local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create EquipUI local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 272, 349, false) GUI:setChineseName(EquipUI, "玩家装备_组合") GUI:setAnchorPoint(EquipUI, 0.00, 0.00) GUI:setTouchEnabled(EquipUI, false) GUI:setTag(EquipUI, 137) TAGOBJ["137"] = EquipUI -- Create BG local BG = GUI:Image_Create(EquipUI, "BG", 136, 174, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015001_1.jpg") GUI:setChineseName(BG, "玩家装备_背景图") GUI:setAnchorPoint(BG, 0.50, 0.50) GUI:setTouchEnabled(BG, false) GUI:setTag(BG, 62) TAGOBJ["62"] = BG -- Create Node_playerModel local Node_playerModel = GUI:Node_Create(EquipUI, "Node_playerModel", 140, 138) GUI:setChineseName(Node_playerModel, "玩家装备_裸模") GUI:setTag(Node_playerModel, 139) TAGOBJ["139"] = Node_playerModel -- Create Panel_posEx0 local Panel_posEx0 = GUI:Layout_Create(EquipUI, "Panel_posEx0", 136, 120, 80, 144, false) GUI:setChineseName(Panel_posEx0, "玩家装备_裸模位置") GUI:setAnchorPoint(Panel_posEx0, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx0, true) GUI:setTag(Panel_posEx0, 140) TAGOBJ["140"] = Panel_posEx0 -- Create Panel_posEx1 local Panel_posEx1 = GUI:Layout_Create(EquipUI, "Panel_posEx1", 80, 190, 60, 120, false) GUI:setChineseName(Panel_posEx1, "玩家装备_武器位置") GUI:setAnchorPoint(Panel_posEx1, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx1, true) GUI:setTag(Panel_posEx1, 141) TAGOBJ["141"] = Panel_posEx1 -- Create Panel_pos16 local Panel_pos16 = GUI:Layout_Create(EquipUI, "Panel_pos16", 183, 132, 43, 71, false) GUI:setChineseName(Panel_pos16, "玩家装备_盾牌") GUI:setAnchorPoint(Panel_pos16, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos16, true) GUI:setTag(Panel_pos16, 142) TAGOBJ["142"] = Panel_pos16 -- Create Panel_pos4 local Panel_pos4 = GUI:Layout_Create(EquipUI, "Panel_pos4", 138, 207, 42, 42, false) GUI:setChineseName(Panel_pos4, "玩家装备_头盔_组合") GUI:setAnchorPoint(Panel_pos4, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos4, true) GUI:setTag(Panel_pos4, 143) TAGOBJ["143"] = Panel_pos4 -- Create PanelBg local PanelBg = GUI:Image_Create(Panel_pos4, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_头盔_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 205) GUI:setVisible(PanelBg, false) TAGOBJ["205"] = PanelBg -- Create DefaultIcon local DefaultIcon = GUI:Image_Create(Panel_pos4, "DefaultIcon", 21, 21, "Default/ImageFile.png") GUI:setChineseName(DefaultIcon, "玩家装备_头盔_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 206) GUI:setVisible(DefaultIcon, false) TAGOBJ["206"] = DefaultIcon -- Create Panel_pos13 local Panel_pos13 = GUI:Layout_Create(EquipUI, "Panel_pos13", 138, 207, 42, 42, false) GUI:setChineseName(Panel_pos13, "玩家装备_斗笠_组合") GUI:setAnchorPoint(Panel_pos13, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos13, true) GUI:setTag(Panel_pos13, 207) TAGOBJ["207"] = Panel_pos13 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos13, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_斗笠_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 208) GUI:setVisible(PanelBg, false) TAGOBJ["208"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos13, "DefaultIcon", 21, 21, "Default/ImageFile.png") GUI:setChineseName(DefaultIcon, "玩家装备_斗笠_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 209) GUI:setVisible(DefaultIcon, false) TAGOBJ["209"] = DefaultIcon -- Create Panel_pos55 local Panel_pos55 = GUI:Layout_Create(EquipUI, "Panel_pos55", 138, 207, 42, 42, false) GUI:setChineseName(Panel_pos55, "玩家装备_面巾_触摸位") GUI:setAnchorPoint(Panel_pos55, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos55, true) GUI:setTag(Panel_pos55, 145) TAGOBJ["145"] = Panel_pos55 -- Create Panel_pos6 local Panel_pos6 = GUI:Layout_Create(EquipUI, "Panel_pos6", 24, 114, 42, 42, false) GUI:setChineseName(Panel_pos6, "玩家装备_左手镯_组合") GUI:setAnchorPoint(Panel_pos6, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos6, true) GUI:setTag(Panel_pos6, 144) TAGOBJ["144"] = Panel_pos6 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos6, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_左手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 145) TAGOBJ["145"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos6, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015034.png") GUI:setChineseName(DefaultIcon, "玩家装备_左手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 146) TAGOBJ["146"] = DefaultIcon -- Create Panel_pos8 local Panel_pos8 = GUI:Layout_Create(EquipUI, "Panel_pos8", 24, 69, 42, 42, false) GUI:setChineseName(Panel_pos8, "玩家装备_左戒指_组合") GUI:setAnchorPoint(Panel_pos8, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos8, true) GUI:setTag(Panel_pos8, 148) TAGOBJ["148"] = Panel_pos8 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos8, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_左戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 149) TAGOBJ["149"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos8, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015035.png") GUI:setChineseName(DefaultIcon, "玩家装备_左戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 150) TAGOBJ["150"] = DefaultIcon -- Create Panel_pos7 local Panel_pos7 = GUI:Layout_Create(EquipUI, "Panel_pos7", 248, 69, 42, 42, false) GUI:setChineseName(Panel_pos7, "玩家装备_右戒指_组合") GUI:setAnchorPoint(Panel_pos7, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos7, true) GUI:setTag(Panel_pos7, 152) TAGOBJ["152"] = Panel_pos7 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos7, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_右戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 153) TAGOBJ["153"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos7, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015035.png") GUI:setChineseName(DefaultIcon, "玩家装备_右戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 154) TAGOBJ["154"] = DefaultIcon -- Create Panel_pos5 local Panel_pos5 = GUI:Layout_Create(EquipUI, "Panel_pos5", 248, 114, 42, 42, false) GUI:setChineseName(Panel_pos5, "玩家装备_右手镯_组合") GUI:setAnchorPoint(Panel_pos5, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos5, true) GUI:setTag(Panel_pos5, 156) TAGOBJ["156"] = Panel_pos5 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos5, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_右手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 157) TAGOBJ["157"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos5, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015034.png") GUI:setChineseName(DefaultIcon, "玩家装备_右手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 158) TAGOBJ["158"] = DefaultIcon -- Create Panel_pos2 local Panel_pos2 = GUI:Layout_Create(EquipUI, "Panel_pos2", 248, 160, 42, 42, false) GUI:setChineseName(Panel_pos2, "玩家装备_勋章_组合") GUI:setAnchorPoint(Panel_pos2, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos2, true) GUI:setTag(Panel_pos2, 160) TAGOBJ["160"] = Panel_pos2 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos2, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_勋章_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 161) TAGOBJ["161"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos2, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015033.png") GUI:setChineseName(DefaultIcon, "玩家装备_勋章_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 162) TAGOBJ["162"] = DefaultIcon -- Create Panel_pos3 local Panel_pos3 = GUI:Layout_Create(EquipUI, "Panel_pos3", 248, 205, 42, 