local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create EquipUI local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 348, 478, false) GUI:setChineseName(EquipUI, "玩家装备_组合") GUI:setAnchorPoint(EquipUI, 0.00, 0.00) GUI:setTouchEnabled(EquipUI, false) GUI:setTag(EquipUI, 31) TAGOBJ["31"] = EquipUI -- Create BG local BG = GUI:Image_Create(EquipUI, "BG", 174, 239, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/bg_juese_03.png") GUI:setChineseName(BG, "玩家装备_背景图") GUI:setAnchorPoint(BG, 0.50, 0.50) GUI:setTouchEnabled(BG, false) GUI:setTag(BG, 213) TAGOBJ["213"] = BG -- Create Node_playerModel local Node_playerModel = GUI:Node_Create(EquipUI, "Node_playerModel", 174, 219) GUI:setChineseName(Node_playerModel, "玩家装备_裸模") GUI:setTag(Node_playerModel, 48) TAGOBJ["48"] = Node_playerModel -- Create Panel_posEx0 local Panel_posEx0 = GUI:Layout_Create(EquipUI, "Panel_posEx0", 174, 197, 180, 240, false) GUI:setChineseName(Panel_posEx0, "玩家装备_裸模位置") GUI:setAnchorPoint(Panel_posEx0, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx0, true) GUI:setTag(Panel_posEx0, 32) TAGOBJ["32"] = Panel_posEx0 -- Create Panel_posEx1 local Panel_posEx1 = GUI:Layout_Create(EquipUI, "Panel_posEx1", 67, 306, 120, 206, false) GUI:setChineseName(Panel_posEx1, "玩家装备_武器位置") GUI:setAnchorPoint(Panel_posEx1, 0.50, 0.50) GUI:setTouchEnabled(Panel_posEx1, true) GUI:setTag(Panel_posEx1, 31) TAGOBJ["31"] = Panel_posEx1 -- Create Panel_pos16 local Panel_pos16 = GUI:Layout_Create(EquipUI, "Panel_pos16", 244, 208, 85, 140, false) GUI:setChineseName(Panel_pos16, "玩家装备_盾牌") GUI:setAnchorPoint(Panel_pos16, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos16, true) GUI:setTag(Panel_pos16, 82) TAGOBJ["82"] = Panel_pos16 -- Create Panel_pos4 local Panel_pos4 = GUI:Layout_Create(EquipUI, "Panel_pos4", 36, 217, 50, 50, false) GUI:setChineseName(Panel_pos4, "玩家装备_头盔_组合") GUI:setAnchorPoint(Panel_pos4, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos4, true) GUI:setTag(Panel_pos4, 33) TAGOBJ["33"] = Panel_pos4 -- Create PanelBg local PanelBg = GUI:Image_Create(Panel_pos4, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_头盔_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 141) TAGOBJ["141"] = PanelBg -- Create DefaultIcon local DefaultIcon = GUI:Image_Create(Panel_pos4, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png") GUI:setContentSize(DefaultIcon, 0, 0) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_头盔_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 142) TAGOBJ["142"] = DefaultIcon -- Create Panel_pos55 local Panel_pos55 = GUI:Layout_Create(EquipUI, "Panel_pos55", 174, 322, 50, 50, false) GUI:setChineseName(Panel_pos55, "玩家装备_面巾_触摸位") GUI:setAnchorPoint(Panel_pos55, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos55, true) GUI:setTag(Panel_pos55, 78) TAGOBJ["78"] = Panel_pos55 -- Create Panel_pos13 local Panel_pos13 = GUI:Layout_Create(EquipUI, "Panel_pos13", 173, 324, 50, 50, false) GUI:setChineseName(Panel_pos13, "玩家装备_斗笠_组合") GUI:setAnchorPoint(Panel_pos13, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos13, false) GUI:setTag(Panel_pos13, 143) TAGOBJ["143"] = Panel_pos13 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos13, "PanelBg", 25, 28, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:setChineseName(PanelBg, "玩家装备_斗笠_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 144) GUI:setVisible(PanelBg, false) TAGOBJ["144"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos13, "DefaultIcon", 24, 27, "res/private/gui_edit/ImageFile.png") GUI:setContentSize(DefaultIcon, 0, 0) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_斗笠_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 145) TAGOBJ["145"] = DefaultIcon -- Create Panel_pos6 local Panel_pos6 = GUI:Layout_Create(EquipUI, "Panel_pos6", 36, 156, 51, 51, false) GUI:setChineseName(Panel_pos6, "玩家装备_左手镯_组合") GUI:setAnchorPoint(Panel_pos6, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos6, true) GUI:setTag(Panel_pos6, 34) TAGOBJ["34"] = Panel_pos6 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos6, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_左手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 50) TAGOBJ["50"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos6, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_左手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 72) TAGOBJ["72"] = DefaultIcon -- Create Panel_pos8 local Panel_pos8 = GUI:Layout_Create(EquipUI, "Panel_pos8", 36, 95, 51, 51, false) GUI:setChineseName(Panel_pos8, "玩家装备_左戒指_组合") GUI:setAnchorPoint(Panel_pos8, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos8, true) GUI:setTag(Panel_pos8, 39) TAGOBJ["39"] = Panel_pos8 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos8, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_左戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 49) TAGOBJ["49"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos8, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_左戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 73) TAGOBJ["73"] = DefaultIcon -- Create Panel_pos7 local Panel_pos7 = GUI:Layout_Create(EquipUI, "Panel_pos7", 314, 95, 51, 51, false) GUI:setChineseName(Panel_pos7, "玩家装备_右戒指_组合") GUI:setAnchorPoint(Panel_pos7, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos7, true) GUI:setTag(Panel_pos7, 40) TAGOBJ["40"] = Panel_pos7 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos7, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_右戒指_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 48) TAGOBJ["48"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos7, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_右戒指_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 74) TAGOBJ["74"] = DefaultIcon -- Create Panel_pos5 local Panel_pos5 = GUI:Layout_Create(EquipUI, "Panel_pos5", 314, 156, 51, 51, false) GUI:setChineseName(Panel_pos5, "玩家装备_右手镯_组合") GUI:setAnchorPoint(Panel_pos5, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos5, true) GUI:setTag(Panel_pos5, 41) TAGOBJ["41"] = Panel_pos5 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos5, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_右手镯_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 46) TAGOBJ["46"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos5, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_右手镯_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 75) TAGOBJ["75"] = DefaultIcon -- Create Panel_pos2 local Panel_pos2 = GUI:Layout_Create(EquipUI, "Panel_pos2", 314, 216, 51, 51, false) GUI:setChineseName(Panel_pos2, "玩家装备_勋章_组合") GUI:setAnchorPoint(Panel_pos2, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos2, true) GUI:setTag(Panel_pos2, 42) TAGOBJ["42"] = Panel_pos2 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos2, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_勋章_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 45) TAGOBJ["45"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos2, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015033.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_勋章_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 76) TAGOBJ["76"] = DefaultIcon -- Create Panel_pos3 local Panel_pos3 = GUI:Layout_Create(EquipUI, "Panel_pos3", 314, 277, 51, 51, false) GUI:setChineseName(Panel_pos3, "玩家装备_项链_组合") GUI:setAnchorPoint(Panel_pos3, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos3, true) GUI:setTag(Panel_pos3, 43) TAGOBJ["43"] = Panel_pos3 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos3, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_项链_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 44) TAGOBJ["44"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos3, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015032.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_项链_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 77) TAGOBJ["77"] = DefaultIcon -- Create Panel_pos14 local Panel_pos14 = GUI:Layout_Create(EquipUI, "Panel_pos14", 36, 35, 51, 51, false) GUI:setChineseName(Panel_pos14, "玩家装备_战鼓_组合") GUI:setAnchorPoint(Panel_pos14, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos14, true) GUI:setTag(Panel_pos14, 179) TAGOBJ["179"] = Panel_pos14 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos14, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_战鼓_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 180) TAGOBJ["180"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos14, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015040.png") GUI:setChineseName(DefaultIcon, "玩家装备_战鼓_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 181) TAGOBJ["181"] = DefaultIcon -- Create Panel_pos15 local Panel_pos15 = GUI:Layout_Create(EquipUI, "Panel_pos15", 314, 35, 51, 51, false) GUI:setChineseName(Panel_pos15, "玩家装备_坐骑_组合") GUI:setAnchorPoint(Panel_pos15, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos15, true) GUI:setTag(Panel_pos15, 175) TAGOBJ["175"] = Panel_pos15 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos15, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_坐骑_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 176) TAGOBJ["176"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos15, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015041.png") GUI:setChineseName(DefaultIcon, "玩家装备_坐骑_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 177) TAGOBJ["177"] = DefaultIcon -- Create Panel_pos12 local Panel_pos12 = GUI:Layout_Create(EquipUI, "Panel_pos12", 257, 35, 51, 51, false) GUI:setChineseName(Panel_pos12, "玩家装备_魔血石_组合") GUI:setAnchorPoint(Panel_pos12, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos12, true) GUI:setTag(Panel_pos12, 60) TAGOBJ["60"] = Panel_pos12 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos12, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_魔血石_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 61) TAGOBJ["61"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos12, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015039.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_魔血石_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 78) TAGOBJ["78"] = DefaultIcon -- Create Panel_pos11 local Panel_pos11 = GUI:Layout_Create(EquipUI, "Panel_pos11", 203, 35, 51, 51, false) GUI:setChineseName(Panel_pos11, "玩家装备_靴子_组合") GUI:setAnchorPoint(Panel_pos11, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos11, true) GUI:setTag(Panel_pos11, 63) TAGOBJ["63"] = Panel_pos11 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos11, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_靴子_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 64) TAGOBJ["64"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos11, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015037.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_靴子_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 79) TAGOBJ["79"] = DefaultIcon -- Create Panel_pos10 local Panel_pos10 = GUI:Layout_Create(EquipUI, "Panel_pos10", 147, 35, 51, 51, false) GUI:setChineseName(Panel_pos10, "玩家装备_腰带_组合") GUI:setAnchorPoint(Panel_pos10, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos10, true) GUI:setTag(Panel_pos10, 66) TAGOBJ["66"] = Panel_pos10 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos10, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_腰带_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 67) TAGOBJ["67"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos10, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015038.png") GUI:setContentSize(DefaultIcon, 47, 37) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_腰带_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 80) TAGOBJ["80"] = DefaultIcon -- Create Panel_pos9 local Panel_pos9 = GUI:Layout_Create(EquipUI, "Panel_pos9", 92, 35, 51, 51, false) GUI:setChineseName(Panel_pos9, "玩家装备_护身符_组合") GUI:setAnchorPoint(Panel_pos9, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos9, true) GUI:setTag(Panel_pos9, 69) TAGOBJ["69"] = Panel_pos9 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos9, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_护身符_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos9, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015036.png") GUI:setContentSize(DefaultIcon, 47, 43) GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false) GUI:setChineseName(DefaultIcon, "玩家装备_护身符_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_6 local Node_6 = GUI:Node_Create(EquipUI, "Node_6", 36, 156) GUI:setChineseName(Node_6, "玩家装备_左手镯_位置") GUI:setTag(Node_6, 51) TAGOBJ["51"] = Node_6 -- Create Node_8 local Node_8 = GUI:Node_Create(EquipUI, "Node_8", 36, 95) GUI:setChineseName(Node_8, "玩家装备_左戒指_位置") GUI:setTag(Node_8, 52) TAGOBJ["52"] = Node_8 -- Create Node_7 local Node_7 = GUI:Node_Create(EquipUI, "Node_7", 314, 95) GUI:setChineseName(Node_7, "玩家装备_右戒指_位置") GUI:setTag(Node_7, 53) TAGOBJ["53"] = Node_7 -- Create Node_5 local Node_5 = GUI:Node_Create(EquipUI, "Node_5", 314, 156) GUI:setChineseName(Node_5, "玩家装备_右手镯_位置") GUI:setTag(Node_5, 54) TAGOBJ["54"] = Node_5 -- Create Node_2 local Node_2 = GUI:Node_Create(EquipUI, "Node_2", 314, 216) GUI:setChineseName(Node_2, "玩家装备_勋章_位置") GUI:setTag(Node_2, 55) TAGOBJ["55"] = Node_2 -- Create Node_3 local Node_3 = GUI:Node_Create(EquipUI, "Node_3", 314, 277) GUI:setChineseName(Node_3, "玩家装备_项链_位置") GUI:setTag(Node_3, 56) TAGOBJ["56"] = Node_3 -- Create Node_4 local Node_4 = GUI:Node_Create(EquipUI, "Node_4", 36, 215) GUI:setChineseName(Node_4, "玩家装备_头盔_位置") GUI:setTag(Node_4, 212) TAGOBJ["212"] = Node_4 -- Create Node_55 local Node_55 = GUI:Node_Create(EquipUI, "Node_55", 174, 322) GUI:setChineseName(Node_55, "玩家装备_面巾_位置(只能放头上)") GUI:setTag(Node_55, 147) TAGOBJ["147"] = Node_55 -- Create Node_13 local Node_13 = GUI:Node_Create(EquipUI, "Node_13", 173, 321) GUI:setChineseName(Node_13, "玩家装备_斗笠_位置") GUI:setTag(Node_13, 213) TAGOBJ["213"] = Node_13 -- Create Node_14 local Node_14 = GUI:Node_Create(EquipUI, "Node_14", 36, 35) GUI:setChineseName(Node_14, "玩家装备_战鼓_位置") GUI:setTag(Node_14, 182) TAGOBJ["182"] = Node_14 -- Create Node_15 local Node_15 = GUI:Node_Create(EquipUI, "Node_15", 314, 35) GUI:setChineseName(Node_15, "玩家装备_坐骑_位置") GUI:setTag(Node_15, 178) TAGOBJ["178"] = Node_15 -- Create Node_12 local Node_12 = GUI:Node_Create(EquipUI, "Node_12", 257, 35) GUI:setChineseName(Node_12, "玩家装备_魔血石_位置") GUI:setTag(Node_12, 62) TAGOBJ["62"] = Node_12 -- Create Node_11 local Node_11 = GUI:Node_Create(EquipUI, "Node_11", 203, 35) GUI:setChineseName(Node_11, "玩家装备_靴子_位置") GUI:setTag(Node_11, 65) TAGOBJ["65"] = Node_11 -- Create Node_10 local Node_10 = GUI:Node_Create(EquipUI, "Node_10", 147, 35) GUI:setChineseName(Node_10, "玩家装备_腰带_位置") GUI:setTag(Node_10, 68) TAGOBJ["68"] = Node_10 -- Create Node_9 local Node_9 = GUI:Node_Create(EquipUI, "Node_9", 92, 35) GUI:setChineseName(Node_9, "玩家装备_护身符_位置") GUI:setTag(Node_9, 71) TAGOBJ["71"] = Node_9 -- Create Text_guildinfo local Text_guildinfo = GUI:Text_Create(EquipUI, "Text_guildinfo", 10, 460, 18, "#ffffff", [[]]) GUI:Text_enableOutline(Text_guildinfo, "#0e0e0e", 1) GUI:setChineseName(Text_guildinfo, "玩家装备_行会信息") GUI:setAnchorPoint(Text_guildinfo, 0.00, 0.50) GUI:setTouchEnabled(Text_guildinfo, false) GUI:setTag(Text_guildinfo, 72) TAGOBJ["72"] = Text_guildinfo -- Create Best_ringBox local Best_ringBox = GUI:Layout_Create(EquipUI, "Best_ringBox", 287, 308, 54, 43, false) GUI:setChineseName(Best_ringBox, "玩家装备_首饰盒组合") GUI:setAnchorPoint(Best_ringBox, 0.00, 0.00) GUI:setTouchEnabled(Best_ringBox, true) GUI:setTag(Best_ringBox, 75) TAGOBJ["75"] = Best_ringBox -- Create Image_box local Image_box = GUI:Image_Create(Best_ringBox, "Image_box", 25, 22, "res/private/player_best_rings_ui/player_best_rings_ui_mobile/btn_jewelry_1_0.png") GUI:setChineseName(Image_box, "玩家装备_首饰盒") GUI:setAnchorPoint(Image_box, 0.50, 0.50) GUI:setTouchEnabled(Image_box, false) GUI:setTag(Image_box, 74) TAGOBJ["74"] = Image_box -- Create Panel_pos1 local Panel_pos1 = GUI:Layout_Create(EquipUI, "Panel_pos1", 36, 277, 51, 51, false) GUI:setChineseName(Panel_pos1, "玩家装备_武器_组合") GUI:setAnchorPoint(Panel_pos1, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos1, true) GUI:setTag(Panel_pos1, 69) TAGOBJ["69"] = Panel_pos1 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos1, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_武器_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos1, "DefaultIcon", 25, 25, "res/public/0.png") GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_1 local Node_1 = GUI:Node_Create(EquipUI, "Node_1", 36, 277) GUI:setChineseName(Node_1, "玩家装备_武器_位置") GUI:setTag(Node_1, 71) TAGOBJ["71"] = Node_1 -- Create Panel_pos0 local Panel_pos0 = GUI:Layout_Create(EquipUI, "Panel_pos0", 36, 216, 51, 51, false) GUI:setChineseName(Panel_pos0, "玩家装备_衣服_组合") GUI:setAnchorPoint(Panel_pos0, 0.50, 0.50) GUI:setTouchEnabled(Panel_pos0, true) GUI:setTag(Panel_pos0, 69) TAGOBJ["69"] = Panel_pos0 -- Create PanelBg PanelBg = GUI:Image_Create(Panel_pos0, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png") GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14) GUI:setContentSize(PanelBg, 52, 52) GUI:setIgnoreContentAdaptWithSize(PanelBg, false) GUI:setChineseName(PanelBg, "玩家装备_衣服_物品框") GUI:setAnchorPoint(PanelBg, 0.50, 0.50) GUI:setTouchEnabled(PanelBg, false) GUI:setTag(PanelBg, 70) TAGOBJ["70"] = PanelBg -- Create DefaultIcon DefaultIcon = GUI:Image_Create(Panel_pos0, "DefaultIcon", 25, 25, "res/public/0.png") GUI:setChineseName(DefaultIcon, "玩家装备_衣服_图标") GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50) GUI:setTouchEnabled(DefaultIcon, false) GUI:setTag(DefaultIcon, 81) TAGOBJ["81"] = DefaultIcon -- Create Node_0 local Node_0 = GUI:Node_Create(EquipUI, "Node_0", 36, 216) GUI:setChineseName(Node_0, "玩家装备_衣服_位置") GUI:setTag(Node_0, 71) TAGOBJ["71"] = Node_0 -- Create tejie_btn local tejie_btn = GUI:Button_Create(EquipUI, "tejie_btn", 288, 358, "res/private/player_equip_node/1.png") GUI:Button_loadTexturePressed(tejie_btn, "res/private/player_equip_node/2.png") GUI:Button_setTitleText(tejie_btn, [[]]) GUI:Button_setTitleColor(tejie_btn, "#ffffff") GUI:Button_setTitleFontSize(tejie_btn, 16) GUI:Button_titleEnableOutline(tejie_btn, "#000000", 1) GUI:setAnchorPoint(tejie_btn, 0.00, 0.00) GUI:setScale(tejie_btn, 0.80) GUI:setTouchEnabled(tejie_btn, true) GUI:setTag(tejie_btn, 0) -- Create zhibao_btn local zhibao_btn = GUI:Button_Create(EquipUI, "zhibao_btn", 288, 415, "res/private/player_equip_node/3.png") GUI:Button_loadTexturePressed(zhibao_btn, "res/private/player_equip_node/4.png") GUI:Button_setTitleText(zhibao_btn, [[]]) GUI:Button_setTitleColor(zhibao_btn, "#ffffff") GUI:Button_setTitleFontSize(zhibao_btn, 16) GUI:Button_titleEnableOutline(zhibao_btn, "#000000", 1) GUI:setAnchorPoint(zhibao_btn, 0.00, 0.00) GUI:setScale(zhibao_btn, 0.80) GUI:setTouchEnabled(zhibao_btn, true) GUI:setTag(zhibao_btn, 0) ui.update(__data__) return EquipUI end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui