local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/private/TianGuanUI/0_0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 867, 426, "res/private/TianGuanUI/x1.png") GUI:setContentSize(btn_close, 70, 70) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create JiangChi_Text local JiangChi_Text = GUI:Text_Create(img_bg, "JiangChi_Text", 327, 68, 16, "#00ff00", [[x 0]]) GUI:Text_enableOutline(JiangChi_Text, "#000000", 2) GUI:setAnchorPoint(JiangChi_Text, 0.00, 0.00) GUI:setTouchEnabled(JiangChi_Text, false) GUI:setTag(JiangChi_Text, 0) -- Create ItemShow_1 local ItemShow_1 = GUI:ItemShow_Create(JiangChi_Text, "ItemShow_1", -21, 11, {index = 10173, count = 1, look = true, bgVisible = false, color = 0}) GUI:setAnchorPoint(ItemShow_1, 0.50, 0.50) GUI:setScale(ItemShow_1, 0.50) GUI:setTag(ItemShow_1, 0) -- Create Up_btn_1 local Up_btn_1 = GUI:Button_Create(img_bg, "Up_btn_1", 515, 117, "res/private/TianGuanUI/2.png") GUI:Button_loadTexturePressed(Up_btn_1, "res/private/TianGuanUI/4.png") GUI:setContentSize(Up_btn_1, 161, 41) GUI:setIgnoreContentAdaptWithSize(Up_btn_1, false) GUI:Button_setTitleText(Up_btn_1, [[]]) GUI:Button_setTitleColor(Up_btn_1, "#ffffff") GUI:Button_setTitleFontSize(Up_btn_1, 16) GUI:Button_titleEnableOutline(Up_btn_1, "#000000", 1) GUI:setAnchorPoint(Up_btn_1, 0.00, 0.00) GUI:setTouchEnabled(Up_btn_1, true) GUI:setTag(Up_btn_1, 0) -- Create Up_btn_2 local Up_btn_2 = GUI:Button_Create(img_bg, "Up_btn_2", 730, 117, "res/private/TianGuanUI/1.png") GUI:Button_loadTexturePressed(Up_btn_2, "res/private/TianGuanUI/3.png") GUI:setContentSize(Up_btn_2, 161, 41) GUI:setIgnoreContentAdaptWithSize(Up_btn_2, false) GUI:Button_setTitleText(Up_btn_2, [[]]) GUI:Button_setTitleColor(Up_btn_2, "#ffffff") GUI:Button_setTitleFontSize(Up_btn_2, 16) GUI:Button_titleEnableOutline(Up_btn_2, "#000000", 1) GUI:setAnchorPoint(Up_btn_2, 0.00, 0.00) GUI:setTouchEnabled(Up_btn_2, true) GUI:setTag(Up_btn_2, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui