local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/05/0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 759, 431, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Button local Button = GUI:Button_Create(img_bg, "Button", 585, 50, "res/custom/05/9.png") GUI:Button_loadTexturePressed(Button, "res/custom/05/10.png") GUI:setContentSize(Button, 144, 48) GUI:setIgnoreContentAdaptWithSize(Button, false) GUI:Button_setTitleText(Button, [[]]) GUI:Button_setTitleColor(Button, "#ffffff") GUI:Button_setTitleFontSize(Button, 14) GUI:Button_titleEnableOutline(Button, "#000000", 1) GUI:setAnchorPoint(Button, 0.00, 0.00) GUI:setTouchEnabled(Button, true) GUI:setTag(Button, -1) -- Create x_Layout local x_Layout = GUI:Layout_Create(img_bg, "x_Layout", 291, 40, 280, 70, false) GUI:setAnchorPoint(x_Layout, 0.00, 0.00) GUI:setTouchEnabled(x_Layout, false) GUI:setTag(x_Layout, -1) -- Create d_Item local d_Item = GUI:ItemShow_Create(img_bg, "d_Item", 347, 314, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(d_Item, 0.50, 0.50) GUI:setTag(d_Item, -1) -- Create x_Item local x_Item = GUI:ItemShow_Create(img_bg, "x_Item", 586, 314, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(x_Item, 0.50, 0.50) GUI:setTag(x_Item, -1) -- Create ListView local ListView = GUI:ListView_Create(img_bg, "ListView", 51, 33, 154, 400, 1) GUI:setAnchorPoint(ListView, 0.00, 0.00) GUI:setTouchEnabled(ListView, true) GUI:setTag(ListView, -1) -- Create x_att_str local x_att_str = GUI:Text_Create(img_bg, "x_att_str", 591, 196, 14, "#ffffff", [[]]) GUI:Text_enableOutline(x_att_str, "#000000", 2) GUI:setAnchorPoint(x_att_str, 0.50, 0.50) GUI:setTouchEnabled(x_att_str, false) GUI:setTag(x_att_str, -1) -- Create ps_text local ps_text = GUI:Text_Create(img_bg, "ps_text", 469, 131, 14, "#ffff00", [[文本]]) GUI:Text_enableOutline(ps_text, "#000000", 2) GUI:setAnchorPoint(ps_text, 0.50, 0.50) GUI:setTouchEnabled(ps_text, false) GUI:setTag(ps_text, -1) -- Create d_Text local d_Text = GUI:Text_Create(img_bg, "d_Text", 378, 241, 16, "#00ff00", [[Lv.1]]) GUI:Text_enableOutline(d_Text, "#000000", 2) GUI:setAnchorPoint(d_Text, 0.00, 0.00) GUI:setTouchEnabled(d_Text, false) GUI:setTag(d_Text, -1) -- Create x_Text local x_Text = GUI:Text_Create(img_bg, "x_Text", 614, 241, 16, "#ff0000", [[]]) GUI:Text_enableOutline(x_Text, "#000000", 2) GUI:setAnchorPoint(x_Text, 0.00, 0.00) GUI:setTouchEnabled(x_Text, false) GUI:setTag(x_Text, -1) -- Create d_att_str local d_att_str = GUI:Node_Create(img_bg, "d_att_str", 347, 196) GUI:setTag(d_att_str, -1) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui