ZhuangBeiFenJieOBJ = Up_BaseClass:new() ZhuangBeiFenJieOBJ._name = "ZhuangBeiFenJieOBJ" -- NPCID ZhuangBeiFenJieOBJ.id = { 9 } for i, v in ipairs(ZhuangBeiFenJieOBJ.id or {}) do Npc.clicknpcCfg[v] = ZhuangBeiFenJieOBJ end ZhuangBeiFenJieOBJ.fjtbl = Func.require("cfg_装备分解") local function ZhuangBeiFenJieOBJ_for() local tbl = {} local str = {} for i, v in ipairs(ZhuangBeiFenJieOBJ.fjtbl or {}) do for k, value in pairs(v) do if not tbl[k] then tbl[k] = {} end table.insert(tbl[k], value) if not str[k] then str[k] = {} end table.insert(str[k], string.format("%s&%d#%d", value[1], value[2], value[3])) end end return tbl, str end ZhuangBeiFenJieOBJ.fj, ZhuangBeiFenJieOBJ.qzstr = ZhuangBeiFenJieOBJ_for() ZhuangBeiFenJieOBJ.onlywhere = { [3] = true, [4] = true, [5] = true, [6] = true, [7] = true, [8] = true, [10] = true, [11] = true, [2] = true, } -- 配置文件 ZhuangBeiFenJieOBJ.cfg = { fj = ZhuangBeiFenJieOBJ.fj, list = Func.require("cfg_装备分解列表"), xh = { [1] = { "金币", 150000, 1 }, [2] = { "金币", 100000, 1 }, [3] = { "金币", 50000, 1 }, [4] = { "金币", 50000, 1 }, [5] = { "金币", 50000, 1 }, }, } local function ZhuangBeiFenJieOBJ_forlist() local tbl = {} for i, v in ipairs(ZhuangBeiFenJieOBJ.cfg.list) do tbl[v.name] = v.level end return tbl end ZhuangBeiFenJieOBJ.itemlist = ZhuangBeiFenJieOBJ_forlist() ---* 加入上线同步数据 Player.sycCfg[ZhuangBeiFenJieOBJ._name] = ZhuangBeiFenJieOBJ.cfg function ZhuangBeiFenJieOBJ:up(actor, p1, p2, p3, data) local fj_item = data[1] if not fj_item or not Npc.CheckNPCRange(actor, 9) then return end if not ZhuangBeiFenJieOBJ.itemlist[fj_item] then Func.sendmsg9(actor, "此物品不可分解!") return end local need = getdbitemfieldvalue(fj_item, ConstCfg.ItemConfig[10][1]) local needLevel = getdbitemfieldvalue(fj_item, ConstCfg.ItemConfig[11][1]) local xh = { self.cfg.xh[needLevel], { fj_item, 1, 0 } } if Func.takeitmes(actor, xh, true, true) then local result1, result2 = ransjstr(table.concat(self.qzstr[needLevel], "|"), 1, 3) local part = Func.splitString(result1, "&") if part[1] then setflagstatus(actor, VarCfg.Falg_fangshua, 1) if getstditeminfo(part[1], ConstCfg.stditeminfo.idx) < 5 and getflagstatus(actor, VarCfg.Falg_tequan) == 0 then part[1] = "绑定" .. part[1] end Func.givesitem(actor, { { part[1], tonumber(part[2]), 0 } }, "装备分解", false) Func.sendmsg9(actor, string.format("[装备分解]:#70|分解成功,获得:#255|%s#215|.#255", part[1] .. "x" .. part[2])) end end end ZhuangBeiFenJieOBJ.allowFunc = {"up"} return ZhuangBeiFenJieOBJ