local config = { [1] = { npcid = 14, name = "蜈蚣洞", zstz = "进入条件:免费", pos = { [1] = "蜈蚣洞", [2] = 202, [3] = 213, }, minimap = 25, BOSS = { [1] = { [1] = 20078, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20046, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [2] = { npcid = 15, name = "沃玛一层", zstz = "进入条件:免费", pos = "沃玛一层", minimap = 5, BOSS = { [1] = { [1] = 10005, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 3021, [2] = 4, [3] = -20, [4] = 70, [5] = 1, }, [3] = { [1] = 20043, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 141, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [3] = { npcid = 16, name = "祖玛四层", zstz = { [1] = "要求等级:52", [2] = "消耗:金币x500", }, check = { [1] = { [1] = "检测等级", [2] = 52, }, }, xh = { [1] = { [1] = "金币", [2] = 500, [3] = 1, }, }, pos = { [1] = "祖玛四层", [2] = 168, [3] = 215, }, minimap = 24, BOSS = { [1] = { [1] = 63, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 1226, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20072, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [4] = { npcid = 17, name = "僵尸洞", zstz = { [1] = "要求等级:54", [2] = "消耗:金币x500", }, check = { [1] = { [1] = "检测等级", [2] = 54, }, }, xh = { [1] = { [1] = "金币", [2] = 500, [3] = 1, }, }, pos = { [1] = "僵尸洞", [2] = 27, [3] = 180, }, minimap = 7, BOSS = { [1] = { [1] = 3035, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 3033, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [3] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [5] = { npcid = 18, name = "赤月深处", zstz = { [1] = "要求等级:56", [2] = "消耗:金币x500", }, check = { [1] = { [1] = "检测等级", [2] = 56, }, }, xh = { [1] = { [1] = "金币", [2] = 500, [3] = 1, }, }, pos = { [1] = "赤月深处", [2] = 96, [3] = 182, }, minimap = 98, BOSS = { [1] = { [1] = 131, [2] = 0, [3] = -20, [4] = 40, [5] = 1, [6] = 0, }, [2] = { [1] = 20089, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20050, [2] = 4, [3] = -20, [4] = 80, [5] = 1, }, }, }, [6] = { npcid = 19, name = "奴隶山谷", zstz = { [1] = "要求转生:1转", [2] = "消耗:金币x1000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 1, }, }, xh = { [1] = { [1] = "金币", [2] = 1000, [3] = 1, }, }, pos = { [1] = "奴隶山谷", [2] = 73, [3] = 25, }, minimap = 39, BOSS = { [1] = { [1] = 2036, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20029, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20002, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [7] = { npcid = 20, name = "海外仙岛", zstz = { [1] = "要求转生:2转", [2] = "消耗:金币x5000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 2, }, }, xh = { [1] = { [1] = "金币", [2] = 5000, [3] = 1, }, }, pos = "海外仙岛", minimap = 100027, BOSS = { [1] = { [1] = 3060, [2] = 4, [3] = -20, [4] = 20, [5] = 1, }, [2] = { [1] = 2020, [2] = 4, [3] = -20, [4] = 40, [5] = "0.6", }, [3] = { [1] = 20139, [2] = 4, [3] = -20, [4] = 20, [5] = "0.8", }, }, }, [8] = { npcid = 21, name = "狐月山", zstz = { [1] = "要求转生:3转", [2] = "消耗:金币x10000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 3, }, }, xh = { [1] = { [1] = "金币", [2] = 10000, [3] = 1, }, }, pos = { [1] = "狐月山", [2] = 112, [3] = 284, }, minimap = 329, BOSS = { [1] = { [1] = 10309, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 327, [2] = 0, [3] = -20, [4] = 40, [5] = 1, [6] = 0, }, [3] = { [1] = 20136, [2] = 4, [3] = -20, [4] = -10, [5] = 1, }, }, }, [9] = { npcid = 22, name = "卧龙山庄", zstz = { [1] = "消耗:英雄贴x1", [2] = "消耗:千年玄石x20", [3] = "要求转生:3转", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 3, }, }, xh = { [1] = { [1] = "英雄帖", [2] = 1, [3] = 0, }, [2] = { [1] = "千年玄石", [2] = 20, [3] = 0, }, }, pos = { [1] = "卧龙山庄", [2] = 207, [3] = 203, }, limitedTime = 120, sendmsg = "阁下难道是要去拜访传说中的卧龙凤雏。", minimap = 301, BOSS = { [1] = { [1] = 327, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [10] = { npcid = 23, name = "Boss之家一层", zstz = { [1] = "转生:2转", [2] = "开通:狂暴之力", [3] = "消耗:金币x1万,拥有非绑元宝>=2000(不消耗)", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 2, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, [3] = { [1] = "检测货币", [2] = "元宝", [3] = 2000, [4] = 0, }, }, xh = { [1] = { [1] = "金币", [2] = 10000, [3] = 1, }, }, pos = { [1] = "Boss之家一层", [2] = 28, [3] = 95, }, limitedTime = 120, sendmsg = "听说到这里存在身怀有最顶级的至宝。", minimap = 100020, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20103, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, [11] = { npcid = 24, name = "NPC冰魔之地", pos = "起始之地", sendmsg = "无尽财富唾手可得。", }, [12] = { npcid = 25, name = "圣域", zstz = "每日10-11、16-17点开放", check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 4, }, }, limitedTime = 60, }, [13] = { npcid = 26, name = "灵魂祭坛", zstz = { [1] = "消耗:千年玄石x50", [2] = "每日充值>=18元", [3] = "每日限制:4次", }, check = { [1] = { [1] = "比较数字变量", [2] = "INT_每日充值金额", [3] = "周期", [4] = "不小于", [5] = 18, [6] = "每日充值未达到", }, [2] = { [1] = "穿戴装备", [2] = "九秘珠", [3] = 999, }, [3] = { [1] = "比较数字变量", [2] = "INT_灵魂祭坛每日次数", [3] = "周期", [4] = "小于", [5] = 4, }, }, check_2 = { [1] = { [1] = "比较数字变量", [2] = "INT_每日充值金额", [3] = "周期", [4] = "不小于", [5] = 18, [6] = "每日充值未达到", }, [2] = { [1] = "穿戴装备", [2] = "九秘珠", [3] = 1, }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, }, varcale = { [1] = { [1] = "周期", [2] = "INT_灵魂祭坛每日次数", [3] = 1, }, }, reloadvar = { [1] = "INT_灵魂祭坛每日次数", [2] = 4, }, pos = { [1] = "灵魂祭坛", [2] = 238, [3] = 200, }, minimap = 3059, }, [14] = { npcid = 27, name = "先天秘境", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:金币x50000、拥有非绑元宝>=1000(不消耗)", [3] = "进入限时60分钟(退出地图后CD3分钟)", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "检测货币", [2] = "元宝", [3] = 1000, [4] = 0, }, }, xh = { [1] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, randompos = { [1] = "先天秘境1层", [2] = "先天秘境2层", [3] = "先天秘境3层", [4] = "先天秘境4层", [5] = "先天秘境5层", [6] = "先天秘境6层", [7] = "先天秘境7层", [8] = "先天秘境8层", [9] = "先天秘境9层", }, limitedTime = 60, LeaveMapCD = 180, BOSSvar = "STR_MIGONGBOSSINFO", sendmsg = "能否寻找到狡猾的迷宫之主或者神秘的神墟。", minimap = 41, BOSS = { [1] = { [1] = 20012, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [15] = { npcid = 28, name = "天关", zstz = "灵符x1", xh = { [1] = { [1] = "灵符", [2] = 1, [3] = 0, }, }, limitedTime = 60, sendmsg = "据闻特戒在此现世,天关之主必爆不朽以上首饰", }, [16] = { npcid = 29, name = "神龙帝国", zstz = { [1] = "要求转生:4转", [2] = "开通:狂暴之力", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 4, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, pos = { [1] = "神龙帝国", [2] = 249, [3] = 310, }, sendmsg = "神龙帝主统治着这片大陆,拥有诸多凶险地图和不可战神之存在。", minimap = 3105, BOSS = { [1] = { [1] = 800, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 10608, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20143, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20085, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [17] = { npcid = 30, name = "死亡棺材", parent = 1, pos = { [1] = "死亡棺材", [2] = 13, [3] = 28, }, }, [18] = { npcid = 31, name = "邪恶之都", parent = 1, pos = { [1] = "邪恶之都", [2] = 27, [3] = 27, }, }, [19] = { npcid = 32, name = "沃玛二层", parent = 1, pos = "沃玛二层", }, [20] = { npcid = 33, name = "沃玛大厅", parent = 1, pos = { [1] = "沃玛大厅", [2] = 16, [3] = 19, }, }, [21] = { npcid = 34, name = "祖玛五层", parent = 1, pos = { [1] = "祖玛五层", [2] = 99, [3] = 98, }, }, [22] = { npcid = 35, name = "祖玛大厅", parent = 1, pos = { [1] = "祖玛大厅", [2] = 8, [3] = 11, }, }, [23] = { npcid = 36, name = "霸者大厅", parent = 1, pos = { [1] = "霸者大厅", [2] = 76, [3] = 75, }, }, [24] = { npcid = 37, name = "封魔殿", parent = 1, pos = { [1] = "封魔殿", [2] = 74, [3] = 80, }, }, [25] = { npcid = 38, name = "赤月魔穴", parent = 1, pos = { [1] = "赤月魔穴", [2] = 11, [3] = 25, }, }, [26] = { npcid = 40, name = "奴隶之家", parent = 1, pos = "奴隶之家", }, [27] = { npcid = 41, name = "仙岛秘境", parent = 1, pos = { [1] = "仙岛秘境", [2] = 21, [3] = 56, }, }, [28] = { npcid = 42, name = "狐月秘境", parent = 1, pos = { [1] = "狐月秘境", [2] = 40, [3] = 56, }, }, [29] = { npcid = 43, name = "魔兽前哨", parent = 1, check = { [1] = { [1] = "检测地图怪物数量", [2] = 0, }, }, pos = "魔兽前哨", }, [30] = { npcid = 44, name = "巨魔巢穴", parent = 1, check = { [1] = { [1] = "检测地图怪物数量", [2] = 0, }, }, pos = { [1] = "巨魔巢穴", [2] = 37, [3] = 76, }, }, [31] = { npcid = 61, name = "废墟之城", zstz = { [1] = "消耗:金币x50000", [2] = "开通:狂暴之力", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = { [1] = "废墟之城", [2] = 384, [3] = 323, }, limitedTime = 120, sendmsg = "黄沙百战穿金甲,不破楼兰终不还。", minimap = 100000, BOSS = { [1] = { [1] = 20019, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20051, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20145, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20124, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [32] = { npcid = 62, name = "天龙遗址", zstz = { [1] = "要求转生:5转", [2] = "消耗:灵符x4", [3] = "开通:狂暴之力", [4] = "消耗:金币x50000", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "检测转生", [2] = "不小于", [3] = 5, }, }, xh = { [1] = { [1] = "灵符", [2] = 4, [3] = 0, }, [2] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = { [1] = "天龙遗址", [2] = 451, [3] = 439, }, limitedTime = 120, sendmsg = "龙行大运,火力全开。", minimap = 100006, BOSS = { [1] = { [1] = 20022, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20061, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20140, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20141, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [33] = { npcid = 63, name = "静谧山谷", zstz = { [1] = "要求转生:6转", [2] = "开通:狂暴之力", [3] = "消耗:金币x50000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 6, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = { [1] = "静谧山谷", [2] = 40, [3] = 653, }, limitedTime = 120, sendmsg = "作恶多端之徒妄想在此归隐,休想!", minimap = 100012, BOSS = { [1] = { [1] = 20038, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [2] = { [1] = 20036, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [3] = { [1] = 20039, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [4] = { [1] = 20041, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, }, }, [34] = { npcid = 64, name = "冰晶雪域", zstz = { [1] = "消耗:金币x30000", [2] = "开通:狂暴之力", [3] = "进入后每秒消耗:金币x50", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 30000, [3] = 1, }, }, pos = { [1] = "冰晶雪域", [2] = 141, [3] = 233, }, limitedTime = 120, sendmsg = "冰雪覆盖的大陆,此地怪物经验超高,适合升级。", minimap = 100007, BOSS = { [1] = { [1] = 10202, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, [2] = { [1] = 263, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [3] = { [1] = 20134, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, }, }, [35] = { npcid = 65, name = "水上世界", zstz = { [1] = "要求转生:7转", [2] = "开通:狂暴之力", [3] = "消耗:金币x50000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 7, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = { [1] = "水上世界", [2] = 102, [3] = 198, }, limitedTime = 120, sendmsg = "海底十万米深处自成一个奇异的世界。", minimap = 100008, BOSS = { [1] = { [1] = 20056, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [2] = { [1] = 20067, [2] = 4, [3] = -20, [4] = 60, [5] = "0.8", }, }, }, [36] = { npcid = 66, name = "秦王地宫", zstz = { [1] = "要求转生:8转", [2] = "开通:狂暴之力", [3] = "消耗:金币x100000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 8, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 100000, [3] = 1, }, }, pos = { [1] = "秦王地宫", [2] = 14, [3] = 386, }, limitedTime = 120, sendmsg = "或许能寻到传说中的千古一帝。", minimap = 100011, BOSS = { [1] = { [1] = 20018, [2] = 4, [3] = -20, [4] = 20, [5] = "0.7", }, [2] = { [1] = 20083, [2] = 4, [3] = -20, [4] = 40, [5] = "0.7", }, [3] = { [1] = 