local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, -1) -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/46/bg.png") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 631, 354, "res/custom/46/close.png") GUI:setContentSize(btn_close, 40, 40) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.50, 0.50) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create price_text local price_text = GUI:Text_Create(img_bg, "price_text", 428, 147, 18, "#6d160c", [[赠送:10万绑定金币]]) GUI:Text_disableOutLine(price_text) GUI:setAnchorPoint(price_text, 0.50, 0.50) GUI:setTouchEnabled(price_text, false) GUI:setTag(price_text, -1) -- Create line local line = GUI:Image_Create(img_bg, "line", 450, 295, "res/custom/46/line.png") GUI:setAnchorPoint(line, 0.50, 0.50) GUI:setScaleX(line, 0.62) GUI:setTouchEnabled(line, false) GUI:setTag(line, -1) -- Create desc_1 local desc_1 = GUI:Text_Create(img_bg, "desc_1", 354, 239, 18, "#6d160c", [[有效期30天]]) GUI:Text_disableOutLine(desc_1) GUI:setAnchorPoint(desc_1, 0.00, 0.50) GUI:setTouchEnabled(desc_1, false) GUI:setTag(desc_1, -1) -- Create desc_2 local desc_2 = GUI:Text_Create(img_bg, "desc_2", 351, 208, 18, "#6d160c", [[可重复购买,时间叠加]]) GUI:Text_disableOutLine(desc_2) GUI:setAnchorPoint(desc_2, 0.00, 0.50) GUI:setTouchEnabled(desc_2, false) GUI:setTag(desc_2, -1) -- Create desc_3 local desc_3 = GUI:Text_Create(img_bg, "desc_3", 353, 178, 18, "#6d160c", [[掉落装备不绑定]]) GUI:Text_disableOutLine(desc_3) GUI:setAnchorPoint(desc_3, 0.00, 0.50) GUI:setTouchEnabled(desc_3, false) GUI:setTag(desc_3, -1) -- Create status_text local status_text = GUI:Text_Create(img_bg, "status_text", 394, 98, 18, "#6d160c", [[0天]]) GUI:Text_disableOutLine(status_text) GUI:setAnchorPoint(status_text, 0.50, 0.50) GUI:setTouchEnabled(status_text, false) GUI:setTag(status_text, -1) -- Create buy_btn local buy_btn = GUI:Button_Create(img_bg, "buy_btn", 523, 59, "res/custom/46/btn_buy.png") GUI:Button_setTitleText(buy_btn, [[]]) GUI:Button_setTitleColor(buy_btn, "#ffffff") GUI:Button_setTitleFontSize(buy_btn, 18) GUI:Button_titleDisableOutLine(buy_btn) GUI:setAnchorPoint(buy_btn, 0.50, 0.00) GUI:setTouchEnabled(buy_btn, true) GUI:setTag(buy_btn, -1) -- Create tag_open local tag_open = GUI:Image_Create(img_bg, "tag_open", 527, 80, "res/custom/46/tag_open.png") GUI:setAnchorPoint(tag_open, 0.50, 0.50) GUI:setTouchEnabled(tag_open, false) GUI:setTag(tag_open, -1) GUI:setVisible(tag_open, false) -- Create tag_open_text local tag_open_text = GUI:Text_Create(tag_open, "tag_open_text", 59, 26, 18, "#fff8cf", [[已开通]]) GUI:Text_enableOutline(tag_open_text, "#6d160c", 2) GUI:setAnchorPoint(tag_open_text, 0.50, 0.50) GUI:setTouchEnabled(tag_open_text, false) GUI:setTag(tag_open_text, -1) -- Create CostItem_1 local CostItem_1 = GUI:CostItem_Create(img_bg, "CostItem_1", 460, 118, {itemId = 2, itemCount = 680, itemScale = 0.6, titleText = "元宝", fontSize = 16, simplenum = 1}) GUI:setAnchorPoint(CostItem_1, 0.00, 0.50) GUI:setTouchEnabled(CostItem_1, true) GUI:setTag(CostItem_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui