local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/20/0.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 759, 429, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 516, 62, "res/custom/20/6.png") GUI:Button_loadTexturePressed(up_btn, "res/custom/20/10.png") GUI:setContentSize(up_btn, 174, 48) GUI:setIgnoreContentAdaptWithSize(up_btn, false) GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 14) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, -1) -- Create name_Text local name_Text = GUI:Text_Create(img_bg, "name_Text", 180, 453, 16, "#c0c0c0", [[文本]]) GUI:Text_enableOutline(name_Text, "#000000", 2) GUI:setAnchorPoint(name_Text, 0.50, 0.50) GUI:setTouchEnabled(name_Text, false) GUI:setTag(name_Text, 0) -- Create mini_map_img local mini_map_img = GUI:Image_Create(img_bg, "mini_map_img", 600, 286, "scene/uiminimap/100001.png") GUI:setContentSize(mini_map_img, 280, 214) GUI:setIgnoreContentAdaptWithSize(mini_map_img, false) GUI:setAnchorPoint(mini_map_img, 0.50, 0.50) GUI:setTouchEnabled(mini_map_img, false) GUI:setTag(mini_map_img, 0) -- Create mini_map_ze local mini_map_ze = GUI:Image_Create(img_bg, "mini_map_ze", 600, 286, "res/custom/20/1.png") GUI:setAnchorPoint(mini_map_ze, 0.50, 0.50) GUI:setTouchEnabled(mini_map_ze, false) GUI:setTag(mini_map_ze, 0) -- Create BOSS_Layout local BOSS_Layout = GUI:Layout_Create(img_bg, "BOSS_Layout", 52, 182, 403, 251, false) GUI:setAnchorPoint(BOSS_Layout, 0.00, 0.00) GUI:setTouchEnabled(BOSS_Layout, false) GUI:setTag(BOSS_Layout, 0) -- Create up_boss local up_boss = GUI:Button_Create(BOSS_Layout, "up_boss", 0, 141, "res/custom/20/11.png") GUI:Button_loadTexturePressed(up_boss, "res/custom/20/12.png") GUI:setContentSize(up_boss, 38, 80) GUI:setIgnoreContentAdaptWithSize(up_boss, false) GUI:Button_setTitleText(up_boss, [[]]) GUI:Button_setTitleColor(up_boss, "#ffffff") GUI:Button_setTitleFontSize(up_boss, 16) GUI:Button_titleEnableOutline(up_boss, "#000000", 1) GUI:setAnchorPoint(up_boss, 0.00, 0.50) GUI:setTouchEnabled(up_boss, true) GUI:setTag(up_boss, 0) -- Create down_boss local down_boss = GUI:Button_Create(BOSS_Layout, "down_boss", 363, 141, "res/custom/20/13.png") GUI:Button_loadTexturePressed(down_boss, "res/custom/20/14.png") GUI:setContentSize(down_boss, 38, 80) GUI:setIgnoreContentAdaptWithSize(down_boss, false) GUI:Button_setTitleText(down_boss, [[]]) GUI:Button_setTitleColor(down_boss, "#ffffff") GUI:Button_setTitleFontSize(down_boss, 16) GUI:Button_titleEnableOutline(down_boss, "#000000", 1) GUI:setAnchorPoint(down_boss, 0.00, 0.50) GUI:setTouchEnabled(down_boss, true) GUI:setTag(down_boss, 0) -- Create boss_effect_Layout local boss_effect_Layout = GUI:Layout_Create(BOSS_Layout, "boss_effect_Layout", 188, 40, 112, 200, false) GUI:setAnchorPoint(boss_effect_Layout, 0.00, 0.00) GUI:setTouchEnabled(boss_effect_Layout, false) GUI:setTag(boss_effect_Layout, 0) -- Create Text_Layout local Text_Layout = GUI:Layout_Create(img_bg, "Text_Layout", 53, 36, 402, 102, false) GUI:setAnchorPoint(Text_Layout, 0.00, 0.00) GUI:setTouchEnabled(Text_Layout, false) GUI:setTag(Text_Layout, 0) -- Create Text_ListView local Text_ListView = GUI:ListView_Create(Text_Layout, "Text_ListView", 225, 51, 268, 98, 1) GUI:setAnchorPoint(Text_ListView, 0.50, 0.50) GUI:setTouchEnabled(Text_ListView, true) GUI:setTag(Text_ListView, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui