local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/03/0_1.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 802, 441, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Layout_model local Layout_model = GUI:Layout_Create(img_bg, "Layout_model", 52, 32, 360, 408, false) GUI:setAnchorPoint(Layout_model, 0.00, 0.00) GUI:setTouchEnabled(Layout_model, false) GUI:setTag(Layout_model, -1) -- Create w_Layout local w_Layout = GUI:Layout_Create(img_bg, "w_Layout", 52, 32, 360, 408, false) GUI:setAnchorPoint(w_Layout, 0.00, 0.00) GUI:setTouchEnabled(w_Layout, false) GUI:setTag(w_Layout, -1) -- Create Item_5 local Item_5 = GUI:ItemShow_Create(w_Layout, "Item_5", 43, 202, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_5, 0.50, 0.50) GUI:setTag(Item_5, -1) -- Create Item_7 local Item_7 = GUI:ItemShow_Create(w_Layout, "Item_7", 43, 123, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_7, 0.50, 0.50) GUI:setTag(Item_7, -1) -- Create Item_8 local Item_8 = GUI:ItemShow_Create(w_Layout, "Item_8", 313, 123, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_8, 0.50, 0.50) GUI:setTag(Item_8, -1) -- Create Item_6 local Item_6 = GUI:ItemShow_Create(w_Layout, "Item_6", 313, 202, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_6, 0.50, 0.50) GUI:setTag(Item_6, -1) -- Create Item_3 local Item_3 = GUI:ItemShow_Create(w_Layout, "Item_3", 313, 282, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_3, 0.50, 0.50) GUI:setTag(Item_3, -1) -- Create Item_4 local Item_4 = GUI:ItemShow_Create(w_Layout, "Item_4", 43, 283, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_4, 0.50, 0.50) GUI:setTag(Item_4, -1) -- Create Item_10 local Item_10 = GUI:ItemShow_Create(w_Layout, "Item_10", 133, 42, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_10, 0.50, 0.50) GUI:setTag(Item_10, -1) -- Create Item_11 local Item_11 = GUI:ItemShow_Create(w_Layout, "Item_11", 223, 42, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(Item_11, 0.50, 0.50) GUI:setTag(Item_11, -1) -- Create lianhua_Layout local lianhua_Layout = GUI:Layout_Create(img_bg, "lianhua_Layout", 417, 33, 366, 408, false) GUI:setAnchorPoint(lianhua_Layout, 0.00, 0.00) GUI:setTouchEnabled(lianhua_Layout, false) GUI:setTag(lianhua_Layout, -1) -- Create sel_Item local sel_Item = GUI:ItemShow_Create(lianhua_Layout, "sel_Item", 184, 323, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(sel_Item, 0.50, 0.50) GUI:setTag(sel_Item, -1) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(lianhua_Layout, "xh_Layout", 6, 64, 350, 60, false) GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, -1) -- Create Up_btn local Up_btn = GUI:Button_Create(lianhua_Layout, "Up_btn", 124, 5, "res/custom/03/2.png") GUI:Button_loadTexturePressed(Up_btn, "res/custom/03/3.png") GUI:Button_setTitleText(Up_btn, [[]]) GUI:Button_setTitleColor(Up_btn, "#ffffff") GUI:Button_setTitleFontSize(Up_btn, 14) GUI:Button_titleEnableOutline(Up_btn, "#000000", 1) GUI:setAnchorPoint(Up_btn, 0.00, 0.00) GUI:setTouchEnabled(Up_btn, true) GUI:setTag(Up_btn, -1) -- Create ct_ListView local ct_ListView = GUI:ListView_Create(lianhua_Layout, "ct_ListView", 116, 160, 210, 100, 1) GUI:ListView_setItemsMargin(ct_ListView, 4) GUI:setAnchorPoint(ct_ListView, 0.00, 0.00) GUI:setTouchEnabled(ct_ListView, true) GUI:setTag(ct_ListView, -1) -- Create Layout local Layout = GUI:Layout_Create(ct_ListView, "Layout", 0, 70, 210, 30, false) GUI:Layout_setBackGroundColorType(Layout, 1) GUI:Layout_setBackGroundColor(Layout, "#96c8ff") GUI:Layout_setBackGroundColorOpacity(Layout, 140) GUI:setAnchorPoint(Layout, 0.00, 0.00) GUI:setTouchEnabled(Layout, false) GUI:setTag(Layout, -1) -- Create Button local Button = GUI:Button_Create(Layout, "Button", 188, 15, "res/custom/03/4.png") GUI:Button_setTitleText(Button, [[]]) GUI:Button_setTitleColor(Button, "#ffffff") GUI:Button_setTitleFontSize(Button, 14) GUI:Button_titleEnableOutline(Button, "#000000", 1) GUI:setAnchorPoint(Button, 0.00, 0.50) GUI:setTouchEnabled(Button, true) GUI:setTag(Button, -1) -- Create Layout_1 local Layout_1 = GUI:Layout_Create(ct_ListView, "Layout_1", 0, 36, 210, 30, false) GUI:Layout_setBackGroundColorType(Layout_1, 1) GUI:Layout_setBackGroundColor(Layout_1, "#96c8ff") GUI:Layout_setBackGroundColorOpacity(Layout_1, 140) GUI:setAnchorPoint(Layout_1, 0.00, 0.00) GUI:setTouchEnabled(Layout_1, false) GUI:setTag(Layout_1, -1) -- Create Layout_1_1 local Layout_1_1 = GUI:Layout_Create(ct_ListView, "Layout_1_1", 0, 2, 210, 30, false) GUI:Layout_setBackGroundColorType(Layout_1_1, 1) GUI:Layout_setBackGroundColor(Layout_1_1, "#96c8ff") GUI:Layout_setBackGroundColorOpacity(Layout_1_1, 140) GUI:setAnchorPoint(Layout_1_1, 0.00, 0.00) GUI:setTouchEnabled(Layout_1_1, false) GUI:setTag(Layout_1_1, -1) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui