local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/34/bg.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 758, 429, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Effect_1 local Effect_1 = GUI:Effect_Create(img_bg, "Effect_1", 84, 401, 0, 15512, 0, 0, 0, 1) GUI:setTag(Effect_1, 0) -- Create ListView local ListView = GUI:ListView_Create(img_bg, "ListView", 399, 201, 334, 190, 1) GUI:ListView_setItemsMargin(ListView, 12) GUI:setAnchorPoint(ListView, 0.00, 0.00) GUI:setTouchEnabled(ListView, true) GUI:setTag(ListView, 0) -- Create Panel_1 local Panel_1 = GUI:Layout_Create(ListView, "Panel_1", 0, 162, 334, 28, false) GUI:setAnchorPoint(Panel_1, 0.00, 0.00) GUI:setTouchEnabled(Panel_1, false) GUI:setTag(Panel_1, 0) -- Create att_text_1 local att_text_1 = GUI:Text_Create(Panel_1, "att_text_1", 155, 14, 16, "#ff0000", [==========[[隐藏属性]第一条:未解锁]==========]) GUI:Text_enableOutline(att_text_1, "#000000", 2) GUI:setAnchorPoint(att_text_1, 0.50, 0.50) GUI:setTouchEnabled(att_text_1, false) GUI:setTag(att_text_1, 0) -- Create Panel_2 local Panel_2 = GUI:Layout_Create(ListView, "Panel_2", 0, 122, 334, 28, false) GUI:setAnchorPoint(Panel_2, 0.00, 0.00) GUI:setTouchEnabled(Panel_2, false) GUI:setTag(Panel_2, 0) -- Create att_text_2 local att_text_2 = GUI:Text_Create(Panel_2, "att_text_2", 68, 2, 16, "#ff0000", [==========[[隐藏属性]第二条:未解锁]==========]) GUI:Text_enableOutline(att_text_2, "#000000", 2) GUI:setAnchorPoint(att_text_2, 0.00, 0.00) GUI:setTouchEnabled(att_text_2, false) GUI:setTag(att_text_2, 0) -- Create Panel_3 local Panel_3 = GUI:Layout_Create(ListView, "Panel_3", 0, 82, 334, 28, false) GUI:setAnchorPoint(Panel_3, 0.00, 0.00) GUI:setTouchEnabled(Panel_3, false) GUI:setTag(Panel_3, 0) -- Create att_text_3 local att_text_3 = GUI:Text_Create(Panel_3, "att_text_3", 68, 2, 16, "#ff0000", [==========[[隐藏属性]第三条:未解锁]==========]) GUI:Text_enableOutline(att_text_3, "#000000", 2) GUI:setAnchorPoint(att_text_3, 0.00, 0.00) GUI:setTouchEnabled(att_text_3, false) GUI:setTag(att_text_3, 0) -- Create Panel_4 local Panel_4 = GUI:Layout_Create(ListView, "Panel_4", 0, 42, 334, 28, false) GUI:setAnchorPoint(Panel_4, 0.00, 0.00) GUI:setTouchEnabled(Panel_4, false) GUI:setTag(Panel_4, 0) -- Create att_text_4 local att_text_4 = GUI:Text_Create(Panel_4, "att_text_4", 68, 2, 16, "#ff0000", [==========[[隐藏属性]第四条:未解锁]==========]) GUI:Text_enableOutline(att_text_4, "#000000", 2) GUI:setAnchorPoint(att_text_4, 0.00, 0.00) GUI:setTouchEnabled(att_text_4, false) GUI:setTag(att_text_4, 0) -- Create Panel_5 local Panel_5 = GUI:Layout_Create(ListView, "Panel_5", 0, 2, 334, 28, false) GUI:setAnchorPoint(Panel_5, 0.00, 0.00) GUI:setTouchEnabled(Panel_5, false) GUI:setTag(Panel_5, 0) -- Create att_text_5 local att_text_5 = GUI:Text_Create(Panel_5, "att_text_5", 68, 2, 16, "#ff0000", [==========[[隐藏属性]第五条:未解锁]==========]) GUI:Text_enableOutline(att_text_5, "#000000", 2) GUI:setAnchorPoint(att_text_5, 0.00, 0.00) GUI:setTouchEnabled(att_text_5, false) GUI:setTag(att_text_5, 0) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(img_bg, "xh_Layout", 397, 90, 334, 60, false) GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, 0) -- Create Up_btn local Up_btn = GUI:Button_Create(img_bg, "Up_btn", 491, 36, "res/custom/34/1.png") GUI:setContentSize(Up_btn, 144, 48) GUI:setIgnoreContentAdaptWithSize(Up_btn, false) GUI:Button_setTitleText(Up_btn, [[]]) GUI:Button_setTitleColor(Up_btn, "#ffffff") GUI:Button_setTitleFontSize(Up_btn, 16) GUI:Button_titleEnableOutline(Up_btn, "#000000", 1) GUI:setAnchorPoint(Up_btn, 0.00, 0.00) GUI:setTouchEnabled(Up_btn, true) GUI:setTag(Up_btn, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui