local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/public/1900000600.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 449, 138, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create Text_1 local Text_1 = GUI:Text_Create(img_bg, "Text_1", 144, 139, 16, "#ffff00", [[进入下一关需击杀本关卡所有怪物]]) GUI:Text_enableOutline(Text_1, "#000000", 2) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) -- Create Button_1 local Button_1 = GUI:Button_Create(img_bg, "Button_1", 33, 43, "res/public/1900000663_1.png") GUI:Button_loadTexturePressed(Button_1, "res/public/1900000663_2.png") GUI:setContentSize(Button_1, 174, 38) GUI:setIgnoreContentAdaptWithSize(Button_1, false) GUI:Button_setTitleText(Button_1, [[直接进入下一层]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 2) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create Button_2 local Button_2 = GUI:Button_Create(img_bg, "Button_2", 243, 43, "res/public/1900000663_1.png") GUI:Button_loadTexturePressed(Button_2, "res/public/1900000663_2.png") GUI:setContentSize(Button_2, 174, 38) GUI:setIgnoreContentAdaptWithSize(Button_2, false) GUI:Button_setTitleText(Button_2, [[随机进入]]) GUI:Button_setTitleColor(Button_2, "#ffffff") GUI:Button_setTitleFontSize(Button_2, 16) GUI:Button_titleEnableOutline(Button_2, "#000000", 2) GUI:setAnchorPoint(Button_2, 0.00, 0.00) GUI:setTouchEnabled(Button_2, true) GUI:setTag(Button_2, 0) -- Create Text_3 local Text_3 = GUI:Text_Create(img_bg, "Text_3", 233, 90, 16, "#00ff00", [[消耗:30元宝随机传送2-3层]]) GUI:Text_enableOutline(Text_3, "#000000", 2) GUI:setAnchorPoint(Text_3, 0.00, 0.00) GUI:setTouchEnabled(Text_3, false) GUI:setTag(Text_3, 0) -- Create Text_4 local Text_4 = GUI:Text_Create(img_bg, "Text_4", 63, 89, 16, "#ff0000", [[免费进入下一层]]) GUI:Text_enableOutline(Text_4, "#000000", 2) GUI:setAnchorPoint(Text_4, 0.00, 0.00) GUI:setTouchEnabled(Text_4, false) GUI:setTag(Text_4, 0) -- Create Text_2 local Text_2 = GUI:Text_Create(img_bg, "Text_2", 97, 16, 14, "#ffffff", [[击杀怪物1分钟后未选择将自动进入下一层]]) GUI:Text_enableOutline(Text_2, "#000000", 1) GUI:setAnchorPoint(Text_2, 0.00, 0.00) GUI:setTouchEnabled(Text_2, false) GUI:setTag(Text_2, 0) -- Create Text_5 local Text_5 = GUI:Text_Create(img_bg, "Text_5", 19, 138, 16, "#ffffff", [[当前关卡:第1层]]) GUI:Text_enableOutline(Text_5, "#000000", 1) GUI:setAnchorPoint(Text_5, 0.00, 0.00) GUI:setTouchEnabled(Text_5, false) GUI:setTag(Text_5, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui