From bb41234337d6e3aed8bc112aa8996b4b9a8d06d8 Mon Sep 17 00:00:00 2001 From: admin Date: Thu, 18 Jun 2026 01:11:06 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E5=A2=9EBOSS=E6=9F=A5=E8=AF=A2?= =?UTF-8?q?=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua | 68 +- .../Mir200/Envir/QuestDiary/util/系统任务.lua | 9 + .../游戏功能/A0_通用类/BOSS查询.lua | 103 + .../GUIExport/game/Tongyong/BOSSqueryUI.lua | 66 + .../GUIExport/main/main_property_win32.lua | 1222 ++ client/dev/GUILayout/MainProperty.lua | 1308 -- .../GUILayout/game/tongyong/BOSSqueryOBJ.lua | 230 + client/dev/GUILayout/main/MainProperty.lua | 6 + .../{ => main}/MainProperty_win32.lua | 465 +- client/dev/scripts/game_config/cfg_equip.lua | 15018 ++++++++-------- client/dev/scripts/game_config/cfg_item.lua | 4096 ++--- client/env.json | 7 +- csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv | 21 + csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv | 21 + csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv | 21 + csv/cfg_BOSS查询.csv | 42 +- 16 files changed, 11604 insertions(+), 11099 deletions(-) create mode 100644 Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua create mode 100644 client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua create mode 100644 client/dev/GUIExport/main/main_property_win32.lua delete mode 100644 client/dev/GUILayout/MainProperty.lua create mode 100644 client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua rename client/dev/GUILayout/{ => main}/MainProperty_win32.lua (86%) create mode 100644 csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv create mode 100644 csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv create mode 100644 csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv diff --git a/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua b/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua index c0cea749..415b5b1a 100644 --- a/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua +++ b/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_BOSS查询.lua @@ -1,71 +1,105 @@ local config = { - ["а֮"] = { + [1] = { + mapname = "а֮", name = "ʧ", level = "S", + Appr = 651, }, - ["ħԨ"] = { + [2] = { + mapname = "ħԨ", name = "Ѫ˫", level = "S", + Appr = 20046, }, - [""] = { + [3] = { + mapname = "", name = "Զšħ", level = "S", + Appr = 3021, }, - [""] = { + [4] = { + mapname = "", name = "ħ", level = "S", + Appr = 20043, }, - [""] = { + [5] = { + mapname = "", name = "ġ̻", level = "S", + Appr = 1226, }, - ["귨"] = { + [6] = { + mapname = "귨", name = "ԶŽ̻", level = "S", + Appr = 20072, }, - ["ħ"] = { + [7] = { + mapname = "ħ", name = "ħ", level = "S", + Appr = 3033, }, - [""] = { + [8] = { + mapname = "", name = "", level = "S", + Appr = 20073, }, - ["¼̳"] = { + [9] = { + mapname = "¼̳", name = "˫ͷϵ", level = "S", + Appr = 20089, }, - ["ؾ"] = { + [10] = { + mapname = "ؾ", name = "񱩡ɳ֮", level = "S", + Appr = 20050, }, - ["ū֮"] = { + [11] = { + mapname = "ū֮", name = "ūͳ˧", level = "S", + Appr = 20029, }, - ["ܵظ"] = { + [12] = { + mapname = "ܵظ", name = "", level = "S", + Appr = 20002, }, - ["ɵؾ"] = { + [13] = { + mapname = "ɵؾ", name = "߲", level = "S", + Appr = 2020, }, - ["ξ"] = { + [14] = { + mapname = "ξ", name = "׵", level = "S", + Appr = 20139, }, - ["ؾ"] = { + [15] = { + mapname = "ؾ", name = "", level = "S", + Appr = 327, }, - [""] = { + [16] = { + mapname = "", name = "", level = "S", + Appr = 20136, }, - ["ؾ"] = { + [17] = { + mapname = "ؾ", name = "Թ֮", level = "S", + Appr = 20012, }, } return config \ No newline at end of file diff --git a/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua b/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua index 3e66c6e1..38838f6c 100644 --- a/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua +++ b/Mirserver/Mir200/Envir/QuestDiary/util/系统任务.lua @@ -1,4 +1,13 @@ ---* ȫֶʱ +RebotOBJ.timeExCfg = { + -- BOSSѯˢ£ÿ60룩 + [99] = { + time = 60000, + func = function() + BOSSqueryOBJ:reloadBossCache() + end, + }, +} -- RebotOBJ.timeExCfg = { -- -- [1] = { -- -- time = 18000, diff --git a/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua b/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua new file mode 100644 index 00000000..a1518ee2 --- /dev/null +++ b/Mirserver/Mir200/Envir/QuestDiary/游戏功能/A0_通用类/BOSS查询.lua @@ -0,0 +1,103 @@ +-- BOSSѯģ +-- 𣺶ʱBOSS״̬ + Ӧͻ˲ѯ +BOSSqueryOBJ = Up_BaseClass:new() + +BOSSqueryOBJ._name = "BOSSqueryOBJ" + +-- BOSS״̬ +BOSSqueryOBJ.bossCache = {} + +-- ļ +BOSSqueryOBJ.cfg = Func.require("cfg_BOSSѯ") + +---* ˢBOSS棨ȫֶʱÿ60ã +function BOSSqueryOBJ:reloadBossCache() + local cache = {} + + for _, info in ipairs(self.cfg) do + -- mapbossinfo ظʽ: {[1] = "#Ѫ%#ʱ#X#Y#δ֪"} + -- : "ūͳ˧#0#10687#100#99#" HP=0(), 10687󸴻 + -- : "ġ̻#100#0#20#22#" HP=100() + local monStatus = mapbossinfo(info.mapname, info.name, 0, 0) + + local alive = false + local respawnTime = 0 + LOGDump(monStatus,info.name) + + + if monStatus and type(monStatus) == "table" then + for _, v in pairs(monStatus) do + if type(v) == "string" and v ~= "" then + local parts = Func.splitString(v, "#") + + -- parts[1]=, parts[2]=Ѫٷֱ, parts[3]=ʱ + local hpPercent = tonumber(parts[2]) or 0 + + if hpPercent > 0 then + alive = true + end + respawnTime = tonumber(parts[3]) or 0 + break + end + end + end + + table.insert(cache, { + map = info.mapname, + name = info.name, + level = info.level or "S", + alive = alive, + reviveStamp = (not alive and respawnTime > 0) and (os.time() + respawnTime) or 0, + appr = info.Appr or 0, + }) + end + + -- -- BOSSö + -- table.sort(cache, function(a, b) + -- if a.alive ~= b.alive then + -- return a.alive -- trueǰ + -- end + -- return false + -- end) + + self.bossCache = cache +end + + + +---* ȡBOSS +function BOSSqueryOBJ:getAliveCount() + local count = 0 + for _, v in ipairs(self.bossCache) do + if v.alive then + count = count + 1 + end + end + return count +end + + +BOSSqueryOBJ:reloadBossCache() + + + + + +---* ͻڣ Message.dispatch Զã +---@param actor any Ҷ +function BOSSqueryOBJ:main(actor) + -- ״εʱΪգˢһ + if not self.bossCache or #self.bossCache == 0 then + self:reloadBossCache() + end + + -- ͻ SL:Get_SERVER_TIME() reviveStamp мʣ൹ʱ + Message:SubLink(actor, self._name .. "_main", {cfg = self.bossCache}) +end + +-- ͻ˵õķȫУ飩 +BOSSqueryOBJ.allowFunc = {"main"} + + + +return BOSSqueryOBJ diff --git a/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua b/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua new file mode 100644 index 00000000..12f2faa0 --- /dev/null +++ b/client/dev/GUIExport/game/Tongyong/BOSSqueryUI.lua @@ -0,0 +1,66 @@ +local ui = {} +local _V = function(...) return SL:GetMetaValue(...) end +local FUNCQUEUE = {} +local TAGOBJ = {} + +function ui.init(parent, __data__, __update__) + if __update__ then return ui.update(__data__) end + -- Create Layer + local Layer = GUI:Node_Create(parent, "Layer", 0, 0) + GUI:setTag(Layer, -1) + + -- Create bg_close + local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 0, 0, false) + GUI:Layout_setBackGroundColorType(bg_close, 1) + GUI:Layout_setBackGroundColor(bg_close, "#000000") + GUI:Layout_setBackGroundColorOpacity(bg_close, 0) + GUI:setAnchorPoint(bg_close, 0.00, 0.00) + GUI:setTouchEnabled(bg_close, true) + GUI:setTag(bg_close, -1) + + -- Create nd_root + local nd_root = GUI:Node_Create(Layer, "nd_root", 0, 0) + GUI:setTag(nd_root, 670) + TAGOBJ["670"] = nd_root + + -- Create img_bg + local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/43/bg.png") + GUI:setChineseName(img_bg, "背景图片") + GUI:setAnchorPoint(img_bg, 0.50, 0.50) + GUI:setTouchEnabled(img_bg, true) + GUI:setTag(img_bg, -1) + + -- Create btn_close + local btn_close = GUI:Button_Create(img_bg, "btn_close", 812, 496, "res/public/1900000510.png") + GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") + GUI:Button_setTitleText(btn_close, [[]]) + GUI:Button_setTitleColor(btn_close, "#ffffff") + GUI:Button_setTitleFontSize(btn_close, 16) + GUI:Button_titleEnableOutline(btn_close, "#000000", 1) + GUI:setAnchorPoint(btn_close, 0.50, 0.50) + GUI:setTouchEnabled(btn_close, true) + GUI:setTag(btn_close, -1) + + -- Create tableView + local tableView = GUI:TableView_Create(img_bg, "tableView", 54, 42, 500, 390, 1, 498, 56, 12) + GUI:setAnchorPoint(tableView, 0.00, 0.00) + GUI:setTouchEnabled(tableView, true) + GUI:setTag(tableView, 0) + + -- Create boss_model_node + local boss_model_node = GUI:Node_Create(img_bg, "boss_model_node", 568, 100) + GUI:setContentSize(boss_model_node, 200, 280) + GUI:setAnchorPoint(boss_model_node, 0.00, 0.00) + GUI:setTag(boss_model_node, -1) + + ui.update(__data__) + return Layer +end + +function ui.update(data) + for _, func in pairs(FUNCQUEUE) do + if func then func(data) end + end +end + +return ui diff --git a/client/dev/GUIExport/main/main_property_win32.lua b/client/dev/GUIExport/main/main_property_win32.lua new file mode 100644 index 00000000..b20e7e9d --- /dev/null +++ b/client/dev/GUIExport/main/main_property_win32.lua @@ -0,0 +1,1222 @@ +local ui = {} +local _V = function(...) return SL:GetMetaValue(...) end +local FUNCQUEUE = {} +local TAGOBJ = {} + +function ui.init(parent, __data__, __update__) + if __update__ then return ui.update(__data__) end + -- Create Main_Property + local Main_Property = GUI:Node_Create(parent, "Main_Property", 0, 0) + GUI:setChineseName(Main_Property, "主界面操作节点") + GUI:setTag(Main_Property, -1) + + -- Create Panel_bg + local Panel_bg = GUI:Layout_Create(Main_Property, "Panel_bg", 0, 0, 1024, 150, false) + GUI:setChineseName(Panel_bg, "主界面操作_背景图") + GUI:setAnchorPoint(Panel_bg, 0.50, 0.00) + GUI:setTouchEnabled(Panel_bg, false) + GUI:setTag(Panel_bg, 222) + TAGOBJ["222"] = Panel_bg + + -- Create Panel_hp + local Panel_hp = GUI:Layout_Create(Panel_bg, "Panel_hp", 0, 0, 194, 252, false) + GUI:setChineseName(Panel_hp, "主界面操作_HP组合") + GUI:setAnchorPoint(Panel_hp, 0.00, 0.00) + GUI:setTouchEnabled(Panel_hp, true) + GUI:setTag(Panel_hp, 57) + TAGOBJ["57"] = Panel_hp + + -- Create Image_hp_bg + local Image_hp_bg = GUI:Image_Create(Panel_hp, "Image_hp_bg", 0, -2, "res/private/main-win32/1900010500.png") + GUI:setChineseName(Image_hp_bg, "主界面操作_Hp_背景图") + GUI:setAnchorPoint(Image_hp_bg, 0.00, 0.00) + GUI:setTouchEnabled(Image_hp_bg, true) + GUI:setTag(Image_hp_bg, 228) + TAGOBJ["228"] = Image_hp_bg + + -- Create LoadingBar_hp + local LoadingBar_hp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_hp", 60, 112, "res/private/main-win32/1900000502.png", 0) + GUI:setChineseName(LoadingBar_hp, "主界面操作_Hp") + GUI:setAnchorPoint(LoadingBar_hp, 0.50, 0.50) + GUI:setRotation(LoadingBar_hp, 270.00) + GUI:setTouchEnabled(LoadingBar_hp, false) + GUI:setTag(LoadingBar_hp, 22) + TAGOBJ["22"] = LoadingBar_hp + + -- Create LoadingBar_mp + local LoadingBar_mp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_mp", 108, 112, "res/private/main-win32/1900000503.png", 0) + GUI:setChineseName(LoadingBar_mp, "主界面操作_Mp") + GUI:setAnchorPoint(LoadingBar_mp, 0.50, 0.50) + GUI:setRotation(LoadingBar_mp, 270.00) + GUI:setTouchEnabled(LoadingBar_mp, false) + GUI:setTag(LoadingBar_mp, 23) + TAGOBJ["23"] = LoadingBar_mp + + -- Create Image_fhp_bg + local Image_fhp_bg = GUI:Image_Create(Panel_hp, "Image_fhp_bg", 85, 112, "res/private/main-win32/1900000500.png") + GUI:setChineseName(Image_fhp_bg, "主界面操作_满Hp_背景图") + GUI:setAnchorPoint(Image_fhp_bg, 0.50, 0.50) + GUI:setTouchEnabled(Image_fhp_bg, false) + GUI:setTag(Image_fhp_bg, 25) + TAGOBJ["25"] = Image_fhp_bg + + -- Create LoadingBar_fhp + local LoadingBar_fhp = GUI:LoadingBar_Create(Panel_hp, "LoadingBar_fhp", 85, 112, "res/private/main-win32/1900000501.png", 0) + GUI:setChineseName(LoadingBar_fhp, "主界面操作_满Hp") + GUI:setAnchorPoint(LoadingBar_fhp, 0.50, 0.50) + GUI:setRotation(LoadingBar_fhp, 270.00) + GUI:setTouchEnabled(LoadingBar_fhp, false) + GUI:setTag(LoadingBar_fhp, 24) + TAGOBJ["24"] = LoadingBar_fhp + + -- Create Panel_hp_sfx + local Panel_hp_sfx = GUI:Layout_Create(Panel_hp, "Panel_hp_sfx", 38, 65, 44, 94, true) + GUI:setChineseName(Panel_hp_sfx, "主界面操作_Hp_特效") + GUI:setAnchorPoint(Panel_hp_sfx, 0.00, 0.00) + GUI:setTouchEnabled(Panel_hp_sfx, true) + GUI:setTag(Panel_hp_sfx, 195) + TAGOBJ["195"] = Panel_hp_sfx + + -- Create Panel_mp_sfx + local Panel_mp_sfx = GUI:Layout_Create(Panel_hp, "Panel_mp_sfx", 86, 65, 44, 94, true) + GUI:setChineseName(Panel_mp_sfx, "主界面操作_Mp_特效") + GUI:setAnchorPoint(Panel_mp_sfx, 0.00, 0.00) + GUI:setTouchEnabled(Panel_mp_sfx, true) + GUI:setTag(Panel_mp_sfx, 196) + TAGOBJ["196"] = Panel_mp_sfx + + -- Create Panel_fhp_sfx + local Panel_fhp_sfx = GUI:Layout_Create(Panel_hp, "Panel_fhp_sfx", 38, 65, 94, 94, true) + GUI:setChineseName(Panel_fhp_sfx, "主界面操作_满Hp_特效") + GUI:setAnchorPoint(Panel_fhp_sfx, 0.00, 0.00) + GUI:setTouchEnabled(Panel_fhp_sfx, true) + GUI:setTag(Panel_fhp_sfx, 197) + TAGOBJ["197"] = Panel_fhp_sfx + + -- Create Image_1 + local Image_1 = GUI:Image_Create(Panel_hp, "Image_1", 85, 34, "res/private/main-win32/000009.png") + GUI:setChineseName(Image_1, "Hp/Mp组合") + GUI:setAnchorPoint(Image_1, 0.50, 0.50) + GUI:setTouchEnabled(Image_1, false) + GUI:setTag(Image_1, 53) + TAGOBJ["53"] = Image_1 + + -- Create Text_hp + local Text_hp = GUI:BmpText_Create(Image_1, "Text_hp", 35, 12, "#ffffff", [[-]]) + GUI:Text_setFontSize(Text_hp, 12) + GUI:setChineseName(Text_hp, "Hp值_文本") + GUI:setAnchorPoint(Text_hp, 0.50, 0.50) + GUI:setTouchEnabled(Text_hp, false) + GUI:setTag(Text_hp, 54) + TAGOBJ["54"] = Text_hp + + -- Create Text_mp + local Text_mp = GUI:BmpText_Create(Image_1, "Text_mp", 97, 12, "#ffffff", [[-]]) + GUI:Text_setFontSize(Text_mp, 12) + GUI:setChineseName(Text_mp, "Mp值_文本") + GUI:setAnchorPoint(Text_mp, 0.50, 0.50) + GUI:setTouchEnabled(Text_mp, false) + GUI:setTag(Text_mp, 55) + TAGOBJ["55"] = Text_mp + + -- Create Text_position + local Text_position = GUI:BmpText_Create(Panel_hp, "Text_position", 16, 12, "#ffffff", [[-]]) + GUI:Text_setFontSize(Text_position, 12) + GUI:setChineseName(Text_position, "主界面_坐标位置_文本") + GUI:setAnchorPoint(Text_position, 0.00, 0.50) + GUI:setTouchEnabled(Text_position, false) + GUI:setTag(Text_position, 26) + TAGOBJ["26"] = Text_position + + -- Create Button_chat_1 + local Button_chat_1 = GUI:Button_Create(Panel_hp, "Button_chat_1", 182, 133, "res/private/main-win32/190001100.png") + GUI:Button_loadTexturePressed(Button_chat_1, "res/private/main-win32/190001100.png") + GUI:Button_setScale9Slice(Button_chat_1, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_1, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_1, false) + GUI:Button_setTitleText(Button_chat_1, [[]]) + GUI:Button_setTitleColor(Button_chat_1, "#414146") + GUI:Button_setTitleFontSize(Button_chat_1, 14) + GUI:Button_titleDisableOutLine(Button_chat_1) + GUI:setChineseName(Button_chat_1, "主界面_系统信息_开关") + GUI:setAnchorPoint(Button_chat_1, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_1, true) + GUI:setTag(Button_chat_1, 27) + TAGOBJ["27"] = Button_chat_1 + + -- Create Button_chat_2 + local Button_chat_2 = GUI:Button_Create(Panel_hp, "Button_chat_2", 182, 113, "res/private/main-win32/190001102.png") + GUI:Button_loadTexturePressed(Button_chat_2, "res/private/main-win32/190001102.png") + GUI:Button_setScale9Slice(Button_chat_2, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_2, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_2, false) + GUI:Button_setTitleText(Button_chat_2, [[]]) + GUI:Button_setTitleColor(Button_chat_2, "#414146") + GUI:Button_setTitleFontSize(Button_chat_2, 14) + GUI:Button_titleDisableOutLine(Button_chat_2) + GUI:setChineseName(Button_chat_2, "主界面_传音信息_开关") + GUI:setAnchorPoint(Button_chat_2, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_2, true) + GUI:setTag(Button_chat_2, 28) + TAGOBJ["28"] = Button_chat_2 + + -- Create Button_chat_3 + local Button_chat_3 = GUI:Button_Create(Panel_hp, "Button_chat_3", 182, 93, "res/private/main-win32/190001104.png") + GUI:Button_loadTexturePressed(Button_chat_3, "res/private/main-win32/190001104.png") + GUI:Button_setScale9Slice(Button_chat_3, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_3, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_3, false) + GUI:Button_setTitleText(Button_chat_3, [[]]) + GUI:Button_setTitleColor(Button_chat_3, "#414146") + GUI:Button_setTitleFontSize(Button_chat_3, 14) + GUI:Button_titleDisableOutLine(Button_chat_3) + GUI:setChineseName(Button_chat_3, "主界面_私聊信息_开关") + GUI:setAnchorPoint(Button_chat_3, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_3, true) + GUI:setTag(Button_chat_3, 29) + TAGOBJ["29"] = Button_chat_3 + + -- Create Button_chat_4 + local Button_chat_4 = GUI:Button_Create(Panel_hp, "Button_chat_4", 182, 73, "res/private/main-win32/190001106.png") + GUI:Button_loadTexturePressed(Button_chat_4, "res/private/main-win32/190001106.png") + GUI:Button_setScale9Slice(Button_chat_4, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_4, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_4, false) + GUI:Button_setTitleText(Button_chat_4, [[]]) + GUI:Button_setTitleColor(Button_chat_4, "#414146") + GUI:Button_setTitleFontSize(Button_chat_4, 14) + GUI:Button_titleDisableOutLine(Button_chat_4) + GUI:setChineseName(Button_chat_4, "主界面_行会聊天信息_开关") + GUI:setAnchorPoint(Button_chat_4, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_4, true) + GUI:setTag(Button_chat_4, 30) + TAGOBJ["30"] = Button_chat_4 + + -- Create Button_chat_5 + local Button_chat_5 = GUI:Button_Create(Panel_hp, "Button_chat_5", 182, 53, "res/private/main-win32/190001108.png") + GUI:Button_loadTexturePressed(Button_chat_5, "res/private/main-win32/190001108.png") + GUI:Button_setScale9Slice(Button_chat_5, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_5, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_5, false) + GUI:Button_setTitleText(Button_chat_5, [[]]) + GUI:Button_setTitleColor(Button_chat_5, "#414146") + GUI:Button_setTitleFontSize(Button_chat_5, 14) + GUI:Button_titleDisableOutLine(Button_chat_5) + GUI:setChineseName(Button_chat_5, "主界面_含糊信息_开关") + GUI:setAnchorPoint(Button_chat_5, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_5, true) + GUI:setTag(Button_chat_5, 31) + TAGOBJ["31"] = Button_chat_5 + + -- Create Button_chat_6 + local Button_chat_6 = GUI:Button_Create(Panel_hp, "Button_chat_6", 182, 33, "res/private/main-win32/190001110.png") + GUI:Button_loadTexturePressed(Button_chat_6, "res/private/main-win32/190001110.png") + GUI:Button_setScale9Slice(Button_chat_6, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_6, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_6, false) + GUI:Button_setTitleText(Button_chat_6, [[]]) + GUI:Button_setTitleColor(Button_chat_6, "#414146") + GUI:Button_setTitleFontSize(Button_chat_6, 14) + GUI:Button_titleDisableOutLine(Button_chat_6) + GUI:setChineseName(Button_chat_6, "主界面_特殊命令_开关") + GUI:setAnchorPoint(Button_chat_6, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_6, true) + GUI:setTag(Button_chat_6, 32) + TAGOBJ["32"] = Button_chat_6 + + -- Create Button_chat_7 + local Button_chat_7 = GUI:Button_Create(Panel_hp, "Button_chat_7", 182, 13, "res/private/main-win32/190001112.png") + GUI:Button_loadTexturePressed(Button_chat_7, "res/private/main-win32/190001112.png") + GUI:Button_setScale9Slice(Button_chat_7, 5, 5, 6, 4) + GUI:setContentSize(Button_chat_7, 18, 17) + GUI:setIgnoreContentAdaptWithSize(Button_chat_7, false) + GUI:Button_setTitleText(Button_chat_7, [[]]) + GUI:Button_setTitleColor(Button_chat_7, "#414146") + GUI:Button_setTitleFontSize(Button_chat_7, 14) + GUI:Button_titleDisableOutLine(Button_chat_7) + GUI:setChineseName(Button_chat_7, "主界面_自动喊话_开关") + GUI:setAnchorPoint(Button_chat_7, 0.50, 0.50) + GUI:setTouchEnabled(Button_chat_7, true) + GUI:setTag(Button_chat_7, 85) + TAGOBJ["85"] = Button_chat_7 + + -- Create Panel_dz + local Panel_dz = GUI:Layout_Create(Panel_hp, "Panel_dz", 12, 40, 80, 142, false) + GUI:setChineseName(Panel_dz, "主界面斗转组合") + GUI:setAnchorPoint(Panel_dz, 0.00, 0.00) + GUI:setTouchEnabled(Panel_dz, false) + GUI:setTag(Panel_dz, -1) + GUI:setVisible(Panel_dz, false) + + -- Create Image_dz_bg + local Image_dz_bg = GUI:Image_Create(Panel_dz, "Image_dz_bg", 0, 0, "res/private/main-win32/dou_0.png") + GUI:setChineseName(Image_dz_bg, "主界面_斗转框_背景图") + GUI:setAnchorPoint(Image_dz_bg, 0.00, 0.00) + GUI:setTouchEnabled(Image_dz_bg, false) + GUI:setTag(Image_dz_bg, -1) + + -- Create Panel_bar_dz + local Panel_bar_dz = GUI:Layout_Create(Panel_dz, "Panel_bar_dz", 0, 0, 84, 142, true) + GUI:setChineseName(Panel_bar_dz, "主界面_斗转条组合") + GUI:setAnchorPoint(Panel_bar_dz, 0.00, 0.00) + GUI:setTouchEnabled(Panel_bar_dz, false) + GUI:setTag(Panel_bar_dz, -1) + + -- Create Image_bar_dz + local Image_bar_dz = GUI:Image_Create(Panel_bar_dz, "Image_bar_dz", 0, 0, "res/private/main-win32/dou_11.png") + GUI:setChineseName(Image_bar_dz, "主界面_斗转条") + GUI:setAnchorPoint(Image_bar_dz, 0.00, 0.00) + GUI:setTouchEnabled(Image_bar_dz, false) + GUI:setTag(Image_bar_dz, -1) + + -- Create Panel_zj + local Panel_zj = GUI:Layout_Create(Panel_hp, "Panel_zj", 77, 65, 12, 94, false) + GUI:setChineseName(Panel_zj, "主界面_醉酒组合") + GUI:setAnchorPoint(Panel_zj, 0.00, 0.00) + GUI:setTouchEnabled(Panel_zj, false) + GUI:setTag(Panel_zj, -1) + GUI:setVisible(Panel_zj, false) + + -- Create Image_zj_bg + local Image_zj_bg = GUI:Image_Create(Panel_zj, "Image_zj_bg", 0, 0, "res/private/main-win32/zuijiu_0.png") + GUI:setChineseName(Image_zj_bg, "主界面_醉酒框_背景图") + GUI:setAnchorPoint(Image_zj_bg, 0.00, 0.00) + GUI:setTouchEnabled(Image_zj_bg, false) + GUI:setTag(Image_zj_bg, -1) + + -- Create Panel_bar_zj + local Panel_bar_zj = GUI:Layout_Create(Panel_zj, "Panel_bar_zj", 0, 0, 12, 94, true) + GUI:setChineseName(Panel_bar_zj, "主界面_醉酒度组合") + GUI:setAnchorPoint(Panel_bar_zj, 0.00, 0.00) + GUI:setTouchEnabled(Panel_bar_zj, false) + GUI:setTag(Panel_bar_zj, -1) + + -- Create Image_bar_zj + local Image_bar_zj = GUI:Image_Create(Panel_bar_zj, "Image_bar_zj", 0, 0, "res/private/main-win32/zuijiu_1.png") + GUI:setChineseName(Image_bar_zj, "主界面_醉酒度") + GUI:setAnchorPoint(Image_bar_zj, 0.00, 0.00) + GUI:setTouchEnabled(Image_bar_zj, false) + GUI:setTag(Image_bar_zj, -1) + + -- Create Panel_chat + local Panel_chat = GUI:Layout_Create(Panel_bg, "Panel_chat", 512, 0, 636, 155, false) + GUI:setChineseName(Panel_chat, "主界面聊天组合") + GUI:setAnchorPoint(Panel_chat, 0.50, 0.00) + GUI:setTouchEnabled(Panel_chat, true) + GUI:setTag(Panel_chat, 237) + TAGOBJ["237"] = Panel_chat + + -- Create Image_chat_bg + local Image_chat_bg = GUI:Image_Create(Panel_chat, "Image_chat_bg", 318, 0, "res/private/main-win32/00000056.png") + GUI:Image_setScale9Slice(Image_chat_bg, 25, 25, 72, 71) + GUI:setContentSize(Image_chat_bg, 636, 155) + GUI:setIgnoreContentAdaptWithSize(Image_chat_bg, false) + GUI:setChineseName(Image_chat_bg, "主界面_聊天_背景框") + GUI:setAnchorPoint(Image_chat_bg, 0.50, 0.00) + GUI:setTouchEnabled(Image_chat_bg, false) + GUI:setTag(Image_chat_bg, 238) + TAGOBJ["238"] = Image_chat_bg + + -- Create Panel_chat_touch + local Panel_chat_touch = GUI:Layout_Create(Panel_chat, "Panel_chat_touch", 318, 155, 636, 25, false) + GUI:setChineseName(Panel_chat_touch, "主界面_聊天_触摸") + GUI:setAnchorPoint(Panel_chat_touch, 0.50, 1.00) + GUI:setTouchEnabled(Panel_chat_touch, true) + GUI:setTag(Panel_chat_touch, 47) + TAGOBJ["47"] = Panel_chat_touch + + -- Create Panel_chat_funcs + local Panel_chat_funcs = GUI:Layout_Create(Panel_chat, "Panel_chat_funcs", 13, 146, 200, 15, false) + GUI:setChineseName(Panel_chat_funcs, "聊天_功能键组合") + GUI:setAnchorPoint(Panel_chat_funcs, 0.00, 1.00) + GUI:setTouchEnabled(Panel_chat_funcs, false) + GUI:setTag(Panel_chat_funcs, 33) + TAGOBJ["33"] = Panel_chat_funcs + + -- Create Button_map + local Button_map = GUI:Button_Create(Panel_chat_funcs, "Button_map", 14, 7, "res/private/main-win32/1900011009.png") + GUI:Button_loadTexturePressed(Button_map, "res/private/main-win32/1900011010.png") + GUI:Button_loadTextureDisabled(Button_map, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_map, 8, 8, 4, 4) + GUI:setContentSize(Button_map, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_map, false) + GUI:Button_setTitleText(Button_map, [[]]) + GUI:Button_setTitleColor(Button_map, "#414146") + GUI:Button_setTitleFontSize(Button_map, 14) + GUI:Button_titleDisableOutLine(Button_map) + GUI:setChineseName(Button_map, "聊天_地图_按钮") + GUI:setAnchorPoint(Button_map, 0.50, 0.50) + GUI:setTouchEnabled(Button_map, true) + GUI:setTag(Button_map, 34) + TAGOBJ["34"] = Button_map + + -- Create Button_trade + local Button_trade = GUI:Button_Create(Panel_chat_funcs, "Button_trade", 41, 7, "res/private/main-win32/1900011011.png") + GUI:Button_loadTexturePressed(Button_trade, "res/private/main-win32/1900011012.png") + GUI:Button_loadTextureDisabled(Button_trade, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_trade, 8, 8, 4, 4) + GUI:setContentSize(Button_trade, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_trade, false) + GUI:Button_setTitleText(Button_trade, [[]]) + GUI:Button_setTitleColor(Button_trade, "#414146") + GUI:Button_setTitleFontSize(Button_trade, 14) + GUI:Button_titleDisableOutLine(Button_trade) + GUI:setChineseName(Button_trade, "聊天_交易_按钮") + GUI:setAnchorPoint(Button_trade, 0.50, 0.50) + GUI:setTouchEnabled(Button_trade, true) + GUI:setTag(Button_trade, 35) + TAGOBJ["35"] = Button_trade + + -- Create Button_guild + local Button_guild = GUI:Button_Create(Panel_chat_funcs, "Button_guild", 68, 7, "res/private/main-win32/1900011015.png") + GUI:Button_loadTexturePressed(Button_guild, "res/private/main-win32/1900011016.png") + GUI:Button_loadTextureDisabled(Button_guild, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_guild, 8, 8, 4, 4) + GUI:setContentSize(Button_guild, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_guild, false) + GUI:Button_setTitleText(Button_guild, [[]]) + GUI:Button_setTitleColor(Button_guild, "#414146") + GUI:Button_setTitleFontSize(Button_guild, 14) + GUI:Button_titleDisableOutLine(Button_guild) + GUI:setChineseName(Button_guild, "聊天_行会_按钮") + GUI:setAnchorPoint(Button_guild, 0.50, 0.50) + GUI:setTouchEnabled(Button_guild, true) + GUI:setTag(Button_guild, 36) + TAGOBJ["36"] = Button_guild + + -- Create Button_near + local Button_near = GUI:Button_Create(Panel_chat_funcs, "Button_near", 95, 7, "res/private/main-win32/1900011013.png") + GUI:Button_loadTexturePressed(Button_near, "res/private/main-win32/1900011014.png") + GUI:Button_loadTextureDisabled(Button_near, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_near, 8, 8, 4, 4) + GUI:setContentSize(Button_near, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_near, false) + GUI:Button_setTitleText(Button_near, [[]]) + GUI:Button_setTitleColor(Button_near, "#414146") + GUI:Button_setTitleFontSize(Button_near, 14) + GUI:Button_titleDisableOutLine(Button_near) + GUI:setChineseName(Button_near, "聊天_队伍_按钮") + GUI:setAnchorPoint(Button_near, 0.50, 0.50) + GUI:setTouchEnabled(Button_near, true) + GUI:setTag(Button_near, 37) + TAGOBJ["37"] = Button_near + + -- Create Button_rank + local Button_rank = GUI:Button_Create(Panel_chat_funcs, "Button_rank", 122, 7, "res/private/main-win32/1900011027.png") + GUI:Button_loadTexturePressed(Button_rank, "res/private/main-win32/1900011028.png") + GUI:Button_loadTextureDisabled(Button_rank, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_rank, 8, 8, 4, 4) + GUI:setContentSize(Button_rank, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_rank, false) + GUI:Button_setTitleText(Button_rank, [[]]) + GUI:Button_setTitleColor(Button_rank, "#414146") + GUI:Button_setTitleFontSize(Button_rank, 14) + GUI:Button_titleDisableOutLine(Button_rank) + GUI:setChineseName(Button_rank, "聊天_排行_按钮") + GUI:setAnchorPoint(Button_rank, 0.50, 0.50) + GUI:setTouchEnabled(Button_rank, true) + GUI:setTag(Button_rank, 59) + TAGOBJ["59"] = Button_rank + + -- Create Button_private + local Button_private = GUI:Button_Create(Panel_chat_funcs, "Button_private", 149, 7, "res/private/main-win32/1900011029.png") + GUI:Button_loadTexturePressed(Button_private, "res/private/main-win32/1900011030.png") + GUI:Button_setScale9Slice(Button_private, 8, 8, 4, 4) + GUI:setContentSize(Button_private, 28, 13) + GUI:setIgnoreContentAdaptWithSize(Button_private, false) + GUI:Button_setTitleText(Button_private, [[]]) + GUI:Button_setTitleColor(Button_private, "#414146") + GUI:Button_setTitleFontSize(Button_private, 14) + GUI:Button_titleDisableOutLine(Button_private) + GUI:setChineseName(Button_private, "聊天_私聊记录_按钮") + GUI:setAnchorPoint(Button_private, 0.50, 0.50) + GUI:setTouchEnabled(Button_private, true) + GUI:setTag(Button_private, 227) + TAGOBJ["227"] = Button_private + + -- Create Button_drop + local Button_drop = GUI:Button_Create(Panel_chat_funcs, "Button_drop", 176, 7, "res/private/main-win32/1900011050.png") + GUI:Button_loadTexturePressed(Button_drop, "res/private/main-win32/1900011051.png") + GUI:Button_setScale9Slice(Button_drop, 9, 9, 4, 5) + GUI:setContentSize(Button_drop, 28, 13) + GUI:setIgnoreContentAdaptWithSize(Button_drop, false) + GUI:Button_setTitleText(Button_drop, [[]]) + GUI:Button_setTitleColor(Button_drop, "#414146") + GUI:Button_setTitleFontSize(Button_drop, 14) + GUI:Button_titleEnableOutline(Button_drop, "#000000", 1) + GUI:setChineseName(Button_drop, "聊天_掉落_按钮") + GUI:setAnchorPoint(Button_drop, 0.50, 0.50) + GUI:setTouchEnabled(Button_drop, true) + GUI:setTag(Button_drop, 227) + TAGOBJ["227"] = Button_drop + + -- Create btn_rein_add + local btn_rein_add = GUI:Button_Create(Panel_chat_funcs, "btn_rein_add", 204, 8, "res/private/main-win32/1900011003.png") + GUI:Button_loadTexturePressed(btn_rein_add, "res/private/main-win32/1900011004.png") + GUI:Button_loadTextureDisabled(btn_rein_add, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(btn_rein_add, 4, 4, 4, 4) + GUI:setContentSize(btn_rein_add, 27, 13) + GUI:setIgnoreContentAdaptWithSize(btn_rein_add, false) + GUI:Button_setTitleText(btn_rein_add, [[]]) + GUI:Button_setTitleColor(btn_rein_add, "#414146") + GUI:Button_setTitleFontSize(btn_rein_add, 14) + GUI:Button_titleDisableOutLine(btn_rein_add) + GUI:setChineseName(btn_rein_add, "聊天_属性点_按钮") + GUI:setAnchorPoint(btn_rein_add, 0.50, 0.50) + GUI:setTouchEnabled(btn_rein_add, true) + GUI:setTag(btn_rein_add, 64) + GUI:setVisible(btn_rein_add, false) + TAGOBJ["64"] = btn_rein_add + + -- Create Panel_exit_funcs + local Panel_exit_funcs = GUI:Layout_Create(Panel_chat, "Panel_exit_funcs", 628, 146, 60, 15, false) + GUI:setChineseName(Panel_exit_funcs, "聊天_退出组合") + GUI:setAnchorPoint(Panel_exit_funcs, 1.00, 1.00) + GUI:setTouchEnabled(Panel_exit_funcs, false) + GUI:setTag(Panel_exit_funcs, 38) + TAGOBJ["38"] = Panel_exit_funcs + + -- Create Button_out + local Button_out = GUI:Button_Create(Panel_exit_funcs, "Button_out", 16, 7, "res/private/main-win32/1900011017.png") + GUI:Button_loadTexturePressed(Button_out, "res/private/main-win32/1900011018.png") + GUI:Button_loadTextureDisabled(Button_out, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_out, 8, 8, 4, 4) + GUI:setContentSize(Button_out, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_out, false) + GUI:Button_setTitleText(Button_out, [[]]) + GUI:Button_setTitleColor(Button_out, "#414146") + GUI:Button_setTitleFontSize(Button_out, 14) + GUI:Button_titleDisableOutLine(Button_out) + GUI:setChineseName(Button_out, "聊天_小退_按钮") + GUI:setAnchorPoint(Button_out, 0.50, 0.50) + GUI:setTouchEnabled(Button_out, true) + GUI:setTag(Button_out, 40) + TAGOBJ["40"] = Button_out + + -- Create Button_end + local Button_end = GUI:Button_Create(Panel_exit_funcs, "Button_end", 45, 7, "res/private/main-win32/1900011019.png") + GUI:Button_loadTexturePressed(Button_end, "res/private/main-win32/1900011020.png") + GUI:Button_loadTextureDisabled(Button_end, "Default/Button_Disable.png") + GUI:Button_setScale9Slice(Button_end, 8, 8, 4, 4) + GUI:setContentSize(Button_end, 27, 13) + GUI:setIgnoreContentAdaptWithSize(Button_end, false) + GUI:Button_setTitleText(Button_end, [[]]) + GUI:Button_setTitleColor(Button_end, "#414146") + GUI:Button_setTitleFontSize(Button_end, 14) + GUI:Button_titleDisableOutLine(Button_end) + GUI:setChineseName(Button_end, "聊天_大退_组合") + GUI:setAnchorPoint(Button_end, 0.50, 0.50) + GUI:setTouchEnabled(Button_end, true) + GUI:setTag(Button_end, 42) + TAGOBJ["42"] = Button_end + + -- Create ListView_chat + local ListView_chat = GUI:ListView_Create(Panel_chat, "ListView_chat", 318, 23, 608, 105, 1) + GUI:setChineseName(ListView_chat, "聊天_内容列表") + GUI:setAnchorPoint(ListView_chat, 0.50, 0.00) + GUI:setTouchEnabled(ListView_chat, true) + GUI:setTag(ListView_chat, 239) + TAGOBJ["239"] = ListView_chat + + -- Create Button_channel + local Button_channel = GUI:Button_Create(Panel_chat, "Button_channel", 38, 14, "res/private/main-win32/btn_channel.png") + GUI:Button_setScale9Slice(Button_channel, 15, 15, 5, 5) + GUI:setContentSize(Button_channel, 49, 16) + GUI:setIgnoreContentAdaptWithSize(Button_channel, false) + GUI:Button_setTitleText(Button_channel, [[]]) + GUI:Button_setTitleColor(Button_channel, "#414146") + GUI:Button_setTitleFontSize(Button_channel, 14) + GUI:Button_titleDisableOutLine(Button_channel) + GUI:setChineseName(Button_channel, "聊天_频道切换组合") + GUI:setAnchorPoint(Button_channel, 0.50, 0.50) + GUI:setTouchEnabled(Button_channel, true) + GUI:setTag(Button_channel, 143) + GUI:setVisible(Button_channel, false) + TAGOBJ["143"] = Button_channel + + -- Create Text_channel + local Text_channel = GUI:BmpText_Create(Button_channel, "Text_channel", 30, 8, "#ffffff", [[附 近]]) + GUI:Text_setFontSize(Text_channel, 12) + GUI:setChineseName(Text_channel, "聊天_当前频道_内容") + GUI:setAnchorPoint(Text_channel, 0.50, 0.50) + GUI:setTouchEnabled(Text_channel, false) + GUI:setTag(Text_channel, 144) + TAGOBJ["144"] = Text_channel + + -- Create TextField_input + local TextField_input = GUI:TextInput_Create(Panel_chat, "TextField_input", 64, 6, 560, 15, 12) + GUI:TextInput_setString(TextField_input, "") + GUI:TextInput_setFontColor(TextField_input, "#000000") + GUI:TextInput_setPlaceholderFontColor(TextField_input, "#a6a6a6") + GUI:TextInput_setMaxLength(TextField_input, 10) + GUI:setChineseName(TextField_input, "聊天_输入内容") + GUI:setAnchorPoint(TextField_input, 0.00, 0.00) + GUI:setTouchEnabled(TextField_input, true) + GUI:setTag(TextField_input, 17) + TAGOBJ["17"] = TextField_input + + -- Create ListView_chat_ex + local ListView_chat_ex = GUI:ListView_Create(Panel_chat, "ListView_chat_ex", 318, 130, 608, 50, 1) + GUI:setChineseName(ListView_chat_ex, "聊天_聊天公告_列表") + GUI:setAnchorPoint(ListView_chat_ex, 0.50, 1.00) + GUI:setTouchEnabled(ListView_chat_ex, false) + GUI:setTag(ListView_chat_ex, 48) + TAGOBJ["48"] = ListView_chat_ex + + -- Create Panel_channel_s + local Panel_channel_s = GUI:Layout_Create(Panel_chat, "Panel_channel_s", 38, 22, 52, 108, false) + GUI:setChineseName(Panel_channel_s, "聊天_频道切换组合") + GUI:setAnchorPoint(Panel_channel_s, 0.50, 0.00) + GUI:setTouchEnabled(Panel_channel_s, false) + GUI:setTag(Panel_channel_s, 145) + GUI:setVisible(Panel_channel_s, false) + TAGOBJ["145"] = Panel_channel_s + + -- Create Image_channel_bg + local Image_channel_bg = GUI:Image_Create(Panel_channel_s, "Image_channel_bg", 26, 54, "res/public/1900000677.png") + GUI:Image_setScale9Slice(Image_channel_bg, 21, 21, 37, 29) + GUI:setContentSize(Image_channel_bg, 52, 108) + GUI:setIgnoreContentAdaptWithSize(Image_channel_bg, false) + GUI:setChineseName(Image_channel_bg, "聊天_频道切换_背景图") + GUI:setAnchorPoint(Image_channel_bg, 0.50, 0.50) + GUI:setTouchEnabled(Image_channel_bg, false) + GUI:setTag(Image_channel_bg, 147) + TAGOBJ["147"] = Image_channel_bg + + -- Create ListView_channel + local ListView_channel = GUI:ListView_Create(Panel_channel_s, "ListView_channel", 26, 4, 48, 102, 1) + GUI:ListView_setGravity(ListView_channel, 2) + GUI:setChineseName(ListView_channel, "聊天_频道切换_列表") + GUI:setAnchorPoint(ListView_channel, 0.50, 0.00) + GUI:setTouchEnabled(ListView_channel, true) + GUI:setTag(ListView_channel, 146) + TAGOBJ["146"] = ListView_channel + + -- Create Panel_act + local Panel_act = GUI:Layout_Create(Panel_bg, "Panel_act", 1024, 0, 194, 252, false) + GUI:setChineseName(Panel_act, "主界面_主操作组合") + GUI:setAnchorPoint(Panel_act, 1.00, 0.00) + GUI:setTouchEnabled(Panel_act, true) + GUI:setTag(Panel_act, 58) + TAGOBJ["58"] = Panel_act + + -- Create Image_act_bg + local Image_act_bg = GUI:Image_Create(Panel_act, "Image_act_bg", 194, -2, "res/private/main-win32/1900010501.png") + GUI:setChineseName(Image_act_bg, "主界面_操作_背景图") + GUI:setAnchorPoint(Image_act_bg, 1.00, 0.00) + GUI:setTouchEnabled(Image_act_bg, false) + GUI:setTag(Image_act_bg, 36) + TAGOBJ["36"] = Image_act_bg + + -- Create Button_role + local Button_role = GUI:Button_Create(Panel_act, "Button_role", 48, 176, "res/public/0.png") + GUI:Button_loadTexturePressed(Button_role, "res/private/main-win32/00000034.png") + GUI:Button_setScale9Slice(Button_role, 1, 0, 1, 0) + GUI:setContentSize(Button_role, 24, 24) + GUI:setIgnoreContentAdaptWithSize(Button_role, false) + GUI:Button_setTitleText(Button_role, [[]]) + GUI:Button_setTitleColor(Button_role, "#414146") + GUI:Button_setTitleFontSize(Button_role, 14) + GUI:Button_titleDisableOutLine(Button_role) + GUI:setChineseName(Button_role, "主界面_人物_按钮") + GUI:setAnchorPoint(Button_role, 0.50, 0.50) + GUI:setTouchEnabled(Button_role, true) + GUI:setTag(Button_role, 18) + TAGOBJ["18"] = Button_role + + -- Create Button_bag + local Button_bag = GUI:Button_Create(Panel_act, "Button_bag", 87, 196, "res/public/0.png") + GUI:Button_loadTexturePressed(Button_bag, "res/private/main-win32/00000035.png") + GUI:Button_setScale9Slice(Button_bag, 1, 0, 1, 0) + GUI:setContentSize(Button_bag, 24, 24) + GUI:setIgnoreContentAdaptWithSize(Button_bag, false) + GUI:Button_setTitleText(Button_bag, [[]]) + GUI:Button_setTitleColor(Button_bag, "#414146") + GUI:Button_setTitleFontSize(Button_bag, 14) + GUI:Button_titleDisableOutLine(Button_bag) + GUI:setChineseName(Button_bag, "主界面_背包_按钮") + GUI:setAnchorPoint(Button_bag, 0.50, 0.50) + GUI:setTouchEnabled(Button_bag, true) + GUI:setTag(Button_bag, 19) + TAGOBJ["19"] = Button_bag + + -- Create Button_skill + local Button_skill = GUI:Button_Create(Panel_act, "Button_skill", 128, 216, "res/public/0.png") + GUI:Button_loadTexturePressed(Button_skill, "res/private/main-win32/00000036.png") + GUI:Button_setScale9Slice(Button_skill, 1, 0, 1, 0) + GUI:setContentSize(Button_skill, 24, 24) + GUI:setIgnoreContentAdaptWithSize(Button_skill, false) + GUI:Button_setTitleText(Button_skill, [[]]) + GUI:Button_setTitleColor(Button_skill, "#414146") + GUI:Button_setTitleFontSize(Button_skill, 14) + GUI:Button_titleDisableOutLine(Button_skill) + GUI:setChineseName(Button_skill, "主界面_技能_按钮") + GUI:setAnchorPoint(Button_skill, 0.50, 0.50) + GUI:setTouchEnabled(Button_skill, true) + GUI:setTag(Button_skill, 20) + TAGOBJ["20"] = Button_skill + + -- Create Button_voice + local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 170, 227, "res/public/0.png") + GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037.png") + GUI:Button_setScale9Slice(Button_voice, 1, 0, 1, 0) + GUI:setContentSize(Button_voice, 24, 24) + GUI:setIgnoreContentAdaptWithSize(Button_voice, false) + GUI:Button_setTitleText(Button_voice, [[]]) + GUI:Button_setTitleColor(Button_voice, "#414146") + GUI:Button_setTitleFontSize(Button_voice, 14) + GUI:Button_titleDisableOutLine(Button_voice) + GUI:setChineseName(Button_voice, "主界面_音量_按钮") + GUI:setAnchorPoint(Button_voice, 0.50, 0.50) + GUI:setTouchEnabled(Button_voice, true) + GUI:setTag(Button_voice, 21) + TAGOBJ["21"] = Button_voice + + -- Create Button_store + local Button_store = GUI:Button_Create(Panel_act, "Button_store", 160, 32, "res/private/main-win32/000038.png") + GUI:Button_loadTexturePressed(Button_store, "res/private/main-win32/000039.png") + GUI:Button_setScale9Slice(Button_store, 7, 7, 4, 4) + GUI:setContentSize(Button_store, 28, 26) + GUI:setIgnoreContentAdaptWithSize(Button_store, false) + GUI:Button_setTitleText(Button_store, [[]]) + GUI:Button_setTitleColor(Button_store, "#414146") + GUI:Button_setTitleFontSize(Button_store, 14) + GUI:Button_titleDisableOutLine(Button_store) + GUI:setChineseName(Button_store, "主界面_商城_按钮") + GUI:setAnchorPoint(Button_store, 0.50, 0.50) + GUI:setTouchEnabled(Button_store, true) + GUI:setTag(Button_store, 49) + TAGOBJ["49"] = Button_store + + -- Create Image_time + local Image_time = GUI:Image_Create(Panel_act, "Image_time", 158, 142, "res/private/main-win32/00000045.png") + GUI:setChineseName(Image_time, "主界面_时间_图片") + GUI:setAnchorPoint(Image_time, 0.50, 0.50) + GUI:setTouchEnabled(Image_time, true) + GUI:setTag(Image_time, 235) + TAGOBJ["235"] = Image_time + + -- Create LoadingBar_exp + local LoadingBar_exp = GUI:LoadingBar_Create(Panel_act, "LoadingBar_exp", 97, 64, "res/private/main-win32/00000041.png", 0) + GUI:setChineseName(LoadingBar_exp, "主界面_经验条") + GUI:setAnchorPoint(LoadingBar_exp, 0.50, 0.50) + GUI:setTouchEnabled(LoadingBar_exp, false) + GUI:setTag(LoadingBar_exp, 282) + TAGOBJ["282"] = LoadingBar_exp + + -- Create LoadingBar_weight + local LoadingBar_weight = GUI:LoadingBar_Create(Panel_act, "LoadingBar_weight", 97, 31, "res/private/main-win32/00000041.png", 0) + GUI:setChineseName(LoadingBar_weight, "主界面_负重条") + GUI:setAnchorPoint(LoadingBar_weight, 0.50, 0.50) + GUI:setTouchEnabled(LoadingBar_weight, false) + GUI:setTag(LoadingBar_weight, 285) + TAGOBJ["285"] = LoadingBar_weight + + -- Create Image_2 + local Image_2 = GUI:Image_Create(Panel_act, "Image_2", 89, 14, "res/private/main-win32/000018.png") + GUI:setChineseName(Image_2, "主界面_时间_背景图") + GUI:setAnchorPoint(Image_2, 0.50, 0.50) + GUI:setTouchEnabled(Image_2, false) + GUI:setTag(Image_2, 57) + TAGOBJ["57"] = Image_2 + + -- Create Text_time + local Text_time = GUI:BmpText_Create(Panel_act, "Text_time", 89, 15, "#ffffff", [[50]]) + GUI:Text_setFontSize(Text_time, 12) + GUI:setChineseName(Text_time, "主界面_服务器时间") + GUI:setAnchorPoint(Text_time, 0.50, 0.50) + GUI:setTouchEnabled(Text_time, false) + GUI:setTag(Text_time, 62) + TAGOBJ["62"] = Text_time + + -- Create Text_level + local Text_level = GUI:BmpText_Create(Panel_act, "Text_level", 71, 98, "#ffffff", [[50]]) + GUI:Text_setFontSize(Text_level, 12) + GUI:setChineseName(Text_level, "主界面_等级_文本") + GUI:setAnchorPoint(Text_level, 0.50, 0.50) + GUI:setTouchEnabled(Text_level, false) + GUI:setTag(Text_level, 279) + TAGOBJ["279"] = Text_level + + -- Create Text_FPS + local Text_FPS = GUI:BmpText_Create(Panel_act, "Text_FPS", 161, 63, "#ffffff", [[FPS:60]]) + GUI:Text_setFontSize(Text_FPS, 12) + GUI:setChineseName(Text_FPS, "主界面_帧数_文本") + GUI:setAnchorPoint(Text_FPS, 0.50, 0.50) + GUI:setTouchEnabled(Text_FPS, false) + GUI:setTag(Text_FPS, 93) + TAGOBJ["93"] = Text_FPS + + -- Create Panel_hero + local Panel_hero = GUI:Layout_Create(Panel_act, "Panel_hero", 30, 128, 92, 20, false) + GUI:setChineseName(Panel_hero, "英雄操作组合") + GUI:setAnchorPoint(Panel_hero, 0.00, 0.00) + GUI:setTouchEnabled(Panel_hero, false) + GUI:setTag(Panel_hero, 67) + TAGOBJ["67"] = Panel_hero + + -- Create Button_herostate + local Button_herostate = GUI:Button_Create(Panel_hero, "Button_herostate", 10, 9, "res/private/main-win32/00649.png") + GUI:Button_loadTexturePressed(Button_herostate, "res/private/main-win32/00650.png") + GUI:Button_setScale9Slice(Button_herostate, 7, 7, 6, 6) + GUI:setContentSize(Button_herostate, 23, 19) + GUI:setIgnoreContentAdaptWithSize(Button_herostate, false) + GUI:Button_setTitleText(Button_herostate, [[]]) + GUI:Button_setTitleColor(Button_herostate, "#414146") + GUI:Button_setTitleFontSize(Button_herostate, 14) + GUI:Button_titleDisableOutLine(Button_herostate) + GUI:setChineseName(Button_herostate, "英雄操作_召唤收回英雄") + GUI:setAnchorPoint(Button_herostate, 0.50, 0.50) + GUI:setTouchEnabled(Button_herostate, true) + GUI:setTag(Button_herostate, 68) + TAGOBJ["68"] = Button_herostate + + -- Create Button_heroinfo + local Button_heroinfo = GUI:Button_Create(Panel_hero, "Button_heroinfo", 44, 9, "res/private/main-win32/00661.png") + GUI:Button_loadTexturePressed(Button_heroinfo, "res/private/main-win32/00662.png") + GUI:Button_setScale9Slice(Button_heroinfo, 7, 7, 13, 9) + GUI:setContentSize(Button_heroinfo, 23, 19) + GUI:setIgnoreContentAdaptWithSize(Button_heroinfo, false) + GUI:Button_setTitleText(Button_heroinfo, [[]]) + GUI:Button_setTitleColor(Button_heroinfo, "#414146") + GUI:Button_setTitleFontSize(Button_heroinfo, 14) + GUI:Button_titleDisableOutLine(Button_heroinfo) + GUI:setChineseName(Button_heroinfo, "英雄操作_英雄信息") + GUI:setAnchorPoint(Button_heroinfo, 0.50, 0.50) + GUI:setTouchEnabled(Button_heroinfo, true) + GUI:setTag(Button_heroinfo, 69) + TAGOBJ["69"] = Button_heroinfo + + -- Create Button_herobag + local Button_herobag = GUI:Button_Create(Panel_hero, "Button_herobag", 76, 10, "res/private/main-win32/00655.png") + GUI:Button_loadTexturePressed(Button_herobag, "res/private/main-win32/00656.png") + GUI:Button_setScale9Slice(Button_herobag, 7, 7, 13, 9) + GUI:setContentSize(Button_herobag, 23, 19) + GUI:setIgnoreContentAdaptWithSize(Button_herobag, false) + GUI:Button_setTitleText(Button_herobag, [[]]) + GUI:Button_setTitleColor(Button_herobag, "#414146") + GUI:Button_setTitleFontSize(Button_herobag, 14) + GUI:Button_titleDisableOutLine(Button_herobag) + GUI:setChineseName(Button_herobag, "英雄操作_英雄包裹") + GUI:setAnchorPoint(Button_herobag, 0.50, 0.50) + GUI:setTouchEnabled(Button_herobag, true) + GUI:setTag(Button_herobag, 70) + TAGOBJ["70"] = Button_herobag + + -- Create Image_laodBarbg + local Image_laodBarbg = GUI:Image_Create(Panel_act, "Image_laodBarbg", 0, 0, "res/private/main-win32/01072.png") + GUI:Image_setScale9Slice(Image_laodBarbg, 6, 6, 45, 43) + GUI:setContentSize(Image_laodBarbg, 20, 154) + GUI:setIgnoreContentAdaptWithSize(Image_laodBarbg, false) + GUI:setChineseName(Image_laodBarbg, "英雄_怒气条组合") + GUI:setAnchorPoint(Image_laodBarbg, 0.00, 0.00) + GUI:setTouchEnabled(Image_laodBarbg, false) + GUI:setTag(Image_laodBarbg, 67) + TAGOBJ["67"] = Image_laodBarbg + + -- Create Panel_loadBar + local Panel_loadBar = GUI:Layout_Create(Image_laodBarbg, "Panel_loadBar", 0, 0, 19, 156, true) + GUI:setChineseName(Panel_loadBar, "英雄_怒气条组合") + GUI:setAnchorPoint(Panel_loadBar, 0.00, 0.00) + GUI:setTouchEnabled(Panel_loadBar, true) + GUI:setTag(Panel_loadBar, 66) + TAGOBJ["66"] = Panel_loadBar + + -- Create Image_loadbar1 + local Image_loadbar1 = GUI:Image_Create(Panel_loadBar, "Image_loadbar1", 0, 0, "res/private/main-win32/01070.png") + GUI:Image_setScale9Slice(Image_loadbar1, 6, 6, 45, 43) + GUI:setContentSize(Image_loadbar1, 20, 154) + GUI:setIgnoreContentAdaptWithSize(Image_loadbar1, false) + GUI:setChineseName(Image_loadbar1, "英雄_怒气条") + GUI:setAnchorPoint(Image_loadbar1, 0.00, 0.00) + GUI:setTouchEnabled(Image_loadbar1, false) + GUI:setTag(Image_loadbar1, 68) + TAGOBJ["68"] = Image_loadbar1 + + -- Create Image_loadbar2 + local Image_loadbar2 = GUI:Image_Create(Panel_loadBar, "Image_loadbar2", 0, 0, "res/private/main-win32/01071.png") + GUI:Image_setScale9Slice(Image_loadbar2, 6, 6, 45, 43) + GUI:setContentSize(Image_loadbar2, 20, 155) + GUI:setIgnoreContentAdaptWithSize(Image_loadbar2, false) + GUI:setChineseName(Image_loadbar2, "英雄_怒气条满") + GUI:setAnchorPoint(Image_loadbar2, 0.00, 0.00) + GUI:setTouchEnabled(Image_loadbar2, false) + GUI:setTag(Image_loadbar2, 69) + GUI:setVisible(Image_loadbar2, false) + TAGOBJ["69"] = Image_loadbar2 + + -- Create Text_pkmode + local Text_pkmode = GUI:BmpText_Create(Panel_act, "Text_pkmode", 78, 119, "#ffffff", [==========[[全体攻击模式]]==========]) + GUI:Text_setFontSize(Text_pkmode, 12) + GUI:setChineseName(Text_pkmode, "主界面_当前攻击模式_文本") + GUI:setAnchorPoint(Text_pkmode, 0.50, 0.50) + GUI:setTouchEnabled(Text_pkmode, true) + GUI:setTag(Text_pkmode, 41) + TAGOBJ["41"] = Text_pkmode + + -- Create Panel_channel + local Panel_channel = GUI:Layout_Create(Panel_act, "Panel_channel", 0, 0, 50, 120, false) + GUI:setChineseName(Panel_channel, "聊天过滤组合") + GUI:setAnchorPoint(Panel_channel, 0.00, 0.00) + GUI:setTouchEnabled(Panel_channel, false) + GUI:setTag(Panel_channel, 237) + GUI:setVisible(Panel_channel, false) + TAGOBJ["237"] = Panel_channel + + -- Create Button_channel_0 + local Button_channel_0 = GUI:Button_Create(Panel_channel, "Button_channel_0", 25, 104, "res/private/main-win32/c0_2.png") + GUI:Button_loadTexturePressed(Button_channel_0, "res/private/main-win32/c0_1.png") + GUI:Button_loadTextureDisabled(Button_channel_0, "res/private/main-win32/c0_1.png") + GUI:Button_setScale9Slice(Button_channel_0, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_0, 48, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_0, false) + GUI:Button_setTitleText(Button_channel_0, [[]]) + GUI:Button_setTitleColor(Button_channel_0, "#414146") + GUI:Button_setTitleFontSize(Button_channel_0, 14) + GUI:Button_titleDisableOutLine(Button_channel_0) + GUI:setChineseName(Button_channel_0, "聊天过滤_综合_按钮") + GUI:setAnchorPoint(Button_channel_0, 0.50, 0.50) + GUI:setTouchEnabled(Button_channel_0, true) + GUI:setTag(Button_channel_0, 238) + TAGOBJ["238"] = Button_channel_0 + + -- Create Button_channel_1 + local Button_channel_1 = GUI:Button_Create(Panel_channel, "Button_channel_1", 25, 81, "res/private/main-win32/c1_2.png") + GUI:Button_loadTexturePressed(Button_channel_1, "res/private/main-win32/c1_1.png") + GUI:Button_loadTextureDisabled(Button_channel_1, "res/private/main-win32/c1_1.png") + GUI:Button_setScale9Slice(Button_channel_1, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_1, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_1, false) + GUI:Button_setTitleText(Button_channel_1, [[]]) + GUI:Button_setTitleColor(Button_channel_1, "#414146") + GUI:Button_setTitleFontSize(Button_channel_1, 14) + GUI:Button_titleDisableOutLine(Button_channel_1) + GUI:setChineseName(Button_channel_1, "聊天过滤_系统_按钮") + GUI:setAnchorPoint(Button_channel_1, 1.00, 0.50) + GUI:setTouchEnabled(Button_channel_1, true) + GUI:setTag(Button_channel_1, 239) + TAGOBJ["239"] = Button_channel_1 + + -- Create Button_channel_2 + local Button_channel_2 = GUI:Button_Create(Panel_channel, "Button_channel_2", 25, 81, "res/private/main-win32/c2_2.png") + GUI:Button_loadTexturePressed(Button_channel_2, "res/private/main-win32/c2_1.png") + GUI:Button_loadTextureDisabled(Button_channel_2, "res/private/main-win32/c2_1.png") + GUI:Button_setScale9Slice(Button_channel_2, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_2, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_2, false) + GUI:Button_setTitleText(Button_channel_2, [[]]) + GUI:Button_setTitleColor(Button_channel_2, "#414146") + GUI:Button_setTitleFontSize(Button_channel_2, 14) + GUI:Button_titleDisableOutLine(Button_channel_2) + GUI:setChineseName(Button_channel_2, "聊天过滤_喊话_按钮") + GUI:setAnchorPoint(Button_channel_2, 0.00, 0.50) + GUI:setTouchEnabled(Button_channel_2, true) + GUI:setTag(Button_channel_2, 240) + TAGOBJ["240"] = Button_channel_2 + + -- Create Button_channel_3 + local Button_channel_3 = GUI:Button_Create(Panel_channel, "Button_channel_3", 25, 58, "res/private/main-win32/c3_2.png") + GUI:Button_loadTexturePressed(Button_channel_3, "res/private/main-win32/c3_1.png") + GUI:Button_loadTextureDisabled(Button_channel_3, "res/private/main-win32/c3_1.png") + GUI:Button_setScale9Slice(Button_channel_3, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_3, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_3, false) + GUI:Button_setTitleText(Button_channel_3, [[]]) + GUI:Button_setTitleColor(Button_channel_3, "#414146") + GUI:Button_setTitleFontSize(Button_channel_3, 14) + GUI:Button_titleDisableOutLine(Button_channel_3) + GUI:setChineseName(Button_channel_3, "聊天过滤_私聊_按钮") + GUI:setAnchorPoint(Button_channel_3, 1.00, 0.50) + GUI:setTouchEnabled(Button_channel_3, true) + GUI:setTag(Button_channel_3, 241) + TAGOBJ["241"] = Button_channel_3 + + -- Create Button_channel_4 + local Button_channel_4 = GUI:Button_Create(Panel_channel, "Button_channel_4", 25, 58, "res/private/main-win32/c4_2.png") + GUI:Button_loadTexturePressed(Button_channel_4, "res/private/main-win32/c4_1.png") + GUI:Button_loadTextureDisabled(Button_channel_4, "res/private/main-win32/c4_1.png") + GUI:Button_setScale9Slice(Button_channel_4, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_4, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_4, false) + GUI:Button_setTitleText(Button_channel_4, [[]]) + GUI:Button_setTitleColor(Button_channel_4, "#414146") + GUI:Button_setTitleFontSize(Button_channel_4, 14) + GUI:Button_titleDisableOutLine(Button_channel_4) + GUI:setChineseName(Button_channel_4, "聊天过滤_行会_按钮") + GUI:setAnchorPoint(Button_channel_4, 0.00, 0.50) + GUI:setTouchEnabled(Button_channel_4, true) + GUI:setTag(Button_channel_4, 242) + TAGOBJ["242"] = Button_channel_4 + + -- Create Button_channel_5 + local Button_channel_5 = GUI:Button_Create(Panel_channel, "Button_channel_5", 25, 35, "res/private/main-win32/c5_2.png") + GUI:Button_loadTexturePressed(Button_channel_5, "res/private/main-win32/c5_1.png") + GUI:Button_loadTextureDisabled(Button_channel_5, "res/private/main-win32/c5_1.png") + GUI:Button_setScale9Slice(Button_channel_5, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_5, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_5, false) + GUI:Button_setTitleText(Button_channel_5, [[]]) + GUI:Button_setTitleColor(Button_channel_5, "#414146") + GUI:Button_setTitleFontSize(Button_channel_5, 14) + GUI:Button_titleDisableOutLine(Button_channel_5) + GUI:setChineseName(Button_channel_5, "聊天过滤_组队_按钮") + GUI:setAnchorPoint(Button_channel_5, 1.00, 0.50) + GUI:setTouchEnabled(Button_channel_5, true) + GUI:setTag(Button_channel_5, 243) + TAGOBJ["243"] = Button_channel_5 + + -- Create Button_channel_6 + local Button_channel_6 = GUI:Button_Create(Panel_channel, "Button_channel_6", 25, 35, "res/private/main-win32/c6_2.png") + GUI:Button_loadTexturePressed(Button_channel_6, "res/private/main-win32/c6_1.png") + GUI:Button_loadTextureDisabled(Button_channel_6, "res/private/main-win32/c6_1.png") + GUI:Button_setScale9Slice(Button_channel_6, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_6, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_6, false) + GUI:Button_setTitleText(Button_channel_6, [[]]) + GUI:Button_setTitleColor(Button_channel_6, "#414146") + GUI:Button_setTitleFontSize(Button_channel_6, 14) + GUI:Button_titleDisableOutLine(Button_channel_6) + GUI:setChineseName(Button_channel_6, "聊天过滤_附近_按钮") + GUI:setAnchorPoint(Button_channel_6, 0.00, 0.50) + GUI:setTouchEnabled(Button_channel_6, true) + GUI:setTag(Button_channel_6, 244) + TAGOBJ["244"] = Button_channel_6 + + -- Create Button_channel_7 + local Button_channel_7 = GUI:Button_Create(Panel_channel, "Button_channel_7", 25, 12, "res/private/main-win32/c7_2.png") + GUI:Button_loadTexturePressed(Button_channel_7, "res/private/main-win32/c7_1.png") + GUI:Button_loadTextureDisabled(Button_channel_7, "res/private/main-win32/c7_1.png") + GUI:Button_setScale9Slice(Button_channel_7, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_7, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_7, false) + GUI:Button_setTitleText(Button_channel_7, [[]]) + GUI:Button_setTitleColor(Button_channel_7, "#414146") + GUI:Button_setTitleFontSize(Button_channel_7, 14) + GUI:Button_titleDisableOutLine(Button_channel_7) + GUI:setChineseName(Button_channel_7, "聊天过滤_传音/世界_按钮") + GUI:setAnchorPoint(Button_channel_7, 1.00, 0.50) + GUI:setTouchEnabled(Button_channel_7, true) + GUI:setTag(Button_channel_7, 245) + TAGOBJ["245"] = Button_channel_7 + + -- Create Button_channel_8 + local Button_channel_8 = GUI:Button_Create(Panel_channel, "Button_channel_8", 25, 12, "res/private/main-win32/c8_2.png") + GUI:Button_loadTexturePressed(Button_channel_8, "res/private/main-win32/c8_1.png") + GUI:Button_loadTextureDisabled(Button_channel_8, "res/private/main-win32/c8_1.png") + GUI:Button_setScale9Slice(Button_channel_8, 5, 5, 5, 5) + GUI:setContentSize(Button_channel_8, 24, 23) + GUI:setIgnoreContentAdaptWithSize(Button_channel_8, false) + GUI:Button_setTitleText(Button_channel_8, [[]]) + GUI:Button_setTitleColor(Button_channel_8, "#414146") + GUI:Button_setTitleFontSize(Button_channel_8, 14) + GUI:Button_titleDisableOutLine(Button_channel_8) + GUI:setChineseName(Button_channel_8, "聊天过滤_国家_按钮") + GUI:setAnchorPoint(Button_channel_8, 0.00, 0.50) + GUI:setTouchEnabled(Button_channel_8, true) + GUI:setTag(Button_channel_8, 246) + TAGOBJ["246"] = Button_channel_8 + + -- Create Button_pick + local Button_pick = GUI:Button_Create(Panel_act, "Button_pick", 194, 330, "res/private/main-win32/btn_zhijiemian_05.png") + GUI:Button_setScale9Slice(Button_pick, 15, 15, 12, 10) + GUI:setContentSize(Button_pick, 59, 59) + GUI:setIgnoreContentAdaptWithSize(Button_pick, false) + GUI:Button_setTitleText(Button_pick, [[]]) + GUI:Button_setTitleColor(Button_pick, "#414146") + GUI:Button_setTitleFontSize(Button_pick, 14) + GUI:Button_titleDisableOutLine(Button_pick) + GUI:setChineseName(Button_pick, "主界面_快速拾取_按钮") + GUI:setAnchorPoint(Button_pick, 1.00, 0.00) + GUI:setTouchEnabled(Button_pick, true) + GUI:setTag(Button_pick, 59) + TAGOBJ["59"] = Button_pick + + -- Create Panel_ng_show + local Panel_ng_show = GUI:Layout_Create(Panel_act, "Panel_ng_show", -2, 138, 20, 16, false) + GUI:Layout_setBackGroundColorType(Panel_ng_show, 1) + GUI:Layout_setBackGroundColor(Panel_ng_show, "#96c8ff") + GUI:Layout_setBackGroundColorOpacity(Panel_ng_show, 140) + GUI:setChineseName(Panel_ng_show, "主界面_连击组合") + GUI:setAnchorPoint(Panel_ng_show, 0.00, 0.00) + GUI:setTouchEnabled(Panel_ng_show, false) + GUI:setTag(Panel_ng_show, -1) + GUI:setVisible(Panel_ng_show, false) + + -- Create ng_show_bg + local ng_show_bg = GUI:Image_Create(Panel_ng_show, "ng_show_bg", 0, 0, "res/private/main-win32/01120.png") + GUI:setChineseName(ng_show_bg, "主界面_连击_背景图") + GUI:setAnchorPoint(ng_show_bg, 0.00, 0.00) + GUI:setTouchEnabled(ng_show_bg, false) + GUI:setTag(ng_show_bg, -1) + + -- Create Image_ng_shan + local Image_ng_shan = GUI:Image_Create(Panel_ng_show, "Image_ng_shan", 0, 0, "res/private/main-win32/01121.png") + GUI:setChineseName(Image_ng_shan, "主界面_连击可用_图片") + GUI:setAnchorPoint(Image_ng_shan, 0.00, 0.00) + GUI:setTouchEnabled(Image_ng_shan, false) + GUI:setTag(Image_ng_shan, -1) + GUI:setVisible(Image_ng_shan, false) + + -- Create Panel_bubble_tips + local Panel_bubble_tips = GUI:Layout_Create(Panel_bg, "Panel_bubble_tips", 195, 210, 150, 50, false) + GUI:setChineseName(Panel_bubble_tips, "提示信息组合") + GUI:setAnchorPoint(Panel_bubble_tips, 0.00, 0.00) + GUI:setTouchEnabled(Panel_bubble_tips, false) + GUI:setTag(Panel_bubble_tips, 55) + TAGOBJ["55"] = Panel_bubble_tips + + -- Create ListView_bubble_tips + local ListView_bubble_tips = GUI:ListView_Create(Panel_bubble_tips, "ListView_bubble_tips", 0, 0, 150, 50, 2) + GUI:ListView_setGravity(ListView_bubble_tips, 3) + GUI:setChineseName(ListView_bubble_tips, "提示信息列表(邮件/交易等)") + GUI:setAnchorPoint(ListView_bubble_tips, 0.00, 0.00) + GUI:setTouchEnabled(ListView_bubble_tips, false) + GUI:setTag(ListView_bubble_tips, 56) + TAGOBJ["56"] = ListView_bubble_tips + + -- Create bossquery + local bossquery = GUI:Button_Create(Panel_bg, "bossquery", 245, 156, "res/custom/43/icon.png") + GUI:Button_setTitleText(bossquery, [[]]) + GUI:Button_setTitleColor(bossquery, "#ffffff") + GUI:Button_setTitleFontSize(bossquery, 16) + GUI:Button_titleEnableOutline(bossquery, "#000000", 1) + GUI:setAnchorPoint(bossquery, 0.00, 0.00) + GUI:setScale(bossquery, 0.80) + GUI:setTouchEnabled(bossquery, true) + GUI:setTag(bossquery, 0) + + -- Create Panel_mid + local Panel_mid = GUI:Layout_Create(Main_Property, "Panel_mid", 0, 4, 500, 300, false) + GUI:setChineseName(Panel_mid, "主界面_内功_背景图") + GUI:setAnchorPoint(Panel_mid, 0.50, 0.00) + GUI:setTouchEnabled(Panel_mid, false) + GUI:setTag(Panel_mid, -1) + + -- Create Panel_quick + local Panel_quick = GUI:Layout_Create(Panel_mid, "Panel_quick", 250, 150, 440, 55, false) + GUI:setChineseName(Panel_quick, "主界面_快捷栏组合") + GUI:setAnchorPoint(Panel_quick, 0.50, 0.00) + GUI:setTouchEnabled(Panel_quick, false) + GUI:setTag(Panel_quick, 59) + TAGOBJ["59"] = Panel_quick + + -- Create Image_quick_bg + local Image_quick_bg = GUI:Image_Create(Panel_quick, "Image_quick_bg", 220, 0, "res/private/main-win32/00000040.png") + GUI:Image_setScale9Slice(Image_quick_bg, 69, 69, 22, 22) + GUI:setContentSize(Image_quick_bg, 440, 54) + GUI:setIgnoreContentAdaptWithSize(Image_quick_bg, false) + GUI:setChineseName(Image_quick_bg, "主界面_快捷栏_背景图") + GUI:setAnchorPoint(Image_quick_bg, 0.50, 0.00) + GUI:setTouchEnabled(Image_quick_bg, false) + GUI:setTag(Image_quick_bg, 60) + TAGOBJ["60"] = Image_quick_bg + + -- Create Panel_quick_use_1 + local Panel_quick_use_1 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_1", 111, 22, 30, 30, false) + GUI:setChineseName(Panel_quick_use_1, "主界面_快捷栏1") + GUI:setAnchorPoint(Panel_quick_use_1, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_1, true) + GUI:setTag(Panel_quick_use_1, 46) + TAGOBJ["46"] = Panel_quick_use_1 + + -- Create Panel_quick_use_2 + local Panel_quick_use_2 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_2", 154, 21, 30, 30, false) + GUI:setChineseName(Panel_quick_use_2, "主界面_快捷栏2") + GUI:setAnchorPoint(Panel_quick_use_2, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_2, true) + GUI:setTag(Panel_quick_use_2, 47) + TAGOBJ["47"] = Panel_quick_use_2 + + -- Create Panel_quick_use_3 + local Panel_quick_use_3 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_3", 198, 21, 30, 30, false) + GUI:setChineseName(Panel_quick_use_3, "主界面_快捷栏3") + GUI:setAnchorPoint(Panel_quick_use_3, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_3, true) + GUI:setTag(Panel_quick_use_3, 48) + TAGOBJ["48"] = Panel_quick_use_3 + + -- Create Panel_quick_use_4 + local Panel_quick_use_4 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_4", 241, 21, 30, 30, false) + GUI:setChineseName(Panel_quick_use_4, "主界面_快捷栏4") + GUI:setAnchorPoint(Panel_quick_use_4, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_4, true) + GUI:setTag(Panel_quick_use_4, 49) + TAGOBJ["49"] = Panel_quick_use_4 + + -- Create Panel_quick_use_5 + local Panel_quick_use_5 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_5", 285, 21, 30, 30, false) + GUI:setChineseName(Panel_quick_use_5, "主界面_快捷栏5") + GUI:setAnchorPoint(Panel_quick_use_5, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_5, true) + GUI:setTag(Panel_quick_use_5, 50) + TAGOBJ["50"] = Panel_quick_use_5 + + -- Create Panel_quick_use_6 + local Panel_quick_use_6 = GUI:Layout_Create(Panel_quick, "Panel_quick_use_6", 329, 21, 30, 30, false) + GUI:setChineseName(Panel_quick_use_6, "主界面_快捷栏6") + GUI:setAnchorPoint(Panel_quick_use_6, 0.50, 0.50) + GUI:setTouchEnabled(Panel_quick_use_6, true) + GUI:setTag(Panel_quick_use_6, 51) + TAGOBJ["51"] = Panel_quick_use_6 + + -- Create Node_quit_tip + local Node_quit_tip = GUI:Node_Create(Panel_mid, "Node_quit_tip", 250, 220) + GUI:setChineseName(Node_quit_tip, "主界面_提示文本_节点") + GUI:setTag(Node_quit_tip, 305) + TAGOBJ["305"] = Node_quit_tip + + -- Create Panel_auto_tips + local Panel_auto_tips = GUI:Layout_Create(Panel_mid, "Panel_auto_tips", 250, 210, 300, 50, false) + GUI:setChineseName(Panel_auto_tips, "主界面_自动挂机_提示") + GUI:setAnchorPoint(Panel_auto_tips, 0.50, 0.00) + GUI:setTouchEnabled(Panel_auto_tips, false) + GUI:setTag(Panel_auto_tips, 58) + TAGOBJ["58"] = Panel_auto_tips + + -- Create Panel_hide_drop + local Panel_hide_drop = GUI:Layout_Create(Main_Property, "Panel_hide_drop", 0, 0, 1024, 200, false) + GUI:setAnchorPoint(Panel_hide_drop, 0.50, 0.00) + GUI:setTouchEnabled(Panel_hide_drop, false) + GUI:setTag(Panel_hide_drop, -1) + + -- Create Panel_drop + local Panel_drop = GUI:Layout_Create(Main_Property, "Panel_drop", 227, 144, 88, 108, false) + GUI:setChineseName(Panel_drop, "聊天_掉落屏蔽_组合") + GUI:setAnchorPoint(Panel_drop, 0.50, 0.00) + GUI:setTouchEnabled(Panel_drop, false) + GUI:setTag(Panel_drop, 145) + GUI:setVisible(Panel_drop, false) + TAGOBJ["145"] = Panel_drop + + -- Create Image_drop_bg + local Image_drop_bg = GUI:Image_Create(Panel_drop, "Image_drop_bg", 44, 54, "res/public/1900000677.png") + GUI:Image_setScale9Slice(Image_drop_bg, 21, 21, 37, 29) + GUI:setContentSize(Image_drop_bg, 88, 108) + GUI:setIgnoreContentAdaptWithSize(Image_drop_bg, false) + GUI:setChineseName(Image_drop_bg, "聊天_掉落屏蔽_背景图") + GUI:setAnchorPoint(Image_drop_bg, 0.50, 0.50) + GUI:setTouchEnabled(Image_drop_bg, false) + GUI:setTag(Image_drop_bg, 147) + TAGOBJ["147"] = Image_drop_bg + + -- Create ListView_drop + local ListView_drop = GUI:ListView_Create(Panel_drop, "ListView_drop", 44, 3, 86, 102, 1) + GUI:ListView_setClippingEnabled(ListView_drop, false) + GUI:ListView_setGravity(ListView_drop, 2) + GUI:setChineseName(ListView_drop, "聊天_掉落开关_列表") + GUI:setAnchorPoint(ListView_drop, 0.50, 0.00) + GUI:setTouchEnabled(ListView_drop, true) + GUI:setTag(ListView_drop, 146) + TAGOBJ["146"] = ListView_drop + + ui.update(__data__) + return Main_Property +end + +function ui.update(data) + for _, func in pairs(FUNCQUEUE) do + if func then func(data) end + end +end + +return ui diff --git a/client/dev/GUILayout/MainProperty.lua b/client/dev/GUILayout/MainProperty.lua deleted file mode 100644 index 7e6a1302..00000000 --- a/client/dev/GUILayout/MainProperty.lua +++ /dev/null @@ -1,1308 +0,0 @@ -MainProperty = {} - -MainProperty._path = "res/private/main/" - --- 斗转星移技能ID -local DZXY_SkillID = 118 - --- 醉酒相关是否显示 -local ON_OFF_zuijiu = false - --- 聊天框的宽 -MainProperty._ChatItemWidth = 310 - -function MainProperty.Init() - MainProperty._bubbleTipsDatas = {} -- 气泡数据 - MainProperty._bubbleTipsCells = {} - - MainProperty._quickUseCells = {} - - MainProperty._pSize = {} - MainProperty._drawHWay = {} -- 绘制方式 - - MainProperty._exCellHei = 17 - - local values = GUIDefineEx.ChatContentInterval - MainProperty._listInterval, MainProperty._richVspace = values.listInterval, values.richVspace or 0 - - MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL") - MainProperty._uiSetHide = {} -end - -function MainProperty.main() - local parent = GUI:Attach_Bottom() - GUI:LoadExport(parent, "main/main_property") - - MainProperty._root = GUI:getChildByName(parent, "Main_Property") - MainProperty._ui = GUI:ui_delegate(MainProperty._root) - if not MainProperty._ui then - return false - end - - MainProperty.Init() - - local screenW = SL:GetValue("SCREEN_WIDTH") - GUI:setPosition(MainProperty._root, screenW / 2, 0) - - local bottomHei = GUI:getContentSize(MainProperty._ui["bottomImg"]).height - GUI:setContentSize(MainProperty._ui["bottomImg"], screenW + 200, bottomHei) - local panelBgWid = GUI:getContentSize(MainProperty._ui["Panel_bg"]).width - GUI:setPositionX(MainProperty._ui["bottomImg"], panelBgWid / 2 - 100) - - -- 时钟定时器 - local function callback() - local date = os.date("*t", SL:GetValue("SERVER_TIME")) - GUI:Text_setString(MainProperty._ui["Text_time"], string.format("%02d:%02d:%02d", date.hour, date.min, date.sec)) - end - local timeID = SL:Schedule(callback, 1) - callback() - - -- FPS 帧率 - local sumFps = 0 - local count = 0 - SL:Schedule( - function() - sumFps = sumFps + SL:GetValue("FPS") - count = count + 1 - end, - 0 - ) - SL:Schedule( - function() - local fps = math.min(math.ceil(sumFps / count), 60) - GUI:Text_setString(MainProperty._ui["Text_FPS"], string.format("FPS:%s", fps)) - sumFps = 0 - count = 0 - end, - 0.5 - ) - - -- 聊天页打开 - GUI:addOnClickEvent(MainProperty._ui["Panel_mini_chat_touch"], function() - if tonumber(SL:GetValue("GAME_DATA", "UIOpenMethod")) == 1 then - SL:CheckOpenLayer(SLDefine.HyperLinkID.Chat) - else - SL:JumpTo(SLDefine.HyperLinkID.Chat) - end - end) - - -- 转生属性点分配页打开 - GUI:addOnClickEvent(MainProperty._ui["btn_rein_add"], function() - if not GUI:GetWindow(nil, UIConst.LAYERID.ReinAttrGUI) then - if tonumber(SL:GetValue("GAME_DATA", "UIOpenMethod")) == 1 then - SL:CheckOpenLayer(SLDefine.HyperLinkID.ReinAttrPoint) - else - SL:JumpTo(SLDefine.HyperLinkID.ReinAttrPoint) - end - SL:PlayBtnClickAudio() - end - end) - - MainProperty.OnRefreshPropertyShow() - MainProperty.OnRefreshNetShow() - MainProperty.OnRefreshBatteryShow() - MainProperty.RegisterEvent() - - -- 初始化 - MainProperty.InitAutoSFXTips() - MainProperty.InitHero() - MainProperty.InitMiniChat() - MainProperty.InitChatHideBtn() - MainProperty.InitQuickUseShow() - MainProperty.InitInternalUI() - MainProperty.InitQuickUseItems() - - -- 龙头特效 - GUI:Effect_Create(MainProperty._ui.Image_4, "dragon_anim", 39, 125, 0, 5010) - -end - ------------------------------- 快捷栏 ------------------------------------------------------- --- 初始化显示的快捷栏 -function MainProperty.InitQuickUseItems() - local showNum = 0 - - local Panel_quick = MainProperty._ui["Panel_quick"] - if Panel_quick and GUI:getVisible(Panel_quick) then - for i = 1, 6 do - local item = MainProperty._ui[string.format("Panel_quick_use_%s", i)] - if item and GUI:getVisible(item) then - showNum = showNum + 1 - local cell = MainProperty.CreateQuickUseCell(item, i) - MainProperty._quickUseCells[i] = cell - end - end - end - QuickUseData.SetQuickUseSize(showNum) - - MainProperty.UpdateQuickUseItem() -end - --- 初始化显示的快捷栏 -function MainProperty.InitQuickUseShow() - local showNum = 0 - -- 默认个数 - if MainProperty._ui["Panel_quick_use"] and GUI:getVisible(MainProperty._ui["Panel_quick_use"]) then - for i = 1, 6 do - local layout = MainProperty._ui[string.format("Panel_quick_use_%s", i)] - if layout and GUI:getVisible(layout) then - showNum = showNum + 1 - end - end - end - -- 设置快捷框个数 (最大:6) - QuickUseData.SetQuickUseSize(showNum) -end - --- 快捷栏cell -function MainProperty.CreateQuickUseCell(parent, index) - if not parent then - return - end - -- 点击区域 - local Panel_cell = GUI:Layout_Create(parent, "Panel_cell", 0, 0, 52, 50) - GUI:setTouchEnabled(Panel_cell, true) - - local Image_bg = GUI:Image_Create(Panel_cell, "Image_bg", 26, 25, "res/public/1900012391.png") - GUI:setAnchorPoint(Image_bg, 0.5, 0.5) - GUI:setContentSize(Image_bg, 49, 49) - - local Node_item = GUI:Node_Create(Panel_cell, "Node_item", 26, 25) - Panel_cell.nodeItem = Node_item - - -- 拖动区域 - local Panel_touch = GUI:Layout_Create(Panel_cell, "Panel_touch", 0, 0, 52, 50) - GUI:setTouchEnabled(Panel_touch, true) - GUI:setSwallowTouches(Panel_touch, false) - - - GUI:addOnClickEvent(Panel_cell, function(sender) - local quickUseItem = QuickUseData.GetQuickUseDataByPos(index) - if not quickUseItem then - return nil - end - SL:RequestUseItem(quickUseItem) - GUI:delayTouchEnabled(sender) - end) - - GUI:addMouseButtonEvent(Panel_touch, { - OnSpecialRFunc = function (touchPos) - if not SL:GetValue("ITEM_MOVE_STATE") then - return -1 - end - SL:ItemMoveCheck({target = GUIDefine.ItemGoTo.QUICK_USE, pos = touchPos, posInQuickUse = index}) - end - }) - - return {layout = Panel_cell, nodeItem = Node_item} -end - --- 快捷栏更新 -function MainProperty.OnQuickUseRefresh(data) - local cell = MainProperty._quickUseCells[data.pos] - if not cell then - return false - end - GUI:ItemShow_resetMoveState(cell.item, data.state == 0) -end - --- 快捷栏操作 -function MainProperty.OnQuickUseChange(data) - local opera = data.opera - if opera == GUIDefine.OperateType.INIT then - MainProperty.UpdateQuickUseItem() - elseif opera == GUIDefine.OperateType.ADD then - MainProperty.AddQuickUseItem(data.param) - elseif opera == GUIDefine.OperateType.DEL then - MainProperty.DelQuickUseItem(data.param) - elseif opera == GUIDefine.OperateType.CHANGE then - MainProperty.ChangeQuickUseItem(data.param) - end -end - ---初始化列表 -function MainProperty.UpdateQuickUseItem() - for k, v in pairs(MainProperty._quickUseCells) do - GUI:removeAllChildren(v.nodeItem) - end - - local quickUseData = QuickUseData.GetQuickUseData() - for k, v in pairs(quickUseData) do - MainProperty.AddQuickUseItem({index = k, itemData = v}) - end -end - --- 添加 item -function MainProperty.AddQuickUseItem(data) - local cell = MainProperty._quickUseCells[data.index] - local function dealSpecialQuickUse() - local index = data.index - local size = QuickUseData.GetQuickUseSize() - local quickUseData = QuickUseData.GetQuickUseData() - local quickUseList = QuickUseData.GetQuickUseLocalList() - - local replaceCell = nil - for i = 1, size do - if not quickUseData[i] and MainProperty._quickUseCells[i] and i ~= index then - replaceCell = MainProperty._quickUseCells[i] - cell = replaceCell - quickUseData[i] = quickUseData[index] - quickUseData[index] = nil - - quickUseList[i] = quickUseList[index] - quickUseList[index] = 0 - break - end - end - - -- 无替代则放回背包 - if not replaceCell then - local item = data.itemData - BagData.AddItemData(item) - - --清数据 - quickUseList[index] = 0 - return true - end - end - - if not cell then - if dealSpecialQuickUse() then - return - end - end - - local nodeItem = cell.nodeItem - - GUI:removeAllChildren(nodeItem) - - local function getCount(item) - if item.OverLap > 1 then - return item.OverLap - end - - if item.StdMode == 2 and item.Dura > 0 then --使用次数 - return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 - end - return 0 - end - - local itemData = data.itemData - local data = {index = itemData.Index, itemData = itemData, count = getCount(itemData), from = GUIDefine.ItemFrom.QUICK_USE, movable = true} - local item = GUI:ItemShow_Create(nodeItem, "quickCell", 0, 0, data) - GUI:setAnchorPoint(item, 0.5, 0.5) - - GUI:addOnTouchEvent(item, function() - if nodeItem.touching then - return false - end - cell.nodeItem.touching = true - SL:RequestUseItem(itemData) - SL:scheduleOnce(nodeItem, function(sender) sender.touching = nil end, 0.3) - end) - - cell.item = item -end - --- 删除 item -function MainProperty.DelQuickUseItem(data) - local cell = MainProperty._quickUseCells[data.index] - if not cell then - return false - end - GUI:removeAllChildren(cell.nodeItem) -end - --- 修改 item -function MainProperty.ChangeQuickUseItem(data) - local cell = MainProperty._quickUseCells[data.index] - if not cell then - return false - end - local function getCount(item) - if item.OverLap > 1 then - return item.OverLap - end - - if item.StdMode == 2 and item.Dura > 0 then --使用次数 - return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 - end - return 0 - end - GUI:ItemShow_UpdateItemCountShow(cell.item, data.itemData, getCount(data.itemData)) -end --------------------------------------------------------------------------------------------- - ------------------------------ 气泡相关 ------------------------------------------------------ --- 气泡刷新 -function MainProperty.OnRefreshBubbleTips(data) - if data.status then - MainProperty.AddBubbleTips(data) - else - MainProperty.RmvBubbleTips(data) - end -end - --- 添加气泡 -function MainProperty.AddBubbleTips(data) - data.endTime = data.time and data.time + SL:GetValue("SERVER_TIME") - - if MainProperty._bubbleTipsDatas[data.id] then - MainProperty._bubbleTipsDatas[data.id] = data - return false - end - MainProperty._bubbleTipsDatas[data.id] = data - - local bubbleCell = MainProperty.CreateBubbleTipsCell(data) - GUI:ListView_pushBackCustomItem(MainProperty._ui["ListView_bubble_tips"], bubbleCell) - MainProperty._bubbleTipsCells[data.id] = bubbleCell - SL:PlaySound(50004) -end - --- 移除气泡 -function MainProperty.RmvBubbleTips(data) - if not MainProperty._bubbleTipsDatas[data.id] then - return false - end - MainProperty._bubbleTipsDatas[data.id] = nil - GUI:ListView_removeChild(MainProperty._ui["ListView_bubble_tips"], MainProperty._bubbleTipsCells[data.id]) - MainProperty._bubbleTipsCells[data.id] = nil -end - --- 气泡cell -function MainProperty.CreateBubbleTipsCell(data) - local bubbleCell = GUI:Layout_Create(-1, "bubbleCell", 0, 0, 50, 50) - GUI:setTouchEnabled(bubbleCell, true) - GUI:setAnchorPoint(bubbleCell, 0.5, 0.5) - - -- 图标 - local iconBtn = GUI:Button_Create(bubbleCell, "iconBtn", 25, 25, string.len(data.path or "") > 0 and data.path or "Default/Button_Normal.png") - GUI:setAnchorPoint(iconBtn, 0.5, 0.5) - GUI:setContentSize(iconBtn, 46, 46) - GUI:setIgnoreContentAdaptWithSize(iconBtn, true) - GUI:addOnClickEvent(iconBtn, function() - if data.callback then - data.callback(bubbleCell) - end - end) - - -- 倒计时 - local timeText = GUI:Text_Create(bubbleCell, "timeText", 25, 7, 16, "#FF0000", "10") - GUI:setAnchorPoint(timeText, 0.5, 0.5) - - -- 时间 - local function callback() - if data.endTime then - local remaining = data.endTime - SL:GetValue("SERVER_TIME") - GUI:Text_setString(timeText, remaining) - - if remaining <= 0 then - GUI:stopAllActions(timeText) - GUI:Text_setString(timeText, "") - if data.timeOverCB then - data.timeOverCB() - end - end - else - GUI:Text_setString(timeText, "") - end - end - - SL:schedule(timeText, callback, 1) - callback() - - GUI:Timeline_Waggle(bubbleCell, 0.05, 20) - - return bubbleCell -end - --- 获取气泡按钮方法 -function MainProperty.GetBubbleButtonByID(id) - for bubbleID, cell in pairs(MainProperty._bubbleTipsCells) do - if bubbleID == id then - return GUI:getChildByName(cell, "iconBtn") - end - end - return nil -end --------------------------------------------------------------------------------------------- - ------------------------------ 自动提示 ------------------------------------------------------ -function MainProperty.InitAutoSFXTips() - local contentSize = GUI:getContentSize(MainProperty._ui["Panel_auto_tips"]) - local posX = contentSize.width / 2 - local posY = 10 - - -- 自动战斗 - MainProperty._nodeAutoFight = GUI:Node_Create(MainProperty._ui["Panel_auto_tips"], "nodeAutoFight", posX, posY) - GUI:setVisible(MainProperty._nodeAutoFight, false) - GUI:Effect_Create(MainProperty._nodeAutoFight, "autoFightSfx", 0, 0, 0, 4009) - - -- 自动寻路 - MainProperty._nodeAutoMove = GUI:Node_Create(MainProperty._ui["Panel_auto_tips"], "nodeAutoMove", posX, posY) - GUI:setVisible(MainProperty._nodeAutoMove, false) - GUI:Effect_Create(MainProperty._nodeAutoMove, "autoMoveSfx", 0, 0, 0, 4010) -end - ------------------------------ 英雄相关 ------------------------------------------------------ -function MainProperty.InitHero() - GUI:setVisible(MainProperty._ui["Image_barbg"], false) - MainProperty._maxAngerH = GUI:getContentSize(MainProperty._ui["Image_barbg"]).height - MainProperty.RefAnger(0) - - if SL:GetValue("USEHERO") then - local modeShow = tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0 - if modeShow then - local size = GUI:getContentSize(MainProperty._ui["Panel_hp"]) - local heroProgress = GUI:ProgressTimer_Create(MainProperty._ui["Panel_hp"], "heroProgress", size.width / 2, size.height / 2, MainProperty._path .. "Skill/hero2/0_0001.png") - GUI:setAnchorPoint(heroProgress, 0.5, 0.5) - GUI:ProgressTimer_setPercentage(heroProgress, 0) - heroProgress.idx = 1 - SL:schedule( - MainProperty._ui["Panel_hp"], - function() - heroProgress.idx = heroProgress.idx + 1 - if heroProgress.idx > 9 then - heroProgress.idx = 1 - end - GUI:ProgressTimer_ChangeImg( - heroProgress, - string.format(MainProperty._path .. "Skill/hero2/0_000%s.png", heroProgress.idx) - ) - end, - 2 / 9 - ) - MainProperty._heroProgress = heroProgress - end - end -end - --- 刷新怒气条 -function MainProperty.RefAnger(value) - local size = GUI:getContentSize(MainProperty._ui["Panel_bar"]) - GUI:setContentSize(MainProperty._ui["Panel_bar"], size.width, value * (MainProperty._maxAngerH or 108)) -end - -function MainProperty.OnHeroAngerChange(data) - local modeShow = tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0 - if modeShow and SL:GetValue("USEHERO") then - if SL:GetValue("HERO_IS_ALIVE") then -- 已召唤英雄 - local forceRefresh = data and data.forceRefresh - local curAnger = SL:GetValue("H.ANGER") - local maxAnger = SL:GetValue("H.MAXANGER") - local angerBarWay = tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) - if angerBarWay and angerBarWay == 1 then -- 条形怒气条 - if maxAnger ~= 0 then - MainProperty.RefAnger(curAnger / maxAnger) - end - if SL:GetValue("H.SHAN") then - if not GUI:getChildByName(MainProperty._ui["Panel_bar"], "anger_sfx") then - local sfx = GUI:Effect_Create(MainProperty._ui["Panel_bar"], "anger_sfx", -6, 66, 0, 7220) - GUI:setScaleY(sfx, MainProperty._maxAngerH / 108) - end - if MainSkill and MainSkill.JointHeroEffect then - MainSkill.JointHeroEffect(true) - end - else - local sfx = GUI:getChildByName(MainProperty._ui["Panel_bar"], "anger_sfx") - if sfx then - GUI:removeFromParent(sfx) - end - if MainSkill and MainSkill.JointHeroEffect then - MainSkill.JointHeroEffect(false) - end - end - else -- 圆形怒气条 - local delayTime = SL:GetValue("H.DELAYT") - local speed = SL:GetValue("H.SPEED") - local shan = SL:GetValue("H.SHAN") - local curPro = curAnger / maxAnger * 100 - local function ChangeShanEffect() - if shan then - if not MainProperty._heroProgress._shan or forceRefresh then - MainProperty._heroProgress._shan = true - if MainSkill and MainSkill.JointHeroEffect then - MainSkill.JointHeroEffect(true) - end - end - else - if MainProperty._heroProgress._shan or forceRefresh then - MainProperty._heroProgress._shan = false - if MainSkill and MainSkill.JointHeroEffect then - MainSkill.JointHeroEffect(false) - end - end - end - end - if GUI:getActionByTag(MainProperty._heroProgress, 77) then - GUI:stopAllActions(MainProperty._heroProgress) - GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, curPro) - GUI:ProgressTimer_setReverseDirection(MainProperty._heroProgress, shan) - GUI:ProgressTimer_setPercentage( - MainProperty._heroProgress, - GUI:ProgressTimer_getPercentage(MainProperty._heroProgress) - ) - ChangeShanEffect() - else - local pro = GUI:ProgressTimer_getPercentage(MainProperty._heroProgress) - local time = math.abs(curAnger - pro * maxAnger / 100) / speed * delayTime / 1000 - GUI:ProgressTimer_progressTo( - MainProperty._heroProgress, - math.max(time - 0.05, 0), - curPro, - function() - GUI:ProgressTimer_setReverseDirection(MainProperty._heroProgress, shan) - local offset = shan and 0.01 or 0 - GUI:ProgressTimer_setPercentage( - MainProperty._heroProgress, - GUI:ProgressTimer_getPercentage(MainProperty._heroProgress) - offset - ) - ChangeShanEffect() - end, - 77 - ) - end - end - else - if tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) and tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 then - MainProperty.RefAnger(0) - else - GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, 0) - end - end - end -end - -function MainProperty.OnHeroLoginOrOut() - if tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) and tonumber(SL:GetValue("GAME_DATA", "Progressbarmode")) == 0 then - if SL:GetValue("USEHERO") then - if not SL:GetValue("HERO_IS_ALIVE") then - if MainProperty._heroProgress then - GUI:stopAllActions(MainProperty._heroProgress) - MainProperty._heroProgress._shan = false - GUI:ProgressTimer_setPercentage(MainProperty._heroProgress, 0) - end - end - if tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) and tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 then - GUI:setVisible(MainProperty._ui["Image_barbg"],SL:GetValue("HERO_IS_ALIVE")) - MainProperty.RefAnger(0) - end - end - end -end ---------------------------------------------------------------------------------------------- - ------------------------------ 聊天相关 ------------------------------------------------------- --- 聊天框的宽 -function MainProperty.GetChatWidth() - return MainProperty._ChatItemWidth -end - -function MainProperty.InitChatHideBtn() - local widgetList = { - "Panel_quick_use_1", - "Panel_quick_use_2", - "Panel_quick_use_3", - "Panel_quick_use_4", - "Panel_quick_use_5", - "Panel_quick_use_6", - "Panel_auto_tips", - "Image_4", - "Panel_hp", - "Image_barbg", - "Image_barbg_dz", - } - local oriPosYList = {} - GUI:delayTouchEnabled(MainProperty._ui["Button_chat_hide"], 0.4) - local _layoutMiniChat = MainProperty._panelMiniChat - local lastShowState = GUI:getVisible(_layoutMiniChat) - GUI:addOnClickEvent(MainProperty._ui["Button_chat_hide"], function() - local state = not GUI:getVisible(_layoutMiniChat) - if lastShowState == state then - return - end - lastShowState = state - local function show() - GUI:setVisible(_layoutMiniChat, state) - end - if not oriPosYList["Panel_mini_chat"] then - oriPosYList["Panel_mini_chat"] = GUI:getPositionY(_layoutMiniChat) - end - local chatHei = GUI:getContentSize(_layoutMiniChat).height - local chatY = not state and (-chatHei) or oriPosYList["Panel_mini_chat"] - if not state then - GUI:runAction( - _layoutMiniChat, - GUI:ActionSequence( - GUI:ActionMoveTo(0.5, GUI:getPositionX(_layoutMiniChat), chatY), - GUI:CallFunc(show) - ) - ) - else - GUI:runAction( - _layoutMiniChat, - GUI:ActionSequence( - GUI:CallFunc(show), - GUI:ActionMoveTo(0.5, GUI:getPositionX(_layoutMiniChat), chatY) - ) - ) - end - - GUI:Button_setBright(MainProperty._ui["Button_chat_hide"], state) - --通知服务端 - SL:RequestNoticeChatVisible(state) - - if SL:GetValue("GAME_DATA", "NeedResetPosWithChat") then - local idList = string.split(SL:GetValue("GAME_DATA", "NeedResetPosWithChat"), "#") - for _, id in ipairs(idList) do - local i = tonumber(id) - local name = widgetList[i] - local widget = MainProperty._ui[name] - if i and name and widget then - if i ~= 8 and i ~= 9 and i ~= 10 and i ~= 11 then - local chatHei = GUI:getContentSize(_layoutMiniChat).height - if not GUI:Widget_IsNull(widget) then - if not oriPosYList[name] then - oriPosYList[name] = GUI:getPositionY(widget) - end - local setY = not state and oriPosYList[name] - (chatHei) or oriPosYList[name] - GUI:runAction(widget, GUI:ActionMoveTo(0.5, GUI:getPositionX(widget), setY)) - end - else - local function callback() - GUI:setVisible(widget, state) - GUI:setChildrenCascadeOpacityEnabled(widget, false) - if i == 11 then - MainProperty._uiSetHide[i] = not state - end - end - local canSet = true - if i == 10 then -- 怒气条 - canSet = tonumber(SL:GetValue("GAME_DATA", "Heronuqitiao")) == 1 and SL:GetValue("HERO_IS_ALIVE") - elseif i == 11 then -- 斗转条 - canSet = SL:GetValue("SKILL_DATA", DZXY_SkillID) and MainProperty._NGShow - end - if canSet then - GUI:setChildrenCascadeOpacityEnabled(widget, true) - if not state then - GUI:runAction( - widget, - GUI:ActionSequence(GUI:ActionFadeOut(0.5), GUI:CallFunc(callback)) - ) - else - GUI:runAction(widget, GUI:ActionSequence(GUI:CallFunc(callback), GUI:ActionFadeIn(0.5))) - end - end - end - end - end - end - end) -end - -function MainProperty.InitMiniChat() - MainProperty._panelMiniChat = MainProperty._ui["Panel_mini_chat"] - MainProperty._panelMiniChatBG = MainProperty._ui["Image_minichat_bg"] - MainProperty._listMiniChat = MainProperty._ui["ListView_minichat"] - MainProperty._listMiniChatEx = MainProperty._ui["ListView_chat_ex"] - - GUI:ListView_autoPaintItems(MainProperty._listMiniChat) - MainProperty._ChatItemWidth = GUI:getContentSize(MainProperty._listMiniChat).width - MainProperty._chatListHei = GUI:getContentSize(MainProperty._listMiniChat).height - - local listInterval = GUIDefineEx.ChatContentInterval.listInterval - if listInterval then - GUI:ListView_setItemsMargin(MainProperty._listMiniChat, listInterval) - GUI:ListView_setItemsMargin(MainProperty._listMiniChatEx, listInterval) - end -end - -function MainProperty.OnChatMiniAddItem(item) - if not MainProperty._listMiniChat then - return false - end - - GUI:ListView_pushBackCustomItem(MainProperty._listMiniChat, item) - - -- 超出限制,移除先放入的 - if #GUI:ListView_getItems(MainProperty._listMiniChat) > GUIDefineEx.MobileMainMaxChatNum then - GUI:ListView_removeItemByIndex(MainProperty._listMiniChat, 0) - end - GUI:ListView_jumpToBottom(MainProperty._listMiniChat) -end - -function MainProperty.OnShowChatExNotice() - MainProperty.CheckChatExNotice() -end - -function MainProperty.ResetExListSizeByData() - local exListView = MainProperty._listMiniChatEx - local itemCount = #ChatData.GetChatExItemsData() - local margin = GUI:ListView_getItemsMargin(exListView) - local height = MainProperty._exCellHei * itemCount + (itemCount - 1) * margin - GUI:setContentSize(exListView, GUI:getContentSize(exListView).width, height) - - local contentHei = MainProperty._chatListHei or (GUI:getContentSize(MainProperty._panelMiniChat).height - 3) - local listviewSize = GUI:getContentSize(MainProperty._listMiniChat) - GUI:setContentSize(MainProperty._listMiniChat, listviewSize.width, contentHei - height) - GUI:ListView_jumpToBottom(MainProperty._listMiniChat) -end - -function MainProperty.CheckChatExNotice() - local exList = MainProperty._listMiniChatEx - if not exList then - return false - end - - if #GUI:ListView_getItems(exList) >= GUIDefine.ChatConfig.LIMIT_COUNT_EX then - return false - end - - local chatExItems = SL:CopyData(ChatData.GetChatExItemsData()) - if #chatExItems == 0 then - local oriWidth = GUI:getContentSize(exList).width - GUI:setContentSize(exList, oriWidth, 0) - return false - end - - local data = chatExItems[#chatExItems] - if not data then - return false - end - - data.Time = data.Time or 5 - if data.Time <= 0 then - ChatData.RemoveChatExItemsData(data) - MainProperty.ResetExListSizeByData() - return false - end - - data.Label = data.Label or "" - data.Y = data.Y or 0 - data.Count = data.Count or 1 - data.FColor = data.FColor or 255 - data.BColor = data.BColor or 255 - data.SendNameTemp = data.SendName or "" - - local FColorHex = SL:GetHexColorByStyleId(data.FColor) - local BColorHex = SL:GetHexColorByStyleId(data.BColor) - local BColorEnable = data.BColor ~= -1 - local cWidth = GUI:getContentSize(exList).width - local capacitySize = {width = cWidth, height = MainProperty._exCellHei} - - local function resetListView() - local items = GUI:ListView_getItems(exList) - local height = 0 - local margin = GUI:ListView_getItemsMargin(exList) - for i, v in ipairs(items) do - local interval = i ~= #items and margin or 0 - height = height + GUI:getContentSize(v).height + interval - end - GUI:setContentSize(exList, capacitySize.width, height) - - local contentHei = MainProperty._chatListHei or (GUI:getContentSize(MainProperty._panelMiniChat).height - 3) - local listviewSize = GUI:getContentSize(MainProperty._listMiniChat) - GUI:setContentSize(MainProperty._listMiniChat, listviewSize.width, contentHei - height) - GUI:ListView_jumpToBottom(MainProperty._listMiniChat) - end - - local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height) - if BColorEnable then - GUI:Layout_setBackGroundColor(layout, BColorHex) - GUI:Layout_setBackGroundColorType(layout, 0) - end - GUI:ListView_pushBackCustomItem(exList, layout) - resetListView() - - local scrollWidget = GUI:Widget_Create(layout, "scrollWidget", 0, 0, capacitySize.width, capacitySize.height) - - local scrollAble = nil - local scrollSize = {width = 0, height = 0} - local remaining = data.Time - local Msg = SL:FixStringFormatCharacter(data.Msg) - local hasFormat = string.find(Msg, "%%") - local showName = data.SendName and (data.SendName .. ": ") or "" - - local function callback() - remaining = math.min(remaining, data.Time) - ChatData.SyncChatExItemsTime(data, remaining) - - local name = showName or "" - local str = name .. (hasFormat and string.format(Msg, remaining) or Msg) - local fontSize = SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16 - GUI:removeAllChildren(scrollWidget) - local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000, fontSize, FColorHex, MainProperty._richVspace or 0, nil, nil, {outlineSize = 0}) - GUI:setTouchEnabled(richText, true) - GUI:setAnchorPoint(richText, 0, 0.5) - if BColorEnable then - GUI:RichTextFCOLOR_setBackgroundColor(richText, BColorHex) - end - - if not scrollAble then - scrollSize = GUI:getContentSize(richText) - scrollAble = scrollSize.width > capacitySize.width - end - - local richTextSize = GUI:getContentSize(richText) - GUI:setContentSize(scrollWidget, capacitySize.width, richTextSize.height) - GUI:setContentSize(layout, capacitySize.width, richTextSize.height) - if remaining < 0 then - GUI:ListView_removeItemByIndex(exList, GUI:ListView_getItemIndex(exList, layout)) - resetListView() - ChatData.RemoveChatExItemsData(data) - end - - remaining = remaining - 1 - end - SL:schedule(layout, callback, 1) - callback() - - -- 滚动 - if scrollAble then - local time = (scrollSize.width - capacitySize.width) / 50 - GUI:runAction(scrollWidget, GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0), - GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0)))) - end -end - -function MainProperty.OnChatExClear() - if not MainProperty._listMiniChatEx then - return false - end - - GUI:stopAllActions(MainProperty._listMiniChatEx) - GUI:removeAllChildren(MainProperty._listMiniChatEx) -end - -function MainProperty.OnChatAutoShout(data) - if data and data.openChat and MainProperty._fristCheckAuto then - return false - end - - if not MainProperty._fristCheckAuto then - MainProperty._fristCheckAuto = true - end - - if not ChatData.GetAutoShoutSwitch() then - return GUI:stopActionByTag(MainProperty._panelMiniChat, 888) - end - - local shoutInput = ChatData.GetLocalChatDataByChannel(GUIDefine.ChatChannel.SHOUT) - if not shoutInput or shoutInput == "" then - return false - end - - -- 发送 - local function sendChatMsg(input, channel) - if not channel or not GUIFunction:CheckAbleToSayByChannel(channel) then - return false - end - local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channel, risk = 0, oriMsg = input, status = 0} - GUIFunction:SendChatMsg(sendData) - end - - -- 自动喊话开关 - local autoShoutCallback = nil - autoShoutCallback = function(shoutInput) - GUI:stopActionByTag(MainProperty._panelMiniChat, 888) - if not shoutInput or shoutInput == "" then - return false - end - if not ChatData.GetAutoShoutSwitch() then - return false - end - local delay = ChatData.GetAutoShoutDelay() - local action = SL:schedule(MainProperty._panelMiniChat, function() - -- 发送 - sendChatMsg(shoutInput, GUIDefine.ChatChannel.SHOUT) - end, delay) - GUI:setTag(action, 888) - -- - sendChatMsg(shoutInput, GUIDefine.ChatChannel.SHOUT) - end - autoShoutCallback(shoutInput) -end ---------------------------------------------------------------------------------------------- - ------------------------------- 内功相关 ------------------------------------------------------ -function MainProperty.InitInternalUI() - -- 斗转 - local dzBg = MainProperty._ui["Image_barbg_dz"] - if dzBg then - GUI:addOnClickEvent(dzBg, function () - local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0 - local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0 - local str = string.format("斗转星移值: %s/%s", curDZValue, maxDZValue) - local pos = GUI:getWorldPosition(dzBg) - local data = {} - data.str = str - data.worldPos = {x = pos.x, y = pos.y + GUI:getContentSize(dzBg).height} - data.anchorPoint = {x = 0, y = 1} - UIOperator:OpenCommonDescTipsUI(data) - end) - end - - -- 醉酒 - local zjBg = MainProperty._ui["Image_barbg_zj"] - if zjBg then - GUI:addOnClickEvent(zjBg, function () - local per = 0 - local str = string.format("醉酒值: %s%%", per) - local pos = GUI:getWorldPosition(zjBg) - local data = {} - data.str = str - data.worldPos = {x = pos.x, y = pos.y + GUI:getContentSize(zjBg).height} - data.anchorPoint = {x = 0, y = 1} - UIOperator:OpenCommonDescTipsUI(data) - end) - end -end - -function MainProperty.OnRefreshNGShow() - if SL:GetValue("GAME_DATA", "OpenNGUI") ~= 1 then - return - end - -- 斗转星移值 - if not MainProperty._dzPanelHei then - MainProperty._dzPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_dz"]).height - end - local wid = GUI:getContentSize(MainProperty._ui["Panel_bar_dz"]).width - local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) - local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) - local per = 0 - if curDZValue and maxDZValue and maxDZValue > 0 then - per = curDZValue / maxDZValue - end - GUI:setContentSize(MainProperty._ui["Panel_bar_dz"], {width = wid, height = MainProperty._dzPanelHei * per}) - - -- 醉酒值 - if not MainProperty._zjPanelHei then - MainProperty._zjPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).height - end - local wid = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).width - local per = 0 - GUI:setContentSize(MainProperty._ui["Panel_bar_zj"], {width = wid, height = MainProperty._zjPanelHei * per}) - - MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL") - MainProperty.OnRefreshDZShow() - GUI:setVisible(MainProperty._ui["Image_barbg_zj"], ON_OFF_zuijiu) - GUI:setTouchEnabled(MainProperty._ui["Image_barbg_zj"], MainProperty._NGShow and ON_OFF_zuijiu) -end - -function MainProperty.OnRefreshDZShow() - local dzBg = MainProperty._ui["Image_barbg_dz"] - if dzBg and not MainProperty._uiSetHide[11] then - if SL:GetValue("SKILL_DATA", DZXY_SkillID) then - GUI:setVisible(dzBg, MainProperty._NGShow and true) - GUI:setTouchEnabled(dzBg, MainProperty._NGShow and true) - else - GUI:setVisible(dzBg, false) - GUI:setTouchEnabled(dzBg, false) - end - end -end ---------------------------------------------------------------------------------------------- - -function MainProperty.OnRefreshPropertyShow() - --Level - local roleLevel = SL:GetValue("LEVEL") - local reinLv = SL:GetValue("RELEVEL") or 0 - - local str = string.format("%s%s", reinLv > 0 and reinLv .. "转" or "", roleLevel .. "级") - GUI:Text_setString(MainProperty._ui["Text_level"], str) - - --EXP - local curExp = SL:GetValue("EXP") - local maxExp = SL:GetValue("MAXEXP") - local expPer = maxExp == 0 and 0 or curExp / maxExp * 100 - GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_exp"], expPer) - GUI:Text_setString(MainProperty._ui["Text_exp"], string.format("%.1f%%", expPer)) - - --HPMP - local curHP = SL:GetValue("HP") - local maxHP = SL:GetValue("MAXHP") - local curMP = SL:GetValue("MP") - local maxMP = SL:GetValue("MAXMP") - local hpPer = curHP / maxHP * 100 - local mpPer = curMP / maxMP * 100 - GUI:Text_setString(MainProperty._ui["Text_hp"], string.format("%s/%s", SL:HPUnit(curHP), SL:HPUnit(maxHP))) - GUI:Text_setString(MainProperty._ui["Text_mp"], string.format("%s/%s", SL:HPUnit(curMP), SL:HPUnit(maxMP))) - - local roleJob = SL:GetValue("JOB") - if roleLevel < 28 and roleJob == 0 then -- 战士等级小于28 显示全血 - GUI:setVisible(MainProperty._ui["LoadingBar_hp"], false) - GUI:setVisible(MainProperty._ui["LoadingBar_mp"], false) - GUI:setVisible(MainProperty._ui["Image_divide"], false) - GUI:setVisible(MainProperty._ui["LoadingBar_fhp"], true) - GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_fhp"], hpPer) - else - GUI:setVisible(MainProperty._ui["LoadingBar_hp"], true) - GUI:setVisible(MainProperty._ui["LoadingBar_mp"], true) - GUI:setVisible(MainProperty._ui["Image_divide"], true) - GUI:setVisible(MainProperty._ui["LoadingBar_fhp"], false) - GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_hp"], hpPer) - GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_mp"], mpPer) - end - - -- 刷新魔血球动画 - MainProperty.RefreshSfxShowPercent() - - -- 刷新内功相关显示 - MainProperty.OnRefreshNGShow() -end - -function MainProperty.OnRefreshNetShow() - -- 网络类型 -1:未识别 0:wifi 1:蜂窝 - local netType = SL:GetValue("NET_TYPE") - if MainProperty._ui["Image_net"] and netType then - if netType == 0 then - GUI:Image_loadTexture(MainProperty._ui["Image_net"], "res/private/main/Other/1900012501.png") - else - GUI:Image_loadTexture(MainProperty._ui["Image_net"], "res/private/main/Other/1900012500.png") - end - end -end - -function MainProperty.OnRefreshBatteryShow(data) - local per = tonumber(data or SL:GetValue("BATTERY")) - if MainProperty._ui["LoadingBar_battery"] and per then - GUI:LoadingBar_setPercent(MainProperty._ui["LoadingBar_battery"], per) - end -end - -function MainProperty.OnShowOrHideAutoFightTips(status) - if status then - GUI:setVisible(MainProperty._nodeAutoMove, false) - GUI:setVisible(MainProperty._nodeAutoFight, true) - else - GUI:setVisible(MainProperty._nodeAutoFight, false) - end -end - -function MainProperty.OnShowOrHideAutoMoveTips(status) - if status then - GUI:setVisible(MainProperty._nodeAutoFight, false) - GUI:setVisible(MainProperty._nodeAutoMove, true) - else - GUI:setVisible(MainProperty._nodeAutoMove, false) - end -end - -function MainProperty.OnReinAttrChange() - local point = SL:GetValue("BONUS_POINT") - local isshow = point and tonumber(point) > 0 or false - GUI:setVisible(MainProperty._ui["btn_rein_add"], isshow) -end - --- 脚本添加魔血球动画 -function MainProperty.OnPlayMagicBallEffect(data) - local prefixL = {"hp_", "mp_", "fhp_"} - local tagList = {"HPSFX", "MPSFX", "FHPSFX"} - - if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then - return - end - local scale = data.scale == 0 and 1 or (data.scale / 100) - local timeval = data.interval / 1000 - local prefix = prefixL[data.type + 1] or "" - - local ani = GUI:Animation_Create() - local pSize = {width = 0, height = 0} - for i = data.beginNum, data.beginNum + data.count - 1 do - local path = string.format("res/private/mhp_ui/%s%s.png", prefix, i) - if SL:IsFileExist(path) then - local sp = GUI:Sprite_Create(-1, "sp", 0, 0, path) - pSize = GUI:getContentSize(sp) - GUI:Animation_addSpriteFrame(ani, GUI:Sprite_getSpriteFrame(sp)) - end - end - GUI:Animation_setDelayPerUnit(ani, timeval) - GUI:Animation_setLoops(ani, 1) - GUI:Animation_setRestoreOriginalFrame(ani, true) - - local contentSize = {width = pSize.width * scale, height = pSize.height * scale} - local tag = tagList[data.type + 1] - local widget = MainProperty._ui[string.format("Panel_%ssfx", prefix)] - local sprite - if tag and widget then - MainProperty._pSize[tag] = contentSize - GUI:setContentSize(widget, contentSize.width, contentSize.height) - if not GUI:getChildByName(widget, tag) then - sprite = GUI:Sprite_Create(widget, tag, 0, 0) - GUI:setScale(sprite, scale) - GUI:runAction(sprite, GUI:ActionRepeatForever(GUI:ActionAnimate(ani))) - end - end - - if data.time ~= -1 and data.time > 0 then - SL:ScheduleOnce(function() - if sprite and not GUI:Widget_IsNull(sprite) then - GUI:stopAllActions(sprite) - GUI:removeFromParent(sprite) - end - end, data.time) - end - - GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], data.type ~= 2) - GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], data.type ~= 2) - GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true) - - if data.type == 0 then -- HP - GUI:setPosition(widget, data.offsetX, data.offsetY) - elseif data.type == 1 then -- MP - local hpPosX = GUI:getPositionX(MainProperty._ui["Panel_hp_sfx"]) - local hpWidth = GUI:getContentSize(MainProperty._ui["Panel_hp_sfx"]).width - GUI:setPosition(widget, hpPosX + hpWidth + 4 + data.offsetX, data.offsetY) - elseif data.type == 2 then -- FHP - GUI:setPosition(widget, data.offsetX, data.offsetY) - end - - MainProperty._drawHWay[tag] = data.drawHWay - if data.drawHWay and data.drawHWay == 1 then --按HP/MP真实高度绘制 - MainProperty.RefreshSfxShowPercent() - end -end - -function MainProperty.RefreshSfxShowPercent() - --HPMP - local curHP = SL:GetValue("HP") - local maxHP = SL:GetValue("MAXHP") - local curMP = SL:GetValue("MP") - local maxMP = SL:GetValue("MAXMP") - local hpPer = curHP / maxHP - local mpPer = curMP / maxMP - - local roleJob = SL:GetValue("JOB") - local roleLevel = SL:GetValue("LEVEL") - if roleLevel < 28 and roleJob == 0 then -- 战士等级小于28 显示全血 - if MainProperty._ui["Panel_hp_sfx"] and MainProperty._ui["Panel_mp_sfx"] then - GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], false) - GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], false) - GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true) - end - else - if MainProperty._ui["Panel_hp_sfx"] and MainProperty._ui["Panel_mp_sfx"] then - GUI:setVisible(MainProperty._ui["Panel_hp_sfx"], true) - GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], true) - GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], false) - end - end - - local prefixL = {"hp_", "mp_", "fhp_"} - local tagList = {"HPSFX", "MPSFX", "FHPSFX"} - for _, tag in ipairs(tagList) do - local widget = MainProperty._ui[string.format("Panel_%ssfx", prefixL[_])] - if widget and GUI:getChildByName(widget, tag) then - local pSize = MainProperty._pSize[tag] - local drawHWay = MainProperty._drawHWay[tag] - if not pSize or (not drawHWay) or drawHWay ~= 1 then - return - end - local percent = tag == "MPSFX" and mpPer or hpPer - GUI:setContentSize(widget, pSize.width, pSize.height * percent) - end - end -end - ------------------------------ 倒计时提示 ----------------------------------------------------- -function MainProperty.OnAddQuitTimeTips(data) - if not data or not data.time or not data.type then - return false - end - - local time - local type = data.type -- 1 小退 2 大退 - - local Node_quit_tip = MainProperty._ui["Node_quit_tip"] - if not Node_quit_tip then - return false - end - - local tips = { - [1] = "%s秒后将返回选角界面", - [2] = "%s秒后将退出游戏", - } - - local function refreshTime() - time = time and time - 1 or data.time - - local str = string.format(tips[type], time) - - GUI:removeAllChildren(Node_quit_tip) - local width = SL:GetValue("SCREEN_WIDTH") - local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width, SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16, "#ffffff") - GUI:setAnchorPoint(richText, 0.5, 0) - end - GUI:stopAllActions(Node_quit_tip) - SL:schedule(Node_quit_tip, refreshTime, 1) - refreshTime() -end - -function MainProperty.OnDelQuitTimeTips() - local Node_quit_tip = MainProperty._ui["Node_quit_tip"] - if not Node_quit_tip then - return false - end - - GUI:stopAllActions(Node_quit_tip) - GUI:removeAllChildren(Node_quit_tip) -end ---------------------------------------------------------------------------------------------- - ----------------------------- 窗体尺寸改变 ---------------------------------------------------- -function MainProperty.OnWindowChange() - GUI:setPositionX(MainProperty._root, SL:GetValue("SCREEN_WIDTH") / 2) -end ---------------------------------------------------------------------------------------------- - ------------------------------- 注册事件 ------------------------------------------------------ -function MainProperty.RegisterEvent(...) - -- 气泡相关 - SL:RegisterLUAEvent(LUA_EVENT_BUBBLETIPS_STATUS_CHANGE, "MainProperty", MainProperty.OnRefreshBubbleTips) - - -- 注册事件 - SL:RegisterLUAEvent(LUA_EVENT_HPMP_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow) - SL:RegisterLUAEvent(LUA_EVENT_LEVEL_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow) - SL:RegisterLUAEvent(LUA_EVENT_EXP_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow) - SL:RegisterLUAEvent(LUA_EVENT_ROLE_PROPERTY_CHANGE, "MainProperty", MainProperty.OnRefreshPropertyShow) - SL:RegisterLUAEvent(LUA_EVENT_NET_CHANGE, "MainProperty", MainProperty.OnRefreshNetShow) - SL:RegisterLUAEvent(LUA_EVENT_BATTERY_CHANGE, "MainProperty", MainProperty.OnRefreshBatteryShow) - -- 脚本展示魔血球动画 - SL:RegisterLUAEvent(LUA_EVENT_PLAY_MAGICBALL_EFFECT, "MainProperty", MainProperty.OnPlayMagicBallEffect) - -- 自动提示相关 - SL:RegisterLUAEvent(LUA_EVENT_AUTOFIGHT_TIPS_SHOW, "MainProperty", MainProperty.OnShowOrHideAutoFightTips) - SL:RegisterLUAEvent(LUA_EVENT_AUTOMOVE_TIPS_SHOW, "MainProperty", MainProperty.OnShowOrHideAutoMoveTips) - -- 英雄相关 - SL:RegisterLUAEvent(LUA_EVENT_HERO_ANGER_CHANGE, "MainProperty", MainProperty.OnHeroAngerChange) - SL:RegisterLUAEvent(LUA_EVENT_HERO_LOGIN, "MainProperty", MainProperty.OnHeroLoginOrOut) - SL:RegisterLUAEvent(LUA_EVENT_HERO_LOGOUT, "MainProperty", MainProperty.OnHeroLoginOrOut) - -- 转生点改变 - SL:RegisterLUAEvent(LUA_EVENT_REIN_ATTR_CHANGE, "MainProperty", MainProperty.OnReinAttrChange) - -- 学习内功 - SL:RegisterLUAEvent(LUA_EVENT_PLAYER_LEARNED_INTERNAL, "MainProperty", MainProperty.OnRefreshNGShow) - -- 斗转值改变 - SL:RegisterLUAEvent(LUA_EVENT_PLAYER_INTERNAL_DZVALUE_CHANGE, "MainProperty", MainProperty.OnRefreshNGShow) - -- 技能初始化/增加/删除 - SL:RegisterLUAEvent(LUA_EVENT_SKILL_INIT, "MainProperty", MainProperty.OnRefreshDZShow) - SL:RegisterLUAEvent(LUA_EVENT_SKILL_ADD, "MainProperty", MainProperty.OnRefreshDZShow) - SL:RegisterLUAEvent(LUA_EVENT_SKILL_DEL, "MainProperty", MainProperty.OnRefreshDZShow) - - - SL:RegisterLUAEvent(LUA_EVENT_CHATMINI_ITEM_ADD, "MainProperty", MainProperty.OnChatMiniAddItem) - SL:RegisterLUAEvent(LUA_EVENT_CHAT_EX_NOTICE_ADD, "MainProperty", MainProperty.OnShowChatExNotice) - - SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_DATA_OPER, "MainProperty", MainProperty.OnQuickUseChange) - SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_ITEM_REFRESH, "MainProperty", MainProperty.OnQuickUseRefresh) - - SL:RegisterLUAEvent(LUA_EVENT_MAIN_ADD_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnAddQuitTimeTips) - SL:RegisterLUAEvent(LUA_EVENT_MAIN_DEL_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnDelQuitTimeTips) - - SL:RegisterLUAEvent(LUA_EVENT_MAIN_CHAT_EX_CLEAR, "MainProperty", MainProperty.OnChatExClear) - SL:RegisterLUAEvent(LUA_EVENT_CHAT_MOBILE_AUTO_SHOUT, "MainProperty", MainProperty.OnChatAutoShout) - SL:RegisterLUAEvent(LUA_EVENT_WINDOW_CHANGE, "MainProperty", MainProperty.OnWindowChange) -end ----------------------------------------------------------------------------------------------- - -MainProperty.main() - - diff --git a/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua b/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua new file mode 100644 index 00000000..c365b0a4 --- /dev/null +++ b/client/dev/GUILayout/game/tongyong/BOSSqueryOBJ.lua @@ -0,0 +1,230 @@ +BOSSqueryOBJ = Up_BaseClassOBJ:new() + +BOSSqueryOBJ.__cname = "BOSSqueryOBJ" + +-- UI导出文件路径 +BOSSqueryOBJ.UIfile = "game/Tongyong/BOSSqueryUI" + +-- 数据 +BOSSqueryOBJ.cfg = {} + +---* 窗口创建入口 +function BOSSqueryOBJ:main(arg1, arg2, arg3, data) + -- 防止重复打开 + if GUI:Win_IsNotNull(self.__cname) then + GUI:Win_Close(self.__cname) + end + + local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false) + if not parent then + return false + end + + -- 加载UI导出文件 + GUI:LoadExport(parent, self.UIfile) + + self._parent = parent + self.ui = GUI:ui_delegate(parent) + + -- 窗口居中 + ssrUIManager:OpenAlgin(self) + + -- 背景图点击关闭 + GUI:addOnClickEvent(self.ui.bg_close, function() + GUI:Win_Close(self._parent) + end) + + -- 关闭按钮 + GUI:addOnClickEvent(self.ui.btn_close, function() + GUI:Win_Close(self._parent) + end) + + -- 绑定事件 + self:EventBind() + + -- 接收服务端数据 + if data and data.cfg then + self.cfg = data.cfg + end + + -- 创建 TableView(在img_bg上,与Title下方对齐) + self.dataList = {} + self:CreateTableView() + + -- 构建数据并刷新 + self:buildDataList() + if self.ui.tableView then + GUI:TableView_reloadData(self.ui.tableView) + end +end + +---* 创建 TableView +function BOSSqueryOBJ:CreateTableView() + -- TableView 已在 UI 文件中创建,此处只配置回调 + + -- 设置行数 + GUI:TableView_setTableViewCellsNumHandler(self.ui.tableView, function() + return self.dataList and #self.dataList or 0 + end) + + -- cell创建回调 + GUI:TableView_setCellCreateEvent(self.ui.tableView, function(cellParent, idx) + local realIdx = (tonumber(idx) or 0) + local item = self.dataList[realIdx] + if not item then + return + end + self:buildCell(cellParent, item) + end) +end + +---* 构建数据列表 +function BOSSqueryOBJ:buildDataList() + local cfg = self.cfg or {} + self.dataList = {} + + for i, v in ipairs(cfg) do + -- 根据绝对复活时间戳计算剩余秒数 + local respawnTime = 0 + local reviveStamp = v.reviveStamp or 0 + if not v.alive and reviveStamp > 0 then + local now = SL:GetValue("SERVER_TIME") or 0 + respawnTime = math.max(0, reviveStamp - now) + end + local item = { + idx = i, + map = v.map or "", + name = v.name or "", + level = v.level or "S级", + alive = v.alive or false, + respawnTime = respawnTime, + appr = v.appr or 0, + } + table.insert(self.dataList, item) + end +end + +---* 构建每行UI +function BOSSqueryOBJ:buildCell(cellParent, item) + -- cellParent会被复用,先清空 + GUI:removeAllChildren(cellParent) + + -- 行背景图片 (cell宽498, 高56, 垂直居中 y=28) + local cell_bg = GUI:Image_Create(cellParent, "cell_bg_" .. item.idx, 0, 0, "res/custom/43/3.png") + GUI:setTouchEnabled(cell_bg, true) + GUI:setSwallowTouches(cell_bg, false) + + + -- cell点击事件 + GUI:addOnClickEvent(cell_bg, function() + self.selectedIdx = item.idx + GUI:TableView_reloadDataEx(self.ui.tableView) + self:showBossModel(item) + end) + + -- 地图名称 + local text_map = GUI:Text_Create(cell_bg, "text_map_" .. item.idx, 64, 28, 15, "#CCAA66", item.map) + GUI:setAnchorPoint(text_map, 0.50, 0.50) + + -- BOSS名称 + local text_name = GUI:Text_Create(cell_bg, "text_name_" .. item.idx, 190, 28, 16, "#FFFFFF", item.name) + GUI:setAnchorPoint(text_name, 0.50, 0.50) + GUI:Text_enableOutline(text_name, "#000000", 1) + + -- 等级标签 + local levelColor = "#FF4444" + if item.level == "S级" then + levelColor = "#FF4444" + elseif item.level == "A级" then + levelColor = "#FF8800" + elseif item.level == "B级" then + levelColor = "#FFCC00" + end + local text_level = GUI:Text_Create(cell_bg, "text_level_" .. item.idx, 380, 28, 15, levelColor, item.level) + GUI:setAnchorPoint(text_level, 0.00, 0.50) + GUI:Text_enableOutline(text_level, "#000000", 1) + + + -- 刷新状态 + local refreshStr, refreshColor + if item.alive then + refreshStr = "已刷新" + refreshColor = "#33FF33" + else + refreshStr = "未刷新" + refreshColor = "#FF4444" + end + local text_refresh = GUI:Text_Create(cell_bg, "text_refresh_" .. item.idx, 420, 28, 15, refreshColor, refreshStr) + GUI:setAnchorPoint(text_refresh, 0.00, 0.50) + GUI:Text_enableOutline(text_refresh, "#000000", 1) + + -- 倒计时 + local text_countdown = GUI:Text_Create(cell_bg, "text_countdown_" .. item.idx, 276, 28, 15, "#FFCC00", "") + GUI:setAnchorPoint(text_countdown, 0.00, 0.50) + GUI:Text_enableOutline(text_countdown, "#000000", 1) + if not item.alive then + local respawn = item.respawnTime or 0 + if respawn > 0 then + GUI:Text_COUNTDOWN(text_countdown, respawn, nil, 1) + end + end + + -- 选中高亮覆盖图 + if item.idx == self.selectedIdx then + GUI:Image_Create(cell_bg, "cell_select_" .. item.idx, 0, 0, "res/custom/43/4.png") + end + + return cell_bg +end + +---* 展示BOSS模型 +function BOSSqueryOBJ:showBossModel(item) + if not self.ui.boss_model_node then + return + end + + -- 清除旧模型 + GUI:removeAllChildren(self.ui.boss_model_node) + + local appr = item.appr or 0 + if appr <= 0 then + return + end + + -- 使用 Effect_Create 展示怪物模型 (effecttype=2=怪物) + local model = GUI:Effect_Create( + self.ui.boss_model_node, + "boss_model", + 100, -- x (200宽节点居中) + 140, -- y (280高节点居中) + 2, -- effecttype: 怪物 + appr, -- effectid: 怪物appr + 0, -- sex + 0, -- act: 待机 + 3, -- dir + 1 -- speed + ) + GUI:setScale(model, 1.0) +end + +---* 事件绑定 +function BOSSqueryOBJ:EventBind() + --关闭窗口 + SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName) + self:OnClose(widgetName) + end) +end + +--关闭窗口 +function BOSSqueryOBJ:OnClose(widgetName) + if widgetName == self.__cname then + self:UnRegisterEvent() + end +end + +---* 注销事件 +function BOSSqueryOBJ:UnRegisterEvent() + SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname) +end + +return BOSSqueryOBJ diff --git a/client/dev/GUILayout/main/MainProperty.lua b/client/dev/GUILayout/main/MainProperty.lua index 9985b2d5..bfba85c2 100644 --- a/client/dev/GUILayout/main/MainProperty.lua +++ b/client/dev/GUILayout/main/MainProperty.lua @@ -129,8 +129,14 @@ function MainProperty.main() GUI:addOnClickEvent(MainProperty._ui["jiaoyi_btn"], function() SL:JumpTo(ssrConstCfg.Auction) end) + + -- BOSS查询 + GUI:addOnClickEvent(MainProperty._ui["bossquery"], function() + ssrMessage:SubLink("BOSSqueryOBJ_main") + end) end + ------------------------------ 快捷栏 ------------------------------------------------------- -- 初始化显示的快捷栏 function MainProperty.InitQuickUseItems() diff --git a/client/dev/GUILayout/MainProperty_win32.lua b/client/dev/GUILayout/main/MainProperty_win32.lua similarity index 86% rename from client/dev/GUILayout/MainProperty_win32.lua rename to client/dev/GUILayout/main/MainProperty_win32.lua index fd0ce23d..93b6b7d5 100644 --- a/client/dev/GUILayout/MainProperty_win32.lua +++ b/client/dev/GUILayout/main/MainProperty_win32.lua @@ -1,22 +1,22 @@ -MainProperty = {} +MainProperty = {} -MainProperty._path = "res/private/main-win32/" +MainProperty._path = "res/private/main-win32/" -- 斗转星移技能ID -local DZXY_SkillID = 118 +local DZXY_SkillID = 118 -- 醉酒相关是否显示 -local ON_OFF_zuijiu = false +local ON_OFF_zuijiu = false -local DROP_TOTAL_TYPE_ID = 99 -local FAKE_DROP_TYPE_ID = 77 +local DROP_TOTAL_TYPE_ID = 99 +local FAKE_DROP_TYPE_ID = 77 -local PCShowSelectChannels = SL:GetValue("GAME_DATA","PCShowSelectChannels") +local PCShowSelectChannels = SL:GetValue("GAME_DATA", "PCShowSelectChannels") -local CHANNEL = GUIDefine.ChatChannel +local CHANNEL = GUIDefine.ChatChannel -- 对应选择频道名 -local CHANNEL_NAME = { +local CHANNEL_NAME = { [CHANNEL.SHOUT] = "喊 话", [CHANNEL.GUILD] = "行 会", [CHANNEL.TEAM] = "组 队", @@ -27,9 +27,10 @@ local CHANNEL_NAME = { [CHANNEL.CROSS] = "跨 服", } -local PKType = GUIDefine.PKModeType -MainProperty._showPKTab = {PKType.HAM_ALL, PKType.HAM_PEACE, PKType.HAM_GROUP, PKType.HAM_GUILD, PKType.HAM_SHANE, PKType.HAM_NATION, PKType.HAM_CAMP} -MainProperty._pkModeStrList = { +local PKType = GUIDefine.PKModeType +MainProperty._showPKTab = { PKType.HAM_ALL, PKType.HAM_PEACE, PKType.HAM_GROUP, PKType.HAM_GUILD, PKType + .HAM_SHANE, PKType.HAM_NATION, PKType.HAM_CAMP } +MainProperty._pkModeStrList = { [PKType.HAM_ALL] = "[全体攻击模式]", [PKType.HAM_PEACE] = "[和平攻击模式]", [PKType.HAM_GROUP] = "[编组攻击模式]", @@ -41,68 +42,69 @@ MainProperty._pkModeStrList = { } MainProperty._channelBtnTipList = { - [0] = {"综合", CHANNEL.COMMON}, - [1] = {"系统", CHANNEL.SYSTEM}, - [2] = {"喊话", CHANNEL.SHOUT}, - [3] = {"私聊", CHANNEL.PRIVATE}, - [4] = {"行会", CHANNEL.GUILD}, - [5] = {"组队", CHANNEL.TEAM}, - [6] = {"附近", CHANNEL.NEAR}, - [7] = {"世界", CHANNEL.WORLD}, - [8] = {"国家", CHANNEL.NATION} + [0] = { "综合", CHANNEL.COMMON }, + [1] = { "系统", CHANNEL.SYSTEM }, + [2] = { "喊话", CHANNEL.SHOUT }, + [3] = { "私聊", CHANNEL.PRIVATE }, + [4] = { "行会", CHANNEL.GUILD }, + [5] = { "组队", CHANNEL.TEAM }, + [6] = { "附近", CHANNEL.NEAR }, + [7] = { "世界", CHANNEL.WORLD }, + [8] = { "国家", CHANNEL.NATION } } -local DarkState = GUIDefine.DarkState or {} -MainProperty._darkImgList = { - [DarkState.DAYTIME or 0] = "00000044.png", -- 白天 - [DarkState.NIGHT or 1] = "00000046.png", -- 晚上 - [DarkState.SUNRISE or 2] = "00000045.png", -- 日出 - [DarkState.EVENING or 3] = "00000047.png" -- 傍晚 +local DarkState = GUIDefine.DarkState or {} +MainProperty._darkImgList = { + [DarkState.DAYTIME or 0] = "00000044.png", -- 白天 + [DarkState.NIGHT or 1] = "00000046.png", -- 晚上 + [DarkState.SUNRISE or 2] = "00000045.png", -- 日出 + [DarkState.EVENING or 3] = "00000047.png" -- 傍晚 } -MainProperty._mhpPrefixList = {"hp_", "mp_", "fhp_"} -MainProperty._mhpTagList = {"HPSFX", "MPSFX", "FHPSFX"} +MainProperty._mhpPrefixList = { "hp_", "mp_", "fhp_" } +MainProperty._mhpTagList = { "HPSFX", "MPSFX", "FHPSFX" } -MainProperty._quitTimeTips = { +MainProperty._quitTimeTips = { [1] = "%s秒后将返回选角界面", [2] = "%s秒后将退出游戏", } -local reinAddIcons = {"1900011003.png", "1900011007.png"} -local comboShowIcons = {"01121.png", "01122.png"} +local reinAddIcons = { "1900011003.png", "1900011007.png" } +local comboShowIcons = { "01121.png", "01122.png" } -MainProperty._ChatItemWidth = 500 +MainProperty._ChatItemWidth = 500 function MainProperty.Init() - MainProperty._bubbleTipsDatas = {} -- 气泡数据 - MainProperty._bubbleTipsCells = {} + MainProperty._bubbleTipsDatas = {} -- 气泡数据 + MainProperty._bubbleTipsCells = {} - MainProperty._quickUseCells = {} + MainProperty._quickUseCells = {} - MainProperty._chatCellCache = {} - MainProperty._isScrolling = false + MainProperty._chatCellCache = {} + MainProperty._isScrolling = false - MainProperty._pSize = {} - MainProperty._drawHWay = {} -- 绘制方式 + MainProperty._pSize = {} + MainProperty._drawHWay = {} -- 绘制方式 - MainProperty._dropTypeList = {} - MainProperty._dropTypeCells = {} + MainProperty._dropTypeList = {} + MainProperty._dropTypeCells = {} - MainProperty._inputIndex = 0 - MainProperty._inputCache = {} + MainProperty._inputIndex = 0 + MainProperty._inputCache = {} - MainProperty._channelCells = {} + MainProperty._channelCells = {} - MainProperty._channelSelect = nil + MainProperty._channelSelect = nil - MainProperty._exCellHei = 12 + MainProperty._exCellHei = 12 -- 聊天间隔 - local values = GUIDefineEx.ChatContentInterval + local values = GUIDefineEx.ChatContentInterval MainProperty._listInterval, MainProperty._richVspace = values.listInterval, values.richVspace or 0 - MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and SL:GetValue("IS_LEARNED_INTERNAL") - MainProperty._angerHei = GUI:getContentSize(MainProperty._ui["Panel_loadBar"]).height + MainProperty._NGShow = tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 and + SL:GetValue("IS_LEARNED_INTERNAL") + MainProperty._angerHei = GUI:getContentSize(MainProperty._ui["Panel_loadBar"]).height end function MainProperty.main() @@ -141,6 +143,12 @@ function MainProperty.main() end end) + -- BOSS查询 + GUI:addOnClickEvent(MainProperty._ui["bossquery"], function() + ssrMessage:SubLink("BOSSqueryOBJ_main") + SL:PlayBtnClickAudio() + end) + MainProperty.OnRefreshPropertyShow() MainProperty.OnUpdatePlayerPosition() MainProperty.OnDarkStateChange() @@ -151,9 +159,13 @@ function MainProperty.main() MainProperty.RegisterEvent() MainProperty.TargetData = nil --电脑PC端私聊数据 - + GUI:RefPosByParent(MainProperty._root) - SL:AttachTXTSUI({root = MainProperty._ui["Panel_chat_funcs"], index = SLDefine.SUIComponentTable.PCMainPropertyFuncs}) + SL:AttachTXTSUI({ + root = MainProperty._ui["Panel_chat_funcs"], + index = SLDefine.SUIComponentTable + .PCMainPropertyFuncs + }) end function MainProperty.InitDropData() @@ -167,7 +179,7 @@ function MainProperty.InitDropData() if fakeDrop and string.len(fakeDrop) > 0 then local param = string.split(fakeDrop, "#") if param[2] and tonumber(param[2]) == 1 and not ChatData.IsCloseFakeDrop() then - table.insert(MainProperty._dropTypeList, {id = FAKE_DROP_TYPE_ID, name = param[1]}) + table.insert(MainProperty._dropTypeList, { id = FAKE_DROP_TYPE_ID, name = param[1] }) end end @@ -177,7 +189,7 @@ function MainProperty.InitDropData() for i, v in ipairs(list) do local param1 = string.split(v, "#") if param1[1] and tonumber(param1[1]) == 1 then - table.insert(MainProperty._dropTypeList, {id = tonumber(param1[2]), name = param1[3]}) + table.insert(MainProperty._dropTypeList, { id = tonumber(param1[2]), name = param1[3] }) end end end @@ -189,7 +201,7 @@ function MainProperty.InitCustomPKMode() for _, modeId in ipairs(typeList) do local config = SL:GetValue("RELATION_TYPE_CONFIG", modeId) table.insert(MainProperty._showPKTab, modeId) - MainProperty._pkModeStrList[modeId] = string.format("[%s攻击模式]" , config and config.mode_name or "") + MainProperty._pkModeStrList[modeId] = string.format("[%s攻击模式]", config and config.mode_name or "") end end end @@ -199,7 +211,7 @@ function MainProperty.InitAdapet() local screenH = SL:GetValue("SCREEN_HEIGHT") GUI:setPositionX(MainProperty._root, screenW / 2) - + local notAdapet = tonumber(SL:GetValue("GAME_DATA", "PCPropertyNotAdapet")) == 1 local contentWidth = GUI:getContentSize(MainProperty._ui["Panel_chat"]).width if notAdapet then @@ -208,11 +220,12 @@ function MainProperty.InitAdapet() local sizeW = PCShowSelectChannels and GUI:getContentSize(MainProperty._ui["Button_channel"]).width or 0 local TextField_input = MainProperty._ui["TextField_input"] GUI:setPositionX(TextField_input, 14 + sizeW) - GUI:setContentSize(TextField_input, MainProperty._ChatItemWidth - sizeW, GUI:getContentSize(TextField_input).height) + GUI:setContentSize(TextField_input, MainProperty._ChatItemWidth - sizeW, + GUI:getContentSize(TextField_input).height) return end - + GUI:setContentSize(MainProperty._ui["Panel_bg"], screenW, screenH) GUI:setContentSize(MainProperty._ui["Panel_hide_drop"], screenW, screenH) @@ -220,7 +233,7 @@ function MainProperty.InitAdapet() GUI:setPosition(MainProperty._ui["Panel_act"], screenW, 0) local hpPanelWid = GUI:getContentSize(MainProperty._ui["Panel_hp"]).width local actPanelWid = GUI:getContentSize(MainProperty._ui["Panel_act"]).width - + contentWidth = screenW - hpPanelWid - actPanelWid local offsetX = math.floor((hpPanelWid - actPanelWid) / 2) @@ -257,18 +270,18 @@ end function MainProperty.InitHPPanel() local iconPaths = { - [CHANNEL.SYSTEM] = {"190001100.png", "190001101.png"}, -- 系统频道 - [CHANNEL.SHOUT] = {"190001108.png", "190001109.png"}, -- 喊话 - [CHANNEL.PRIVATE] = {"190001104.png", "190001105.png"}, -- 私聊 - [CHANNEL.GUILD] = {"190001106.png", "190001107.png"}, -- 行会 - [CHANNEL.WORLD] = {"190001102.png", "190001103.png"}, -- 世界 + [CHANNEL.SYSTEM] = { "190001100.png", "190001101.png" }, -- 系统频道 + [CHANNEL.SHOUT] = { "190001108.png", "190001109.png" }, -- 喊话 + [CHANNEL.PRIVATE] = { "190001104.png", "190001105.png" }, -- 私聊 + [CHANNEL.GUILD] = { "190001106.png", "190001107.png" }, -- 行会 + [CHANNEL.WORLD] = { "190001102.png", "190001103.png" }, -- 世界 } local function mainSetReceiving(channel, sender) if not channel or not sender then return end - + local isReceiving = ChatData.IsReceiving(channel) ChatData.SetReceiving(channel, not isReceiving) local path = ChatData.IsReceiving(channel) and iconPaths[channel][1] or iconPaths[channel][2] @@ -303,26 +316,30 @@ function MainProperty.InitHPPanel() mainSetReceiving(CHANNEL.SHOUT, sender) end) + + -- 自动喊话开关 -- 鼠标移入Tips - GUI:addMouseOverTips(MainProperty._ui["Button_chat_1"], "允许所有系统信息", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_2"], "允许所有传音信息", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_3"], "允许所有私聊信息", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_4"], "允许行会聊天信息", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_5"], "允许所有喊话消息", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_6"], "特殊命令", {x = -10, y = -20}, {x = 1, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Button_chat_7"], "自动喊话开关", {x = -10, y = -20}, {x = 1, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_1"], "允许所有系统信息", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_2"], "允许所有传音信息", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_3"], "允许所有私聊信息", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_4"], "允许行会聊天信息", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_5"], "允许所有喊话消息", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_6"], "特殊命令", { x = -10, y = -20 }, { x = 1, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Button_chat_7"], "自动喊话开关", { x = -10, y = -20 }, { x = 1, y = 0.5 }) if tonumber(SL:GetValue("GAME_DATA", "OpenNGUI")) == 1 then - GUI:addMouseOverTips(MainProperty._ui["Panel_dz"], function () + GUI:addMouseOverTips(MainProperty._ui["Panel_dz"], function() local curDZValue = SL:GetValue("CUR_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0 local maxDZValue = SL:GetValue("MAX_ABIL_BY_ID", GUIDefine.AttTypeTable.Internal_DZValue) or 0 return string.format("斗转星移值: %s/%s", curDZValue, maxDZValue) - end, {x = 0, y = 0}, {x = 0.5, y = 0.5}) - GUI:addMouseOverTips(MainProperty._ui["Panel_zj"], string.format("醉酒值: %s%%", 0), {x = 0, y = 0}, {x = 0.5, y = 0.5}) + end, { x = 0, y = 0 }, { x = 0.5, y = 0.5 }) + GUI:addMouseOverTips(MainProperty._ui["Panel_zj"], string.format("醉酒值: %s%%", 0), { x = 0, y = 0 }, + { x = 0.5, y = 0.5 }) end + MainProperty.InitNGShow() end @@ -334,7 +351,7 @@ function MainProperty.InitAutoShout() local function checkInputContent(inputStr) local channel = CHANNEL.SHOUT - SL:RequestCheckSensitiveWord(inputStr, 2, function(state, str, risk_param, ex_param) + SL:RequestCheckSensitiveWord(inputStr, 2, function(state, str, risk_param, ex_param) -- 检测,不通过 if not state then SL:ShowSystemTips("请不要包含敏感字或者特殊字符!") @@ -365,7 +382,7 @@ function MainProperty.InitAutoShout() SL:PlayBtnClickAudio() MainProperty.OnRefreshAutoShout() - end, {channel_id = channel}) + end, { channel_id = channel }) end GUI:addOnClickEvent(btnAutoShout, function(sender) @@ -383,8 +400,8 @@ function MainProperty.OnRefreshAutoShout() end local isAutoShout = ChatData.GetAutoShoutSwitch() - - local picPath = string.format("%s/%s", MainProperty._path, isAutoShout and "190001112.png" or "190001113.png") + + local picPath = string.format("%s/%s", MainProperty._path, isAutoShout and "190001112.png" or "190001113.png") GUI:Button_loadTextureNormal(btnAutoShout, picPath) GUI:Button_loadTexturePressed(btnAutoShout, picPath) @@ -403,7 +420,15 @@ function MainProperty.OnRefreshAutoShout() return end - local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channel, risk = 0, oriMsg = input, status = 0} + local sendData = { + textType = GUIDefine.ChatTextType.NORMAL, + msg = input, + channel = channel, + risk = 0, + oriMsg = + input, + status = 0 + } GUIFunction:SendChatMsg(sendData) end @@ -441,10 +466,13 @@ function MainProperty.InitNGShow() local pSize = GUI:getContentSize(MainProperty._ui["Panel_loadBar"]) local curHeiPer = pSize.height / MainProperty._angerHei MainProperty._angerHei = 136 - GUI:setContentSize(MainProperty._ui["Image_laodBarbg"], GUI:getContentSize(MainProperty._ui["Image_laodBarbg"]).width, MainProperty._angerHei) + GUI:setContentSize(MainProperty._ui["Image_laodBarbg"], + GUI:getContentSize(MainProperty._ui["Image_laodBarbg"]).width, MainProperty._angerHei) GUI:setContentSize(MainProperty._ui["Panel_loadBar"], pSize.width, math.floor(MainProperty._angerHei * curHeiPer)) - GUI:setContentSize(MainProperty._ui["Image_loadbar1"], GUI:getContentSize(MainProperty._ui["Image_loadbar1"]).width, MainProperty._angerHei) - GUI:setContentSize(MainProperty._ui["Image_loadbar2"], GUI:getContentSize(MainProperty._ui["Image_loadbar2"]).width, MainProperty._angerHei) + GUI:setContentSize(MainProperty._ui["Image_loadbar1"], + GUI:getContentSize(MainProperty._ui["Image_loadbar1"]).width, MainProperty._angerHei) + GUI:setContentSize(MainProperty._ui["Image_loadbar2"], + GUI:getContentSize(MainProperty._ui["Image_loadbar2"]).width, MainProperty._angerHei) end end @@ -459,7 +487,7 @@ function MainProperty.InitActPanel() GUI:delayTouchEnabled(sender) SL:RequestCallOrOutHero() end) - GUI:addMouseOverTips(MainProperty._ui["Button_herostate"], "召唤英雄", {x = -20, y = 0}, {x = 0.5, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_herostate"], "召唤英雄", { x = -20, y = 0 }, { x = 0.5, y = 0.5 }) GUI:addOnClickEvent(MainProperty._ui["Button_heroinfo"], function() if SL:GetValue("HERO_IS_ALIVE") then @@ -467,11 +495,11 @@ function MainProperty.InitActPanel() if HeroFrame and GUI:GetWindow(nil, UIConst.LAYERID.HeroMainGUI) then UIOperator:CloseMyHeroUI() else - UIOperator:OpenMyHeroUI() + UIOperator:OpenMyHeroUI() end end end) - GUI:addMouseOverTips(MainProperty._ui["Button_heroinfo"], "英雄状态", {x = 0, y = 0}, {x = 0.5, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_heroinfo"], "英雄状态", { x = 0, y = 0 }, { x = 0.5, y = 0.5 }) GUI:delayTouchEnabled(MainProperty._ui["Button_herobag"], 0.5) GUI:addOnClickEvent(MainProperty._ui["Button_herobag"], function() @@ -480,11 +508,11 @@ function MainProperty.InitActPanel() if HeroBag and GUI:GetWindow(nil, UIConst.LAYERID.HeroBagLayerGUI) then UIOperator:CloseHeroBagUI() else - UIOperator:OpenHeroBagUI() + UIOperator:OpenHeroBagUI() end end end) - GUI:addMouseOverTips(MainProperty._ui["Button_herobag"], "英雄包裹", {x = 20, y = 0}, {x = 0.5, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_herobag"], "英雄包裹", { x = 20, y = 0 }, { x = 0.5, y = 0.5 }) else GUI:setVisible(MainProperty._ui["Image_laodBarbg"], false) GUI:setVisible(MainProperty._ui["Button_herostate"], false) @@ -500,11 +528,11 @@ function MainProperty.InitActPanel() if isOpen and GUI:GetWindow(nil, UIConst.LAYERID.PlayerMainGUI) then UIOperator:CloseMyPlayerUI() else - UIOperator:OpenMyPlayerUI({page = UIConst.LayerTable.PlayerEquip}) + UIOperator:OpenMyPlayerUI({ page = UIConst.LayerTable.PlayerEquip }) end SL:PlayBtnClickAudio() end) - GUI:addMouseOverTips(MainProperty._ui["Button_role"], "状态信息(F10)", {x = 0, y = 0}, {x = 0.7, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_role"], "状态信息(F10)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 }) -- 背包 GUI:addOnClickEvent(MainProperty._ui["Button_bag"], function() @@ -515,7 +543,7 @@ function MainProperty.InitActPanel() end SL:PlayBtnClickAudio() end) - GUI:addMouseOverTips(MainProperty._ui["Button_bag"], "包裹物品(F9)", {x = 0, y = 0}, {x = 0.7, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_bag"], "包裹物品(F9)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 }) -- 技能 GUI:addOnClickEvent(MainProperty._ui["Button_skill"], function() @@ -523,11 +551,11 @@ function MainProperty.InitActPanel() if isOpen and GUI:GetWindow(nil, UIConst.LAYERID.PlayerMainGUI) then UIOperator:CloseMyPlayerUI() else - UIOperator:OpenMyPlayerUI({page = UIConst.LayerTable.PlayerSkill}) + UIOperator:OpenMyPlayerUI({ page = UIConst.LayerTable.PlayerSkill }) end SL:PlayBtnClickAudio() end) - GUI:addMouseOverTips(MainProperty._ui["Button_skill"], "技能信息(F11)", {x = 0, y = 0}, {x = 0.7, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_skill"], "技能信息(F11)", { x = 0, y = 0 }, { x = 0.7, y = 0.5 }) -- 音效 GUI:addOnClickEvent(MainProperty._ui["Button_voice"], function() @@ -538,7 +566,7 @@ function MainProperty.InitActPanel() SL:SetValue("SETTING_VALUE", SLDefine.SETTINGID.SETTING_IDX_EFFECTMUSIC, { enable and 0 or 100 }) SL:PlayBtnClickAudio() end) - GUI:addMouseOverTips(MainProperty._ui["Button_voice"], "音效开关", {x = 0, y = 0}, {x = 0.7, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Button_voice"], "音效开关", { x = 0, y = 0 }, { x = 0.7, y = 0.5 }) -- 商店 GUI:addOnClickEvent(MainProperty._ui["Button_store"], function() @@ -574,7 +602,7 @@ function MainProperty.InitActPanel() SL:RequestChangePKMode(nextPKMode) end GUI:addOnClickEvent(MainProperty._ui["Text_pkmode"], changePKMode) - GUI:addMouseOverTips(MainProperty._ui["Text_pkmode"], "点击切换", {x = 0, y = 0}, {x = 0.7, y = 0.5}) + GUI:addMouseOverTips(MainProperty._ui["Text_pkmode"], "点击切换", { x = 0, y = 0 }, { x = 0.7, y = 0.5 }) -- 时钟 local function callback() @@ -606,11 +634,11 @@ function MainProperty.InitActPanel() GUI:addMouseOverTips( MainProperty._ui["Text_level"], - function () + function() return string.format("当前等级:%s", SL:GetValue("LEVEL")) end, - {x = 0, y = -20}, - {x = 0.1, y = 0.5} + { x = 0, y = -20 }, + { x = 0.1, y = 0.5 } ) GUI:addMouseOverTips( MainProperty._ui["LoadingBar_exp"], @@ -620,8 +648,8 @@ function MainProperty.InitActPanel() local per = math.min(curExp / maxExp * 100, 100) return string.format("当前经验:%.2f%%", per) end, - {x = 0, y = 0}, - {x = 0.3, y = 0.5} + { x = 0, y = 0 }, + { x = 0.3, y = 0.5 } ) GUI:addMouseOverTips( MainProperty._ui["LoadingBar_weight"], @@ -630,8 +658,8 @@ function MainProperty.InitActPanel() local maxWeight = SL:GetValue("MAXBW") return string.format("包裹负重:%s/%s", curWeight, maxWeight) end, - {x = 0, y = 0}, - {x = 0.3, y = 0.5} + { x = 0, y = 0 }, + { x = 0.3, y = 0.5 } ) end @@ -640,14 +668,14 @@ function MainProperty.InitChatInputHandler() local TextField_input = MainProperty._ui["TextField_input"] TextField_input._lastInput = "" - local touchEvent = function (sender, eventype) + local touchEvent = function(sender, eventype) if eventype == 2 then GUI:TextInput_touchDownAction(TextField_input, 2) end end GUI:addOnTouchEvent(TextField_input, touchEvent) - local inputEvent = function (sender, eventType) + local inputEvent = function(sender, eventType) if eventType == GUIDefine.TextInputEventType.SEND then if string.len(GUI:Text_getString(MainProperty._ui["TextField_input"])) > 0 then MainProperty.SendChatMsg() @@ -665,17 +693,17 @@ function MainProperty.InitChatInputHandler() end function MainProperty.InitKeyBoardEvent() - GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_1"}, function() + GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_1" }, function() GUI:Text_setString(MainProperty._ui["TextField_input"], "!") GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2) end) - GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_2"}, function() + GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_2" }, function() GUI:Text_setString(MainProperty._ui["TextField_input"], "@") GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2) end) - GUI:addKeyboardEvent({"KEY_SHIFT", "KEY_3"}, function() + GUI:addKeyboardEvent({ "KEY_SHIFT", "KEY_3" }, function() GUI:Text_setString(MainProperty._ui["TextField_input"], "#") GUI:TextInput_touchDownAction(MainProperty._ui["TextField_input"], 2) end) @@ -687,27 +715,29 @@ function MainProperty.InitKeyBoardEvent() -- control ↑ local function callback() - MainProperty._inputIndex = MainProperty._inputIndex > 1 and MainProperty._inputIndex - 1 or MainProperty._inputIndex + MainProperty._inputIndex = MainProperty._inputIndex > 1 and MainProperty._inputIndex - 1 or + MainProperty._inputIndex local input = MainProperty._inputCache[MainProperty._inputIndex] if not input then return false end GUI:Text_setString(MainProperty._ui["TextField_input"], input) end - GUI:addKeyboardEvent({"KEY_CTRL", "KEY_UP_ARROW"}, callback) - GUI:addKeyboardEvent({"KEY_RIGHT_CTRL", "KEY_UP_ARROW"}, callback) + GUI:addKeyboardEvent({ "KEY_CTRL", "KEY_UP_ARROW" }, callback) + GUI:addKeyboardEvent({ "KEY_RIGHT_CTRL", "KEY_UP_ARROW" }, callback) -- control ↓ local function callback() - MainProperty._inputIndex = MainProperty._inputIndex < #MainProperty._inputCache and MainProperty._inputIndex + 1 or MainProperty._inputIndex + MainProperty._inputIndex = MainProperty._inputIndex < #MainProperty._inputCache and MainProperty._inputIndex + 1 or + MainProperty._inputIndex local input = MainProperty._inputCache[MainProperty._inputIndex] if not input then return false end GUI:Text_setString(MainProperty._ui["TextField_input"], input) end - GUI:addKeyboardEvent({"KEY_CTRL", "KEY_DOWN_ARROW"}, callback) - GUI:addKeyboardEvent({"KEY_RIGHT_CTRL", "KEY_DOWN_ARROW"}, callback) + GUI:addKeyboardEvent({ "KEY_CTRL", "KEY_DOWN_ARROW" }, callback) + GUI:addKeyboardEvent({ "KEY_RIGHT_CTRL", "KEY_DOWN_ARROW" }, callback) end ----------------------------- 聊天相关 ------------------------------------------------------- @@ -736,7 +766,8 @@ function MainProperty.InitChatPanel() GUI:ListView_addMouseScrollPercent(MainProperty._ui["ListView_chat"]) -- 频道切换开关开启 - local isOpen = SL:GetValue("GAME_DATA", "PCSwitchChannelShow") and SL:GetValue("GAME_DATA", "PCSwitchChannelShow") == 1 + local isOpen = SL:GetValue("GAME_DATA", "PCSwitchChannelShow") and + SL:GetValue("GAME_DATA", "PCSwitchChannelShow") == 1 GUI:setVisible(MainProperty._ui["Panel_channel"], isOpen) local receiveChannel = ChatData.GetReceiveChannel() @@ -751,13 +782,14 @@ function MainProperty.InitChatPanel() MainProperty.UpdateReceiving() end) if isOpen then - GUI:addMouseOverTips(btnChannel, MainProperty._channelBtnTipList[i][1], {x = -10, y = -20}, {x = 1, y = 0.5}) + GUI:addMouseOverTips(btnChannel, MainProperty._channelBtnTipList[i][1], { x = -10, y = -20 }, + { x = 1, y = 0.5 }) end end end - + GUI:setVisible(MainProperty._ui["Button_channel"], PCShowSelectChannels and true or false) - GUI:addOnClickEvent(MainProperty._ui["Button_channel"], function () + GUI:addOnClickEvent(MainProperty._ui["Button_channel"], function() if GUI:getVisible(MainProperty._ui["Panel_channel_s"]) then MainProperty.HideChannels() else @@ -903,8 +935,10 @@ function MainProperty.InitChatPanel() height = math.max(minHeight, height) height = math.round(height) - GUI:setContentSize(MainProperty._ui["Panel_chat"], GUI:getContentSize(MainProperty._ui["Panel_chat"]).width, height) - GUI:setContentSize(MainProperty._ui["Image_chat_bg"], GUI:getContentSize(MainProperty._ui["Image_chat_bg"]).width, height) + GUI:setContentSize(MainProperty._ui["Panel_chat"], GUI:getContentSize(MainProperty._ui["Panel_chat"]).width, + height) + GUI:setContentSize(MainProperty._ui["Image_chat_bg"], + GUI:getContentSize(MainProperty._ui["Image_chat_bg"]).width, height) GUI:setPositionY(MainProperty._ui["Panel_chat_touch"], height) GUI:setPositionY(MainProperty._ui["Panel_chat_funcs"], height - 9) @@ -931,12 +965,12 @@ end function MainProperty.SendChatMsg(msg, channelID) local TextField_input = MainProperty._ui["TextField_input"] - msg = msg or GUI:Text_getString(TextField_input) - channelID = channelID or MainProperty._channelSelect + msg = msg or GUI:Text_getString(TextField_input) + channelID = channelID or MainProperty._channelSelect -- 换掉空格 - msg = string.trim(msg) - msg = string.gsub(msg, "[\t\n\r]", "") + msg = string.trim(msg) + msg = string.gsub(msg, "[\t\n\r]", "") GUI:Text_setString(TextField_input, "") @@ -952,18 +986,28 @@ function MainProperty.SendChatMsg(msg, channelID) MainProperty._inputIndex = #MainProperty._inputCache + 1 -- 发送 PC端根据消息内容决定频道 - local oriMsg = ext_param and ext_param.originStr - local sensitiveWords = ext_param and ext_param.replacedWords - local status = ext_param and ext_param.status - local uid = MainProperty.TargetData and MainProperty.TargetData.uid - local sendData = {textType = GUIDefine.ChatTextType.NORMAL, msg = input, channel = channelID, risk = risk_param, oriMsg = oriMsg, sensitiveWords = sensitiveWords, status = status,uid = uid} + local oriMsg = ext_param and ext_param.originStr + local sensitiveWords = ext_param and ext_param.replacedWords + local status = ext_param and ext_param.status + local uid = MainProperty.TargetData and MainProperty.TargetData.uid + local sendData = { + textType = GUIDefine.ChatTextType.NORMAL, + msg = input, + channel = channelID, + risk = + risk_param, + oriMsg = oriMsg, + sensitiveWords = sensitiveWords, + status = status, + uid = uid + } GUIFunction:SendChatMsg(sendData) end local channel, content, targetName = GUIFunction:GetChannelByChatMsg(msg) if channel then channelID = channel - msg = content + msg = content end -- 敏感词 @@ -983,7 +1027,7 @@ function MainProperty.SendChatMsg(msg, channelID) SL:ShowSystemTips("请不要包含敏感字或者特殊字符!") return end - + if risk_param and risk_param ~= 0 then SL:ShowSystemTips("请不要包含敏感字或者特殊字符!") return @@ -1002,14 +1046,14 @@ function MainProperty.SendChatMsg(msg, channelID) toSendMsg(str, risk_param, ext_param) end - local data = {channel_id = channel} + local data = { channel_id = channel } if channel == CHANNEL.PRIVATE then local target = ChatData.GetTargets()[1] if target then - local actorID = target.uid - data.to_role_level = SL:GetValue("ACTOR_LEVEL", actorID) - data.to_role_id = actorID - data.to_role_name = target.name + local actorID = target.uid + data.to_role_level = SL:GetValue("ACTOR_LEVEL", actorID) + data.to_role_id = actorID + data.to_role_name = target.name end msg = content end @@ -1052,7 +1096,7 @@ function MainProperty.PushChatCell(cell) -- 超出限制,移除先放入的 local ListView_chat = MainProperty._ui["ListView_chat"] GUI:ListView_pushBackCustomItem(ListView_chat, cell) - if #GUI:ListView_getItems(ListView_chat) >GUIDefine.ChatConfig.LIMIT_COUNT_PC then + if #GUI:ListView_getItems(ListView_chat) > GUIDefine.ChatConfig.LIMIT_COUNT_PC then GUI:ListView_removeItemByIndex(ListView_chat, 0) end end @@ -1070,12 +1114,13 @@ end function MainProperty.SelectChannel(channel) ChatData.SetCurChannel(channel) MainProperty._channelSelect = channel - + local target = ChatData.GetTargets()[1] if target and ChatData.GetCurChannel() == CHANNEL.PRIVATE then MainProperty.OnPrivateChatWithTarget(target) end end + function MainProperty.CreateChannelCell(id) local widget = GUI:Widget_Create(-1, "Widget_" .. id, 0, 0, 0, 0) GUI:LoadExport(widget, "main/main_channel_cell_win32") @@ -1098,7 +1143,7 @@ function MainProperty.ShowChannels() end MainProperty._channelCells = {} - local channels = {CHANNEL.NEAR} + local channels = { CHANNEL.NEAR } if PCShowSelectChannels and string.len(PCShowSelectChannels) > 0 then local list = string.split(PCShowSelectChannels, "#") for _, index in ipairs(list) do @@ -1112,7 +1157,7 @@ function MainProperty.ShowChannels() end for _, id in ipairs(channels) do - while true do + while true do if not CHANNEL_NAME[id] then break end @@ -1160,10 +1205,11 @@ function MainProperty.OnRefreshChannelSelect() end function MainProperty.RefreshListView(byData) - local cellSize = {width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei} - local count = byData and #ChatData.GetChatExItemsData() or #GUI:ListView_getItems(MainProperty._ui["ListView_chat_ex"]) - local margin = GUI:ListView_getItemsMargin(MainProperty._ui["ListView_chat_ex"]) - local exHei = (cellSize.height * count) + (count - 1) * margin + local cellSize = { width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei } + local count = byData and #ChatData.GetChatExItemsData() or + #GUI:ListView_getItems(MainProperty._ui["ListView_chat_ex"]) + local margin = GUI:ListView_getItemsMargin(MainProperty._ui["ListView_chat_ex"]) + local exHei = (cellSize.height * count) + (count - 1) * margin GUI:setContentSize(MainProperty._ui["ListView_chat_ex"], MainProperty._ChatItemWidth, exHei) local panelHei = GUI:getContentSize(MainProperty._ui["Panel_chat"]).height @@ -1180,7 +1226,7 @@ function MainProperty.OnAddChatItem(cell) local lastItem = GUI:ListView_getItemByIndex(listviewCells, lastIdx) local size = GUI:getContentSize(lastItem) local aPoint = GUI:getAnchorPoint(lastItem) - local worldPosY = GUI:getWorldPosition(lastItem).y - (size.height * aPoint.y) + local worldPosY = GUI:getWorldPosition(lastItem).y - (size.height * aPoint.y) local listviewY = GUI:getWorldPosition(listviewCells).y -- 是否屏幕外 if worldPosY < listviewY then @@ -1192,7 +1238,7 @@ function MainProperty.OnAddChatItem(cell) -- 正在拖动,消息缓存 GUI:addRef(cell) table.insert(MainProperty._chatCellCache, cell) - + while #MainProperty._chatCellCache > GUIDefine.ChatConfig.LIMIT_COUNT_PC do local cell = table.remove(MainProperty._chatCellCache, 1) GUI:autoDecRef(cell) @@ -1247,20 +1293,20 @@ function MainProperty.CheckChatExNotice() return false end - data.Label = data.Label or "" - data.Y = data.Y or 0 - data.Count = data.Count or 1 - data.FColor = data.FColor or 255 - data.BColor = data.BColor or 255 - data.SendNameTemp = data.SendName or "" + data.Label = data.Label or "" + data.Y = data.Y or 0 + data.Count = data.Count or 1 + data.FColor = data.FColor or 255 + data.BColor = data.BColor or 255 + data.SendNameTemp = data.SendName or "" - local FColorHex = SL:GetHexColorByStyleId(data.FColor) - local BColorHex = SL:GetHexColorByStyleId(data.BColor) - local BColorEnable = data.BColor ~= -1 - local capacitySize = {width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei} + local FColorHex = SL:GetHexColorByStyleId(data.FColor) + local BColorHex = SL:GetHexColorByStyleId(data.BColor) + local BColorEnable = data.BColor ~= -1 + local capacitySize = { width = MainProperty._ChatItemWidth, height = MainProperty._exCellHei } - local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height) - if BColorEnable then + local layout = GUI:Layout_Create(-1, "layout", 0, 0, capacitySize.width, capacitySize.height) + if BColorEnable then GUI:Layout_setBackGroundColor(layout, FColorHex) GUI:Layout_setBackGroundColorType(layout, 0) end @@ -1269,12 +1315,12 @@ function MainProperty.CheckChatExNotice() local scrollWidget = GUI:Widget_Create(layout, "scrollWidget", 0, 0, capacitySize.width, capacitySize.height) - local scrollAble = nil - local scrollSize = {width = 0, height = 0} - local remaining = data.Time - local Msg = SL:FixStringFormatCharacter(data.Msg) - local hasFormat = string.find(Msg,"%%") - local showName = data.SendName and (data.SendName .. ": ") or "" + local scrollAble = nil + local scrollSize = { width = 0, height = 0 } + local remaining = data.Time + local Msg = SL:FixStringFormatCharacter(data.Msg) + local hasFormat = string.find(Msg, "%%") + local showName = data.SendName and (data.SendName .. ": ") or "" local function callback() remaining = math.min(remaining, data.Time) @@ -1282,9 +1328,10 @@ function MainProperty.CheckChatExNotice() local name = showName or "" local str = name .. (hasFormat and string.format(Msg, remaining) or Msg) - local fontSize = SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") + local fontSize = SL:GetValue("GAME_DATA", "DEFAULT_FONT_SIZE") GUI:removeAllChildren(scrollWidget) - local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000, fontSize, FColorHex, MainProperty._richVspace, nil, nil, {outlineSize = 0}) + local richText = GUI:RichTextFCOLOR_Create(scrollWidget, "richText", 0, capacitySize.height / 2, str, 1000, + fontSize, FColorHex, MainProperty._richVspace, nil, nil, { outlineSize = 0 }) GUI:setTouchEnabled(richText, true) GUI:setAnchorPoint(richText, 0, 0.5) GUI:RefPosByParent(richText) @@ -1293,7 +1340,7 @@ function MainProperty.CheckChatExNotice() end GUI:addOnClickEvent(richText, function() if data.SendId and data.SendName and data.SendId ~= SL:GetValue("USER_ID") then - SL:onLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, {name = data.SendNameTemp, uid = data.SendId}) + SL:onLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, { name = data.SendNameTemp, uid = data.SendId }) else MainProperty.OnFillChatInput(string.format(data.Msg, remaining)) end @@ -1303,7 +1350,7 @@ function MainProperty.CheckChatExNotice() scrollSize = GUI:getContentSize(richText) scrollAble = scrollSize.width > capacitySize.width end - + if remaining < 0 then GUI:ListView_removeItemByIndex(exList, GUI:ListView_getItemIndex(exList, layout)) MainProperty.RefreshListView() @@ -1318,8 +1365,9 @@ function MainProperty.CheckChatExNotice() -- 滚动 if scrollAble then local time = (scrollSize.width - capacitySize.width) / 50 - GUI:runAction(scrollWidget,GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0), - GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0)))) + GUI:runAction(scrollWidget, + GUI:ActionRepeatForever(GUI:ActionSequence(GUI:ActionMoveTo(time, capacitySize.width - scrollSize.width, 0), + GUI:DelayTime(3), GUI:ActionMoveTo(0, 0, 0)))) end end @@ -1450,6 +1498,7 @@ function MainProperty.OnReinAttrChange() SL:schedule(btnReinAdd, playBlink, 0.2) end end + --------------------------------------------------------------------------------------------- @@ -1524,7 +1573,7 @@ function MainProperty.AddBubbleTips(data) return false end MainProperty._bubbleTipsDatas[data.id] = data - + local tipsCell = MainProperty.CreateBubbleTipsCell(data) MainProperty._bubbleTipsCells[data.id] = tipsCell @@ -1552,6 +1601,7 @@ function MainProperty.GetBubbleButtonByID(id) end return nil end + --------------------------------------------------------------------------------------------- ------------------------------ 自动提示 ------------------------------------------------------ @@ -1626,7 +1676,7 @@ function MainProperty.OnPlayMagicBallEffect(data) local prefix = MainProperty._mhpPrefixList[data.type + 1] or "" local ani = GUI:Animation_Create() - local pSize = {width = 0, height = 0} + local pSize = { width = 0, height = 0 } for i = data.beginNum, data.beginNum + data.count - 1 do local path = string.format("res/private/mhp_ui_win32/%s%s.png", prefix, i) if SL:IsFileExist(path) then @@ -1670,7 +1720,7 @@ function MainProperty.OnPlayMagicBallEffect(data) GUI:setVisible(MainProperty._ui["Panel_mp_sfx"], data.type ~= 2) GUI:setVisible(MainProperty._ui["Panel_fhp_sfx"], true) - if data.type == 0 then -- HP + if data.type == 0 then -- HP GUI:setPosition(widget, 38 + data.offsetX, 65 + data.offsetY) elseif data.type == 1 then -- MP local hpPosX = GUI:getPositionX(MainProperty._ui["Panel_hp_sfx"]) @@ -1724,6 +1774,7 @@ function MainProperty.RefreshSfxShowPercent() end end end + --------------------------------------------------------------------------------------------- ------------------------------ 内功相关 ------------------------------------------------------ @@ -1743,7 +1794,7 @@ function MainProperty.OnRefreshNGShow() per = curDZValue / maxDZValue end GUI:setContentSize(MainProperty._ui["Panel_bar_dz"], wid, MainProperty._dzPanelHei * per) - + -- 醉酒值 if not MainProperty._zjPanelHei then MainProperty._zjPanelHei = GUI:getContentSize(MainProperty._ui["Panel_bar_zj"]).height @@ -1776,14 +1827,15 @@ function MainProperty.OnRefreshComboShow(state) local blink = false local function playBlink() blink = not blink - GUI:Image_loadTexture(MainProperty._ui["Image_ng_shan"], MainProperty._path .. comboShowIcons[blink and 2 or 1]) + GUI:Image_loadTexture(MainProperty._ui["Image_ng_shan"], + MainProperty._path .. comboShowIcons[blink and 2 or 1]) end SL:schedule(MainProperty._ui["Image_ng_shan"], playBlink, 0.2) end end function MainProperty.OnActiveComboSkill(state) - if MainProperty._NGShow then + if MainProperty._NGShow then local selectSkills = SL:GetValue("SET_COMBO_SKILLS") if selectSkills[1] then MainProperty.OnRefreshComboShow(state) @@ -1900,7 +1952,7 @@ function MainProperty.ShowDropSwitchPanel() GUI:ListView_pushBackCustomItem(MainProperty._ui["ListView_drop"], cell.layout) end - + local listWid = cellWid local listHei = cellHei * num GUI:setContentSize(MainProperty._ui["ListView_drop"], listWid, listHei) @@ -1934,7 +1986,7 @@ function MainProperty.RefreshFakeDropType() if fakeDrop and string.len(fakeDrop) > 0 then local param = string.split(fakeDrop, "#") if param[2] and tonumber(param[2]) == 1 then - table.insert(MainProperty._dropTypeList, 2, {id = FAKE_DROP_TYPE_ID, name = param[1]}) + table.insert(MainProperty._dropTypeList, 2, { id = FAKE_DROP_TYPE_ID, name = param[1] }) needRefresh = true end end @@ -1944,6 +1996,7 @@ function MainProperty.RefreshFakeDropType() MainProperty.HideDropSwitchPanel() end end + --------------------------------------------------------------------------------------------- ------------------------------ 快捷栏 -------------------------------------------------------- @@ -1965,7 +2018,7 @@ end -- 初始化显示的快捷栏 function MainProperty.InitQuickUseItems() - local regstetMouseEvent = function (widget, item, i) + local regstetMouseEvent = function(widget, item, i) local function addItemIntoBag(touchPos) local state = SL:GetValue("ITEM_MOVE_STATE") local canMove = item and GUI:getVisible(item) @@ -1979,11 +2032,11 @@ function MainProperty.InitQuickUseItems() return -1 end end - + local function setNoSwallowMouse() return -1 end - + GUI:addMouseButtonEvent(widget, { onRightDownFunc = setNoSwallowMouse, onSpecialRFunc = addItemIntoBag @@ -2000,8 +2053,8 @@ function MainProperty.InitQuickUseItems() showNum = showNum + 1 local size = GUI:getContentSize(item) - local nodeItem = GUI:Node_Create(item, "nodeItem", size.width/2, size.height/2) - MainProperty._quickUseCells[i] = {layout = item, nodeItem = nodeItem} + local nodeItem = GUI:Node_Create(item, "nodeItem", size.width / 2, size.height / 2) + MainProperty._quickUseCells[i] = { layout = item, nodeItem = nodeItem } local Panel_touch = GUI:Layout_Create(item, "Panel_touch", 0, 0, size.width, size.height) GUI:setTouchEnabled(Panel_touch, true) @@ -2048,7 +2101,7 @@ function MainProperty.UpdateQuickUseItem() local quickUseData = QuickUseData.GetQuickUseData() for k, v in pairs(quickUseData) do - MainProperty.AddQuickUseItem({index = k, itemData = v}) + MainProperty.AddQuickUseItem({ index = k, itemData = v }) end end @@ -2079,7 +2132,7 @@ function MainProperty.AddQuickUseItem(data) if not replaceCell then local item = data.itemData BagData.AddItemData(item) - + --清数据 quickUseList[index] = 0 @@ -2094,7 +2147,7 @@ function MainProperty.AddQuickUseItem(data) end local nodeItem = cell.nodeItem - + GUI:removeAllChildren(nodeItem) local function getCount(item) @@ -2102,20 +2155,27 @@ function MainProperty.AddQuickUseItem(data) return item.OverLap end - if item.StdMode == 2 and item.Dura > 0 then --使用次数 - return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 + if item.StdMode == 2 and item.Dura > 0 then --使用次数 + return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 end return 0 end local itemData = data.itemData - local data = {index = itemData.Index, itemData = itemData, count = getCount(itemData), from = GUIDefine.ItemFrom.QUICK_USE, movable = true} + local data = { + index = itemData.Index, + itemData = itemData, + count = getCount(itemData), + from = GUIDefine.ItemFrom + .QUICK_USE, + movable = true + } local item = GUI:ItemShow_Create(nodeItem, "quickCell", 0, 0, data) GUI:setAnchorPoint(item, 0.5, 0.5) GUI:addMouseButtonEvent(item, { - onRightUpFunc = function() SL:RequestUseItem(itemData) end, - onDoubleLFunc = function() SL:RequestUseItem(itemData) end, + onRightUpFunc = function() SL:RequestUseItem(itemData) end, + onDoubleLFunc = function() SL:RequestUseItem(itemData) end, }) -- 延迟0.15s显示goodsitem @@ -2146,13 +2206,14 @@ function MainProperty.ChangeQuickUseItem(data) return item.OverLap end - if item.StdMode == 2 and item.Dura > 0 then --使用次数 - return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 + if item.StdMode == 2 and item.Dura > 0 then --使用次数 + return item.Dura < 1000 and 1 or math.floor(item.Dura / 1000) --小于1000都为1;大于1000向下取整 end return 0 end GUI:ItemShow_UpdateItemCountShow(cell.item, data.itemData, getCount(data.itemData)) end + --------------------------------------------------------------------------------------------- ----------------------------- 倒计时提示 ----------------------------------------------------- @@ -2161,8 +2222,8 @@ function MainProperty.OnAddQuitTimeTips(data) return false end - local time - local type = data.type -- 1 小退 2 大退 + local time + local type = data.type -- 1 小退 2 大退 local Node_quit_tip = MainProperty._ui["Node_quit_tip"] if not Node_quit_tip then @@ -2176,7 +2237,8 @@ function MainProperty.OnAddQuitTimeTips(data) GUI:removeAllChildren(Node_quit_tip) local width = SL:GetValue("SCREEN_WIDTH") - local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width, (SL:GetValue("GAME_DATA","DEFAULT_FONT_SIZE") or 16) + 1, "#ffffff") + local richText = GUI:RichText_Create(Node_quit_tip, "richtips", 0, 0, str, width, + (SL:GetValue("GAME_DATA", "DEFAULT_FONT_SIZE") or 16) + 1, "#ffffff") GUI:setAnchorPoint(richText, 0.5, 0) end @@ -2194,12 +2256,14 @@ function MainProperty.OnDelQuitTimeTips() GUI:stopAllActions(Node_quit_tip) GUI:removeAllChildren(Node_quit_tip) end + --------------------------------------------------------------------------------------------- ---------------------------- 窗体尺寸改变 ---------------------------------------------------- function MainProperty.OnWindowChange() MainProperty.InitAdapet() end + --------------------------------------------------------------------------------------------- -- 更新恢复聊天框未聚焦状态: 关闭Keyboard function MainProperty.OnCloseKeyBoard() @@ -2266,19 +2330,20 @@ function MainProperty.RegisterEvent() SL:RegisterLUAEvent(LUA_EVENT_CHAT_PUSH_INPUT, "MainProperty", MainProperty.OnFillChatInput) SL:RegisterLUAEvent(LUA_EVENT_CHAT_PRIVATE_TARGET, "MainProperty", MainProperty.OnPrivateChatWithTarget) SL:RegisterLUAEvent(LUA_EVENT_MAIN_CHAT_EX_CLEAR, "MainProperty", MainProperty.OnChatExClear) - + SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_DATA_OPER, "MainProperty", MainProperty.OnQuickUseChange) SL:RegisterLUAEvent(LUA_EVENT_QUICKUSE_ITEM_REFRESH, "MainProperty", MainProperty.OnQuickUseRefresh) SL:RegisterLUAEvent(LUA_EVENT_MAIN_ADD_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnAddQuitTimeTips) SL:RegisterLUAEvent(LUA_EVENT_MAIN_DEL_QUIT_TIME_TIPS, "MainProperty", MainProperty.OnDelQuitTimeTips) - + SL:RegisterLUAEvent(LUA_EVENT_WINDOW_CHANGE, "MainProperty", MainProperty.OnWindowChange) - SL:RegisterLUAEvent(LUA_EVENT_MAIN_CLOSE_KEYBOARD, "MainProperty", MainProperty.OnCloseKeyBoard) - SL:RegisterLUAEvent(LUA_EVENT_MAIN_PROPERTY_ON_KEY_ENTER , "MainProperty", MainProperty.handlePressedEnter) + SL:RegisterLUAEvent(LUA_EVENT_MAIN_CLOSE_KEYBOARD, "MainProperty", MainProperty.OnCloseKeyBoard) + SL:RegisterLUAEvent(LUA_EVENT_MAIN_PROPERTY_ON_KEY_ENTER, "MainProperty", MainProperty.handlePressedEnter) SL:RegisterLUAEvent(LUA_EVENT_CHAT_PC_AUTO_SHOUT, "MainProperty", MainProperty.OnRefreshAutoShout) end + ---------------------------------------------------------------------------------------------- -MainProperty.main() \ No newline at end of file +MainProperty.main() diff --git a/client/dev/scripts/game_config/cfg_equip.lua b/client/dev/scripts/game_config/cfg_equip.lua index 2aec19c5..5d330756 100644 --- a/client/dev/scripts/game_config/cfg_equip.lua +++ b/client/dev/scripts/game_config/cfg_equip.lua @@ -1,1984 +1,1996 @@ local config = { [50000] = { + Looks=174, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=12, + Need=0, + Shape=111, + AniCount=0, + Index=50000, Color=249, Name="隐身戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=174, + DuraMax=4000, + bEffect=14063, + sEffect=14063, guangzhu=933, - DropTypeShow=1, + StdMode=306, pickset="12#1#1#1", Reserved=0, - AniCount=0, - Shape=111, - Source=0, - NeedLevel=12, - Index=50000, - StdMode=306, - DuraMax=4000, - Need=0, - OverLap=0 + Weight=1 }, [50001] = { + Looks=172, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=12, + Need=0, + Shape=112, + AniCount=0, + Index=50001, Color=249, Name="传送戒指1", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=172, - guangzhu=933, - DropTypeShow=1, - Reserved=0, - AniCount=0, - Shape=112, - Source=0, - NeedLevel=12, - Index=50001, - StdMode=306, DuraMax=5000, - Need=0, - OverLap=0 + bEffect=14063, + sEffect=14063, + StdMode=306, + guangzhu=933, + Reserved=0, + Weight=1 }, [50002] = { + Looks=168, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=16, + Need=0, + Shape=0, + AniCount=0, + Index=50002, Color=249, Name="麻痹戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=168, + DuraMax=5000, + bEffect=14063, + sEffect=14063, guangzhu=933, - DropTypeShow=1, + StdMode=306, pickset="12#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=16, - Index=50002, - StdMode=306, - DuraMax=5000, - Need=0, - OverLap=0 + Weight=1 }, [50003] = { + Looks=175, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=16, + Need=0, + Shape=114, + AniCount=0, + Index=50003, Color=249, Name="复活戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=175, + DuraMax=5000, + bEffect=14063, + sEffect=14063, guangzhu=933, - DropTypeShow=1, + StdMode=306, pickset="12#1#1#1", Reserved=0, - AniCount=0, - Shape=114, - Source=0, - NeedLevel=16, - Index=50003, - StdMode=306, - DuraMax=5000, - Need=0, - OverLap=0 + Weight=1 }, [50004] = { + Looks=171, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=16, + Need=0, + Shape=0, + AniCount=0, + Index=50004, Color=249, Name="火焰戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=171, + DuraMax=5000, + bEffect=14063, + sEffect=14063, guangzhu=933, - DropTypeShow=1, + StdMode=306, pickset="12#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=16, - Index=50004, - StdMode=306, - DuraMax=5000, - Need=0, - OverLap=0 + Weight=1 }, [50005] = { + Looks=167, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=16, + Need=0, + Shape=0, + AniCount=0, + Index=50005, Color=249, Name="防御戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=167, + DuraMax=5000, + bEffect=14063, + sEffect=14063, guangzhu=933, - DropTypeShow=1, + StdMode=306, pickset="12#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=16, - Index=50005, - StdMode=306, - DuraMax=5000, - Need=0, - OverLap=0 + Weight=1 }, [50006] = { - Color=249, - Name="求婚戒指", - Job=100, - Weight=1, - Price=20000, Looks=170, - guangzhu=30333, - Reserved=0, - AniCount=0, - Shape=0, + Job=100, Source=0, NeedLevel=0, - Index=50006, - StdMode=22, - DuraMax=10000, Need=0, - OverLap=0 - }, - [50007] = { + Shape=0, + AniCount=0, + Index=50006, Color=249, - Name="护身戒指", - Job=100, - Weight=1, + Name="求婚戒指", + OverLap=0, Price=20000, - Looks=176, + DuraMax=10000, + StdMode=22, guangzhu=30333, Reserved=0, - AniCount=0, - Shape=118, + Weight=1 + }, + [50007] = { + Looks=176, + Job=100, Source=0, NeedLevel=16, - Index=50007, - StdMode=22, - DuraMax=5000, Need=0, - OverLap=0 + Shape=118, + AniCount=0, + Index=50007, + Color=249, + Name="护身戒指", + OverLap=0, + Price=20000, + DuraMax=5000, + StdMode=22, + guangzhu=30333, + Reserved=0, + Weight=1 }, [50008] = { - Color=249, - Name="超负载戒指", - Job=100, - Weight=1, - Price=20000, Looks=170, - guangzhu=30335, - Reserved=0, - AniCount=0, - Shape=119, + Job=100, Source=0, NeedLevel=16, - Index=50008, - StdMode=22, - DuraMax=5000, Need=0, - OverLap=0 + Shape=119, + AniCount=0, + Index=50008, + Color=249, + Name="超负载戒指", + OverLap=0, + Price=20000, + DuraMax=5000, + StdMode=22, + guangzhu=30335, + Reserved=0, + Weight=1 }, [50009] = { + Looks=162, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50009, Color=249, Name="狂风戒指", - Job=100, - Weight=1, + OverLap=0, Price=20000, - Looks=162, + DuraMax=5000, + StdMode=23, guangzhu=30335, Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50009, - StdMode=23, - DuraMax=5000, - Need=0, - OverLap=0 + Weight=1 }, [50010] = { - Color=249, - Name="狂风项链", - Job=100, - Weight=1, - Price=20000, Looks=228, - guangzhu=30335, - Reserved=0, - AniCount=0, - Shape=0, + Job=100, Source=0, NeedLevel=50, - Index=50010, - StdMode=21, - DuraMax=8000, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=50010, + Color=249, + Name="狂风项链", + OverLap=0, + Price=20000, + DuraMax=8000, + StdMode=21, + guangzhu=30335, + Reserved=0, + Weight=1 }, [50019] = { Name="◆◆◆◆称号◆◆◆◆", Index=50019 }, [50020] = { - Name="狂暴之力", - Reserved=2, - Weight=0, - Price=0, - Job=0, Looks=12, + Name="狂暴之力", + Job=0, OverLap=0, - Shape=60, + Weight=0, Source=0, - NeedLevel=0, - Index=50020, - Need=0, DuraMax=0, + Price=0, StdMode=70, - AniCount=1 + Need=0, + NeedLevel=0, + Reserved=2, + Shape=60, + AniCount=1, + Index=50020 }, [50021] = { - Name="捐献第一名", - Reserved=2, - Weight=0, - Price=0, Looks=31, + Name="捐献第一名", Job=0, - Shape=0, + Weight=0, Source=0, - NeedLevel=0, - Index=50021, - OverLap=0, DuraMax=0, + OverLap=0, + Price=0, StdMode=70, - AniCount=1 + NeedLevel=0, + Reserved=2, + Shape=0, + AniCount=1, + Index=50021 }, [50022] = { - Name="捐献第二名", - Reserved=2, - Weight=0, - Price=0, Looks=31, + Name="捐献第二名", Job=0, - Shape=0, + Weight=0, Source=0, - NeedLevel=0, - Index=50022, - OverLap=0, DuraMax=0, + OverLap=0, + Price=0, StdMode=70, - AniCount=1 + NeedLevel=0, + Reserved=2, + Shape=0, + AniCount=1, + Index=50022 }, [50023] = { - Name="捐献第三名", - Reserved=2, - Weight=0, - Price=0, Looks=31, + Name="捐献第三名", Job=0, - Shape=0, + Weight=0, Source=0, - NeedLevel=0, - Index=50023, - OverLap=0, DuraMax=0, + OverLap=0, + Price=0, StdMode=70, - AniCount=1 + NeedLevel=0, + Reserved=2, + Shape=0, + AniCount=1, + Index=50023 }, [50024] = { - Name="捐献第四名", - Reserved=2, - Weight=0, - Price=0, Looks=31, + Name="捐献第四名", Job=0, - Shape=0, + Weight=0, Source=0, - NeedLevel=0, - Index=50024, - OverLap=0, DuraMax=0, + OverLap=0, + Price=0, StdMode=70, - AniCount=1 + NeedLevel=0, + Reserved=2, + Shape=0, + AniCount=1, + Index=50024 }, [50026] = { Name="◆◆◆◆生肖◆◆◆◆", Index=50026 }, [50027] = { + suitid=2001, + Looks=3860, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50027, Color=70, Name="鼠", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3860, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=100, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50027, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=100, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50028] = { + suitid=2001, + Looks=3861, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50028, Color=70, Name="牛", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3861, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=101, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50028, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=101, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50029] = { + suitid=2001, + Looks=3862, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50029, Color=70, Name="虎", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3862, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=102, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50029, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=102, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50030] = { + suitid=2001, + Looks=3863, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50030, Color=70, Name="兔", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3863, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=103, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50030, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=103, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50031] = { + suitid=2001, + Looks=3864, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50031, Color=70, Name="龙", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3864, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=104, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50031, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=104, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50032] = { + suitid=2001, + Looks=3865, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50032, Color=70, Name="蛇", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3865, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=105, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50032, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=105, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50033] = { + suitid=2001, + Looks=3866, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50033, Color=70, Name="马", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3866, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=106, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50033, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=106, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50034] = { + suitid=2001, + Looks=3867, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50034, Color=70, Name="羊", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3867, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=107, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50034, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=107, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50035] = { + suitid=2001, + Looks=3868, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50035, Color=70, Name="猴", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3868, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=108, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50035, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=108, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50036] = { + suitid=2001, + Looks=3869, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50036, Color=70, Name="鸡", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3869, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=109, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50036, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=109, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50037] = { + suitid=2001, + Looks=3870, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50037, Color=70, Name="狗", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3870, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=110, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50037, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=110, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50038] = { + suitid=2001, + Looks=3871, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50038, Color=70, Name="猪", - Job=0, - Weight=0, + OverLap=0, Price=10000, - Looks=3871, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2001, - Reserved=0, - DropTypeShow=1, - Need=0, - StdMode=111, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50038, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=111, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50039] = { Name="◆◆◆◆神器2◆◆◆◆", Index=50039 }, [50040] = { + Looks=23553, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=414, + Index=50040, Color=255, Name="火之结晶", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=23553, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=92, - AniCount=414, - Shape=0, - Source=0, - NeedLevel=0, - Index=50040, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=92, + Reserved=0, + Weight=0 }, [50041] = { + Looks=11442, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=401, + Index=50041, Color=255, Name="上古源石", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11442, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=93, - AniCount=401, - Shape=0, - Source=0, - NeedLevel=0, - Index=50041, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=93, + Reserved=0, + Weight=0 }, [50042] = { + Looks=26385, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=402, + Index=50042, Color=255, Name="定魂珠", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=26385, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=94, - AniCount=402, - Shape=0, - Source=0, - NeedLevel=0, - Index=50042, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=94, + Reserved=0, + Weight=0 }, [50043] = { + Looks=11568, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=403, + Index=50043, Color=255, Name="原力球", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11568, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=95, - AniCount=403, - Shape=0, - Source=0, - NeedLevel=0, - Index=50043, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=95, + Reserved=0, + Weight=0 }, [50044] = { + Looks=11565, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=405, + Index=50044, Color=255, Name="三界木", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11565, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=96, - AniCount=405, - Shape=0, - Source=0, - NeedLevel=0, - Index=50044, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=96, + Reserved=0, + Weight=0 }, [50045] = { + Looks=11567, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=406, + Index=50045, Color=255, Name="凤凰翎", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11567, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=97, - AniCount=406, - Shape=0, - Source=0, - NeedLevel=0, - Index=50045, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=97, + Reserved=0, + Weight=0 }, [50046] = { + Looks=11564, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=407, + Index=50046, Color=255, Name="噬血鼎", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11564, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=98, - AniCount=407, - Shape=0, - Source=0, - NeedLevel=0, - Index=50046, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=98, + Reserved=0, + Weight=0 }, [50047] = { + Looks=11560, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=408, + Index=50047, Color=255, Name="金刚经", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11560, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=99, - AniCount=408, - Shape=0, - Source=0, - NeedLevel=0, - Index=50047, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=99, + Reserved=0, + Weight=0 }, [50048] = { + Looks=11573, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=409, + Index=50048, Color=255, Name="照妖镜", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11573, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=100, - AniCount=409, - Shape=0, - Source=0, - NeedLevel=0, - Index=50048, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=100, + Reserved=0, + Weight=0 }, [50049] = { + Looks=11577, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=410, + Index=50049, Color=255, Name="混天绫", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11577, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=101, - AniCount=410, - Shape=0, - Source=0, - NeedLevel=0, - Index=50049, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=101, + Reserved=0, + Weight=0 }, [50050] = { - Color=255, - StdMode=301, - Reserved=0, - Weight=0, - Price=62000, guangzhu=0, Looks=11558, Job=100, + OverLap=0, + Color=255, + Weight=0, + Source=0, + DuraMax=8000, + Price=62000, + StdMode=301, + Need=0, + NeedLevel=0, + Reserved=0, Shape=0, AniCount=411, - NeedLevel=0, - Index=50050, - OverLap=0, - Need=0, - DuraMax=8000, - Source=0 + Index=50050 }, [50051] = { + Looks=11574, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=412, + Index=50051, Color=253, Name="长生戟", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11574, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="103#102", - AniCount=412, - Shape=0, - Source=0, - NeedLevel=0, - Index=50051, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="103#102", + Reserved=0, + Weight=0 }, [50052] = { + suitid=1001, + Looks=11572, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=413, + Index=50052, Color=253, Name="长鸣灯", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11572, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - suitid=1001, - Reserved=0, - Desc=104, - AniCount=413, - Shape=0, - Source=0, - NeedLevel=0, - Index=50052, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=104, + Reserved=0, + Weight=0 }, [50053] = { + suitid=1002, + Looks=11581, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=400, + Index=50053, Color=253, Name="翻天印", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11581, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - suitid=1002, - Reserved=0, - Desc="171#170", - AniCount=400, - Shape=0, - Source=0, - NeedLevel=0, - Index=50053, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="171#170", + Reserved=0, + Weight=0 }, [50054] = { + Looks=11584, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=415, + Index=50054, Color=253, Name="生死簿", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11584, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="107#106", - AniCount=415, - Shape=0, - Source=0, - NeedLevel=0, - Index=50054, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="107#106", + Reserved=0, + Weight=0 }, [50055] = { + Looks=25881, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=417, + Index=50055, Color=253, Name="天哭袍", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=25881, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="109#108", - AniCount=417, - Shape=0, - Source=0, - NeedLevel=0, - Index=50055, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="109#108", + Reserved=0, + Weight=0 }, [50056] = { + Looks=11664, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=418, + Index=50056, Color=253, Name="遮天布", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11664, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="111#110", - AniCount=418, - Shape=0, - Source=0, - NeedLevel=0, - Index=50056, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="111#110", + Reserved=0, + Weight=0 }, [50057] = { + Looks=13266, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=420, + Index=50057, Color=253, Name="龍魂令", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13266, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="113#112", - AniCount=420, - Shape=0, - Source=0, - NeedLevel=0, - Index=50057, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="113#112", + Reserved=0, + Weight=0 }, [50058] = { + Looks=20452, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=421, + Index=50058, Color=253, Name="天妖戒", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=20452, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="115#114", - AniCount=421, - Shape=0, - Source=0, - NeedLevel=0, - Index=50058, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="115#114", + Reserved=0, + Weight=0 }, [50059] = { + Looks=13644, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=422, + Index=50059, Color=253, Name="金刚镯", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13644, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="117#116", - AniCount=422, - Shape=0, - Source=0, - NeedLevel=0, - Index=50059, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="117#116", + Reserved=0, + Weight=0 }, [50060] = { + Looks=15785, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=423, + Index=50060, Color=253, Name="雮尘珠", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=15785, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="119#118", - AniCount=423, - Shape=0, - Source=0, - NeedLevel=0, - Index=50060, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="119#118", + Reserved=0, + Weight=0 }, [50061] = { + Looks=11574, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=424, + Index=50061, Color=243, Name="------空", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11574, + DuraMax=8000, guangzhu=0, + StdMode=109, pickset="14#1#1#1", Reserved=0, - AniCount=424, - Shape=0, - Source=0, - NeedLevel=0, - Index=50061, - StdMode=109, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=0 }, [50062] = { + Looks=13750, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=425, + Index=50062, Color=243, Name="诛杀令", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13750, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="121#120", - AniCount=425, - Shape=0, - Source=0, - NeedLevel=0, - Index=50062, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="121#120", + Reserved=0, + Weight=0 }, [50063] = { + Looks=11585, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=426, + Index=50063, Color=243, Name="女娲石", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=11585, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="123#122", - AniCount=426, - Shape=0, - Source=0, - NeedLevel=0, - Index=50063, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="123#122", + Reserved=0, + Weight=0 }, [50064] = { + Looks=13753, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=427, + Index=50064, Color=243, Name="昆仑镜", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13753, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="125#124", - AniCount=427, - Shape=0, - Source=0, - NeedLevel=0, - Index=50064, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="125#124", + Reserved=0, + Weight=0 }, [50065] = { + Looks=13755, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=429, + Index=50065, Color=243, Name="炼妖壶", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13755, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="127#126", - AniCount=429, - Shape=0, - Source=0, - NeedLevel=0, - Index=50065, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="127#126", + Reserved=0, + Weight=0 }, [50066] = { + Looks=13759, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=430, + Index=50066, Color=243, Name="东皇钟", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13759, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="129#128", - AniCount=430, - Shape=0, - Source=0, - NeedLevel=0, - Index=50066, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="129#128", + Reserved=0, + Weight=0 }, [50067] = { + Looks=13757, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=431, + Index=50067, Color=243, Name="开天斧", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13757, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="131#130", - AniCount=431, - Shape=0, - Source=0, - NeedLevel=0, - Index=50067, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="131#130", + Reserved=0, + Weight=0 }, [50068] = { + Looks=13760, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=432, + Index=50068, Color=243, Name="神龙鼎", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13760, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="133#132", - AniCount=432, - Shape=0, - Source=0, - NeedLevel=0, - Index=50068, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="133#132", + Reserved=0, + Weight=0 }, [50069] = { + Looks=13756, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=433, + Index=50069, Color=243, Name="伏羲扇", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13756, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="135#134", - AniCount=433, - Shape=0, - Source=0, - NeedLevel=0, - Index=50069, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="135#134", + Reserved=0, + Weight=0 }, [50070] = { + Looks=13762, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=434, + Index=50070, Color=243, Name="昊天塔", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13762, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc="137#136", - AniCount=434, - Shape=0, - Source=0, - NeedLevel=0, - Index=50070, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc="137#136", + Reserved=0, + Weight=0 }, [50071] = { + Looks=13642, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=435, + Index=50071, Color=243, Name="阴阳簪", - Job=100, - Weight=0, + OverLap=0, Price=62000, - Looks=13642, - guangzhu=933, - DropTypeShow=1, - pickset="14#1#1#1", - Reserved=0, - Desc=138, - AniCount=435, - Shape=0, - Source=0, - NeedLevel=0, - Index=50071, - StdMode=301, DuraMax=8000, - Need=0, - OverLap=0 + guangzhu=933, + pickset="14#1#1#1", + StdMode=301, + Desc=138, + Reserved=0, + Weight=0 }, [50072] = { Name="◆◆◆◆特殊武器◆◆◆◆", Index=50072 }, [50073] = { - Name="测试武器", - Reserved=0, - Weight=1, - Price=30000, - Job=0, Looks=4159, + Name="测试武器", + Job=0, OverLap=0, - Shape=59, + Weight=1, Source=0, - NeedLevel=0, - Index=50073, - Need=0, DuraMax=22000, + Price=30000, StdMode=5, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=59, + AniCount=0, + Index=50073 }, [50074] = { Name="◆◆◆◆宝珠魔血石◆◆◆◆", Index=50074 }, [50075] = { + Looks=99999, + Job=0, + ITEMPAEAM1=1, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50075, Color=243, Name="临字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=1, - Reserved=0, - Index=50075, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50076] = { + Looks=99999, + Job=0, + ITEMPAEAM1=2, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50076, Color=243, Name="兵字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=2, - Reserved=0, - Index=50076, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50077] = { + Looks=99999, + Job=0, + ITEMPAEAM1=3, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50077, Color=243, Name="者字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=3, - Reserved=0, - Index=50077, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50078] = { + Looks=99999, + Job=0, + ITEMPAEAM1=4, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50078, Color=243, Name="阵字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=4, - Reserved=0, - Index=50078, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50079] = { + Looks=99999, + Job=0, + ITEMPAEAM1=5, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50079, Color=243, Name="斗字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=5, - Reserved=0, - Index=50079, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50080] = { + Looks=99999, + Job=0, + ITEMPAEAM1=6, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50080, Color=243, Name="皆字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=6, - Reserved=0, - Index=50080, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50081] = { + Looks=99999, + Job=0, + ITEMPAEAM1=7, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50081, Color=243, Name="行字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=7, - Reserved=0, - Index=50081, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50082] = { + Looks=99999, + Job=0, + ITEMPAEAM1=8, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50082, Color=243, Name="前字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=8, - Reserved=0, - Index=50082, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50083] = { + Looks=99999, + Job=0, + ITEMPAEAM1=9, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50083, Color=243, Name="组字珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=9, - Reserved=0, - Index=50083, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20220, - effectParam=0, bEffect=20220, - OverLap=0 + sEffect=20220, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50084] = { + Looks=99999, + Job=0, + ITEMPAEAM1=10, + Source=0, + Suit=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=3, + AniCount=0, + Index=50084, Color=249, Name="九秘珠", - Job=0, - Weight=1, - Price=0, - Looks=99999, - guangzhu=2950, rizhi=1, - DropTypeShow=1, - pickset="12#1#1#1", - ITEMPAEAM1=10, - Reserved=0, - Index=50084, + OverLap=0, + Price=0, DuraMax=100000, - Need=0, - AniCount=0, - StdMode=53, - Shape=3, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=20208, - effectParam=0, bEffect=20208, - OverLap=0 + sEffect=20208, + guangzhu=2950, + pickset="12#1#1#1", + StdMode=53, + effectParam=0, + Reserved=0, + Weight=1 }, [50085] = { Name="◆◆◆斗笠◆◆◆", Index=50085 }, [50086] = { - Color=251, - Name="雷霆斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=0, + Need=0, Shape=15, AniCount=1, - NeedLevel=0, Index=50086, - sEffect=6390, + Color=251, + Name="雷霆斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6390, - Article=511 + StdMode=16, + sEffect=6390, + Reserved=0, + Weight=1 }, [50087] = { - Color=251, - Name="战神斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=0, + Need=0, Shape=17, AniCount=1, - NeedLevel=0, Index=50087, - sEffect=6391, + Color=251, + Name="战神斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6391, - Article=511 + StdMode=16, + sEffect=6391, + Reserved=0, + Weight=1 }, [50088] = { - Color=251, - Name="玛法斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=1, + Need=4, Shape=18, AniCount=1, - NeedLevel=0, Index=50088, - sEffect=6392, + Color=251, + Name="玛法斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6392, - Article=511 + sEffect=6392, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50089] = { - Color=253, - Name="史诗斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=2, + Need=4, Shape=19, AniCount=1, - NeedLevel=0, Index=50089, - sEffect=6393, + Color=253, + Name="史诗斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6393, - Article=511 + sEffect=6393, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50090] = { - Color=253, - Name="传说斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=3, + Need=4, Shape=20, AniCount=1, - NeedLevel=0, Index=50090, - sEffect=6394, + Color=253, + Name="传说斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6394, - Article=511 + sEffect=6394, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50091] = { - Color=243, - Name="不朽斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=4, + Need=4, Shape=21, AniCount=1, - NeedLevel=0, Index=50091, - sEffect=6395, + Color=243, + Name="不朽斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6395, - Article=511 + sEffect=6395, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50092] = { - Color=243, - Name="至尊斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=5, + Need=4, Shape=22, AniCount=1, - NeedLevel=0, Index=50092, - sEffect=6396, + Color=243, + Name="至尊斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6396, - Article=511 + sEffect=6396, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50093] = { - Color=249, - Name="混沌斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=6, + Need=4, Shape=23, AniCount=1, - NeedLevel=0, Index=50093, - sEffect=6397, + Color=249, + Name="混沌斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6397, - Article=511 + sEffect=6397, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50094] = { - Color=249, - Name="主宰斗笠", - Job=100, - Weight=1, - Price=200000, Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=16, + Job=100, Source=1, + rizhi=1, + NeedLevel=7, + Need=4, Shape=24, AniCount=1, - NeedLevel=0, Index=50094, - sEffect=6398, + Color=249, + Name="主宰斗笠", + Article=511, + Price=200000, DuraMax=30000, bEffect=6398, - Article=511 + sEffect=6398, + StdMode=16, + guangzhu=10086, + Reserved=0, + Weight=1 }, [50095] = { Name="◆◆◆护盾◆◆◆", Index=50095 }, [50096] = { - Color=251, - Name="雷霆护盾1", - Reserved=0, - Weight=1, - Price=200000, - DuraMax=30000, - Looks=61001, - Job=100, - Shape=10, - Source=1, - NeedLevel=0, - Index=50096, - Need=0, rizhi=1, + Looks=61001, + Name="雷霆护盾1", + Job=100, + Color=251, + Weight=1, + Source=1, + DuraMax=30000, + Price=200000, StdMode=48, - AniCount=1 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=10, + AniCount=1, + Index=50096 }, [50097] = { - Color=251, - Name="战神护盾1", - Reserved=0, - Weight=1, - Price=200000, - DuraMax=30000, - Looks=61002, - Job=100, - Shape=13, - Source=1, - NeedLevel=0, - Index=50097, - Need=0, rizhi=1, + Looks=61002, + Name="战神护盾1", + Job=100, + Color=251, + Weight=1, + Source=1, + DuraMax=30000, + Price=200000, StdMode=48, - AniCount=1 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=13, + AniCount=1, + Index=50097 }, [50098] = { - Color=251, - Name="玛法护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61003, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=11, Source=1, + rizhi=1, NeedLevel=1, - Index=50098, + Need=4, + Shape=11, AniCount=1, - StdMode=48, + Index=50098, + Color=251, + Name="玛法护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50099] = { - Color=253, - Name="史诗护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61004, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=14, Source=1, + rizhi=1, NeedLevel=2, - Index=50099, + Need=4, + Shape=14, AniCount=1, - StdMode=48, + Index=50099, + Color=253, + Name="史诗护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50100] = { - Color=253, - Name="传说护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61005, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=12, Source=1, + rizhi=1, NeedLevel=3, - Index=50100, + Need=4, + Shape=12, AniCount=1, - StdMode=48, + Index=50100, + Color=253, + Name="传说护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50101] = { - Color=243, - Name="不朽护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61006, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=18, Source=1, + rizhi=1, NeedLevel=4, - Index=50101, + Need=4, + Shape=18, AniCount=1, - StdMode=48, + Index=50101, + Color=243, + Name="不朽护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50102] = { - Color=243, - Name="至尊护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61007, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=37, Source=1, + rizhi=1, NeedLevel=5, - Index=50102, + Need=4, + Shape=37, AniCount=1, - StdMode=48, + Index=50102, + Color=243, + Name="至尊护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50103] = { - Color=249, - Name="混沌护盾1", - Job=100, - Weight=1, - Price=200000, Looks=61008, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=34, Source=1, + rizhi=1, NeedLevel=6, - Index=50103, + Need=4, + Shape=34, AniCount=1, - StdMode=48, - DuraMax=30000, - Need=4 - }, - [50104] = { + Index=50103, Color=249, - Name="主宰护盾1", - Job=100, + Name="混沌护盾1", Weight=1, Price=200000, + DuraMax=30000, + StdMode=48, + Reserved=0, + Job=100 + }, + [50104] = { Looks=61009, guangzhu=10086, - rizhi=1, - Reserved=0, - Shape=57, Source=1, + rizhi=1, NeedLevel=7, - Index=50104, + Need=4, + Shape=57, AniCount=1, - StdMode=48, + Index=50104, + Color=249, + Name="主宰护盾1", + Weight=1, + Price=200000, DuraMax=30000, - Need=4 + StdMode=48, + Reserved=0, + Job=100 }, [50105] = { Name="◆◆◆称号◆◆◆", @@ -1989,8782 +2001,8790 @@ local config = { Index=50106 }, [50107] = { + suitid=2002, + Looks=3820, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50107, Color=70, Name="黄金鼠", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3820, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=100, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50107, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=100, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50108] = { + suitid=2002, + Looks=3821, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50108, Color=70, Name="黄金牛", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3821, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=101, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50108, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=101, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50109] = { + suitid=2002, + Looks=3822, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50109, Color=70, Name="黄金虎", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3822, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=102, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50109, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=102, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50110] = { + suitid=2002, + Looks=3823, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50110, Color=70, Name="黄金兔", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3823, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=103, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50110, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=103, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50111] = { + suitid=2002, + Looks=3824, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50111, Color=70, Name="黄金龙", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3824, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=104, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50111, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=104, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50112] = { + suitid=2002, + Looks=3825, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50112, Color=70, Name="黄金蛇", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3825, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=105, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50112, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=105, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50113] = { + suitid=2002, + Looks=3826, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50113, Color=70, Name="黄金马", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3826, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=106, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50113, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=106, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50114] = { + suitid=2002, + Looks=3827, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50114, Color=70, Name="黄金羊", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3827, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=107, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50114, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=107, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50115] = { + suitid=2002, + Looks=3828, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50115, Color=70, Name="黄金猴", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3828, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=108, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50115, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=108, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50116] = { + suitid=2002, + Looks=3829, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50116, Color=70, Name="黄金鸡", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3829, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=109, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50116, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=109, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50117] = { + suitid=2002, + Looks=3830, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50117, Color=70, Name="黄金狗", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3830, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=110, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50117, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=110, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50118] = { + suitid=2002, + Looks=3831, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50118, Color=70, Name="黄金猪", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=3831, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2002, - Reserved=0, - Need=0, - StdMode=111, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50118, - sEffect=14070, DuraMax=50000, bEffect=14070, - OverLap=0 + sEffect=14070, + guangzhu=2950, + StdMode=111, + pickset="13#1#1#1", + Reserved=0, + Weight=0 }, [50119] = { Name="◆◆◆◆钻石生肖◆◆◆◆", Index=50119 }, [50120] = { + suitid=2003, + Looks=3950, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50120, Color=70, Name="钻石鼠", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3950, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=100, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50120, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=100, + Reserved=0, + Weight=0, + OverLap=0 }, [50121] = { + suitid=2003, + Looks=3951, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50121, Color=70, Name="钻石牛", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3951, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=101, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50121, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=101, + Reserved=0, + Weight=0, + OverLap=0 }, [50122] = { + suitid=2003, + Looks=3952, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50122, Color=70, Name="钻石虎", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3952, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=102, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50122, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=102, + Reserved=0, + Weight=0, + OverLap=0 }, [50123] = { + suitid=2003, + Looks=3953, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50123, Color=70, Name="钻石兔", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3953, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=103, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50123, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=103, + Reserved=0, + Weight=0, + OverLap=0 }, [50124] = { + suitid=2003, + Looks=3954, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50124, Color=70, Name="钻石龙", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3954, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=104, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50124, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=104, + Reserved=0, + Weight=0, + OverLap=0 }, [50125] = { + suitid=2003, + Looks=3955, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50125, Color=70, Name="钻石蛇", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3955, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=105, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50125, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=105, + Reserved=0, + Weight=0, + OverLap=0 }, [50126] = { + suitid=2003, + Looks=3956, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50126, Color=70, Name="钻石马", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3956, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=106, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50126, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=106, + Reserved=0, + Weight=0, + OverLap=0 }, [50127] = { + suitid=2003, + Looks=3957, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50127, Color=70, Name="钻石羊", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3957, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=107, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50127, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=107, + Reserved=0, + Weight=0, + OverLap=0 }, [50128] = { + suitid=2003, + Looks=3958, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50128, Color=70, Name="钻石猴", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3958, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=108, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50128, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=108, + Reserved=0, + Weight=0, + OverLap=0 }, [50129] = { + suitid=2003, + Looks=3959, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50129, Color=70, Name="钻石鸡", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3959, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=109, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50129, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=109, + Reserved=0, + Weight=0, + OverLap=0 }, [50130] = { + suitid=2003, + Looks=3960, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50130, Color=70, Name="钻石狗", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3960, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2003, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=110, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50130, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=110, + Reserved=0, + Weight=0, + OverLap=0 }, [50131] = { - Color=70, - Name="钻石猪", - Job=0, - Weight=0, - Price=20000, - Looks=3961, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", suitid=2003, - Reserved=0, + Looks=3961, + Job=0, Source=0, - DuraMax=50000, - OverLap=0, - StdMode=111, + rizhi=1, + NeedLevel=0, + Need=0, Shape=0, AniCount=0, - NeedLevel=0, Index=50131, - sEffect=14070, - Need=0, + Color=70, + Name="钻石猪", + Article=1024, + Price=20000, + DuraMax=50000, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=111, + Reserved=0, + Weight=0, + OverLap=0 }, [50132] = { Name="◆◆◆◆至尊生肖◆◆◆◆", Index=50132 }, [50133] = { + suitid=2004, + Looks=3970, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50133, Color=70, Name="至尊鼠", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3970, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=100, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50133, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=100, + Reserved=0, + Weight=0, + OverLap=0 }, [50134] = { + suitid=2004, + Looks=3971, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50134, Color=70, Name="至尊牛", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3971, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=101, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50134, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=101, + Reserved=0, + Weight=0, + OverLap=0 }, [50135] = { + suitid=2004, + Looks=3972, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50135, Color=70, Name="至尊虎", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3972, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=102, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50135, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=102, + Reserved=0, + Weight=0, + OverLap=0 }, [50136] = { + suitid=2004, + Looks=3973, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50136, Color=70, Name="至尊兔", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3973, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=103, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50136, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=103, + Reserved=0, + Weight=0, + OverLap=0 }, [50137] = { + suitid=2004, + Looks=3974, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50137, Color=70, Name="至尊龙", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3974, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=104, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50137, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=104, + Reserved=0, + Weight=0, + OverLap=0 }, [50138] = { + suitid=2004, + Looks=3975, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50138, Color=70, Name="至尊蛇", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3975, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=105, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50138, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=105, + Reserved=0, + Weight=0, + OverLap=0 }, [50139] = { + suitid=2004, + Looks=3976, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50139, Color=70, Name="至尊马", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3976, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=106, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50139, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=106, + Reserved=0, + Weight=0, + OverLap=0 }, [50140] = { + suitid=2004, + Looks=3977, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50140, Color=70, Name="至尊羊", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3977, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=107, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50140, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=107, + Reserved=0, + Weight=0, + OverLap=0 }, [50141] = { + suitid=2004, + Looks=3978, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50141, Color=70, Name="至尊猴", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3978, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=108, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50141, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=108, + Reserved=0, + Weight=0, + OverLap=0 }, [50142] = { + suitid=2004, + Looks=3979, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50142, Color=70, Name="至尊鸡", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3979, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=109, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50142, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=109, + Reserved=0, + Weight=0, + OverLap=0 }, [50143] = { + suitid=2004, + Looks=3980, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50143, Color=70, Name="至尊狗", - Job=0, - Weight=0, + Article=1024, Price=20000, - Looks=3980, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", - suitid=2004, - Reserved=0, - Source=0, DuraMax=50000, - OverLap=0, - StdMode=110, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50143, - sEffect=14070, - Need=0, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=110, + Reserved=0, + Weight=0, + OverLap=0 }, [50144] = { - Color=70, - Name="至尊猪", - Job=0, - Weight=0, - Price=20000, - Looks=3981, - guangzhu=2950, - rizhi=1, - pickset="13#1#1#1", suitid=2004, - Reserved=0, + Looks=3981, + Job=0, Source=0, - DuraMax=50000, - OverLap=0, - StdMode=111, + rizhi=1, + NeedLevel=0, + Need=0, Shape=0, AniCount=0, - NeedLevel=0, Index=50144, - sEffect=14070, - Need=0, + Color=70, + Name="至尊猪", + Article=1024, + Price=20000, + DuraMax=50000, bEffect=14070, - Article=1024 + sEffect=14070, + guangzhu=2950, + pickset="13#1#1#1", + StdMode=111, + Reserved=0, + Weight=0, + OverLap=0 }, [50145] = { Name="◆◆◆◆新增武器◆◆◆◆", Index=50145 }, [50146] = { + Looks=40001, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12000, + AniCount=0, + Index=50146, Color=243, Name="灭·裁决", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40001, - rizhi=1, + DuraMax=50000, + sEffect=13000, + StdMode=5, pickset="5#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=12000, - Source=0, - NeedLevel=0, - Index=50146, - sEffect=13000, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50147] = { + Looks=40002, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12001, + AniCount=0, + Index=50147, Color=243, Name="血·裁决", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40002, - rizhi=1, + DuraMax=50000, + sEffect=13001, + StdMode=5, pickset="5#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=12001, - Source=0, - NeedLevel=0, - Index=50147, - sEffect=13001, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50148] = { + Looks=40005, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12004, + AniCount=0, + Index=50148, Color=243, Name="灭·怒斩", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40005, - rizhi=1, + DuraMax=50000, + sEffect=13004, + StdMode=5, pickset="6#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=12004, - Source=0, - NeedLevel=0, - Index=50148, - sEffect=13004, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50149] = { + Looks=40006, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12005, + AniCount=0, + Index=50149, Color=243, Name="血·怒斩", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40006, - rizhi=1, + DuraMax=50000, + sEffect=13005, + StdMode=5, pickset="6#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=12005, - Source=0, - NeedLevel=0, - Index=50149, - sEffect=13005, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50150] = { + Looks=40037, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12036, + AniCount=0, + Index=50150, Color=243, Name="灭·屠龙", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40037, - rizhi=1, + DuraMax=50000, + sEffect=13036, + StdMode=5, pickset="7#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=12036, - Source=0, - NeedLevel=0, - Index=50150, - sEffect=13036, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50151] = { + Looks=11787, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=57, + AniCount=0, + Index=50151, Color=243, Name="血·屠龙", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=11787, - rizhi=1, + DuraMax=50000, + sEffect=50319, + StdMode=5, pickset="7#1#1#1", Reserved=0, - DropTypeShow=1, - StdMode=5, - AniCount=0, - Shape=57, - Source=0, - NeedLevel=0, - Index=50151, - sEffect=50319, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=24 }, [50152] = { + Looks=40015, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12014, + AniCount=0, + Index=50152, Color=249, Name="灭·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40015, + DuraMax=50000, + sEffect=13014, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12014, - Source=0, - NeedLevel=0, - Index=50152, - sEffect=13014, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50153] = { + Looks=40016, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12015, + AniCount=0, + Index=50153, Color=249, Name="血·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40016, + DuraMax=50000, + sEffect=13015, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12015, - Source=0, - NeedLevel=0, - Index=50153, - sEffect=13015, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50154] = { + Looks=40017, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12016, + AniCount=0, + Index=50154, Color=249, Name="怒·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40017, + DuraMax=50000, + sEffect=13016, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12016, - Source=0, - NeedLevel=0, - Index=50154, - sEffect=13016, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50155] = { + Looks=40018, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12017, + AniCount=0, + Index=50155, Color=249, Name="血灭·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40018, + DuraMax=50000, + sEffect=13017, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12017, - Source=0, - NeedLevel=0, - Index=50155, - sEffect=13017, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50156] = { + Looks=40019, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12018, + AniCount=0, + Index=50156, Color=249, Name="怒灭·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40019, + DuraMax=50000, + sEffect=13018, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12018, - Source=0, - NeedLevel=0, - Index=50156, - sEffect=13018, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50157] = { + Looks=40020, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12019, + AniCount=0, + Index=50157, Color=249, Name="怒血·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40020, + DuraMax=50000, + sEffect=13019, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12019, - Source=0, - NeedLevel=0, - Index=50157, - sEffect=13019, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50158] = { + Looks=40021, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12020, + AniCount=0, + Index=50158, Color=249, Name="终极·不朽战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40021, + DuraMax=50000, + sEffect=13020, guangzhu=10074, - rizhi=1, pickset="8#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=174, - AniCount=0, - Shape=12020, - Source=0, - NeedLevel=0, - Index=50158, - sEffect=13020, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50159] = { + Looks=40042, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12041, + AniCount=0, + Index=50159, Color=249, Name="灭·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40042, + DuraMax=50000, + sEffect=13041, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12041, - Source=0, - NeedLevel=0, - Index=50159, - sEffect=13041, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50160] = { + Looks=40043, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12042, + AniCount=0, + Index=50160, Color=249, Name="血·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40043, + DuraMax=50000, + sEffect=13042, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12042, - Source=0, - NeedLevel=0, - Index=50160, - sEffect=13042, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50161] = { + Looks=40044, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12043, + AniCount=0, + Index=50161, Color=249, Name="怒·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40044, + DuraMax=50000, + sEffect=13043, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12043, - Source=0, - NeedLevel=0, - Index=50161, - sEffect=13043, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50162] = { + Looks=40031, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12030, + AniCount=0, + Index=50162, Color=249, Name="血灭·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40031, + DuraMax=50000, + sEffect=13030, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12030, - Source=0, - NeedLevel=0, - Index=50162, - sEffect=13030, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50163] = { + Looks=40032, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12031, + AniCount=0, + Index=50163, Color=249, Name="怒灭·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40032, + DuraMax=50000, + sEffect=13031, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12031, - Source=0, - NeedLevel=0, - Index=50163, - sEffect=13031, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50164] = { + Looks=40033, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12032, + AniCount=0, + Index=50164, Color=249, Name="怒血·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40033, + DuraMax=50000, + sEffect=13032, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12032, - Source=0, - NeedLevel=0, - Index=50164, - sEffect=13032, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50165] = { + Looks=4190, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=101, + AniCount=10034, + Index=50165, Color=249, Name="终极·至尊宝刀", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=4190, + DuraMax=50000, + sEffect=6072, guangzhu=10074, - rizhi=1, pickset="9#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=174, - AniCount=10034, - Shape=101, - Source=0, - NeedLevel=0, - Index=50165, - sEffect=6072, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50166] = { + Looks=40023, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12022, + AniCount=0, + Index=50166, Color=249, Name="灭·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40023, + DuraMax=50000, + sEffect=13022, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12022, - Source=0, - NeedLevel=0, - Index=50166, - sEffect=13022, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50167] = { + Looks=40024, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12023, + AniCount=0, + Index=50167, Color=249, Name="血·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40024, + DuraMax=50000, + sEffect=13023, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12023, - Source=0, - NeedLevel=0, - Index=50167, - sEffect=13023, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50168] = { + Looks=40025, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12024, + AniCount=0, + Index=50168, Color=249, Name="怒·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40025, + DuraMax=50000, + sEffect=13024, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12024, - Source=0, - NeedLevel=0, - Index=50168, - sEffect=13024, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50169] = { + Looks=40026, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12025, + AniCount=0, + Index=50169, Color=249, Name="血灭·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40026, + DuraMax=50000, + sEffect=13025, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12025, - Source=0, - NeedLevel=0, - Index=50169, - sEffect=13025, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50170] = { + Looks=40027, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12026, + AniCount=0, + Index=50170, Color=249, Name="怒灭·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40027, + DuraMax=50000, + sEffect=13026, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12026, - Source=0, - NeedLevel=0, - Index=50170, - sEffect=13026, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50171] = { + Looks=40028, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12027, + AniCount=0, + Index=50171, Color=249, Name="怒血·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40028, + DuraMax=50000, + sEffect=13027, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=140, - AniCount=0, - Shape=12027, - Source=0, - NeedLevel=0, - Index=50171, - sEffect=13027, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50172] = { + Looks=3361, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=71, + AniCount=10007, + Index=50172, Color=249, Name="终极·混沌破刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=3361, + DuraMax=50000, + sEffect=6013, guangzhu=10074, - rizhi=1, pickset="10#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=174, - AniCount=10007, - Shape=71, - Source=0, - NeedLevel=0, - Index=50172, - sEffect=6013, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50173] = { + Looks=40036, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12035, + AniCount=0, + Index=50173, Color=249, Name="灭·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40036, + DuraMax=50000, + sEffect=13035, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12035, - Source=0, - NeedLevel=0, - Index=50173, - sEffect=13035, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50174] = { + Looks=40039, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12038, + AniCount=0, + Index=50174, Color=249, Name="血·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40039, + DuraMax=50000, + sEffect=13038, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12038, - Source=0, - NeedLevel=0, - Index=50174, - sEffect=13038, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50175] = { + Looks=40034, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12033, + AniCount=0, + Index=50175, Color=249, Name="怒·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40034, + DuraMax=50000, + sEffect=13033, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12033, - Source=0, - NeedLevel=0, - Index=50175, - sEffect=13033, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50176] = { + Looks=40040, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12039, + AniCount=0, + Index=50176, Color=249, Name="血灭·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40040, + DuraMax=50000, + sEffect=13039, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12039, - Source=0, - NeedLevel=0, - Index=50176, - sEffect=13039, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50177] = { + Looks=40035, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12034, + AniCount=0, + Index=50177, Color=249, Name="怒灭·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40035, + DuraMax=50000, + sEffect=13034, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12034, - Source=0, - NeedLevel=0, - Index=50177, - sEffect=13034, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50178] = { + Looks=40038, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12037, + AniCount=0, + Index=50178, Color=249, Name="怒血·主宰战刃", - Job=0, - Weight=24, + OverLap=0, Price=50000, - Looks=40038, + DuraMax=50000, + sEffect=13037, guangzhu=10074, - rizhi=1, pickset="11#1#1#1", - Reserved=0, - DropTypeShow=1, StdMode=5, Desc=173, - AniCount=0, - Shape=12037, - Source=0, - NeedLevel=0, - Index=50178, - sEffect=13037, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=24 }, [50179] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=77, + AniCount=10013, + Index=50179, Color=249, Name="终极·主宰战刃", - Job=100, Weight=24, Price=62000, - Looks=3810, - guangzhu=10074, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=10013, - Shape=77, - Source=0, - NeedLevel=0, - Index=50179, + DuraMax=60000, sEffect=6024, StdMode=5, - DuraMax=60000, - Need=0 + guangzhu=10074, + Reserved=0, + Looks=3810 }, [50180] = { - Name="◆◆◆◆新增衣服◆◆◆◆", DropTypeShow=1, + Name="◆◆◆◆新增衣服◆◆◆◆", Index=50180 }, [50181] = { + Looks=4268, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=31, + Index=50181, Color=243, Name="天·至尊神甲(男)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=4268, + DuraMax=50000, + sEffect=6087, guangzhu=10075, - DropTypeShow=1, pickset="9#1#1#1", - Reserved=0, StdMode=10, Desc=142, - AniCount=31, - Shape=59, - Source=0, - NeedLevel=0, - Index=50181, - sEffect=6087, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=0 }, [50182] = { + Looks=4269, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=31, + Index=50182, Color=243, Name="天·至尊神甲(女)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=4269, + DuraMax=50000, + sEffect=6087, guangzhu=10075, - DropTypeShow=1, pickset="9#1#1#1", - Reserved=0, StdMode=11, Desc=142, - AniCount=31, - Shape=59, - Source=0, - NeedLevel=0, - Index=50182, - sEffect=6087, - DuraMax=50000, - Need=0, - OverLap=0 + Reserved=0, + Weight=0 }, [50183] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=43, + AniCount=0, + Index=50183, Color=253, Name="天·史诗战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=3790, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=0, - Shape=43, - Source=0, - NeedLevel=0, - Index=50183, - sEffect=6023, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6023, + Reserved=0, + Looks=3790 }, [50184] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=43, + AniCount=0, + Index=50184, Color=253, Name="天·史诗战甲(女)", - Job=100, Weight=0, Price=60000, - Looks=3791, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=0, - Shape=43, - Source=0, - NeedLevel=0, - Index=50184, - sEffect=6023, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6023, + Reserved=0, + Looks=3791 }, [50185] = { - Color=243, - Name="天·不朽战衣(男)", + Looks=5632, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=93, + AniCount=52, + Index=50185, Desc=141, + Name="天·不朽战衣(男)", Weight=0, Price=62000, - Looks=5632, + DuraMax=50000, + sEffect=6184, guangzhu=10075, - DropTypeShow=1, + StdMode=10, pickset="8#1#1#1", Reserved=0, - StdMode=10, - AniCount=52, - Shape=93, - Source=0, - NeedLevel=0, - Index=50185, - sEffect=6184, - DuraMax=50000, - Need=0, - Job=100 + Color=243 }, [50186] = { - Color=243, - Name="天·不朽战衣(女)", + Looks=5633, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=93, + AniCount=52, + Index=50186, Desc=141, + Name="天·不朽战衣(女)", Weight=0, Price=60000, - Looks=5633, + DuraMax=50000, + sEffect=6185, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="8#1#1#1", Reserved=0, - StdMode=11, - AniCount=52, - Shape=93, - Source=0, - NeedLevel=0, - Index=50186, - sEffect=6185, - DuraMax=50000, - Need=0, - Job=100 + Color=243 }, [50187] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=45, + AniCount=12, + Index=50187, Color=253, Name="天·传说战衣(男)", - Job=100, Weight=0, Price=50000, - Looks=3921, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=12, - Shape=45, - Source=0, - NeedLevel=0, - Index=50187, - sEffect=6027, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6027, + Reserved=0, + Looks=3921 }, [50188] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=45, + AniCount=12, + Index=50188, Color=253, Name="天·传说战衣(女)", - Job=100, Weight=0, Price=50000, - Looks=3920, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=12, - Shape=45, - Source=0, - NeedLevel=0, - Index=50188, - sEffect=6027, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6027, + Reserved=0, + Looks=3920 }, [50189] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=68, + AniCount=35, + Index=50189, Color=253, Name="天·玛法战甲(男)", - Job=100, Weight=0, Price=50000, - Looks=4900, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=35, - Shape=68, - Source=0, - NeedLevel=0, - Index=50189, - sEffect=6133, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6133, + Reserved=0, + Looks=4900 }, [50190] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=68, + AniCount=35, + Index=50190, Color=253, Name="天·玛法战甲(女)", - Job=100, Weight=0, Price=50000, - Looks=4901, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=35, - Shape=68, - Source=0, - NeedLevel=0, - Index=50190, - sEffect=6134, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6134, + Reserved=0, + Looks=4901 }, [50191] = { - Color=249, - Name="天·主宰神甲(男)", + Looks=6770, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=133, + AniCount=83, + Index=50191, Desc=144, + Name="天·主宰神甲(男)", Weight=0, Price=62000, - Looks=6770, + DuraMax=50000, + sEffect=6287, guangzhu=10075, - DropTypeShow=1, + StdMode=10, pickset="11#1#1#1", Reserved=0, - StdMode=10, - AniCount=83, - Shape=133, - Source=0, - NeedLevel=0, - Index=50191, - sEffect=6287, - DuraMax=50000, - Need=0, - Job=100 + Color=249 }, [50192] = { - Color=249, - Name="天·主宰神甲(女)", + Looks=6771, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=133, + AniCount=83, + Index=50192, Desc=144, + Name="天·主宰神甲(女)", Weight=0, Price=62000, - Looks=6771, + DuraMax=50000, + sEffect=6288, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="11#1#1#1", Reserved=0, - StdMode=11, - AniCount=83, - Shape=133, - Source=0, - NeedLevel=0, - Index=50192, - sEffect=6288, - DuraMax=50000, - Need=0, - Job=100 + Color=249 }, [50193] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=92, + AniCount=15, + Index=50193, Color=249, Name="天·混沌战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=5630, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=15, - Shape=92, - Source=0, - NeedLevel=0, - Index=50193, + DuraMax=50000, sEffect=6182, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=5630 }, [50194] = { - Color=249, - Name="天·混沌战甲(女)", + Looks=5631, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=92, + AniCount=15, + Index=50194, Desc=143, + Name="天·混沌战甲(女)", Weight=0, Price=62000, - Looks=5631, + DuraMax=50000, + sEffect=6183, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="10#1#1#1", Reserved=0, - StdMode=11, - AniCount=15, - Shape=92, - Source=0, - NeedLevel=0, - Index=50194, - sEffect=6183, - DuraMax=50000, - Need=0, - Job=100 + Color=249 }, [50195] = { + Need=0, DropTypeShow=1, Name="◆◆◆◆新增首饰◆◆◆◆", - Need=0, Index=50195 }, [50196] = { + Looks=99999, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=0, + Shape=0, + AniCount=0, + Index=50196, Color=253, Name="史诗战盔", - Job=0, - Weight=1, + OverLap=0, Price=30000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=0, - StdMode=15, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50196, - sEffect=13062, DuraMax=7000, bEffect=13062, - OverLap=0 + sEffect=13062, + guangzhu=27, + pickset="6#1#1#1", + StdMode=15, + Desc=139, + Reserved=0, + Weight=1 }, [50197] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=0, + Index=50197, Color=253, Name="史诗战链", - Job=100, - Weight=1, + OverLap=0, Price=3636, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50197, - sEffect=13063, DuraMax=7000, bEffect=13063, - OverLap=0 + sEffect=13063, + guangzhu=27, + pickset="6#1#1#1", + StdMode=19, + Desc=139, + Reserved=0, + Weight=1 }, [50198] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=0, + Index=50198, Color=253, Name="史诗战镯", - Job=100, - Weight=1, + OverLap=0, Price=880, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=4, - StdMode=24, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50198, - sEffect=13064, DuraMax=7000, bEffect=13064, - OverLap=0 + sEffect=13064, + guangzhu=27, + pickset="6#1#1#1", + StdMode=24, + Desc=139, + Reserved=0, + Weight=1 }, [50199] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=0, + Index=50199, Color=253, Name="史诗战戒", - Job=100, - Weight=1, + OverLap=0, Price=550, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50199, - sEffect=13065, DuraMax=7000, bEffect=13065, - OverLap=0 + sEffect=13065, + guangzhu=27, + pickset="6#1#1#1", + StdMode=22, + Desc=139, + Reserved=0, + Weight=1 }, [50200] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=0, + Index=50200, Color=253, Name="史诗战腰", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50200, - sEffect=13066, DuraMax=7000, bEffect=13066, - OverLap=0 + sEffect=13066, + guangzhu=27, + pickset="6#1#1#1", + StdMode=54, + Desc=139, + Reserved=0, + Weight=1 }, [50201] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=3, + Index=50201, Color=253, Name="史诗战靴", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - Desc=139, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=2, - Index=50201, - sEffect=13067, DuraMax=7000, bEffect=13067, - OverLap=0 + sEffect=13067, + guangzhu=27, + pickset="6#1#1#1", + StdMode=52, + Desc=139, + Reserved=0, + Weight=1 }, [50202] = { + Looks=99999, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50202, Color=253, Name="传说战盔", - Job=0, - Weight=1, + OverLap=0, Price=30000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=15, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50202, - sEffect=13068, DuraMax=7000, bEffect=13068, - OverLap=0 + sEffect=13068, + guangzhu=27, + pickset="7#1#1#1", + StdMode=15, + Desc=139, + Reserved=0, + Weight=1 }, [50203] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50203, Color=253, Name="传说战链", - Job=100, - Weight=1, + OverLap=0, Price=3636, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50203, - sEffect=13069, DuraMax=7000, bEffect=13069, - OverLap=0 + sEffect=13069, + guangzhu=27, + pickset="7#1#1#1", + StdMode=19, + Desc=139, + Reserved=0, + Weight=1 }, [50204] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50204, Color=253, Name="传说战镯", - Job=100, - Weight=1, + OverLap=0, Price=880, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=24, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50204, - sEffect=13070, DuraMax=7000, bEffect=13070, - OverLap=0 + sEffect=13070, + guangzhu=27, + pickset="7#1#1#1", + StdMode=24, + Desc=139, + Reserved=0, + Weight=1 }, [50205] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50205, Color=253, Name="传说战戒", - Job=100, - Weight=1, + OverLap=0, Price=550, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50205, - sEffect=13071, DuraMax=7000, bEffect=13071, - OverLap=0 + sEffect=13071, + guangzhu=27, + pickset="7#1#1#1", + StdMode=22, + Desc=139, + Reserved=0, + Weight=1 }, [50206] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50206, Color=253, Name="传说战腰", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50206, - sEffect=13072, DuraMax=7000, bEffect=13072, - OverLap=0 + sEffect=13072, + guangzhu=27, + pickset="7#1#1#1", + StdMode=54, + Desc=139, + Reserved=0, + Weight=1 }, [50207] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=3, + Index=50207, Color=253, Name="传说战靴", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - Desc=139, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=3, - Index=50207, - sEffect=13073, DuraMax=7000, bEffect=13073, - OverLap=0 + sEffect=13073, + guangzhu=27, + pickset="7#1#1#1", + StdMode=52, + Desc=139, + Reserved=0, + Weight=1 }, [50208] = { + Looks=99999, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50208, Color=243, Name="不朽战盔", - Job=0, - Weight=1, + OverLap=0, Price=30000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=15, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50208, - sEffect=13074, DuraMax=8000, bEffect=13074, - OverLap=0 + sEffect=13074, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=15, + Desc=139, + Reserved=0, + Weight=1 }, [50209] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50209, Color=243, Name="不朽战链", - Job=100, - Weight=1, + OverLap=0, Price=3636, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50209, - sEffect=13075, DuraMax=8000, bEffect=13075, - OverLap=0 + sEffect=13075, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=19, + Desc=139, + Reserved=0, + Weight=1 }, [50210] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50210, Color=243, Name="不朽战镯", - Job=100, - Weight=1, + OverLap=0, Price=880, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=24, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50210, - sEffect=13076, DuraMax=8000, bEffect=13076, - OverLap=0 + sEffect=13076, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=24, + Desc=139, + Reserved=0, + Weight=1 }, [50211] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50211, Color=243, Name="不朽战戒", - Job=100, - Weight=1, + OverLap=0, Price=550, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50211, - sEffect=13077, DuraMax=8000, bEffect=13077, - OverLap=0 + sEffect=13077, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=22, + Desc=139, + Reserved=0, + Weight=1 }, [50212] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50212, Color=243, Name="不朽战腰", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50212, - sEffect=13078, DuraMax=8000, bEffect=13078, - OverLap=0 + sEffect=13078, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=54, + Desc=139, + Reserved=0, + Weight=1 }, [50213] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=3, + Index=50213, Color=243, Name="不朽战靴", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - Desc=139, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=4, - Index=50213, - sEffect=13079, DuraMax=8000, bEffect=13079, - OverLap=0 + sEffect=13079, + guangzhu=30333, + pickset="8#1#1#1", + StdMode=52, + Desc=139, + Reserved=0, + Weight=1 }, [50220] = { + Looks=99999, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50220, Color=249, Name="混沌战盔", - Job=0, - Weight=1, + OverLap=0, Price=30000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=15, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50220, - sEffect=13086, DuraMax=8000, bEffect=13086, - OverLap=0 + sEffect=13086, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=15, + Desc=139, + Reserved=0, + Weight=1 }, [50221] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50221, Color=249, Name="混沌战镯", - Job=100, - Weight=1, + OverLap=0, Price=3636, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=24, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50221, - sEffect=13087, DuraMax=8000, bEffect=13087, - OverLap=0 + sEffect=13087, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=24, + Desc=139, + Reserved=0, + Weight=1 }, [50222] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50222, Color=249, Name="混沌战链", - Job=100, - Weight=1, + OverLap=0, Price=880, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50222, - sEffect=13088, DuraMax=8000, bEffect=13088, - OverLap=0 + sEffect=13088, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=19, + Desc=139, + Reserved=0, + Weight=1 }, [50223] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50223, Color=249, Name="混沌战靴", - Job=100, - Weight=1, + OverLap=0, Price=550, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50223, - sEffect=13089, DuraMax=8000, bEffect=13089, - OverLap=0 + sEffect=13089, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=52, + Desc=139, + Reserved=0, + Weight=1 }, [50224] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50224, Color=249, Name="混沌战腰", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50224, - sEffect=13090, DuraMax=8000, bEffect=13090, - OverLap=0 + sEffect=13090, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=54, + Desc=139, + Reserved=0, + Weight=1 }, [50225] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=3, + Index=50225, Color=249, Name="混沌战戒", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - Desc=139, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=6, - Index=50225, - sEffect=13091, DuraMax=8000, bEffect=13091, - OverLap=0 + sEffect=13091, + guangzhu=30333, + pickset="9#1#1#1", + StdMode=22, + Desc=139, + Reserved=0, + Weight=1 }, [50226] = { + Looks=99999, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50226, Color=249, Name="主宰战盔", - Job=0, - Weight=1, + OverLap=0, Price=30000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=15, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50226, - sEffect=13092, DuraMax=8000, bEffect=13092, - OverLap=0 + sEffect=13092, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=15, + Desc=139, + Reserved=0, + Weight=1 }, [50227] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50227, Color=249, Name="主宰战链", - Job=100, - Weight=1, + OverLap=0, Price=3636, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50227, - sEffect=13093, DuraMax=8000, bEffect=13093, - OverLap=0 + sEffect=13093, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=19, + Desc=139, + Reserved=0, + Weight=1 }, [50228] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50228, Color=249, Name="主宰战镯", - Job=100, - Weight=1, + OverLap=0, Price=880, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=24, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50228, - sEffect=13094, DuraMax=8000, bEffect=13094, - OverLap=0 + sEffect=13094, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=24, + Desc=139, + Reserved=0, + Weight=1 }, [50229] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50229, Color=249, Name="主宰战戒", - Job=100, - Weight=1, + OverLap=0, Price=550, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50229, - sEffect=13095, DuraMax=8000, bEffect=13095, - OverLap=0 + sEffect=13095, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=22, + Desc=139, + Reserved=0, + Weight=1 }, [50230] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50230, Color=249, Name="主宰战腰", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50230, - sEffect=13096, DuraMax=8000, bEffect=13096, - OverLap=0 + sEffect=13096, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=54, + Desc=139, + Reserved=0, + Weight=1 }, [50231] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=3, + Index=50231, Color=249, Name="主宰战靴", - Job=100, - Weight=1, + OverLap=0, Price=2000, - Looks=99999, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - Desc=139, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=6, - Index=50231, - sEffect=13097, DuraMax=8000, bEffect=13097, - OverLap=0 + sEffect=13097, + guangzhu=30333, + pickset="10#1#1#1", + StdMode=52, + Desc=139, + Reserved=0, + Weight=1 }, [50232] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50232, Color=253, Name="玛法战盔", - Job=100, - Weight=1, + OverLap=0, Price=40000, - Looks=99999, + DuraMax=8000, + bEffect=20281, + sEffect=20281, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", - Reserved=0, - Need=4, StdMode=15, Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=1, - Index=50232, - sEffect=20212, - DuraMax=8000, - bEffect=20212, - OverLap=0 + Reserved=0, + Weight=1 }, [50233] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50233, Color=253, Name="玛法战链", - Job=100, - Weight=1, + OverLap=0, Price=40000, - Looks=99999, + DuraMax=8000, + bEffect=20282, + sEffect=20282, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", - Reserved=0, - Need=4, StdMode=19, Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=1, - Index=50233, - sEffect=20213, - DuraMax=8000, - bEffect=20213, - OverLap=0 + Reserved=0, + Weight=1 }, [50234] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50234, Color=253, Name="玛法战镯", - Job=100, - Weight=1, + OverLap=0, Price=40000, - Looks=99999, + DuraMax=8000, + bEffect=20285, + sEffect=20285, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", - Reserved=0, - Need=4, StdMode=24, Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=1, - Index=50234, - sEffect=20215, - DuraMax=8000, - bEffect=20215, - OverLap=0 + Reserved=0, + Weight=1 }, [50235] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50235, Color=253, Name="玛法战戒", - Job=100, - Weight=1, + OverLap=0, Price=40000, - Looks=99999, + DuraMax=8000, + bEffect=20286, + sEffect=20286, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", - Reserved=0, - Need=4, StdMode=22, Desc=139, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=1, - Index=50235, - sEffect=20214, - DuraMax=8000, - bEffect=20214, - OverLap=0 + Reserved=0, + Weight=1 }, [50236] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50236, Color=253, Name="玛法战靴", - Job=100, - Weight=1, + Desc="蕴含灵气,可斩妖除魔守护正义。", + bEffect=20288, + Article=512, Price=40000, - Looks=99999, + DuraMax=8000, + sEffect=20288, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", pickCondition=1, - Reserved=0, - Source=0, - DuraMax=8000, - Desc="蕴含灵气,可斩妖除魔守护正义。", - OverLap=0, StdMode=62, - Shape=0, - AniCount=0, - NeedLevel=1, - Index=50236, - sEffect=20217, - Need=4, - bEffect=20217, - Article=512 + Reserved=0, + Weight=1, + OverLap=0 }, [50237] = { + Looks=99999, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50237, Color=253, Name="玛法战腰", - Job=100, - Weight=1, + Desc="蕴含灵气,可斩妖除魔守护正义。", + bEffect=20287, + Article=512, Price=40000, - Looks=99999, + DuraMax=8000, + sEffect=20287, guangzhu=27, - DropTypeShow=1, pickset="5#1#1#1", pickCondition=1, - Reserved=0, - Source=0, - DuraMax=8000, - Desc="蕴含灵气,可斩妖除魔守护正义。", - OverLap=0, StdMode=64, - Shape=0, - AniCount=0, - NeedLevel=1, - Index=50237, - sEffect=20216, - Need=4, - bEffect=20216, - Article=512 + Reserved=0, + Weight=1, + OverLap=0 }, [50238] = { + Looks=107, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50238, Color=245, Name="战神头盔", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=107, + DuraMax=8000, guangzhu=3011, + pickCondition=1, + StdMode=15, pickset="4#1#1#1", Reserved=0, - pickCondition=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50238, - StdMode=15, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50239] = { + Looks=1238, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50239, Color=245, Name="战神项链", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=1238, + DuraMax=8000, guangzhu=3011, + pickCondition=1, + StdMode=19, pickset="4#1#1#1", Reserved=0, - pickCondition=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50239, - StdMode=19, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50240] = { + Looks=1232, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50240, Color=245, Name="战神手镯", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=1232, + DuraMax=8000, guangzhu=3011, + pickCondition=1, + StdMode=24, pickset="4#1#1#1", Reserved=0, - pickCondition=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50240, - StdMode=24, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50241] = { + Looks=1225, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50241, Color=245, Name="战神戒指", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=1225, + DuraMax=8000, guangzhu=3011, + pickCondition=1, + StdMode=22, pickset="4#1#1#1", Reserved=0, - pickCondition=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50241, - StdMode=22, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50242] = { + Looks=1176, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50242, Color=245, Name="战神靴子", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=1176, + DuraMax=8000, guangzhu=3011, + StdMode=62, pickset="4#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50242, - StdMode=62, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50243] = { + Looks=1164, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50243, Color=245, Name="战神腰带", - Job=100, - Weight=1, + OverLap=0, Price=70000, - Looks=1164, + DuraMax=8000, guangzhu=3011, + StdMode=64, pickset="4#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50243, - StdMode=64, - DuraMax=8000, - Need=0, - OverLap=0 + Weight=1 }, [50244] = { + Looks=596, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=11, + AniCount=0, + Index=50244, Color=245, Name="凤天魔甲", - Job=100, - Weight=1, + OverLap=0, Price=50000, - Looks=596, + DuraMax=65000, guangzhu=3011, + StdMode=10, pickset="4#1#1#1", Reserved=0, - AniCount=0, - Shape=11, - Source=0, - NeedLevel=50, - Index=50244, - StdMode=10, - DuraMax=65000, - Need=0, - OverLap=0 + Weight=1 }, [50245] = { + Looks=606, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=11, + AniCount=0, + Index=50245, Color=245, Name="凰天魔衣", - Job=100, - Weight=1, + OverLap=0, Price=50000, - Looks=606, + DuraMax=65000, guangzhu=3011, + StdMode=11, pickset="4#1#1#1", Reserved=0, - AniCount=0, - Shape=11, - Source=0, - NeedLevel=50, - Index=50245, - StdMode=11, - DuraMax=65000, - Need=0, - OverLap=0 + Weight=1 }, [50246] = { + Looks=40007, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=12006, + AniCount=0, + Index=50246, Color=242, Name="火焰开天", - Job=100, - Weight=0, + OverLap=0, Price=60000, - Looks=40007, + DuraMax=55000, + sEffect=13006, guangzhu=3013, + StdMode=5, pickset="18#1#1#1", Reserved=0, - StdMode=5, - AniCount=0, - Shape=12006, - Source=0, - NeedLevel=0, - Index=50246, - sEffect=13006, - DuraMax=55000, - Need=0, - OverLap=0 + Weight=0 }, [50247] = { + Looks=1565, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=0, + AniCount=0, + Index=50247, Color=255, Name="雷霆项链", - Job=100, - Weight=1, + OverLap=0, Price=16500, - Looks=1565, + DuraMax=7000, guangzhu=3007, + StdMode=19, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=40, - Index=50247, - StdMode=19, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50248] = { + Looks=1550, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=0, + AniCount=0, + Index=50248, Color=255, Name="雷霆护腕", - Job=100, - Weight=1, + OverLap=0, Price=16500, - Looks=1550, + DuraMax=7000, guangzhu=3007, + StdMode=24, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=40, - Index=50248, - StdMode=24, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50249] = { + Looks=1557, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=0, + AniCount=0, + Index=50249, Color=255, Name="雷霆战戒", - Job=100, - Weight=1, + OverLap=0, Price=16500, - Looks=1557, + DuraMax=7000, guangzhu=3007, + StdMode=22, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=40, - Index=50249, - StdMode=22, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50250] = { + Looks=1536, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=0, + AniCount=0, + Index=50250, Color=255, Name="雷霆战靴", - Job=100, - Weight=1, + OverLap=0, Price=16500, - Looks=1536, + DuraMax=7000, guangzhu=3007, + StdMode=62, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=40, - Index=50250, - StdMode=62, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50251] = { + Looks=1545, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=0, + AniCount=0, + Index=50251, Color=255, Name="雷霆腰带", - Job=100, - Weight=1, + OverLap=0, Price=16500, - Looks=1545, + DuraMax=7000, guangzhu=3007, + StdMode=64, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=40, - Index=50251, - StdMode=64, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50252] = { - Color=255, - Name="天之雷霆战甲(男)", - Reserved=0, - Weight=0, - Price=35000, pickset="3#1#1#1", Looks=869, + Name="天之雷霆战甲(男)", Job=100, - Shape=9, + Color=255, + Weight=0, Source=0, - NeedLevel=45, - Index=50252, - Need=0, DuraMax=60000, + Price=35000, StdMode=10, - AniCount=8 + Need=0, + NeedLevel=45, + Reserved=0, + Shape=9, + AniCount=8, + Index=50252 }, [50253] = { - Color=255, - Name="天之雷霆战甲(女)", - Reserved=0, - Weight=0, - Price=35000, pickset="3#1#1#1", Looks=870, + Name="天之雷霆战甲(女)", Job=100, - Shape=9, + Color=255, + Weight=0, Source=0, - NeedLevel=45, - Index=50253, - Need=0, DuraMax=60000, + Price=35000, StdMode=11, - AniCount=8 + Need=0, + NeedLevel=45, + Reserved=0, + Shape=9, + AniCount=8, + Index=50253 }, [50254] = { + Looks=1560, + Job=100, + Source=0, + NeedLevel=45, + Need=0, + Shape=0, + AniCount=0, + Index=50254, Color=255, Name="天之雷霆项链", - Job=100, - Weight=1, + OverLap=0, Price=19800, - Looks=1560, + DuraMax=7000, guangzhu=3015, + StdMode=19, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=45, - Index=50254, - StdMode=19, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50255] = { + Looks=1551, + Job=100, + Source=0, + NeedLevel=45, + Need=0, + Shape=0, + AniCount=0, + Index=50255, Color=255, Name="天之雷霆护腕", - Job=100, - Weight=1, + OverLap=0, Price=19800, - Looks=1551, + DuraMax=7000, guangzhu=3015, + StdMode=24, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=45, - Index=50255, - StdMode=24, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50256] = { + Looks=1553, + Job=100, + Source=0, + NeedLevel=45, + Need=0, + Shape=0, + AniCount=0, + Index=50256, Color=255, Name="天之雷霆战戒", - Job=100, - Weight=1, + OverLap=0, Price=19800, - Looks=1553, + DuraMax=7000, guangzhu=3015, + StdMode=22, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=45, - Index=50256, - StdMode=22, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50257] = { + Looks=1539, + Job=100, + Source=0, + NeedLevel=45, + Need=0, + Shape=0, + AniCount=0, + Index=50257, Color=255, Name="天之雷霆战靴", - Job=100, - Weight=1, + OverLap=0, Price=19800, - Looks=1539, + DuraMax=7000, guangzhu=3015, + StdMode=62, pickset="3#1#1#1", Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=45, - Index=50257, - StdMode=62, - DuraMax=7000, - Need=0, - OverLap=0 + Weight=1 }, [50258] = { - Color=255, - Name="天之雷霆腰带", - Job=100, - Weight=1, - Price=19800, Looks=1542, - guangzhu=3015, - pickset="3#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, + Job=100, Source=0, NeedLevel=45, + Need=0, + Shape=0, + AniCount=0, Index=50258, - StdMode=64, - DuraMax=7000, - Need=0, - OverLap=0 - }, - [50261] = { Color=255, - Name="怒斩", - Job=100, - Weight=0, - Price=38500, - Looks=70, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=32, - Source=0, - NeedLevel=35, - Index=50261, - StdMode=5, - DuraMax=35000, - Need=0, - OverLap=0 - }, - [50262] = { - Color=255, - Name="屠龙", - Job=100, - Weight=0, - Price=8800, - Looks=57, - guangzhu=3003, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=26, - Source=0, - NeedLevel=40, - Index=50262, - StdMode=5, - DuraMax=33000, - Need=0, - OverLap=0 - }, - [50265] = { - Color=255, - Name="圣战头盔", - Job=100, - Weight=0, - Price=20000, - Looks=104, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50265, - StdMode=15, - DuraMax=7000, - Need=0, - OverLap=0 - }, - [50266] = { - Color=255, - Name="圣战项链", - Job=100, - Weight=1, - Price=20000, - Looks=229, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50266, - StdMode=20, - DuraMax=7000, - Need=0, - OverLap=0 - }, - [50267] = { - Color=255, - Name="圣战手镯", - Job=100, - Weight=1, - Price=20000, - Looks=196, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50267, - StdMode=26, - DuraMax=7000, - Need=0, - OverLap=0 - }, - [50268] = { - Color=255, - Name="圣战戒指", - Job=100, - Weight=2, - Price=20000, - Looks=147, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50268, - StdMode=22, - DuraMax=7000, - Need=0, - OverLap=0 - }, - [50269] = { - Color=255, - Name="裁决之杖", - Job=100, - Weight=0, - Price=50000, - Looks=55, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=24, - Source=0, - NeedLevel=0, - Index=50269, - StdMode=6, - DuraMax=32000, - Need=0, - OverLap=0 - }, - [50270] = { - Color=255, - Name="黑铁头盔", - Job=100, - Weight=1, - Price=40000, - Looks=344, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50270, - StdMode=15, - DuraMax=10000, - Need=0, - OverLap=0 - }, - [50271] = { - Color=255, - Name="绿色项链", - Job=100, - Weight=1, - Price=20000, - Looks=240, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50271, - StdMode=20, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50272] = { - Color=255, - Name="骑士手镯", - Job=100, - Weight=1, - Price=15000, - Looks=209, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=25, - Index=50272, - StdMode=26, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50273] = { - Color=255, - Name="阎罗手套", - Job=100, - Weight=1, - Price=10000, - Looks=187, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=25, - Index=50273, - StdMode=26, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50274] = { - Color=255, - Name="力量戒指", - Job=100, - Weight=3, - Price=20000, - Looks=336, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=25, - Index=50274, - StdMode=22, - DuraMax=6000, - Need=0, - OverLap=0 - }, - [50275] = { - Color=255, - Name="炼狱", - Job=100, - Weight=1, - Price=27500, - Looks=41, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=11, - Source=0, - NeedLevel=26, - Index=50275, - StdMode=6, - DuraMax=28000, - Need=0, - OverLap=0 - }, - [50276] = { - Color=255, - Name="井中月", - Job=100, - Weight=1, - Price=30000, - Looks=48, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=17, - Source=0, - NeedLevel=28, - Index=50276, - StdMode=5, - DuraMax=30000, - Need=0, - OverLap=0 - }, - [50277] = { - Color=255, - Name="幽灵项链", - Job=100, - Weight=1, - Price=10000, - Looks=219, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=20, - Index=50277, - StdMode=20, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50278] = { - Color=255, - Name="幽灵手套", - Job=100, - Weight=5, - Price=8000, - Looks=186, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=20, - Index=50278, - StdMode=26, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50279] = { - Color=255, - Name="龙之戒指", - Job=100, - Weight=1, - Price=15000, - Looks=169, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=20, - Index=50279, - StdMode=22, - DuraMax=5000, - Need=0, - OverLap=0 - }, - [50280] = { - Color=255, - Name="布鞋", - Job=100, - Weight=1, - Price=2000, - Looks=1168, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=3, - Shape=0, - Source=0, - NeedLevel=15, - Index=50280, - StdMode=52, - DuraMax=6000, - Need=0, - OverLap=0 - }, - [50281] = { - Color=255, - Name="鹿皮靴", - Job=100, - Weight=1, - Price=20000, - Looks=1169, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=4, - Shape=0, - Source=0, - NeedLevel=22, - Index=50281, - StdMode=52, - DuraMax=6000, - Need=0, - OverLap=0 - }, - [50282] = { - Color=255, - Name="紫绸靴", - Job=100, - Weight=1, - Price=20000, - Looks=1170, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=5, - Shape=0, - Source=0, - NeedLevel=30, - Index=50282, - StdMode=52, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50283] = { - Color=255, - Name="兽皮腰带", - Job=100, - Weight=1, - Price=2000, - Looks=1158, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=15, - Index=50283, - StdMode=54, - DuraMax=5000, - Need=0, - OverLap=0 - }, - [50284] = { - Color=255, - Name="铁腰带", - Job=100, - Weight=1, - Price=20000, - Looks=1159, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=22, - Index=50284, - StdMode=54, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50285] = { - Color=255, - Name="青铜腰带", - Job=100, - Weight=1, - Price=20000, - Looks=1160, - guangzhu=0, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=30, - Index=50285, - StdMode=54, - DuraMax=8000, - Need=0, - OverLap=0 - }, - [50286] = { - Color=253, - Name="荣耀玫瑰", - Job=100, - Weight=1, - Price=10000, - Looks=1943, - guangzhu=27, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=1, - Index=50286, - StdMode=30, - DuraMax=50000, - Need=4, - OverLap=0 - }, - [50287] = { - Color=253, - Name="史诗战勋", - Job=100, - Weight=1, - Price=10000, - Looks=4132, - guangzhu=27, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=2, - Index=50287, - StdMode=30, - DuraMax=50000, - Need=4, - OverLap=0 - }, - [50288] = { - Color=253, - Name="传说战勋", - Job=100, - Weight=1, - Price=10000, - Looks=2516, - guangzhu=27, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=3, - Index=50288, - StdMode=30, - DuraMax=50000, - Need=4, - OverLap=0 - }, - [50289] = { - Color=249, - Name="不朽战勋", - Job=100, - Weight=1, - Price=10000, - Looks=3891, - guangzhu=30333, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - Need=4, - StdMode=30, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=4, - Index=50289, - sEffect=35031, - DuraMax=50000, - bEffect=35031, - OverLap=0 - }, - [50290] = { - Color=249, - Name="至尊战勋", - Job=100, - Weight=1, - Price=10000, - Looks=4260, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=30, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50290, - sEffect=35032, - DuraMax=50000, - bEffect=35032, - OverLap=0 - }, - [50291] = { - Color=249, - Name="混沌战勋", - Job=100, - Weight=1, - Price=10000, - Looks=22009, - guangzhu=30333, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - Need=4, - StdMode=30, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50291, - sEffect=35032, - DuraMax=50000, - bEffect=35032, - OverLap=0 - }, - [50292] = { - Color=249, - Name="主宰战勋", - Job=100, - Weight=1, - Price=10000, - Looks=28429, - guangzhu=30333, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - Need=4, - StdMode=30, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=6, - Index=50292, - sEffect=35032, - DuraMax=50000, - bEffect=35032, - OverLap=0 - }, - [50293] = { - Color=255, - Name="赤月勋章", - Job=100, - Weight=1, - Price=13200, - Looks=6517, - guangzhu=3001, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50293, - StdMode=30, - DuraMax=50000, - Need=0, - OverLap=0 - }, - [50294] = { - Color=255, - Name="雷霆勋章", - Job=100, - Weight=1, - Price=16500, - Looks=21568, - guangzhu=3001, - pickset="2#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=50, - Index=50294, - StdMode=30, - DuraMax=50000, - Need=0, - OverLap=0 - }, - [50295] = { - Color=251, - Name="天之雷霆勋章", - Job=100, - Weight=1, + Name="天之雷霆腰带", + OverLap=0, Price=19800, - Looks=21567, - guangzhu=3001, + DuraMax=7000, + guangzhu=3015, + StdMode=64, pickset="3#1#1#1", Reserved=0, + Weight=1 + }, + [50261] = { + Looks=70, + Job=100, + Source=0, + NeedLevel=35, + Need=0, + Shape=32, AniCount=0, + Index=50261, + Color=255, + Name="怒斩", + OverLap=0, + Price=38500, + DuraMax=35000, + guangzhu=0, + StdMode=5, + pickset="2#1#1#1", + Reserved=0, + Weight=0 + }, + [50262] = { + Looks=57, + Job=100, + Source=0, + NeedLevel=40, + Need=0, + Shape=26, + AniCount=0, + Index=50262, + Color=255, + Name="屠龙", + OverLap=0, + Price=8800, + DuraMax=33000, + guangzhu=3003, + StdMode=5, + pickset="2#1#1#1", + Reserved=0, + Weight=0 + }, + [50265] = { + Looks=104, + Job=100, + Source=0, + NeedLevel=0, + Need=0, Shape=0, + AniCount=0, + Index=50265, + Color=255, + Name="圣战头盔", + OverLap=0, + Price=20000, + DuraMax=7000, + guangzhu=0, + StdMode=15, + pickset="2#1#1#1", + Reserved=0, + Weight=0 + }, + [50266] = { + Looks=229, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50266, + Color=255, + Name="圣战项链", + OverLap=0, + Price=20000, + DuraMax=7000, + guangzhu=0, + StdMode=20, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50267] = { + Looks=196, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50267, + Color=255, + Name="圣战手镯", + OverLap=0, + Price=20000, + DuraMax=7000, + guangzhu=0, + StdMode=26, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50268] = { + Looks=147, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50268, + Color=255, + Name="圣战戒指", + OverLap=0, + Price=20000, + DuraMax=7000, + guangzhu=0, + StdMode=22, + pickset="2#1#1#1", + Reserved=0, + Weight=2 + }, + [50269] = { + Looks=55, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=24, + AniCount=0, + Index=50269, + Color=255, + Name="裁决之杖", + OverLap=0, + Price=50000, + DuraMax=32000, + guangzhu=0, + StdMode=6, + pickset="2#1#1#1", + Reserved=0, + Weight=0 + }, + [50270] = { + Looks=344, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50270, + Color=255, + Name="黑铁头盔", + OverLap=0, + Price=40000, + DuraMax=10000, + guangzhu=0, + StdMode=15, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50271] = { + Looks=240, + Job=100, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50271, + Color=255, + Name="绿色项链", + OverLap=0, + Price=20000, + DuraMax=8000, + guangzhu=0, + StdMode=20, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50272] = { + Looks=209, + Job=100, + Source=0, + NeedLevel=25, + Need=0, + Shape=0, + AniCount=0, + Index=50272, + Color=255, + Name="骑士手镯", + OverLap=0, + Price=15000, + DuraMax=8000, + guangzhu=0, + StdMode=26, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50273] = { + Looks=187, + Job=100, + Source=0, + NeedLevel=25, + Need=0, + Shape=0, + AniCount=0, + Index=50273, + Color=255, + Name="阎罗手套", + OverLap=0, + Price=10000, + DuraMax=8000, + guangzhu=0, + StdMode=26, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50274] = { + Looks=336, + Job=100, + Source=0, + NeedLevel=25, + Need=0, + Shape=0, + AniCount=0, + Index=50274, + Color=255, + Name="力量戒指", + OverLap=0, + Price=20000, + DuraMax=6000, + guangzhu=0, + StdMode=22, + pickset="2#1#1#1", + Reserved=0, + Weight=3 + }, + [50275] = { + Looks=41, + Job=100, + Source=0, + NeedLevel=26, + Need=0, + Shape=11, + AniCount=0, + Index=50275, + Color=255, + Name="炼狱", + OverLap=0, + Price=27500, + DuraMax=28000, + guangzhu=0, + StdMode=6, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50276] = { + Looks=48, + Job=100, + Source=0, + NeedLevel=28, + Need=0, + Shape=17, + AniCount=0, + Index=50276, + Color=255, + Name="井中月", + OverLap=0, + Price=30000, + DuraMax=30000, + guangzhu=0, + StdMode=5, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50277] = { + Looks=219, + Job=100, + Source=0, + NeedLevel=20, + Need=0, + Shape=0, + AniCount=0, + Index=50277, + Color=255, + Name="幽灵项链", + OverLap=0, + Price=10000, + DuraMax=8000, + guangzhu=0, + StdMode=20, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50278] = { + Looks=186, + Job=100, + Source=0, + NeedLevel=20, + Need=0, + Shape=0, + AniCount=0, + Index=50278, + Color=255, + Name="幽灵手套", + OverLap=0, + Price=8000, + DuraMax=8000, + guangzhu=0, + StdMode=26, + pickset="2#1#1#1", + Reserved=0, + Weight=5 + }, + [50279] = { + Looks=169, + Job=100, + Source=0, + NeedLevel=20, + Need=0, + Shape=0, + AniCount=0, + Index=50279, + Color=255, + Name="龙之戒指", + OverLap=0, + Price=15000, + DuraMax=5000, + guangzhu=0, + StdMode=22, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50280] = { + Looks=1168, + Job=100, + Source=0, + NeedLevel=15, + Need=0, + Shape=0, + AniCount=3, + Index=50280, + Color=255, + Name="布鞋", + OverLap=0, + Price=2000, + DuraMax=6000, + guangzhu=0, + StdMode=52, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50281] = { + Looks=1169, + Job=100, + Source=0, + NeedLevel=22, + Need=0, + Shape=0, + AniCount=4, + Index=50281, + Color=255, + Name="鹿皮靴", + OverLap=0, + Price=20000, + DuraMax=6000, + guangzhu=0, + StdMode=52, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50282] = { + Looks=1170, + Job=100, + Source=0, + NeedLevel=30, + Need=0, + Shape=0, + AniCount=5, + Index=50282, + Color=255, + Name="紫绸靴", + OverLap=0, + Price=20000, + DuraMax=8000, + guangzhu=0, + StdMode=52, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50283] = { + Looks=1158, + Job=100, + Source=0, + NeedLevel=15, + Need=0, + Shape=0, + AniCount=0, + Index=50283, + Color=255, + Name="兽皮腰带", + OverLap=0, + Price=2000, + DuraMax=5000, + guangzhu=0, + StdMode=54, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50284] = { + Looks=1159, + Job=100, + Source=0, + NeedLevel=22, + Need=0, + Shape=0, + AniCount=0, + Index=50284, + Color=255, + Name="铁腰带", + OverLap=0, + Price=20000, + DuraMax=8000, + guangzhu=0, + StdMode=54, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50285] = { + Looks=1160, + Job=100, + Source=0, + NeedLevel=30, + Need=0, + Shape=0, + AniCount=0, + Index=50285, + Color=255, + Name="青铜腰带", + OverLap=0, + Price=20000, + DuraMax=8000, + guangzhu=0, + StdMode=54, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50286] = { + Looks=1943, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=0, + Index=50286, + Color=253, + Name="荣耀玫瑰", + OverLap=0, + Price=10000, + DuraMax=50000, + guangzhu=27, + StdMode=30, + pickset="5#1#1#1", + Reserved=0, + Weight=1 + }, + [50287] = { + Looks=4132, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=0, + AniCount=0, + Index=50287, + Color=253, + Name="史诗战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + guangzhu=27, + StdMode=30, + pickset="6#1#1#1", + Reserved=0, + Weight=1 + }, + [50288] = { + Looks=2516, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50288, + Color=253, + Name="传说战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + guangzhu=27, + StdMode=30, + pickset="7#1#1#1", + Reserved=0, + Weight=1 + }, + [50289] = { + Looks=3891, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=0, + AniCount=0, + Index=50289, + Color=249, + Name="不朽战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + bEffect=35031, + sEffect=35031, + guangzhu=30333, + StdMode=30, + pickset="8#1#1#1", + Reserved=0, + Weight=1 + }, + [50290] = { + Looks=4260, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50290, + Color=249, + Name="至尊战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=30, + pickset="9#1#1#1", + Reserved=0, + Weight=1 + }, + [50291] = { + Looks=22009, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50291, + Color=249, + Name="混沌战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=30, + pickset="10#1#1#1", + Reserved=0, + Weight=1 + }, + [50292] = { + Looks=28429, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=6, + Need=4, + Shape=0, + AniCount=0, + Index=50292, + Color=249, + Name="主宰战勋", + OverLap=0, + Price=10000, + DuraMax=50000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=30, + pickset="11#1#1#1", + Reserved=0, + Weight=1 + }, + [50293] = { + Looks=6517, + Job=100, Source=0, NeedLevel=50, - Index=50295, - StdMode=30, - DuraMax=50000, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=50293, + Color=255, + Name="赤月勋章", + OverLap=0, + Price=13200, + DuraMax=50000, + guangzhu=3001, + StdMode=30, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50294] = { + Looks=21568, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50294, + Color=255, + Name="雷霆勋章", + OverLap=0, + Price=16500, + DuraMax=50000, + guangzhu=3001, + StdMode=30, + pickset="2#1#1#1", + Reserved=0, + Weight=1 + }, + [50295] = { + Looks=21567, + Job=100, + Source=0, + NeedLevel=50, + Need=0, + Shape=0, + AniCount=0, + Index=50295, + Color=251, + Name="天之雷霆勋章", + OverLap=0, + Price=19800, + DuraMax=50000, + guangzhu=3001, + StdMode=30, + pickset="3#1#1#1", + Reserved=0, + Weight=1 }, [50296] = { - Color=251, - Name="战神勋章", - Job=100, - Weight=1, - Price=10000, Looks=11362, - guangzhu=3002, - pickset="4#1#1#1", - Reserved=0, - AniCount=0, - Shape=0, + Job=100, Source=0, NeedLevel=50, - Index=50296, - StdMode=30, - DuraMax=50000, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=50296, + Color=251, + Name="战神勋章", + OverLap=0, + Price=10000, + DuraMax=50000, + guangzhu=3002, + StdMode=30, + pickset="4#1#1#1", + Reserved=0, + Weight=1 }, [50297] = { Name="特殊装备◆◆◆◆", Index=50297 }, [50298] = { + Looks=53086, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50298, Color=243, Name="轻の灵", - Job=100, - Weight=3, + OverLap=0, Price=90000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=19, Desc=145, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50298, - sEffect=20231, - DuraMax=7000, - bEffect=20231, - OverLap=0 + Reserved=0, + Weight=3 }, [50299] = { + Looks=3182, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50299, Color=243, Name="夺の命", - Job=100, - Weight=2, + OverLap=0, Price=90000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=24, Desc=146, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50299, - sEffect=20250, - DuraMax=7000, - bEffect=20250, - OverLap=0 + Reserved=0, + Weight=2 }, [50300] = { + Looks=53089, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50300, Color=243, Name="炙の爪", - Job=100, - Weight=1, + OverLap=0, Price=35000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=24, Desc=147, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50300, - sEffect=20256, - DuraMax=7000, - bEffect=20256, - OverLap=0 + Reserved=0, + Weight=1 }, [50301] = { + Looks=53074, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50301, Color=243, Name="狂暴の链", - Job=100, - Weight=3, + OverLap=0, Price=35000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=19, Desc=148, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50301, - sEffect=20255, - DuraMax=7000, - bEffect=20255, - OverLap=0 + Reserved=0, + Weight=3 }, [50302] = { + Looks=53082, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50302, Color=243, Name="噬血の链", - Job=100, - Weight=3, + OverLap=0, Price=35000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=19, Desc=149, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50302, - sEffect=20249, - DuraMax=7000, - bEffect=20249, - OverLap=0 + Reserved=0, + Weight=3 }, [50303] = { + Looks=1113, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50303, Color=243, Name="黄金の具", - Job=100, - Weight=6, + OverLap=0, Price=40000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=15, Desc=150, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50303, - sEffect=20254, - DuraMax=7000, - bEffect=20254, - OverLap=0 + Reserved=0, + Weight=6 }, [50304] = { + Looks=53071, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50304, Color=243, Name="镇魂の盔", - Job=100, - Weight=6, + OverLap=0, Price=90000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=15, Desc=151, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50304, - sEffect=20206, - DuraMax=7000, - bEffect=20206, - OverLap=0 + Reserved=0, + Weight=6 }, [50305] = { + Looks=53090, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50305, Color=243, Name="恶魔の手", - Job=100, - Weight=2, + OverLap=0, Price=70000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=24, Desc=152, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50305, - sEffect=20202, - DuraMax=7000, - bEffect=20202, - OverLap=0 + Reserved=0, + Weight=2 }, [50306] = { + Looks=5674, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50306, Color=243, Name="追云の鞋", - Job=100, - Weight=2, + OverLap=0, Price=70000, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, + DuraMax=7000, + bEffect=14074, + sEffect=14074, + guangzhu=30346, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=62, Desc=153, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50306, - sEffect=20247, - DuraMax=7000, - bEffect=20247, - OverLap=0 + Reserved=0, + Weight=2 }, [50312] = { Name="天命称号◆◆◆◆", Index=50312 }, [50313] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50313, Color=255, Name="天龙", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=179, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=179, + StdMode=70, effectParam=0, - Index=50313, - OverLap=0 + Reserved=0, + Weight=0 }, [50314] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50314, Color=255, Name="铁骑", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=180, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=180, + StdMode=70, effectParam=0, - Index=50314, - OverLap=0 + Reserved=0, + Weight=0 }, [50315] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50315, Color=255, Name="虎啸", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=181, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=181, + StdMode=70, effectParam=0, - Index=50315, - OverLap=0 + Reserved=0, + Weight=0 }, [50316] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50316, Color=255, Name="诛仙", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=182, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=182, + StdMode=70, effectParam=0, - Index=50316, - OverLap=0 + Reserved=0, + Weight=0 }, [50317] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50317, Color=255, Name="屠戮", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=183, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=183, + StdMode=70, effectParam=0, - Index=50317, - OverLap=0 + Reserved=0, + Weight=0 }, [50318] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50318, Color=255, Name="饮蝶", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=184, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=184, + StdMode=70, effectParam=0, - Index=50318, - OverLap=0 + Reserved=0, + Weight=0 }, [50319] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50319, Color=255, Name="太乙", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=185, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=185, + StdMode=70, effectParam=0, - Index=50319, - OverLap=0 + Reserved=0, + Weight=0 }, [50320] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50320, Color=255, Name="战魂", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=186, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=186, + StdMode=70, effectParam=0, - Index=50320, - OverLap=0 + Reserved=0, + Weight=0 }, [50321] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50321, Color=255, Name="狂风", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=187, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=187, + StdMode=70, effectParam=0, - Index=50321, - OverLap=0 + Reserved=0, + Weight=0 }, [50322] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50322, Color=255, Name="醉影", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=188, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=188, + StdMode=70, effectParam=0, - Index=50322, - OverLap=0 + Reserved=0, + Weight=0 }, [50323] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50323, Color=250, Name="金钟罩", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=189, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=189, + StdMode=70, effectParam=0, - Index=50323, - OverLap=0 + Reserved=0, + Weight=0 }, [50324] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50324, Color=250, Name="迷踪步", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=190, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=190, + StdMode=70, effectParam=0, - Index=50324, - OverLap=0 + Reserved=0, + Weight=0 }, [50325] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50325, Color=250, Name="灭鬼神", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=191, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=191, + StdMode=70, effectParam=0, - Index=50325, - OverLap=0 + Reserved=0, + Weight=0 }, [50326] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50326, Color=250, Name="聚宝盆", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=192, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=192, + StdMode=70, effectParam=0, - Index=50326, - OverLap=0 + Reserved=0, + Weight=0 }, [50327] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50327, Color=250, Name="天灵灵", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=193, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=193, + StdMode=70, effectParam=0, - Index=50327, - OverLap=0 + Reserved=0, + Weight=0 }, [50328] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50328, Color=250, Name="逆生死", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=194, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=194, + StdMode=70, effectParam=0, - Index=50328, - OverLap=0 + Reserved=0, + Weight=0 }, [50329] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50329, Color=250, Name="罪の罚", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=195, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=195, + StdMode=70, effectParam=0, - Index=50329, - OverLap=0 + Reserved=0, + Weight=0 }, [50330] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50330, Color=250, Name="屠刀", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=196, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=196, + StdMode=70, effectParam=0, - Index=50330, - OverLap=0 + Reserved=0, + Weight=0 }, [50331] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50331, Color=253, Name="万法不侵", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=197, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=197, + StdMode=70, effectParam=0, - Index=50331, - OverLap=0 + Reserved=0, + Weight=0 }, [50332] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50332, Color=253, Name="牛马", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=198, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=198, + StdMode=70, effectParam=0, - Index=50332, - OverLap=0 + Reserved=0, + Weight=0 }, [50333] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50333, Color=253, Name="九天揽月", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=199, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=199, + StdMode=70, effectParam=0, - Index=50333, - OverLap=0 + Reserved=0, + Weight=0 }, [50334] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50334, Color=253, Name="气吞三河", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=200, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=200, + StdMode=70, effectParam=0, - Index=50334, - OverLap=0 + Reserved=0, + Weight=0 }, [50335] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50335, Color=253, Name="横扫千军", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=201, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=201, + StdMode=70, effectParam=0, - Index=50335, - OverLap=0 + Reserved=0, + Weight=0 }, [50336] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50336, Color=253, Name="上天入地", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=202, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=202, + StdMode=70, effectParam=0, - Index=50336, - OverLap=0 + Reserved=0, + Weight=0 }, [50337] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50337, Color=253, Name="大富大贵", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=203, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=203, + StdMode=70, effectParam=0, - Index=50337, - OverLap=0 + Reserved=0, + Weight=0 }, [50338] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50338, Color=70, Name="只手遮天", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=204, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=204, + StdMode=70, effectParam=0, - Index=50338, - OverLap=0 + Reserved=0, + Weight=0 }, [50339] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50339, Color=70, Name="君临天下", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=205, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=205, + StdMode=70, effectParam=0, - Index=50339, - OverLap=0 + Reserved=0, + Weight=0 }, [50340] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50340, Color=70, Name="纵横天下", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=206, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=206, + StdMode=70, effectParam=0, - Index=50340, - OverLap=0 + Reserved=0, + Weight=0 }, [50341] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50341, Color=70, Name="旷世古今", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=207, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=207, + StdMode=70, effectParam=0, - Index=50341, - OverLap=0 + Reserved=0, + Weight=0 }, [50342] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50342, Color=70, Name="绝世无双", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Desc=208, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + Desc=208, + StdMode=70, effectParam=0, - Index=50342, - OverLap=0 + Reserved=0, + Weight=0 }, [50343] = { Name="◆◆◆◆转生称号◆◆◆◆", Index=50343 }, [50344] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50344, Color=255, Name="转生Lv.1", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50344, - OverLap=0 + Reserved=0, + Weight=0 }, [50345] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50345, Color=255, Name="转生Lv.2", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50345, - OverLap=0 + Reserved=0, + Weight=0 }, [50346] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50346, Color=255, Name="转生Lv.3", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50346, - OverLap=0 + Reserved=0, + Weight=0 }, [50347] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50347, Color=255, Name="转生Lv.4", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50347, - OverLap=0 + Reserved=0, + Weight=0 }, [50348] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50348, Color=255, Name="转生Lv.5", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50348, - OverLap=0 + Reserved=0, + Weight=0 }, [50349] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50349, Color=255, Name="转生Lv.6", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50349, - OverLap=0 + Reserved=0, + Weight=0 }, [50350] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50350, Color=255, Name="转生Lv.7", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50350, - OverLap=0 + Reserved=0, + Weight=0 }, [50351] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50351, Color=255, Name="转生Lv.8", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50351, - OverLap=0 + Reserved=0, + Weight=0 }, [50352] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50352, Color=255, Name="转生Lv.9", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50352, - OverLap=0 + Reserved=0, + Weight=0 }, [50353] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50353, Color=255, Name="转生Lv.10", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=0, + rizhi=1, + StdMode=70, effectParam=0, - Index=50353, - OverLap=0 + Reserved=0, + Weight=0 }, [50354] = { Name="◆◆◆◆神兽淬体◆◆◆◆", Index=50354 }, [50355] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50355, Color=255, Name="青龙淬体Lv.0", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50355, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50356] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50356, Color=255, Name="青龙淬体Lv.1", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50356, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50357] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50357, Color=255, Name="青龙淬体Lv.2", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50357, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50358] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50358, Color=255, Name="青龙淬体Lv.3", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50358, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50359] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50359, Color=255, Name="青龙淬体Lv.4", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50359, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50360] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50360, Color=255, Name="青龙淬体Lv.5", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50360, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50361] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50361, Color=255, Name="青龙淬体Lv.6", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50361, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50362] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50362, Color=255, Name="青龙淬体Lv.7", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50362, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50363] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50363, Color=255, Name="青龙淬体Lv.8", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50363, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50364] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50364, Color=255, Name="青龙淬体Lv.9", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50364, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50365] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50365, Color=255, Name="青龙淬体Lv.10", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50365, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50366] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50366, Color=255, Name="青龙淬体Lv.11", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50366, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50367] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50367, Color=255, Name="青龙淬体Lv.12", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50367, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50368] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50368, Color=255, Name="青龙淬体Lv.13", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50368, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50369] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50369, Color=255, Name="青龙淬体Lv.14", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50369, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50370] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50370, Color=255, Name="青龙淬体Lv.15", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50370, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50371] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50371, Color=255, Name="青龙淬体Lv.16", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50371, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50372] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50372, Color=255, Name="青龙淬体Lv.17", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50372, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50373] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50373, Color=255, Name="青龙淬体Lv.18", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50373, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50374] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50374, Color=255, Name="青龙淬体Lv.19", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50374, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50375] = { + Looks=9704, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50375, Color=255, Name="青龙淬体Lv.20", - Job=0, - Weight=0, - Price=0, - Looks=9704, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=302, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50375, - Article=32 + StdMode=302, + Article=32, + Reserved=0, + Weight=0 }, [50376] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50376, Color=255, Name="白虎淬体Lv.0", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50376, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50377] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50377, Color=255, Name="白虎淬体Lv.1", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50377, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50378] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50378, Color=255, Name="白虎淬体Lv.2", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50378, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50379] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50379, Color=255, Name="白虎淬体Lv.3", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50379, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50380] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50380, Color=255, Name="白虎淬体Lv.4", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50380, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50381] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50381, Color=255, Name="白虎淬体Lv.5", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50381, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50382] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50382, Color=255, Name="白虎淬体Lv.6", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50382, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50383] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50383, Color=255, Name="白虎淬体Lv.7", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50383, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50384] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50384, Color=255, Name="白虎淬体Lv.8", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50384, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50385] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50385, Color=255, Name="白虎淬体Lv.9", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50385, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50386] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50386, Color=255, Name="白虎淬体Lv.10", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50386, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50387] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50387, Color=255, Name="白虎淬体Lv.11", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50387, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50388] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50388, Color=255, Name="白虎淬体Lv.12", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50388, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50389] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50389, Color=255, Name="白虎淬体Lv.13", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50389, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50390] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50390, Color=255, Name="白虎淬体Lv.14", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50390, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50391] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50391, Color=255, Name="白虎淬体Lv.15", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50391, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50392] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50392, Color=255, Name="白虎淬体Lv.16", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50392, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50393] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50393, Color=255, Name="白虎淬体Lv.17", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50393, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50394] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50394, Color=255, Name="白虎淬体Lv.18", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50394, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50395] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50395, Color=255, Name="白虎淬体Lv.19", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50395, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50396] = { + Looks=9700, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50396, Color=255, Name="白虎淬体Lv.20", - Job=0, - Weight=0, - Price=0, - Looks=9700, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=303, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50396, - Article=32 + StdMode=303, + Article=32, + Reserved=0, + Weight=0 }, [50397] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50397, Color=255, Name="朱雀淬体Lv.0", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50397, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50398] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50398, Color=255, Name="朱雀淬体Lv.1", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50398, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50399] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50399, Color=255, Name="朱雀淬体Lv.2", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50399, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50400] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50400, Color=255, Name="朱雀淬体Lv.3", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50400, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50401] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50401, Color=255, Name="朱雀淬体Lv.4", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50401, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50402] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50402, Color=255, Name="朱雀淬体Lv.5", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50402, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50403] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50403, Color=255, Name="朱雀淬体Lv.6", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50403, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50404] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50404, Color=255, Name="朱雀淬体Lv.7", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50404, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50405] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50405, Color=255, Name="朱雀淬体Lv.8", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50405, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50406] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50406, Color=255, Name="朱雀淬体Lv.9", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50406, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50407] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50407, Color=255, Name="朱雀淬体Lv.10", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50407, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50408] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50408, Color=255, Name="朱雀淬体Lv.11", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50408, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50409] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50409, Color=255, Name="朱雀淬体Lv.12", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50409, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50410] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50410, Color=255, Name="朱雀淬体Lv.13", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50410, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50411] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50411, Color=255, Name="朱雀淬体Lv.14", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50411, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50412] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50412, Color=255, Name="朱雀淬体Lv.15", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50412, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50413] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50413, Color=255, Name="朱雀淬体Lv.16", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50413, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50414] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50414, Color=255, Name="朱雀淬体Lv.17", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50414, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50415] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50415, Color=255, Name="朱雀淬体Lv.18", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50415, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50416] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50416, Color=255, Name="朱雀淬体Lv.19", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50416, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50417] = { + Looks=9708, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50417, Color=255, Name="朱雀淬体Lv.20", - Job=0, - Weight=0, - Price=0, - Looks=9708, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=304, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50417, - Article=32 + StdMode=304, + Article=32, + Reserved=0, + Weight=0 }, [50418] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50418, Color=255, Name="玄武淬体Lv.0", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50418, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50419] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50419, Color=255, Name="玄武淬体Lv.1", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50419, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50420] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50420, Color=255, Name="玄武淬体Lv.2", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50420, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50421] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50421, Color=255, Name="玄武淬体Lv.3", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50421, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50422] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50422, Color=255, Name="玄武淬体Lv.4", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50422, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50423] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50423, Color=255, Name="玄武淬体Lv.5", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50423, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50424] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50424, Color=255, Name="玄武淬体Lv.6", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50424, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50425] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50425, Color=255, Name="玄武淬体Lv.7", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50425, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50426] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50426, Color=255, Name="玄武淬体Lv.8", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50426, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50427] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50427, Color=255, Name="玄武淬体Lv.9", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50427, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50428] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50428, Color=255, Name="玄武淬体Lv.10", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50428, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50429] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50429, Color=255, Name="玄武淬体Lv.11", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50429, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50430] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50430, Color=255, Name="玄武淬体Lv.12", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50430, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50431] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50431, Color=255, Name="玄武淬体Lv.13", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50431, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50432] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50432, Color=255, Name="玄武淬体Lv.14", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50432, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50433] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50433, Color=255, Name="玄武淬体Lv.15", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50433, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50434] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50434, Color=255, Name="玄武淬体Lv.16", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50434, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50435] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50435, Color=255, Name="玄武淬体Lv.17", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50435, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50436] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50436, Color=255, Name="玄武淬体Lv.18", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50436, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50437] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50437, Color=255, Name="玄武淬体Lv.19", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50437, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50438] = { + Looks=9712, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50438, Color=255, Name="玄武淬体Lv.20", - Job=0, - Weight=0, - Price=0, - Looks=9712, - rizhi=1, - Reserved=0, - Need=0, OverLap=0, - AniCount=1, - StdMode=305, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, + Price=0, DuraMax=50000, + rizhi=1, effectParam=0, - Index=50438, - Article=32 + StdMode=305, + Article=32, + Reserved=0, + Weight=0 }, [50439] = { - Color=249, - Name="人之复生戒指", - Reserved=0, - Weight=1, - Price=20000, guangzhu=30335, Looks=3992, + Name="人之复生戒指", Job=100, - Shape=222, + Color=249, + Weight=1, Source=0, - NeedLevel=0, - Index=50439, - Need=0, DuraMax=6, + Price=20000, StdMode=22, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=222, + AniCount=0, + Index=50439 }, [50440] = { - Color=249, - Name="地之复生戒指", - Reserved=0, - Weight=1, - Price=20000, guangzhu=30335, Looks=3993, + Name="地之复生戒指", Job=100, - Shape=223, + Color=249, + Weight=1, Source=0, - NeedLevel=0, - Index=50440, - Need=0, DuraMax=7, + Price=20000, StdMode=22, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=223, + AniCount=0, + Index=50440 }, [50441] = { - Color=249, - Name="天之复生戒指", - Reserved=0, - Weight=1, - Price=20000, guangzhu=30335, Looks=3994, + Name="天之复生戒指", Job=100, - Shape=224, + Color=249, + Weight=1, Source=0, - NeedLevel=0, - Index=50441, - Need=0, DuraMax=8, + Price=20000, StdMode=22, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=224, + AniCount=0, + Index=50441 }, [50442] = { - Color=249, - Name="至尊复生戒指", - Reserved=0, - Weight=1, - Price=20000, guangzhu=30335, Looks=3995, + Name="至尊复生戒指", Job=100, - Shape=229, + Color=249, + Weight=1, Source=0, - NeedLevel=0, - Index=50442, - Need=0, DuraMax=9, + Price=20000, StdMode=22, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=229, + AniCount=0, + Index=50442 }, [50443] = { Name="待添加", Index=50443 }, [50444] = { - Color=243, - Name="醉清风", - Reserved=0, - Weight=23, - Price=10000, guangzhu=2950, Looks=4410, + Name="醉清风", Job=100, - Shape=135, + Color=243, + Weight=23, Source=0, - NeedLevel=0, - Index=50444, - Need=0, DuraMax=25000, + Price=10000, StdMode=10, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=135, + AniCount=0, + Index=50444 }, [50445] = { - Color=243, - Name="醉红颜", - Reserved=0, - Weight=23, - Price=10000, guangzhu=2950, Looks=4411, + Name="醉红颜", Job=100, - Shape=134, + Color=243, + Weight=23, Source=0, - NeedLevel=0, - Index=50445, - Need=0, DuraMax=25000, + Price=10000, StdMode=11, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=134, + AniCount=0, + Index=50445 }, [50446] = { + pickset="12#1#1#1", + Job=100, + Source=20, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=188, + AniCount=0, + Index=50446, Color=243, Name="邪眼指环", - Job=100, Weight=1, Price=50000, - Looks=2769, - guangzhu=933, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - Shape=188, - Source=20, - NeedLevel=0, - Index=50446, - AniCount=0, - StdMode=306, DuraMax=10000, - Need=0 + bEffect=14063, + sEffect=14063, + StdMode=306, + guangzhu=933, + Reserved=0, + Looks=2769 }, [50447] = { + pickset="12#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=217, + AniCount=0, + Index=50447, Color=243, Name="冰雪龙渊戒", - Job=100, Weight=1, Price=50000, - Looks=3411, - guangzhu=933, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - Shape=217, - Source=0, - NeedLevel=0, - Index=50447, - AniCount=0, - StdMode=306, DuraMax=8000, - Need=0 + bEffect=14063, + sEffect=14063, + StdMode=306, + guangzhu=933, + Reserved=0, + Looks=3411 }, [50448] = { + pickset="12#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=218, + AniCount=0, + Index=50448, Color=243, Name="冰雪乾坤腰", - Job=100, Weight=1, Price=50000, - Looks=3461, - guangzhu=30333, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - Shape=218, - Source=0, - NeedLevel=0, - Index=50448, - AniCount=0, - StdMode=54, DuraMax=8000, - Need=0 + bEffect=14063, + sEffect=14063, + StdMode=54, + guangzhu=30333, + Reserved=0, + Looks=3461 }, [50449] = { + pickset="12#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=207, + AniCount=0, + Index=50449, Color=243, Name="冰雪乾坤戒", - Job=100, Weight=1, Price=50000, - Looks=3410, - guangzhu=933, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - Shape=207, - Source=0, - NeedLevel=0, - Index=50449, - AniCount=0, - StdMode=306, DuraMax=8000, - Need=0 + bEffect=14063, + sEffect=14063, + StdMode=306, + guangzhu=933, + Reserved=0, + Looks=3410 }, [50450] = { - Color=251, - Name="勇者面巾", - Job=100, - Weight=1, - Price=50000, Looks=2517, guangzhu=30335, - DropTypeShow=1, - Reserved=0, - Shape=2, Source=1, + DropTypeShow=1, NeedLevel=50, + Need=0, + Shape=2, + AniCount=1, Index=50450, - AniCount=1, - StdMode=16, - DuraMax=8000, - Need=0 - }, - [50451] = { Color=251, - Name="人之面巾", - Job=100, - Weight=1, - Price=62000, - Looks=2778, - guangzhu=30335, - DropTypeShow=1, - Reserved=0, - Shape=0, - Source=1, - NeedLevel=1, - Index=50451, - AniCount=1, - StdMode=16, - DuraMax=10000, - Need=4 - }, - [50452] = { - Color=251, - Name="地之面巾", - Job=100, - Weight=1, - Price=62000, - Looks=4110, - guangzhu=30335, - DropTypeShow=1, - Reserved=0, - Shape=2, - Source=1, - NeedLevel=2, - Index=50452, - AniCount=1, - StdMode=16, - DuraMax=10000, - Need=4 - }, - [50453] = { - Color=251, - Name="天之面巾", - Job=100, - Weight=1, - Price=62000, - Looks=3358, - guangzhu=30335, - DropTypeShow=1, - Reserved=0, - Shape=2, - Source=1, - NeedLevel=3, - Index=50453, - AniCount=1, - StdMode=16, - DuraMax=10000, - Need=4 - }, - [50454] = { - Color=251, - Name="神之面巾", - Job=100, - Weight=1, - Price=62000, - Looks=3893, - guangzhu=30335, - DropTypeShow=1, - Reserved=0, - Shape=2, - Source=1, - NeedLevel=4, - Index=50454, - AniCount=1, - StdMode=16, - DuraMax=8000, - Need=4 - }, - [50461] = { - Color=251, - Name="至尊战盔", - Desc=139, - Weight=1, - Price=62000, - Looks=4282, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=15, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50461, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50462] = { - Color=251, - Name="至尊战腰", - Desc=139, - Weight=1, - Price=62000, - Looks=4264, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=54, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50462, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50463] = { - Color=251, - Name="至尊战靴", - Desc=139, - Weight=1, - Price=62000, - Looks=4263, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=52, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50463, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50464] = { - Color=251, - Name="至尊战链", - Desc=139, - Weight=1, - Price=62000, - Looks=4265, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=19, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50464, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50465] = { - Color=251, - Name="至尊战镯", - Desc=139, - Weight=1, - Price=62000, - Looks=4261, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=80, - Need=4, - StdMode=26, - AniCount=0, - Shape=193, - Source=0, - NeedLevel=5, - Index=50465, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50466] = { - Color=251, - Name="至尊战戒", - Desc=139, - Weight=1, - Price=62000, - Looks=4262, - guangzhu=30333, - DropTypeShow=1, - pickset="9#1#1#1", - Reserved=0, - Need=4, - StdMode=22, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=5, - Index=50466, - sEffect=35032, - DuraMax=10000, - bEffect=35032, - Job=100 - }, - [50467] = { - Color=251, - Name="重生护腕", - Job=100, + Name="勇者面巾", Weight=1, Price=50000, + DuraMax=8000, + StdMode=16, + Reserved=0, + Job=100 + }, + [50451] = { + Looks=2778, + guangzhu=30335, + Source=1, + DropTypeShow=1, + NeedLevel=1, + Need=4, + Shape=0, + AniCount=1, + Index=50451, + Color=251, + Name="人之面巾", + Weight=1, + Price=62000, + DuraMax=10000, + StdMode=16, + Reserved=0, + Job=100 + }, + [50452] = { + Looks=4110, + guangzhu=30335, + Source=1, + DropTypeShow=1, + NeedLevel=2, + Need=4, + Shape=2, + AniCount=1, + Index=50452, + Color=251, + Name="地之面巾", + Weight=1, + Price=62000, + DuraMax=10000, + StdMode=16, + Reserved=0, + Job=100 + }, + [50453] = { + Looks=3358, + guangzhu=30335, + Source=1, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=2, + AniCount=1, + Index=50453, + Color=251, + Name="天之面巾", + Weight=1, + Price=62000, + DuraMax=10000, + StdMode=16, + Reserved=0, + Job=100 + }, + [50454] = { + Looks=3893, + guangzhu=30335, + Source=1, + DropTypeShow=1, + NeedLevel=4, + Need=4, + Shape=2, + AniCount=1, + Index=50454, + Color=251, + Name="神之面巾", + Weight=1, + Price=62000, + DuraMax=8000, + StdMode=16, + Reserved=0, + Job=100 + }, + [50461] = { + Looks=4282, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50461, + Desc=139, + Name="至尊战盔", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=15, + pickset="9#1#1#1", + Reserved=0, + Color=251 + }, + [50462] = { + Looks=4264, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50462, + Desc=139, + Name="至尊战腰", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=54, + pickset="9#1#1#1", + Reserved=0, + Color=251 + }, + [50463] = { + Looks=4263, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50463, + Desc=139, + Name="至尊战靴", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=52, + pickset="9#1#1#1", + Reserved=0, + Color=251 + }, + [50464] = { + Looks=4265, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50464, + Desc=139, + Name="至尊战链", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=19, + pickset="9#1#1#1", + Reserved=0, + Color=251 + }, + [50465] = { + Looks=4261, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=193, + AniCount=0, + Index=50465, + Desc=139, + Name="至尊战镯", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=26, + pickset="9#1#1#1", + Reserved=80, + Color=251 + }, + [50466] = { + Looks=4262, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=5, + Need=4, + Shape=0, + AniCount=0, + Index=50466, + Desc=139, + Name="至尊战戒", + Weight=1, + Price=62000, + DuraMax=10000, + bEffect=35032, + sEffect=35032, + guangzhu=30333, + StdMode=22, + pickset="9#1#1#1", + Reserved=0, + Color=251 + }, + [50467] = { Looks=3430, guangzhu=30333, - DropTypeShow=1, - Reserved=0, - Shape=197, Source=0, + DropTypeShow=1, NeedLevel=16, - Index=50467, + Need=0, + Shape=197, AniCount=0, - StdMode=26, + Index=50467, + Color=251, + Name="重生护腕", + Weight=1, + Price=50000, DuraMax=5000, - Need=0 + StdMode=26, + Reserved=0, + Job=100 }, [50468] = { Name="◆◆◆◆新增衣服◆◆◆◆", Index=50468 }, [50469] = { + Looks=40048, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=20012, + AniCount=0, + Index=50469, Color=243, Name="地·至尊神甲(男)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=40048, + DuraMax=50000, + sEffect=13047, guangzhu=10075, - DropTypeShow=1, + StdMode=10, pickset="9#1#1#1", Reserved=0, - StdMode=10, - AniCount=0, - Shape=20012, - Source=0, - NeedLevel=0, - Index=50469, - sEffect=13047, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50470] = { + Looks=40049, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=20012, + AniCount=0, + Index=50470, Color=243, Name="地·至尊神甲(女)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=40049, + DuraMax=50000, + sEffect=13048, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="9#1#1#1", Reserved=0, - StdMode=11, - AniCount=0, - Shape=20012, - Source=0, - NeedLevel=0, - Index=50470, - sEffect=13048, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50471] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=38, + AniCount=15, + Index=50471, Color=253, Name="地·史诗战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=3363, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=15, - Shape=38, - Source=0, - NeedLevel=0, - Index=50471, - sEffect="6035#1", - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect="6035#1", + Reserved=0, + Looks=3363 }, [50472] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=38, + AniCount=15, + Index=50472, Color=253, Name="地·史诗战甲(女)", - Job=100, Weight=0, Price=60000, - Looks=3364, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=15, - Shape=38, - Source=0, - NeedLevel=0, - Index=50472, - sEffect="6035#1", - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect="6035#1", + Reserved=0, + Looks=3364 }, [50473] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=127, + Index=50473, Color=243, Name="地·不朽战衣(男)", - Job=100, Weight=0, Price=62000, - Looks=5637, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=127, - Shape=59, - Source=0, - NeedLevel=0, - Index=50473, + DuraMax=50000, sEffect="6189#0#87#62", StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=5637 }, [50474] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=127, + Index=50474, Color=243, Name="地·不朽战衣(女)", - Job=100, Weight=0, Price=60000, - Looks=5636, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=127, - Shape=59, - Source=0, - NeedLevel=0, - Index=50474, + DuraMax=50000, sEffect="6189#0#87#62", StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=5636 }, [50475] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=78, + AniCount=42, + Index=50475, Color=253, Name="地·传说战衣(男)", - Job=100, Weight=0, Price=50000, - Looks=5400, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=42, - Shape=78, - Source=0, - NeedLevel=0, - Index=50475, - sEffect=6157, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6157, + Reserved=0, + Looks=5400 }, [50476] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=78, + AniCount=42, + Index=50476, Color=253, Name="地·传说战衣(女)", - Job=100, Weight=0, Price=50000, - Looks=5401, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=42, - Shape=78, - Source=0, - NeedLevel=0, - Index=50476, - sEffect=6158, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6158, + Reserved=0, + Looks=5401 }, [50477] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=77, + AniCount=41, + Index=50477, Color=253, Name="地·玛法战甲(男)", - Job=100, Weight=0, Price=50000, - Looks=5390, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=41, - Shape=77, - Source=0, - NeedLevel=0, - Index=50477, - sEffect=6155, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6155, + Reserved=0, + Looks=5390 }, [50478] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=77, + AniCount=41, + Index=50478, Color=253, Name="地·玛法战甲(女)", - Job=100, Weight=0, Price=50000, - Looks=5391, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=41, - Shape=77, - Source=0, - NeedLevel=0, - Index=50478, - sEffect=6156, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6156, + Reserved=0, + Looks=5391 }, [50479] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=130, + AniCount=80, + Index=50479, Color=249, Name="地·主宰神甲(男)", - Job=100, Weight=0, Price=62000, - Looks=6810, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=80, - Shape=130, - Source=0, - NeedLevel=0, - Index=50479, + DuraMax=50000, sEffect=6281, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6810 }, [50480] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=130, + AniCount=80, + Index=50480, Color=249, Name="地·主宰神甲(女)", - Job=100, Weight=0, Price=62000, - Looks=6811, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=80, - Shape=130, - Source=0, - NeedLevel=0, - Index=50480, + DuraMax=50000, sEffect=6282, StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6811 }, [50481] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=153, + AniCount=209, + Index=50481, Color=249, Name="地·混沌战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=8620, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=209, - Shape=153, - Source=0, - NeedLevel=0, - Index=50481, + DuraMax=50000, sEffect="6393#0#89#61", StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=8620 }, [50482] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=153, + AniCount=209, + Index=50482, Color=249, Name="地·混沌战甲(女)", - Job=100, Weight=0, Price=62000, - Looks=8621, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=209, - Shape=153, - Source=0, - NeedLevel=0, - Index=50482, + DuraMax=50000, sEffect="6393#0#89#61", StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=8621 }, [50483] = { Name="◆◆◆◆新增衣服◆◆◆◆", Index=50483 }, [50484] = { + Looks=40048, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=20012, + AniCount=0, + Index=50484, Color=243, Name="人·至尊神甲(男)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=40048, + DuraMax=50000, + sEffect=13047, guangzhu=10075, - DropTypeShow=1, + StdMode=10, pickset="9#1#1#1", Reserved=0, - StdMode=10, - AniCount=0, - Shape=20012, - Source=0, - NeedLevel=0, - Index=50484, - sEffect=13047, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50485] = { + Looks=40049, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=20012, + AniCount=0, + Index=50485, Color=243, Name="人·至尊神甲(女)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=40049, + DuraMax=50000, + sEffect=13048, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="9#1#1#1", Reserved=0, - StdMode=11, - AniCount=0, - Shape=20012, - Source=0, - NeedLevel=0, - Index=50485, - sEffect=13048, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50486] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=38, + AniCount=15, + Index=50486, Color=253, Name="人·史诗战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=3363, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=15, - Shape=38, - Source=0, - NeedLevel=0, - Index=50486, - sEffect="6035#1", - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect="6035#1", + Reserved=0, + Looks=3363 }, [50487] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=38, + AniCount=15, + Index=50487, Color=253, Name="人·史诗战甲(女)", - Job=100, Weight=0, Price=60000, - Looks=3364, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - AniCount=15, - Shape=38, - Source=0, - NeedLevel=0, - Index=50487, - sEffect="6035#1", - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect="6035#1", + Reserved=0, + Looks=3364 }, [50488] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=127, + Index=50488, Color=243, Name="人·不朽战衣(男)", - Job=100, Weight=0, Price=62000, - Looks=5637, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=127, - Shape=59, - Source=0, - NeedLevel=0, - Index=50488, + DuraMax=50000, sEffect="6189#0#87#62", StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=5637 }, [50489] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=59, + AniCount=127, + Index=50489, Color=243, Name="人·不朽战衣(女)", - Job=100, Weight=0, Price=60000, - Looks=5636, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=127, - Shape=59, - Source=0, - NeedLevel=0, - Index=50489, + DuraMax=50000, sEffect="6189#0#87#62", StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=5636 }, [50490] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=78, + AniCount=42, + Index=50490, Color=253, Name="人·传说战衣(男)", - Job=100, Weight=0, Price=50000, - Looks=5400, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=42, - Shape=78, - Source=0, - NeedLevel=0, - Index=50490, - sEffect=6157, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6157, + Reserved=0, + Looks=5400 }, [50491] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=78, + AniCount=42, + Index=50491, Color=253, Name="人·传说战衣(女)", - Job=100, Weight=0, Price=50000, - Looks=5401, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=42, - Shape=78, - Source=0, - NeedLevel=0, - Index=50491, - sEffect=6158, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6158, + Reserved=0, + Looks=5401 }, [50492] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=77, + AniCount=41, + Index=50492, Color=253, Name="人·玛法战甲(男)", - Job=100, Weight=0, Price=50000, - Looks=5390, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=41, - Shape=77, - Source=0, - NeedLevel=0, - Index=50492, - sEffect=6155, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6155, + Reserved=0, + Looks=5390 }, [50493] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=77, + AniCount=41, + Index=50493, Color=253, Name="人·玛法战甲(女)", - Job=100, Weight=0, Price=50000, - Looks=5391, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - AniCount=41, - Shape=77, - Source=0, - NeedLevel=0, - Index=50493, - sEffect=6156, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6156, + Reserved=0, + Looks=5391 }, [50494] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=130, + AniCount=80, + Index=50494, Color=249, Name="人·主宰神甲(男)", - Job=100, Weight=0, Price=62000, - Looks=6810, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=80, - Shape=130, - Source=0, - NeedLevel=0, - Index=50494, + DuraMax=50000, sEffect=6281, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6810 }, [50495] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=130, + AniCount=80, + Index=50495, Color=249, Name="人·主宰神甲(女)", - Job=100, Weight=0, Price=62000, - Looks=6811, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=80, - Shape=130, - Source=0, - NeedLevel=0, - Index=50495, + DuraMax=50000, sEffect=6282, StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6811 }, [50496] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=153, + AniCount=209, + Index=50496, Color=249, Name="人·混沌战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=8620, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=209, - Shape=153, - Source=0, - NeedLevel=0, - Index=50496, + DuraMax=50000, sEffect="6393#0#89#61", StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=8620 }, [50497] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=153, + AniCount=209, + Index=50497, Color=249, Name="人·混沌战甲(女)", - Job=100, Weight=0, Price=62000, - Looks=8621, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=209, - Shape=153, - Source=0, - NeedLevel=0, - Index=50497, + DuraMax=50000, sEffect="6393#0#89#61", StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=8621 }, [50498] = { Name="◆◆◆◆新增衣服◆◆◆◆", Index=50498 }, [50499] = { + Looks=6102, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=105, + AniCount=61, + Index=50499, Color=243, Name="凡·至尊神甲(男)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=6102, + DuraMax=50000, + sEffect=6220, guangzhu=10075, - DropTypeShow=1, + StdMode=10, pickset="9#1#1#1", Reserved=0, - StdMode=10, - AniCount=61, - Shape=105, - Source=0, - NeedLevel=0, - Index=50499, - sEffect=6220, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50500] = { + Looks=6103, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=105, + AniCount=61, + Index=50500, Color=243, Name="凡·至尊神甲(女)", - Job=100, - Weight=0, + OverLap=0, Price=132, - Looks=6103, + DuraMax=50000, + sEffect=6221, guangzhu=10075, - DropTypeShow=1, + StdMode=11, pickset="9#1#1#1", Reserved=0, - StdMode=11, - AniCount=61, - Shape=105, - Source=0, - NeedLevel=0, - Index=50500, - sEffect=6221, - DuraMax=50000, - Need=0, - OverLap=0 + Weight=0 }, [50501] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=56, + AniCount=0, + Index=50501, Color=253, Name="凡·史诗战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=4198, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Shape=56, - Source=0, - NeedLevel=0, - Index=50501, - AniCount=0, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + Reserved=0, + Looks=4198 }, [50502] = { + pickset="6#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=56, + AniCount=0, + Index=50502, Color=253, Name="凡·史诗战甲(女)", - Job=100, Weight=0, Price=60000, - Looks=4199, - DropTypeShow=1, - pickset="6#1#1#1", - Reserved=0, - Shape=56, - Source=0, - NeedLevel=0, - Index=50502, - AniCount=0, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + Reserved=0, + Looks=4199 }, [50503] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=106, + AniCount=62, + Index=50503, Color=243, Name="凡·不朽战衣(男)", - Job=100, Weight=0, Price=62000, - Looks=6104, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=62, - Shape=106, - Source=0, - NeedLevel=0, - Index=50503, + DuraMax=50000, sEffect=6222, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6104 }, [50504] = { + pickset="8#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=106, + AniCount=62, + Index=50504, Color=243, Name="凡·不朽战衣(女)", - Job=100, Weight=0, Price=60000, - Looks=6105, - guangzhu=10075, - DropTypeShow=1, - pickset="8#1#1#1", - Reserved=0, - AniCount=62, - Shape=106, - Source=0, - NeedLevel=0, - Index=50504, + DuraMax=50000, sEffect=6223, StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6105 }, [50505] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=31, + AniCount=12, + Index=50505, Color=253, Name="凡·传说战衣(男)", - Job=100, Weight=0, Price=50000, - Looks=2420, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=12, - Shape=31, - Source=0, - NeedLevel=0, - Index=50505, - sEffect=6002, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + sEffect=6002, + Reserved=0, + Looks=2420 }, [50506] = { + pickset="7#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=31, + AniCount=12, + Index=50506, Color=253, Name="凡·传说战衣(女)", - Job=100, Weight=0, Price=50000, - Looks=2421, - DropTypeShow=1, - pickset="7#1#1#1", - Reserved=0, - AniCount=12, - Shape=31, - Source=0, - NeedLevel=0, - Index=50506, - sEffect=6003, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + sEffect=6003, + Reserved=0, + Looks=2421 }, [50507] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=35, + AniCount=0, + Index=50507, Color=253, Name="凡·玛法战甲(男)", - Job=100, Weight=0, Price=50000, - Looks=2590, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - Shape=35, - Source=0, - NeedLevel=0, - Index=50507, - AniCount=0, - StdMode=10, DuraMax=50000, - Need=0 + StdMode=10, + Reserved=0, + Looks=2590 }, [50508] = { + pickset="5#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=35, + AniCount=0, + Index=50508, Color=253, Name="凡·玛法战甲(女)", - Job=100, Weight=0, Price=50000, - Looks=2591, - DropTypeShow=1, - pickset="5#1#1#1", - Reserved=0, - Shape=35, - Source=0, - NeedLevel=0, - Index=50508, - AniCount=0, - StdMode=11, DuraMax=50000, - Need=0 + StdMode=11, + Reserved=0, + Looks=2591 }, [50509] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=129, + AniCount=79, + Index=50509, Color=249, Name="凡·主宰神甲(男)", - Job=100, Weight=0, Price=62000, - Looks=6730, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=79, - Shape=129, - Source=0, - NeedLevel=0, - Index=50509, + DuraMax=50000, sEffect=6279, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6730 }, [50510] = { + pickset="11#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=129, + AniCount=79, + Index=50510, Color=249, Name="凡·主宰神甲(女)", - Job=100, Weight=0, Price=62000, - Looks=6731, - guangzhu=10075, - DropTypeShow=1, - pickset="11#1#1#1", - Reserved=0, - AniCount=79, - Shape=129, - Source=0, - NeedLevel=0, - Index=50510, + DuraMax=50000, sEffect=6280, StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6731 }, [50511] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=126, + AniCount=76, + Index=50511, Color=249, Name="凡·混沌战甲(男)", - Job=100, Weight=0, Price=62000, - Looks=6710, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=76, - Shape=126, - Source=0, - NeedLevel=0, - Index=50511, + DuraMax=50000, sEffect=6273, StdMode=10, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6710 }, [50512] = { + pickset="10#1#1#1", + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=126, + AniCount=76, + Index=50512, Color=249, Name="凡·混沌战甲(女)", - Job=100, Weight=0, Price=62000, - Looks=6711, - guangzhu=10075, - DropTypeShow=1, - pickset="10#1#1#1", - Reserved=0, - AniCount=76, - Shape=126, - Source=0, - NeedLevel=0, - Index=50512, + DuraMax=50000, sEffect=6274, StdMode=11, - DuraMax=50000, - Need=0 + guangzhu=10075, + Reserved=0, + Looks=6711 }, [50513] = { - Color=251, - Name="寂静之手(道)", - Reserved=0, - Weight=2, - Price=20000, Looks=52077, + Name="寂静之手(道)", Job=100, - Shape=0, + Color=251, + Weight=2, Source=0, - NeedLevel=42, - Index=50513, - Need=0, DuraMax=10000, + Price=20000, StdMode=26, - AniCount=0 + Need=0, + NeedLevel=42, + Reserved=0, + Shape=0, + AniCount=0, + Index=50513 }, [50517] = { - Color=251, - Name="天魔神甲", - Reserved=0, - Weight=0, - Price=35000, pickset="2#1#1#1", Looks=85, + Name="天魔神甲", Job=100, - Shape=6, + Color=251, + Weight=0, Source=0, - NeedLevel=0, - Index=50517, - Need=0, DuraMax=35000, + Price=35000, StdMode=10, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=6, + AniCount=0, + Index=50517 }, [50518] = { - Color=251, - Name="圣战宝甲", - Reserved=0, - Weight=0, - Price=35000, pickset="2#1#1#1", Looks=88, + Name="圣战宝甲", Job=100, - Shape=6, + Color=251, + Weight=0, Source=0, - NeedLevel=0, - Index=50518, - Need=0, DuraMax=35000, + Price=35000, StdMode=11, - AniCount=0 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=6, + AniCount=0, + Index=50518 }, [50519] = { - Color=251, - Name="战神盔甲(男)", - Reserved=0, - Weight=0, - Price=35000, pickset="2#1#1#1", Looks=2590, + Name="战神盔甲(男)", Job=100, - Shape=35, + Color=251, + Weight=0, Source=0, - NeedLevel=0, - Index=50519, - Need=1, DuraMax=30000, + Price=35000, StdMode=10, - AniCount=0 + Need=1, + NeedLevel=0, + Reserved=0, + Shape=35, + AniCount=0, + Index=50519 }, [50520] = { - Color=251, - Name="战神盔甲(女)", - Reserved=0, - Weight=0, - Price=35000, pickset="2#1#1#1", Looks=2591, + Name="战神盔甲(女)", Job=100, - Shape=35, + Color=251, + Weight=0, Source=0, - NeedLevel=0, - Index=50520, - Need=1, DuraMax=30000, + Price=35000, StdMode=11, - AniCount=0 + Need=1, + NeedLevel=0, + Reserved=0, + Shape=35, + AniCount=0, + Index=50520 }, [50521] = { + Looks=2418, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50521, Color=243, Name="恶魔の契约", - Job=100, - Weight=6, + OverLap=0, Price=40000, - Looks=2418, + DuraMax=7000, + bEffect=14074, + sEffect=14074, guangzhu=30335, - DropTypeShow=1, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=30, Desc=154, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50521, - sEffect=14074, - DuraMax=7000, - bEffect=14074, - OverLap=0 + Reserved=0, + Weight=6 }, [50522] = { + Looks=53098, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50522, Color=243, Name="神龙の赐福", - Job=100, - Weight=6, + OverLap=0, Price=40000, - Looks=53098, + DuraMax=7000, + bEffect=14074, + sEffect=14074, guangzhu=30335, - DropTypeShow=1, pickset="12#1#1#1", - Reserved=0, - Need=0, StdMode=30, Desc=155, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50522, - sEffect=14074, - DuraMax=7000, - bEffect=14074, - OverLap=0 + Reserved=0, + Weight=6 }, [50523] = { + Looks=53094, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50523, Color=243, Name="天使の奖章", - Job=100, - Weight=6, + OverLap=0, Price=40000, - Looks=53094, - guangzhu=30335, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - Need=0, - StdMode=30, - Desc=156, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=50523, - sEffect=14074, DuraMax=7000, bEffect=14074, - OverLap=0 + sEffect=14074, + guangzhu=30335, + pickset="12#1#1#1", + StdMode=30, + Desc=156, + Reserved=0, + Weight=6 }, [50525] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50525, Color=255, Name="荣誉会员", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, DuraMax=24, + rizhi=1, + StdMode=70, effectParam=0, - Index=50525, - OverLap=0 + Reserved=0, + Weight=0 }, [50526] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50526, Color=255, Name="王者特权", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=1, + effectParam=0, + StdMode=70, rizhi=1, Reserved=0, - Need=0, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - StdMode=70, - effectParam=0, - OverLap=0, - Index=50526 + Weight=0 }, [50527] = { - Color=251, - Name="五行丹·木", - Reserved=0, - Weight=0, - Price=50000, Looks=23812, + Name="五行丹·木", Job=100, - Shape=9, + Color=251, + Weight=0, Source=0, - NeedLevel=1, - Index=50527, - Need=0, DuraMax=50000, - StdMode=25, - AniCount=199 - }, - [50528] = { - Color=251, - Name="五行丹·水", - Reserved=0, - Weight=0, Price=50000, - Looks=23813, - Job=100, - Shape=9, - Source=0, + StdMode=25, + Need=0, NeedLevel=1, - Index=50528, - Need=0, - DuraMax=50000, - StdMode=25, - AniCount=199 - }, - [50529] = { - Color=251, - Name="五行丹·火", Reserved=0, - Weight=0, - Price=50000, - Looks=23814, - Job=100, - Shape=9, - Source=0, - NeedLevel=1, - Index=50529, - Need=0, - DuraMax=50000, - StdMode=25, - AniCount=199 - }, - [50530] = { - Color=251, - Name="五行丹·土", - Reserved=0, - Weight=0, - Price=50000, - Looks=23815, - Job=100, - Shape=9, - Source=0, - NeedLevel=1, - Index=50530, - Need=0, - DuraMax=50000, - StdMode=25, - AniCount=199 - }, - [50531] = { - Color=251, - Name="五行丹·金", - Reserved=0, - Weight=0, - Price=50000, - Looks=23811, - Job=100, - Shape=9, - Source=0, - NeedLevel=1, - Index=50531, - Need=0, - DuraMax=50000, - StdMode=25, - AniCount=199 - }, - [50532] = { - Color=243, - Name="海军上将(男)", - Reserved=0, - Weight=23, - Price=10000, - Looks=55003, - Job=100, - guangzhu=2950, - Source=0, - NeedLevel=40, - Index=50532, - Need=0, - DuraMax=25000, - StdMode=10, - AniCount=0 - }, - [50533] = { - Color=243, - Name="海军上将(女)", - Reserved=0, - Weight=23, - Price=10000, - Looks=55004, - Job=100, - guangzhu=2950, - Source=0, - NeedLevel=40, - Index=50533, - Need=0, - DuraMax=25000, - StdMode=11, - AniCount=0 - }, - [50534] = { - Color=243, - Name="神力の盔", - Job=100, - Weight=6, - Price=90000, - Looks=40525, - guangzhu=30335, - DropTypeShow=1, - pickset="12#1#1#1", - Reserved=0, - OverLap=0, - StdMode=15, - Shape=0, - AniCount=0, - NeedLevel=3, - Index=50534, - DuraMax=7000, - Need=4, - Source=0, - Article=512 - }, - [50535] = { - Color=251, - Name="传奇神剑", - Reserved=0, - Weight=80, - Price=50000, - Need=0, - Looks=2523, - Job=100, - Shape=64, - Source=0, - NeedLevel=0, - Index=50535, - sEffect=6005, - DuraMax=60000, - StdMode=5, - AniCount=10003 - }, - [50536] = { - Color=251, - Name="破天", - Reserved=0, - Weight=50, - Price=62000, - Need=0, - Looks=4722, - Job=100, - Shape=128, - Source=0, - NeedLevel=0, - Index=50536, - sEffect=6119, - DuraMax=60000, - StdMode=5, - AniCount=10047 - }, - [50537] = { - Color=249, - Name="紫金葫芦", - Job=100, - Weight=0, - Price=200000, - Looks=99999, - guangzhu=10086, - rizhi=1, - Reserved=0, - Need=0, - StdMode=48, - Desc="90#88", - Source=0, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=50537, - sEffect=15510, - DuraMax=30000, - bEffect="15510#0#-100#80#0.6#0.8#-82#60#0", - Article=511 - }, - [50538] = { - Color=255, - Name="九秘归一", - Job=0, - Weight=0, - Price=0, - Looks=1, - rizhi=1, - Reserved=0, - Need=0, - AniCount=1, - StdMode=70, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - DuraMax=24, - effectParam=0, - Index=50538, - OverLap=0 - }, - [50539] = { - Color=251, - Name="武林秘籍", - Job=100, - Weight=0, - Price=50000, - Looks=1830, - Reserved=0, - Desc=172, - Source=0, Shape=9, AniCount=199, - NeedLevel=1, - Index=50539, - StdMode=25, + Index=50527 + }, + [50528] = { + Looks=23813, + Name="五行丹·水", + Job=100, + Color=251, + Weight=0, + Source=0, DuraMax=50000, + Price=50000, + StdMode=25, Need=0, - Article=511 + NeedLevel=1, + Reserved=0, + Shape=9, + AniCount=199, + Index=50528 + }, + [50529] = { + Looks=23814, + Name="五行丹·火", + Job=100, + Color=251, + Weight=0, + Source=0, + DuraMax=50000, + Price=50000, + StdMode=25, + Need=0, + NeedLevel=1, + Reserved=0, + Shape=9, + AniCount=199, + Index=50529 + }, + [50530] = { + Looks=23815, + Name="五行丹·土", + Job=100, + Color=251, + Weight=0, + Source=0, + DuraMax=50000, + Price=50000, + StdMode=25, + Need=0, + NeedLevel=1, + Reserved=0, + Shape=9, + AniCount=199, + Index=50530 + }, + [50531] = { + Looks=23811, + Name="五行丹·金", + Job=100, + Color=251, + Weight=0, + Source=0, + DuraMax=50000, + Price=50000, + StdMode=25, + Need=0, + NeedLevel=1, + Reserved=0, + Shape=9, + AniCount=199, + Index=50531 + }, + [50532] = { + Looks=55003, + Name="海军上将(男)", + guangzhu=2950, + Job=100, + Weight=23, + Source=0, + DuraMax=25000, + Color=243, + Price=10000, + Need=0, + NeedLevel=40, + Reserved=0, + StdMode=10, + AniCount=0, + Index=50532 + }, + [50533] = { + Looks=55004, + Name="海军上将(女)", + guangzhu=2950, + Job=100, + Weight=23, + Source=0, + DuraMax=25000, + Color=243, + Price=10000, + Need=0, + NeedLevel=40, + Reserved=0, + StdMode=11, + AniCount=0, + Index=50533 + }, + [50534] = { + Looks=40525, + Job=100, + Source=0, + DropTypeShow=1, + NeedLevel=3, + Need=4, + Shape=0, + AniCount=0, + Index=50534, + Color=243, + Name="神力の盔", + Article=512, + Price=90000, + DuraMax=7000, + guangzhu=30335, + pickset="12#1#1#1", + StdMode=15, + Reserved=0, + Weight=6, + OverLap=0 + }, + [50535] = { + sEffect=6005, + Looks=2523, + Name="传奇神剑", + Job=100, + Color=251, + Weight=80, + Source=0, + DuraMax=60000, + Price=50000, + StdMode=5, + Need=0, + NeedLevel=0, + Reserved=0, + Shape=64, + AniCount=10003, + Index=50535 + }, + [50536] = { + sEffect=6119, + Looks=4722, + Name="破天", + Job=100, + Color=251, + Weight=50, + Source=0, + DuraMax=60000, + Price=62000, + StdMode=5, + Need=0, + NeedLevel=0, + Reserved=0, + Shape=128, + AniCount=10047, + Index=50536 + }, + [50537] = { + Looks=99999, + Job=100, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=50537, + Color=249, + Name="紫金葫芦", + Article=511, + Price=200000, + DuraMax=30000, + bEffect="15510#0#-100#80#0.6#0.8#-82#60#0", + sEffect=15510, + guangzhu=10086, + StdMode=48, + Desc="90#88", + Reserved=0, + Weight=0 + }, + [50538] = { + Looks=1, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=50538, + Color=255, + Name="九秘归一", + OverLap=0, + Price=0, + DuraMax=24, + rizhi=1, + StdMode=70, + effectParam=0, + Reserved=0, + Weight=0 + }, + [50539] = { + Looks=1830, + Job=100, + Source=0, + NeedLevel=1, + Need=0, + Shape=9, + AniCount=199, + Index=50539, + Color=251, + Name="武林秘籍", + Article=511, + Price=50000, + DuraMax=50000, + StdMode=25, + Desc=172, + Reserved=0, + Weight=0 }, [50540] = { - Color=251, - Name="倚天", - Reserved=0, - Weight=26, - Price=10000, - Need=0, - Looks=1880, - Job=100, - Shape=56, - Source=0, - NeedLevel=0, - Index=50540, sEffect=6001, + Looks=1880, + Name="倚天", + Job=100, + Color=251, + Weight=26, + Source=0, DuraMax=35000, + Price=10000, StdMode=5, - AniCount=10001 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=56, + AniCount=10001, + Index=50540 }, [50542] = { + Looks=31, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Reserved=0, + Shape=0, + AniCount=1, + Index=50542, Color=253, Name="九秘归一", - Job=0, - Weight=0, - Price=0, - Looks=31, - rizhi=1, - Reserved=0, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - StdMode=70, - DuraMax=0, OverLap=0, - Index=50542 + Price=0, + DuraMax=0, + StdMode=70, + rizhi=1, + Weight=0 }, [50604] = { - Color=251, - Name="倚天战甲(男)", - Reserved=0, - Weight=80, - Price=10000, Looks=1900, + Name="倚天战甲(男)", Job=100, - Shape=22, + Color=251, + Weight=80, Source=0, - NeedLevel=0, - Index=50604, - Need=0, DuraMax=60000, + Price=10000, StdMode=10, - AniCount=10 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=22, + AniCount=10, + Index=50604 }, [50605] = { - Color=251, - Name="倚天战甲(女)", - Reserved=0, - Weight=80, - Price=10000, Looks=1910, + Name="倚天战甲(女)", Job=100, - Shape=22, + Color=251, + Weight=80, Source=0, - NeedLevel=0, - Index=50605, - Need=0, DuraMax=60000, + Price=10000, StdMode=11, - AniCount=10 + Need=0, + NeedLevel=0, + Reserved=0, + Shape=22, + AniCount=10, + Index=50605 }, } return config diff --git a/client/dev/scripts/game_config/cfg_item.lua b/client/dev/scripts/game_config/cfg_item.lua index 1dc0ebe4..3ba2583c 100644 --- a/client/dev/scripts/game_config/cfg_item.lua +++ b/client/dev/scripts/game_config/cfg_item.lua @@ -1,2973 +1,2973 @@ local config = { [1] = { + Looks=15789, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=1, Color=255, Name="金币", - Job=0, - Weight=0, - Price=0, - Looks=15789, - guangzhu=0, rizhi=1, - auctionby=0, - Reserved="23#2", - Index=1, + OverLap=0, + Price=0, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved="23#2", + Weight=0 }, [2] = { + Looks=15787, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=99, + AniCount=0, + Index=2, Color=255, Name="元宝", - Job=0, - Weight=0, - Price=0, - Looks=15787, - guangzhu=0, rizhi=1, - auctionby=0, - Reserved="22#2", - Index=2, + OverLap=0, + Price=0, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=99, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved="22#2", + Weight=0 }, [3] = { + Looks=15790, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=3, Color=255, Name="绑定金币", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=15790, - guangzhu=0, - auctionby=0, - Reserved="23#1", - Index=3, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved="23#1", + Weight=0 }, [4] = { + Looks=15788, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=4, Color=255, Name="绑定元宝", - Job=0, - Weight=0, - Price=0, - Looks=15788, - guangzhu=0, rizhi=1, - auctionby=0, - Reserved="22#1", - Index=4, + OverLap=0, + Price=0, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved="22#1", + Weight=0 }, [6] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=6, Color=255, Name="经验", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=6, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [10] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10, Color=255, Name="累计充值", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=10, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [11] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=11, Color=255, Name="真实充值", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=11, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [12] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=12, Color=255, Name="货币直购", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=12, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [13] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=13, Color=255, Name="礼包直购", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=13, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [14] = { + Looks=10001, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=14, Color=255, Name="积分", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=10001, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=14, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [20] = { + Looks=0, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=20, Color=255, Name="经验倍数", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=0, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=20, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [21] = { + Looks=0, + Job=0, + Source=0, + Suit=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=21, Color=255, Name="地图时效", - Job=0, - Weight=0, + OverLap=0, Price=0, - Looks=0, - guangzhu=0, - auctionby=0, - Reserved=0, - Index=21, DuraMax=0, - Need=0, - AniCount=0, - StdMode=41, - Shape=0, - Source=0, - NeedLevel=0, - Suit=0, - sEffect=0, - effectParam=0, bEffect=0, - OverLap=0 + sEffect=0, + auctionby=0, + guangzhu=0, + StdMode=41, + effectParam=0, + Reserved=0, + Weight=0 }, [10000] = { + Looks=0, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10000, Color=255, Name="基本剑术", - Job=0, - Weight=1, + OverLap=0, Price=500, - Looks=0, + DuraMax=7, + StdMode=4, DropBind=1363, Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10000, - StdMode=4, - DuraMax=7, - Need=0, - OverLap=0 + Weight=1 }, [10001] = { + Looks=0, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10001, Color=255, Name="攻杀剑术", - Job=0, - Weight=1, + OverLap=0, Price=2000, - Looks=0, + DuraMax=19, + StdMode=4, DropBind=1363, Reserved=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10001, - StdMode=4, - DuraMax=19, - Need=0, - OverLap=0 + Weight=1 }, [10002] = { - Color=255, - Name="刺杀剑术", - Job=0, - Weight=1, - Price=5000, Looks=0, - DropBind=1363, - Reserved=0, - AniCount=0, - Shape=0, + Job=0, Source=0, NeedLevel=25, - Index=10002, - StdMode=4, - DuraMax=25, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=10002, + Color=255, + Name="刺杀剑术", + OverLap=0, + Price=5000, + DuraMax=25, + StdMode=4, + DropBind=1363, + Reserved=0, + Weight=1 }, [10003] = { - Color=255, - Name="半月弯刀", - Job=0, - Weight=1, - Price=8000, Looks=0, - DropBind=1363, - Reserved=0, - AniCount=0, - Shape=0, + Job=0, Source=0, NeedLevel=28, - Index=10003, - StdMode=4, - DuraMax=28, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=10003, + Color=255, + Name="半月弯刀", + OverLap=0, + Price=8000, + DuraMax=28, + StdMode=4, + DropBind=1363, + Reserved=0, + Weight=1 }, [10004] = { - Color=255, - Name="烈火剑法", - Job=0, - Weight=1, - Price=20000, Looks=0, - DropBind=1363, - Reserved=0, - AniCount=0, - Shape=0, + Job=0, Source=0, NeedLevel=35, - Index=10004, - StdMode=4, - DuraMax=35, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=10004, + Color=255, + Name="烈火剑法", + OverLap=0, + Price=20000, + DuraMax=35, + StdMode=4, + DropBind=1363, + Reserved=0, + Weight=1 }, [10005] = { - Color=255, - Name="野蛮冲撞", - Job=0, - Weight=1, - Price=8000, Looks=0, - DropBind=1363, - Reserved=0, - AniCount=0, - Shape=0, + Job=0, Source=0, NeedLevel=30, - Index=10005, - StdMode=4, - DuraMax=30, Need=0, - OverLap=0 + Shape=0, + AniCount=0, + Index=10005, + Color=255, + Name="野蛮冲撞", + OverLap=0, + Price=8000, + DuraMax=30, + StdMode=4, + DropBind=1363, + Reserved=0, + Weight=1 }, [10006] = { + Looks=284, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10006, Color=255, Name="黑铁矿石", - Job=0, - Weight=0, + Article=1, Price=1000, - Looks=284, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=169, - OverLap=9999, - StdMode=43, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10006, DuraMax=30000, - Need=0, - Source=0, - Article=1 + DropBind=1363, + pickset="15#1#1#1", + Desc=169, + StdMode=43, + Reserved=0, + Weight=0, + OverLap=9999 }, [10011] = { - Color=255, - Name="超强金创药", - Job=0, - Weight=0, - Price=780, Looks=302, - DropBind=1363, - pickset="1#1#1#1", - Reserved=0, + Job=0, + Source=0, + NeedLevel=0, Need=0, - OverLap=999, - StdMode=0, Shape=0, AniCount=98, - NeedLevel=0, Index=10011, + Color=255, + Name="超强金创药", + Article=511, + Price=780, DuraMax=1, + DropBind=1363, + pickset="1#1#1#1", effectParam="180#0", - Source=0, - Article=511 + StdMode=0, + Reserved=0, + Weight=0, + OverLap=999 }, [10012] = { + Looks=301, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=99, + Index=10012, Color=255, Name="超强魔法药", - Job=0, - Weight=0, + OverLap=999, Price=780, - Looks=301, - DropBind=1363, - Reserved=0, DuraMax=1, - AniCount=99, - Shape=0, - Source=0, - NeedLevel=0, - Index=10012, + DropBind=1363, StdMode=0, effectParam="0#120", - Need=0, - OverLap=999 + Reserved=0, + Weight=0 }, [10016] = { + Looks=260, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=1, + AniCount=2, + Index=10016, Color=255, Name="万年雪霜", - Job=0, - Weight=0, + Article=511, Price=3400, - Looks=260, - rizhi=1, - pickset="1#1#1#1", - Reserved=0, - DropBind=1363, - Need=0, - OverLap=999, - StdMode=0, - Shape=1, - AniCount=2, - NeedLevel=0, - Index=10016, DuraMax=0, + DropBind=1363, + pickset="1#1#1#1", effectParam="100#30", - Source=0, - Article=511 + StdMode=0, + Reserved=0, + Weight=0, + OverLap=999 }, [10019] = { + Looks=14, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=2, + Index=10019, Color=255, Name="疗伤药", - Job=0, - Weight=0, + Article=511, Price=4500, - Looks=14, + DuraMax=0, DropBind=1363, pickset="1#1#1#1", - Reserved=0, - Need=0, - OverLap=999, - StdMode=0, - Shape=0, - AniCount=2, - NeedLevel=0, - Index=10019, - DuraMax=0, effectParam="150#50", - Source=0, - Article=511 + StdMode=0, + Reserved=0, + Weight=0, + OverLap=999 }, [10020] = { - Color=255, - Name="雪莲", - Job=0, - Weight=0, - Price=6500, Looks=412, - DropBind=1363, - pickset="1#1#1#1", - Reserved=0, + Job=0, + Source=0, + NeedLevel=0, Need=0, - OverLap=999, - StdMode=0, Shape=1, AniCount=2, - NeedLevel=0, Index=10020, + Color=255, + Name="雪莲", + Article=511, + Price=6500, DuraMax=0, + DropBind=1363, + pickset="1#1#1#1", effectParam="200#75", - Source=0, - Article=511 + StdMode=0, + Reserved=0, + Weight=0, + OverLap=999 }, [10025] = { + Looks=426, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=12, + AniCount=0, + Index=10025, Color=249, Name="苹果", - Job=0, - Weight=3, + OverLap=99, Price=5000, - Looks=426, - rizhi=1, - Reserved=0, - DropBind=1363, - DropTypeShow=1, - Desc=168, DuraMax=5, - AniCount=0, - Shape=12, - Source=0, - NeedLevel=0, - Index=10025, + DropBind=1363, + Desc=168, StdMode=3, effectParam="1#10#300|2#10#300|3#10#300|4#2#300|5#200#300|6#200#300", - Need=0, - OverLap=99 + Reserved=0, + Weight=3 }, [10026] = { + Looks=120, + Job=0, + Source=0, + rizhi=1, + NeedLevel=1, + Need=0, + Shape=9, + AniCount=0, + Index=10026, Color=253, Name="修复神水", - Job=0, - Weight=0, + OverLap=0, Price=5000, - Looks=120, - rizhi=1, - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=0, - Shape=9, - Source=0, - NeedLevel=1, - Index=10026, - StdMode=2, DuraMax=2000, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=2, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10028] = { + Looks=26, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=4, + AniCount=0, + Index=10028, Color=249, Name="祝福油", - Job=0, - Weight=1, + OverLap=999, Price=1000, - Looks=26, - DropTypeShow=1, + DuraMax=1, + DropBind=1363, + StdMode=3, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=4, - Source=0, - NeedLevel=0, - Index=10028, - StdMode=3, - DuraMax=1, - Need=0, - OverLap=999 + Weight=1 }, [10031] = { + Looks=117, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10031, Color=249, Name="金条", - Job=0, - Weight=0, + OverLap=999, Price=10, - Looks=117, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10031, - StdMode=31, DuraMax=0, - Need=0, - OverLap=999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10032] = { + Looks=121, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10032, Color=249, Name="金砖1", - Job=0, - Weight=0, + OverLap=0, Price=10, - Looks=121, - rizhi=1, - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10032, - StdMode=31, DuraMax=0, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10033] = { + Looks=122, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10033, Color=249, Name="金盒1", - Job=0, - Weight=0, + OverLap=0, Price=10, - Looks=122, - rizhi=1, - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10033, - StdMode=31, DuraMax=0, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10036] = { + Looks=1820, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=1, + AniCount=1, + Index=10036, Color=253, Name="移动仓库", - Job=0, - Weight=0, + OverLap=0, Price=2000, - Looks=1820, - rizhi=1, - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=1, - Shape=1, - Source=0, - NeedLevel=0, - Index=10036, - StdMode=2, DuraMax=5000, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=2, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10037] = { + Looks=1820, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=1, + AniCount=1, + Index=10037, Color=253, Name="移动仓库(绑定)", - Job=0, - Weight=0, + OverLap=0, Price=2000, - Looks=1820, - DropBind=1363, - Reserved=0, - Desc="#0#0&0>", - AniCount=1, - Shape=1, - Source=0, - NeedLevel=0, - Index=10037, - StdMode=2, DuraMax=5000, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=2, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10041] = { - Color=253, - Name="修复神水(绑)", - Job=0, - Weight=0, - Price=10000, Looks=120, - DropBind=1363, - Reserved=0, - Desc="#0#0&0>", - AniCount=1, - Shape=9, + Job=0, Source=0, NeedLevel=1, - Index=10041, - StdMode=2, - DuraMax=2000, Need=0, - OverLap=0 + Shape=9, + AniCount=1, + Index=10041, + Color=253, + Name="修复神水(绑)", + OverLap=0, + Price=10000, + DuraMax=2000, + DropBind=1363, + StdMode=2, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10042] = { + Looks=1977, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=1, + AniCount=1, + Index=10042, Color=249, Name="祝福罐1", - Job=0, - Weight=0, + OverLap=0, Price=200, - Looks=1977, + DuraMax=20000, + StdMode=2, DropBind=1363, Reserved=0, - AniCount=1, - Shape=1, - Source=0, - NeedLevel=0, - Index=10042, - StdMode=2, - DuraMax=20000, - Need=0, - OverLap=0 + Weight=0 }, [10043] = { - Color=9, - Name="盟重传送石", - Desc="#0#0&0>", - Weight=0, - Price=50000, Looks=51001, - rizhi=1, - Reserved=0, - DropBind=1363, - AniCount=1, - Shape=1, Source=1, + rizhi=1, NeedLevel=0, - Index=10043, - StdMode=2, - DuraMax=50000, Need=0, - OverLap=0 + Shape=1, + AniCount=1, + Index=10043, + Desc="#0#0&0>", + Name="盟重传送石", + OverLap=0, + Price=50000, + DuraMax=50000, + DropBind=1363, + StdMode=2, + Reserved=0, + Weight=0, + Color=9 }, [10044] = { - Color=250, - Name="比奇传送石", - Desc="#0#0&0>", - Weight=0, - Price=50000, Looks=2026, - rizhi=1, - Reserved=0, - DropBind=1363, - AniCount=1, - Shape=1, Source=1, + rizhi=1, NeedLevel=0, - Index=10044, - StdMode=2, - DuraMax=50000, Need=0, - OverLap=0 + Shape=1, + AniCount=1, + Index=10044, + Desc="#0#0&0>", + Name="比奇传送石", + OverLap=0, + Price=50000, + DuraMax=50000, + DropBind=1363, + StdMode=2, + Reserved=0, + Weight=0, + Color=250 }, [10045] = { - Color=9, - Name="随机传送石", - Desc="#0#0&0>", - Weight=0, - Price=50000, Looks=51002, - rizhi=1, - Reserved=0, - DropBind=1363, - AniCount=1, - Shape=1, Source=0, + rizhi=1, NeedLevel=0, - Index=10045, - StdMode=2, - DuraMax=50000, Need=0, - OverLap=0 + Shape=1, + AniCount=1, + Index=10045, + Desc="#0#0&0>", + Name="随机传送石", + OverLap=0, + Price=50000, + DuraMax=50000, + DropBind=1363, + StdMode=2, + Reserved=0, + Weight=0, + Color=9 }, [10049] = { + Looks=2029, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10049, Color=251, Name="千里传音", - Desc="#0#0&0>#0#0&0>", - Weight=0, + Article=1, Price=5000, - Looks=2029, - rizhi=1, - Reserved=0, - DropBind=1363, - OverLap=9999, - StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10049, DuraMax=1, - Need=0, - Source=0, - Article=1 + DropBind=1363, + Desc="#0#0&0>#0#0&0>", + StdMode=31, + Reserved=0, + Weight=0, + OverLap=9999 }, [10057] = { + Looks=2043, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10057, Color=254, Name="红名清洗卡", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=2043, - rizhi=1, - Reserved=0, - DropBind=1363, - Desc="#0#0&0>", - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10057, - StdMode=31, DuraMax=10000, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Desc="#0#0&0>", + Reserved=0, + Weight=0 }, [10060] = { + Looks=2041, + Job=0, + Source=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10060, Color=254, Name="庆典烟花", - Job=0, - Weight=0, + OverLap=0, Price=20000, - Looks=2041, - DropTypeShow=1, - Reserved=0, - DropBind=1363, - Desc=167, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10060, - StdMode=31, DuraMax=1, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Desc=167, + Reserved=0, + Weight=0 }, [10067] = { + Looks=1844, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10067, Color=215, Name="书页1", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=1844, - rizhi=1, - Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10067, - StdMode=42, DuraMax=0, - Need=0, - OverLap=9999 + StdMode=42, + DropBind=1363, + Reserved=0, + Weight=1 }, [10068] = { + Looks=2056, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10068, Color=253, Name="幸运盲盒1", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=2056, - rizhi=1, - Reserved=0, - DropBind=1363, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10068, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + StdMode=31, + DropBind=1363, + Reserved=0, + Weight=0 }, [10099] = { + Looks=10800, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10099, Color=243, Name="蟠桃", - Job=0, - Weight=0, - Price=10000, - Looks=10800, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", Desc=56, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10099, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10100] = { + Looks=10801, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10100, Color=243, Name="万年何首乌", - Job=0, - Weight=0, - Price=10000, - Looks=10801, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", Desc=57, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10100, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10101] = { + Looks=10802, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10101, Color=243, Name="千年灵芝", - Job=0, - Weight=0, - Price=10000, - Looks=10802, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", Desc=58, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10101, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10102] = { + Looks=10803, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10102, Color=243, Name="人参果", - Job=0, - Weight=0, - Price=10000, - Looks=10803, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", Desc=59, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10102, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10103] = { + Looks=10804, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10103, Color=243, Name="天山雪莲", - Job=0, - Weight=0, - Price=10000, - Looks=10804, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", Desc=60, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10103, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10104] = { - Color=255, - Name="开天斩", - Job=0, - Weight=0, - Price=500, Looks=51208, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10104, - StdMode=31, + Color=255, + Name="开天斩", + OverLap=0, + Price=500, DuraMax=7, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Reserved=0, + Weight=0, + Job=0 }, [10105] = { - Color=255, - Name="逐日剑法", - Job=0, - Weight=0, - Price=500, Looks=51206, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10105, - StdMode=31, + Color=255, + Name="逐日剑法", + OverLap=0, + Price=500, DuraMax=7, - Need=0, - OverLap=0 + DropBind=1363, + StdMode=31, + Reserved=0, + Weight=0, + Job=0 }, [10106] = { - Color=243, - Name="绒线", - Job=0, - Weight=0, - Price=500, Looks=20804, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=0, - NeedLevel=0, Index=10106, - StdMode=42, + Color=243, + Name="绒线", + OverLap=9999, + Price=500, DuraMax=7, - Need=0, - OverLap=9999 + DropBind=1363, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10107] = { - Color=243, - Name="蚕丝", - Job=0, - Weight=0, - Price=500, Looks=20850, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=0, - NeedLevel=0, Index=10107, - StdMode=42, + Color=243, + Name="蚕丝", + OverLap=9999, + Price=500, DuraMax=7, - Need=0, - OverLap=9999 + DropBind=1363, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10108] = { - Name="◆◆◆◆新增实物◆◆◆◆", DropBind=1363, + Name="◆◆◆◆新增实物◆◆◆◆", Index=10108 }, [10109] = { + Looks=99999, + guangzhu=2950, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10109, Color=243, Name="红牛(废弃)", - Job=0, - Weight=0, + OverLap=9999, Price=500, - Looks=99999, - guangzhu=2950, - DropBind=1363, - Reserved=0, - Need=0, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10109, - sEffect=13050, DuraMax=7, + DropBind=1363, bEffect=13050, - OverLap=9999 + sEffect=13050, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10110] = { + Looks=99999, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10110, Color=243, Name="游艇", - Job=0, - Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=9999, + Article=383, + Price=500, DuraMax=7, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10110, - sEffect=13051, - Need=0, bEffect=13051, - Article=383 + sEffect=13051, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10111] = { + Looks=99999, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10111, Color=243, Name="大苹果", - Job=0, - Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=9999, + Article=383, + Price=500, DuraMax=7, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10111, - sEffect=13052, - Need=0, bEffect=13052, - Article=383 + sEffect=13052, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10112] = { + Looks=99999, + guangzhu=2950, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10112, Color=243, Name="可乐(废弃)", - Job=0, - Weight=0, + OverLap=9999, Price=500, - Looks=99999, - guangzhu=2950, - DropBind=1363, - Reserved=0, - Need=0, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10112, - sEffect=13053, DuraMax=7, + DropBind=1363, bEffect=13053, - OverLap=9999 + sEffect=13053, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10113] = { + Looks=99999, + guangzhu=2950, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10113, Color=243, Name="白沙(废弃)", - Job=0, - Weight=0, + OverLap=9999, Price=500, - Looks=99999, - guangzhu=2950, - DropBind=1363, - Reserved=0, - Need=0, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10113, - sEffect=13054, DuraMax=7, + DropBind=1363, bEffect=13054, - OverLap=9999 + sEffect=13054, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10114] = { + Looks=99999, + Job=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10114, Color=243, Name="香蕉", - Job=0, - Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, DropBind=1363, - pickset="15#1#1#1", - Reserved=0, - OverLap=9999, + Article=383, + Price=500, DuraMax=7, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10114, - sEffect=13055, - Need=0, bEffect=13055, - Article=383 + sEffect=13055, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10115] = { + Looks=99999, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10115, Color=243, Name="咖啡", - Job=0, - Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=9999, + Article=383, + Price=500, DuraMax=7, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10115, - sEffect=13056, - Need=0, bEffect=13056, - Article=383 + sEffect=13056, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10116] = { + Looks=99999, + guangzhu=2950, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10116, Color=243, Name="红双喜(废弃)", - Job=0, - Weight=0, + OverLap=9999, Price=500, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, - Reserved=0, - DropBind=1363, - Need=0, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10116, - sEffect=13057, DuraMax=7, + DropBind=1363, bEffect=13057, - OverLap=9999 + sEffect=13057, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 }, [10117] = { + Looks=99999, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10117, Color=243, Name="鼠标", - Job=0, - Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, - DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - OverLap=9999, + Article=383, + Price=500, DuraMax=7, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10117, - sEffect=13058, - Need=0, bEffect=13058, - Article=383 - }, - [10118] = { - Color=243, - Name="葡萄", - Job=0, - Weight=0, - Price=500, - Looks=99999, + sEffect=13058, guangzhu=2950, - DropTypeShow=1, pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - OverLap=9999, - DuraMax=7, StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10118, - sEffect=13059, - Need=0, - bEffect=13059, - Article=383 - }, - [10119] = { - Color=243, - Name="芙蓉王(废弃)", - Job=0, + Reserved=0, Weight=0, - Price=500, - Looks=99999, - guangzhu=2950, - DropBind=1363, - Reserved=0, - Need=0, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10119, - sEffect=13060, - DuraMax=7, - bEffect=13060, OverLap=9999 }, - [10120] = { - Color=243, - Name="键盘", - Job=0, - Weight=0, - Price=500, + [10118] = { Looks=99999, - guangzhu=2950, + Job=0, DropTypeShow=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - OverLap=9999, - DuraMax=7, - StdMode=42, + NeedLevel=0, + Need=0, Shape=0, AniCount=0, + Index=10118, + Color=243, + Name="葡萄", + DropBind=1363, + Article=383, + Price=500, + DuraMax=7, + bEffect=13059, + sEffect=13059, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 + }, + [10119] = { + Looks=99999, + guangzhu=2950, NeedLevel=0, - Index=10120, - sEffect=13061, Need=0, + Shape=0, + AniCount=0, + Index=10119, + Color=243, + Name="芙蓉王(废弃)", + OverLap=9999, + Price=500, + DuraMax=7, + DropBind=1363, + bEffect=13060, + sEffect=13060, + StdMode=42, + Reserved=0, + Weight=0, + Job=0 + }, + [10120] = { + Looks=99999, + Job=0, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10120, + Color=243, + Name="键盘", + DropBind=1363, + Article=383, + Price=500, + DuraMax=7, bEffect=13061, - Article=383 + sEffect=13061, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10121] = { - Name="◆◆◆◆新增物品◆◆◆◆", DropBind=1363, + Name="◆◆◆◆新增物品◆◆◆◆", Index=10121 }, [10122] = { + Looks=60000, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10122, Color=253, Name="10元宝", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=60000, - rizhi=1, - Reserved=0, - DropBind=1363, DuraMax=0, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10122, + DropBind=1363, StdMode=200, effectParam="2#10", - Need=0, - OverLap=9999 + Reserved=0, + Weight=1 }, [10123] = { + Looks=52079, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10123, Color=215, Name="灵石", - Job=0, - Weight=1, - Price=2000, - Looks=52079, - rizhi=1, DropBind=1363, - pickset="15#1#1#1", - DropTypeShow=1, - Reserved=0, - Source=0, + Article=1, + Price=2000, DuraMax=0, - Desc=177, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10123, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + Desc=177, + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10124] = { + Looks=55557, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10124, Color=215, Name="天命石", - Job=0, - Weight=1, - Price=2000, - Looks=55557, - rizhi=1, DropBind=1363, - pickset="15#1#1#1", - DropTypeShow=1, - Reserved=0, - Source=0, + Article=1, + Price=2000, DuraMax=0, - Desc=175, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10124, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + Desc=175, + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10125] = { + Looks=52004, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10125, Color=215, Name="神兽之血", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52004, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10125, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10126] = { + Looks=52005, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10126, Color=215, Name="神兽之骨", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52005, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10126, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10127] = { + Looks=60103, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10127, Color=215, Name="神兽之精", - Job=0, - Weight=1, + Article=1, Price=2000, - Looks=60103, - rizhi=1, - pickset="15#1#1#1", - DropBind=1363, - Reserved=0, - DropTypeShow=1, - Source=0, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10127, - sEffect=14066, - Need=0, + DropBind=1363, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10128] = { + Looks=60104, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10128, Color=215, Name="神兽之丹", - Job=0, - Weight=1, + Article=1, Price=2000, - Looks=60104, - rizhi=1, - pickset="15#1#1#1", - DropBind=1363, - Reserved=0, - DropTypeShow=1, - Source=0, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10128, - sEffect=14066, - Need=0, + DropBind=1363, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10129] = { + Looks=52008, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10129, Color=215, Name="一转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52008, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10129, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10130] = { + Looks=52009, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10130, Color=215, Name="二转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52009, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10130, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10131] = { + Looks=52010, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10131, Color=215, Name="三转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52010, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10131, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10132] = { + Looks=52011, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10132, Color=215, Name="四转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52011, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10132, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10133] = { + Looks=52012, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10133, Color=215, Name="五转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52012, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10133, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10134] = { + Looks=52013, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10134, Color=215, Name="六转紫晶石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52013, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10134, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10135] = { + Looks=52014, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10135, Color=215, Name="七转紫晶石", - Job=0, - Weight=1, + Article=1, Price=2000, - Looks=52014, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10135, DuraMax=0, - Need=0, - Source=0, - Article=1 + DropBind=1363, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10136] = { + Looks=52015, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10136, Color=215, Name="八转紫晶石", - Job=0, - Weight=1, - Price=2000, - Looks=52015, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10136, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10137] = { + Looks=52016, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10137, Color=215, Name="九转紫晶石", - Job=0, - Weight=1, - Price=2000, - Looks=52016, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10137, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10138] = { + Looks=52017, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10138, Color=215, Name="十转紫晶石", - Job=0, - Weight=1, - Price=2000, - Looks=52017, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10138, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10139] = { + Looks=52024, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10139, Color=215, Name="一转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52024, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10139, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10140] = { + Looks=52025, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10140, Color=215, Name="二转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52025, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10140, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10141] = { + Looks=52026, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10141, Color=215, Name="三转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52026, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10141, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10142] = { + Looks=52027, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10142, Color=215, Name="四转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52027, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10142, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10143] = { + Looks=52028, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10143, Color=215, Name="五转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52028, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10143, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10144] = { + Looks=52029, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10144, Color=215, Name="六转五彩石", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52029, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10144, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10145] = { + Looks=52030, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10145, Color=215, Name="七转五彩石", - Job=0, - Weight=1, + Article=1, Price=2000, - Looks=52030, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10145, DuraMax=0, - Need=0, - Source=0, - Article=1 + DropBind=1363, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10146] = { + Looks=52031, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10146, Color=215, Name="八转五彩石", - Job=0, - Weight=1, - Price=2000, - Looks=52031, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10146, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10147] = { + Looks=52032, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10147, Color=215, Name="九转五彩石", - Job=0, - Weight=1, - Price=2000, - Looks=52032, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10147, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10148] = { + Looks=52033, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10148, Color=215, Name="十转五彩石", - Job=0, - Weight=1, - Price=2000, - Looks=52033, - guangzhu=2950, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, DropBind=1363, - Source=0, + Article=1, + Price=2000, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10148, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10149] = { + Looks=52002, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10149, Color=215, Name="炼化石", - Job=0, - Weight=1, - Price=2000, - Looks=52002, - rizhi=1, DropBind=1363, - pickset="15#1#1#1", - DropTypeShow=1, - Reserved=0, - Source=0, + Article=1, + Price=2000, DuraMax=0, - Desc=176, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10149, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + Desc=176, + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10150] = { + Looks=272, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10150, Color=215, Name="1000万经验卷", - Job=0, - Weight=0, - Price=2000, - Looks=272, - rizhi=1, DropBind=1363, - pickset="15#1#1#1", - DropTypeShow=1, - Reserved=0, - Source=0, + Article=1, + Price=2000, DuraMax=0, - Desc=209, - OverLap=9999, - StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10150, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + sEffect=14066, + pickset="15#1#1#1", + Desc=209, + StdMode=31, + Reserved=0, + Weight=0, + OverLap=9999 }, [10151] = { + Looks=272, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10151, Color=215, Name="5000万经验卷", - Job=0, - Weight=0, - Price=2000, - Looks=272, - guangzhu=2950, - rizhi=1, DropBind=1363, - pickset="15#1#1#1", - DropTypeShow=1, - Reserved=0, - Source=0, - DuraMax=0, - Desc=209, - OverLap=9999, - StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10151, - sEffect=14066, - Need=0, bEffect=14066, - Article=1 + Article=1, + Price=2000, + DuraMax=0, + sEffect=14066, + guangzhu=2950, + pickset="15#1#1#1", + Desc=209, + StdMode=31, + Reserved=0, + Weight=0, + OverLap=9999 }, [10152] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10152, Color=215, Name="混沌战盔[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13086, + sEffect=13086, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10152, - sEffect=13086, - DuraMax=0, - bEffect=13086, - OverLap=9999 + Weight=0 }, [10153] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10153, Color=215, Name="混沌战链[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13088, + sEffect=13088, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10153, - sEffect=13088, - DuraMax=0, - bEffect=13088, - OverLap=9999 + Weight=0 }, [10154] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10154, Color=215, Name="混沌战镯[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13087, + sEffect=13087, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10154, - sEffect=13087, - DuraMax=0, - bEffect=13087, - OverLap=9999 + Weight=0 }, [10155] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10155, Color=215, Name="混沌战戒[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13091, + sEffect=13091, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10155, - sEffect=13091, - DuraMax=0, - bEffect=13091, - OverLap=9999 + Weight=0 }, [10156] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10156, Color=215, Name="混沌战腰[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13090, + sEffect=13090, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10156, - sEffect=13090, - DuraMax=0, - bEffect=13090, - OverLap=9999 + Weight=0 }, [10157] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10157, Color=215, Name="混沌战靴[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13089, + sEffect=13089, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10157, - sEffect=13089, - DuraMax=0, - bEffect=13089, - OverLap=9999 + Weight=0 }, [10158] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10158, Color=215, Name="主宰战盔[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13092, + sEffect=13092, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10158, - sEffect=13092, - DuraMax=0, - bEffect=13092, - OverLap=9999 + Weight=0 }, [10159] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10159, Color=215, Name="主宰战链[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13093, + sEffect=13093, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10159, - sEffect=13093, - DuraMax=0, - bEffect=13093, - OverLap=9999 + Weight=0 }, [10160] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10160, Color=215, Name="主宰战镯[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13094, + sEffect=13094, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10160, - sEffect=13094, - DuraMax=0, - bEffect=13094, - OverLap=9999 + Weight=0 }, [10161] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10161, Color=215, Name="主宰战戒[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13095, + sEffect=13095, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10161, - sEffect=13095, - DuraMax=0, - bEffect=13095, - OverLap=9999 + Weight=0 }, [10162] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10162, Color=215, Name="主宰战腰[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13096, + sEffect=13096, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - DropTypeShow=1, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10162, - sEffect=13096, - DuraMax=0, - bEffect=13096, - OverLap=9999 + Weight=0 }, [10163] = { + Looks=99999, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10163, Color=215, Name="主宰战靴[碎片]", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=99999, + DuraMax=0, + DropBind=1363, + bEffect=13097, + sEffect=13097, guangzhu=2950, - rizhi=1, + StdMode=31, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - Need=0, - StdMode=31, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10163, - sEffect=13097, - DuraMax=0, - bEffect=13097, - OverLap=9999 + Weight=0 }, [10164] = { + pickset="15#1#1#1", + Job=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10164, Color=243, Name="女儿红", - Job=0, - Weight=0, + OverLap=99, Price=10000, - Looks=28633, - guangzhu=0, - DropBind=1363, - pickset="15#1#1#1", - Reserved=0, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10164, - StdMode=31, DuraMax=1, - Need=0, - OverLap=99 + DropBind=1363, + guangzhu=0, + StdMode=31, + Reserved=0, + Weight=0, + Looks=28633 }, [10165] = { - Color=243, - Name="竹叶青", - Desc=178, - Weight=0, - Price=10000, Looks=28634, - guangzhu=0, - DropBind=1363, - pickset="15#1#1#1", - Reserved=0, - StdMode=31, + Job=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10165, - DuraMax=1, - Need=0, + Desc=178, + Name="竹叶青", OverLap=99, - Job=0 + Price=10000, + DuraMax=1, + DropBind=1363, + guangzhu=0, + pickset="15#1#1#1", + StdMode=31, + Reserved=0, + Color=243, + Weight=0 }, [10166] = { - Color=243, - Name="烧刀子", - Job=0, - Weight=0, - Price=10000, Looks=28636, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10166, - StdMode=31, + Color=243, + Name="烧刀子", + OverLap=99, + Price=10000, DuraMax=1, - Need=0, - OverLap=99 + DropBind=1363, + StdMode=31, + Reserved=0, + Weight=0, + Job=0 }, [10167] = { - Color=243, - Name="高粱酒", - Job=0, - Weight=0, - Price=10000, Looks=28642, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10167, - StdMode=31, + Color=243, + Name="高粱酒", + OverLap=99, + Price=10000, DuraMax=1, - Need=0, - OverLap=99 + DropBind=1363, + StdMode=31, + Reserved=0, + Weight=0, + Job=0 }, [10168] = { - Color=243, - Name="大米酒", - Job=0, - Weight=0, - Price=10000, Looks=28643, guangzhu=0, - DropBind=1363, - Reserved=0, + NeedLevel=0, + Need=0, Shape=0, AniCount=1, - NeedLevel=0, Index=10168, - StdMode=31, + Color=243, + Name="大米酒", + OverLap=99, + Price=10000, DuraMax=1, - Need=0, - OverLap=99 + DropBind=1363, + StdMode=31, + Reserved=0, + Weight=0, + Job=0 }, [10169] = { + Looks=60004, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10169, Color=215, Name="英雄帖", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=60004, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - DropTypeShow=1, - Desc=91, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10169, - StdMode=42, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=42, + Desc=91, + Reserved=0, + Weight=1 }, [10170] = { + Looks=273, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10170, Color=215, Name="100万经验卷", - Job=0, - Weight=0, + Article=511, Price=2000, - Looks=273, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - DropTypeShow=1, - Desc=209, - OverLap=9999, - StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10170, DuraMax=0, - Need=0, - Source=0, - Article=511 + DropBind=1363, + pickset="15#1#1#1", + Desc=209, + StdMode=31, + Reserved=0, + Weight=0, + OverLap=9999 }, [10171] = { + Looks=273, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10171, Color=215, Name="300万经验卷", - Job=0, - Weight=0, + Article=1, Price=2000, - Looks=273, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - DropTypeShow=1, - Desc=209, - OverLap=9999, - StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10171, DuraMax=0, - Need=0, - Source=0, - Article=1 + DropBind=1363, + pickset="15#1#1#1", + Desc=209, + StdMode=31, + Reserved=0, + Weight=0, + OverLap=9999 }, [10172] = { + Looks=52078, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10172, Color=215, Name="千年玄石", - Job=0, - Weight=1, + Article=511, Price=2000, - Looks=52078, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10172, DuraMax=0, - Need=0, - Source=0, - Article=511 + DropBind=1363, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10173] = { + Looks=50004, + Job=0, + Source=0, + rizhi=1, + DropTypeShow=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10173, Color=215, Name="灵符", - Job=0, - Weight=1, + Article=511, Price=2000, - Looks=50004, - rizhi=1, - pickset="15#1#1#1", - DropBind=1363, - Reserved=0, - DropTypeShow=1, - Source=0, DuraMax=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10173, - sEffect=14066, - Need=0, + DropBind=1363, bEffect=14066, - Article=511 + sEffect=14066, + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=1, + OverLap=9999 }, [10174] = { - Color=249, - Name="特戒修复神水", - Job=0, - Weight=0, - Price=10000, Looks=50026, - DropBind=1363, - Reserved=0, - OverLap=0, - StdMode=2, + Job=0, + Source=0, + NeedLevel=0, + Need=0, Shape=2, AniCount=1, - NeedLevel=0, Index=10174, + Color=249, + Name="特戒修复神水", + Article=511, + Price=10000, DuraMax=1, - Need=0, - Source=0, - Article=511 + DropBind=1363, + StdMode=2, + Reserved=0, + Weight=0, + OverLap=0 }, [10175] = { + Looks=55037, + Job=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10175, Color=243, Name="鞭尸丹", - Job=0, - Weight=0, - Price=10000, - Looks=55037, - guangzhu=0, DropBind=1363, - pickset="15#1#1#1", - Reserved=0, - OverLap=99, + bEffect=14066, + Article=1, + Price=10000, DuraMax=1, + sEffect=14066, + guangzhu=0, + pickset="15#1#1#1", Desc=157, StdMode=31, - Shape=0, - AniCount=1, - NeedLevel=0, - Index=10175, - sEffect=14066, - Need=0, - bEffect=14066, - Article=1 + Reserved=0, + Weight=0, + OverLap=99 }, [10176] = { + Looks=52054, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10176, Color=215, Name="先天元石", - Job=0, - Weight=0, + Article=1, Price=2000, - Looks=52054, - pickset="15#1#1#1", - Reserved=0, - OverLap=9999, - StdMode=42, - Shape=0, - AniCount=0, - NeedLevel=0, - Index=10176, DuraMax=0, - Need=0, - Source=0, - Article=1 + pickset="15#1#1#1", + StdMode=42, + Reserved=0, + Weight=0, + OverLap=9999 }, [10177] = { + Looks=51017, + Job=0, + Source=0, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10177, Color=215, Name="行会召集令", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=51017, - pickset="15#1#1#1", - Reserved=0, - Desc=165, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10177, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + pickset="15#1#1#1", + StdMode=31, + Desc=165, + Reserved=0, + Weight=0 }, [10178] = { + Looks=60015, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10178, Color=215, Name="生肖精华", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=60015, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=160, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10178, - StdMode=42, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=42, + Desc=160, + Reserved=0, + Weight=1 }, [10179] = { + Looks=52007, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10179, Color=215, Name="1级灵气", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52007, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10179, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10180] = { + Looks=48907, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10180, Color=215, Name="特戒碎片", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=48907, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, + DuraMax=0, DropBind=1363, - Need=0, + bEffect=14066, + sEffect=14066, + pickset="15#1#1#1", StdMode=31, Desc=159, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10180, - sEffect=14066, - DuraMax=0, - bEffect=14066, - OverLap=9999 + Reserved=0, + Weight=0 }, [10181] = { + Looks=55561, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10181, Color=249, Name="金袋", - Job=0, - Weight=0, + OverLap=999, Price=10, - Looks=55561, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=158, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10181, - StdMode=31, DuraMax=0, - Need=0, - OverLap=999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=158, + Reserved=0, + Weight=0 }, [10182] = { + Looks=52007, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10182, Color=215, Name="2级灵气", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52007, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10182, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10183] = { + Looks=52007, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10183, Color=215, Name="3级灵气", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52007, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10183, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10184] = { + Looks=52007, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=0, + Index=10184, Color=215, Name="4级灵气", - Job=0, - Weight=1, + OverLap=9999, Price=2000, - Looks=52007, - rizhi=1, + DuraMax=0, + DropBind=1363, + StdMode=42, pickset="15#1#1#1", Reserved=0, - DropBind=1363, - AniCount=0, - Shape=0, - Source=0, - NeedLevel=0, - Index=10184, - StdMode=42, - DuraMax=0, - Need=0, - OverLap=9999 + Weight=1 }, [10185] = { + Looks=60015, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10185, Color=215, Name="生肖碎片", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=60015, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, + DuraMax=0, DropBind=1363, - Need=0, + bEffect=14066, + sEffect=14066, + pickset="15#1#1#1", StdMode=31, Desc=159, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10185, - sEffect=14066, - DuraMax=0, - bEffect=14066, - OverLap=9999 + Reserved=0, + Weight=0 }, [10186] = { + Looks=60015, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10186, Color=215, Name="黄金生肖精华", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=60015, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=161, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10186, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=161, + Reserved=0, + Weight=0 }, [10187] = { + Looks=60015, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10187, Color=215, Name="钻石生肖精华", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=60015, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=162, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10187, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=162, + Reserved=0, + Weight=0 }, [10188] = { + Looks=7641, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10188, Color=215, Name="混沌碎片宝箱", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=7641, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=163, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10188, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=163, + Reserved=0, + Weight=0 }, [10189] = { + Looks=7646, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10189, Color=215, Name="主宰碎片宝箱", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=7646, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=164, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10189, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=164, + Reserved=0, + Weight=0 }, [10190] = { + Looks=50009, + Job=0, + Source=0, + rizhi=1, + NeedLevel=0, + Need=0, + Shape=0, + AniCount=1, + Index=10190, Color=215, Name="拾取精灵:嗷嗷虎", - Job=0, - Weight=0, + OverLap=9999, Price=2000, - Looks=50009, - rizhi=1, - pickset="15#1#1#1", - Reserved=0, - DropBind=1363, - Desc=164, - AniCount=1, - Shape=0, - Source=0, - NeedLevel=0, - Index=10190, - StdMode=31, DuraMax=0, - Need=0, - OverLap=9999 + DropBind=1363, + pickset="15#1#1#1", + StdMode=31, + Desc=164, + Reserved=0, + Weight=0 }, } return config diff --git a/client/env.json b/client/env.json index 44e9a358..9f05e91d 100644 --- a/client/env.json +++ b/client/env.json @@ -1,6 +1 @@ -{ - "channel": 1, - "gm": 0, - "modlist": "http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_11557.txt", - "signkey": "634eff98723b31da43ed35f0dd4edf36" -} +{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_11557.txt","resolution":"1024x768","channel":1} \ No newline at end of file diff --git a/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv b/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv new file mode 100644 index 00000000..f8e6daea --- /dev/null +++ b/csv/bak/2026-06-18-00-00-38/cfg_BOSS查询.csv @@ -0,0 +1,21 @@ +///key,index,Filter,HD +///Filter,CS,CS,CS +//;ͼ,,BOSS, +///index,name,level,Appr +а֮,ʧ,S,651 +ħԨ,Ѫ˫,S,20046 +,Զšħ,S,3021 +,ħ,S,20043 +,ġ̻,S,1226 +귨,ԶŽ̻,S,20072 +ħ,ħ,S,3033 +,,S,20073 +¼̳,˫ͷϵ,S,20089 +ؾ,񱩡ɳ֮,S,20050 +ū֮,ūͳ˧,S,20029 +ܵظ,,S,20002 +ɵؾ,߲,S,2020 +ξ,׵,S,20139 +ؾ,,S,327 +,,S,20136 +ؾ,Թ֮,S,20012 diff --git a/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv b/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv new file mode 100644 index 00000000..f8e6daea --- /dev/null +++ b/csv/bak/2026-06-18-00-45-38/cfg_BOSS查询.csv @@ -0,0 +1,21 @@ +///key,index,Filter,HD +///Filter,CS,CS,CS +//;ͼ,,BOSS, +///index,name,level,Appr +а֮,ʧ,S,651 +ħԨ,Ѫ˫,S,20046 +,Զšħ,S,3021 +,ħ,S,20043 +,ġ̻,S,1226 +귨,ԶŽ̻,S,20072 +ħ,ħ,S,3033 +,,S,20073 +¼̳,˫ͷϵ,S,20089 +ؾ,񱩡ɳ֮,S,20050 +ū֮,ūͳ˧,S,20029 +ܵظ,,S,20002 +ɵؾ,߲,S,2020 +ξ,׵,S,20139 +ؾ,,S,327 +,,S,20136 +ؾ,Թ֮,S,20012 diff --git a/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv b/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv new file mode 100644 index 00000000..03138dd7 --- /dev/null +++ b/csv/bak/2026-06-18-01-00-11/cfg_BOSS查询.csv @@ -0,0 +1,21 @@ +///key,index,Filter,HD, +///Filter,CS,CS,CS, +//;ͼ,ͼ,,BOSS, +///index,mapname,name,level,Appr +1,а֮,ʧ,S,651 +2,ħԨ,Ѫ˫,S,20046 +3,,Զšħ,S,3021 +4,,ħ,S,20043 +5,,ġ̻,S,1226 +6,귨,ԶŽ̻,S,20072 +7,ħ,ħ,S,3033 +8,,,S,20073 +9,¼̳,˫ͷϵ,S,20089 +10,ؾ,񱩡ɳ֮,S,20050 +11,ū֮,ūͳ˧,S,20029 +12,ܵظ,,S,20002 +13,ɵؾ,߲,S,2020 +14,ξ,׵,S,20139 +15,ؾ,,S,327 +16,,,S,20136 +17,ؾ,Թ֮,S,20012 diff --git a/csv/cfg_BOSS查询.csv b/csv/cfg_BOSS查询.csv index 0a3a41aa..03138dd7 100644 --- a/csv/cfg_BOSS查询.csv +++ b/csv/cfg_BOSS查询.csv @@ -1,21 +1,21 @@ -///key,index,Filter,HD -///Filter,CS,CS, -//;ͼ,,BOSS, -///index,name,level, -а֮,ʧ,S, -ħԨ,Ѫ˫,S, -,Զšħ,S, -,ħ,S, -,ġ̻,S, -귨,ԶŽ̻,S, -ħ,ħ,S, -,,S, -¼̳,˫ͷϵ,S, -ؾ,񱩡ɳ֮,S, -ū֮,ūͳ˧,S, -ܵظ,,S, -ɵؾ,߲,S, -ξ,׵,S, -ؾ,,S, -,,S, -ؾ,Թ֮,S, +///key,index,Filter,HD, +///Filter,CS,CS,CS, +//;ͼ,ͼ,,BOSS, +///index,mapname,name,level,Appr +1,а֮,ʧ,S,651 +2,ħԨ,Ѫ˫,S,20046 +3,,Զšħ,S,3021 +4,,ħ,S,20043 +5,,ġ̻,S,1226 +6,귨,ԶŽ̻,S,20072 +7,ħ,ħ,S,3033 +8,,,S,20073 +9,¼̳,˫ͷϵ,S,20089 +10,ؾ,񱩡ɳ֮,S,20050 +11,ū֮,ūͳ˧,S,20029 +12,ܵظ,,S,20002 +13,ɵؾ,߲,S,2020 +14,ξ,׵,S,20139 +15,ؾ,,S,327 +16,,,S,20136 +17,ؾ,Թ֮,S,20012