local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create c_bg_img local c_bg_img = GUI:Image_Create(parent, "c_bg_img", 0, 0, "res/custom/02/19.png") GUI:setAnchorPoint(c_bg_img, 0.50, 0.50) GUI:setTouchEnabled(c_bg_img, false) GUI:setTag(c_bg_img, -1) -- Create xg_ListView local xg_ListView = GUI:ListView_Create(c_bg_img, "xg_ListView", 9, 22, 528, 263, 1) GUI:ListView_setItemsMargin(xg_ListView, 20) GUI:setAnchorPoint(xg_ListView, 0.00, 0.00) GUI:setTouchEnabled(xg_ListView, true) GUI:setTag(xg_ListView, 0) -- Create Panel_1 local Panel_1 = GUI:Layout_Create(xg_ListView, "Panel_1", 0, 193, 530, 70, false) GUI:Layout_setBackGroundColorType(Panel_1, 1) GUI:Layout_setBackGroundColor(Panel_1, "#898989") GUI:Layout_setBackGroundColorOpacity(Panel_1, 127) GUI:setAnchorPoint(Panel_1, 0.00, 0.00) GUI:setTouchEnabled(Panel_1, false) GUI:setTag(Panel_1, 0) -- Create Panel_2 local Panel_2 = GUI:Layout_Create(Panel_1, "Panel_2", 207, 4, 195, 60, false) GUI:setAnchorPoint(Panel_2, 0.00, 0.00) GUI:setTouchEnabled(Panel_2, false) GUI:setTag(Panel_2, 0) -- Create Button_1 local Button_1 = GUI:Button_Create(Panel_1, "Button_1", 430, 20, "res/custom/02/17.png") GUI:Button_loadTexturePressed(Button_1, "res/custom/02/18.png") GUI:setContentSize(Button_1, 88, 32) GUI:setIgnoreContentAdaptWithSize(Button_1, false) GUI:Button_setTitleText(Button_1, [[]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(Panel_1, "Text_1", 17, 28, 16, "#ffffff", [[1.]]) GUI:Text_enableOutline(Text_1, "#000000", 1) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) -- Create Text_2 local Text_2 = GUI:Text_Create(Panel_1, "Text_2", 57, 25, 16, "#ffffff", [[元宝x58]]) GUI:Text_enableOutline(Text_2, "#000000", 1) GUI:setAnchorPoint(Text_2, 0.00, 0.00) GUI:setTouchEnabled(Text_2, false) GUI:setTag(Text_2, 0) ui.update(__data__) return c_bg_img end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui