local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/21/0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 712, 303, "res/custom/Label/x1.png") GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 390, 92, "res/custom/21/2.png") GUI:Button_loadTexturePressed(up_btn, "res/custom/21/3.png") GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 16) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, 0) -- Create Image_2 local Image_2 = GUI:Image_Create(img_bg, "Image_2", 137, 192, "res/custom/663/5.png") GUI:setContentSize(Image_2, 50, 50) GUI:setIgnoreContentAdaptWithSize(Image_2, false) GUI:setAnchorPoint(Image_2, 0.00, 0.00) GUI:setTouchEnabled(Image_2, false) GUI:setTag(Image_2, 0) -- Create drop_Layout local drop_Layout = GUI:Layout_Create(img_bg, "drop_Layout", 279, 195, 369, 68, false) GUI:setAnchorPoint(drop_Layout, 0.00, 0.00) GUI:setTouchEnabled(drop_Layout, false) GUI:setTag(drop_Layout, 0) -- Create open_img local open_img = GUI:Image_Create(img_bg, "open_img", 411, 52, "res/custom/Label/1.png") GUI:setAnchorPoint(open_img, 0.00, 0.00) GUI:setTouchEnabled(open_img, false) GUI:setTag(open_img, 0) GUI:setVisible(open_img, false) -- Create Effect_1 local Effect_1 = GUI:Effect_Create(img_bg, "Effect_1", 106, 182, 0, 76001, 0, 0, 0, 1) GUI:setTag(Effect_1, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui