local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create EquipUI local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 348, 478, false) GUI:setChineseName(EquipUI, "玩家时装_组合") GUI:setAnchorPoint(EquipUI, 0.00, 0.00) GUI:setTouchEnabled(EquipUI, false) GUI:setTag(EquipUI, 31) TAGOBJ["31"] = EquipUI -- Create BG local BG = GUI:Image_Create(EquipUI, "BG", 174, 239, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/bg_juese_03.png") GUI:setChineseName(BG, "玩家时装_背景图") GUI:setAnchorPoint(BG, 0.50, 0.50) GUI:setTouchEnabled(BG, false) GUI:setTag(BG, 213) TAGOBJ["213"] = BG -- Create Equip_Btn local Equip_Btn = GUI:Button_Create(BG, "Equip_Btn", 83, 442, "res/private/player_equip_node/milmqwpbtf.png") GUI:setContentSize(Equip_Btn, 92, 34) GUI:setIgnoreContentAdaptWithSize(Equip_Btn, false) GUI:Button_setTitleText(Equip_Btn, [[]]) GUI:Button_setTitleColor(Equip_Btn, "#ffffff") GUI:Button_setTitleFontSize(Equip_Btn, 16) GUI:Button_titleEnableOutline(Equip_Btn, "#000000", 1) GUI:setAnchorPoint(Equip_Btn, 0.00, 0.00) GUI:setTouchEnabled(Equip_Btn, true) GUI:setTag(Equip_Btn, 0) -- Create ShenShou_Btn local ShenShou_Btn = GUI:Button_Create(BG, "ShenShou_Btn", 176, 442, "res/private/player_equip_node/uvvpdnkhzw.png") GUI:setContentSize(ShenShou_Btn, 92, 34) GUI:setIgnoreContentAdaptWithSize(ShenShou_Btn, false) GUI:Button_setTitleText(ShenShou_Btn, [[]]) GUI:Button_setTitleColor(ShenShou_Btn, "#ffffff") GUI:Button_setTitleFontSize(ShenShou_Btn, 16) GUI:Button_titleEnableOutline(ShenShou_Btn, "#000000", 1) GUI:setAnchorPoint(ShenShou_Btn, 0.00, 0.00) GUI:setTouchEnabled(ShenShou_Btn, true) GUI:setTag(ShenShou_Btn, 0) -- Create equip_node local equip_node = GUI:Node_Create(EquipUI, "equip_node", 0, 0) GUI:setTag(equip_node, 0) GUI:setVisible(equip_node, false) -- Create Panel_posEx17 local Panel_posEx17 = GUI:Layout_Create(equip_node, "Panel_posEx17", 174, 197, 180, 240, false) GUI:setChineseName(Panel_posEx17, "玩家时装_衣服位置") GUI:setAnchorPoint(Panel_posEx17, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx17, true) GUI:setTag(Panel_posEx17, 32) TAGOBJ["32"] = Panel_posEx17 -- Create Panel_pos45 local Panel_pos45 = GUI:Layout_Create(equip_node, "Panel_pos45", 244, 208, 85, 140, false) GUI:setChineseName(Panel_pos45, "玩家时装_盾牌位置") GUI:setAnchorPoint(Panel_pos45, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos45, true) GUI:setTag(Panel_pos45, 82) TAGOBJ["82"] = Panel_pos45 -- Create Panel_posEx18 local Panel_posEx18 = GUI:Layout_Create(equip_node, "Panel_posEx18", 67, 306, 120, 206, false) GUI:setChineseName(Panel_posEx18, "玩家时装_武器位置") GUI:setAnchorPoint(Panel_posEx18, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx18, true) GUI:setTag(Panel_posEx18, 31) TAGOBJ["31"] = Panel_posEx18 -- Create Panel_pos21 local Panel_pos21 = GUI:Layout_Create(equip_node, "Panel_pos21", 174, 322, 50, 50, false) GUI:setChineseName(Panel_pos21, "玩家时装_头盔位置") GUI:setAnchorPoint(Panel_pos21, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos21, true) GUI:setTag(Panel_pos21, 33) TAGOBJ["33"] = Panel_pos21 -- Create PanelBg local PanelBg = GUI:Image_Create(Panel_pos21, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_头盔_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 49) GUI:setVisible(PanelBg, false) TAGOBJ["49"] = PanelBg -- Create DefaultIcon local DefaultIcon = GUI:Image_Create(Panel_pos21, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_头盔_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 73) GUI:setVisible(DefaultIcon, false) TAGOBJ["73"] = DefaultIcon -- Create Panel_pos19 local Panel_pos19 = GUI:Layout_Create(equip_node, "Panel_pos19", 174, 322, 50, 50, false) GUI:setChineseName(Panel_pos19, "玩家时装_斗笠位置") GUI:setAnchorPoint(Panel_pos19, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos19, true) GUI:setTag(Panel_pos19, 33) TAGOBJ["33"] = Panel_pos19 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos19, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_斗笠_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 49) GUI:setVisible(PanelBg, false) TAGOBJ["49"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos19, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png") GUI:setContentSize(DefaultIcon, 35, 36) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_斗笠_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 73) GUI:setVisible(DefaultIcon, false) TAGOBJ["73"] = DefaultIcon -- Create Panel_pos46 local Panel_pos46 = GUI:Layout_Create(equip_node, "Panel_pos46", 174, 322, 50, 50, false) GUI:setChineseName(Panel_pos46, "玩家时装_面巾位置") GUI:setAnchorPoint(Panel_pos46, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos46, true) GUI:setTag(Panel_pos46, 33) TAGOBJ["33"] = Panel_pos46 -- Create Node_playerModel local Node_playerModel = GUI:Node_Create(equip_node, "Node_playerModel", 174, 219) GUI:setChineseName(Node_playerModel, "玩家时装_裸模位置") GUI:setTag(Node_playerModel, 48) TAGOBJ["48"] = Node_playerModel -- Create Panel_pos23 local Panel_pos23 = GUI:Layout_Create(equip_node, "Panel_pos23", 36, 156, 51, 51, false) GUI:setChineseName(Panel_pos23, "玩家时装_右手镯组合") GUI:setAnchorPoint(Panel_pos23, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos23, true) GUI:setTag(Panel_pos23, 34) TAGOBJ["34"] = Panel_pos23 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos23, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_右手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 50) TAGOBJ["50"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos23, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_右手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 72) TAGOBJ["72"] = DefaultIcon -- Create Panel_pos25 local Panel_pos25 = GUI:Layout_Create(equip_node, "Panel_pos25", 36, 95, 51, 51, false) GUI:setChineseName(Panel_pos25, "玩家时装_右戒指组合") GUI:setAnchorPoint(Panel_pos25, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos25, true) GUI:setTag(Panel_pos25, 39) TAGOBJ["39"] = Panel_pos25 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos25, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_右戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 49) TAGOBJ["49"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos25, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_右戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 73) TAGOBJ["73"] = DefaultIcon -- Create Panel_pos24 local Panel_pos24 = GUI:Layout_Create(equip_node, "Panel_pos24", 314, 95, 51, 51, false) GUI:setChineseName(Panel_pos24, "玩家时装_左戒指_组合") GUI:setAnchorPoint(Panel_pos24, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos24, true) GUI:setTag(Panel_pos24, 40) TAGOBJ["40"] = Panel_pos24 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos24, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_左戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 48) TAGOBJ["48"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos24, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_左戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 74) TAGOBJ["74"] = DefaultIcon -- Create Panel_pos22 local Panel_pos22 = GUI:Layout_Create(equip_node, "Panel_pos22", 314, 156, 51, 51, false) GUI:setChineseName(Panel_pos22, "玩家时装_左手镯_组合") GUI:setAnchorPoint(Panel_pos22, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos22, true) GUI:setTag(Panel_pos22, 41) TAGOBJ["41"] = Panel_pos22 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos22, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_左手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 46) TAGOBJ["46"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos22, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_左手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 75) TAGOBJ["75"] = DefaultIcon -- Create Panel_pos26 local Panel_pos26 = GUI:Layout_Create(equip_node, "Panel_pos26", 314, 216, 51, 51, false) GUI:setChineseName(Panel_pos26, "玩家时装_勋章_组合") GUI:setAnchorPoint(Panel_pos26, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos26, true) GUI:setTag(Panel_pos26, 42) TAGOBJ["42"] = Panel_pos26 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos26, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_勋章_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 45) TAGOBJ["45"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos26, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015033.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_勋章_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 76) TAGOBJ["76"] = DefaultIcon -- Create Panel_pos20 local Panel_pos20 = GUI:Layout_Create(equip_node, "Panel_pos20", 314, 277, 51, 51, false) GUI:setChineseName(Panel_pos20, "玩家时装_项链_组合") GUI:setAnchorPoint(Panel_pos20, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos20, true) GUI:setTag(Panel_pos20, 43) TAGOBJ["43"] = Panel_pos20 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos20, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_项链_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 44) TAGOBJ["44"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos20, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015032.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_项链_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 77) TAGOBJ["77"] = DefaultIcon -- Create Panel_pos44 local Panel_pos44 = GUI:Layout_Create(equip_node, "Panel_pos44", 36, 35, 51, 51, false) GUI:setChineseName(Panel_pos44, "玩家时装_战鼓_组合") GUI:setAnchorPoint(Panel_pos44, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos44, true) GUI:setTag(Panel_pos44, 179) TAGOBJ["179"] = Panel_pos44 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos44, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_战鼓_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 180) TAGOBJ["180"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos44, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015040.png") GUI:setChineseName(DefaultIcon, "玩家时装_战鼓_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 181) TAGOBJ["181"] = DefaultIcon -- Create Panel_pos42 local Panel_pos42 = GUI:Layout_Create(equip_node, "Panel_pos42", 314, 35, 51, 51, false) GUI:setChineseName(Panel_pos42, "玩家时装_坐骑_组合") GUI:setAnchorPoint(Panel_pos42, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos42, true) GUI:setTag(Panel_pos42, 175) TAGOBJ["175"] = Panel_pos42 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos42, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_坐骑_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 176) TAGOBJ["176"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos42, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015041.png") GUI:setChineseName(DefaultIcon, "玩家时装_坐骑_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 177) TAGOBJ["177"] = DefaultIcon -- Create Panel_pos29 local Panel_pos29 = GUI:Layout_Create(equip_node, "Panel_pos29", 257, 35, 51, 51, false) GUI:setChineseName(Panel_pos29, "玩家时装_魔血石_组合") GUI:setAnchorPoint(Panel_pos29, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos29, true) GUI:setTag(Panel_pos29, 60) TAGOBJ["60"] = Panel_pos29 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos29, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_魔血石_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 61) TAGOBJ["61"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos29, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015039.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_魔血石_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 78) TAGOBJ["78"] = DefaultIcon -- Create Panel_pos28 local Panel_pos28 = GUI:Layout_Create(equip_node, "Panel_pos28", 203, 35, 51, 51, false) GUI:setChineseName(Panel_pos28, "玩家时装_靴子_组合") GUI:setAnchorPoint(Panel_pos28, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos28, true) GUI:setTag(Panel_pos28, 63) TAGOBJ["63"] = Panel_pos28 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos28, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_靴子_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 64) TAGOBJ["64"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos28, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015037.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_靴子_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 79) TAGOBJ["79"] = DefaultIcon -- Create Panel_pos27 local Panel_pos27 = GUI:Layout_Create(equip_node, "Panel_pos27", 147, 35, 51, 51, false) GUI:setChineseName(Panel_pos27, "玩家时装_腰带_组合") GUI:setAnchorPoint(Panel_pos27, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos27, true) GUI:setTag(Panel_pos27, 66) TAGOBJ["66"] = Panel_pos27 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos27, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_腰带_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 67) TAGOBJ["67"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos27, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015038.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_腰带_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 80) TAGOBJ["80"] = DefaultIcon -- Create Panel_pos43 local Panel_pos43 = GUI:Layout_Create(equip_node, "Panel_pos43", 92, 35, 51, 51, false) GUI:setChineseName(Panel_pos43, "玩家时装_护身符_组合") GUI:setAnchorPoint(Panel_pos43, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos43, true) GUI:setTag(Panel_pos43, 69) TAGOBJ["69"] = Panel_pos43 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos43, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家时装_护身符_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos43, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015036.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家时装_护身符_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_19 local Node_19 = GUI:Node_Create(equip_node, "Node_19", 174, 324) GUI:setTag(Node_19, 51) TAGOBJ["51"] = Node_19 -- Create Node_21 local Node_21 = GUI:Node_Create(equip_node, "Node_21", 174, 324) GUI:setTag(Node_21, 51) TAGOBJ["51"] = Node_21 -- Create Node_23 local Node_23 = GUI:Node_Create(equip_node, "Node_23", 36, 156) GUI:setChineseName(Node_23, "玩家时装_右手镯_位置") GUI:setTag(Node_23, 51) TAGOBJ["51"] = Node_23 -- Create Node_25 local Node_25 = GUI:Node_Create(equip_node, "Node_25", 36, 95) GUI:setChineseName(Node_25, "玩家时装_右戒指_位置") GUI:setTag(Node_25, 52) TAGOBJ["52"] = Node_25 -- Create Node_24 local Node_24 = GUI:Node_Create(equip_node, "Node_24", 314, 95) GUI:setChineseName(Node_24, "玩家时装_左戒指_位置") GUI:setTag(Node_24, 53) TAGOBJ["53"] = Node_24 -- Create Node_22 local Node_22 = GUI:Node_Create(equip_node, "Node_22", 314, 156) GUI:setChineseName(Node_22, "玩家时装_左手镯_位置") GUI:setTag(Node_22, 54) TAGOBJ["54"] = Node_22 -- Create Node_26 local Node_26 = GUI:Node_Create(equip_node, "Node_26", 314, 216) GUI:setChineseName(Node_26, "玩家时装_勋章_位置") GUI:setTag(Node_26, 55) TAGOBJ["55"] = Node_26 -- Create Node_20 local Node_20 = GUI:Node_Create(equip_node, "Node_20", 314, 277) GUI:setChineseName(Node_20, "玩家时装_项链_位置") GUI:setTag(Node_20, 56) TAGOBJ["56"] = Node_20 -- Create Node_44 local Node_44 = GUI:Node_Create(equip_node, "Node_44", 36, 35) GUI:setChineseName(Node_44, "玩家时装_战鼓_位置") GUI:setTag(Node_44, 182) TAGOBJ["182"] = Node_44 -- Create Node_42 local Node_42 = GUI:Node_Create(equip_node, "Node_42", 314, 35) GUI:setChineseName(Node_42, "玩家时装_坐骑_位置") GUI:setTag(Node_42, 178) TAGOBJ["178"] = Node_42 -- Create Node_29 local Node_29 = GUI:Node_Create(equip_node, "Node_29", 257, 35) GUI:setChineseName(Node_29, "玩家时装_魔血石_位置") GUI:setTag(Node_29, 62) TAGOBJ["62"] = Node_29 -- Create Node_28 local Node_28 = GUI:Node_Create(equip_node, "Node_28", 203, 35) GUI:setChineseName(Node_28, "玩家时装_靴子_位置") GUI:setTag(Node_28, 65) TAGOBJ["65"] = Node_28 -- Create Node_27 local Node_27 = GUI:Node_Create(equip_node, "Node_27", 147, 35) GUI:setChineseName(Node_27, "玩家时装_腰带_位置") GUI:setTag(Node_27, 68) TAGOBJ["68"] = Node_27 -- Create Node_43 local Node_43 = GUI:Node_Create(equip_node, "Node_43", 92, 35) GUI:setChineseName(Node_43, "玩家时装_护身符_位置") GUI:setTag(Node_43, 71) TAGOBJ["71"] = Node_43 -- Create Text_shizhuang local Text_shizhuang = GUI:Text_Create(equip_node, "Text_shizhuang", 242, 417, 16, "#ffe400", [[时装外显示]]) GUI:Text_enableOutline(Text_shizhuang, "#111111", 1) GUI:setChineseName(Text_shizhuang, "玩家时装_外显_文本") GUI:setAnchorPoint(Text_shizhuang, 0.00, 0.50) GUI:setTouchEnabled(Text_shizhuang, false) GUI:setTag(Text_shizhuang, 352) TAGOBJ["352"] = Text_shizhuang -- Create CheckBox_shizhuang local CheckBox_shizhuang = GUI:CheckBox_Create(equip_node, "CheckBox_shizhuang", 280, 447, "res/public/1900000550.png", "res/public/1900000551.png") GUI:setContentSize(CheckBox_shizhuang, 29, 28) GUI:setIgnoreContentAdaptWithSize(CheckBox_shizhuang, false) GUI:CheckBox_setSelected(CheckBox_shizhuang, true) GUI:setChineseName(CheckBox_shizhuang, "玩家时装_外显_勾选框") GUI:setAnchorPoint(CheckBox_shizhuang, 0.50, 0.50) GUI:setTouchEnabled(CheckBox_shizhuang, true) GUI:setTag(CheckBox_shizhuang, 351) TAGOBJ["351"] = CheckBox_shizhuang -- Create Panel_pos18 local Panel_pos18 = GUI:Layout_Create(equip_node, "Panel_pos18", 36, 277, 51, 51, false) GUI:setChineseName(Panel_pos18, "玩家装备_武器_组合") GUI:setAnchorPoint(Panel_pos18, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos18, true) GUI:setTag(Panel_pos18, 69) TAGOBJ["69"] = Panel_pos18 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos18, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_武器_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos18, "DefaultIcon", 25, 25, "res/public/0.png") GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_18 local Node_18 = GUI:Node_Create(equip_node, "Node_18", 36, 277) GUI:setChineseName(Node_18, "玩家装备_武器_位置") GUI:setTag(Node_18, 71) TAGOBJ["71"] = Node_18 -- Create Shenshou_node local Shenshou_node = GUI:Node_Create(EquipUI, "Shenshou_node", 0, 0) GUI:setTag(Shenshou_node, 0) -- Create Effect_Node local Effect_Node = GUI:Node_Create(Shenshou_node, "Effect_Node", 0, 0) GUI:setTag(Effect_Node, 0) -- Create Shenshou_effect local Shenshou_effect = GUI:Effect_Create(Effect_Node, "Shenshou_effect", 180, 185, 0, 1459, 0, 0, 0, 1) GUI:setTag(Shenshou_effect, 0) -- Create Shenshou_name local Shenshou_name = GUI:Image_Create(Shenshou_node, "Shenshou_name", 179, 410, "res/custom/35/1.png") GUI:setAnchorPoint(Shenshou_name, 0.50, 0.50) GUI:setTouchEnabled(Shenshou_name, false) GUI:setTag(Shenshou_name, 0) -- Create TextAtlas_1 local TextAtlas_1 = GUI:TextAtlas_Create(Shenshou_name, "TextAtlas_1", 203, 3, "1", "res/custom/35/num.png", 21, 31, "0") GUI:setAnchorPoint(TextAtlas_1, 0.00, 0.00) GUI:setTouchEnabled(TextAtlas_1, false) GUI:setTag(TextAtlas_1, 0) -- Create Image_1 local Image_1 = GUI:Image_Create(Shenshou_node, "Image_1", 8, 88, "res/public/bg_hhzy_01_3.png") GUI:setContentSize(Image_1, 331, 36) GUI:setIgnoreContentAdaptWithSize(Image_1, false) GUI:setAnchorPoint(Image_1, 0.00, 0.00) GUI:setTouchEnabled(Image_1, false) GUI:setTag(Image_1, 0) -- Create shenshou_Text local shenshou_Text = GUI:Text_Create(Image_1, "shenshou_Text", 168, 17, 18, "#ffff00", [[青龙与白虎淬体达到10级后解锁护体神盾]]) GUI:Text_enableOutline(shenshou_Text, "#000000", 2) GUI:setAnchorPoint(shenshou_Text, 0.50, 0.50) GUI:setTouchEnabled(shenshou_Text, false) GUI:setTag(shenshou_Text, 0) -- Create shenshou_item_bg local shenshou_item_bg = GUI:Image_Create(Shenshou_node, "shenshou_item_bg", 0, 0, "res/public/icon_paihangbang_05.png") GUI:setContentSize(shenshou_item_bg, 348, 86) GUI:setIgnoreContentAdaptWithSize(shenshou_item_bg, false) GUI:setAnchorPoint(shenshou_item_bg, 0.00, 0.00) GUI:setTouchEnabled(shenshou_item_bg, false) GUI:setTag(shenshou_item_bg, 0) -- Create equip_bg_75 local equip_bg_75 = GUI:Image_Create(shenshou_item_bg, "equip_bg_75", 9, 9, "res/custom/35/50k1ryqyz0.png") GUI:setAnchorPoint(equip_bg_75, 0.00, 0.00) GUI:setTouchEnabled(equip_bg_75, false) GUI:setTag(equip_bg_75, 0) -- Create ItemShow_75 local ItemShow_75 = GUI:ItemShow_Create(equip_bg_75, "ItemShow_75", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow_75, 0.50, 0.50) GUI:setTag(ItemShow_75, 0) -- Create equip_bg_76 local equip_bg_76 = GUI:Image_Create(shenshou_item_bg, "equip_bg_76", 96, 9, "res/custom/35/50k1ryqyz0.png") GUI:setAnchorPoint(equip_bg_76, 0.00, 0.00) GUI:setTouchEnabled(equip_bg_76, false) GUI:setTag(equip_bg_76, 0) -- Create ItemShow_76 local ItemShow_76 = GUI:ItemShow_Create(equip_bg_76, "ItemShow_76", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow_76, 0.50, 0.50) GUI:setTag(ItemShow_76, 0) -- Create equip_bg_77 local equip_bg_77 = GUI:Image_Create(shenshou_item_bg, "equip_bg_77", 182, 9, "res/custom/35/50k1ryqyz0.png") GUI:setAnchorPoint(equip_bg_77, 0.00, 0.00) GUI:setTouchEnabled(equip_bg_77, false) GUI:setTag(equip_bg_77, 0) -- Create ItemShow_77 local ItemShow_77 = GUI:ItemShow_Create(equip_bg_77, "ItemShow_77", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow_77, 0.50, 0.50) GUI:setTag(ItemShow_77, 0) -- Create equip_bg_78 local equip_bg_78 = GUI:Image_Create(shenshou_item_bg, "equip_bg_78", 269, 9, "res/custom/35/50k1ryqyz0.png") GUI:setAnchorPoint(equip_bg_78, 0.00, 0.00) GUI:setTouchEnabled(equip_bg_78, false) GUI:setTag(equip_bg_78, 0) -- Create ItemShow_78 local ItemShow_78 = GUI:ItemShow_Create(equip_bg_78, "ItemShow_78", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow_78, 0.50, 0.50) GUI:setTag(ItemShow_78, 0) -- Create Image_2 local Image_2 = GUI:Image_Create(Shenshou_node, "Image_2", 18, 124, "res/custom/35/5.png") GUI:setAnchorPoint(Image_2, 0.00, 0.00) GUI:setTouchEnabled(Image_2, false) GUI:setTag(Image_2, 0) ui.update(__data__) return EquipUI end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui