ZhuangBeiChongZhuOBJ = Up_BaseClass:new() ZhuangBeiChongZhuOBJ._name = "ZhuangBeiChongZhuOBJ" -- NPCID ZhuangBeiChongZhuOBJ.id = { 10 } for i, v in ipairs(ZhuangBeiChongZhuOBJ.id or {}) do Npc.clicknpcCfg[v] = ZhuangBeiChongZhuOBJ end ZhuangBeiChongZhuOBJ.tbl = Func.require("cfg_装备重铸") local function ZhuangBeiChongZhuOBJ_ipairs() local tbl = {} for i, v in ipairs(ZhuangBeiChongZhuOBJ.tbl) do if not tbl[v.f] then tbl[v.f] = {} end tbl[v.f].name = v.f_name if not tbl[v.f].z_fl then tbl[v.f].z_fl = {} end tbl[v.f].z_fl[v.z] = { name = v.name, id = i, xh = v.xh, att = v.att } end return tbl end -- 配置文件 ZhuangBeiChongZhuOBJ.cfg = ZhuangBeiChongZhuOBJ_ipairs() ---* 加入上线同步数据 Player.sycCfg[ZhuangBeiChongZhuOBJ._name] = ZhuangBeiChongZhuOBJ.cfg function ZhuangBeiChongZhuOBJ:up(actor, p1, p2, p3, data) local id = data[1] if not id or not Npc.CheckNPCRange(actor, 10) then return end local cfg = self.tbl[id] if Func.takeitmes(actor, cfg.xh, true, true) then local give_makeindex = giveitem(actor, cfg.name, 1) if give_makeindex then local _random = math.random(cfg.att[1], cfg.att[2]) SetQuality(actor, give_makeindex, "=", "4#" .. _random) -- setitemeffect(actor, -2, 14073, 14083, 0, 0, give_makeindex) additemattrEX(actor, give_makeindex, 5, 3, { [211] = _random }) Func.sendmsg9(actor, string.format("[武器重铸]:#70|恭喜你融合成功!获得:#7|攻击力+%d#215", _random)) end end end ---* 全身重铸总和高的对重铸低的人造成8%伤害加成效果 local function ZhuangBeiChongZhuOBJ_chongzhu(actor, target, hitter, magicId, damage, model, Info) local self_chongzhu = getbaseinfo(actor, ConstCfg.gbase.custom_attr, 211) or 0 local target_chongzhu = getbaseinfo(target, ConstCfg.gbase.custom_attr, 211) or 0 if self_chongzhu > target_chongzhu then Info._damage = Info._damage + math.floor(Info._damage * 0.08) Func.sendmsg(actor,string.format("[装备重铸]:#70|全身重铸总和高于#255|%s#215|,造成8%%伤害加成效果!",Player.getname(target))) Func.sendmsg(target,string.format("[装备重铸]:#70|全身重铸总低于#255|%s#215|,被造成的伤害+8%%!",Player.getname(actor))) end end GameEvent.add(EventCfg.onAttackHumandamage, ZhuangBeiChongZhuOBJ_chongzhu, ZhuangBeiChongZhuOBJ) ZhuangBeiChongZhuOBJ.allowFunc = {"up"} return ZhuangBeiChongZhuOBJ