local ui = {} function ui.init(parent) -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0.00, 0.00) GUI:setAnchorPoint(Layer, 0.50, 0.50) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0.00, 0.00, 1136.00, 640.00, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568.00, 320.00) GUI:setAnchorPoint(nd_root, 0.50, 0.50) GUI:setTag(nd_root, 670) -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0.00, 0.00, "res/custom/14/2.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create human local human = GUI:Image_Create(img_bg, "human", 31.00, 0.00, "res/private/gui_edit/ImageFile.png") GUI:setContentSize(human, 0, 0) GUI:setIgnoreContentAdaptWithSize(human, false) GUI:setTouchEnabled(human, false) GUI:setTag(human, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 659.00, 307.00, "res/custom/Label/x1.png") GUI:Button_setTitleText(btn_close, "") GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Button local Button = GUI:Button_Create(img_bg, "Button", 348.00, 47.00, "res/custom/14/0.png") GUI:Button_loadTexturePressed(Button, "res/custom/14/1.png") GUI:Button_setTitleText(Button, "") GUI:Button_setTitleColor(Button, "#ffffff") GUI:Button_setTitleFontSize(Button, 14) GUI:Button_titleEnableOutline(Button, "#000000", 1) GUI:setTouchEnabled(Button, true) GUI:setTag(Button, -1) -- Create y_open local y_open = GUI:Image_Create(img_bg, "y_open", 403.00, 15.00, "res/custom/Label/1.png") GUI:setTouchEnabled(y_open, false) GUI:setTag(y_open, -1) GUI:setVisible(y_open, false) end return ui