local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", -21, 1, "res/public/1900000610.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create Image_1 local Image_1 = GUI:Image_Create(img_bg, "Image_1", 50, 33, "res/custom/31/1.png") GUI:setContentSize(Image_1, 734, 444) GUI:setIgnoreContentAdaptWithSize(Image_1, false) GUI:setAnchorPoint(Image_1, 0.00, 0.00) GUI:setTouchEnabled(Image_1, false) GUI:setTag(Image_1, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(Image_1, "Text_1", 291, 116, 16, "#00ff00", [[拖动滑动条选择兑换数量]]) GUI:Text_enableOutline(Text_1, "#000000", 1) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) -- Create Text_3 local Text_3 = GUI:Text_Create(Image_1, "Text_3", 230, 58, 18, "#eae8dd", [[消耗:]]) GUI:Text_enableOutline(Text_3, "#000000", 1) GUI:setAnchorPoint(Text_3, 0.00, 0.00) GUI:setTouchEnabled(Text_3, false) GUI:setTag(Text_3, 0) -- Create ListView_1 local ListView_1 = GUI:ListView_Create(Image_1, "ListView_1", 276, 60, 405, 31, 2) GUI:ListView_setGravity(ListView_1, 3) GUI:ListView_setItemsMargin(ListView_1, 10) GUI:setAnchorPoint(ListView_1, 0.00, 0.00) GUI:setTouchEnabled(ListView_1, true) GUI:setTag(ListView_1, 0) -- Create Image_2 local Image_2 = GUI:Image_Create(img_bg, "Image_2", 133, 486, "res/custom/31/4.png") GUI:setAnchorPoint(Image_2, 0.00, 0.00) GUI:setTouchEnabled(Image_2, false) GUI:setTag(Image_2, 0) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 800, 475, "res/public/1900000510.png") GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Button local Button = GUI:Button_Create(img_bg, "Button", 382, 41, "res/custom/31/3.png") GUI:Button_setTitleText(Button, [[]]) GUI:Button_setTitleColor(Button, "#ffffff") GUI:Button_setTitleFontSize(Button, 14) GUI:Button_titleEnableOutline(Button, "#000000", 1) GUI:setAnchorPoint(Button, 0.00, 0.00) GUI:setTouchEnabled(Button, true) GUI:setTag(Button, -1) -- Create Image_3 local Image_3 = GUI:Image_Create(img_bg, "Image_3", 312, 196, "res/custom/31/2.png") GUI:setAnchorPoint(Image_3, 0.00, 0.00) GUI:setTouchEnabled(Image_3, false) GUI:setTag(Image_3, 0) -- Create Text_2 local Text_2 = GUI:Text_Create(Image_3, "Text_2", 69, 3, 18, "#efe7d0", [[兑换金条x1]]) GUI:Text_enableOutline(Text_2, "#000000", 1) GUI:setAnchorPoint(Text_2, 0.00, 0.00) GUI:setTouchEnabled(Text_2, false) GUI:setTag(Text_2, 0) -- Create Slider_1 local Slider_1 = GUI:Slider_Create(img_bg, "Slider_1", 272, 130, "res/public/bg_szjm_03_1.png", "res/public/bg_szjm_03_2.png", "res/public/bg_szjm_04_1.png") GUI:Slider_setPercent(Slider_1, 0) GUI:setAnchorPoint(Slider_1, 0.00, 0.00) GUI:setTouchEnabled(Slider_1, true) GUI:setTag(Slider_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui