local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Layer local Layer = GUI:Node_Create(parent, "Layer", 0, 0) GUI:setTag(Layer, -1) -- Create Panel_1 local Panel_1 = GUI:Layout_Create(Layer, "Panel_1", 0, 0, 200, 185, false) GUI:setAnchorPoint(Panel_1, 0.00, 0.00) GUI:setTouchEnabled(Panel_1, false) GUI:setTag(Panel_1, 0) -- Create Image_1 local Image_1 = GUI:Image_Create(Panel_1, "Image_1", 0, 0, "res/custom/27/24.png") GUI:setAnchorPoint(Image_1, 0.00, 0.00) GUI:setTouchEnabled(Image_1, false) GUI:setTag(Image_1, 0) -- Create rank_list local rank_list = GUI:ListView_Create(Image_1, "rank_list", 0, 33, 200, 122, 1) GUI:setAnchorPoint(rank_list, 0.00, 0.00) GUI:setTouchEnabled(rank_list, true) GUI:setTag(rank_list, 0) -- Create Panel_2 local Panel_2 = GUI:Layout_Create(rank_list, "Panel_2", 0, 92, 200, 30, false) GUI:setAnchorPoint(Panel_2, 0.00, 0.00) GUI:setTouchEnabled(Panel_2, false) GUI:setTag(Panel_2, 0) -- Create self_rank local self_rank = GUI:Text_Create(Image_1, "self_rank", 89, 7, 16, "#00ff00", [[]]) GUI:Text_enableOutline(self_rank, "#000000", 2) GUI:setAnchorPoint(self_rank, 0.00, 0.00) GUI:setTouchEnabled(self_rank, false) GUI:setTag(self_rank, 0) -- Create self_num local self_num = GUI:Text_Create(Image_1, "self_num", 160, 7, 16, "#00ff00", [[]]) GUI:Text_enableOutline(self_num, "#000000", 2) GUI:setAnchorPoint(self_num, 0.00, 0.00) GUI:setTouchEnabled(self_num, false) GUI:setTag(self_num, 0) ui.update(__data__) return Layer end function ui.update(data) for _, func in pairs(FUNCQUEUE) do if func then func(data) end end end return ui