20053, [2] = 4, [3] = -20, [4] = 20, [5] = "0.7", }, }, }, [37] = { npcid = 67, name = "熔岩之地", zstz = { [1] = "要求转生:9转", [2] = "开通:狂暴之力", [3] = "消耗:金币x150000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 9, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 150000, [3] = 1, }, }, pos = { [1] = "熔岩之地", [2] = 321, [3] = 324, }, limitedTime = 120, sendmsg = "路的尽头是往生还是地狱?", minimap = 100009, BOSS = { [1] = { [1] = 20060, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20059, [2] = 4, [3] = -20, [4] = 80, [5] = 1, }, [3] = { [1] = 20128, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [38] = { npcid = 68, name = "遗忘之地", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x50、金币x5万", [3] = "九秘等级>65级", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "比较数字变量", [2] = "INT_九秘排行榜", [3] = "永久", [4] = "不小于", [5] = 65, [6] = "九秘等级未达到", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, [2] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = { [1] = "遗忘之地", [2] = 52, [3] = 55, }, limitedTime = 120, sendmsg = "传说此地为某位古天尊隐居之处。", minimap = 307, BOSS = { [1] = { [1] = 20109, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20142, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [39] = { npcid = 69, name = "黑暗宫殿", zstz = { [1] = "开通:狂暴之力", [2] = "要求:攻击力>300", [3] = "消耗:千年玄石x50、金币x50000", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "检测属性", [2] = 4, [3] = "不小于", [4] = 300, [5] = "攻击力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, [2] = { [1] = "金币", [2] = 50000, [3] = 1, }, }, pos = "黑暗宫殿", limitedTime = 120, sendmsg = "寂静的宫殿透露着渗人的寒冷。", minimap = 317, BOSS = { [1] = { [1] = 20111, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20155, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [40] = { npcid = 70, name = "龙爪要塞", zstz = { [1] = "开通:狂暴之力", [2] = "要求:全身重铸攻击力>=30", [3] = "消耗:金币x100000", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "检测属性", [2] = 211, [3] = "不小于", [4] = 30, [5] = "全身重铸攻击力", }, }, xh = { [1] = { [1] = "金币", [2] = 100000, [3] = 1, }, }, pos = { [1] = "龙爪要塞", [2] = 266, [3] = 98, }, limitedTime = 120, sendmsg = "四圣兽守护着一位无比尊贵的存在。", minimap = 3025, BOSS = { [1] = { [1] = 20113, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20118, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20120, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [41] = { npcid = 71, name = "boss之家五层", zstz = { [1] = "要求转生:5转", [2] = "开通:狂暴之力", [3] = "消耗:金币x100000、拥有非绑元宝>=3000(不消耗)", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 5, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, [3] = { [1] = "检测货币", [2] = "元宝", [3] = 3000, [4] = 0, }, }, xh = { [1] = { [1] = "金币", [2] = 100000, [3] = 1, }, }, pos = { [1] = "boss之家五层", [2] = 44, [3] = 66, }, limitedTime = 120, sendmsg = "挑战无比强大的存在,寻找顶级至宝的踪迹,他能成功吗?", minimap = 100023, BOSS = { [1] = { [1] = 20092, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20150, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20021, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [42] = { npcid = 72, name = "缥缈山庄", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x40", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "缥缈山庄", [2] = 129, [3] = 145, }, limitedTime = 120, minimap = 100022, BOSS = { [1] = { [1] = 20084, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [43] = { npcid = 73, name = "天龙巢穴", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x40", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "天龙巢穴", [2] = 25, [3] = 100, }, limitedTime = 120, minimap = 100018, BOSS = { [1] = { [1] = 20021, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 11020, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20093, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [44] = { npcid = 74, name = "镇魔之地", zstz = { [1] = "要求转生:6转", [2] = "开通:狂暴之力", [3] = "消耗:千年玄石x40", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 6, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "镇魔之地", [2] = 39, [3] = 102, }, limitedTime = 120, minimap = 100005, BOSS = { [1] = { [1] = 20035, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [45] = { npcid = 75, name = "雪域深处", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x20", [3] = "进入后每秒消耗:金币x100", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 20, [3] = 0, }, }, pos = { [1] = "雪域深处", [2] = 165, [3] = 172, }, limitedTime = 120, minimap = 311, BOSS = { [1] = { [1] = 10202, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, [2] = { [1] = 20050, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [3] = { [1] = 20134, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, }, }, [46] = { npcid = 76, name = "冰封王座", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x40", [3] = "进入后每秒消耗:金币x200", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "冰封王座", [2] = 34, [3] = 170, }, limitedTime = 120, minimap = 3138, BOSS = { [1] = { [1] = 10202, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, [2] = { [1] = 20050, [2] = 4, [3] = -20, [4] = 60, [5] = 1, }, [3] = { [1] = 20134, [2] = 4, [3] = -20, [4] = 60, [5] = "0.6", }, [4] = { [1] = 10209, [2] = 4, [3] = -20, [4] = 40, [5] = "0.7", }, }, }, [47] = { npcid = 77, name = "狂暴海域", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x30", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 30, [3] = 0, }, }, pos = { [1] = "狂暴海域", [2] = 45, [3] = 63, }, limitedTime = 120, minimap = 3104, BOSS = { [1] = { [1] = 20023, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, [2] = { [1] = 20015, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [48] = { npcid = 78, name = "幽灵船", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:千年玄石x40", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "幽灵船", [2] = 30, [3] = 61, }, limitedTime = 120, minimap = 3103, BOSS = { [1] = { [1] = 20086, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [49] = { npcid = 79, name = "秦王大殿", zstz = { [1] = "要求转生:8转", [2] = "开通:狂暴之力", [3] = "消耗:千年玄石x50", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 8, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, }, pos = { [1] = "秦王大殿", [2] = 63, [3] = 69, }, limitedTime = 120, minimap = 100013, BOSS = { [1] = { [1] = 382, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [50] = { npcid = 80, name = "秦王陵墓", zstz = { [1] = "要求转生:8转", [2] = "开通:狂暴之力", [3] = "消耗:千年玄石x50", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 8, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, }, pos = { [1] = "秦王陵墓", [2] = 7, [3] = 28, }, limitedTime = 120, minimap = 100024, BOSS = { [1] = { [1] = 20010, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [51] = { npcid = 81, name = "往生之路", zstz = { [1] = "要求转生:9转", [2] = "开通:狂暴之力", [3] = "消耗:千年玄石x50", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 9, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, }, pos = { [1] = "往生之路", [2] = 63, [3] = 32, }, limitedTime = 120, minimap = 100010, BOSS = { [1] = { [1] = 20153, [2] = 4, [3] = -20, [4] = 40, [5] = "0.8", }, }, }, [52] = { npcid = 82, name = "岩浆地狱", zstz = { [1] = "要求转生:9转", [2] = "开通:狂暴之力", [3] = "消耗:千年玄石x50", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 9, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 50, [3] = 0, }, }, pos = { [1] = "岩浆地狱", [2] = 149, [3] = 116, }, limitedTime = 120, minimap = 100004, BOSS = { [1] = { [1] = 20112, [2] = 4, [3] = -20, [4] = 80, [5] = 1, }, }, }, [53] = { npcid = 83, name = "龙爪宫殿", zstz = { [1] = "开通:狂暴之力", [2] = "要求:全身重铸攻击力>=30", [3] = "消耗:千年玄石x40", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, [2] = { [1] = "检测属性", [2] = 211, [3] = "不小于", [4] = 30, [5] = "全身重铸攻击力", }, }, xh = { [1] = { [1] = "千年玄石", [2] = 40, [3] = 0, }, }, pos = { [1] = "龙爪宫殿", [2] = 20, [3] = 37, }, limitedTime = 120, minimap = 100015, BOSS = { [1] = { [1] = 20071, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, }, }, [54] = { npcid = 84, name = "boss之家六层", zstz = { [1] = "要求转生:6转", [2] = "开通:狂暴之力", [3] = "消耗:金币x200000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 6, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 200000, [3] = 1, }, }, pos = { [1] = "boss之家六层", [2] = 55, [3] = 86, }, limitedTime = 120, minimap = 100017, BOSS = { [1] = { [1] = 20045, [2] = 4, [3] = -20, [4] = 40, [5] = "0.6", }, [2] = { [1] = 20011, [2] = 4, [3] = -20, [4] = 40, [5] = "0.6", }, [3] = { [1] = 20013, [2] = 4, [3] = -20, [4] = 40, [5] = "0.6", }, }, }, [55] = { npcid = 85, name = "boss之家七层", zstz = { [1] = "开通:狂暴之力", [2] = "消耗:金币x500000", }, check = { [1] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 500000, [3] = 1, }, }, pos = { [1] = "boss之家七层", [2] = 69, [3] = 36, }, limitedTime = 120, minimap = 100021, BOSS = { [1] = { [1] = 20136, [2] = 4, [3] = -20, [4] = -20, [5] = 1, }, [2] = { [1] = 20137, [2] = 4, [3] = -20, [4] = -20, [5] = 1, }, [3] = { [1] = 20138, [2] = 4, [3] = -20, [4] = -20, [5] = 1, }, [4] = { [1] = 20142, [2] = 4, [3] = -20, [4] = -20, [5] = 1, }, [5] = { [1] = 20087, [2] = 4, [3] = -20, [4] = -20, [5] = 1, }, }, }, [56] = { npcid = 46, name = "boss之家二层", zstz = { [1] = "要求转生:2转", [2] = "开通:狂暴之力", [3] = "消耗:金币x20000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 2, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 20000, [3] = 1, }, }, pos = { [1] = "Boss之家二层", [2] = 26, [3] = 44, }, limitedTime = 120, minimap = 100020, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, [57] = { npcid = 47, name = "boss之家三层", zstz = { [1] = "要求转生:3转", [2] = "开通:狂暴之力", [3] = "消耗:金币x30000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 3, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 30000, [3] = 1, }, }, pos = { [1] = "Boss之家三层", [2] = 20, [3] = 69, }, limitedTime = 120, minimap = 100020, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, [58] = { npcid = 48, name = "boss之家四层", zstz = { [1] = "要求转生:3转", [2] = "开通:狂暴之力", [3] = "消耗:金币x40000", }, check = { [1] = { [1] = "检测转生", [2] = "不小于", [3] = 3, }, [2] = { [1] = "检测称号", [2] = "狂暴之力", }, }, xh = { [1] = { [1] = "金币", [2] = 40000, [3] = 1, }, }, pos = { [1] = "Boss之家四层", [2] = 105, [3] = 85, }, limitedTime = 120, minimap = 100020, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, [59] = { npcid = 49, name = "归墟神殿", zstz = { [1] = "开通:王者特权", [2] = "消耗:千年玄石x10", [3] = "每日可以进入5次", }, check = { [1] = { [1] = "检测标识", [2] = 2, [3] = 1, }, [2] = { [1] = "比较数字变量", [2] = "INT_归墟神殿每日次数", [3] = "周期", [4] = "小于", [5] = 6, }, }, xh = { [1] = { [1] = "千年玄石", [2] = 10, [3] = 0, }, }, varcale = { [1] = { [1] = "周期", [2] = "INT_归墟神殿每日次数", [3] = 1, }, }, reloadvar = { [1] = "INT_归墟神殿每日次数", [2] = 5, }, pos = "归墟神殿", minimap = 43, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, [60] = { npcid = 50, name = "洞天秘境", zstz = { [1] = "开通:王者特权", [2] = "消耗:千年玄石x10", [3] = "每日可以进入5次", }, check = { [1] = { [1] = "检测标识", [2] = 2, [3] = 1, }, [2] = { [1] = "比较数字变量", [2] = "INT_洞天秘境每日次数", [3] = "周期", [4] = "小于", [5] = 6, }, }, xh = { [1] = { [1] = "千年玄石", [2] = 10, [3] = 0, }, }, varcale = { [1] = { [1] = "周期", [2] = "INT_洞天秘境每日次数", [3] = 1, }, }, reloadvar = { [1] = "INT_洞天秘境每日次数", [2] = 5, }, pos = "洞天秘境", minimap = 319, BOSS = { [1] = { [1] = 20042, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [2] = { [1] = 20073, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [3] = { [1] = 20017, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [4] = { [1] = 20146, [2] = 4, [3] = -20, [4] = 40, [5] = 1, }, [5] = "", }, }, } return config