42, false) GUI:setChineseName(Panel_pos3, "玩家装备_项链_组合") GUI:setAnchorPoint(Panel_pos3, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos3, true) GUI:setTag(Panel_pos3, 164) TAGOBJ["164"] = Panel_pos3 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos3, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_项链_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 165) TAGOBJ["165"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos3, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015032.png") GUI:setChineseName(DefaultIcon, "玩家装备_项链_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 166) TAGOBJ["166"] = DefaultIcon -- Create Panel_pos14 local Panel_pos14 = GUI:Layout_Create(EquipUI, "Panel_pos14", 24, 24, 42, 42, false) GUI:setChineseName(Panel_pos14, "玩家装备_战鼓_组合") GUI:setAnchorPoint(Panel_pos14, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos14, true) GUI:setTag(Panel_pos14, 201) TAGOBJ["201"] = Panel_pos14 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos14, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_战鼓_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 202) TAGOBJ["202"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos14, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015040.png") GUI:setChineseName(DefaultIcon, "玩家装备_战鼓_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 203) TAGOBJ["203"] = DefaultIcon -- Create Panel_pos15 local Panel_pos15 = GUI:Layout_Create(EquipUI, "Panel_pos15", 248, 24, 42, 42, false) GUI:setChineseName(Panel_pos15, "玩家装备_坐骑_组合") GUI:setAnchorPoint(Panel_pos15, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos15, true) GUI:setTag(Panel_pos15, 205) TAGOBJ["205"] = Panel_pos15 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos15, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_坐骑_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 206) TAGOBJ["206"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos15, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015041.png") GUI:setChineseName(DefaultIcon, "玩家装备_坐骑_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 207) TAGOBJ["207"] = DefaultIcon -- Create Panel_pos12 local Panel_pos12 = GUI:Layout_Create(EquipUI, "Panel_pos12", 204, 24, 42, 42, false) GUI:setChineseName(Panel_pos12, "玩家装备_魔血石_组合") GUI:setAnchorPoint(Panel_pos12, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos12, true) GUI:setTag(Panel_pos12, 168) TAGOBJ["168"] = Panel_pos12 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos12, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_魔血石_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 169) TAGOBJ["169"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos12, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015039.png") GUI:setChineseName(DefaultIcon, "玩家装备_魔血石_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 170) TAGOBJ["170"] = DefaultIcon -- Create Panel_pos11 local Panel_pos11 = GUI:Layout_Create(EquipUI, "Panel_pos11", 159, 24, 42, 42, false) GUI:setChineseName(Panel_pos11, "玩家装备_靴子_组合") GUI:setAnchorPoint(Panel_pos11, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos11, true) GUI:setTag(Panel_pos11, 172) TAGOBJ["172"] = Panel_pos11 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos11, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_靴子_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 173) TAGOBJ["173"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos11, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015037.png") GUI:setChineseName(DefaultIcon, "玩家装备_靴子_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 174) TAGOBJ["174"] = DefaultIcon -- Create Panel_pos10 local Panel_pos10 = GUI:Layout_Create(EquipUI, "Panel_pos10", 115, 24, 42, 42, false) GUI:setChineseName(Panel_pos10, "玩家装备_腰带_组合") GUI:setAnchorPoint(Panel_pos10, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos10, true) GUI:setTag(Panel_pos10, 176) TAGOBJ["176"] = Panel_pos10 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos10, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_腰带_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 177) TAGOBJ["177"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos10, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015038.png") GUI:setChineseName(DefaultIcon, "玩家装备_腰带_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 178) TAGOBJ["178"] = DefaultIcon -- Create Panel_pos9 local Panel_pos9 = GUI:Layout_Create(EquipUI, "Panel_pos9", 69, 24, 42, 42, false) GUI:setChineseName(Panel_pos9, "玩家装备_护身符_组合") GUI:setAnchorPoint(Panel_pos9, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos9, true) GUI:setTag(Panel_pos9, 180) TAGOBJ["180"] = Panel_pos9 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos9, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_护身符_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 181) TAGOBJ["181"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos9, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015036.png") GUI:setChineseName(DefaultIcon, "玩家装备_护身符_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 182) TAGOBJ["182"] = DefaultIcon -- Create Node_6 local Node_6 = GUI:Node_Create(EquipUI, "Node_6", 24, 114) GUI:setChineseName(Node_6, "玩家装备_左手镯_位置") GUI:setTag(Node_6, 147) TAGOBJ["147"] = Node_6 -- Create Node_8 local Node_8 = GUI:Node_Create(EquipUI, "Node_8", 24, 69) GUI:setChineseName(Node_8, "玩家装备_左戒指_位置") GUI:setTag(Node_8, 151) TAGOBJ["151"] = Node_8 -- Create Node_7 local Node_7 = GUI:Node_Create(EquipUI, "Node_7", 248, 69) GUI:setChineseName(Node_7, "玩家装备_右戒指_位置") GUI:setTag(Node_7, 155) TAGOBJ["155"] = Node_7 -- Create Node_5 local Node_5 = GUI:Node_Create(EquipUI, "Node_5", 248, 114) GUI:setChineseName(Node_5, "玩家装备_右手镯_位置") GUI:setTag(Node_5, 159) TAGOBJ["159"] = Node_5 -- Create Node_2 local Node_2 = GUI:Node_Create(EquipUI, "Node_2", 248, 160) GUI:setChineseName(Node_2, "玩家装备_勋章_位置") GUI:setTag(Node_2, 163) TAGOBJ["163"] = Node_2 -- Create Node_3 local Node_3 = GUI:Node_Create(EquipUI, "Node_3", 248, 205) GUI:setChineseName(Node_3, "玩家装备_项链_位置") GUI:setTag(Node_3, 167) TAGOBJ["167"] = Node_3 -- Create Node_4 local Node_4 = GUI:Node_Create(EquipUI, "Node_4", 138, 207) GUI:setChineseName(Node_4, "玩家装备_头盔_位置") GUI:setTag(Node_4, 210) TAGOBJ["210"] = Node_4 -- Create Node_13 local Node_13 = GUI:Node_Create(EquipUI, "Node_13", 138, 207) GUI:setChineseName(Node_13, "玩家装备_斗笠_位置") GUI:setTag(Node_13, 211) TAGOBJ["211"] = Node_13 -- Create Node_55 local Node_55 = GUI:Node_Create(EquipUI, "Node_55", 138, 207) GUI:setChineseName(Node_55, "玩家装备_面巾_位置(只能放头上)") GUI:setTag(Node_55, 146) TAGOBJ["146"] = Node_55 -- Create Node_14 local Node_14 = GUI:Node_Create(EquipUI, "Node_14", 24, 24) GUI:setChineseName(Node_14, "玩家装备_战鼓_位置") GUI:setTag(Node_14, 204) TAGOBJ["204"] = Node_14 -- Create Node_15 local Node_15 = GUI:Node_Create(EquipUI, "Node_15", 248, 24) GUI:setChineseName(Node_15, "玩家装备_坐骑_位置") GUI:setTag(Node_15, 208) TAGOBJ["208"] = Node_15 -- Create Node_12 local Node_12 = GUI:Node_Create(EquipUI, "Node_12", 204, 24) GUI:setChineseName(Node_12, "玩家装备_魔血石_位置") GUI:setTag(Node_12, 171) TAGOBJ["171"] = Node_12 -- Create Node_11 local Node_11 = GUI:Node_Create(EquipUI, "Node_11", 159, 24) GUI:setChineseName(Node_11, "玩家装备_靴子_位置") GUI:setTag(Node_11, 175) TAGOBJ["175"] = Node_11 -- Create Node_10 local Node_10 = GUI:Node_Create(EquipUI, "Node_10", 115, 24) GUI:setChineseName(Node_10, "玩家装备_腰带_位置") GUI:setTag(Node_10, 179) TAGOBJ["179"] = Node_10 -- Create Node_9 local Node_9 = GUI:Node_Create(EquipUI, "Node_9", 69, 24) GUI:setChineseName(Node_9, "玩家装备_护身符_位置") GUI:setTag(Node_9, 183) TAGOBJ["183"] = Node_9 -- Create Text_guildinfo local Text_guildinfo = GUI:Text_Create(EquipUI, "Text_guildinfo", 9, 335, 18, "#ffffff", [[]]) GUI:Text_enableOutline(Text_guildinfo, "#0e0e0e", 1) GUI:setChineseName(Text_guildinfo, "玩家装备_行会信息") GUI:setAnchorPoint(Text_guildinfo, 0.00, 0.50) GUI:setTouchEnabled(Text_guildinfo, false) GUI:setTag(Text_guildinfo, 138) TAGOBJ["138"] = Text_guildinfo -- Create Best_ringBox local Best_ringBox = GUI:Layout_Create(EquipUI, "Best_ringBox", 224, 233, 46, 36, false) GUI:setChineseName(Best_ringBox, "玩家装备_首饰盒组合") GUI:setAnchorPoint(Best_ringBox, 0.00, 0.00) GUI:setTouchEnabled(Best_ringBox, true) GUI:setTag(Best_ringBox, 184) TAGOBJ["184"] = Best_ringBox -- Create Image_box local Image_box = GUI:Image_Create(Best_ringBox, "Image_box", 22, 20, "res/private/player_best_rings_ui/player_best_rings_ui_win32/btn_jewelry_1_0.png") GUI:setChineseName(Image_box, "玩家装备_首饰盒") GUI:setAnchorPoint(Image_box, 0.50, 0.50) GUI:setTouchEnabled(Image_box, false) GUI:setTag(Image_box, 185) TAGOBJ["185"] = Image_box -- Create Panel_pos1 local Panel_pos1 = GUI:Layout_Create(EquipUI, "Panel_pos1", 24, 205, 42, 42, false) GUI:setChineseName(Panel_pos1, "玩家装备_武器_组合") GUI:setAnchorPoint(Panel_pos1, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos1, true) GUI:setTag(Panel_pos1, 69) TAGOBJ["69"] = Panel_pos1 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos1, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_武器_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos1, "DefaultIcon", 21, 21, "res/public/0.png") GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_1 local Node_1 = GUI:Node_Create(EquipUI, "Node_1", 24, 205) GUI:setChineseName(Node_1, "玩家装备_武器_位置") GUI:setTag(Node_1, 71) TAGOBJ["71"] = Node_1 -- Create Panel_pos0 local Panel_pos0 = GUI:Layout_Create(EquipUI, "Panel_pos0", 24, 160, 42, 42, false) GUI:setChineseName(Panel_pos0, "玩家装备_衣服_组合") GUI:setAnchorPoint(Panel_pos0, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos0, true) GUI:setTag(Panel_pos0, 69) TAGOBJ["69"] = Panel_pos0 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos0, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_衣服_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos0, "DefaultIcon", 21, 21, "res/public/0.png") GUI:setChineseName(DefaultIcon, "玩家装备_衣服_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_0 local Node_0 = GUI:Node_Create(EquipUI, "Node_0", 24, 160) GUI:setChineseName(Node_0, "玩家装备_衣服_位置") GUI:setTag(Node_0, 71) TAGOBJ["71"] = Node_0 -- Create tejie_btn local tejie_btn = GUI:Button_Create(EquipUI, "tejie_btn", 228, 269, "res/private/player_equip_node/1.png") GUI:Button_loadTexturePressed(tejie_btn, "res/private/player_equip_node/2.png") GUI:Button_setTitleText(tejie_btn, [[]]) GUI:Button_setTitleColor(tejie_btn, "#ffffff") GUI:Button_setTitleFontSize(tejie_btn, 16) GUI:Button_titleEnableOutline(tejie_btn, "#000000", 1) GUI:setAnchorPoint(tejie_btn, 0.00, 0.00) GUI:setScale(tejie_btn, 0.60) GUI:setTouchEnabled(tejie_btn, true) GUI:setTag(tejie_btn, 0) -- Create zhibao_btn local zhibao_btn = GUI:Button_Create(EquipUI, "zhibao_btn", 228, 306, "res/private/player_equip_node/3.png") GUI:Button_loadTexturePressed(zhibao_btn, "res/private/player_equip_node/4.png") GUI:Button_setTitleText(zhibao_btn, [[]]) GUI:Button_setTitleColor(zhibao_btn, "#ffffff") GUI:Button_setTitleFontSize(zhibao_btn, 16) GUI:Button_titleEnableOutline(zhibao_btn, "#000000", 1) GUI:setAnchorPoint(zhibao_btn, 0.00, 0.00) GUI:setScale(zhibao_btn, 0.60) GUI:setTouchEnabled(zhibao_btn, true) GUI:setTag(zhibao_btn, 0) ui.update(__data__) return EquipUI end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui