 156, "res/custom/43/icon.png")
+ GUI:Button_setTitleText(bossquery, [[]])
+ GUI:Button_setTitleColor(bossquery, "#ffffff")
+ GUI:Button_setTitleFontSize(bossquery, 16)
+ GUI:Button_titleEnableOutline(bossquery, "#000000", 1)
+ GUI:setAnchorPoint(bossquery, 0.00, 0.00)
+ GUI:setScale(bossquery, 0.80)
+ GUI:setTouchEnabled(bossquery, true)
+ GUI:setTag(bossquery, 0)
+
+ -- Create Panel_mid
+ local Panel_mid = GUI:Layout_Create(Main_Property, "Panel_mid", 0, 4, 500, 300, false)
+ GUI:setChineseName(Panel_mid, "主界面_内功_背景图")
+ GUI:setAnchorPoint(Panel_mid, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_mid, false)
+ GUI:setTag(Panel_mid, -1)
+
+ -- Create Panel_quick
+ local Panel_quick = GUI:Layout_Create(Panel_mid, "Panel_quick", 250, 150, 440, 55, false)
+ GUI:setChineseName(Panel_quick, "主界面_快捷栏组合")
+ GUI:setAnchorPoint(Panel_quick, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_quick, false)
+ GUI:setTag(Panel_quick, 59)
+ TAGOBJ["59"] = Panel_quick
+
+ -- Create Image_quick_bg
+ local Image_quick_bg = GUI:Image_Create(Panel_quick, "Image_quick_bg", 220, 0, "res/private/main-win32/00000040.png")
+ GUI:Image_setScale9Slice(Image_quick_bg, 69, 69, 22, 22)
+ GUI:setContentSize(Image_quick_bg, 440, 54)
+ GUI:setIgnoreContentAdaptWithSize(Image_quick_bg, false)
+ GUI:setChineseName(Image_quick_bg, "主界面_快捷栏_背景图")
+ GUI:setAnchorPoint(Image_quick_bg, 0.50, 0.00)
+ GUI:setTouchEnabled(Image_quick_bg, false)
+ GUI:setTag(Image_quick_bg, 60)
+ TAGOBJ["60"] = Image_quick_bg
+
+ -- Create Panel_quick_use_1
+ local Panel_quick_use_1 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_1", 111, 22, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_1, "主界面_快捷栏1")
+ GUI:setAnchorPoint(Panel_quick_use_1, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_1, true)
+ GUI:setTag(Panel_quick_use_1, 46)
+ TAGOBJ["46"] = Panel_quick_use_1
+
+ -- Create Panel_quick_use_2
+ local Panel_quick_use_2 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_2", 154, 21, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_2, "主界面_快捷栏2")
+ GUI:setAnchorPoint(Panel_quick_use_2, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_2, true)
+ GUI:setTag(Panel_quick_use_2, 47)
+ TAGOBJ["47"] = Panel_quick_use_2
+
+ -- Create Panel_quick_use_3
+ local Panel_quick_use_3 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_3", 198, 21, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_3, "主界面_快捷栏3")
+ GUI:setAnchorPoint(Panel_quick_use_3, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_3, true)
+ GUI:setTag(Panel_quick_use_3, 48)
+ TAGOBJ["48"] = Panel_quick_use_3
+
+ -- Create Panel_quick_use_4
+ local Panel_quick_use_4 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_4", 241, 21, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_4, "主界面_快捷栏4")
+ GUI:setAnchorPoint(Panel_quick_use_4, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_4, true)
+ GUI:setTag(Panel_quick_use_4, 49)
+ TAGOBJ["49"] = Panel_quick_use_4
+
+ -- Create Panel_quick_use_5
+ local Panel_quick_use_5 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_5", 285, 21, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_5, "主界面_快捷栏5")
+ GUI:setAnchorPoint(Panel_quick_use_5, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_5, true)
+ GUI:setTag(Panel_quick_use_5, 50)
+ TAGOBJ["50"] = Panel_quick_use_5
+
+ -- Create Panel_quick_use_6
+ local Panel_quick_use_6 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_6", 329, 21, 30, 30, false)
+ GUI:setChineseName(Panel_quick_use_6, "主界面_快捷栏6")
+ GUI:setAnchorPoint(Panel_quick_use_6, 0.50, 0.50)
+ GUI:setTouchEnabled(Panel_quick_use_6, true)
+ GUI:setTag(Panel_quick_use_6, 51)
+ TAGOBJ["51"] = Panel_quick_use_6
+
+ -- Create Node_quit_tip
+ local Node_quit_tip = GUI:Node_Create(Panel_mid, "Node_quit_tip", 250, 220)
+ GUI:setChineseName(Node_quit_tip, "主界面_提示文本_节点")
+ GUI:setTag(Node_quit_tip, 305)
+ TAGOBJ["305"] = Node_quit_tip
+
+ -- Create Panel_auto_tips
+ local Panel_auto_tips = GUI:Layout_Create(Panel_mid, "Panel_auto_tips", 250, 210, 300, 50, false)
+ GUI:setChineseName(Panel_auto_tips, "主界面_自动挂机_提示")
+ GUI:setAnchorPoint(Panel_auto_tips, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_auto_tips, false)
+ GUI:setTag(Panel_auto_tips, 58)
+ TAGOBJ["58"] = Panel_auto_tips
+
+ -- Create Panel_hide_drop
+ local Panel_hide_drop = GUI:Layout_Create(Main_Property, "Panel_hide_drop", 0, 0, 1024, 200, false)
+ GUI:setAnchorPoint(Panel_hide_drop, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_hide_drop, false)
+ GUI:setTag(Panel_hide_drop, -1)
+
+ -- Create Panel_drop
+ local Panel_drop = GUI:Layout_Create(Main_Property, "Panel_drop", 227, 144, 88, 108, false)
+ GUI:setChineseName(Panel_drop, "聊天_掉落屏蔽_组合")
+ GUI:setAnchorPoint(Panel_drop, 0.50, 0.00)
+ GUI:setTouchEnabled(Panel_drop, false)
+ GUI:setTag(Panel_drop, 145)
+ GUI:setVisible(Panel_drop, false)
+ TAGOBJ["145"] = Panel_drop
+
+ -- Create Image_drop_bg
+ local Image_drop_bg = GUI:Image_Create(Panel_drop, "Image_drop_bg", 44, 54, "res/public/1900000677.png")
+ GUI:Image_setScale9Slice(Image_drop_bg, 21, 21, 37, 29)
+ GUI:setContentSize(Image_drop_bg, 88, 108)
+ GUI:setIgnoreContentAdaptWithSize(Image_drop_bg, false)
+ GUI:setChineseName(Image_drop_bg, "聊天_掉落屏蔽_背景图")
+ GUI:setAnchorPoint(Image_drop_bg, 0.50, 0.50)
+ GUI:setTouchEnabled(Image_drop_bg, false)
+ GUI:setTag(Image_drop_bg, 147)
+ TAGOBJ["147"] = Image_drop_bg
+
+ -- Create ListView_drop
+ local ListView_drop = GUI:ListView_Create(Panel_drop, "ListView_drop", 44, 3, 86, 102, 1)
+ GUI:ListView_setClippingEnabled(ListView_drop, false)
+ GUI:ListView_setGravity(ListView_drop, 2)
+ GUI:setChineseName(ListView_drop, "聊天_掉落开关_列表")
+ GUI:setAnchorPoint(ListView_drop, 0.50, 0.00)
+ GUI:setTouchEnabled(ListView_drop, true)
+ GUI:setTag(ListView_drop, 146)
+ TAGOBJ["146"] = ListView_drop
+
+ ui.update(__data__)
+ return Main_Property
+end
+
+function ui.update(data)
+ for _, func in pairs(FUNCQUEUE) do
+ if func then func(data) end
+ end
+end
+
+return ui
diff --git a/client/dev/GUILayout/MainProperty.lua b/client/dev/GUILayout/MainProperty.lua
deleted file mode 100644
index 7e6a1302..00000000
--- a/client/dev/GUILayout/MainProperty.lua
+++ /dev/null
@@ -1,1308 +0,0 @@
-MainProperty = {}
-
-MainProperty._path = "res/private/main/"
-
--- 斗转星移技能ID
-local DZXY_SkillID = 118
-
--- 醉酒相关是否显示
-local ON_OFF_zuijiu = false
-
--- 聊天框的宽
-MainProperty._ChatItemWidth = 310
-
-function MainProperty.Init()
- MainProperty._bubbleTipsDatas = {} -- 气泡数据
- MainProperty._bubbleTipsCells = {}
-
- MainProperty._quickUseCells = {}
-
- MainProperty._pSize = {}
- MainProperty._drawHWay = {} -- 绘制方式
-
- MainProperty._exCellHei = 17
-
- local values = GUIDefineEx.ChatContentInterval
- MainProperty._listInterval, MainProperty._richVspace = values.listInterval, values.richVspace or 0
-
- MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL")
- MainProperty._uiSetHide = {}
-end
-
-function MainProperty.main()
- local parent = GUI:Attach_Bottom()
- GUI:LoadExport(parent, "main/main_property")
-
- MainProperty._root = GUI:getChildByName(parent, "Main_Property")
- MainProperty._ui = GUI:ui_delegate(MainProperty._root)
- if not MainProperty._ui then
- return false
- end
-
- MainProperty.Init()
-
- local screenW = SL:GetValue("SCREEN_WIDTH")
- GUI:setPosition(MainProperty._root, screenW / 2, 0)
-
- local bottomHei = GUI:getContentSize(MainProperty._ui["bottomImg"]).height
- GUI:setContentSize(MainProperty._ui["bottomImg"], screenW + 200, bottomHei)
- local panelBgWid = GUI:getContentSize(MainProperty._ui["Panel_bg"]).width
- GUI:setPositionX(MainProperty._ui["bottomImg"], panelBgWid / 2 - 100)
-
- -- 时钟定时器
- local function callback()
- local date = os.date("*t", SL:GetValue("SERVER_TIME"))
- GUI:Text_setString(MainProperty._ui["Text_time"], string.format("%02d:%02d:%02d", date.hour, date.min, date.sec))
- end
- local timeID = SL:Schedule(callback, 1)
- callback()
-
- -- FPS 帧率
- local sumFps = 0
- local count = 0
- SL:Schedule(
- function()
- sumFps = sumFps + SL:GetValue("FPS")
- count = count + 1
- end,
- 0
- )
- SL:Schedule(
- function()
- local fps = math.min(math.ceil(sumFps / count), 60)
- GUI:Text_setString(MainProperty._ui["Text_FPS"], string.format("FPS:%s", fps))
- sumFps = 0
- count = 0
- end,
- 0.5
- )
-
- -- 聊天页打开
- GUI:addOnClickEvent(MainProperty._ui["Panel_mini_chat_touch"], function()
- if tonumber(SL:GetValue("GAME_DATA", "UIOpenMethod")) == 1 then
- SL:CheckOpenLayer(SLDefine.HyperLinkID.Chat)
- else
- SL:JumpTo(SLDefine.HyperLinkID.Chat)
- end
- end)
-
- -- 转生属性点分配页打开
- GUI:addOnClickEvent(MainProperty._ui["btn_rein_add"], function()
- if not GUI:GetWindow(nil, UIConst.LAYERID.ReinAttrGUI) then
- if tonumber(SL:GetValue("GAME_DATA", "UIOpenMethod")) == 1 then
- SL:CheckOpenLayer(SLDefine.HyperLinkID.ReinAttrPoint)
- else
- SL:JumpTo(SLDefine.HyperLinkID.ReinAttrPoint)
- end
- SL:PlayBtnClickAudio()
- end
- end)
-
- MainProperty.OnRefreshPropertyShow()
- MainProperty.OnRefreshNetShow()
- MainProperty.OnRefreshBatteryShow()
- MainProperty.RegisterEvent()
-
- -- 初始化
- MainProperty.InitAutoSFXTips()
- MainProperty.InitHero()
- MainProperty.InitMiniChat()
- MainProperty.InitChatHideBtn()
- MainProperty.InitQuickUseShow()
- MainProperty.InitInternalUI()
- MainProperty.InitQuickUseItems()
-
- -- 龙头特效
- GUI:Effect_Create(MainProperty._ui.Image_4, "dragon_anim", 39, 125, 0, 5010)
-
-end
-
------------------------------- 快捷栏 -------------------------------------------------------
--- 初始化显示的快捷栏
-function MainProperty.InitQuickUseItems()
- local showNum = 0
-
- local Panel_quick = MainProperty._ui["Panel_quick"]
- if Panel_quick and GUI:getVisible(Panel_quick) then
- for i = 1, 6 do
- local item = MainProperty._ui[string.format("Panel_quick_use_%s", i)]
- if item and GUI:getVisible(item) then
- showNum = showNum + 1
- local cell = MainProperty.CreateQuickUseCell(item, i)
- MainProperty._quickUseCells[i] = cell
- end
- end
- end
- QuickUseData.SetQuickUseSize(showNum)
-
- MainProperty.UpdateQuickUseItem()
-end
-
--- 初始化显示的快捷栏
-function MainProperty.InitQuickUseShow()
- local showNum = 0
- -- 默认个数
- if MainProperty._ui["Panel_quick_use"] and GUI:getVisible(MainProperty._ui["Panel_quick_use"]) then
- for i = 1, 6 do
- local layout = MainProperty._ui[string.format("Panel_quick_use_%s", i)]
- if layout and GUI:getVisible(layout) then
- showNum = showNum + 1
- end
- end
- end
- -- 设置快捷框个数 (最大:6)
- QuickUseData.SetQuickUseSize(showNum)
-end
-
--- 快捷栏cell
-function MainProperty.CreateQuickUseCell(parent, index)
- if not parent then
- return
- end
- -- 点击区域
- local Panel_cell = GUI:Layout_Create(parent, "Panel_cell", 0, 0, 52, 50)
- GUI:setTouchEnabled(Panel_cell, true)
-
- local Image_bg = GUI:Image_Create(Panel_cell, "Image_bg", 26, 25, "res/public/1900012391.png")
- GUI:setAnchorPoint(Image_bg, 0.5, 0.5)
- GUI:setContentSize(Image_bg, 49, 49)
-
- local Node_item = GUI:Node_Create(Panel_cell, "Node_item", 26, 25)
- Panel_cell.nodeItem = Node_item
-
- -- 拖动区域
- local Panel_touch = GUI:Layout_Create(Panel_cell, "Panel_touch", 0, 0, 52, 50)
- GUI:setTouchEnabled(Panel_touch, true)
- GUI:setSwallowTouches(Panel_touch, false)
-
-
- GUI:addOnClickEvent(Panel_cell, function(sender)
- local quickUseItem = QuickUseData.GetQuickUseDataByPos(index)
- if not quickUseItem then
- return nil
- end
- SL:RequestUseItem(quickUseItem)
- GUI:delayTouchEnabled(sender)
- end)
-
- GUI:addMouseButtonEvent(Panel_touch, {
- OnSpecialRFunc = function (touchPos)
- if not SL:GetValue("ITEM_MOVE_STATE") then
- return -1
- end
- SL:ItemMoveCheck({target = GUIDefine.ItemGoTo.QUICK_USE, pos = touchPos, posInQuickUse = index})
- end
- })
-
- return {layout = Panel_cell, nodeItem = Node_item}
-end
-
--- 快捷栏更新
-function MainProperty.OnQuickUseRefresh(data)
- local cell = MainProperty._quickUseCells[data.pos]
- if not cell then
- return false
- end
- GUI:ItemShow_resetMoveState(cell.item, data.state == 0)
-end
-
--- 快捷栏操作
-function MainProperty.OnQuickUseChange(data)
- local opera = data.opera
- if opera == GUIDefine.OperateType.INIT then
- MainProperty.UpdateQuickUseItem()
- elseif opera == GUIDefine.OperateType.ADD then
- MainProperty.AddQuickUseItem(data.param)
- elseif opera == GUIDefine.OperateType.DEL then
- MainProperty.DelQuickUseItem(data.param)
- elseif opera == GUIDefine.OperateType.CHANGE then
- MainProperty.ChangeQuickUseItem(data.param)
- end
-end
-
---初始化列表
-function MainProperty.UpdateQuickUseItem()
- for k, v in pairs(MainProperty._quickUseCells) do
- GUI:removeAllChildren(v.nodeItem)
- end
-
- local quickUseData = QuickUseData.GetQuickUseData()
- for k, v in pairs(quickUseData) do
- MainProperty.AddQuickUseItem({index = k, itemData = v})
- end
-end
-
--- 添加 item
-function MainProperty.AddQuickUseItem(data)
- local cell = MainProperty._quickUseCells[data.index]
- local function dealSpecialQuickUse()
- local index = data.index
- local size = QuickUseData.GetQuickUseSize()
- local quickUseData = QuickUseData.GetQuickUseData()
- local quickUseList = QuickUseData.GetQuickUseLocalList()
-
- local replaceCell = nil
- for i = 1, size do
- if not quickUseData[i] and MainProperty._quickUseCells[i] and i ~= index then
- replaceCell = MainProperty._quickUseCells[i]
- cell = replaceCell
- quickUseData[i] = quickUseData[index]
- quickUseData[index] = nil
-
- quickUseList[i] = quickUseList[index]
- quickUseList[index] = 0
- break
- end
- end
-
- -- 无替代则放回背包
- if not replaceCell then
- local item = data.itemData
- BagData.AddItemData(item)
-
- --清数据
- quickUseList[index] = 0
- return true
- end
- end
-
- if not cell then
- if dealSpecialQuickUse() then
- return
- end
- end
-
- local nodeItem = cell.nodeItem
-
- GUI:removeAllChildren(nodeItem)
-
- local function getCount(item)
- if item.OverLap > 1 then
- return item.OverLap
- end
-
- if item.StdMode == 2 and item.Dura > 0 then --使用次数
- return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
- end
- return 0
- end
-
- local itemData = data.itemData
- local data = {index = itemData.Index, itemData = itemData, count = getCount(itemData), from = GUIDefine.ItemFrom.QUICK_USE, movable = true}
- local item = GUI:ItemShow_Create(nodeItem, "quickCell", 0, 0, data)
- GUI:setAnchorPoint(item, 0.5, 0.5)
-
- GUI:addOnTouchEvent(item, function()
- if nodeItem.touching then
- return false
- end
- cell.nodeItem.touching = true
- SL:RequestUseItem(itemData)
- SL:scheduleOnce(nodeItem, function(sender) sender.touching = nil end, 0.3)
- end)
-
- cell.item = item
-end
-
--- 删除 item
-function MainProperty.DelQuickUseItem(data)
- local cell = MainProperty._quickUseCells[data.index]
- if not cell then
- return false
- end
- GUI:removeAllChildren(cell.nodeItem)
-end
-
--- 修改 item
-function MainProperty.ChangeQuickUseItem(data)
- local cell = MainProperty._quickUseCells[data.index]
- if not cell then
- return false
- end
- local function getCount(item)
- if item.OverLap > 1 then
- return item.OverLap
- end
-
- if item.StdMode == 2 and item.Dura > 0 then --使用次数
- return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
- end
- return 0
- end
- GUI:ItemShow_UpdateItemCountShow(cell.item, data.itemData, getCount(data.itemData))
-end
---------------------------------------------------------------------------------------------
-
------------------------------ 气泡相关 ------------------------------------------------------
--- 气泡刷新
-function MainProperty.OnRefreshBubbleTips(data)
- if data.status then
- MainProperty.AddBubbleTips(data)
- else
- MainProperty.RmvBubbleTips(data)
- end
-end
-
--- 添加气泡
-function MainProperty.AddBubbleTips(data)
- data.endTime = data.time and data.time + SL:GetValue("SERVER_TIME")
-
- if MainProperty._bubbleTipsDatas[data.id] then
- MainProperty._bubbleTipsDatas[data.id] = data
- return false
- end
- MainProperty._bubbleTipsDatas[data.id] = data
-
- local bubbleCell = MainProperty.CreateBubbleTipsCell(data)
- GUI:ListView_pushBackCustomItem(MainProperty._ui["ListView_bubble_tips"], bubbleCell)
- MainProperty._bubbleTipsCells[data.id] = bubbleCell
- SL:PlaySound(50004)
-end
-
--- 移除气泡
-function MainProperty.RmvBubbleTips(data)
- if not MainProperty._bubbleTipsDatas[data.id] then
- return false
- end
- MainProperty._bubbleTipsDatas[data.id] = nil
- GUI:ListView_removeChild(MainProperty._ui["ListView_bubble_tips"], MainProperty._bubbleTipsCells[data.id])
- MainProperty._bubbleTipsCells[data.id] = nil
-end
-
--- 气泡cell
-function MainProperty.CreateBubbleTipsCell(data)
- local bubbleCell = GUI:Layout_Create(-1, "bubbleCell", 0, 0, 50, 50)
- GUI:setTouchEnabled(bubbleCell, true)
- GUI:setAnchorPoint(bubbleCell, 0.5, 0.5)
-
- -- 图标
- local iconBtn = GUI:Button_Create(bubbleCell, "iconBtn", 25, 25, string.len(data.path or "") > 0 and data.path or "Default/Button_Normal.png")
- GUI:setAnchorPoint(iconBtn, 0.5, 0.5)
- GUI:setContentSize(iconBtn, 46, 46)
- GUI:setIgnoreContentAdaptWithSize(iconBtn, true)
- GUI:addOnClickEvent(iconBtn, function()
- if data.callback then
- data.callback(bubbleCell)
- end
- end)
-
- -- 倒计时
- local timeText = GUI:Text_Create(bubbleCell, "timeText", 25, 7, 16, "#FF0000", "10")
- GUI:setAnchorPoint(timeText, 0.5, 0.5)
-
- -- 时间
- local function callback()
- if data.endTime then
- local remaining = data.endTime - SL:GetValue("SERVER_TIME")
- GUI:Text_setString(timeText, remaining)
-
- if remaining <= 0 then
- GUI:stopAllActions(timeText)
- GUI:Text_setString(timeText, "")
- if data.timeOverCB then
- data.timeOverCB()
- end
- end
- else
- GUI:Text_setString(timeText, "")
- end
- end
-
- SL:schedule(timeText, callback, 1)
- callback()
-
- GUI:Timeline_Waggle(bubbleCell, 0.05, 20)
-
- return bubbleCell
-end
-
--- 获取气泡按钮方法
-function MainProperty.GetBubbleButtonByID(id)
- for bubbleID, cell in pairs(MainProperty._bubbleTipsCells) do
- if bubbleID == id then
- return GUI:getChildByName(cell, "iconBtn")
- end
- end
- return nil
-end
---------------------------------------------------------------------------------------------
-
------------------------------ 自动提示 ------------------------------------------------------
-function MainProperty.InitAutoSFXTips()
- local contentSize = GUI:getContentSize(MainProperty._ui["Panel_auto_tips"])
- local posX = contentSize.width / 2
- local posY = 10
-
- -- 自动战斗
- MainProperty._nodeAutoFight = GUI:Node_Create(MainProperty._ui["Panel_auto_tips"], "nodeAutoFight", posX, posY)
- GUI:setVisible(MainProperty._nodeAutoFight, false)
- GUI:Effect_Create(MainProperty._nodeAutoFight, "autoFightSfx", 0, 0, 0, 4009)
-
- -- 自动寻路
- MainProperty._nodeAutoMove = GUI:Node_Create(MainProperty._ui["Panel_auto_tips"], "nodeAutoMove", posX, posY)
- GUI:setVisible(MainProperty._nodeAutoMove, false)
- GUI:Effect_Create(MainProperty._nodeAutoMove, "autoMoveSfx", 0, 0, 0, 4010)
-end
-
------------------------------ 英雄相关 ------------------------------------------------------
-function MainProperty.InitHero()
- GUI:setVisible(MainProperty._ui["Image_barbg"], false)
- MainProperty._maxAngerH = GUI:getContentSize(MainProperty._ui["Image_barbg"]).height
- MainProperty.RefAnger(0)
-
- if SL:GetValue("USEHERO") then
- local modeShow = tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0
- if modeShow then
- local size = GUI:getContentSize(MainProperty._ui["Panel_hp"])
- local heroProgress = GUI:ProgressTimer_Create(MainProperty._ui["Panel_hp"], "heroProgress", size.width / 2, size.height / 2, MainProperty._path .. "Skill/hero2/0_0001.png")
- GUI:setAnchorPoint(heroProgress, 0.5, 0.5)
- GUI:ProgressTimer_setPercentage(heroProgress, 0)
- heroProgress.idx = 1
- SL:schedule(
- MainProperty._ui["Panel_hp"],
- function()
- heroProgress.idx = heroProgress.idx + 1
- if heroProgress.idx > 9 then
- heroProgress.idx = 1
- end
- GUI:ProgressTimer_ChangeImg(
- heroProgress,
- string.format(MainProperty._path .. "Skill/hero2/0_000%s.png", heroProgress.idx)
- )
- end,
- 2 / 9
- )
- MainProperty._heroProgress = heroProgress
- end
- end
-end
-
--- 刷新怒气条
-function MainProperty.RefAnger(value)
- local size = GUI:getContentSize(MainProperty._ui["Panel_bar"])
- GUI:setContentSize(MainProperty._ui["Panel_bar"], size.width, value * (MainProperty._maxAngerH or 108))
-end
-
-function MainProperty.OnHeroAngerChange(data)
- local modeShow = tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0
- if modeShow and SL:GetValue("USEHERO") then
- if SL:GetValue("HERO_IS_ALIVE") then -- 已召唤英雄
- local forceRefresh = data and data.forceRefresh
- local curAnger = SL:GetValue("H.ANGER")
- local maxAnger = SL:GetValue("H.MAXANGER")
- local angerBarWay = tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao"))
- if angerBarWay and angerBarWay == 1 then -- 条形怒气条
- if maxAnger ~= 0 then
- MainProperty.RefAnger(curAnger / maxAnger)
- end
- if SL:GetValue("H.SHAN") then
- if not GUI:getChildByName(MainProperty._ui["Panel_bar"], "anger_sfx") then
- local sfx = GUI:Effect_Create(MainProperty._ui["Panel_bar"], "anger_sfx", -6, 66, 0, 7220)
- GUI:setScaleY(sfx, MainProperty._maxAngerH / 108)
- end
- if MainSkill and MainSkill.JointHeroEffect then
- MainSkill.JointHeroEffect(true)
- end
- else
- local sfx = GUI:getChildByName(MainProperty._ui["Panel_bar"], "anger_sfx")
- if sfx then
- GUI:removeFromParent(sfx)
- end
- if MainSkill and MainSkill.JointHeroEffect then
- MainSkill.JointHeroEffect(false)
- end
- end
- else -- 圆形怒气条
- local delayTime = SL:GetValue("H.DELAYT")
- local speed = SL:GetValue("H.SPEED")
- local shan = SL:GetValue("H.SHAN")
- local curPro = curAnger / maxAnger * 100
- local function ChangeShanEffect()
- if shan then
- if not MainProperty._heroProgress._shan or forceRefresh then
- MainProperty._heroProgress._shan = true
- if MainSkill and MainSkill.JointHeroEffect then
- MainSkill.JointHeroEffect(true)
- end
- end
- else
- if MainProperty._heroProgress._shan or forceRefresh then
- MainProperty._heroProgress._shan = false
- if MainSkill and MainSkill.JointHeroEffect then
- MainSkill.JointHeroEffect(false)
- end
- end
- end
- end
- if GUI:getActionByTag(MainProperty._heroProgress, 77) then
- GUI:stopAllActions(MainProperty._heroProgress)
- GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, curPro)
- GUI:ProgressTimer_setReverseDirection(MainProperty._heroProgress, shan)
- GUI:ProgressTimer_setPercentage(
- MainProperty._heroProgress,
- GUI:ProgressTimer_getPercentage(MainProperty._heroProgress)
- )
- ChangeShanEffect()
- else
- local pro = GUI:ProgressTimer_getPercentage(MainProperty._heroProgress)
- local time = math.abs(curAnger - pro * maxAnger / 100) / speed * delayTime / 1000
- GUI:ProgressTimer_progressTo(
- MainProperty._heroProgress,
- math.max(time - 0.05, 0),
- curPro,
- function()
- GUI:ProgressTimer_setReverseDirection(MainProperty._heroProgress, shan)
- local offset = shan and 0.01 or 0
- GUI:ProgressTimer_setPercentage(
- MainProperty._heroProgress,
- GUI:ProgressTimer_getPercentage(MainProperty._heroProgress) - offset
- )
- ChangeShanEffect()
- end,
- 77
- )
- end
- end
- else
- if tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) and tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 then
- MainProperty.RefAnger(0)
- else
- GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, 0)
- end
- end
- end
-end
-
-function MainProperty.OnHeroLoginOrOut()
- if tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0 then
- if SL:GetValue("USEHERO") then
- if not SL:GetValue("HERO_IS_ALIVE") then
- if MainProperty._heroProgress then
- GUI:stopAllActions(MainProperty._heroProgress)
- MainProperty._heroProgress._shan = false
- GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, 0)
- end
- end
- if tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) and tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 then
- GUI:setVisible(MainProperty._ui["Image_barbg"],SL:GetValue("HERO_IS_ALIVE"))
- MainProperty.RefAnger(0)
- end
- end
- end
-end
----------------------------------------------------------------------------------------------
-
------------------------------ 聊天相关 -------------------------------------------------------
--- 聊天框的宽
-function MainProperty.GetChatWidth()
- return MainProperty._ChatItemWidth
-end
-
-function MainProperty.InitChatHideBtn()
- local widgetList = {
- "Panel_quick_use_1",
- "Panel_quick_use_2",
- "Panel_quick_use_3",
- "Panel_quick_use_4",
- "Panel_quick_use_5",
- "Panel_quick_use_6",
- "Panel_auto_tips",
- "Image_4",
- "Panel_hp",
- "Image_barbg",
- "Image_barbg_dz",
- }
- local oriPosYList = {}
- GUI:delayTouchEnabled(MainProperty._ui["Button_chat_hide"], 0.4)
- local _layoutMiniChat = MainProperty._panelMiniChat
- local lastShowState = GUI:getVisible(_layoutMiniChat)
- GUI:addOnClickEvent(MainProperty._ui["Button_chat_hide"], function()
- local state = not GUI:getVisible(_layoutMiniChat)
- if lastShowState == state then
- return
- end
- lastShowState = state
- local function show()
- GUI:setVisible(_layoutMiniChat, state)
- end
- if not oriPosYList["Panel_mini_chat"] then
- oriPosYList["Panel_mini_chat"] = GUI:getPositionY(_layoutMiniChat)
- end
- local chatHei = GUI:getContentSize(_layoutMiniChat).height
- local chatY = not state and (-chatHei) or oriPosYList["Panel_mini_chat"]
- if not state then
- GUI:runAction(
- _layoutMiniChat,
- GUI:ActionSequence(
- GUI:ActionMoveTo(0.5, GUI:getPositionX(_layoutMiniChat), chatY),
- GUI:CallFunc(show)
- )
- )
- else
- GUI:runAction(
- _layoutMiniChat,
- GUI:ActionSequence(
- GUI:CallFunc(show),
- GUI:ActionMoveTo(0.5, GUI:getPositionX(_layoutMiniChat), chatY)
- )
- )
- end
-
- GUI:Button_setBright(MainProperty._ui["Button_chat_hide"], state)
- --通知服务端
- SL:RequestNoticeChatVisible(state)
-
- if SL:GetValue("GAME_DATA", "NeedResetPosWithChat") then
- local idList = string.split(SL:GetValue("GAME_DATA", "NeedResetPosWithChat"), "#")
- for _, id in ipairs(idList) do
- local i = tonumber(id)
- local name = widgetList[i]
- local widget = MainProperty._ui[name]
- if i and name and widget then
- if i ~= 8 and i ~= 9 and i ~= 10 and i ~= 11 then
- local chatHei = GUI:getContentSize(_layoutMiniChat).height
- if not GUI:Widget_IsNull(widget) then
- if not oriPosYList[name] then
- oriPosYList[name] = GUI:getPositionY(widget)
- end
- local setY = not state and oriPosYList[name] - (chatHei) or oriPosYList[name]
- GUI:runAction(widget, GUI:ActionMoveTo(0.5, GUI:getPositionX(widget), setY))
- end
- else
- local function callback()
- GUI:setVisible(widget, state)
- GUI:setChildrenCascadeOpacityEnabled(widget, false)
- if i == 11 then
- MainProperty._uiSetHide[i] = not state
- end
- end
- local canSet = true
- if i == 10 then -- 怒气条
- canSet = tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 and SL:GetValue("HERO_IS_ALIVE")
- elseif i == 11 then -- 斗转条
- canSet = SL:GetValue("SKILL_DATA", DZXY_SkillID) and MainProperty._NGShow
- end
- if canSet then
- GUI:setChildrenCascadeOpacityEnabled(widget, true)
- if not state then
- GUI:runAction(
- widget,
- GUI:ActionSequence(GUI:ActionFadeOut(0.5), GUI:CallFunc(callback))
- )
- else
- GUI:runAction(widget, GUI:ActionSequence(GUI:CallFunc(callback), GUI:ActionFadeIn(0.5)))
- end
- end
- end
- end
- end
- end
- end)
-end
-
-function MainProperty.InitMiniChat()
- MainProperty._panelMiniChat = MainProperty._ui["Panel_mini_chat"]
- MainProperty._panelMiniChatBG = MainProperty._ui["Image_minichat_bg"]
- MainProperty._listMiniChat = MainProperty._ui["ListView_minichat"]
- MainProperty._listMiniChatEx = MainProperty._ui["ListView_chat_ex"]
-
- GUI:ListView_autoPaintItems(MainProperty._listMiniChat)
- MainProperty._ChatItemWidth = GUI:getContentSize(MainProperty._listMiniChat).width
- MainProperty._chatListHei = GUI:getContentSize(MainProperty._listMiniChat).height
-
- local listInterval = GUIDefineEx.ChatContentInterval.listInterval
- if listInterval then
- GUI:ListView_setItemsMargin(MainProperty._listMiniChat, listInterval)
- GUI:ListView_setItemsMargin(MainProperty._listMiniChatEx, listInterval)
- end
-end
-
-function MainProperty.OnChatMiniAddItem(item)
- if not MainProperty._listMiniChat then
- return false
- end
-
- GUI:ListView_pushBackCustomItem(MainProperty._listMiniChat, item)
-
- -- 超出限制,移除先放入的
- if #GUI:ListView_getItems(MainProperty._listMiniChat) > GUIDefineEx.MobileMainMaxChatNum then
- GUI:ListView_removeItemByIndex(MainProperty._listMiniChat, 0)
- end
- GUI:ListView_jumpToBottom(MainProperty._listMiniChat)
-end
-
-function MainProperty.OnShowChatExNotice()
- MainProperty.CheckChatExNotice()
-end
-
-function MainProperty.ResetExListSizeByData()
- local exListView = MainProperty._listMiniChatEx
- local itemCount = #ChatData.GetChatExItemsData()
- local margin = GUI:ListView_getItemsMargin(exListView)
- local height = MainProperty._exCellHei * itemCount + (itemCount - 1) * margin
- GUI:setContentSize(exListView, GUI:getContentSize(exListView).width, height)
-
- local contentHei = MainProperty._chatListHei or (GUI:getContentSize(MainProperty._panelMiniChat).height - 3)
- local listviewSize = GUI:getContentSize(MainProperty._listMiniChat)
- GUI:setContentSize(MainProperty._listMiniChat, listviewSize.width, contentHei - height)
- GUI:ListView_jumpToBottom(MainProperty._listMiniChat)
-end
-
-function MainProperty.CheckChatExNotice()
- local exList = MainProperty._listMiniChatEx
- if not exList then
- return false
- end
-
- if #GUI:ListView_getItems(exList) >= GUIDefine.ChatConfig.LIMIT_COUNT_EX then
- return false
- end
-
- local chatExItems = SL:CopyData(ChatData.GetChatExItemsData())
- if #chatExItems == 0 then
- local oriWidth = GUI:getContentSize(exList).width
- GUI:setContentSize(exList, oriWidth, 0)
- return false
- end
-
- local data = chatExItems[#chatExItems]
- if not data then
- return false
- end
-
- data.Time = data.Time or 5
- if data.Time <= 0 then
- ChatData.RemoveChatExItemsData(data)
- MainProperty.ResetExListSizeByData()
- return false
- end
-
- data.Label = data.Label or ""
- data.Y = data.Y or 0
- data.Count = data.Count or 1
- data.FColor = data.FColor or 255
- data.BColor = data.BColor or 255
- data.SendNameTemp = data.SendName or ""
-
- local FColorHex = SL:GetHexColorByStyleId(data.FColor)
- local BColorHex = SL:GetHexColorByStyleId(data.BColor)
- local BColorEnable = data.BColor ~= -1
- local cWidth = GUI:getContentSize(exList).width
- local capacitySize = {width = cWidth, height = MainProperty._exCellHei}
-
- local function resetListView()
- local items = GUI:ListView_getItems(exList)
- local height = 0
- local margin = GUI:ListView_getItemsMargin(exList)
- for i, v in ipairs(items) do
- local interval = i ~= #items and margin or 0
- height = height + GUI:getContentSize(v).height + interval
- end
- GUI:setContentSize(exList, capacitySize.width, height)
-
- local contentHei = MainProperty._chatListHei or (GUI:getContentSize(MainProperty._panelMiniChat).height - 3)
- local listviewSize = GUI:getContentSize(MainProperty._listMiniChat)
- GUI:setContentSize(MainProperty._listMiniChat, listviewSize.width, contentHei - height)
- GUI:ListView_jumpToBottom(MainProperty._listMiniChat)
- end
-
- local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height)
- if BColorEnable then
- GUI:Layout_setBackGroundColor(layout, BColorHex)
- GUI:Layout_setBackGroundColorType(layout, 0)
- end
- GUI:ListView_pushBackCustomItem(exList, layout)
- resetListView()
-
- local scrollWidget = GUI:Widget_Create(layout, "scrollWidget", 0, 0, capacitySize.width, capacitySize.height)
-
- local scrollAble = nil
- local scrollSize = {width = 0, height = 0}
- local remaining = data.Time
- local Msg = SL:FixStringFormatCharacter(data.Msg)
- local hasFormat = string.find(Msg, "%%")
- local showName = data.SendName and (data.SendName .. ": ") or ""
-
- local function callback()
- remaining = math.min(remaining, data.Time)
- ChatData.SyncChatExItemsTime(data, remaining)
-
- local name = showName or ""
- local str = name .. (hasFormat and string.format(Msg, remaining) or Msg)
- local fontSize = SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16
- GUI:removeAllChildren(scrollWidget)
- local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000, fontSize, FColorHex, MainProperty._richVspace or 0, nil, nil, {outlineSize = 0})
- GUI:setTouchEnabled(richText, true)
- GUI:setAnchorPoint(richText, 0, 0.5)
- if BColorEnable then
- GUI:RichTextFCOLOR_setBackgroundColor(richText, BColorHex)
- end
-
- if not scrollAble then
- scrollSize = GUI:getContentSize(richText)
- scrollAble = scrollSize.width > capacitySize.width
- end
-
- local richTextSize = GUI:getContentSize(richText)
- GUI:setContentSize(scrollWidget, capacitySize.width, richTextSize.height)
- GUI:setContentSize(layout, capacitySize.width, richTextSize.height)
- if remaining < 0 then
- GUI:ListView_removeItemByIndex(exList, GUI:ListView_getItemIndex(exList, layout))
- resetListView()
- ChatData.RemoveChatExItemsData(data)
- end
-
- remaining = remaining - 1
- end
- SL:schedule(layout, callback, 1)
- callback()
-
- -- 滚动
- if scrollAble then
- local time = (scrollSize.width - capacitySize.width) / 50
- GUI:runAction(scrollWidget, GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0),
- GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0))))
- end
-end
-
-function MainProperty.OnChatExClear()
- if not MainProperty._listMiniChatEx then
- return false
- end
-
- GUI:stopAllActions(MainProperty._listMiniChatEx)
- GUI:removeAllChildren(MainProperty._listMiniChatEx)
-end
-
-function MainProperty.OnChatAutoShout(data)
- if data and data.openChat and MainProperty._fristCheckAuto then
- return false
- end
-
- if not MainProperty._fristCheckAuto then
- MainProperty._fristCheckAuto = true
- end
-
- if not ChatData.GetAutoShoutSwitch() then
- return GUI:stopActionByTag(MainProperty._panelMiniChat, 888)
- end
-
- local shoutInput = ChatData.GetLocalChatDataByChannel(GUIDefine.ChatChannel.SHOUT)
- if not shoutInput or shoutInput == "" then
- return false
- end
-
- -- 发送
- local function sendChatMsg(input, channel)
- if not channel or not GUIFunction:CheckAbleToSayByChannel(channel) then
- return false
- end
- local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channel, risk = 0, oriMsg = input, status = 0}
- GUIFunction:SendChatMsg(sendData)
- end
-
- -- 自动喊话开关
- local autoShoutCallback = nil
- autoShoutCallback = function(shoutInput)
- GUI:stopActionByTag(MainProperty._panelMiniChat, 888)
- if not shoutInput or shoutInput == "" then
- return false
- end
- if not ChatData.GetAutoShoutSwitch() then
- return false
- end
- local delay = ChatData.GetAutoShoutDelay()
- local action = SL:schedule(MainProperty._panelMiniChat, function()
- -- 发送
- sendChatMsg(shoutInput, GUIDefine.ChatChannel.SHOUT)
- end, delay)
- GUI:setTag(action, 888)
- --
- sendChatMsg(shoutInput, GUIDefine.ChatChannel.SHOUT)
- end
- autoShoutCallback(shoutInput)
-end
----------------------------------------------------------------------------------------------
-
------------------------------- 内功相关 ------------------------------------------------------
-function MainProperty.InitInternalUI()
- -- 斗转
- local dzBg = MainProperty._ui["Image_barbg_dz"]
- if dzBg then
- GUI:addOnClickEvent(dzBg, function ()
- local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0
- local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0
- local str = string.format("斗转星移值: %s/%s", curDZValue, maxDZValue)
- local pos = GUI:getWorldPosition(dzBg)
- local data = {}
- data.str = str
- data.worldPos = {x = pos.x, y = pos.y + GUI:getContentSize(dzBg).height}
- data.anchorPoint = {x = 0, y = 1}
- UIOperator:OpenCommonDescTipsUI(data)
- end)
- end
-
- -- 醉酒
- local zjBg = MainProperty._ui["Image_barbg_zj"]
- if zjBg then
- GUI:addOnClickEvent(zjBg, function ()
- local per = 0
- local str = string.format("醉酒值: %s%%", per)
- local pos = GUI:getWorldPosition(zjBg)
- local data = {}
- data.str = str
- data.worldPos = {x = pos.x, y = pos.y + GUI:getContentSize(zjBg).height}
- data.anchorPoint = {x = 0, y = 1}
- UIOperator:OpenCommonDescTipsUI(data)
- end)
- end
-end
-
-function MainProperty.OnRefreshNGShow()
- if SL:GetValue("GAME_DATA", "OpenNGUI") ~= 1 then
- return
- end
- -- 斗转星移值
- if not MainProperty._dzPanelHei then
- MainProperty._dzPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_dz"]).height
- end
- local wid = GUI:getContentSize(MainProperty._ui["Panel_bar_dz"]).width
- local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue)
- local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue)
- local per = 0
- if curDZValue and maxDZValue and maxDZValue > 0 then
- per = curDZValue / maxDZValue
- end
- GUI:setContentSize(MainProperty._ui["Panel_bar_dz"], {width = wid, height = MainProperty._dzPanelHei * per})
-
- -- 醉酒值
- if not MainProperty._zjPanelHei then
- MainProperty._zjPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).height
- end
- local wid = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).width
- local per = 0
- GUI:setContentSize(MainProperty._ui["Panel_bar_zj"], {width = wid, height = MainProperty._zjPanelHei * per})
-
- MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL")
- MainProperty.OnRefreshDZShow()
- GUI:setVisible(MainProperty._ui["Image_barbg_zj"], ON_OFF_zuijiu)
- GUI:setTouchEnabled(MainProperty._ui["Image_barbg_zj"], MainProperty._NGShow and ON_OFF_zuijiu)
-end
-
-function MainProperty.OnRefreshDZShow()
- local dzBg = MainProperty._ui["Image_barbg_dz"]
- if dzBg and not MainProperty._uiSetHide[11] then
- if SL:GetValue("SKILL_DATA", DZXY_SkillID) then
- GUI:setVisible(dzBg, MainProperty._NGShow and true)
- GUI:setTouchEnabled(dzBg, MainProperty._NGShow and true)
- else
- GUI:setVisible(dzBg, false)
- GUI:setTouchEnabled(dzBg, false)
- end
- end
-end
----------------------------------------------------------------------------------------------
-
-function MainProperty.OnRefreshPropertyShow()
- --Level
- local roleLevel = SL:GetValue("LEVEL")
- local reinLv = SL:GetValue("RELEVEL") or 0
-
- local str = string.format("%s%s", reinLv > 0 and reinLv .. "转" or "", roleLevel .. "级")
- GUI:Text_setString(MainProperty._ui["Text_level"], str)
-
- --EXP
- local curExp = SL:GetValue("EXP")
- local maxExp = SL:GetValue("MAXEXP")
- local expPer = maxExp == 0 and 0 or curExp / maxExp * 100
- GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_exp"], expPer)
- GUI:Text_setString(MainProperty._ui["Text_exp"], string.format("%.1f%%", expPer))
-
- --HPMP
- local curHP = SL:GetValue("HP")
- local maxHP = SL:GetValue("MAXHP")
- local curMP = SL:GetValue("MP")
- local maxMP = SL:GetValue("MAXMP")
- local hpPer = curHP / maxHP * 100
- local mpPer = curMP / maxMP * 100
- GUI:Text_setString(MainProperty._ui["Text_hp"], string.format("%s/%s", SL:HPUnit(curHP), SL:HPUnit(maxHP)))
- GUI:Text_setString(MainProperty._ui["Text_mp"], string.format("%s/%s", SL:HPUnit(curMP), SL:HPUnit(maxMP)))
-
- local roleJob = SL:GetValue("JOB")
- if roleLevel < 28 and roleJob == 0 then -- 战士等级小于28 显示全血
- GUI:setVisible(MainProperty._ui["LoadingBar_hp"], false)
- GUI:setVisible(MainProperty._ui["LoadingBar_mp"], false)
- GUI:setVisible(MainProperty._ui["Image_divide"], false)
- GUI:setVisible(MainProperty._ui["LoadingBar_fhp"], true)
- GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_fhp"], hpPer)
- else
- GUI:setVisible(MainProperty._ui["LoadingBar_hp"], true)
- GUI:setVisible(MainProperty._ui["LoadingBar_mp"], true)
- GUI:setVisible(MainProperty._ui["Image_divide"], true)
- GUI:setVisible(MainProperty._ui["LoadingBar_fhp"], false)
- GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_hp"], hpPer)
- GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_mp"], mpPer)
- end
-
- -- 刷新魔血球动画
- MainProperty.RefreshSfxShowPercent()
-
- -- 刷新内功相关显示
- MainProperty.OnRefreshNGShow()
-end
-
-function MainProperty.OnRefreshNetShow()
- -- 网络类型 -1:未识别 0:wifi 1:蜂窝
- local netType = SL:GetValue("NET_TYPE")
- if MainProperty._ui["Image_net"] and netType then
- if netType == 0 then
- GUI:Image_loadTexture(MainProperty._ui["Image_net"], "res/private/main/Other/1900012501.png")
- else
- GUI:Image_loadTexture(MainProperty._ui["Image_net"], "res/private/main/Other/1900012500.png")
- end
- end
-end
-
-function MainProperty.OnRefreshBatteryShow(data)
- local per = tonumber(data or SL:GetValue("BATTERY"))
- if MainProperty._ui["LoadingBar_battery"] and per then
- GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_battery"], per)
- end
-end
-
-function MainProperty.OnShowOrHideAutoFightTips(status)
- if status then
- GUI:setVisible(MainProperty._nodeAutoMove, false)
- GUI:setVisible(MainProperty._nodeAutoFight, true)
- else
- GUI:setVisible(MainProperty._nodeAutoFight, false)
- end
-end
-
-function MainProperty.OnShowOrHideAutoMoveTips(status)
- if status then
- GUI:setVisible(MainProperty._nodeAutoFight, false)
- GUI:setVisible(MainProperty._nodeAutoMove, true)
- else
- GUI:setVisible(MainProperty._nodeAutoMove, false)
- end
-end
-
-function MainProperty.OnReinAttrChange()
- local point = SL:GetValue("BONUS_POINT")
- local isshow = point and tonumber(point) > 0 or false
- GUI:setVisible(MainProperty._ui["btn_rein_add"], isshow)
-end
-
--- 脚本添加魔血球动画
-function MainProperty.OnPlayMagicBallEffect(data)
- local prefixL = {"hp_", "mp_", "fhp_"}
- local tagList = {"HPSFX", "MPSFX", "FHPSFX"}
-
- if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then
- return
- end
- local scale = data.scale == 0 and 1 or (data.scale / 100)
- local timeval = data.interval / 1000
- local prefix = prefixL[data.type + 1] or ""
-
- local ani = GUI:Animation_Create()
- local pSize = {width = 0, height = 0}
- for i = data.beginNum, data.beginNum + data.count - 1 do
- local path = string.format("res/private/mhp_ui/%s%s.png", prefix, i)
- if SL:IsFileExist(path) then
- local sp = GUI:Sprite_Create(-1, "sp", 0, 0, path)
- pSize = GUI:getContentSize(sp)
- GUI:Animation_addSpriteFrame(ani, GUI:Sprite_getSpriteFrame(sp))
- end
- end
- GUI:Animation_setDelayPerUnit(ani, timeval)
- GUI:Animation_setLoops(ani, 1)
- GUI:Animation_setRestoreOriginalFrame(ani, true)
-
- local contentSize = {width = pSize.width * scale, height = pSize.height * scale}
- local tag = tagList[data.type + 1]
- local widget = MainProperty._ui[string.format("Panel_%ssfx", prefix)]
- local sprite
- if tag and widget then
- MainProperty._pSize[tag] = contentSize
- GUI:setContentSize(widget, contentSize.width, contentSize.height)
- if not GUI:getChildByName(widget, tag) then
- sprite = GUI:Sprite_Create(widget, tag, 0, 0)
- GUI:setScale(sprite, scale)
- GUI:runAction(sprite, GUI:ActionRepeatForever(GUI:ActionAnimate(ani)))
- end
- end
-
- if data.time ~= -1 and data.time > 0 then
- SL:ScheduleOnce(function()
- if sprite and not GUI:Widget_IsNull(sprite) then
- GUI:stopAllActions(sprite)
- GUI:removeFromParent(sprite)
- end
- end, data.time)
- end
-
- GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], data.type ~= 2)
- GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], data.type ~= 2)
- GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true)
-
- if data.type == 0 then -- HP
- GUI:setPosition(widget, data.offsetX, data.offsetY)
- elseif data.type == 1 then -- MP
- local hpPosX = GUI:getPositionX(MainProperty._ui["Panel_hp_sfx"])
- local hpWidth = GUI:getContentSize(MainProperty._ui["Panel_hp_sfx"]).width
- GUI:setPosition(widget, hpPosX + hpWidth + 4 + data.offsetX, data.offsetY)
- elseif data.type == 2 then -- FHP
- GUI:setPosition(widget, data.offsetX, data.offsetY)
- end
-
- MainProperty._drawHWay[tag] = data.drawHWay
- if data.drawHWay and data.drawHWay == 1 then --按HP/MP真实高度绘制
- MainProperty.RefreshSfxShowPercent()
- end
-end
-
-function MainProperty.RefreshSfxShowPercent()
- --HPMP
- local curHP = SL:GetValue("HP")
- local maxHP = SL:GetValue("MAXHP")
- local curMP = SL:GetValue("MP")
- local maxMP = SL:GetValue("MAXMP")
- local hpPer = curHP / maxHP
- local mpPer = curMP / maxMP
-
- local roleJob = SL:GetValue("JOB")
- local roleLevel = SL:GetValue("LEVEL")
- if roleLevel < 28 and roleJob == 0 then -- 战士等级小于28 显示全血
- if MainProperty._ui["Panel_hp_sfx"] and MainProperty._ui["Panel_mp_sfx"] then
- GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], false)
- GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], false)
- GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true)
- end
- else
- if MainProperty._ui["Panel_hp_sfx"] and MainProperty._ui["Panel_mp_sfx"] then
- GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], true)
- GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], true)
- GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], false)
- end
- end
-
- local prefixL = {"hp_", "mp_", "fhp_"}
- local tagList = {"HPSFX", "MPSFX", "FHPSFX"}
- for _, tag in ipairs(tagList) do
- local widget = MainProperty._ui[string.format("Panel_%ssfx", prefixL[_])]
- if widget and GUI:getChildByName(widget, tag) then
- local pSize = MainProperty._pSize[tag]
- local drawHWay = MainProperty._drawHWay[tag]
- if not pSize or (not drawHWay) or drawHWay ~= 1 then
- return
- end
- local percent = tag == "MPSFX" and mpPer or hpPer
- GUI:setContentSize(widget, pSize.width, pSize.height * percent)
- end
- end
-end
-
------------------------------ 倒计时提示 -----------------------------------------------------
-function MainProperty.OnAddQuitTimeTips(data)
- if not data or not data.time or not data.type then
- return false
- end
-
- local time
- local type = data.type -- 1 小退 2 大退
-
- local Node_quit_tip = MainProperty._ui["Node_quit_tip"]
- if not Node_quit_tip then
- return false
- end
-
- local tips = {
- [1] = "%s秒后将返回选角界面",
- [2] = "%s秒后将退出游戏",
- }
-
- local function refreshTime()
- time = time and time - 1 or data.time
-
- local str = string.format(tips[type], time)
-
- GUI:removeAllChildren(Node_quit_tip)
- local width = SL:GetValue("SCREEN_WIDTH")
- local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width, SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16, "#ffffff")
- GUI:setAnchorPoint(richText, 0.5, 0)
- end
- GUI:stopAllActions(Node_quit_tip)
- SL:schedule(Node_quit_tip, refreshTime, 1)
- refreshTime()
-end
-
-function MainProperty.OnDelQuitTimeTips()
- local Node_quit_tip = MainProperty._ui["Node_quit_tip"]
- if not Node_quit_tip then
- return false
- end
-
- GUI:stopAllActions(Node_quit_tip)
- GUI:removeAllChildren(Node_quit_tip)
-end
----------------------------------------------------------------------------------------------
-
----------------------------- 窗体尺寸改变 ----------------------------------------------------
-function MainProperty.OnWindowChange()
- GUI:setPositionX(MainProperty._root, SL:GetValue("SCREEN_WIDTH") / 2)
-end
----------------------------------------------------------------------------------------------
-
------------------------------- 注册事件 ------------------------------------------------------
-function MainProperty.RegisterEvent(...)
- -- 气泡相关
- SL:RegisterLUAEvent(LUA_EVENT_BUBBLETIPS_STATUS_CHANGE, "MainProperty", MainProperty.OnRefreshBubbleTips)
-
- -- 注册事件
- SL:RegisterLUAEvent(LUA_EVENT_HPMP_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow)
- SL:RegisterLUAEvent(LUA_EVENT_LEVEL_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow)
- SL:RegisterLUAEvent(LUA_EVENT_EXP_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow)
- SL:RegisterLUAEvent(LUA_EVENT_ROLE_PROPERTY_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow)
- SL:RegisterLUAEvent(LUA_EVENT_NET_CHANGE, "MainProperty", MainProperty.OnRefreshNetShow)
- SL:RegisterLUAEvent(LUA_EVENT_BATTERY_CHANGE, "MainProperty", MainProperty.OnRefreshBatteryShow)
- -- 脚本展示魔血球动画
- SL:RegisterLUAEvent(LUA_EVENT_PLAY_MAGICBALL_EFFECT, "MainProperty", MainProperty.OnPlayMagicBallEffect)
- -- 自动提示相关
- SL:RegisterLUAEvent(LUA_EVENT_AUTOFIGHT_TIPS_SHOW, "MainProperty", MainProperty.OnShowOrHideAutoFightTips)
- SL:RegisterLUAEvent(LUA_EVENT_AUTOMOVE_TIPS_SHOW, "MainProperty", MainProperty.OnShowOrHideAutoMoveTips)
- -- 英雄相关
- SL:RegisterLUAEvent(LUA_EVENT_HERO_ANGER_CHANGE, "MainProperty", MainProperty.OnHeroAngerChange)
- SL:RegisterLUAEvent(LUA_EVENT_HERO_LOGIN, "MainProperty", MainProperty.OnHeroLoginOrOut)
- SL:RegisterLUAEvent(LUA_EVENT_HERO_LOGOUT, "MainProperty", MainProperty.OnHeroLoginOrOut)
- -- 转生点改变
- SL:RegisterLUAEvent(LUA_EVENT_REIN_ATTR_CHANGE, "MainProperty", MainProperty.OnReinAttrChange)
- -- 学习内功
- SL:RegisterLUAEvent(LUA_EVENT_PLAYER_LEARNED_INTERNAL, "MainProperty", MainProperty.OnRefreshNGShow)
- -- 斗转值改变
- SL:RegisterLUAEvent(LUA_EVENT_PLAYER_INTERNAL_DZVALUE_CHANGE, "MainProperty", MainProperty.OnRefreshNGShow)
- -- 技能初始化/增加/删除
- SL:RegisterLUAEvent(LUA_EVENT_SKILL_INIT, "MainProperty", MainProperty.OnRefreshDZShow)
- SL:RegisterLUAEvent(LUA_EVENT_SKILL_ADD, "MainProperty", MainProperty.OnRefreshDZShow)
- SL:RegisterLUAEvent(LUA_EVENT_SKILL_DEL, "MainProperty", MainProperty.OnRefreshDZShow)
-
-
- SL:RegisterLUAEvent(LUA_EVENT_CHATMINI_ITEM_ADD, "MainProperty", MainProperty.OnChatMiniAddItem)
- SL:RegisterLUAEvent(LUA_EVENT_CHAT_EX_NOTICE_ADD, "MainProperty", MainProperty.OnShowChatExNotice)
-
- SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_DATA_OPER, "MainProperty", MainProperty.OnQuickUseChange)
- SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_ITEM_REFRESH, "MainProperty", MainProperty.OnQuickUseRefresh)
-
- SL:RegisterLUAEvent(LUA_EVENT_MAIN_ADD_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnAddQuitTimeTips)
- SL:RegisterLUAEvent(LUA_EVENT_MAIN_DEL_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnDelQuitTimeTips)
-
- SL:RegisterLUAEvent(LUA_EVENT_MAIN_CHAT_EX_CLEAR, "MainProperty", MainProperty.OnChatExClear)
- SL:RegisterLUAEvent(LUA_EVENT_CHAT_MOBILE_AUTO_SHOUT, "MainProperty", MainProperty.OnChatAutoShout)
- SL:RegisterLUAEvent(LUA_EVENT_WINDOW_CHANGE, "MainProperty", MainProperty.OnWindowChange)
-end
-----------------------------------------------------------------------------------------------
-
-MainProperty.main()
-
-
diff --git a/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua b/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua
new file mode 100644
index 00000000..c365b0a4
--- /dev/null
+++ b/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua
@@ -0,0 +1,230 @@
+BOSSqueryOBJ = Up_BaseClassOBJ:new()
+
+BOSSqueryOBJ.__cname = "BOSSqueryOBJ"
+
+-- UI导出文件路径
+BOSSqueryOBJ.UIfile = "game/Tongyong/BOSSqueryUI"
+
+-- 数据
+BOSSqueryOBJ.cfg = {}
+
+---* 窗口创建入口
+function BOSSqueryOBJ:main(arg1, arg2, arg3, data)
+ -- 防止重复打开
+ if GUI:Win_IsNotNull(self.__cname) then
+ GUI:Win_Close(self.__cname)
+ end
+
+ local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false)
+ if not parent then
+ return false
+ end
+
+ -- 加载UI导出文件
+ GUI:LoadExport(parent, self.UIfile)
+
+ self._parent = parent
+ self.ui = GUI:ui_delegate(parent)
+
+ -- 窗口居中
+ ssrUIManager:OpenAlgin(self)
+
+ -- 背景图点击关闭
+ GUI:addOnClickEvent(self.ui.bg_close, function()
+ GUI:Win_Close(self._parent)
+ end)
+
+ -- 关闭按钮
+ GUI:addOnClickEvent(self.ui.btn_close, function()
+ GUI:Win_Close(self._parent)
+ end)
+
+ -- 绑定事件
+ self:EventBind()
+
+ -- 接收服务端数据
+ if data and data.cfg then
+ self.cfg = data.cfg
+ end
+
+ -- 创建 TableView(在img_bg上,与Title下方对齐)
+ self.dataList = {}
+ self:CreateTableView()
+
+ -- 构建数据并刷新
+ self:buildDataList()
+ if self.ui.tableView then
+ GUI:TableView_reloadData(self.ui.tableView)
+ end
+end
+
+---* 创建 TableView
+function BOSSqueryOBJ:CreateTableView()
+ -- TableView 已在 UI 文件中创建,此处只配置回调
+
+ -- 设置行数
+ GUI:TableView_setTableViewCellsNumHandler(self.ui.tableView, function()
+ return self.dataList and #self.dataList or 0
+ end)
+
+ -- cell创建回调
+ GUI:TableView_setCellCreateEvent(self.ui.tableView, function(cellParent, idx)
+ local realIdx = (tonumber(idx) or 0)
+ local item = self.dataList[realIdx]
+ if not item then
+ return
+ end
+ self:buildCell(cellParent, item)
+ end)
+end
+
+---* 构建数据列表
+function BOSSqueryOBJ:buildDataList()
+ local cfg = self.cfg or {}
+ self.dataList = {}
+
+ for i, v in ipairs(cfg) do
+ -- 根据绝对复活时间戳计算剩余秒数
+ local respawnTime = 0
+ local reviveStamp = v.reviveStamp or 0
+ if not v.alive and reviveStamp > 0 then
+ local now = SL:GetValue("SERVER_TIME") or 0
+ respawnTime = math.max(0, reviveStamp - now)
+ end
+ local item = {
+ idx = i,
+ map = v.map or "",
+ name = v.name or "",
+ level = v.level or "S级",
+ alive = v.alive or false,
+ respawnTime = respawnTime,
+ appr = v.appr or 0,
+ }
+ table.insert(self.dataList, item)
+ end
+end
+
+---* 构建每行UI
+function BOSSqueryOBJ:buildCell(cellParent, item)
+ -- cellParent会被复用,先清空
+ GUI:removeAllChildren(cellParent)
+
+ -- 行背景图片 (cell宽498, 高56, 垂直居中 y=28)
+ local cell_bg = GUI:Image_Create(cellParent, "cell_bg_" .. item.idx, 0, 0, "res/custom/43/3.png")
+ GUI:setTouchEnabled(cell_bg, true)
+ GUI:setSwallowTouches(cell_bg, false)
+
+
+ -- cell点击事件
+ GUI:addOnClickEvent(cell_bg, function()
+ self.selectedIdx = item.idx
+ GUI:TableView_reloadDataEx(self.ui.tableView)
+ self:showBossModel(item)
+ end)
+
+ -- 地图名称
+ local text_map = GUI:Text_Create(cell_bg, "text_map_" .. item.idx, 64, 28, 15, "#CCAA66", item.map)
+ GUI:setAnchorPoint(text_map, 0.50, 0.50)
+
+ -- BOSS名称
+ local text_name = GUI:Text_Create(cell_bg, "text_name_" .. item.idx, 190, 28, 16, "#FFFFFF", item.name)
+ GUI:setAnchorPoint(text_name, 0.50, 0.50)
+ GUI:Text_enableOutline(text_name, "#000000", 1)
+
+ -- 等级标签
+ local levelColor = "#FF4444"
+ if item.level == "S级" then
+ levelColor = "#FF4444"
+ elseif item.level == "A级" then
+ levelColor = "#FF8800"
+ elseif item.level == "B级" then
+ levelColor = "#FFCC00"
+ end
+ local text_level = GUI:Text_Create(cell_bg, "text_level_" .. item.idx, 380, 28, 15, levelColor, item.level)
+ GUI:setAnchorPoint(text_level, 0.00, 0.50)
+ GUI:Text_enableOutline(text_level, "#000000", 1)
+
+
+ -- 刷新状态
+ local refreshStr, refreshColor
+ if item.alive then
+ refreshStr = "已刷新"
+ refreshColor = "#33FF33"
+ else
+ refreshStr = "未刷新"
+ refreshColor = "#FF4444"
+ end
+ local text_refresh = GUI:Text_Create(cell_bg, "text_refresh_" .. item.idx, 420, 28, 15, refreshColor, refreshStr)
+ GUI:setAnchorPoint(text_refresh, 0.00, 0.50)
+ GUI:Text_enableOutline(text_refresh, "#000000", 1)
+
+ -- 倒计时
+ local text_countdown = GUI:Text_Create(cell_bg, "text_countdown_" .. item.idx, 276, 28, 15, "#FFCC00", "")
+ GUI:setAnchorPoint(text_countdown, 0.00, 0.50)
+ GUI:Text_enableOutline(text_countdown, "#000000", 1)
+ if not item.alive then
+ local respawn = item.respawnTime or 0
+ if respawn > 0 then
+ GUI:Text_COUNTDOWN(text_countdown, respawn, nil, 1)
+ end
+ end
+
+ -- 选中高亮覆盖图
+ if item.idx == self.selectedIdx then
+ GUI:Image_Create(cell_bg, "cell_select_" .. item.idx, 0, 0, "res/custom/43/4.png")
+ end
+
+ return cell_bg
+end
+
+---* 展示BOSS模型
+function BOSSqueryOBJ:showBossModel(item)
+ if not self.ui.boss_model_node then
+ return
+ end
+
+ -- 清除旧模型
+ GUI:removeAllChildren(self.ui.boss_model_node)
+
+ local appr = item.appr or 0
+ if appr <= 0 then
+ return
+ end
+
+ -- 使用 Effect_Create 展示怪物模型 (effecttype=2=怪物)
+ local model = GUI:Effect_Create(
+ self.ui.boss_model_node,
+ "boss_model",
+ 100, -- x (200宽节点居中)
+ 140, -- y (280高节点居中)
+ 2, -- effecttype: 怪物
+ appr, -- effectid: 怪物appr
+ 0, -- sex
+ 0, -- act: 待机
+ 3, -- dir
+ 1 -- speed
+ )
+ GUI:setScale(model, 1.0)
+end
+
+---* 事件绑定
+function BOSSqueryOBJ:EventBind()
+ --关闭窗口
+ SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
+ self:OnClose(widgetName)
+ end)
+end
+
+--关闭窗口
+function BOSSqueryOBJ:OnClose(widgetName)
+ if widgetName == self.__cname then
+ self:UnRegisterEvent()
+ end
+end
+
+---* 注销事件
+function BOSSqueryOBJ:UnRegisterEvent()
+ SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
+end
+
+return BOSSqueryOBJ
diff --git a/client/dev/GUILayout/main/MainProperty.lua b/client/dev/GUILayout/main/MainProperty.lua
index 9985b2d5..bfba85c2 100644
--- a/client/dev/GUILayout/main/MainProperty.lua
+++ b/client/dev/GUILayout/main/MainProperty.lua
@@ -129,8 +129,14 @@ function MainProperty.main()
GUI:addOnClickEvent(MainProperty._ui["jiaoyi_btn"], function()
SL:JumpTo(ssrConstCfg.Auction)
end)
+
+ -- BOSS查询
+ GUI:addOnClickEvent(MainProperty._ui["bossquery"], function()
+ ssrMessage:SubLink("BOSSqueryOBJ_main")
+ end)
end
+
------------------------------ 快捷栏 -------------------------------------------------------
-- 初始化显示的快捷栏
function MainProperty.InitQuickUseItems()
diff --git a/client/dev/GUILayout/MainProperty_win32.lua b/client/dev/GUILayout/main/MainProperty_win32.lua
similarity index 86%
rename from client/dev/GUILayout/MainProperty_win32.lua
rename to client/dev/GUILayout/main/MainProperty_win32.lua
index fd0ce23d..93b6b7d5 100644
--- a/client/dev/GUILayout/MainProperty_win32.lua
+++ b/client/dev/GUILayout/main/MainProperty_win32.lua
@@ -1,22 +1,22 @@
-MainProperty = {}
+MainProperty = {}
-MainProperty._path = "res/private/main-win32/"
+MainProperty._path = "res/private/main-win32/"
-- 斗转星移技能ID
-local DZXY_SkillID = 118
+local DZXY_SkillID = 118
-- 醉酒相关是否显示
-local ON_OFF_zuijiu = false
+local ON_OFF_zuijiu = false
-local DROP_TOTAL_TYPE_ID = 99
-local FAKE_DROP_TYPE_ID = 77
+local DROP_TOTAL_TYPE_ID = 99
+local FAKE_DROP_TYPE_ID = 77
-local PCShowSelectChannels = SL:GetValue("GAME_DATA","PCShowSelectChannels")
+local PCShowSelectChannels = SL:GetValue("GAME_DATA", "PCShowSelectChannels")
-local CHANNEL = GUIDefine.ChatChannel
+local CHANNEL = GUIDefine.ChatChannel
-- 对应选择频道名
-local CHANNEL_NAME = {
+local CHANNEL_NAME = {
[CHANNEL.SHOUT] = "喊 话",
[CHANNEL.GUILD] = "行 会",
[CHANNEL.TEAM] = "组 队",
@@ -27,9 +27,10 @@ local CHANNEL_NAME = {
[CHANNEL.CROSS] = "跨 服",
}
-local PKType = GUIDefine.PKModeType
-MainProperty._showPKTab = {PKType.HAM_ALL, PKType.HAM_PEACE, PKType.HAM_GROUP, PKType.HAM_GUILD, PKType.HAM_SHANE, PKType.HAM_NATION, PKType.HAM_CAMP}
-MainProperty._pkModeStrList = {
+local PKType = GUIDefine.PKModeType
+MainProperty._showPKTab = { PKType.HAM_ALL, PKType.HAM_PEACE, PKType.HAM_GROUP, PKType.HAM_GUILD, PKType
+ .HAM_SHANE, PKType.HAM_NATION, PKType.HAM_CAMP }
+MainProperty._pkModeStrList = {
[PKType.HAM_ALL] = "[全体攻击模式]",
[PKType.HAM_PEACE] = "[和平攻击模式]",
[PKType.HAM_GROUP] = "[编组攻击模式]",
@@ -41,68 +42,69 @@ MainProperty._pkModeStrList = {
}
MainProperty._channelBtnTipList = {
- [0] = {"综合", CHANNEL.COMMON},
- [1] = {"系统", CHANNEL.SYSTEM},
- [2] = {"喊话", CHANNEL.SHOUT},
- [3] = {"私聊", CHANNEL.PRIVATE},
- [4] = {"行会", CHANNEL.GUILD},
- [5] = {"组队", CHANNEL.TEAM},
- [6] = {"附近", CHANNEL.NEAR},
- [7] = {"世界", CHANNEL.WORLD},
- [8] = {"国家", CHANNEL.NATION}
+ [0] = { "综合", CHANNEL.COMMON },
+ [1] = { "系统", CHANNEL.SYSTEM },
+ [2] = { "喊话", CHANNEL.SHOUT },
+ [3] = { "私聊", CHANNEL.PRIVATE },
+ [4] = { "行会", CHANNEL.GUILD },
+ [5] = { "组队", CHANNEL.TEAM },
+ [6] = { "附近", CHANNEL.NEAR },
+ [7] = { "世界", CHANNEL.WORLD },
+ [8] = { "国家", CHANNEL.NATION }
}
-local DarkState = GUIDefine.DarkState or {}
-MainProperty._darkImgList = {
- [DarkState.DAYTIME or 0] = "00000044.png", -- 白天
- [DarkState.NIGHT or 1] = "00000046.png", -- 晚上
- [DarkState.SUNRISE or 2] = "00000045.png", -- 日出
- [DarkState.EVENING or 3] = "00000047.png" -- 傍晚
+local DarkState = GUIDefine.DarkState or {}
+MainProperty._darkImgList = {
+ [DarkState.DAYTIME or 0] = "00000044.png", -- 白天
+ [DarkState.NIGHT or 1] = "00000046.png", -- 晚上
+ [DarkState.SUNRISE or 2] = "00000045.png", -- 日出
+ [DarkState.EVENING or 3] = "00000047.png" -- 傍晚
}
-MainProperty._mhpPrefixList = {"hp_", "mp_", "fhp_"}
-MainProperty._mhpTagList = {"HPSFX", "MPSFX", "FHPSFX"}
+MainProperty._mhpPrefixList = { "hp_", "mp_", "fhp_" }
+MainProperty._mhpTagList = { "HPSFX", "MPSFX", "FHPSFX" }
-MainProperty._quitTimeTips = {
+MainProperty._quitTimeTips = {
[1] = "%s秒后将返回选角界面",
[2] = "%s秒后将退出游戏",
}
-local reinAddIcons = {"1900011003.png", "1900011007.png"}
-local comboShowIcons = {"01121.png", "01122.png"}
+local reinAddIcons = { "1900011003.png", "1900011007.png" }
+local comboShowIcons = { "01121.png", "01122.png" }
-MainProperty._ChatItemWidth = 500
+MainProperty._ChatItemWidth = 500
function MainProperty.Init()
- MainProperty._bubbleTipsDatas = {} -- 气泡数据
- MainProperty._bubbleTipsCells = {}
+ MainProperty._bubbleTipsDatas = {} -- 气泡数据
+ MainProperty._bubbleTipsCells = {}
- MainProperty._quickUseCells = {}
+ MainProperty._quickUseCells = {}
- MainProperty._chatCellCache = {}
- MainProperty._isScrolling = false
+ MainProperty._chatCellCache = {}
+ MainProperty._isScrolling = false
- MainProperty._pSize = {}
- MainProperty._drawHWay = {} -- 绘制方式
+ MainProperty._pSize = {}
+ MainProperty._drawHWay = {} -- 绘制方式
- MainProperty._dropTypeList = {}
- MainProperty._dropTypeCells = {}
+ MainProperty._dropTypeList = {}
+ MainProperty._dropTypeCells = {}
- MainProperty._inputIndex = 0
- MainProperty._inputCache = {}
+ MainProperty._inputIndex = 0
+ MainProperty._inputCache = {}
- MainProperty._channelCells = {}
+ MainProperty._channelCells = {}
- MainProperty._channelSelect = nil
+ MainProperty._channelSelect = nil
- MainProperty._exCellHei = 12
+ MainProperty._exCellHei = 12
-- 聊天间隔
- local values = GUIDefineEx.ChatContentInterval
+ local values = GUIDefineEx.ChatContentInterval
MainProperty._listInterval, MainProperty._richVspace = values.listInterval, values.richVspace or 0
- MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL")
- MainProperty._angerHei = GUI:getContentSize(MainProperty._ui["Panel_loadBar"]).height
+ MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and
+ SL:GetValue("IS_LEARNED_INTERNAL")
+ MainProperty._angerHei = GUI:getContentSize(MainProperty._ui["Panel_loadBar"]).height
end
function MainProperty.main()
@@ -141,6 +143,12 @@ function MainProperty.main()
end
end)
+ -- BOSS查询
+ GUI:addOnClickEvent(MainProperty._ui["bossquery"], function()
+ ssrMessage:SubLink("BOSSqueryOBJ_main")
+ SL:PlayBtnClickAudio()
+ end)
+
MainProperty.OnRefreshPropertyShow()
MainProperty.OnUpdatePlayerPosition()
MainProperty.OnDarkStateChange()
@@ -151,9 +159,13 @@ function MainProperty.main()
MainProperty.RegisterEvent()
MainProperty.TargetData = nil --电脑PC端私聊数据
-
+
GUI:RefPosByParent(MainProperty._root)
- SL:AttachTXTSUI({root = MainProperty._ui["Panel_chat_funcs"], index = SLDefine.SUIComponentTable.PCMainPropertyFuncs})
+ SL:AttachTXTSUI({
+ root = MainProperty._ui["Panel_chat_funcs"],
+ index = SLDefine.SUIComponentTable
+ .PCMainPropertyFuncs
+ })
end
function MainProperty.InitDropData()
@@ -167,7 +179,7 @@ function MainProperty.InitDropData()
if fakeDrop and string.len(fakeDrop) > 0 then
local param = string.split(fakeDrop, "#")
if param[2] and tonumber(param[2]) == 1 and not ChatData.IsCloseFakeDrop() then
- table.insert(MainProperty._dropTypeList, {id = FAKE_DROP_TYPE_ID, name = param[1]})
+ table.insert(MainProperty._dropTypeList, { id = FAKE_DROP_TYPE_ID, name = param[1] })
end
end
@@ -177,7 +189,7 @@ function MainProperty.InitDropData()
for i, v in ipairs(list) do
local param1 = string.split(v, "#")
if param1[1] and tonumber(param1[1]) == 1 then
- table.insert(MainProperty._dropTypeList, {id = tonumber(param1[2]), name = param1[3]})
+ table.insert(MainProperty._dropTypeList, { id = tonumber(param1[2]), name = param1[3] })
end
end
end
@@ -189,7 +201,7 @@ function MainProperty.InitCustomPKMode()
for _, modeId in ipairs(typeList) do
local config = SL:GetValue("RELATION_TYPE_CONFIG", modeId)
table.insert(MainProperty._showPKTab, modeId)
- MainProperty._pkModeStrList[modeId] = string.format("[%s攻击模式]" , config and config.mode_name or "")
+ MainProperty._pkModeStrList[modeId] = string.format("[%s攻击模式]", config and config.mode_name or "")
end
end
end
@@ -199,7 +211,7 @@ function MainProperty.InitAdapet()
local screenH = SL:GetValue("SCREEN_HEIGHT")
GUI:setPositionX(MainProperty._root, screenW / 2)
-
+
local notAdapet = tonumber(SL:GetValue("GAME_DATA", "PCPropertyNotAdapet")) == 1
local contentWidth = GUI:getContentSize(MainProperty._ui["Panel_chat"]).width
if notAdapet then
@@ -208,11 +220,12 @@ function MainProperty.InitAdapet()
local sizeW = PCShowSelectChannels and GUI:getContentSize(MainProperty._ui["Button_channel"]).width or 0
local TextField_input = MainProperty._ui["TextField_input"]
GUI:setPositionX(TextField_input, 14 + sizeW)
- GUI:setContentSize(TextField_input, MainProperty._ChatItemWidth - sizeW, GUI:getContentSize(TextField_input).height)
+ GUI:setContentSize(TextField_input, MainProperty._ChatItemWidth - sizeW,
+ GUI:getContentSize(TextField_input).height)
return
end
-
+
GUI:setContentSize(MainProperty._ui["Panel_bg"], screenW, screenH)
GUI:setContentSize(MainProperty._ui["Panel_hide_drop"], screenW, screenH)
@@ -220,7 +233,7 @@ function MainProperty.InitAdapet()
GUI:setPosition(MainProperty._ui["Panel_act"], screenW, 0)
local hpPanelWid = GUI:getContentSize(MainProperty._ui["Panel_hp"]).width
local actPanelWid = GUI:getContentSize(MainProperty._ui["Panel_act"]).width
-
+
contentWidth = screenW - hpPanelWid - actPanelWid
local offsetX = math.floor((hpPanelWid - actPanelWid) / 2)
@@ -257,18 +270,18 @@ end
function MainProperty.InitHPPanel()
local iconPaths = {
- [CHANNEL.SYSTEM] = {"190001100.png", "190001101.png"}, -- 系统频道
- [CHANNEL.SHOUT] = {"190001108.png", "190001109.png"}, -- 喊话
- [CHANNEL.PRIVATE] = {"190001104.png", "190001105.png"}, -- 私聊
- [CHANNEL.GUILD] = {"190001106.png", "190001107.png"}, -- 行会
- [CHANNEL.WORLD] = {"190001102.png", "190001103.png"}, -- 世界
+ [CHANNEL.SYSTEM] = { "190001100.png", "190001101.png" }, -- 系统频道
+ [CHANNEL.SHOUT] = { "190001108.png", "190001109.png" }, -- 喊话
+ [CHANNEL.PRIVATE] = { "190001104.png", "190001105.png" }, -- 私聊
+ [CHANNEL.GUILD] = { "190001106.png", "190001107.png" }, -- 行会
+ [CHANNEL.WORLD] = { "190001102.png", "190001103.png" }, -- 世界
}
local function mainSetReceiving(channel, sender)
if not channel or not sender then
return
end
-
+
local isReceiving = ChatData.IsReceiving(channel)
ChatData.SetReceiving(channel, not isReceiving)
local path = ChatData.IsReceiving(channel) and iconPaths[channel][1] or iconPaths[channel][2]
@@ -303,26 +316,30 @@ function MainProperty.InitHPPanel()
mainSetReceiving(CHANNEL.SHOUT, sender)
end)
+
+
-- 自动喊话开关
-- 鼠标移入Tips
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_1"], "允许所有系统信息", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_2"], "允许所有传音信息", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_3"], "允许所有私聊信息", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_4"], "允许行会聊天信息", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_5"], "允许所有喊话消息", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_6"], "特殊命令", {x = -10, y = -20}, {x = 1, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Button_chat_7"], "自动喊话开关", {x = -10, y = -20}, {x = 1, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_1"], "允许所有系统信息", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_2"], "允许所有传音信息", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_3"], "允许所有私聊信息", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_4"], "允许行会聊天信息", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_5"], "允许所有喊话消息", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_6"], "特殊命令", { x = -10, y = -20 }, { x = 1, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Button_chat_7"], "自动喊话开关", { x = -10, y = -20 }, { x = 1, y = 0.5 })
if tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 then
- GUI:addMouseOverTips(MainProperty._ui["Panel_dz"], function ()
+ GUI:addMouseOverTips(MainProperty._ui["Panel_dz"], function()
local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0
local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0
return string.format("斗转星移值: %s/%s", curDZValue, maxDZValue)
- end, {x = 0, y = 0}, {x = 0.5, y = 0.5})
- GUI:addMouseOverTips(MainProperty._ui["Panel_zj"], string.format("醉酒值: %s%%", 0), {x = 0, y = 0}, {x = 0.5, y = 0.5})
+ end, { x = 0, y = 0 }, { x = 0.5, y = 0.5 })
+ GUI:addMouseOverTips(MainProperty._ui["Panel_zj"], string.format("醉酒值: %s%%", 0), { x = 0, y = 0 },
+ { x = 0.5, y = 0.5 })
end
+
MainProperty.InitNGShow()
end
@@ -334,7 +351,7 @@ function MainProperty.InitAutoShout()
local function checkInputContent(inputStr)
local channel = CHANNEL.SHOUT
- SL:RequestCheckSensitiveWord(inputStr, 2, function(state, str, risk_param, ex_param)
+ SL:RequestCheckSensitiveWord(inputStr, 2, function(state, str, risk_param, ex_param)
-- 检测,不通过
if not state then
SL:ShowSystemTips("请不要包含敏感字或者特殊字符!")
@@ -365,7 +382,7 @@ function MainProperty.InitAutoShout()
SL:PlayBtnClickAudio()
MainProperty.OnRefreshAutoShout()
- end, {channel_id = channel})
+ end, { channel_id = channel })
end
GUI:addOnClickEvent(btnAutoShout, function(sender)
@@ -383,8 +400,8 @@ function MainProperty.OnRefreshAutoShout()
end
local isAutoShout = ChatData.GetAutoShoutSwitch()
-
- local picPath = string.format("%s/%s", MainProperty._path, isAutoShout and "190001112.png" or "190001113.png")
+
+ local picPath = string.format("%s/%s", MainProperty._path, isAutoShout and "190001112.png" or "190001113.png")
GUI:Button_loadTextureNormal(btnAutoShout, picPath)
GUI:Button_loadTexturePressed(btnAutoShout, picPath)
@@ -403,7 +420,15 @@ function MainProperty.OnRefreshAutoShout()
return
end
- local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channel, risk = 0, oriMsg = input, status = 0}
+ local sendData = {
+ textType = GUIDefine.ChatTextType.NORMAL,
+ msg = input,
+ channel = channel,
+ risk = 0,
+ oriMsg =
+ input,
+ status = 0
+ }
GUIFunction:SendChatMsg(sendData)
end
@@ -441,10 +466,13 @@ function MainProperty.InitNGShow()
local pSize = GUI:getContentSize(MainProperty._ui["Panel_loadBar"])
local curHeiPer = pSize.height / MainProperty._angerHei
MainProperty._angerHei = 136
- GUI:setContentSize(MainProperty._ui["Image_laodBarbg"], GUI:getContentSize(MainProperty._ui["Image_laodBarbg"]).width, MainProperty._angerHei)
+ GUI:setContentSize(MainProperty._ui["Image_laodBarbg"],
+ GUI:getContentSize(MainProperty._ui["Image_laodBarbg"]).width, MainProperty._angerHei)
GUI:setContentSize(MainProperty._ui["Panel_loadBar"], pSize.width, math.floor(MainProperty._angerHei * curHeiPer))
- GUI:setContentSize(MainProperty._ui["Image_loadbar1"], GUI:getContentSize(MainProperty._ui["Image_loadbar1"]).width, MainProperty._angerHei)
- GUI:setContentSize(MainProperty._ui["Image_loadbar2"], GUI:getContentSize(MainProperty._ui["Image_loadbar2"]).width, MainProperty._angerHei)
+ GUI:setContentSize(MainProperty._ui["Image_loadbar1"],
+ GUI:getContentSize(MainProperty._ui["Image_loadbar1"]).width, MainProperty._angerHei)
+ GUI:setContentSize(MainProperty._ui["Image_loadbar2"],
+ GUI:getContentSize(MainProperty._ui["Image_loadbar2"]).width, MainProperty._angerHei)
end
end
@@ -459,7 +487,7 @@ function MainProperty.InitActPanel()
GUI:delayTouchEnabled(sender)
SL:RequestCallOrOutHero()
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_herostate"], "召唤英雄", {x = -20, y = 0}, {x = 0.5, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_herostate"], "召唤英雄", { x = -20, y = 0 }, { x = 0.5, y = 0.5 })
GUI:addOnClickEvent(MainProperty._ui["Button_heroinfo"], function()
if SL:GetValue("HERO_IS_ALIVE") then
@@ -467,11 +495,11 @@ function MainProperty.InitActPanel()
if HeroFrame and GUI:GetWindow(nil, UIConst.LAYERID.HeroMainGUI) then
UIOperator:CloseMyHeroUI()
else
- UIOperator:OpenMyHeroUI()
+ UIOperator:OpenMyHeroUI()
end
end
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_heroinfo"], "英雄状态", {x = 0, y = 0}, {x = 0.5, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_heroinfo"], "英雄状态", { x = 0, y = 0 }, { x = 0.5, y = 0.5 })
GUI:delayTouchEnabled(MainProperty._ui["Button_herobag"], 0.5)
GUI:addOnClickEvent(MainProperty._ui["Button_herobag"], function()
@@ -480,11 +508,11 @@ function MainProperty.InitActPanel()
if HeroBag and GUI:GetWindow(nil, UIConst.LAYERID.HeroBagLayerGUI) then
UIOperator:CloseHeroBagUI()
else
- UIOperator:OpenHeroBagUI()
+ UIOperator:OpenHeroBagUI()
end
end
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_herobag"], "英雄包裹", {x = 20, y = 0}, {x = 0.5, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_herobag"], "英雄包裹", { x = 20, y = 0 }, { x = 0.5, y = 0.5 })
else
GUI:setVisible(MainProperty._ui["Image_laodBarbg"], false)
GUI:setVisible(MainProperty._ui["Button_herostate"], false)
@@ -500,11 +528,11 @@ function MainProperty.InitActPanel()
if isOpen and GUI:GetWindow(nil, UIConst.LAYERID.PlayerMainGUI) then
UIOperator:CloseMyPlayerUI()
else
- UIOperator:OpenMyPlayerUI({page = UIConst.LayerTable.PlayerEquip})
+ UIOperator:OpenMyPlayerUI({ page = UIConst.LayerTable.PlayerEquip })
end
SL:PlayBtnClickAudio()
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_role"], "状态信息(F10)", {x = 0, y = 0}, {x = 0.7, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_role"], "状态信息(F10)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 })
-- 背包
GUI:addOnClickEvent(MainProperty._ui["Button_bag"], function()
@@ -515,7 +543,7 @@ function MainProperty.InitActPanel()
end
SL:PlayBtnClickAudio()
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_bag"], "包裹物品(F9)", {x = 0, y = 0}, {x = 0.7, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_bag"], "包裹物品(F9)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 })
-- 技能
GUI:addOnClickEvent(MainProperty._ui["Button_skill"], function()
@@ -523,11 +551,11 @@ function MainProperty.InitActPanel()
if isOpen and GUI:GetWindow(nil, UIConst.LAYERID.PlayerMainGUI) then
UIOperator:CloseMyPlayerUI()
else
- UIOperator:OpenMyPlayerUI({page = UIConst.LayerTable.PlayerSkill})
+ UIOperator:OpenMyPlayerUI({ page = UIConst.LayerTable.PlayerSkill })
end
SL:PlayBtnClickAudio()
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_skill"], "技能信息(F11)", {x = 0, y = 0}, {x = 0.7, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_skill"], "技能信息(F11)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 })
-- 音效
GUI:addOnClickEvent(MainProperty._ui["Button_voice"], function()
@@ -538,7 +566,7 @@ function MainProperty.InitActPanel()
SL:SetValue("SETTING_VALUE", SLDefine.SETTINGID.SETTING_IDX_EFFECTMUSIC, { enable and 0 or 100 })
SL:PlayBtnClickAudio()
end)
- GUI:addMouseOverTips(MainProperty._ui["Button_voice"], "音效开关", {x = 0, y = 0}, {x = 0.7, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Button_voice"], "音效开关", { x = 0, y = 0 }, { x = 0.7, y = 0.5 })
-- 商店
GUI:addOnClickEvent(MainProperty._ui["Button_store"], function()
@@ -574,7 +602,7 @@ function MainProperty.InitActPanel()
SL:RequestChangePKMode(nextPKMode)
end
GUI:addOnClickEvent(MainProperty._ui["Text_pkmode"], changePKMode)
- GUI:addMouseOverTips(MainProperty._ui["Text_pkmode"], "点击切换", {x = 0, y = 0}, {x = 0.7, y = 0.5})
+ GUI:addMouseOverTips(MainProperty._ui["Text_pkmode"], "点击切换", { x = 0, y = 0 }, { x = 0.7, y = 0.5 })
-- 时钟
local function callback()
@@ -606,11 +634,11 @@ function MainProperty.InitActPanel()
GUI:addMouseOverTips(
MainProperty._ui["Text_level"],
- function ()
+ function()
return string.format("当前等级:%s", SL:GetValue("LEVEL"))
end,
- {x = 0, y = -20},
- {x = 0.1, y = 0.5}
+ { x = 0, y = -20 },
+ { x = 0.1, y = 0.5 }
)
GUI:addMouseOverTips(
MainProperty._ui["LoadingBar_exp"],
@@ -620,8 +648,8 @@ function MainProperty.InitActPanel()
local per = math.min(curExp / maxExp * 100, 100)
return string.format("当前经验:%.2f%%", per)
end,
- {x = 0, y = 0},
- {x = 0.3, y = 0.5}
+ { x = 0, y = 0 },
+ { x = 0.3, y = 0.5 }
)
GUI:addMouseOverTips(
MainProperty._ui["LoadingBar_weight"],
@@ -630,8 +658,8 @@ function MainProperty.InitActPanel()
local maxWeight = SL:GetValue("MAXBW")
return string.format("包裹负重:%s/%s", curWeight, maxWeight)
end,
- {x = 0, y = 0},
- {x = 0.3, y = 0.5}
+ { x = 0, y = 0 },
+ { x = 0.3, y = 0.5 }
)
end
@@ -640,14 +668,14 @@ function MainProperty.InitChatInputHandler()
local TextField_input = MainProperty._ui["TextField_input"]
TextField_input._lastInput = ""
- local touchEvent = function (sender, eventype)
+ local touchEvent = function(sender, eventype)
if eventype == 2 then
GUI:TextInput_touchDownAction(TextField_input, 2)
end
end
GUI:addOnTouchEvent(TextField_input, touchEvent)
- local inputEvent = function (sender, eventType)
+ local inputEvent = function(sender, eventType)
if eventType == GUIDefine.TextInputEventType.SEND then
if string.len(GUI:Text_getString(MainProperty._ui["TextField_input"])) > 0 then
MainProperty.SendChatMsg()
@@ -665,17 +693,17 @@ function MainProperty.InitChatInputHandler()
end
function MainProperty.InitKeyBoardEvent()
- GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_1"}, function()
+ GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_1" }, function()
GUI:Text_setString(MainProperty._ui["TextField_input"], "!")
GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2)
end)
- GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_2"}, function()
+ GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_2" }, function()
GUI:Text_setString(MainProperty._ui["TextField_input"], "@")
GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2)
end)
- GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_3"}, function()
+ GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_3" }, function()
GUI:Text_setString(MainProperty._ui["TextField_input"], "#")
GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2)
end)
@@ -687,27 +715,29 @@ function MainProperty.InitKeyBoardEvent()
-- control ↑
local function callback()
- MainProperty._inputIndex = MainProperty._inputIndex > 1 and MainProperty._inputIndex - 1 or MainProperty._inputIndex
+ MainProperty._inputIndex = MainProperty._inputIndex > 1 and MainProperty._inputIndex - 1 or
+ MainProperty._inputIndex
local input = MainProperty._inputCache[MainProperty._inputIndex]
if not input then
return false
end
GUI:Text_setString(MainProperty._ui["TextField_input"], input)
end
- GUI:addKeyboardEvent({"KEY_CTRL", "KEY_UP_ARROW"}, callback)
- GUI:addKeyboardEvent({"KEY_RIGHT_CTRL", "KEY_UP_ARROW"}, callback)
+ GUI:addKeyboardEvent({ "KEY_CTRL", "KEY_UP_ARROW" }, callback)
+ GUI:addKeyboardEvent({ "KEY_RIGHT_CTRL", "KEY_UP_ARROW" }, callback)
-- control ↓
local function callback()
- MainProperty._inputIndex = MainProperty._inputIndex < #MainProperty._inputCache and MainProperty._inputIndex + 1 or MainProperty._inputIndex
+ MainProperty._inputIndex = MainProperty._inputIndex < #MainProperty._inputCache and MainProperty._inputIndex + 1 or
+ MainProperty._inputIndex
local input = MainProperty._inputCache[MainProperty._inputIndex]
if not input then
return false
end
GUI:Text_setString(MainProperty._ui["TextField_input"], input)
end
- GUI:addKeyboardEvent({"KEY_CTRL", "KEY_DOWN_ARROW"}, callback)
- GUI:addKeyboardEvent({"KEY_RIGHT_CTRL", "KEY_DOWN_ARROW"}, callback)
+ GUI:addKeyboardEvent({ "KEY_CTRL", "KEY_DOWN_ARROW" }, callback)
+ GUI:addKeyboardEvent({ "KEY_RIGHT_CTRL", "KEY_DOWN_ARROW" }, callback)
end
----------------------------- 聊天相关 -------------------------------------------------------
@@ -736,7 +766,8 @@ function MainProperty.InitChatPanel()
GUI:ListView_addMouseScrollPercent(MainProperty._ui["ListView_chat"])
-- 频道切换开关开启
- local isOpen = SL:GetValue("GAME_DATA", "PCSwitchChannelShow") and SL:GetValue("GAME_DATA", "PCSwitchChannelShow") == 1
+ local isOpen = SL:GetValue("GAME_DATA", "PCSwitchChannelShow") and
+ SL:GetValue("GAME_DATA", "PCSwitchChannelShow") == 1
GUI:setVisible(MainProperty._ui["Panel_channel"], isOpen)
local receiveChannel = ChatData.GetReceiveChannel()
@@ -751,13 +782,14 @@ function MainProperty.InitChatPanel()
MainProperty.UpdateReceiving()
end)
if isOpen then
- GUI:addMouseOverTips(btnChannel, MainProperty._channelBtnTipList[i][1], {x = -10, y = -20}, {x = 1, y = 0.5})
+ GUI:addMouseOverTips(btnChannel, MainProperty._channelBtnTipList[i][1], { x = -10, y = -20 },
+ { x = 1, y = 0.5 })
end
end
end
-
+
GUI:setVisible(MainProperty._ui["Button_channel"], PCShowSelectChannels and true or false)
- GUI:addOnClickEvent(MainProperty._ui["Button_channel"], function ()
+ GUI:addOnClickEvent(MainProperty._ui["Button_channel"], function()
if GUI:getVisible(MainProperty._ui["Panel_channel_s"]) then
MainProperty.HideChannels()
else
@@ -903,8 +935,10 @@ function MainProperty.InitChatPanel()
height = math.max(minHeight, height)
height = math.round(height)
- GUI:setContentSize(MainProperty._ui["Panel_chat"], GUI:getContentSize(MainProperty._ui["Panel_chat"]).width, height)
- GUI:setContentSize(MainProperty._ui["Image_chat_bg"], GUI:getContentSize(MainProperty._ui["Image_chat_bg"]).width, height)
+ GUI:setContentSize(MainProperty._ui["Panel_chat"], GUI:getContentSize(MainProperty._ui["Panel_chat"]).width,
+ height)
+ GUI:setContentSize(MainProperty._ui["Image_chat_bg"],
+ GUI:getContentSize(MainProperty._ui["Image_chat_bg"]).width, height)
GUI:setPositionY(MainProperty._ui["Panel_chat_touch"], height)
GUI:setPositionY(MainProperty._ui["Panel_chat_funcs"], height - 9)
@@ -931,12 +965,12 @@ end
function MainProperty.SendChatMsg(msg, channelID)
local TextField_input = MainProperty._ui["TextField_input"]
- msg = msg or GUI:Text_getString(TextField_input)
- channelID = channelID or MainProperty._channelSelect
+ msg = msg or GUI:Text_getString(TextField_input)
+ channelID = channelID or MainProperty._channelSelect
-- 换掉空格
- msg = string.trim(msg)
- msg = string.gsub(msg, "[\t\n\r]", "")
+ msg = string.trim(msg)
+ msg = string.gsub(msg, "[\t\n\r]", "")
GUI:Text_setString(TextField_input, "")
@@ -952,18 +986,28 @@ function MainProperty.SendChatMsg(msg, channelID)
MainProperty._inputIndex = #MainProperty._inputCache + 1
-- 发送 PC端根据消息内容决定频道
- local oriMsg = ext_param and ext_param.originStr
- local sensitiveWords = ext_param and ext_param.replacedWords
- local status = ext_param and ext_param.status
- local uid = MainProperty.TargetData and MainProperty.TargetData.uid
- local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channelID, risk = risk_param, oriMsg = oriMsg, sensitiveWords = sensitiveWords, status = status,uid = uid}
+ local oriMsg = ext_param and ext_param.originStr
+ local sensitiveWords = ext_param and ext_param.replacedWords
+ local status = ext_param and ext_param.status
+ local uid = MainProperty.TargetData and MainProperty.TargetData.uid
+ local sendData = {
+ textType = GUIDefine.ChatTextType.NORMAL,
+ msg = input,
+ channel = channelID,
+ risk =
+ risk_param,
+ oriMsg = oriMsg,
+ sensitiveWords = sensitiveWords,
+ status = status,
+ uid = uid
+ }
GUIFunction:SendChatMsg(sendData)
end
local channel, content, targetName = GUIFunction:GetChannelByChatMsg(msg)
if channel then
channelID = channel
- msg = content
+ msg = content
end
-- 敏感词
@@ -983,7 +1027,7 @@ function MainProperty.SendChatMsg(msg, channelID)
SL:ShowSystemTips("请不要包含敏感字或者特殊字符!")
return
end
-
+
if risk_param and risk_param ~= 0 then
SL:ShowSystemTips("请不要包含敏感字或者特殊字符!")
return
@@ -1002,14 +1046,14 @@ function MainProperty.SendChatMsg(msg, channelID)
toSendMsg(str, risk_param, ext_param)
end
- local data = {channel_id = channel}
+ local data = { channel_id = channel }
if channel == CHANNEL.PRIVATE then
local target = ChatData.GetTargets()[1]
if target then
- local actorID = target.uid
- data.to_role_level = SL:GetValue("ACTOR_LEVEL", actorID)
- data.to_role_id = actorID
- data.to_role_name = target.name
+ local actorID = target.uid
+ data.to_role_level = SL:GetValue("ACTOR_LEVEL", actorID)
+ data.to_role_id = actorID
+ data.to_role_name = target.name
end
msg = content
end
@@ -1052,7 +1096,7 @@ function MainProperty.PushChatCell(cell)
-- 超出限制,移除先放入的
local ListView_chat = MainProperty._ui["ListView_chat"]
GUI:ListView_pushBackCustomItem(ListView_chat, cell)
- if #GUI:ListView_getItems(ListView_chat) >GUIDefine.ChatConfig.LIMIT_COUNT_PC then
+ if #GUI:ListView_getItems(ListView_chat) > GUIDefine.ChatConfig.LIMIT_COUNT_PC then
GUI:ListView_removeItemByIndex(ListView_chat, 0)
end
end
@@ -1070,12 +1114,13 @@ end
function MainProperty.SelectChannel(channel)
ChatData.SetCurChannel(channel)
MainProperty._channelSelect = channel
-
+
local target = ChatData.GetTargets()[1]
if target and ChatData.GetCurChannel() == CHANNEL.PRIVATE then
MainProperty.OnPrivateChatWithTarget(target)
end
end
+
function MainProperty.CreateChannelCell(id)
local widget = GUI:Widget_Create(-1, "Widget_" .. id, 0, 0, 0, 0)
GUI:LoadExport(widget, "main/main_channel_cell_win32")
@@ -1098,7 +1143,7 @@ function MainProperty.ShowChannels()
end
MainProperty._channelCells = {}
- local channels = {CHANNEL.NEAR}
+ local channels = { CHANNEL.NEAR }
if PCShowSelectChannels and string.len(PCShowSelectChannels) > 0 then
local list = string.split(PCShowSelectChannels, "#")
for _, index in ipairs(list) do
@@ -1112,7 +1157,7 @@ function MainProperty.ShowChannels()
end
for _, id in ipairs(channels) do
- while true do
+ while true do
if not CHANNEL_NAME[id] then
break
end
@@ -1160,10 +1205,11 @@ function MainProperty.OnRefreshChannelSelect()
end
function MainProperty.RefreshListView(byData)
- local cellSize = {width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei}
- local count = byData and #ChatData.GetChatExItemsData() or #GUI:ListView_getItems(MainProperty._ui["ListView_chat_ex"])
- local margin = GUI:ListView_getItemsMargin(MainProperty._ui["ListView_chat_ex"])
- local exHei = (cellSize.height * count) + (count - 1) * margin
+ local cellSize = { width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei }
+ local count = byData and #ChatData.GetChatExItemsData() or
+ #GUI:ListView_getItems(MainProperty._ui["ListView_chat_ex"])
+ local margin = GUI:ListView_getItemsMargin(MainProperty._ui["ListView_chat_ex"])
+ local exHei = (cellSize.height * count) + (count - 1) * margin
GUI:setContentSize(MainProperty._ui["ListView_chat_ex"], MainProperty._ChatItemWidth, exHei)
local panelHei = GUI:getContentSize(MainProperty._ui["Panel_chat"]).height
@@ -1180,7 +1226,7 @@ function MainProperty.OnAddChatItem(cell)
local lastItem = GUI:ListView_getItemByIndex(listviewCells, lastIdx)
local size = GUI:getContentSize(lastItem)
local aPoint = GUI:getAnchorPoint(lastItem)
- local worldPosY = GUI:getWorldPosition(lastItem).y - (size.height * aPoint.y)
+ local worldPosY = GUI:getWorldPosition(lastItem).y - (size.height * aPoint.y)
local listviewY = GUI:getWorldPosition(listviewCells).y
-- 是否屏幕外
if worldPosY < listviewY then
@@ -1192,7 +1238,7 @@ function MainProperty.OnAddChatItem(cell)
-- 正在拖动,消息缓存
GUI:addRef(cell)
table.insert(MainProperty._chatCellCache, cell)
-
+
while #MainProperty._chatCellCache > GUIDefine.ChatConfig.LIMIT_COUNT_PC do
local cell = table.remove(MainProperty._chatCellCache, 1)
GUI:autoDecRef(cell)
@@ -1247,20 +1293,20 @@ function MainProperty.CheckChatExNotice()
return false
end
- data.Label = data.Label or ""
- data.Y = data.Y or 0
- data.Count = data.Count or 1
- data.FColor = data.FColor or 255
- data.BColor = data.BColor or 255
- data.SendNameTemp = data.SendName or ""
+ data.Label = data.Label or ""
+ data.Y = data.Y or 0
+ data.Count = data.Count or 1
+ data.FColor = data.FColor or 255
+ data.BColor = data.BColor or 255
+ data.SendNameTemp = data.SendName or ""
- local FColorHex = SL:GetHexColorByStyleId(data.FColor)
- local BColorHex = SL:GetHexColorByStyleId(data.BColor)
- local BColorEnable = data.BColor ~= -1
- local capacitySize = {width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei}
+ local FColorHex = SL:GetHexColorByStyleId(data.FColor)
+ local BColorHex = SL:GetHexColorByStyleId(data.BColor)
+ local BColorEnable = data.BColor ~= -1
+ local capacitySize = { width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei }
- local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height)
- if BColorEnable then
+ local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height)
+ if BColorEnable then
GUI:Layout_setBackGroundColor(layout, FColorHex)
GUI:Layout_setBackGroundColorType(layout, 0)
end
@@ -1269,12 +1315,12 @@ function MainProperty.CheckChatExNotice()
local scrollWidget = GUI:Widget_Create(layout, "scrollWidget", 0, 0, capacitySize.width, capacitySize.height)
- local scrollAble = nil
- local scrollSize = {width = 0, height = 0}
- local remaining = data.Time
- local Msg = SL:FixStringFormatCharacter(data.Msg)
- local hasFormat = string.find(Msg,"%%")
- local showName = data.SendName and (data.SendName .. ": ") or ""
+ local scrollAble = nil
+ local scrollSize = { width = 0, height = 0 }
+ local remaining = data.Time
+ local Msg = SL:FixStringFormatCharacter(data.Msg)
+ local hasFormat = string.find(Msg, "%%")
+ local showName = data.SendName and (data.SendName .. ": ") or ""
local function callback()
remaining = math.min(remaining, data.Time)
@@ -1282,9 +1328,10 @@ function MainProperty.CheckChatExNotice()
local name = showName or ""
local str = name .. (hasFormat and string.format(Msg, remaining) or Msg)
- local fontSize = SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE")
+ local fontSize = SL:GetValue("GAME_DATA", "DEFAULT_FONT_SIZE")
GUI:removeAllChildren(scrollWidget)
- local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000, fontSize, FColorHex, MainProperty._richVspace, nil, nil, {outlineSize = 0})
+ local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000,
+ fontSize, FColorHex, MainProperty._richVspace, nil, nil, { outlineSize = 0 })
GUI:setTouchEnabled(richText, true)
GUI:setAnchorPoint(richText, 0, 0.5)
GUI:RefPosByParent(richText)
@@ -1293,7 +1340,7 @@ function MainProperty.CheckChatExNotice()
end
GUI:addOnClickEvent(richText, function()
if data.SendId and data.SendName and data.SendId ~= SL:GetValue("USER_ID") then
- SL:onLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, {name = data.SendNameTemp, uid = data.SendId})
+ SL:onLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, { name = data.SendNameTemp, uid = data.SendId })
else
MainProperty.OnFillChatInput(string.format(data.Msg, remaining))
end
@@ -1303,7 +1350,7 @@ function MainProperty.CheckChatExNotice()
scrollSize = GUI:getContentSize(richText)
scrollAble = scrollSize.width > capacitySize.width
end
-
+
if remaining < 0 then
GUI:ListView_removeItemByIndex(exList, GUI:ListView_getItemIndex(exList, layout))
MainProperty.RefreshListView()
@@ -1318,8 +1365,9 @@ function MainProperty.CheckChatExNotice()
-- 滚动
if scrollAble then
local time = (scrollSize.width - capacitySize.width) / 50
- GUI:runAction(scrollWidget,GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0),
- GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0))))
+ GUI:runAction(scrollWidget,
+ GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0),
+ GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0))))
end
end
@@ -1450,6 +1498,7 @@ function MainProperty.OnReinAttrChange()
SL:schedule(btnReinAdd, playBlink, 0.2)
end
end
+
---------------------------------------------------------------------------------------------
@@ -1524,7 +1573,7 @@ function MainProperty.AddBubbleTips(data)
return false
end
MainProperty._bubbleTipsDatas[data.id] = data
-
+
local tipsCell = MainProperty.CreateBubbleTipsCell(data)
MainProperty._bubbleTipsCells[data.id] = tipsCell
@@ -1552,6 +1601,7 @@ function MainProperty.GetBubbleButtonByID(id)
end
return nil
end
+
---------------------------------------------------------------------------------------------
------------------------------ 自动提示 ------------------------------------------------------
@@ -1626,7 +1676,7 @@ function MainProperty.OnPlayMagicBallEffect(data)
local prefix = MainProperty._mhpPrefixList[data.type + 1] or ""
local ani = GUI:Animation_Create()
- local pSize = {width = 0, height = 0}
+ local pSize = { width = 0, height = 0 }
for i = data.beginNum, data.beginNum + data.count - 1 do
local path = string.format("res/private/mhp_ui_win32/%s%s.png", prefix, i)
if SL:IsFileExist(path) then
@@ -1670,7 +1720,7 @@ function MainProperty.OnPlayMagicBallEffect(data)
GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], data.type ~= 2)
GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true)
- if data.type == 0 then -- HP
+ if data.type == 0 then -- HP
GUI:setPosition(widget, 38 + data.offsetX, 65 + data.offsetY)
elseif data.type == 1 then -- MP
local hpPosX = GUI:getPositionX(MainProperty._ui["Panel_hp_sfx"])
@@ -1724,6 +1774,7 @@ function MainProperty.RefreshSfxShowPercent()
end
end
end
+
---------------------------------------------------------------------------------------------
------------------------------ 内功相关 ------------------------------------------------------
@@ -1743,7 +1794,7 @@ function MainProperty.OnRefreshNGShow()
per = curDZValue / maxDZValue
end
GUI:setContentSize(MainProperty._ui["Panel_bar_dz"], wid, MainProperty._dzPanelHei * per)
-
+
-- 醉酒值
if not MainProperty._zjPanelHei then
MainProperty._zjPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).height
@@ -1776,14 +1827,15 @@ function MainProperty.OnRefreshComboShow(state)
local blink = false
local function playBlink()
blink = not blink
- GUI:Image_loadTexture(MainProperty._ui["Image_ng_shan"], MainProperty._path .. comboShowIcons[blink and 2 or 1])
+ GUI:Image_loadTexture(MainProperty._ui["Image_ng_shan"],
+ MainProperty._path .. comboShowIcons[blink and 2 or 1])
end
SL:schedule(MainProperty._ui["Image_ng_shan"], playBlink, 0.2)
end
end
function MainProperty.OnActiveComboSkill(state)
- if MainProperty._NGShow then
+ if MainProperty._NGShow then
local selectSkills = SL:GetValue("SET_COMBO_SKILLS")
if selectSkills[1] then
MainProperty.OnRefreshComboShow(state)
@@ -1900,7 +1952,7 @@ function MainProperty.ShowDropSwitchPanel()
GUI:ListView_pushBackCustomItem(MainProperty._ui["ListView_drop"], cell.layout)
end
-
+
local listWid = cellWid
local listHei = cellHei * num
GUI:setContentSize(MainProperty._ui["ListView_drop"], listWid, listHei)
@@ -1934,7 +1986,7 @@ function MainProperty.RefreshFakeDropType()
if fakeDrop and string.len(fakeDrop) > 0 then
local param = string.split(fakeDrop, "#")
if param[2] and tonumber(param[2]) == 1 then
- table.insert(MainProperty._dropTypeList, 2, {id = FAKE_DROP_TYPE_ID, name = param[1]})
+ table.insert(MainProperty._dropTypeList, 2, { id = FAKE_DROP_TYPE_ID, name = param[1] })
needRefresh = true
end
end
@@ -1944,6 +1996,7 @@ function MainProperty.RefreshFakeDropType()
MainProperty.HideDropSwitchPanel()
end
end
+
---------------------------------------------------------------------------------------------
------------------------------ 快捷栏 --------------------------------------------------------
@@ -1965,7 +2018,7 @@ end
-- 初始化显示的快捷栏
function MainProperty.InitQuickUseItems()
- local regstetMouseEvent = function (widget, item, i)
+ local regstetMouseEvent = function(widget, item, i)
local function addItemIntoBag(touchPos)
local state = SL:GetValue("ITEM_MOVE_STATE")
local canMove = item and GUI:getVisible(item)
@@ -1979,11 +2032,11 @@ function MainProperty.InitQuickUseItems()
return -1
end
end
-
+
local function setNoSwallowMouse()
return -1
end
-
+
GUI:addMouseButtonEvent(widget, {
onRightDownFunc = setNoSwallowMouse,
onSpecialRFunc = addItemIntoBag
@@ -2000,8 +2053,8 @@ function MainProperty.InitQuickUseItems()
showNum = showNum + 1
local size = GUI:getContentSize(item)
- local nodeItem = GUI:Node_Create(item, "nodeItem", size.width/2, size.height/2)
- MainProperty._quickUseCells[i] = {layout = item, nodeItem = nodeItem}
+ local nodeItem = GUI:Node_Create(item, "nodeItem", size.width / 2, size.height / 2)
+ MainProperty._quickUseCells[i] = { layout = item, nodeItem = nodeItem }
local Panel_touch = GUI:Layout_Create(item, "Panel_touch", 0, 0, size.width, size.height)
GUI:setTouchEnabled(Panel_touch, true)
@@ -2048,7 +2101,7 @@ function MainProperty.UpdateQuickUseItem()
local quickUseData = QuickUseData.GetQuickUseData()
for k, v in pairs(quickUseData) do
- MainProperty.AddQuickUseItem({index = k, itemData = v})
+ MainProperty.AddQuickUseItem({ index = k, itemData = v })
end
end
@@ -2079,7 +2132,7 @@ function MainProperty.AddQuickUseItem(data)
if not replaceCell then
local item = data.itemData
BagData.AddItemData(item)
-
+
--清数据
quickUseList[index] = 0
@@ -2094,7 +2147,7 @@ function MainProperty.AddQuickUseItem(data)
end
local nodeItem = cell.nodeItem
-
+
GUI:removeAllChildren(nodeItem)
local function getCount(item)
@@ -2102,20 +2155,27 @@ function MainProperty.AddQuickUseItem(data)
return item.OverLap
end
- if item.StdMode == 2 and item.Dura > 0 then --使用次数
- return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
+ if item.StdMode == 2 and item.Dura > 0 then --使用次数
+ return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
end
return 0
end
local itemData = data.itemData
- local data = {index = itemData.Index, itemData = itemData, count = getCount(itemData), from = GUIDefine.ItemFrom.QUICK_USE, movable = true}
+ local data = {
+ index = itemData.Index,
+ itemData = itemData,
+ count = getCount(itemData),
+ from = GUIDefine.ItemFrom
+ .QUICK_USE,
+ movable = true
+ }
local item = GUI:ItemShow_Create(nodeItem, "quickCell", 0, 0, data)
GUI:setAnchorPoint(item, 0.5, 0.5)
GUI:addMouseButtonEvent(item, {
- onRightUpFunc = function() SL:RequestUseItem(itemData) end,
- onDoubleLFunc = function() SL:RequestUseItem(itemData) end,
+ onRightUpFunc = function() SL:RequestUseItem(itemData) end,
+ onDoubleLFunc = function() SL:RequestUseItem(itemData) end,
})
-- 延迟0.15s显示goodsitem
@@ -2146,13 +2206,14 @@ function MainProperty.ChangeQuickUseItem(data)
return item.OverLap
end
- if item.StdMode == 2 and item.Dura > 0 then --使用次数
- return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
+ if item.StdMode == 2 and item.Dura > 0 then --使用次数
+ return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整
end
return 0
end
GUI:ItemShow_UpdateItemCountShow(cell.item, data.itemData, getCount(data.itemData))
end
+
---------------------------------------------------------------------------------------------
----------------------------- 倒计时提示 -----------------------------------------------------
@@ -2161,8 +2222,8 @@ function MainProperty.OnAddQuitTimeTips(data)
return false
end
- local time
- local type = data.type -- 1 小退 2 大退
+ local time
+ local type = data.type -- 1 小退 2 大退
local Node_quit_tip = MainProperty._ui["Node_quit_tip"]
if not Node_quit_tip then
@@ -2176,7 +2237,8 @@ function MainProperty.OnAddQuitTimeTips(data)
GUI:removeAllChildren(Node_quit_tip)
local width = SL:GetValue("SCREEN_WIDTH")
- local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width, (SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16) + 1, "#ffffff")
+ local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width,
+ (SL:GetValue("GAME_DATA", "DEFAULT_FONT_SIZE") or 16) + 1, "#ffffff")
GUI:setAnchorPoint(richText, 0.5, 0)
end
@@ -2194,12 +2256,14 @@ function MainProperty.OnDelQuitTimeTips()
GUI:stopAllActions(Node_quit_tip)
GUI:removeAllChildren(Node_quit_tip)
end
+
---------------------------------------------------------------------------------------------
---------------------------- 窗体尺寸改变 ----------------------------------------------------
function MainProperty.OnWindowChange()
MainProperty.InitAdapet()
end
+
---------------------------------------------------------------------------------------------
-- 更新恢复聊天框未聚焦状态: 关闭Keyboard
function MainProperty.OnCloseKeyBoard()
@@ -2266,19 +2330,20 @@ function MainProperty.RegisterEvent()
SL:RegisterLUAEvent(LUA_EVENT_CHAT_PUSH_INPUT, "MainProperty", MainProperty.OnFillChatInput)
SL:RegisterLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, "MainProperty", MainProperty.OnPrivateChatWithTarget)
SL:RegisterLUAEvent(LUA_EVENT_MAIN_CHAT_EX_CLEAR, "MainProperty", MainProperty.OnChatExClear)
-
+
SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_DATA_OPER, "MainProperty", MainProperty.OnQuickUseChange)
SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_ITEM_REFRESH, "MainProperty", MainProperty.OnQuickUseRefresh)
SL:RegisterLUAEvent(LUA_EVENT_MAIN_ADD_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnAddQuitTimeTips)
SL:RegisterLUAEvent(LUA_EVENT_MAIN_DEL_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnDelQuitTimeTips)
-
+
SL:RegisterLUAEvent(LUA_EVENT_WINDOW_CHANGE, "MainProperty", MainProperty.OnWindowChange)
- SL:RegisterLUAEvent(LUA_EVENT_MAIN_CLOSE_KEYBOARD, "MainProperty", MainProperty.OnCloseKeyBoard)
- SL:RegisterLUAEvent(LUA_EVENT_MAIN_PROPERTY_ON_KEY_ENTER , "MainProperty", MainProperty.handlePressedEnter)
+ SL:RegisterLUAEvent(LUA_EVENT_MAIN_CLOSE_KEYBOARD, "MainProperty", MainProperty.OnCloseKeyBoard)
+ SL:RegisterLUAEvent(LUA_EVENT_MAIN_PROPERTY_ON_KEY_ENTER, "MainProperty", MainProperty.handlePressedEnter)
SL:RegisterLUAEvent(LUA_EVENT_CHAT_PC_AUTO_SHOUT, "MainProperty", MainProperty.OnRefreshAutoShout)
end
+
----------------------------------------------------------------------------------------------
-MainProperty.main()
\ No newline at end of file
+MainProperty.main()
diff --git a/client/dev/scripts/game_config/cfg_equip.lua b/client/dev/scripts/game_config/cfg_equip.lua
index 2aec19c5..5d330756 100644
--- a/client/dev/scripts/game_config/cfg_equip.lua
+++ b/client/dev/scripts/game_config/cfg_equip.lua
@@ -1,1984 +1,1996 @@
local config = {
[50000] = {
+ Looks=174,
+ Job=100,
+ Source=0,
+ DropTypeShow=1,
+ NeedLevel=12,
+ Need=0,
+ Shape=111,
+ AniCount=0,
+ Index=50000,
Color=249,
Name="隐身戒指",
- Job=100,
- Weight=1,
+ OverLap=0,
Price=20000,
- Looks=174,
+ DuraMax=4000,
+ bEffect=14063,
+ sEffect=14063,
guangzhu=933,
- DropTypeShow=1,
+ StdMode=306,
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- Reserved=0,
- Need=0,
- StdMode=16,
+ Job=100,
Source=1,
+ rizhi=1,
+ NeedLevel=7,
+ Need=4,
Shape=24,
AniCount=1,
- NeedLevel=0,
Index=50094,
- sEffect=6398,
+ Color=249,
+ Name="主宰斗笠",
+ Article=511,
+ Price=200000,
DuraMax=30000,
bEffect=6398,
- Article=511
+ sEffect=6398,
+ StdMode=16,
+ guangzhu=10086,
+ Reserved=0,
+ Weight=1
},
[50095] = {
Name="◆◆◆护盾◆◆◆",
Index=50095
},
[50096] = {
- Color=251,
- Name="雷霆护盾1",
- Reserved=0,
- Weight=1,
- Price=200000,
- DuraMax=30000,
- Looks=61001,
- Job=100,
- Shape=10,
- Source=1,
- NeedLevel=0,
- Index=50096,
- Need=0,
rizhi=1,
+ Looks=61001,
+ Name="雷霆护盾1",
+ Job=100,
+ Color=251,
+ Weight=1,
+ Source=1,
+ DuraMax=30000,
+ Price=200000,
StdMode=48,
- AniCount=1
+ Need=0,
+ NeedLevel=0,
+ Reserved=0,
+ Shape=10,
+ AniCount=1,
+ Index=50096
},
[50097] = {
- Color=251,
- Name="战神护盾1",
- Reserved=0,
- Weight=1,
- Price=200000,
- DuraMax=30000,
- Looks=61002,
- Job=100,
- Shape=13,
- Source=1,
- NeedLevel=0,
- Index=50097,
- Need=0,
rizhi=1,
+ Looks=61002,
+ Name="战神护盾1",
+ Job=100,
+ Color=251,
+ Weight=1,
+ Source=1,
+ DuraMax=30000,
+ Price=200000,
StdMode=48,
- AniCount=1
+ Need=0,
+ NeedLevel=0,
+ Reserved=0,
+ Shape=13,
+ AniCount=1,
+ Index=50097
},
[50098] = {
- Color=251,
- Name="玛法护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61003,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=11,
Source=1,
+ rizhi=1,
NeedLevel=1,
- Index=50098,
+ Need=4,
+ Shape=11,
AniCount=1,
- StdMode=48,
+ Index=50098,
+ Color=251,
+ Name="玛法护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50099] = {
- Color=253,
- Name="史诗护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61004,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=14,
Source=1,
+ rizhi=1,
NeedLevel=2,
- Index=50099,
+ Need=4,
+ Shape=14,
AniCount=1,
- StdMode=48,
+ Index=50099,
+ Color=253,
+ Name="史诗护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50100] = {
- Color=253,
- Name="传说护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61005,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=12,
Source=1,
+ rizhi=1,
NeedLevel=3,
- Index=50100,
+ Need=4,
+ Shape=12,
AniCount=1,
- StdMode=48,
+ Index=50100,
+ Color=253,
+ Name="传说护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50101] = {
- Color=243,
- Name="不朽护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61006,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=18,
Source=1,
+ rizhi=1,
NeedLevel=4,
- Index=50101,
+ Need=4,
+ Shape=18,
AniCount=1,
- StdMode=48,
+ Index=50101,
+ Color=243,
+ Name="不朽护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50102] = {
- Color=243,
- Name="至尊护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61007,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=37,
Source=1,
+ rizhi=1,
NeedLevel=5,
- Index=50102,
+ Need=4,
+ Shape=37,
AniCount=1,
- StdMode=48,
+ Index=50102,
+ Color=243,
+ Name="至尊护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50103] = {
- Color=249,
- Name="混沌护盾1",
- Job=100,
- Weight=1,
- Price=200000,
Looks=61008,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=34,
Source=1,
+ rizhi=1,
NeedLevel=6,
- Index=50103,
+ Need=4,
+ Shape=34,
AniCount=1,
- StdMode=48,
- DuraMax=30000,
- Need=4
- },
- [50104] = {
+ Index=50103,
Color=249,
- Name="主宰护盾1",
- Job=100,
+ Name="混沌护盾1",
Weight=1,
Price=200000,
+ DuraMax=30000,
+ StdMode=48,
+ Reserved=0,
+ Job=100
+ },
+ [50104] = {
Looks=61009,
guangzhu=10086,
- rizhi=1,
- Reserved=0,
- Shape=57,
Source=1,
+ rizhi=1,
NeedLevel=7,
- Index=50104,
+ Need=4,
+ Shape=57,
AniCount=1,
- StdMode=48,
+ Index=50104,
+ Color=249,
+ Name="主宰护盾1",
+ Weight=1,
+ Price=200000,
DuraMax=30000,
- Need=4
+ StdMode=48,
+ Reserved=0,
+ Job=100
},
[50105] = {
Name="◆◆◆称号◆◆◆",
@@ -1989,8782 +2001,8790 @@ local config = {
Index=50106
},
[50107] = {
+ suitid=2002,
+ Looks=3820,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50107,
Color=70,
Name="黄金鼠",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3820,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=100,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50107,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=100,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50108] = {
+ suitid=2002,
+ Looks=3821,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50108,
Color=70,
Name="黄金牛",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3821,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=101,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50108,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=101,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50109] = {
+ suitid=2002,
+ Looks=3822,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50109,
Color=70,
Name="黄金虎",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3822,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=102,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50109,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=102,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50110] = {
+ suitid=2002,
+ Looks=3823,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50110,
Color=70,
Name="黄金兔",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3823,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=103,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50110,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=103,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50111] = {
+ suitid=2002,
+ Looks=3824,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50111,
Color=70,
Name="黄金龙",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3824,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=104,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50111,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=104,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50112] = {
+ suitid=2002,
+ Looks=3825,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50112,
Color=70,
Name="黄金蛇",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3825,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=105,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50112,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=105,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50113] = {
+ suitid=2002,
+ Looks=3826,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50113,
Color=70,
Name="黄金马",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3826,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=106,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50113,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=106,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50114] = {
+ suitid=2002,
+ Looks=3827,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50114,
Color=70,
Name="黄金羊",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3827,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=107,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50114,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=107,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50115] = {
+ suitid=2002,
+ Looks=3828,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50115,
Color=70,
Name="黄金猴",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3828,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=108,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50115,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=108,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50116] = {
+ suitid=2002,
+ Looks=3829,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50116,
Color=70,
Name="黄金鸡",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3829,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=109,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50116,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=109,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50117] = {
+ suitid=2002,
+ Looks=3830,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50117,
Color=70,
Name="黄金狗",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3830,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=110,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50117,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=110,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50118] = {
+ suitid=2002,
+ Looks=3831,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50118,
Color=70,
Name="黄金猪",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=20000,
- Looks=3831,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2002,
- Reserved=0,
- Need=0,
- StdMode=111,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=50118,
- sEffect=14070,
DuraMax=50000,
bEffect=14070,
- OverLap=0
+ sEffect=14070,
+ guangzhu=2950,
+ StdMode=111,
+ pickset="13#1#1#1",
+ Reserved=0,
+ Weight=0
},
[50119] = {
Name="◆◆◆◆钻石生肖◆◆◆◆",
Index=50119
},
[50120] = {
+ suitid=2003,
+ Looks=3950,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50120,
Color=70,
Name="钻石鼠",
- Job=0,
- Weight=0,
+ Article=1024,
Price=20000,
- Looks=3950,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2003,
- Reserved=0,
- Source=0,
DuraMax=50000,
- OverLap=0,
- StdMode=100,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=50120,
- sEffect=14070,
- Need=0,
bEffect=14070,
- Article=1024
+ sEffect=14070,
+ guangzhu=2950,
+ pickset="13#1#1#1",
+ StdMode=100,
+ Reserved=0,
+ Weight=0,
+ OverLap=0
},
[50121] = {
+ suitid=2003,
+ Looks=3951,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50121,
Color=70,
Name="钻石牛",
- Job=0,
- Weight=0,
+ Article=1024,
Price=20000,
- Looks=3951,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2003,
- Reserved=0,
- Source=0,
DuraMax=50000,
- OverLap=0,
- StdMode=101,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=50121,
- sEffect=14070,
- Need=0,
bEffect=14070,
- Article=1024
+ sEffect=14070,
+ guangzhu=2950,
+ pickset="13#1#1#1",
+ StdMode=101,
+ Reserved=0,
+ Weight=0,
+ OverLap=0
},
[50122] = {
+ suitid=2003,
+ Looks=3952,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50122,
Color=70,
Name="钻石虎",
- Job=0,
- Weight=0,
+ Article=1024,
Price=20000,
- Looks=3952,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2003,
- Reserved=0,
- Source=0,
DuraMax=50000,
- OverLap=0,
- StdMode=102,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=50122,
- sEffect=14070,
- Need=0,
bEffect=14070,
- Article=1024
+ sEffect=14070,
+ guangzhu=2950,
+ pickset="13#1#1#1",
+ StdMode=102,
+ Reserved=0,
+ Weight=0,
+ OverLap=0
},
[50123] = {
+ suitid=2003,
+ Looks=3953,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50123,
Color=70,
Name="钻石兔",
- Job=0,
- Weight=0,
+ Article=1024,
Price=20000,
- Looks=3953,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2003,
- Reserved=0,
- Source=0,
DuraMax=50000,
- OverLap=0,
- StdMode=103,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=50123,
- sEffect=14070,
- Need=0,
bEffect=14070,
- Article=1024
+ sEffect=14070,
+ guangzhu=2950,
+ pickset="13#1#1#1",
+ StdMode=103,
+ Reserved=0,
+ Weight=0,
+ OverLap=0
},
[50124] = {
+ suitid=2003,
+ Looks=3954,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=50124,
Color=70,
Name="钻石龙",
- Job=0,
- Weight=0,
+ Article=1024,
Price=20000,
- Looks=3954,
- guangzhu=2950,
- rizhi=1,
- pickset="13#1#1#1",
- suitid=2003,
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+ Weight=80,
Source=0,
- NeedLevel=0,
- Index=50605,
- Need=0,
DuraMax=60000,
+ Price=10000,
StdMode=11,
- AniCount=10
+ Need=0,
+ NeedLevel=0,
+ Reserved=0,
+ Shape=22,
+ AniCount=10,
+ Index=50605
},
}
return config
diff --git a/client/dev/scripts/game_config/cfg_item.lua b/client/dev/scripts/game_config/cfg_item.lua
index 1dc0ebe4..3ba2583c 100644
--- a/client/dev/scripts/game_config/cfg_item.lua
+++ b/client/dev/scripts/game_config/cfg_item.lua
@@ -1,2973 +1,2973 @@
local config = {
[1] = {
+ Looks=15789,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=1,
Color=255,
Name="金币",
- Job=0,
- Weight=0,
- Price=0,
- Looks=15789,
- guangzhu=0,
rizhi=1,
- auctionby=0,
- Reserved="23#2",
- Index=1,
+ OverLap=0,
+ Price=0,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved="23#2",
+ Weight=0
},
[2] = {
+ Looks=15787,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=99,
+ AniCount=0,
+ Index=2,
Color=255,
Name="元宝",
- Job=0,
- Weight=0,
- Price=0,
- Looks=15787,
- guangzhu=0,
rizhi=1,
- auctionby=0,
- Reserved="22#2",
- Index=2,
+ OverLap=0,
+ Price=0,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=99,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved="22#2",
+ Weight=0
},
[3] = {
+ Looks=15790,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=3,
Color=255,
Name="绑定金币",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=15790,
- guangzhu=0,
- auctionby=0,
- Reserved="23#1",
- Index=3,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved="23#1",
+ Weight=0
},
[4] = {
+ Looks=15788,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=4,
Color=255,
Name="绑定元宝",
- Job=0,
- Weight=0,
- Price=0,
- Looks=15788,
- guangzhu=0,
rizhi=1,
- auctionby=0,
- Reserved="22#1",
- Index=4,
+ OverLap=0,
+ Price=0,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved="22#1",
+ Weight=0
},
[6] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=6,
Color=255,
Name="经验",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=6,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[10] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10,
Color=255,
Name="累计充值",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=10,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[11] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=11,
Color=255,
Name="真实充值",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=11,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[12] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=12,
Color=255,
Name="货币直购",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=12,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[13] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=13,
Color=255,
Name="礼包直购",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=13,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[14] = {
+ Looks=10001,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=14,
Color=255,
Name="积分",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=10001,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=14,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[20] = {
+ Looks=0,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=20,
Color=255,
Name="经验倍数",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=0,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=20,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[21] = {
+ Looks=0,
+ Job=0,
+ Source=0,
+ Suit=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=21,
Color=255,
Name="地图时效",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=0,
- Looks=0,
- guangzhu=0,
- auctionby=0,
- Reserved=0,
- Index=21,
DuraMax=0,
- Need=0,
- AniCount=0,
- StdMode=41,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Suit=0,
- sEffect=0,
- effectParam=0,
bEffect=0,
- OverLap=0
+ sEffect=0,
+ auctionby=0,
+ guangzhu=0,
+ StdMode=41,
+ effectParam=0,
+ Reserved=0,
+ Weight=0
},
[10000] = {
+ Looks=0,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10000,
Color=255,
Name="基本剑术",
- Job=0,
- Weight=1,
+ OverLap=0,
Price=500,
- Looks=0,
+ DuraMax=7,
+ StdMode=4,
DropBind=1363,
Reserved=0,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10000,
- StdMode=4,
- DuraMax=7,
- Need=0,
- OverLap=0
+ Weight=1
},
[10001] = {
+ Looks=0,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10001,
Color=255,
Name="攻杀剑术",
- Job=0,
- Weight=1,
+ OverLap=0,
Price=2000,
- Looks=0,
+ DuraMax=19,
+ StdMode=4,
DropBind=1363,
Reserved=0,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10001,
- StdMode=4,
- DuraMax=19,
- Need=0,
- OverLap=0
+ Weight=1
},
[10002] = {
- Color=255,
- Name="刺杀剑术",
- Job=0,
- Weight=1,
- Price=5000,
Looks=0,
- DropBind=1363,
- Reserved=0,
- AniCount=0,
- Shape=0,
+ Job=0,
Source=0,
NeedLevel=25,
- Index=10002,
- StdMode=4,
- DuraMax=25,
Need=0,
- OverLap=0
+ Shape=0,
+ AniCount=0,
+ Index=10002,
+ Color=255,
+ Name="刺杀剑术",
+ OverLap=0,
+ Price=5000,
+ DuraMax=25,
+ StdMode=4,
+ DropBind=1363,
+ Reserved=0,
+ Weight=1
},
[10003] = {
- Color=255,
- Name="半月弯刀",
- Job=0,
- Weight=1,
- Price=8000,
Looks=0,
- DropBind=1363,
- Reserved=0,
- AniCount=0,
- Shape=0,
+ Job=0,
Source=0,
NeedLevel=28,
- Index=10003,
- StdMode=4,
- DuraMax=28,
Need=0,
- OverLap=0
+ Shape=0,
+ AniCount=0,
+ Index=10003,
+ Color=255,
+ Name="半月弯刀",
+ OverLap=0,
+ Price=8000,
+ DuraMax=28,
+ StdMode=4,
+ DropBind=1363,
+ Reserved=0,
+ Weight=1
},
[10004] = {
- Color=255,
- Name="烈火剑法",
- Job=0,
- Weight=1,
- Price=20000,
Looks=0,
- DropBind=1363,
- Reserved=0,
- AniCount=0,
- Shape=0,
+ Job=0,
Source=0,
NeedLevel=35,
- Index=10004,
- StdMode=4,
- DuraMax=35,
Need=0,
- OverLap=0
+ Shape=0,
+ AniCount=0,
+ Index=10004,
+ Color=255,
+ Name="烈火剑法",
+ OverLap=0,
+ Price=20000,
+ DuraMax=35,
+ StdMode=4,
+ DropBind=1363,
+ Reserved=0,
+ Weight=1
},
[10005] = {
- Color=255,
- Name="野蛮冲撞",
- Job=0,
- Weight=1,
- Price=8000,
Looks=0,
- DropBind=1363,
- Reserved=0,
- AniCount=0,
- Shape=0,
+ Job=0,
Source=0,
NeedLevel=30,
- Index=10005,
- StdMode=4,
- DuraMax=30,
Need=0,
- OverLap=0
+ Shape=0,
+ AniCount=0,
+ Index=10005,
+ Color=255,
+ Name="野蛮冲撞",
+ OverLap=0,
+ Price=8000,
+ DuraMax=30,
+ StdMode=4,
+ DropBind=1363,
+ Reserved=0,
+ Weight=1
},
[10006] = {
+ Looks=284,
+ Job=0,
+ Source=0,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10006,
Color=255,
Name="黑铁矿石",
- Job=0,
- Weight=0,
+ Article=1,
Price=1000,
- Looks=284,
- DropTypeShow=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=169,
- OverLap=9999,
- StdMode=43,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=10006,
DuraMax=30000,
- Need=0,
- Source=0,
- Article=1
+ DropBind=1363,
+ pickset="15#1#1#1",
+ Desc=169,
+ StdMode=43,
+ Reserved=0,
+ Weight=0,
+ OverLap=9999
},
[10011] = {
- Color=255,
- Name="超强金创药",
- Job=0,
- Weight=0,
- Price=780,
Looks=302,
- DropBind=1363,
- pickset="1#1#1#1",
- Reserved=0,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
Need=0,
- OverLap=999,
- StdMode=0,
Shape=0,
AniCount=98,
- NeedLevel=0,
Index=10011,
+ Color=255,
+ Name="超强金创药",
+ Article=511,
+ Price=780,
DuraMax=1,
+ DropBind=1363,
+ pickset="1#1#1#1",
effectParam="180#0",
- Source=0,
- Article=511
+ StdMode=0,
+ Reserved=0,
+ Weight=0,
+ OverLap=999
},
[10012] = {
+ Looks=301,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=99,
+ Index=10012,
Color=255,
Name="超强魔法药",
- Job=0,
- Weight=0,
+ OverLap=999,
Price=780,
- Looks=301,
- DropBind=1363,
- Reserved=0,
DuraMax=1,
- AniCount=99,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10012,
+ DropBind=1363,
StdMode=0,
effectParam="0#120",
- Need=0,
- OverLap=999
+ Reserved=0,
+ Weight=0
},
[10016] = {
+ Looks=260,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=1,
+ AniCount=2,
+ Index=10016,
Color=255,
Name="万年雪霜",
- Job=0,
- Weight=0,
+ Article=511,
Price=3400,
- Looks=260,
- rizhi=1,
- pickset="1#1#1#1",
- Reserved=0,
- DropBind=1363,
- Need=0,
- OverLap=999,
- StdMode=0,
- Shape=1,
- AniCount=2,
- NeedLevel=0,
- Index=10016,
DuraMax=0,
+ DropBind=1363,
+ pickset="1#1#1#1",
effectParam="100#30",
- Source=0,
- Article=511
+ StdMode=0,
+ Reserved=0,
+ Weight=0,
+ OverLap=999
},
[10019] = {
+ Looks=14,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=2,
+ Index=10019,
Color=255,
Name="疗伤药",
- Job=0,
- Weight=0,
+ Article=511,
Price=4500,
- Looks=14,
+ DuraMax=0,
DropBind=1363,
pickset="1#1#1#1",
- Reserved=0,
- Need=0,
- OverLap=999,
- StdMode=0,
- Shape=0,
- AniCount=2,
- NeedLevel=0,
- Index=10019,
- DuraMax=0,
effectParam="150#50",
- Source=0,
- Article=511
+ StdMode=0,
+ Reserved=0,
+ Weight=0,
+ OverLap=999
},
[10020] = {
- Color=255,
- Name="雪莲",
- Job=0,
- Weight=0,
- Price=6500,
Looks=412,
- DropBind=1363,
- pickset="1#1#1#1",
- Reserved=0,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
Need=0,
- OverLap=999,
- StdMode=0,
Shape=1,
AniCount=2,
- NeedLevel=0,
Index=10020,
+ Color=255,
+ Name="雪莲",
+ Article=511,
+ Price=6500,
DuraMax=0,
+ DropBind=1363,
+ pickset="1#1#1#1",
effectParam="200#75",
- Source=0,
- Article=511
+ StdMode=0,
+ Reserved=0,
+ Weight=0,
+ OverLap=999
},
[10025] = {
+ Looks=426,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=12,
+ AniCount=0,
+ Index=10025,
Color=249,
Name="苹果",
- Job=0,
- Weight=3,
+ OverLap=99,
Price=5000,
- Looks=426,
- rizhi=1,
- Reserved=0,
- DropBind=1363,
- DropTypeShow=1,
- Desc=168,
DuraMax=5,
- AniCount=0,
- Shape=12,
- Source=0,
- NeedLevel=0,
- Index=10025,
+ DropBind=1363,
+ Desc=168,
StdMode=3,
effectParam="1#10#300|2#10#300|3#10#300|4#2#300|5#200#300|6#200#300",
- Need=0,
- OverLap=99
+ Reserved=0,
+ Weight=3
},
[10026] = {
+ Looks=120,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=1,
+ Need=0,
+ Shape=9,
+ AniCount=0,
+ Index=10026,
Color=253,
Name="修复神水",
- Job=0,
- Weight=0,
+ OverLap=0,
Price=5000,
- Looks=120,
- rizhi=1,
- Reserved=0,
- DropBind=1363,
- Desc="#0#0&0>",
- AniCount=0,
- Shape=9,
- Source=0,
- NeedLevel=1,
- Index=10026,
- StdMode=2,
DuraMax=2000,
- Need=0,
- OverLap=0
+ DropBind=1363,
+ StdMode=2,
+ Desc="#0#0&0>",
+ Reserved=0,
+ Weight=0
},
[10028] = {
+ Looks=26,
+ Job=0,
+ Source=0,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=4,
+ AniCount=0,
+ Index=10028,
Color=249,
Name="祝福油",
- Job=0,
- Weight=1,
+ OverLap=999,
Price=1000,
- Looks=26,
- DropTypeShow=1,
+ DuraMax=1,
+ DropBind=1363,
+ StdMode=3,
pickset="15#1#1#1",
Reserved=0,
- DropBind=1363,
- AniCount=0,
- Shape=4,
- Source=0,
- NeedLevel=0,
- Index=10028,
- StdMode=3,
- DuraMax=1,
- Need=0,
- OverLap=999
+ Weight=1
},
[10031] = {
+ Looks=117,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
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Color=243,
Name="女儿红",
- Job=0,
- Weight=0,
+ OverLap=99,
Price=10000,
- Looks=28633,
- guangzhu=0,
- DropBind=1363,
- pickset="15#1#1#1",
- Reserved=0,
- Shape=0,
- AniCount=1,
- NeedLevel=0,
- Index=10164,
- StdMode=31,
DuraMax=1,
- Need=0,
- OverLap=99
+ DropBind=1363,
+ guangzhu=0,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ Looks=28633
},
[10165] = {
- Color=243,
- Name="竹叶青",
- Desc=178,
- Weight=0,
- Price=10000,
Looks=28634,
- guangzhu=0,
- DropBind=1363,
- pickset="15#1#1#1",
- Reserved=0,
- StdMode=31,
+ Job=0,
+ NeedLevel=0,
+ Need=0,
Shape=0,
AniCount=1,
- NeedLevel=0,
Index=10165,
- DuraMax=1,
- Need=0,
+ Desc=178,
+ Name="竹叶青",
OverLap=99,
- Job=0
+ Price=10000,
+ DuraMax=1,
+ DropBind=1363,
+ guangzhu=0,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Reserved=0,
+ Color=243,
+ Weight=0
},
[10166] = {
- Color=243,
- Name="烧刀子",
- Job=0,
- Weight=0,
- Price=10000,
Looks=28636,
guangzhu=0,
- DropBind=1363,
- Reserved=0,
+ NeedLevel=0,
+ Need=0,
Shape=0,
AniCount=1,
- NeedLevel=0,
Index=10166,
- StdMode=31,
+ Color=243,
+ Name="烧刀子",
+ OverLap=99,
+ Price=10000,
DuraMax=1,
- Need=0,
- OverLap=99
+ DropBind=1363,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ Job=0
},
[10167] = {
- Color=243,
- Name="高粱酒",
- Job=0,
- Weight=0,
- Price=10000,
Looks=28642,
guangzhu=0,
- DropBind=1363,
- Reserved=0,
+ NeedLevel=0,
+ Need=0,
Shape=0,
AniCount=1,
- NeedLevel=0,
Index=10167,
- StdMode=31,
+ Color=243,
+ Name="高粱酒",
+ OverLap=99,
+ Price=10000,
DuraMax=1,
- Need=0,
- OverLap=99
+ DropBind=1363,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ Job=0
},
[10168] = {
- Color=243,
- Name="大米酒",
- Job=0,
- Weight=0,
- Price=10000,
Looks=28643,
guangzhu=0,
- DropBind=1363,
- Reserved=0,
+ NeedLevel=0,
+ Need=0,
Shape=0,
AniCount=1,
- NeedLevel=0,
Index=10168,
- StdMode=31,
+ Color=243,
+ Name="大米酒",
+ OverLap=99,
+ Price=10000,
DuraMax=1,
- Need=0,
- OverLap=99
+ DropBind=1363,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ Job=0
},
[10169] = {
+ Looks=60004,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10169,
Color=215,
Name="英雄帖",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=60004,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- DropTypeShow=1,
- Desc=91,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10169,
- StdMode=42,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=42,
+ Desc=91,
+ Reserved=0,
+ Weight=1
},
[10170] = {
+ Looks=273,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10170,
Color=215,
Name="100万经验卷",
- Job=0,
- Weight=0,
+ Article=511,
Price=2000,
- Looks=273,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- DropTypeShow=1,
- Desc=209,
- OverLap=9999,
- StdMode=31,
- Shape=0,
- AniCount=1,
- NeedLevel=0,
- Index=10170,
DuraMax=0,
- Need=0,
- Source=0,
- Article=511
+ DropBind=1363,
+ pickset="15#1#1#1",
+ Desc=209,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ OverLap=9999
},
[10171] = {
+ Looks=273,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10171,
Color=215,
Name="300万经验卷",
- Job=0,
- Weight=0,
+ Article=1,
Price=2000,
- Looks=273,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- DropTypeShow=1,
- Desc=209,
- OverLap=9999,
- StdMode=31,
- Shape=0,
- AniCount=1,
- NeedLevel=0,
- Index=10171,
DuraMax=0,
- Need=0,
- Source=0,
- Article=1
+ DropBind=1363,
+ pickset="15#1#1#1",
+ Desc=209,
+ StdMode=31,
+ Reserved=0,
+ Weight=0,
+ OverLap=9999
},
[10172] = {
+ Looks=52078,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10172,
Color=215,
Name="千年玄石",
- Job=0,
- Weight=1,
+ Article=511,
Price=2000,
- Looks=52078,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- OverLap=9999,
- StdMode=42,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=10172,
DuraMax=0,
- Need=0,
- Source=0,
- Article=511
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=42,
+ Reserved=0,
+ Weight=1,
+ OverLap=9999
},
[10173] = {
+ Looks=50004,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ DropTypeShow=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10173,
Color=215,
Name="灵符",
- Job=0,
- Weight=1,
+ Article=511,
Price=2000,
- Looks=50004,
- rizhi=1,
- pickset="15#1#1#1",
- DropBind=1363,
- Reserved=0,
- DropTypeShow=1,
- Source=0,
DuraMax=0,
- OverLap=9999,
- StdMode=42,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=10173,
- sEffect=14066,
- Need=0,
+ DropBind=1363,
bEffect=14066,
- Article=511
+ sEffect=14066,
+ pickset="15#1#1#1",
+ StdMode=42,
+ Reserved=0,
+ Weight=1,
+ OverLap=9999
},
[10174] = {
- Color=249,
- Name="特戒修复神水",
- Job=0,
- Weight=0,
- Price=10000,
Looks=50026,
- DropBind=1363,
- Reserved=0,
- OverLap=0,
- StdMode=2,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
Shape=2,
AniCount=1,
- NeedLevel=0,
Index=10174,
+ Color=249,
+ Name="特戒修复神水",
+ Article=511,
+ Price=10000,
DuraMax=1,
- Need=0,
- Source=0,
- Article=511
+ DropBind=1363,
+ StdMode=2,
+ Reserved=0,
+ Weight=0,
+ OverLap=0
},
[10175] = {
+ Looks=55037,
+ Job=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10175,
Color=243,
Name="鞭尸丹",
- Job=0,
- Weight=0,
- Price=10000,
- Looks=55037,
- guangzhu=0,
DropBind=1363,
- pickset="15#1#1#1",
- Reserved=0,
- OverLap=99,
+ bEffect=14066,
+ Article=1,
+ Price=10000,
DuraMax=1,
+ sEffect=14066,
+ guangzhu=0,
+ pickset="15#1#1#1",
Desc=157,
StdMode=31,
- Shape=0,
- AniCount=1,
- NeedLevel=0,
- Index=10175,
- sEffect=14066,
- Need=0,
- bEffect=14066,
- Article=1
+ Reserved=0,
+ Weight=0,
+ OverLap=99
},
[10176] = {
+ Looks=52054,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10176,
Color=215,
Name="先天元石",
- Job=0,
- Weight=0,
+ Article=1,
Price=2000,
- Looks=52054,
- pickset="15#1#1#1",
- Reserved=0,
- OverLap=9999,
- StdMode=42,
- Shape=0,
- AniCount=0,
- NeedLevel=0,
- Index=10176,
DuraMax=0,
- Need=0,
- Source=0,
- Article=1
+ pickset="15#1#1#1",
+ StdMode=42,
+ Reserved=0,
+ Weight=0,
+ OverLap=9999
},
[10177] = {
+ Looks=51017,
+ Job=0,
+ Source=0,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10177,
Color=215,
Name="行会召集令",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=51017,
- pickset="15#1#1#1",
- Reserved=0,
- Desc=165,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10177,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=165,
+ Reserved=0,
+ Weight=0
},
[10178] = {
+ Looks=60015,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10178,
Color=215,
Name="生肖精华",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=60015,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=160,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10178,
- StdMode=42,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=42,
+ Desc=160,
+ Reserved=0,
+ Weight=1
},
[10179] = {
+ Looks=52007,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10179,
Color=215,
Name="1级灵气",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=52007,
- rizhi=1,
+ DuraMax=0,
+ DropBind=1363,
+ StdMode=42,
pickset="15#1#1#1",
Reserved=0,
- DropBind=1363,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10179,
- StdMode=42,
- DuraMax=0,
- Need=0,
- OverLap=9999
+ Weight=1
},
[10180] = {
+ Looks=48907,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10180,
Color=215,
Name="特戒碎片",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=48907,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
+ DuraMax=0,
DropBind=1363,
- Need=0,
+ bEffect=14066,
+ sEffect=14066,
+ pickset="15#1#1#1",
StdMode=31,
Desc=159,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10180,
- sEffect=14066,
- DuraMax=0,
- bEffect=14066,
- OverLap=9999
+ Reserved=0,
+ Weight=0
},
[10181] = {
+ Looks=55561,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10181,
Color=249,
Name="金袋",
- Job=0,
- Weight=0,
+ OverLap=999,
Price=10,
- Looks=55561,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=158,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10181,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=158,
+ Reserved=0,
+ Weight=0
},
[10182] = {
+ Looks=52007,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10182,
Color=215,
Name="2级灵气",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=52007,
- rizhi=1,
+ DuraMax=0,
+ DropBind=1363,
+ StdMode=42,
pickset="15#1#1#1",
Reserved=0,
- DropBind=1363,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10182,
- StdMode=42,
- DuraMax=0,
- Need=0,
- OverLap=9999
+ Weight=1
},
[10183] = {
+ Looks=52007,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10183,
Color=215,
Name="3级灵气",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=52007,
- rizhi=1,
+ DuraMax=0,
+ DropBind=1363,
+ StdMode=42,
pickset="15#1#1#1",
Reserved=0,
- DropBind=1363,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10183,
- StdMode=42,
- DuraMax=0,
- Need=0,
- OverLap=9999
+ Weight=1
},
[10184] = {
+ Looks=52007,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=0,
+ Index=10184,
Color=215,
Name="4级灵气",
- Job=0,
- Weight=1,
+ OverLap=9999,
Price=2000,
- Looks=52007,
- rizhi=1,
+ DuraMax=0,
+ DropBind=1363,
+ StdMode=42,
pickset="15#1#1#1",
Reserved=0,
- DropBind=1363,
- AniCount=0,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10184,
- StdMode=42,
- DuraMax=0,
- Need=0,
- OverLap=9999
+ Weight=1
},
[10185] = {
+ Looks=60015,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10185,
Color=215,
Name="生肖碎片",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=60015,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
+ DuraMax=0,
DropBind=1363,
- Need=0,
+ bEffect=14066,
+ sEffect=14066,
+ pickset="15#1#1#1",
StdMode=31,
Desc=159,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10185,
- sEffect=14066,
- DuraMax=0,
- bEffect=14066,
- OverLap=9999
+ Reserved=0,
+ Weight=0
},
[10186] = {
+ Looks=60015,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10186,
Color=215,
Name="黄金生肖精华",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=60015,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=161,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10186,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=161,
+ Reserved=0,
+ Weight=0
},
[10187] = {
+ Looks=60015,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10187,
Color=215,
Name="钻石生肖精华",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=60015,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=162,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10187,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=162,
+ Reserved=0,
+ Weight=0
},
[10188] = {
+ Looks=7641,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10188,
Color=215,
Name="混沌碎片宝箱",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=7641,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=163,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10188,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=163,
+ Reserved=0,
+ Weight=0
},
[10189] = {
+ Looks=7646,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10189,
Color=215,
Name="主宰碎片宝箱",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=7646,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=164,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10189,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=164,
+ Reserved=0,
+ Weight=0
},
[10190] = {
+ Looks=50009,
+ Job=0,
+ Source=0,
+ rizhi=1,
+ NeedLevel=0,
+ Need=0,
+ Shape=0,
+ AniCount=1,
+ Index=10190,
Color=215,
Name="拾取精灵:嗷嗷虎",
- Job=0,
- Weight=0,
+ OverLap=9999,
Price=2000,
- Looks=50009,
- rizhi=1,
- pickset="15#1#1#1",
- Reserved=0,
- DropBind=1363,
- Desc=164,
- AniCount=1,
- Shape=0,
- Source=0,
- NeedLevel=0,
- Index=10190,
- StdMode=31,
DuraMax=0,
- Need=0,
- OverLap=9999
+ DropBind=1363,
+ pickset="15#1#1#1",
+ StdMode=31,
+ Desc=164,
+ Reserved=0,
+ Weight=0
},
}
return config
diff --git a/client/env.json b/client/env.json
index 44e9a358..9f05e91d 100644
--- a/client/env.json
+++ b/client/env.json
@@ -1,6 +1 @@
-{
- "channel": 1,
- "gm": 0,
- "modlist": "http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_11557.txt",
- "signkey": "634eff98723b31da43ed35f0dd4edf36"
-}
+{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_11557.txt","resolution":"1024x768","channel":1}
\ No newline at end of file
diff --git a/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv b/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv
new file mode 100644
index 00000000..f8e6daea
--- /dev/null
+++ b/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv
@@ -0,0 +1,21 @@
+///key,index,Filter,HD
+///Filter,CS,CS,CS
+//;ͼ,,BOSS,
+///index,name,level,Appr
+а֮,ʧ,S,651
+ħԨ,Ѫ˫,S,20046
+,Զšħ,S,3021
+,ħ,S,20043
+,ġ̻,S,1226
+귨,ԶŽ̻,S,20072
+ħ,ħ,S,3033
+,,S,20073
+¼̳,˫ͷϵ,S,20089
+ؾ,ɳ֮,S,20050
+ū֮,ūͳ˧,S,20029
+ܵظ,,S,20002
+ɵؾ,߲,S,2020
+ξ,,S,20139
+ؾ,,S,327
+,,S,20136
+ؾ,Թ֮,S,20012
diff --git a/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv b/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv
new file mode 100644
index 00000000..f8e6daea
--- /dev/null
+++ b/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv
@@ -0,0 +1,21 @@
+///key,index,Filter,HD
+///Filter,CS,CS,CS
+//;ͼ,,BOSS,
+///index,name,level,Appr
+а֮,ʧ,S,651
+ħԨ,Ѫ˫,S,20046
+,Զšħ,S,3021
+,ħ,S,20043
+,ġ̻,S,1226
+귨,ԶŽ̻,S,20072
+ħ,ħ,S,3033
+,,S,20073
+¼̳,˫ͷϵ,S,20089
+ؾ,ɳ֮,S,20050
+ū֮,ūͳ˧,S,20029
+ܵظ,,S,20002
+ɵؾ,߲,S,2020
+ξ,,S,20139
+ؾ,,S,327
+,,S,20136
+ؾ,Թ֮,S,20012
diff --git a/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv b/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv
new file mode 100644
index 00000000..03138dd7
--- /dev/null
+++ b/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv
@@ -0,0 +1,21 @@
+///key,index,Filter,HD,
+///Filter,CS,CS,CS,
+//;ͼ,ͼ,,BOSS,
+///index,mapname,name,level,Appr
+1,а֮,ʧ,S,651
+2,ħԨ,Ѫ˫,S,20046
+3,,Զšħ,S,3021
+4,,ħ,S,20043
+5,,ġ̻,S,1226
+6,귨,ԶŽ̻,S,20072
+7,ħ,ħ,S,3033
+8,,,S,20073
+9,¼̳,˫ͷϵ,S,20089
+10,ؾ,ɳ֮,S,20050
+11,ū֮,ūͳ˧,S,20029
+12,ܵظ,,S,20002
+13,ɵؾ,߲,S,2020
+14,ξ,,S,20139
+15,ؾ,,S,327
+16,,,S,20136
+17,ؾ,Թ֮,S,20012
diff --git a/csv/cfg_BOSS查询.csv b/csv/cfg_BOSS查询.csv
index 0a3a41aa..03138dd7 100644
--- a/csv/cfg_BOSS查询.csv
+++ b/csv/cfg_BOSS查询.csv
@@ -1,21 +1,21 @@
-///key,index,Filter,HD
-///Filter,CS,CS,
-//;ͼ,,BOSS,
-///index,name,level,
-а֮,ʧ,S,
-ħԨ,Ѫ˫,S,
-,Զšħ,S,
-,ħ,S,
-,ġ̻,S,
-귨,ԶŽ̻,S,
-ħ,ħ,S,
-,,S,
-¼̳,˫ͷϵ,S,
-ؾ,ɳ֮,S,
-ū֮,ūͳ˧,S,
-ܵظ,,S,
-ɵؾ,߲,S,
-ξ,,S,
-ؾ,,S,
-,,S,
-ؾ,Թ֮,S,
+///key,index,Filter,HD,
+///Filter,CS,CS,CS,
+//;ͼ,ͼ,,BOSS,
+///index,mapname,name,level,Appr
+1,а֮,ʧ,S,651
+2,ħԨ,Ѫ˫,S,20046
+3,,Զšħ,S,3021
+4,,ħ,S,20043
+5,,ġ̻,S,1226
+6,귨,ԶŽ̻,S,20072
+7,ħ,ħ,S,3033
+8,,,S,20073
+9,¼̳,˫ͷϵ,S,20089
+10,ؾ,ɳ֮,S,20050
+11,ū֮,ūͳ˧,S,20029
+12,ܵظ,,S,20002
+13,ɵؾ,߲,S,2020
+14,ξ,,S,20139
+15,ؾ,,S,327
+16,,,S,20136
+17,ؾ,Թ֮,S,20012