local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/41/bg.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 758, 429, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create btn_ListView local btn_ListView = GUI:ListView_Create(img_bg, "btn_ListView", 61, 32, 141, 398, 1) GUI:setAnchorPoint(btn_ListView, 0.00, 0.00) GUI:setTouchEnabled(btn_ListView, true) GUI:setTag(btn_ListView, 0) -- Create Button_1 local Button_1 = GUI:Button_Create(btn_ListView, "Button_1", 0, 350, "res/custom/41/btn/1.png") GUI:Button_setTitleText(Button_1, [[按钮]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create ItemShow local ItemShow = GUI:ItemShow_Create(img_bg, "ItemShow", 470, 290, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow, 0.50, 0.50) GUI:setTag(ItemShow, 0) -- Create cost_Layout local cost_Layout = GUI:Layout_Create(img_bg, "cost_Layout", 317, 132, 304, 81, false) GUI:setAnchorPoint(cost_Layout, 0.00, 0.00) GUI:setTouchEnabled(cost_Layout, false) GUI:setTag(cost_Layout, 0) -- Create Text_success local Text_success = GUI:Text_Create(img_bg, "Text_success", 472, 106, 16, "#00ff00", [[成功率:20%]]) GUI:Text_enableOutline(Text_success, "#000000", 1) GUI:setAnchorPoint(Text_success, 0.50, 0.50) GUI:setTouchEnabled(Text_success, false) GUI:setTag(Text_success, 0) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 406, 41, "res/custom/41/2.png") GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 16) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui