local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/25/0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 897, 452, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create item_listview local item_listview = GUI:ListView_Create(img_bg, "item_listview", 552, 58, 320, 366, 1) GUI:setAnchorPoint(item_listview, 0.00, 0.00) GUI:setTouchEnabled(item_listview, true) GUI:setTag(item_listview, 0) -- Create list_Layout local list_Layout = GUI:Layout_Create(item_listview, "list_Layout", 0, 296, 320, 70, false) GUI:setAnchorPoint(list_Layout, 0.00, 0.00) GUI:setTouchEnabled(list_Layout, false) GUI:setTag(list_Layout, 0) -- Create Selected_ItemShow local Selected_ItemShow = GUI:ItemShow_Create(img_bg, "Selected_ItemShow", 357, 281, {index = 1, count = 1, look = true, bgVisible = false, color = 0}) GUI:setChineseName(Selected_ItemShow, "选中物品框") GUI:setAnchorPoint(Selected_ItemShow, 0.50, 0.50) GUI:setTag(Selected_ItemShow, 0) -- Create give_Layout local give_Layout = GUI:Layout_Create(img_bg, "give_Layout", 356, 182, 328, 70, false) GUI:setAnchorPoint(give_Layout, 0.50, 0.50) GUI:setTouchEnabled(give_Layout, false) GUI:setTag(give_Layout, 0) -- Create Up_btn local Up_btn = GUI:Button_Create(img_bg, "Up_btn", 283, 58, "res/private/ZhiBaoLaoRenUI/5.png") GUI:Button_loadTexturePressed(Up_btn, "res/private/ZhiBaoLaoRenUI/3.png") GUI:Button_setTitleText(Up_btn, [[]]) GUI:Button_setTitleColor(Up_btn, "#ffffff") GUI:Button_setTitleFontSize(Up_btn, 16) GUI:Button_titleEnableOutline(Up_btn, "#000000", 1) GUI:setAnchorPoint(Up_btn, 0.00, 0.00) GUI:setTouchEnabled(Up_btn, true) GUI:setTag(Up_btn, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(img_bg, "Text_1", 641, 28, 16, "#00ff00", [[双击至宝可进行分解]]) GUI:Text_enableOutline(Text_1, "#000000", 2) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui