local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create bg_close local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false) GUI:Layout_setBackGroundColorType(bg_close, 1) GUI:Layout_setBackGroundColor(bg_close, "#000000") GUI:Layout_setBackGroundColorOpacity(bg_close, 0) GUI:setAnchorPoint(bg_close, 0.00, 0.00) GUI:setTouchEnabled(bg_close, true) GUI:setTag(bg_close, -1) -- Create nd_root local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320) GUI:setTag(nd_root, 670) TAGOBJ["670"] = nd_root -- Create img_bg local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/19/new/1.png") GUI:setChineseName(img_bg, "背景图片") GUI:setAnchorPoint(img_bg, 0.50, 0.50) GUI:setTouchEnabled(img_bg, true) GUI:setTag(img_bg, -1) -- Create btn_close local btn_close = GUI:Button_Create(img_bg, "btn_close", 759, 431, "res/public/1900000510.png") GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png") GUI:Button_setTitleText(btn_close, [[]]) GUI:Button_setTitleColor(btn_close, "#ffffff") GUI:Button_setTitleFontSize(btn_close, 14) GUI:Button_titleDisableOutLine(btn_close) GUI:setAnchorPoint(btn_close, 0.00, 0.00) GUI:setTouchEnabled(btn_close, true) GUI:setTag(btn_close, -1) -- Create xh_Layout local xh_Layout = GUI:Layout_Create(img_bg, "xh_Layout", 461, 124, 260, 60, false) GUI:setAnchorPoint(xh_Layout, 0.00, 0.00) GUI:setTouchEnabled(xh_Layout, false) GUI:setTag(xh_Layout, -1) -- Create up_btn local up_btn = GUI:Button_Create(img_bg, "up_btn", 531, 47, "res/custom/19/new/4.png") GUI:Button_loadTexturePressed(up_btn, "res/custom/19/new/5.png") GUI:Button_setTitleText(up_btn, [[]]) GUI:Button_setTitleColor(up_btn, "#ffffff") GUI:Button_setTitleFontSize(up_btn, 14) GUI:Button_titleEnableOutline(up_btn, "#000000", 1) GUI:setAnchorPoint(up_btn, 0.00, 0.00) GUI:setTouchEnabled(up_btn, true) GUI:setTag(up_btn, -1) -- Create ListView local ListView = GUI:ListView_Create(img_bg, "ListView", 52, 150, 380, 230, 1) GUI:setAnchorPoint(ListView, 0.00, 0.00) GUI:setTouchEnabled(ListView, true) GUI:setTag(ListView, -1) -- Create EquipShow local EquipShow = GUI:EquipShow_Create(img_bg, "EquipShow", 593, 354, 1, false, {bgVisible = false, doubleTakeOff = false, look = true, movable = false, starLv = true, lookPlayer = false, showModelEffect = false}) GUI:EquipShow_setAutoUpdate(EquipShow) GUI:setAnchorPoint(EquipShow, 0.50, 0.50) GUI:setTouchEnabled(EquipShow, false) GUI:setTag(EquipShow, -1) -- Create baohu_img local baohu_img = GUI:Image_Create(img_bg, "baohu_img", 500, 232, "res/custom/19/new/7.png") GUI:setAnchorPoint(baohu_img, 0.00, 0.00) GUI:setTouchEnabled(baohu_img, false) GUI:setTag(baohu_img, -1) -- Create CheckBox local CheckBox = GUI:CheckBox_Create(baohu_img, "CheckBox", 22, 10, "res/public/1900000550.png", "res/public/1900000551.png") GUI:setContentSize(CheckBox, 29, 28) GUI:setIgnoreContentAdaptWithSize(CheckBox, false) GUI:CheckBox_setSelected(CheckBox, false) GUI:setAnchorPoint(CheckBox, 0.00, 0.00) GUI:setTouchEnabled(CheckBox, true) GUI:setTag(CheckBox, -1) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui