local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/11/9.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 799, 451, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 663, 35, "res/custom/11/5.png") GUI:Button_loadTexturePressed(up_btn, "res/custom/11/6.png") GUI:setContentSize(up_btn, 118, 34) GUI:setIgnoreContentAdaptWithSize(up_btn, false) GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 14) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, -1) -- Create Icon_Layout local Icon_Layout = GUI:Layout_Create(img_bg, "Icon_Layout", 123, 33, 218, 414, false) GUI:setAnchorPoint(Icon_Layout, 0.00, 0.00) GUI:setTouchEnabled(Icon_Layout, false) GUI:setTag(Icon_Layout, 0) -- Create Button_1 local Button_1 = GUI:Button_Create(Icon_Layout, "Button_1", 3, 357, "res/custom/11/magicIcon/1.png") GUI:setContentSize(Button_1, 52, 52) GUI:setIgnoreContentAdaptWithSize(Button_1, false) GUI:Button_setTitleText(Button_1, [[]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create Image_4 local Image_4 = GUI:Image_Create(Button_1, "Image_4", 26, 26, "res/custom/11/4.png") GUI:setAnchorPoint(Image_4, 0.50, 0.50) GUI:setTouchEnabled(Image_4, false) GUI:setTag(Image_4, 0) -- Create xl_ListView local xl_ListView = GUI:ListView_Create(img_bg, "xl_ListView", 382, 78, 375, 85, 2) GUI:ListView_setGravity(xl_ListView, 3) GUI:ListView_setItemsMargin(xl_ListView, 30) GUI:setChineseName(xl_ListView, "解锁格子列表容器") GUI:setAnchorPoint(xl_ListView, 0.00, 0.00) GUI:setTouchEnabled(xl_ListView, true) GUI:setTag(xl_ListView, 0) -- Create Image_1 local Image_1 = GUI:Image_Create(xl_ListView, "Image_1", 0, -3, "res/custom/11/box/1.png") GUI:setAnchorPoint(Image_1, 0.00, 0.00) GUI:setTouchEnabled(Image_1, false) GUI:setTag(Image_1, 0) -- Create Image_2 local Image_2 = GUI:Image_Create(Image_1, "Image_2", 35, 54, "Default/Sprite.png") GUI:setContentSize(Image_2, 50, 50) GUI:setIgnoreContentAdaptWithSize(Image_2, false) GUI:setAnchorPoint(Image_2, 0.50, 0.50) GUI:setTouchEnabled(Image_2, false) GUI:setTag(Image_2, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(Image_1, "Text_1", 35, 14, 16, "#ffffff", [[文本]]) GUI:Text_enableOutline(Text_1, "#000000", 1) GUI:setAnchorPoint(Text_1, 0.50, 0.50) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) -- Create juexue_show_Layout local juexue_show_Layout = GUI:Layout_Create(img_bg, "juexue_show_Layout", 357, 175, 422, 204, false) GUI:setChineseName(juexue_show_Layout, "绝学展示层") GUI:setAnchorPoint(juexue_show_Layout, 0.00, 0.00) GUI:setTouchEnabled(juexue_show_Layout, false) GUI:setTag(juexue_show_Layout, 0) -- Create Node_1 local Node_1 = GUI:Node_Create(juexue_show_Layout, "Node_1", 208, 109) GUI:setTag(Node_1, 0) -- Create ps_Layout local ps_Layout = GUI:Layout_Create(juexue_show_Layout, "ps_Layout", 0, 0, 422, 76, false) GUI:Layout_setBackGroundColorType(ps_Layout, 1) GUI:Layout_setBackGroundColor(ps_Layout, "#000000") GUI:Layout_setBackGroundColorOpacity(ps_Layout, 79) GUI:setAnchorPoint(ps_Layout, 0.00, 0.00) GUI:setTouchEnabled(ps_Layout, false) GUI:setTag(ps_Layout, 0) -- Create PS_Text local PS_Text = GUI:Text_Create(ps_Layout, "PS_Text", 213, 33, 16, "#ffff00", [[文本]]) GUI:setIgnoreContentAdaptWithSize(PS_Text, false) GUI:Text_setTextAreaSize(PS_Text, 400, 60) GUI:Text_setTextHorizontalAlignment(PS_Text, 1) GUI:Text_setTextVerticalAlignment(PS_Text, 1) GUI:Text_enableOutline(PS_Text, "#000000", 2) GUI:setAnchorPoint(PS_Text, 0.50, 0.50) GUI:setTouchEnabled(PS_Text, false) GUI:setTag(PS_Text, 0) -- Create Image_3 local Image_3 = GUI:Image_Create(juexue_show_Layout, "Image_3", 38, 166, "res/custom/11/16.png") GUI:setAnchorPoint(Image_3, 0.00, 0.00) GUI:setTouchEnabled(Image_3, false) GUI:setTag(Image_3, 0) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(img_bg, "xh_Layout", 506, 33, 10, 36, false) GUI:setChineseName(xh_Layout, "消耗层") GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, 0) -- Create Text_2 local Text_2 = GUI:Text_Create(xh_Layout, "Text_2", -3, 6, 14, "#00ff00", [[]]) GUI:Text_enableOutline(Text_2, "#000000", 2) GUI:setAnchorPoint(Text_2, 0.00, 0.00) GUI:setTouchEnabled(Text_2, false) GUI:setTag(Text_2, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui