local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create c_bg_img local c_bg_img = GUI:Image_Create(parent, "c_bg_img", -2, 2, "res/custom/02/4.png") GUI:setAnchorPoint(c_bg_img, 0.50, 0.50) GUI:setTouchEnabled(c_bg_img, false) GUI:setTag(c_bg_img, -1) -- Create give_Layout local give_Layout = GUI:Layout_Create(c_bg_img, "give_Layout", 47, 195, 360, 60, false) GUI:setAnchorPoint(give_Layout, 0.00, 0.00) GUI:setTouchEnabled(give_Layout, false) GUI:setTag(give_Layout, -1) -- Create Up_btn local Up_btn = GUI:Button_Create(c_bg_img, "Up_btn", 168, 97, "res/custom/02/10.png") GUI:Button_loadTexturePressed(Up_btn, "res/custom/02/12.png") GUI:setContentSize(Up_btn, 144, 48) GUI:setIgnoreContentAdaptWithSize(Up_btn, false) GUI:Button_setTitleText(Up_btn, [[]]) GUI:Button_setTitleColor(Up_btn, "#ffffff") GUI:Button_setTitleFontSize(Up_btn, 14) GUI:Button_titleEnableOutline(Up_btn, "#000000", 1) GUI:setAnchorPoint(Up_btn, 0.00, 0.00) GUI:setTouchEnabled(Up_btn, true) GUI:setTag(Up_btn, -1) -- Create y_lq local y_lq = GUI:Image_Create(c_bg_img, "y_lq", 202, 95, "res/custom/Label/0-3.png") GUI:setAnchorPoint(y_lq, 0.00, 0.00) GUI:setTouchEnabled(y_lq, false) GUI:setTag(y_lq, -1) GUI:setVisible(y_lq, false) -- Create Text local Text = GUI:Text_Create(c_bg_img, "Text", 243, 81, 16, "#00ff00", [[文本]]) GUI:Text_enableOutline(Text, "#000000", 2) GUI:setAnchorPoint(Text, 0.50, 0.50) GUI:setTouchEnabled(Text, false) GUI:setTag(Text, -1) ui.update(__data__) return c_bg_img end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui