local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 3, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/39/bg.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 770, 447, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create jl_img local jl_img = GUI:Image_Create(img_bg, "jl_img", 200, 382, "res/custom/39/1.png") GUI:setAnchorPoint(jl_img, 0.00, 0.00) GUI:setTouchEnabled(jl_img, false) GUI:setTag(jl_img, 0) -- Create Move_Layout local Move_Layout = GUI:Layout_Create(img_bg, "Move_Layout", 229, 160, 500, 150, false) GUI:setAnchorPoint(Move_Layout, 0.00, 0.00) GUI:setTouchEnabled(Move_Layout, false) GUI:setTag(Move_Layout, 0) -- Create move_btn_1 local move_btn_1 = GUI:Button_Create(Move_Layout, "move_btn_1", 31, 104, "res/custom/39/btn/2.png") GUI:Button_setTitleText(move_btn_1, [[]]) GUI:Button_setTitleColor(move_btn_1, "#ffffff") GUI:Button_setTitleFontSize(move_btn_1, 16) GUI:Button_titleEnableOutline(move_btn_1, "#000000", 1) GUI:setAnchorPoint(move_btn_1, 0.00, 0.00) GUI:setTouchEnabled(move_btn_1, true) GUI:setTag(move_btn_1, 0) -- Create move_btn_2 local move_btn_2 = GUI:Button_Create(Move_Layout, "move_btn_2", 281, 104, "res/custom/39/btn/4.png") GUI:Button_setTitleText(move_btn_2, [[]]) GUI:Button_setTitleColor(move_btn_2, "#ffffff") GUI:Button_setTitleFontSize(move_btn_2, 16) GUI:Button_titleEnableOutline(move_btn_2, "#000000", 1) GUI:setAnchorPoint(move_btn_2, 0.00, 0.00) GUI:setTouchEnabled(move_btn_2, true) GUI:setTag(move_btn_2, 0) -- Create move_btn_3 local move_btn_3 = GUI:Button_Create(Move_Layout, "move_btn_3", 31, 54, "res/custom/39/btn/3.png") GUI:Button_setTitleText(move_btn_3, [[]]) GUI:Button_setTitleColor(move_btn_3, "#ffffff") GUI:Button_setTitleFontSize(move_btn_3, 16) GUI:Button_titleEnableOutline(move_btn_3, "#000000", 1) GUI:setAnchorPoint(move_btn_3, 0.00, 0.00) GUI:setTouchEnabled(move_btn_3, true) GUI:setTag(move_btn_3, 0) -- Create move_btn_4 local move_btn_4 = GUI:Button_Create(Move_Layout, "move_btn_4", 281, 54, "res/custom/39/btn/5.png") GUI:Button_setTitleText(move_btn_4, [[]]) GUI:Button_setTitleColor(move_btn_4, "#ffffff") GUI:Button_setTitleFontSize(move_btn_4, 16) GUI:Button_titleEnableOutline(move_btn_4, "#000000", 1) GUI:setAnchorPoint(move_btn_4, 0.00, 0.00) GUI:setTouchEnabled(move_btn_4, true) GUI:setTag(move_btn_4, 0) -- Create move_btn_5 local move_btn_5 = GUI:Button_Create(Move_Layout, "move_btn_5", 155, 4, "res/custom/39/btn/1.png") GUI:Button_setTitleText(move_btn_5, [[]]) GUI:Button_setTitleColor(move_btn_5, "#ffffff") GUI:Button_setTitleFontSize(move_btn_5, 16) GUI:Button_titleEnableOutline(move_btn_5, "#000000", 1) GUI:setAnchorPoint(move_btn_5, 0.00, 0.00) GUI:setTouchEnabled(move_btn_5, true) GUI:setTag(move_btn_5, 0) -- Create yzd_msg local yzd_msg = GUI:Text_Create(Move_Layout, "yzd_msg", 332, 14, 16, "#ff0000", [[(影之道:21:40分关闭)]]) GUI:Text_enableOutline(yzd_msg, "#000000", 2) GUI:setAnchorPoint(yzd_msg, 0.00, 0.00) GUI:setTouchEnabled(yzd_msg, false) GUI:setTag(yzd_msg, 0) -- Create huizhang_name local huizhang_name = GUI:Text_Create(img_bg, "huizhang_name", 339, 58, 16, "#ff9b00", [[暂无会长]]) GUI:Text_enableOutline(huizhang_name, "#000000", 1) GUI:setAnchorPoint(huizhang_name, 0.00, 0.00) GUI:setTouchEnabled(huizhang_name, false) GUI:setTag(huizhang_name, 0) -- Create hanghui_name local hanghui_name = GUI:Text_Create(img_bg, "hanghui_name", 599, 58, 16, "#00ff00", [[暂无行会]]) GUI:Text_enableOutline(hanghui_name, "#000000", 1) GUI:setAnchorPoint(hanghui_name, 0.00, 0.00) GUI:setTouchEnabled(hanghui_name, false) GUI:setTag(hanghui_name, 0) -- Create time_text local time_text = GUI:Text_Create(img_bg, "time_text", 356, 105, 16, "#ff0000", [[0分钟]]) GUI:Text_enableOutline(time_text, "#000000", 1) GUI:setAnchorPoint(time_text, 0.00, 0.00) GUI:setTouchEnabled(time_text, false) GUI:setTag(time_text, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui