local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/public/1900000610.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 801, 477, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:setContentSize(btn_close, 26, 42) GUI:setIgnoreContentAdaptWithSize(btn_close, false) GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create title_txt local title_txt = GUI:Text_Create(img_bg, "title_txt", 144, 487, 16, "#ffffff", [[GM控制台]]) GUI:Text_enableOutline(title_txt, "#000000", 2) GUI:setAnchorPoint(title_txt, 0.00, 0.00) GUI:setTouchEnabled(title_txt, false) GUI:setTag(title_txt, 0) -- Create info_Layout local info_Layout = GUI:Layout_Create(img_bg, "info_Layout", 53, 373, 726, 101, false) GUI:Layout_setBackGroundColorType(info_Layout, 1) GUI:Layout_setBackGroundColor(info_Layout, "#ffffff") GUI:Layout_setBackGroundColorOpacity(info_Layout, 76) GUI:setAnchorPoint(info_Layout, 0.00, 0.00) GUI:setTouchEnabled(info_Layout, false) GUI:setTag(info_Layout, 0) -- Create Text_1 local Text_1 = GUI:Text_Create(info_Layout, "Text_1", 4, 68, 16, "#ff0000", [[当前玩家:]]) GUI:Text_enableOutline(Text_1, "#000000", 1) GUI:setAnchorPoint(Text_1, 0.00, 0.00) GUI:setTouchEnabled(Text_1, false) GUI:setTag(Text_1, 0) -- Create self_name_bg local self_name_bg = GUI:Image_Create(info_Layout, "self_name_bg", 76, 65, "res/public/1900000668.png") GUI:setAnchorPoint(self_name_bg, 0.00, 0.00) GUI:setTouchEnabled(self_name_bg, false) GUI:setTag(self_name_bg, 0) -- Create self_name local self_name = GUI:Text_Create(self_name_bg, "self_name", 75, 16, 16, "#00ff00", [[文本]]) GUI:Text_enableOutline(self_name, "#000000", 1) GUI:setAnchorPoint(self_name, 0.50, 0.50) GUI:setTouchEnabled(self_name, false) GUI:setTag(self_name, 0) -- Create Text_3 local Text_3 = GUI:Text_Create(info_Layout, "Text_3", 260, 68, 16, "#ff0000", [[当前权限等级:]]) GUI:Text_enableOutline(Text_3, "#000000", 1) GUI:setAnchorPoint(Text_3, 0.00, 0.00) GUI:setTouchEnabled(Text_3, false) GUI:setTag(Text_3, 0) -- Create self_name_bg_1 local self_name_bg_1 = GUI:Image_Create(info_Layout, "self_name_bg_1", 370, 65, "res/public/1900000668.png") GUI:setAnchorPoint(self_name_bg_1, 0.00, 0.00) GUI:setTouchEnabled(self_name_bg_1, false) GUI:setTag(self_name_bg_1, 0) -- Create gm_level local gm_level = GUI:Text_Create(self_name_bg_1, "gm_level", 75, 16, 16, "#00ff00", [[文本]]) GUI:Text_enableOutline(gm_level, "#000000", 1) GUI:setAnchorPoint(gm_level, 0.50, 0.50) GUI:setTouchEnabled(gm_level, false) GUI:setTag(gm_level, 0) -- Create Text_2 local Text_2 = GUI:Text_Create(info_Layout, "Text_2", 4, 21, 16, "#00ffe8", [[操作玩家:]]) GUI:Text_enableOutline(Text_2, "#000000", 1) GUI:setAnchorPoint(Text_2, 0.00, 0.00) GUI:setTouchEnabled(Text_2, false) GUI:setTag(Text_2, 0) -- Create self_name_bg_2 local self_name_bg_2 = GUI:Image_Create(info_Layout, "self_name_bg_2", 76, 17, "res/public/1900000668.png") GUI:setAnchorPoint(self_name_bg_2, 0.00, 0.00) GUI:setTouchEnabled(self_name_bg_2, false) GUI:setTag(self_name_bg_2, 0) -- Create TextInput_1 local TextInput_1 = GUI:TextInput_Create(self_name_bg_2, "TextInput_1", 2, 2, 147, 25, 16) GUI:TextInput_setString(TextInput_1, "") GUI:TextInput_setPlaceHolder(TextInput_1, "请输入玩家名") GUI:TextInput_setFontColor(TextInput_1, "#ffffff") GUI:TextInput_setPlaceholderFontColor(TextInput_1, "#a6a6a6") GUI:TextInput_setInputMode(TextInput_1, 0) GUI:setAnchorPoint(TextInput_1, 0.00, 0.00) GUI:setTouchEnabled(TextInput_1, true) GUI:setTag(TextInput_1, 0) -- Create Player_name local Player_name = GUI:Text_Create(self_name_bg_2, "Player_name", 75, 16, 16, "#ff9b00", [[文本]]) GUI:Text_enableOutline(Player_name, "#000000", 1) GUI:setAnchorPoint(Player_name, 0.50, 0.50) GUI:setTouchEnabled(Player_name, false) GUI:setTag(Player_name, 0) GUI:setVisible(Player_name, false) -- Create Button_2 local Button_2 = GUI:Button_Create(info_Layout, "Button_2", 238, 17, "res/public/1900000612.png") GUI:setContentSize(Button_2, 71, 33) GUI:setIgnoreContentAdaptWithSize(Button_2, false) GUI:Button_setTitleText(Button_2, [[确认]]) GUI:Button_setTitleColor(Button_2, "#ffffff") GUI:Button_setTitleFontSize(Button_2, 16) GUI:Button_titleEnableOutline(Button_2, "#000000", 1) GUI:setAnchorPoint(Button_2, 0.00, 0.00) GUI:setTouchEnabled(Button_2, true) GUI:setTag(Button_2, 0) -- Create Button_3 local Button_3 = GUI:Button_Create(info_Layout, "Button_3", 325, 17, "res/public/1900000612.png") GUI:setContentSize(Button_3, 77, 33) GUI:setIgnoreContentAdaptWithSize(Button_3, false) GUI:Button_setTitleText(Button_3, [[填入自己]]) GUI:Button_setTitleColor(Button_3, "#ff0000") GUI:Button_setTitleFontSize(Button_3, 16) GUI:Button_titleEnableOutline(Button_3, "#000000", 1) GUI:setAnchorPoint(Button_3, 0.00, 0.00) GUI:setTouchEnabled(Button_3, true) GUI:setTag(Button_3, 0) -- Create Image_1 local Image_1 = GUI:Image_Create(img_bg, "Image_1", 52, 372, "res/public/bg_yyxsz_01.png") GUI:setAnchorPoint(Image_1, 0.00, 0.00) GUI:setTouchEnabled(Image_1, false) GUI:setTag(Image_1, 0) -- Create feilei_ListView local feilei_ListView = GUI:ListView_Create(img_bg, "feilei_ListView", 55, 34, 104, 337, 1) GUI:setAnchorPoint(feilei_ListView, 0.00, 0.00) GUI:setTouchEnabled(feilei_ListView, true) GUI:setTag(feilei_ListView, 0) -- Create Button_1 local Button_1 = GUI:Button_Create(feilei_ListView, "Button_1", 0, 304, "res/public/1900000612.png") GUI:Button_setTitleText(Button_1, [[系统]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create Image_2 local Image_2 = GUI:Image_Create(img_bg, "Image_2", 163, 33, "res/public/bg_yyxsz_02.png") GUI:setContentSize(Image_2, 2, 340) GUI:setIgnoreContentAdaptWithSize(Image_2, false) GUI:setAnchorPoint(Image_2, 0.00, 0.00) GUI:setTouchEnabled(Image_2, false) GUI:setTag(Image_2, 0) -- Create Image_3 local Image_3 = GUI:Image_Create(img_bg, "Image_3", 322, 33, "res/public/bg_yyxsz_02.png") GUI:setContentSize(Image_3, 2, 340) GUI:setIgnoreContentAdaptWithSize(Image_3, false) GUI:setAnchorPoint(Image_3, 0.00, 0.00) GUI:setTouchEnabled(Image_3, false) GUI:setTag(Image_3, 0) -- Create Command_ListView local Command_ListView = GUI:ListView_Create(img_bg, "Command_ListView", 170, 34, 155, 337, 1) GUI:setAnchorPoint(Command_ListView, 0.00, 0.00) GUI:setTouchEnabled(Command_ListView, true) GUI:setTag(Command_ListView, 0) -- Create Button_1 Button_1 = GUI:Button_Create(Command_ListView, "Button_1", 0, 306, "res/public/bg_hhzy_01_3.png") GUI:setContentSize(Button_1, 149, 31) GUI:setIgnoreContentAdaptWithSize(Button_1, false) GUI:Button_setTitleText(Button_1, [[获取全局变量]]) GUI:Button_setTitleColor(Button_1, "#ffffff") GUI:Button_setTitleFontSize(Button_1, 16) GUI:Button_titleEnableOutline(Button_1, "#000000", 1) GUI:setAnchorPoint(Button_1, 0.00, 0.00) GUI:setTouchEnabled(Button_1, true) GUI:setTag(Button_1, 0) -- Create Commend_Layout local Commend_Layout = GUI:Layout_Create(img_bg, "Commend_Layout", 551, 209, 310, 153, false) GUI:setAnchorPoint(Commend_Layout, 0.50, 0.50) GUI:setTouchEnabled(Commend_Layout, false) GUI:setTag(Commend_Layout, 0) -- Create Panel_1 local Panel_1 = GUI:Layout_Create(Commend_Layout, "Panel_1", 33, 79, 260, 36, false) GUI:Layout_setBackGroundColorType(Panel_1, 1) GUI:Layout_setBackGroundColor(Panel_1, "#ffffff") GUI:Layout_setBackGroundColorOpacity(Panel_1, 102) GUI:setAnchorPoint(Panel_1, 0.00, 0.00) GUI:setTouchEnabled(Panel_1, false) GUI:setTag(Panel_1, 0) -- Create Up_btn local Up_btn = GUI:Button_Create(img_bg, "Up_btn", 500, 44, "res/public/00000361.png") GUI:Button_loadTexturePressed(Up_btn, "res/public/00000362.png") GUI:Button_setTitleText(Up_btn, [[]]) GUI:Button_setTitleColor(Up_btn, "#ffffff") GUI:Button_setTitleFontSize(Up_btn, 16) GUI:Button_titleEnableOutline(Up_btn, "#000000", 1) GUI:setAnchorPoint(Up_btn, 0.00, 0.00) GUI:setTouchEnabled(Up_btn, true) GUI:setTag(Up_btn, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui