local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create TaskShow_Layout local TaskShow_Layout = GUI:Layout_Create(Layer, "TaskShow_Layout", 0, 0, 200, 185, false) GUI:Layout_setBackGroundColorType(TaskShow_Layout, 1) GUI:Layout_setBackGroundColor(TaskShow_Layout, "#00006d") GUI:Layout_setBackGroundColorOpacity(TaskShow_Layout, 255) GUI:setAnchorPoint(TaskShow_Layout, 0.00, 0.00) GUI:setTouchEnabled(TaskShow_Layout, false) GUI:setTag(TaskShow_Layout, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(TaskShow_Layout, "Text_1", 55, 85, 16, "#ffffff", [[文本]]) GUI:Text_enableOutline(Text_1, "#000000", 1) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui