YueKaOBJ = Up_BaseClass:new() YueKaOBJ._name = "YueKaOBJ" YueKaOBJ.cfg = { price = 680, days = 30, xh = { { "元宝", 680, 1 } }, } ---* 加入上线同步数据 Player.sycCfg[YueKaOBJ._name] = YueKaOBJ.cfg function YueKaOBJ:getExpireTime(actor) return Player.getTLint(actor, VarCfg.Player.TL.int["月卡"]) or 0 end function YueKaOBJ:getRemainDays(actor) local expireTime = self:getExpireTime(actor) local nowTime = os.time() if expireTime <= nowTime then return 0 end return math.ceil((expireTime - nowTime) / 86400) end function YueKaOBJ:main(actor) local data = {} data.cfg = self.cfg data.expireTime = self:getExpireTime(actor) Message:SubLink(actor, self._name .. "_main", data) end function YueKaOBJ:buy(actor) local nowTime = os.time() local expireTime = self:getExpireTime(actor) local baseTime = expireTime > nowTime and expireTime or nowTime local newExpireTime = baseTime + self.cfg.days * 24 * 60 * 60 if Func.takeitmes(actor, self.cfg.xh, true, true) then Player.setTLint(actor, VarCfg.Player.TL.int["月卡"], newExpireTime, newExpireTime) changemoney(actor,ConstCfg.sysMoney["绑定金币"],"+",100000,"开通月卡",true) local remainDays = math.ceil((newExpireTime - nowTime) / 86400) Func.sendmsg9(actor, string.format("[月卡]:#70|开通成功,当前剩余#251|%d天#215|.", remainDays)) sendmsgnew(actor, 251, 0, string.format("<[月卡特权]/FCOLOR=70>恭喜<[%s]/FCOLOR=249>成功开通月卡,掉落装备不绑定!", Player.getname(actor)), 1, 3) end end YueKaOBJ.allowFunc = { "main", "buy" } return YueKaOBJ