local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create bag_Layout local bag_Layout = GUI:Layout_Create(parent, "bag_Layout", 3, 3, 504, 100, false) GUI:setAnchorPoint(bag_Layout, 0.00, 0.00) GUI:setTouchEnabled(bag_Layout, false) GUI:setTag(bag_Layout, -1) -- Create RefreshBag local RefreshBag = GUI:Button_Create(bag_Layout, "RefreshBag", 406, 55, "res/private/bag_ui/bag_ui_mobile/btn1.png") GUI:Button_setTitleText(RefreshBag, [[刷新背包]]) GUI:Button_setTitleColor(RefreshBag, "#EFE7D0") GUI:Button_setTitleFontSize(RefreshBag, 18) GUI:Button_titleEnableOutline(RefreshBag, "#000000", 1) GUI:setAnchorPoint(RefreshBag, 0.00, 0.00) GUI:setTouchEnabled(RefreshBag, true) GUI:setTag(RefreshBag, -1) -- Create CangKu local CangKu = GUI:Button_Create(bag_Layout, "CangKu", 306, 55, "res/private/bag_ui/bag_ui_mobile/btn1.png") GUI:Button_setTitleText(CangKu, [[在线仓库]]) GUI:Button_setTitleColor(CangKu, "#EFE7D0") GUI:Button_setTitleFontSize(CangKu, 18) GUI:Button_titleEnableOutline(CangKu, "#000000", 1) GUI:setAnchorPoint(CangKu, 0.00, 0.00) GUI:setTouchEnabled(CangKu, true) GUI:setTag(CangKu, -1) -- Create Money_Layout local Money_Layout = GUI:Layout_Create(bag_Layout, "Money_Layout", 0, 0, 300, 100, false) GUI:setAnchorPoint(Money_Layout, 0.00, 0.00) GUI:setTouchEnabled(Money_Layout, false) GUI:setTag(Money_Layout, 0) -- Create Money_ItemShow_1 local Money_ItemShow_1 = GUI:ItemShow_Create(Money_Layout, "Money_ItemShow_1", 30, 70, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Money_ItemShow_1, 0.50, 0.50) GUI:setScale(Money_ItemShow_1, 0.50) GUI:setTag(Money_ItemShow_1, 0) -- Create money_Text_1 local money_Text_1 = GUI:Text_Create(Money_Layout, "money_Text_1", 44, 58, 18, "#efe7d0", [[10000000]]) GUI:Text_enableOutline(money_Text_1, "#000000", 1) GUI:setAnchorPoint(money_Text_1, 0.00, 0.00) GUI:setTouchEnabled(money_Text_1, false) GUI:setTag(money_Text_1, 0) -- Create Money_ItemShow_2 local Money_ItemShow_2 = GUI:ItemShow_Create(Money_Layout, "Money_ItemShow_2", 176, 70, {index = 2, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Money_ItemShow_2, 0.50, 0.50) GUI:setScale(Money_ItemShow_2, 0.50) GUI:setTag(Money_ItemShow_2, 0) -- Create money_Text_2 local money_Text_2 = GUI:Text_Create(Money_Layout, "money_Text_2", 190, 58, 18, "#efe7d0", [[10000000]]) GUI:Text_enableOutline(money_Text_2, "#000000", 1) GUI:setAnchorPoint(money_Text_2, 0.00, 0.00) GUI:setTouchEnabled(money_Text_2, false) GUI:setTag(money_Text_2, 0) -- Create Money_ItemShow_3 local Money_ItemShow_3 = GUI:ItemShow_Create(Money_Layout, "Money_ItemShow_3", 30, 33, {index = 3, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Money_ItemShow_3, 0.50, 0.50) GUI:setScale(Money_ItemShow_3, 0.50) GUI:setTag(Money_ItemShow_3, 0) -- Create money_Text_3 local money_Text_3 = GUI:Text_Create(Money_Layout, "money_Text_3", 44, 21, 18, "#efe7d0", [[10000000]]) GUI:Text_enableOutline(money_Text_3, "#000000", 1) GUI:setAnchorPoint(money_Text_3, 0.00, 0.00) GUI:setTouchEnabled(money_Text_3, false) GUI:setTag(money_Text_3, 0) -- Create Money_ItemShow_4 local Money_ItemShow_4 = GUI:ItemShow_Create(Money_Layout, "Money_ItemShow_4", 176, 33, {index = 4, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Money_ItemShow_4, 0.50, 0.50) GUI:setScale(Money_ItemShow_4, 0.50) GUI:setTag(Money_ItemShow_4, 0) -- Create money_Text_4 local money_Text_4 = GUI:Text_Create(Money_Layout, "money_Text_4", 190, 21, 18, "#efe7d0", [[10000000]]) GUI:Text_enableOutline(money_Text_4, "#000000", 1) GUI:setAnchorPoint(money_Text_4, 0.00, 0.00) GUI:setTouchEnabled(money_Text_4, false) GUI:setTag(money_Text_4, 0) -- Create HuiShou local HuiShou = GUI:Button_Create(bag_Layout, "HuiShou", 306, 19, "res/private/bag_ui/bag_ui_mobile/btn1.png") GUI:Button_setTitleText(HuiShou, [[装备回收]]) GUI:Button_setTitleColor(HuiShou, "#EFE7D0") GUI:Button_setTitleFontSize(HuiShou, 18) GUI:Button_titleEnableOutline(HuiShou, "#000000", 1) GUI:setAnchorPoint(HuiShou, 0.00, 0.00) GUI:setTouchEnabled(HuiShou, true) GUI:setTag(HuiShou, -1) -- Create ZongHe local ZongHe = GUI:Button_Create(bag_Layout, "ZongHe", 406, 19, "res/private/bag_ui/bag_ui_mobile/btn1.png") GUI:Button_setTitleText(ZongHe, [[综合服务]]) GUI:Button_setTitleColor(ZongHe, "#EFE7D0") GUI:Button_setTitleFontSize(ZongHe, 18) GUI:Button_titleEnableOutline(ZongHe, "#000000", 1) GUI:setAnchorPoint(ZongHe, 0.00, 0.00) GUI:setTouchEnabled(ZongHe, true) GUI:setTag(ZongHe, -1) ui.update(__data__) return bag_Layout end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui