function ssrRequireCsvCfg(path) --加载策划表格 return SL:Require("GUILayout/ssrgame/csvcfg/" .. path) end function ssrRequireGameCfg(path) --加载官方表格 return SL:Require("scripts/game_config/" .. path) end function ssrSeekWidgetByName(root, name) -- 通过递归查找指定名称的控件 if GUI:getName(root) == name then return root end local children = GUI:getChildren(root) for k,v in pairs(children) do local res = ssrSeekWidgetByName(v, name) if res ~= nil then return res end end return nil end -- 设置控件文本和颜色 function ssrLabelString(root, name, str, color) local label = ssrSeekWidgetByName(root, name) if str then GUI:Text_setString(label,str) end if color then GUI:Text_setTextColor(label,GUI:GetColorHexFromRGB(color)) end return label end --后续取消该函数 ,当前只是防止报错 function ssrAddChildCentrePos(parent, node) GUI:addChild(parent, node) end --列表容器模板 --后续取消该函数 ,当前只是防止报错 function ssrListViewTemplate(ui_list, tempname, isbounce) end --更新属性显示 function ssrUpdateAttrShow(cfg, index, field, root, num, nodename, attrname, valuename, chnum) local cattr = ssrAttrToClientEx(cfg, index, field, chnum) for i=1,num do local attr = cattr[i] local nd_attr = ssrSeekWidgetByName(root, nodename..i) GUI:setVisible(nd_attr,attr and true or false) if attr then ssrLabelString(nd_attr, attrname..i, attr.name) ssrLabelString(nd_attr, valuename..i, attr.value) end end end --itemshow 添加箭头 function ssrAddItemShowArrow(itemshow, x, y) x = x or 52 y = y or 30 return GUI:Effect_Create(itemshow, "effect", x, y, 0, 5004) end