local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/38/bg.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 758, 429, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Listbtn_ListView local Listbtn_ListView = GUI:ListView_Create(img_bg, "Listbtn_ListView", 59, 33, 144, 396, 1) GUI:setAnchorPoint(Listbtn_ListView, 0.00, 0.00) GUI:setTouchEnabled(Listbtn_ListView, true) GUI:setTag(Listbtn_ListView, 0) -- Create Layout_1 local Layout_1 = GUI:Layout_Create(img_bg, "Layout_1", 215, 32, 526, 398, false) GUI:setAnchorPoint(Layout_1, 0.00, 0.00) GUI:setTouchEnabled(Layout_1, false) GUI:setTag(Layout_1, 0) GUI:setVisible(Layout_1, false) -- Create ItemShow_1 local ItemShow_1 = GUI:ItemShow_Create(Layout_1, "ItemShow_1", 256, 259, {index = 1, count = 1, look = true, bgVisible = false, color = 255}) GUI:setAnchorPoint(ItemShow_1, 0.50, 0.50) GUI:setTag(ItemShow_1, 0) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(Layout_1, "xh_Layout", 3, 103, 520, 70, false) GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, 0) -- Create hecheng_up local hecheng_up = GUI:Button_Create(Layout_1, "hecheng_up", 178, 9, "res/custom/38/4.png") GUI:Button_setTitleText(hecheng_up, [[]]) GUI:Button_setTitleColor(hecheng_up, "#ffffff") GUI:Button_setTitleFontSize(hecheng_up, 16) GUI:Button_titleEnableOutline(hecheng_up, "#000000", 1) GUI:setAnchorPoint(hecheng_up, 0.00, 0.00) GUI:setTouchEnabled(hecheng_up, true) GUI:setTag(hecheng_up, 0) -- Create Layout_2 local Layout_2 = GUI:Layout_Create(img_bg, "Layout_2", 215, 32, 526, 398, false) GUI:setAnchorPoint(Layout_2, 0.00, 0.00) GUI:setTouchEnabled(Layout_2, false) GUI:setTag(Layout_2, 0) -- Create EquipShow_1 local EquipShow_1 = GUI:EquipShow_Create(Layout_2, "EquipShow_1", 257, 259, 12, false, {bgVisible = false, doubleTakeOff = false, look = true, movable = false, starLv = true, lookPlayer = false, showModelEffect = true}) GUI:EquipShow_setAutoUpdate(EquipShow_1) GUI:setAnchorPoint(EquipShow_1, 0.50, 0.50) GUI:setTouchEnabled(EquipShow_1, false) GUI:setTag(EquipShow_1, 0) -- Create reset_Layout local reset_Layout = GUI:Layout_Create(Layout_2, "reset_Layout", 10, 103, 500, 76, false) GUI:setAnchorPoint(reset_Layout, 0.00, 0.00) GUI:setTouchEnabled(reset_Layout, false) GUI:setTag(reset_Layout, 0) -- Create reset_btn local reset_btn = GUI:Button_Create(Layout_2, "reset_btn", 190, 21, "res/custom/38/6.png") GUI:Button_setTitleText(reset_btn, [[]]) GUI:Button_setTitleColor(reset_btn, "#ffffff") GUI:Button_setTitleFontSize(reset_btn, 16) GUI:Button_titleEnableOutline(reset_btn, "#000000", 1) GUI:setAnchorPoint(reset_btn, 0.00, 0.00) GUI:setTouchEnabled(reset_btn, true) GUI:setTag(reset_btn, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui