local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/12/0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 772, 449, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create ListView_1 local ListView_1 = GUI:ListView_Create(img_bg, "ListView_1", 54, 35, 140, 410, 1) GUI:setAnchorPoint(ListView_1, 0.00, 0.00) GUI:setTouchEnabled(ListView_1, true) GUI:setTag(ListView_1, -1) -- Create Button local Button = GUI:Button_Create(ListView_1, "Button", 0, 373, "res/public/1900000662.png") GUI:setContentSize(Button, 140, 37) GUI:setIgnoreContentAdaptWithSize(Button, false) GUI:Button_setTitleText(Button, [[Button]]) GUI:Button_setTitleColor(Button, "#ffffff") GUI:Button_setTitleFontSize(Button, 14) GUI:Button_titleEnableOutline(Button, "#000000", 1) GUI:setAnchorPoint(Button, 0.00, 0.00) GUI:setTouchEnabled(Button, true) GUI:setTag(Button, -1) -- Create ListView_2 local ListView_2 = GUI:ListView_Create(img_bg, "ListView_2", 205, 35, 140, 410, 1) GUI:setAnchorPoint(ListView_2, 0.00, 0.00) GUI:setTouchEnabled(ListView_2, true) GUI:setTag(ListView_2, -1) -- Create Button_1 local Button_1 = GUI:Button_Create(ListView_2, "Button_1", 0, 357, "res/public/1900000680.png") GUI:Button_loadTexturePressed(Button_1, "res/private/gui_edit/Button_Press.png") GUI:Button_loadTextureDisabled(Button_1, "res/private/gui_edit/Button_Disable.png") GUI:setContentSize(Button_1, 140, 53) GUI:setIgnoreContentAdaptWithSize(Button_1, false) GUI:Button_setTitleText(Button_1, [[Button]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 14) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, -1) -- Create hc_item local hc_item = GUI:ItemShow_Create(img_bg, "hc_item", 555, 366, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(hc_item, 0.50, 0.50) GUI:setTag(hc_item, -1) -- Create att_Text local att_Text = GUI:Text_Create(img_bg, "att_Text", 554, 263, 16, "#00ff00", [[随机提升1-4点]]) GUI:Text_enableOutline(att_Text, "#000000", 2) GUI:setAnchorPoint(att_Text, 0.50, 0.50) GUI:setTouchEnabled(att_Text, false) GUI:setTag(att_Text, -1) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(img_bg, "xh_Layout", 373, 117, 360, 60, false) GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, -1) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 490, 60, "res/custom/12/1.png") GUI:Button_loadTexturePressed(up_btn, "res/custom/12/2.png") GUI:setContentSize(up_btn, 144, 48) GUI:setIgnoreContentAdaptWithSize(up_btn, false) GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 14) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, -1) -- Create Text_1 local Text_1 = GUI:Text_Create(img_bg, "Text_1", 555, 49, 16, "#ffff00", [[对战玩家时重铸总数高于敌人时增加:伤害加成+8%]]) GUI:Text_enableOutline(Text_1, "#000000", 2) GUI:setAnchorPoint(Text_1, 0.50, 0.50) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui