{ "打开设置界面": { "prefix": "UIOperator:OpenSettingUI", "description": "打开设置界面", "body": "UIOperator:OpenSettingUI(pageID)", "scope": "界面相关/打开设置界面" }, "关闭设置界面": { "prefix": "UIOperator:CloseSettingUI", "description": "关闭设置界面", "body": "UIOperator:CloseSettingUI()", "scope": "界面相关/关闭设置界面" }, "打开行会界面": { "prefix": "UIOperator:OpenGuildMainUI", "description": "打开行会界面", "body": "UIOperator:OpenGuildMainUI(pageID)", "scope": "界面相关/打开行会界面" }, "关闭行会界面": { "prefix": "UIOperator:CloseGuildMainUI", "description": "关闭行会界面", "body": "UIOperator:CloseGuildMainUI()", "scope": "界面相关/关闭行会界面" }, "打开行会申请界面": { "prefix": "UIOperator:OpenGuildApplyListUI", "description": "打开行会申请界面", "body": "UIOperator:OpenGuildApplyListUI()", "scope": "界面相关/打开行会申请界面" }, "关闭行会申请界面": { "prefix": "UIOperator:CloseGuildApplyListUI", "description": "关闭行会申请界面", "body": "UIOperator:CloseGuildApplyListUI()", "scope": "界面相关/关闭行会申请界面" }, "打开行会创建界面": { "prefix": "UIOperator:OpenGuildCreateUI", "description": "打开行会创建界面", "body": "UIOperator:OpenGuildCreateUI()", "scope": "界面相关/打开行会创建界面" }, "关闭行会创建界面": { "prefix": "UIOperator:CloseGuildCreateUI", "description": "关闭行会创建界面", "body": "UIOperator:CloseGuildCreateUI()", "scope": "界面相关/关闭行会创建界面" }, "打开行会结盟申请界面": { "prefix": "UIOperator:OpenGuildAllyApplyUI", "description": "打开行会结盟申请界面", "body": "UIOperator:OpenGuildAllyApplyUI()", "scope": "界面相关/打开行会结盟申请界面" }, "关闭行会结盟申请界面": { "prefix": "UIOperator:CloseGuildAllyApplyUI", "description": "关闭行会结盟申请界面", "body": "UIOperator:CloseGuildAllyApplyUI()", "scope": "界面相关/关闭行会结盟申请界面" }, "关闭行会宣战/结盟界面": { "prefix": "UIOperator:CloseGuildWarAllyUI", "description": "关闭行会宣战/结盟界面", "body": "UIOperator:CloseGuildWarAllyUI()", "scope": "界面相关/关闭行会宣战/结盟界面" }, "打开人物背包": { "prefix": "UIOperator:OpenBagUI", "description": "打开人物背包", "body": "UIOperator:OpenBagUI(data)", "scope": "界面相关/打开人物背包" }, "关闭人物背包": { "prefix": "UIOperator:CloseBagUI", "description": "关闭人物背包", "body": "UIOperator:CloseBagUI()", "scope": "界面相关/关闭人物背包" }, "打开英雄背包": { "prefix": "UIOperator:OpenHeroBagUI", "description": "打开英雄背包", "body": "UIOperator:OpenHeroBagUI()", "scope": "界面相关/打开英雄背包" }, "关闭英雄背包": { "prefix": "UIOperator:CloseHeroBagUI", "description": "关闭英雄背包", "body": "UIOperator:CloseHeroBagUI()", "scope": "界面相关/关闭英雄背包" }, "打开拍卖行": { "prefix": "UIOperator:OpenAuctionUI", "description": "打开拍卖行", "body": "UIOperator:OpenAuctionUI()", "scope": "界面相关/打开拍卖行" }, "关闭拍卖行": { "prefix": "UIOperator:CloseAuctionUI", "description": "关闭拍卖行", "body": "UIOperator:CloseAuctionUI()", "scope": "界面相关/关闭拍卖行" }, "打开摆摊界面": { "prefix": "UIOperator:OpenStallLayerUI", "description": "打开摆摊界面", "body": "UIOperator:OpenStallLayerUI()", "scope": "界面相关/打开摆摊界面" }, "关闭摆摊界面": { "prefix": "UIOperator:CloseStallLayerUI", "description": "关闭摆摊界面", "body": "UIOperator:CloseStallLayerUI()", "scope": "界面相关/关闭摆摊界面" }, "打开玩家交易界面": { "prefix": "UIOperator:OpenTradeUI", "description": "打开玩家交易界面", "body": "UIOperator:OpenTradeUI()", "scope": "界面相关/打开玩家交易界面" }, "关闭玩家交易界面": { "prefix": "SL:CloseTradeUI", "description": "关闭玩家交易界面", "body": "SL:CloseTradeUI()", "scope": "界面相关/关闭玩家交易界面" }, "打开排行榜": { "prefix": "UIOperator:OpenRankUI", "description": "打开排行榜", "body": "UIOperator:OpenRankUI(type)", "scope": "界面相关/打开排行榜" }, "关闭排行榜": { "prefix": "UIOperator:CloseRankUI", "description": "关闭排行榜", "body": "UIOperator:CloseRankUI()", "scope": "界面相关/关闭排行榜" }, "打开聊天界面(手机端)": { "prefix": "UIOperator:OpenChatUI", "description": "打开聊天界面(手机端)", "body": "UIOperator:OpenChatUI()", "scope": "界面相关/打开聊天界面(手机端)" }, "关闭聊天界面(手机端)": { "prefix": "UIOperator:CloseChatUI", "description": "关闭聊天界面(手机端)", "body": "UIOperator:CloseChatUI()", "scope": "界面相关/关闭聊天界面(手机端)" }, "打开聊天扩展框": { "prefix": "UIOperator:OpenChatExtendUI", "description": "打开聊天扩展框", "body": "UIOperator:OpenChatExtendUI(index)", "scope": "界面相关/打开聊天扩展框" }, "关闭聊天扩展框": { "prefix": "UIOperator:CloseChatExtendUI", "description": "关闭聊天扩展框", "body": "UIOperator:CloseChatExtendUI()", "scope": "界面相关/关闭聊天扩展框" }, "打开社区帖子": { "prefix": "UIOperator:OpenCommunityUI", "description": "打开社区帖子", "body": "UIOperator:OpenCommunityUI()", "scope": "界面相关/打开社区帖子" }, "关闭社区帖子": { "prefix": "UIOperator:CloseCommunityUI", "description": "关闭社区帖子", "body": "UIOperator:CloseCommunityUI()", "scope": "界面相关/关闭社区帖子" }, "打开交易行": { "prefix": "UIOperator:OpenTradingBankUI", "description": "打开交易行", "body": "UIOperator:OpenTradingBankUI()", "scope": "界面相关/打开交易行" }, "关闭交易行": { "prefix": "UIOperator:CloseTradingBankUI", "description": "关闭交易行", "body": "UIOperator:CloseTradingBankUI()", "scope": "界面相关/关闭交易行" }, "打开商城": { "prefix": "UIOperator:OpenStoreFrameUI", "description": "打开商城", "body": "UIOperator:OpenStoreFrameUI(page)", "scope": "界面相关/打开商城" }, "关闭商城": { "prefix": "UIOperator:CloseStoreFrameUI", "description": "关闭商城", "body": "UIOperator:CloseStoreFrameUI()", "scope": "界面相关/关闭商城" }, "打开商城商品购买框": { "prefix": "UIOperator:OpenStoreDetailUI", "description": "打开商城商品购买框", "body": "UIOperator:OpenStoreDetailUI(storeIndex, limitStr)", "scope": "界面相关/打开商城商品购买框" }, "关闭商城商品购买框": { "prefix": "UIOperator:CloseStoreDetailUI", "description": "关闭商城商品购买框", "body": "UIOperator:CloseStoreDetailUI()", "scope": "界面相关/关闭商城商品购买框" }, "打开技能配置界面": { "prefix": "UIOperator:OpenSkillSettingUI", "description": "打开技能配置界面", "body": "UIOperator:OpenSkillSettingUI(data)", "scope": "界面相关/打开技能配置界面" }, "关闭技能配置界面": { "prefix": "UIOperator:CloseSkillSettingUI", "description": "关闭技能配置界面", "body": "UIOperator:CloseSkillSettingUI()", "scope": "界面相关/关闭技能配置界面" }, "打开社交界面": { "prefix": "UIOperator:OpenSocialUI", "description": "打开社交界面", "body": "UIOperator:OpenSocialUI(page)", "scope": "界面相关/打开社交界面" }, "关闭社交界面": { "prefix": "UIOperator:CloseSocialUI", "description": "关闭社交界面", "body": "UIOperator:CloseSocialUI()", "scope": "界面相关/关闭社交界面" }, "打开分辨率修改界面(PC端)": { "prefix": "UIOperator:OpenResolutionSetUI", "description": "打开分辨率修改界面(PC端)", "body": "UIOperator:OpenResolutionSetUI()", "scope": "界面相关/打开分辨率修改界面(PC端)" }, "关闭分辨率修改界面(PC端)": { "prefix": "UIOperator:CloseResolutionSetUI", "description": "关闭分辨率修改界面(PC端)", "body": "UIOperator:CloseResolutionSetUI()", "scope": "界面相关/关闭分辨率修改界面(PC端)" }, "打开玩家角色界面": { "prefix": "UIOperator:OpenMyPlayerUI", "description": "打开玩家角色界面", "body": "UIOperator:OpenMyPlayerUI(data)", "scope": "界面相关/打开玩家角色界面" }, "关闭玩家角色界面": { "prefix": "UIOperator:CloseMyPlayerUI", "description": "关闭玩家角色界面", "body": "UIOperator:CloseMyPlayerUI()", "scope": "界面相关/关闭玩家角色界面" }, "打开英雄角色界面": { "prefix": "UIOperator:OpenMyHeroUI", "description": "打开英雄角色界面", "body": "UIOperator:OpenMyHeroUI(data)", "scope": "界面相关/打开英雄角色界面" }, "关闭英雄角色界面": { "prefix": "UIOperator:CloseMyHeroUI", "description": "关闭英雄角色界面", "body": "UIOperator:CloseMyHeroUI()", "scope": "界面相关/关闭英雄角色界面" }, "交易行查看他人界面": { "prefix": "SL:CloseTradingBankHeroPageUI", "description": "交易行查看他人界面", "body": "SL:CloseTradingBankHeroPageUI(data)", "scope": "界面相关/交易行查看他人界面" }, "打开首饰盒界面": { "prefix": "UIOperator:OpenBestRingBoxUI", "description": "打开首饰盒界面", "body": "UIOperator:OpenBestRingBoxUI(type)", "scope": "界面相关/打开首饰盒界面" }, "关闭首饰盒界面": { "prefix": "UIOperator:CloseBestRingBoxUI", "description": "关闭首饰盒界面", "body": "UIOperator:CloseBestRingBoxUI(type)", "scope": "界面相关/关闭首饰盒界面" }, "打开称号提示界面": { "prefix": "UIOperator:OpenTitleTipsUI", "description": "打开称号提示界面", "body": "UIOperator:OpenTitleTipsUI(data)", "scope": "界面相关/打开称号提示界面" }, "关闭称号提示界面": { "prefix": "UIOperator:CloseTitleTipsUI", "description": "关闭称号提示界面", "body": "UIOperator:CloseTitleTipsUI()", "scope": "界面相关/关闭称号提示界面" }, "关闭交易行查看他人界面": { "prefix": "SL:CloseTradingBankLookInfoUI", "description": "关闭交易行查看他人界面", "body": "SL:CloseTradingBankLookInfoUI()", "scope": "界面相关/关闭交易行查看他人界面" }, "打开邀请组队界面": { "prefix": "UIOperator:OpenTeamInvite", "description": "打开邀请组队界面", "body": "UIOperator:OpenTeamInvite()", "scope": "界面相关/打开邀请组队界面" }, "关闭邀请组队界面": { "prefix": "UIOperator:CloseTeamInvite", "description": "关闭邀请组队界面", "body": "UIOperator:CloseTeamInvite()", "scope": "界面相关/关闭邀请组队界面" }, "打开入队申请列表": { "prefix": "UIOperator:OpenTeamApply", "description": "打开入队申请列表", "body": "UIOperator:OpenTeamApply()", "scope": "界面相关/打开入队申请列表" }, "关闭入队申请列表": { "prefix": "UIOperator:CloseTeamApply", "description": "关闭入队申请列表", "body": "UIOperator:CloseTeamApply()", "scope": "界面相关/关闭入队申请列表" }, "打开小地图界面": { "prefix": "UIOperator:OpenMiniMap", "description": "打开小地图界面", "body": "UIOperator:OpenMiniMap()", "scope": "界面相关/打开小地图界面" }, "关闭小地图界面": { "prefix": "UIOperator:CloseMiniMap", "description": "关闭小地图界面", "body": "UIOperator:CloseMiniMap()", "scope": "界面相关/关闭小地图界面" }, "打开主界面技能按钮区域": { "prefix": "SL:OpenGuideEnter", "description": "打开主界面技能按钮区域", "body": "SL:OpenGuideEnter(param)", "scope": "界面相关/打开主界面技能按钮区域" }, "关闭主界面技能按钮区域": { "prefix": "SL:CloseGuideEnter", "description": "关闭主界面技能按钮区域", "body": "SL:CloseGuideEnter()", "scope": "界面相关/关闭主界面技能按钮区域" }, "打开转生点分配界面": { "prefix": "UIOperator:OpenReinAttrUI", "description": "打开转生点分配界面", "body": "UIOperator:OpenReinAttrUI()", "scope": "界面相关/打开转生点分配界面" }, "关闭转生点分配界面": { "prefix": "UIOperator:CloseReinAttrUI", "description": "关闭转生点分配界面", "body": "UIOperator:CloseReinAttrUI()", "scope": "界面相关/关闭转生点分配界面" }, "打开任务栏": { "prefix": "SL:OpenAssistUI", "description": "打开任务栏", "body": "SL:OpenAssistUI()", "scope": "界面相关/打开任务栏" }, "关闭任务栏": { "prefix": "SL:CloseAssistUI", "description": "关闭任务栏", "body": "SL:CloseAssistUI()", "scope": "界面相关/关闭任务栏" }, "打开主界面小地图收缩(手机端)": { "prefix": "SL:OpenMiniMapChangeUI", "description": "打开主界面小地图收缩(手机端)", "body": "SL:OpenMiniMapChangeUI()", "scope": "界面相关/打开主界面小地图收缩(手机端)" }, "关闭主界面小地图收缩(手机端)": { "prefix": "SL:CloseMiniMapChangeUI", "description": "关闭主界面小地图收缩(手机端)", "body": "SL:CloseMiniMapChangeUI()", "scope": "界面相关/关闭主界面小地图收缩(手机端)" }, "打开附近展示页": { "prefix": "UIOperator:OpenMainNearUI", "description": "打开附近展示页", "body": "UIOperator:OpenMainNearUI()", "scope": "界面相关/打开附近展示页" }, "关闭附近展示页": { "prefix": "UIOperator:CloseMainNearUI", "description": "关闭附近展示页", "body": "UIOperator:CloseMainNearUI()", "scope": "界面相关/关闭附近展示页" }, "直接调用支付": { "prefix": "SL:OpenCallPayUI", "description": "直接调用支付", "body": "SL:OpenCallPayUI()", "scope": "界面相关/直接调用支付" }, "打开客服UI": { "prefix": "UIOperator:OpenKefuUI", "description": "打开客服UI", "body": "UIOperator:OpenKefuUI()", "scope": "界面相关/打开客服UI" }, "打开PC端私聊界面": { "prefix": "UIOperator:OpenPCPrivateUI", "description": "打开PC端私聊界面", "body": "UIOperator:OpenPCPrivateUI()", "scope": "界面相关/打开PC端私聊界面" }, "关闭PC端私聊界面": { "prefix": "UIOperator:ClosePCPrivateUI", "description": "关闭PC端私聊界面", "body": "UIOperator:ClosePCPrivateUI()", "scope": "界面相关/关闭PC端私聊界面" }, "打开添加好友界面": { "prefix": "UIOperator:OpenAddFriendUI", "description": "打开添加好友界面", "body": "UIOperator:OpenAddFriendUI()", "scope": "界面相关/打开添加好友界面" }, "关闭添加好友界面": { "prefix": "UIOperator:CloseAddFriendUI", "description": "关闭添加好友界面", "body": "UIOperator:CloseAddFriendUI()", "scope": "界面相关/关闭添加好友界面" }, "打开添加黑名单界面": { "prefix": "UIOperator:OpenAddBlackListUI", "description": "打开添加黑名单界面", "body": "UIOperator:OpenAddBlackListUI()", "scope": "界面相关/打开添加黑名单界面" }, "关闭添加黑名单界面": { "prefix": "UIOperator:CloseAddBlackListUI", "description": "关闭添加黑名单界面", "body": "UIOperator:CloseAddBlackListUI()", "scope": "界面相关/关闭添加黑名单界面" }, "打开好友添加申请页": { "prefix": "UIOperator:OpenFriendApplyUI", "description": "打开好友添加申请页", "body": "UIOperator:OpenFriendApplyUI()", "scope": "界面相关/打开好友添加申请页" }, "关闭好友添加申请页": { "prefix": "UIOperator:CloseFriendApplyUI", "description": "关闭好友添加申请页", "body": "UIOperator:CloseFriendApplyUI()", "scope": "界面相关/关闭好友添加申请页" }, "打开拍卖行-世界拍卖/行会拍卖": { "prefix": "UIOperator:OpenAuctionUI", "description": "打开拍卖行-世界拍卖/行会拍卖", "body": "UIOperator:OpenAuctionUI(param)", "scope": "界面相关/打开拍卖行-世界拍卖/行会拍卖" }, "关闭拍卖行-世界拍卖/行会拍卖": { "prefix": "UIOperator:CloseAuctionUI", "description": "关闭拍卖行-世界拍卖/行会拍卖", "body": "UIOperator:CloseAuctionUI()", "scope": "界面相关/关闭拍卖行-世界拍卖/行会拍卖" }, "打开拍卖行上架界面": { "prefix": "UIOperator:OpenAuctionPutInUI", "description": "打开拍卖行上架界面", "body": "UIOperator:OpenAuctionPutInUI(itemData)", "scope": "界面相关/打开拍卖行上架界面" }, "关闭拍卖行上架界面": { "prefix": "UIOperator:CloseAuctionPutInUI", "description": "关闭拍卖行上架界面", "body": "UIOperator:CloseAuctionPutInUI()", "scope": "界面相关/关闭拍卖行上架界面" }, "打开拍卖行下架界面": { "prefix": "UIOperator:OpenAuctionPutOutUI", "description": "打开拍卖行下架界面", "body": "UIOperator:OpenAuctionPutOutUI(item)", "scope": "界面相关/打开拍卖行下架界面" }, "关闭拍卖行下架界面": { "prefix": "UIOperator:CloseAuctionPutOutUI", "description": "关闭拍卖行下架界面", "body": "UIOperator:CloseAuctionPutOutUI()", "scope": "界面相关/关闭拍卖行下架界面" }, "打开拍卖行竞拍界面": { "prefix": "UIOperator:OpenAuctionBidUI", "description": "打开拍卖行竞拍界面", "body": "UIOperator:OpenAuctionBidUI(item)", "scope": "界面相关/打开拍卖行竞拍界面" }, "打开行会宣战/结盟框": { "prefix": "UIOperator:OpenGuildWarAllyUI", "description": "打开行会宣战/结盟框", "body": "UIOperator:OpenGuildWarAllyUI()", "scope": "界面相关/打开行会宣战/结盟框" }, "打开 增加怪物类型 设置界面": { "prefix": "UIOperator:OpenAddMonsterTypeUI", "description": "打开 增加怪物类型 设置界面", "body": "UIOperator:OpenAddMonsterTypeUI()", "scope": "界面相关/打开 增加怪物类型 设置界面" }, "关闭 增加怪物类型 设置界面": { "prefix": "UIOperator:CloseAddMonsterTypeUI", "description": "关闭 增加怪物类型 设置界面", "body": "UIOperator:CloseAddMonsterTypeUI()", "scope": "界面相关/关闭 增加怪物类型 设置界面" }, "关闭拍卖行竞拍界面": { "prefix": "UIOperator:CloseAuctionBidUI", "description": "关闭拍卖行竞拍界面", "body": "UIOperator:CloseAuctionBidUI()", "scope": "界面相关/关闭拍卖行竞拍界面" }, "打开拍卖行一口价界面": { "prefix": "UIOperator:OpenAuctionBuyUI", "description": "打开拍卖行一口价界面", "body": "UIOperator:OpenAuctionBuyUI(item)", "scope": "界面相关/打开拍卖行一口价界面" }, "关闭拍卖行一口价界面": { "prefix": "UIOperator:CloseAuctionBuyUI", "description": "关闭拍卖行一口价界面", "body": "UIOperator:CloseAuctionBuyUI()", "scope": "界面相关/关闭拍卖行一口价界面" }, "打开拍卖行超时界面": { "prefix": "UIOperator:OpenAuctionTimeOutUI", "description": "打开拍卖行超时界面", "body": "UIOperator:OpenAuctionTimeOutUI(item)", "scope": "界面相关/打开拍卖行超时界面" }, "关闭拍卖行超时界面": { "prefix": "UIOperator:CloseAuctionTimeOutUI", "description": "关闭拍卖行超时界面", "body": "UIOperator:CloseAuctionTimeOutUI()", "scope": "界面相关/关闭拍卖行超时界面" }, "打开合成界面": { "prefix": "UIOperator:OpenCompoundItemUI", "description": "打开合成界面", "body": "UIOperator:OpenCompoundItemUI()", "scope": "界面相关/打开合成界面" }, "关闭合成界面": { "prefix": "UIOperator:CloseCompoundItemUI", "description": "关闭合成界面", "body": "UIOperator:CloseCompoundItemUI()", "scope": "界面相关/关闭合成界面" }, "打开怪物提示列表-设置界面": { "prefix": "UIOperator:OpenBossTipsUI", "description": "打开怪物提示列表-设置界面", "body": "UIOperator:OpenBossTipsUI()", "scope": "界面相关/打开怪物提示列表-设置界面" }, "关闭怪物提示列表-设置界面": { "prefix": "UIOperator:CloseBossTipsUI", "description": "关闭怪物提示列表-设置界面", "body": "UIOperator:CloseBossTipsUI()", "scope": "界面相关/关闭怪物提示列表-设置界面" }, "打开拾取列表-设置界面": { "prefix": "UIOperator:OpenPickSettingUI", "description": "打开拾取列表-设置界面", "body": "UIOperator:OpenPickSettingUI()", "scope": "界面相关/打开拾取列表-设置界面" }, "关闭拾取列表-设置界面": { "prefix": "UIOperator:ClosePickSettingUI", "description": "关闭拾取列表-设置界面", "body": "UIOperator:ClosePickSettingUI()", "scope": "界面相关/关闭拾取列表-设置界面" }, "打开保护配置-设置界面": { "prefix": "UIOperator:OpenProtectSettingUI", "description": "打开保护配置-设置界面", "body": "UIOperator:OpenProtectSettingUI(data)", "scope": "界面相关/打开保护配置-设置界面" }, "请求打开996客服界面": { "prefix": "SL:RequestOpen996ManualService", "description": "请求打开996客服界面", "body": "SL:RequestOpen996ManualService()", "scope": "界面相关/请求打开996客服界面" }, "关闭保护配置-设置界面": { "prefix": "UIOperator:CloseProtectSettingUI", "description": "关闭保护配置-设置界面", "body": "UIOperator:CloseProtectSettingUI()", "scope": "界面相关/关闭保护配置-设置界面" }, "打开增加怪物名字-设置界面": { "prefix": "UIOperator:OpenAddMonsterNameUI", "description": "打开增加怪物名字-设置界面", "body": "UIOperator:OpenAddMonsterNameUI(data)", "scope": "界面相关/打开增加怪物名字-设置界面" }, "关闭增加怪物名字-设置界面": { "prefix": "UIOperator:CloseAddMonsterNameUI", "description": "关闭增加怪物名字-设置界面", "body": "UIOperator:CloseAddMonsterNameUI()", "scope": "界面相关/关闭增加怪物名字-设置界面" }, "打开增加BOSS类型-设置界面": { "prefix": "UIOperator:OpenAddMonsterTypeUI", "description": "打开增加BOSS类型-设置界面", "body": "UIOperator:OpenAddMonsterTypeUI()", "scope": "界面相关/打开增加BOSS类型-设置界面" }, "关闭增加BOSS类型-设置界面": { "prefix": "UIOperator:CloseAddMonsterTypeUI", "description": "关闭增加BOSS类型-设置界面", "body": "UIOperator:CloseAddMonsterTypeUI()", "scope": "界面相关/关闭增加BOSS类型-设置界面" }, "打开技能排行-设置界面": { "prefix": "UIOperator:OpenSkillRankPanelUI", "description": "打开技能排行-设置界面", "body": "UIOperator:OpenSkillRankPanelUI(data)", "scope": "界面相关/打开技能排行-设置界面" }, "关闭技能排行-设置界面": { "prefix": "UIOperator:CloseSkillRankPanelUI", "description": "关闭技能排行-设置界面", "body": "UIOperator:CloseSkillRankPanelUI()", "scope": "界面相关/关闭技能排行-设置界面" }, "打开新增技能-设置界面": { "prefix": "UIOperator:OpenSkillPanelUI", "description": "打开新增技能-设置界面", "body": "UIOperator:OpenSkillPanelUI()", "scope": "界面相关/打开新增技能-设置界面" }, "关闭新增技能-设置界面": { "prefix": "UIOperator:CloseSkillPanelUI", "description": "关闭新增技能-设置界面", "body": "UIOperator:CloseSkillPanelUI()", "scope": "界面相关/关闭新增技能-设置界面" }, "打开选择下拉框": { "prefix": "UIOperator:OpenCommonSelectListUI", "description": "打开选择下拉框", "body": "UIOperator:OpenCommonSelectListUI(list, position, cellwidth, cellheight, func, extraData)", "scope": "界面相关/打开选择下拉框" }, "关闭选择下拉框": { "prefix": "UIOperator:CloseCommonSelectListUI", "description": "关闭选择下拉框", "body": "UIOperator:CloseCommonSelectListUI()", "scope": "界面相关/关闭选择下拉框" }, "打开996盒子界面": { "prefix": "UIOperator:OpenBox996UI", "description": "打开996盒子界面", "body": "UIOperator:OpenBox996UI(index)", "scope": "界面相关/打开996盒子界面" }, "关闭996盒子界面": { "prefix": "UIOperator:CloseBox996UI", "description": "关闭996盒子界面", "body": "UIOperator:CloseBox996UI()", "scope": "界面相关/关闭996盒子界面" }, "打开英雄状态选择界面": { "prefix": "UIOperator:OpenHeroStateSelectUI", "description": "打开英雄状态选择界面", "body": "UIOperator:OpenHeroStateSelectUI(data)", "scope": "界面相关/打开英雄状态选择界面" }, "关闭英雄状态选择界面": { "prefix": "UIOperator:CloseHeroStateSelectUI", "description": "关闭英雄状态选择界面", "body": "UIOperator:CloseHeroStateSelectUI()", "scope": "界面相关/关闭英雄状态选择界面" }, "打开快捷使用框": { "prefix": "UIOperator:OpenAutoUsePopUI", "description": "打开快捷使用框", "body": "UIOperator:OpenAutoUsePopUI(data)", "scope": "界面相关/打开快捷使用框" }, "关闭快捷使用框": { "prefix": "UIOperator:CloseAutoUsePopUI", "description": "关闭快捷使用框", "body": "UIOperator:CloseAutoUsePopUI(makeIndex, isHero)", "scope": "界面相关/关闭快捷使用框" }, "打开开宝箱动画页": { "prefix": "UIOperator:OpenTreasure", "description": "打开开宝箱动画页", "body": "UIOperator:OpenTreasure(itemData)", "scope": "界面相关/打开开宝箱动画页" }, "关闭开宝箱动画页": { "prefix": "UIOperator:CloseTreasure", "description": "关闭开宝箱动画页", "body": "UIOperator:CloseTreasure()", "scope": "界面相关/关闭开宝箱动画页" }, "打开宝箱奖励界面": { "prefix": "UIOperator:OpenGoldBox", "description": "打开宝箱奖励界面", "body": "UIOperator:OpenGoldBox(itemData)", "scope": "界面相关/打开宝箱奖励界面" }, "关闭宝箱奖励界面": { "prefix": "UIOperator:CLoseGoldBox", "description": "关闭宝箱奖励界面", "body": "UIOperator:CLoseGoldBox()", "scope": "界面相关/关闭宝箱奖励界面" }, "打开摇骰子界面": { "prefix": "UIOperator:OpenPlayDiceUI", "description": "打开摇骰子界面", "body": "UIOperator:OpenPlayDiceUI(data)", "scope": "界面相关/打开摇骰子界面" }, "关闭要骰子界面": { "prefix": "UIOperator:ClosePlayDiceUI", "description": "关闭要骰子界面", "body": "UIOperator:ClosePlayDiceUI()", "scope": "界面相关/关闭要骰子界面" }, "打开求购界面": { "prefix": "UIOperator:OpenPurchaseUI", "description": "打开求购界面", "body": "UIOperator:OpenPurchaseUI()", "scope": "界面相关/打开求购界面" }, "关闭求购界面": { "prefix": "UIOperator:ClosePurchaseUI", "description": "关闭求购界面", "body": "UIOperator:ClosePurchaseUI()", "scope": "界面相关/关闭求购界面" }, "打开求购出售页": { "prefix": "UIOperator:OpenPurchaseSellUI", "description": "打开求购出售页", "body": "UIOperator:OpenPurchaseSellUI(data)", "scope": "界面相关/打开求购出售页" }, "关闭求购出售页": { "prefix": "UIOperator:ClosePurchaseSellUI", "description": "关闭求购出售页", "body": "UIOperator:ClosePurchaseSellUI()", "scope": "界面相关/关闭求购出售页" }, "打开求购上架页": { "prefix": "UIOperator:OpenPurchasePutInUI", "description": "打开求购上架页", "body": "UIOperator:OpenPurchasePutInUI()", "scope": "界面相关/打开求购上架页" }, "关闭求购上架页": { "prefix": "UIOperator:ClosePurchasePutInUI", "description": "关闭求购上架页", "body": "UIOperator:ClosePurchasePutInUI()", "scope": "界面相关/关闭求购上架页" }, "打开通用描述Tips": { "prefix": "UIOperator:OpenCommonDescTipsUI", "description": "打开通用描述Tips", "body": "UIOperator:OpenCommonDescTipsUI(data)", "scope": "界面相关/打开通用描述Tips" }, "关闭通用描述Tips": { "prefix": "UIOperator:CloseCommonDescTipsUI", "description": "关闭通用描述Tips", "body": "UIOperator:CloseCommonDescTipsUI()", "scope": "界面相关/关闭通用描述Tips" }, "打开通用弹窗": { "prefix": "UIOperator:OpenCommonTipsUI", "description": "打开通用弹窗", "body": "UIOperator:OpenCommonTipsUI(data)", "scope": "界面相关/打开通用弹窗" }, "关闭通用弹窗": { "prefix": "UIOperator:CloseCommonTipsUI", "description": "关闭通用弹窗", "body": "UIOperator:CloseCommonTipsUI()", "scope": "界面相关/关闭通用弹窗" }, "道具装备Tips": { "prefix": "UIOperator:OpenItemTips", "description": "道具装备Tips", "body": "UIOperator:OpenItemTips(data)", "scope": "界面相关/道具装备Tips" }, "关闭道具装备Tips": { "prefix": "UIOperator:CloseItemTips", "description": "关闭道具装备Tips", "body": "UIOperator:CloseItemTips()", "scope": "界面相关/关闭道具装备Tips" }, "打开道具拆分弹窗": { "prefix": "UIOperator:OpenTipsSplit", "description": "打开道具拆分弹窗", "body": "UIOperator:OpenTipsSplit(itemData)", "scope": "界面相关/打开道具拆分弹窗" }, "关闭道具拆分弹窗": { "prefix": "UIOperator:CloseTipsSplit", "description": "关闭道具拆分弹窗", "body": "UIOperator:CloseTipsSplit()", "scope": "界面相关/关闭道具拆分弹窗" }, "打开通用功能选择提示": { "prefix": "UIOperator:OpenFuncDockTips", "description": "打开通用功能选择提示", "body": "UIOperator:OpenFuncDockTips(data)", "scope": "界面相关/打开通用功能选择提示" }, "关闭通用功能选择提示": { "prefix": "UIOperator:CloseFuncDockTips", "description": "关闭通用功能选择提示", "body": "UIOperator:CloseFuncDockTips()", "scope": "界面相关/关闭通用功能选择提示" }, "打开NPC进度条提示": { "prefix": "UIOperator:OpenProgressBarUI", "description": "打开NPC进度条提示", "body": "UIOperator:OpenProgressBarUI(data)", "scope": "界面相关/打开NPC进度条提示" }, "关闭NPC进度条提示": { "prefix": "UIOperator:CloseProgressBarUI", "description": "关闭NPC进度条提示", "body": "UIOperator:CloseProgressBarUI()", "scope": "界面相关/关闭NPC进度条提示" }, "打开多条选项弹窗提示": { "prefix": "UIOperator:OpenCommonBubbleInfoUI", "description": "打开多条选项弹窗提示", "body": "UIOperator:OpenCommonBubbleInfoUI(data)", "scope": "界面相关/打开多条选项弹窗提示" }, "关闭多条选项弹窗提示": { "prefix": "UIOperator:CloseCommonBubbleInfoUI", "description": "关闭多条选项弹窗提示", "body": "UIOperator:CloseCommonBubbleInfoUI()", "scope": "界面相关/关闭多条选项弹窗提示" }, "打开好评有礼": { "prefix": "UIOperator:OpenReviewGift", "description": "打开好评有礼", "body": "UIOperator:OpenReviewGift()", "scope": "界面相关/打开好评有礼" }, "打开网址/链接": { "prefix": "SL:OpenURL", "description": "打开网址/链接", "body": "SL:OpenURL(url)", "scope": "界面相关/打开网址/链接" }, "打印所有能获取的元变量": { "prefix": "SL:PrintAllMetaValue", "description": "打印所有能获取的元变量", "body": "SL:PrintAllMetaValue()", "scope": "元变量/游戏基础/打印所有能获取的元变量" }, "打印所有元变量Key": { "prefix": "SL:PrintMetaKey", "description": "打印所有元变量Key", "body": "SL:PrintMetaKey()", "scope": "元变量/游戏基础/打印所有元变量Key" }, "屏幕宽": { "prefix": "SL:Get_SCREEN_WIDTH", "description": "屏幕宽", "body": "SL:Get_SCREEN_WIDTH()", "scope": "元变量/游戏基础/屏幕宽" }, "屏幕高": { "prefix": "SL:Get_SCREEN_HEIGHT", "description": "屏幕高", "body": "SL:Get_SCREEN_HEIGHT()", "scope": "元变量/游戏基础/屏幕高" }, "是否刘海屏": { "prefix": "SL:Get_NOTCH_PHONE_INFO", "description": "是否刘海屏", "body": "SL:Get_NOTCH_PHONE_INFO()", "scope": "元变量/游戏基础/是否刘海屏" }, "安卓平台": { "prefix": "SL:Get_PLATFORM_ANDROID", "description": "安卓平台", "body": "SL:Get_PLATFORM_ANDROID()", "scope": "元变量/游戏基础/安卓平台" }, "iOS平台": { "prefix": "SL:Get_PLATFORM_IOS", "description": "iOS平台", "body": "SL:Get_PLATFORM_IOS()", "scope": "元变量/游戏基础/iOS平台" }, "Windows平台": { "prefix": "SL:Get_PLATFORM_WINDOWS", "description": "Windows平台", "body": "SL:Get_PLATFORM_WINDOWS()", "scope": "元变量/游戏基础/Windows平台" }, "手机平台(包含安卓和iOS)": { "prefix": "SL:Get_PLATFORM_MOBILE", "description": "手机平台(包含安卓和iOS)", "body": "SL:Get_PLATFORM_MOBILE()", "scope": "元变量/游戏基础/手机平台(包含安卓和iOS)" }, "是否PC操作模式": { "prefix": "SL:Get_IS_PC_OPER_MODE", "description": "是否PC操作模式", "body": "SL:Get_IS_PC_OPER_MODE()", "scope": "元变量/游戏基础/是否PC操作模式" }, "操作模式(PC=1, 手机=2)": { "prefix": "SL:Get_CURRENT_OPERMODE", "description": "操作模式(PC=1, 手机=2)", "body": "SL:Get_CURRENT_OPERMODE()", "scope": "元变量/游戏基础/操作模式(PC=1, 手机=2)" }, "游戏ID": { "prefix": "SL:Get_GAME_ID", "description": "游戏ID", "body": "SL:Get_GAME_ID()", "scope": "元变量/游戏基础/游戏ID" }, "渠道ID": { "prefix": "SL:Get_CHANNEL_ID", "description": "渠道ID", "body": "SL:Get_CHANNEL_ID()", "scope": "元变量/游戏基础/渠道ID" }, "APK包名": { "prefix": "SL:Get_PACKAGE_NAME", "description": "APK包名", "body": "SL:Get_PACKAGE_NAME()", "scope": "元变量/游戏基础/APK包名" }, "APK版本名": { "prefix": "SL:Get_VERSION_NAME", "description": "APK版本名", "body": "SL:Get_VERSION_NAME()", "scope": "元变量/游戏基础/APK版本名" }, "APK版本号": { "prefix": "SL:Get_VERSION_CODE", "description": "APK版本号", "body": "SL:Get_VERSION_CODE()", "scope": "元变量/游戏基础/APK版本号" }, "原始/本地客户端版本号": { "prefix": "SL:Get_LOCAL_RES_VERSION", "description": "原始/本地客户端版本号", "body": "SL:Get_LOCAL_RES_VERSION()", "scope": "元变量/游戏基础/原始/本地客户端版本号" }, "热更客户端版本号": { "prefix": "SL:Get_REMOTE_RES_VERSION", "description": "热更客户端版本号", "body": "SL:Get_REMOTE_RES_VERSION()", "scope": "元变量/游戏基础/热更客户端版本号" }, "GM资源版本号": { "prefix": "SL:Get_REMOTE_GM_RES_VERSION", "description": "GM资源版本号", "body": "SL:Get_REMOTE_GM_RES_VERSION()", "scope": "元变量/游戏基础/GM资源版本号" }, "PC唯一设备ID": { "prefix": "SL:Get_DEVICE_UNIQUE_ID", "description": "PC唯一设备ID", "body": "SL:Get_DEVICE_UNIQUE_ID()", "scope": "元变量/游戏基础/PC唯一设备ID" }, "推广员ID": { "prefix": "SL:Get_PROMOTE_ID", "description": "推广员ID", "body": "SL:Get_PROMOTE_ID()", "scope": "元变量/游戏基础/推广员ID" }, "游戏帧率": { "prefix": "SL:Get_FPS", "description": "游戏帧率", "body": "SL:Get_FPS()", "scope": "元变量/游戏基础/游戏帧率" }, "网络类型": { "prefix": "SL:Get_NET_TYPE", "description": "网络类型", "body": "SL:Get_NET_TYPE()", "scope": "元变量/游戏基础/网络类型" }, "手机电量": { "prefix": "SL:Get_BATTERY", "description": "手机电量", "body": "SL:Get_BATTERY()", "scope": "元变量/游戏基础/手机电量" }, "获取cfg_game_data配置": { "prefix": "SL:Get_GAME_DATA", "description": "获取cfg_game_data配置", "body": "SL:Get_GAME_DATA(param)", "scope": "元变量/游戏基础/获取cfg_game_data配置" }, "是否是SDK登录": { "prefix": "SL:Get_IS_SDK_LOGIN", "description": "是否是SDK登录", "body": "SL:Get_IS_SDK_LOGIN()", "scope": "元变量/游戏基础/是否是SDK登录" }, "是否是996盒子登录": { "prefix": "SL:Get_BOX996_LOGIN", "description": "是否是996盒子登录", "body": "SL:Get_BOX996_LOGIN()", "scope": "元变量/游戏基础/是否是996盒子登录" }, "是否是996云真机": { "prefix": "SL:Get_CLOUD996_DEVICE", "description": "是否是996云真机", "body": "SL:Get_CLOUD996_DEVICE()", "scope": "元变量/游戏基础/是否是996云真机" }, "获取易盾的反外挂数据": { "prefix": "SL:Get_YIDUN_DATA", "description": "获取易盾的反外挂数据", "body": "SL:Get_YIDUN_DATA()", "scope": "元变量/游戏基础/获取易盾的反外挂数据" }, "PC端Y轴适配": { "prefix": "SL:Get_PC_POS_Y", "description": "PC端Y轴适配", "body": "SL:Get_PC_POS_Y()", "scope": "元变量/游戏基础/PC端Y轴适配" }, "PC端 是否开启NP反外挂": { "prefix": "SL:Get_PC_NP_STATUS", "description": "PC端 是否开启NP反外挂", "body": "SL:Get_PC_NP_STATUS()", "scope": "元变量/游戏基础/PC端 是否开启NP反外挂" }, "快速选择目标": { "prefix": "SL:QuickSelectTarget", "description": "快速选择目标", "body": "SL:QuickSelectTarget(data)", "scope": "游戏/Actor/快速选择目标" }, "控件加入到元变量自动刷新的组件": { "prefix": "SL:CustomAttrWidgetAdd", "description": "控件加入到元变量自动刷新的组件", "body": "SL:CustomAttrWidgetAdd(metaValue, widget)", "scope": "游戏/Actor/控件加入到元变量自动刷新的组件" }, "检测控件是否可视": { "prefix": "SL:CheckNodeCanCallBack", "description": "检测控件是否可视", "body": "SL:CheckNodeCanCallBack(node, touchPos)", "scope": "游戏/Actor/检测控件是否可视" }, "请求进行交易": { "prefix": "SL:RequestTrade", "description": "请求进行交易", "body": "SL:RequestTrade(uid)", "scope": "游戏/交易-宝箱/请求进行交易" }, "请求获取宝箱物品奖励": { "prefix": "SL:RequestGetGoldBoxReward", "description": "请求获取宝箱物品奖励", "body": "SL:RequestGetGoldBoxReward()", "scope": "游戏/交易-宝箱/请求获取宝箱物品奖励" }, "请求再开启宝箱": { "prefix": "SL:RequestOpenGoldBox", "description": "请求再开启宝箱", "body": "SL:RequestOpenGoldBox()", "scope": "游戏/交易-宝箱/请求再开启宝箱" }, "请求内功技能数据": { "prefix": "SL:RequestInternalSkillData", "description": "请求内功技能数据", "body": "SL:RequestInternalSkillData(isHero)", "scope": "游戏/内功/请求内功技能数据" }, "请求经络穴位激活": { "prefix": "SL:RequestMeridianAcuPointOpen", "description": "请求经络穴位激活", "body": "SL:RequestMeridianAcuPointOpen(typeID, aucPointID, isHero)", "scope": "游戏/内功/请求经络穴位激活" }, "修炼经络": { "prefix": "SL:RequestMeridianLevelUp", "description": "修炼经络", "body": "SL:RequestMeridianLevelUp(typeID, isHero)", "scope": "游戏/内功/修炼经络" }, "设置连击技能": { "prefix": "SL:RequestSetComboSkill", "description": "设置连击技能", "body": "SL:RequestSetComboSkill(key, skillID, isHero)", "scope": "游戏/内功/设置连击技能" }, "请求设置内功条前置开关 并刷新显示": { "prefix": "SL:RequestInternalHudShow", "description": "请求设置内功条前置开关 并刷新显示", "body": "SL:RequestInternalHudShow(show)", "scope": "游戏/内功/请求设置内功条前置开关 并刷新显示" }, "世界坐标转化为地图坐标": { "prefix": "SL:ConvertWorldPos2MapPos", "description": "世界坐标转化为地图坐标", "body": "SL:ConvertWorldPos2MapPos(worldX, worldY)", "scope": "游戏/坐标转换/世界坐标转化为地图坐标" }, "地图坐标转化为世界坐标": { "prefix": "SL:ConvertMapPos2WorldPos", "description": "地图坐标转化为世界坐标", "body": "SL:ConvertMapPos2WorldPos(mapX, mapY, centerOfGrid)", "scope": "游戏/坐标转换/地图坐标转化为世界坐标" }, "世界坐标转化为屏幕坐标": { "prefix": "SL:ConvertWorldPos2Screen", "description": "世界坐标转化为屏幕坐标", "body": "SL:ConvertWorldPos2Screen(worldX, worldY)", "scope": "游戏/坐标转换/世界坐标转化为屏幕坐标" }, "屏幕坐标转化为世界坐标": { "prefix": "SL:ConvertScreen2WorldPos", "description": "屏幕坐标转化为世界坐标", "body": "SL:ConvertScreen2WorldPos(screenX, screenY)", "scope": "游戏/坐标转换/屏幕坐标转化为世界坐标" }, "日志打印": { "prefix": "SL:release_print", "description": "日志打印", "body": "SL:release_print(...)", "scope": "游戏/基础/日志打印" }, "DEBUG下日志打印(Print)": { "prefix": "SL:Print", "description": "DEBUG下日志打印(Print)", "body": "SL:Print(...)", "scope": "游戏/基础/DEBUG下日志打印(Print)" }, "DEBUG下日志打印(PrintEx)": { "prefix": "SL:PrintEx", "description": "DEBUG下日志打印(PrintEx)", "body": "SL:PrintEx(...)", "scope": "游戏/基础/DEBUG下日志打印(PrintEx)" }, "DEBUG下日志打印(PrintTraceback)": { "prefix": "SL:PrintTraceback", "description": "DEBUG下日志打印(PrintTraceback)", "body": "SL:PrintTraceback(...)", "scope": "游戏/基础/DEBUG下日志打印(PrintTraceback)" }, "DEBUG下日志打印(dump)": { "prefix": "SL:dump", "description": "DEBUG下日志打印(dump)", "body": "SL:dump(data, desciption, nesting)", "scope": "游戏/基础/DEBUG下日志打印(dump)" }, "json字符串解密": { "prefix": "SL:JsonDecode", "description": "json字符串解密", "body": "SL:JsonDecode(jsonStr, isfilter)", "scope": "游戏/基础/json字符串解密" }, "json字符串加密": { "prefix": "SL:JsonEncode", "description": "json字符串加密", "body": "SL:JsonEncode(jsonData, isfilter)", "scope": "游戏/基础/json字符串加密" }, "存储字符到本地": { "prefix": "SL:SetLocalString", "description": "存储字符到本地", "body": "SL:SetLocalString(key, data)", "scope": "游戏/基础/存储字符到本地" }, "从本地读取字符": { "prefix": "SL:GetLocalString", "description": "从本地读取字符", "body": "SL:GetLocalString(key)", "scope": "游戏/基础/从本地读取字符" }, "打开引导": { "prefix": "SL:StartGuide", "description": "打开引导", "body": "SL:StartGuide(data)", "scope": "游戏/基础/打开引导" }, "关闭引导": { "prefix": "SL:CloseGuide", "description": "关闭引导", "body": "SL:CloseGuide()", "scope": "游戏/基础/关闭引导" }, "表中的对应 id 的颜色转换成 RGB 格式": { "prefix": "SL:GetColorByStyleId", "description": "表中的对应 id 的颜色转换成 RGB 格式", "body": "SL:GetColorByStyleId(id)", "scope": "游戏/基础/表中的对应 id 的颜色转换成 RGB 格式" }, "表中的对应 id 的颜色转换成 16进制 格式": { "prefix": "SL:GetHexColorByStyleId", "description": "表中的对应 id 的颜色转换成 16进制 格式", "body": "SL:GetHexColorByStyleId(id)", "scope": "游戏/基础/表中的对应 id 的颜色转换成 16进制 格式" }, "表中的对应 id 的颜色大小": { "prefix": "SL:GetSizeByStyleId", "description": "表中的对应 id 的颜色大小", "body": "SL:GetSizeByStyleId(id)", "scope": "游戏/基础/表中的对应 id 的颜色大小" }, "Color3B颜色转化为hex 16进制": { "prefix": "SL:GetColorHexFromRGB", "description": "Color3B颜色转化为hex 16进制", "body": "SL:GetColorHexFromRGB(color3B)", "scope": "游戏/基础/Color3B颜色转化为hex 16进制" }, "播放按钮点击音效": { "prefix": "SL:PlayBtnClickAudio", "description": "播放按钮点击音效", "body": "SL:PlayBtnClickAudio()", "scope": "游戏/基础/播放按钮点击音效" }, "播放音效": { "prefix": "SL:PlaySound", "description": "播放音效", "body": "SL:PlaySound(id, isLoop)", "scope": "游戏/基础/播放音效" }, "播放登陆-选角音效": { "prefix": "SL:PlaySelectRoleAudio", "description": "播放登陆-选角音效", "body": "SL:PlaySelectRoleAudio()", "scope": "游戏/基础/播放登陆-选角音效" }, "播放宝箱内选中音效": { "prefix": "SL:PlayFlashBoxAudio", "description": "播放宝箱内选中音效", "body": "SL:PlayFlashBoxAudio()", "scope": "游戏/基础/播放宝箱内选中音效" }, "播放开宝箱音效": { "prefix": "SL:PlayOpenBoxAudio", "description": "播放开宝箱音效", "body": "SL:PlayOpenBoxAudio()", "scope": "游戏/基础/播放开宝箱音效" }, "停止所有音效": { "prefix": "SL:StopAllAudio", "description": "停止所有音效", "body": "SL:StopAllAudio()", "scope": "游戏/基础/停止所有音效" }, "停止音效": { "prefix": "SL:StopSound", "description": "停止音效", "body": "SL:StopSound(id)", "scope": "游戏/基础/停止音效" }, "资源下载": { "prefix": "SL:DownLoadRes", "description": "资源下载", "body": "SL:DownLoadRes(path, url, downloadCB)", "scope": "游戏/基础/资源下载" }, "小地图资源下载": { "prefix": "SL:DownloadMiniMapRes", "description": "小地图资源下载", "body": "SL:DownloadMiniMapRes(mapId, callback)", "scope": "游戏/基础/小地图资源下载" }, "删除GM缓存资源": { "prefix": "SL:RemoveGMResFile", "description": "删除GM缓存资源", "body": "SL:RemoveGMResFile(filePath)", "scope": "游戏/基础/删除GM缓存资源" }, "向服务器发送一个表单": { "prefix": "SL:SubmitForm", "description": "向服务器发送一个表单", "body": "SL:SubmitForm(filename, funcName, param)", "scope": "游戏/基础/向服务器发送一个表单" }, "获取文件列表": { "prefix": "SL:GetFilesByPath", "description": "获取文件列表", "body": "SL:GetFilesByPath(path)", "scope": "游戏/基础/获取文件列表" }, "获取服务端推送物品的自定义变量": { "prefix": "SL:GetSerCustomVar", "description": "获取服务端推送物品的自定义变量", "body": "SL:GetSerCustomVar(key)", "scope": "游戏/基础/获取服务端推送物品的自定义变量" }, "开启一个定时器": { "prefix": "SL:Schedule", "description": "开启一个定时器", "body": "SL:Schedule(callback, time)", "scope": "游戏/定时器/开启一个定时器" }, "停止一个定时器": { "prefix": "SL:UnSchedule", "description": "停止一个定时器", "body": "SL:UnSchedule(scheduleID)", "scope": "游戏/定时器/停止一个定时器" }, "开启一个单次定时器": { "prefix": "SL:ScheduleOnce", "description": "开启一个单次定时器", "body": "SL:ScheduleOnce(callback, time)", "scope": "游戏/定时器/开启一个单次定时器" }, "开启一个定时器, 绑定node节点": { "prefix": "SL:schedule", "description": "开启一个定时器, 绑定node节点", "body": "SL:schedule(node, callback, time)", "scope": "游戏/定时器/开启一个定时器, 绑定node节点" }, "开启一个单次定时器, 绑定node节点": { "prefix": "SL:scheduleOnce", "description": "开启一个单次定时器, 绑定node节点", "body": "SL:scheduleOnce(node, callback, time)", "scope": "游戏/定时器/开启一个单次定时器, 绑定node节点" }, "请求地图组队成员数据": { "prefix": "SL:RequestMiniMapTeam", "description": "请求地图组队成员数据", "body": "SL:RequestMiniMapTeam()", "scope": "游戏/小地图/请求地图组队成员数据" }, "请求地图怪物数据": { "prefix": "SL:RequestMiniMapMonsters", "description": "请求地图怪物数据", "body": "SL:RequestMiniMapMonsters()", "scope": "游戏/小地图/请求地图怪物数据" }, "颜色转换函数": { "prefix": "SL:ConvertColorFromHexString", "description": "颜色转换函数", "body": "SL:ConvertColorFromHexString(hexStr)", "scope": "游戏/常用函数/颜色转换函数" }, "文件路径是否存在": { "prefix": "SL:IsFileExist", "description": "文件路径是否存在", "body": "SL:IsFileExist(path)", "scope": "游戏/常用函数/文件路径是否存在" }, "深拷贝": { "prefix": "SL:CopyData", "description": "深拷贝", "body": "SL:CopyData(data)", "scope": "游戏/常用函数/深拷贝" }, "字符串分割": { "prefix": "SL:Split", "description": "字符串分割", "body": "SL:Split(str, delimiter)", "scope": "游戏/常用函数/字符串分割" }, "文本提示": { "prefix": "SL:ShowSystemTips", "description": "文本提示", "body": "SL:ShowSystemTips(str)", "scope": "游戏/常用函数/文本提示" }, "哈希表转成按数组": { "prefix": "SL:HashToSortArray", "description": "哈希表转成按数组", "body": "SL:HashToSortArray(hashTab, sortFunc)", "scope": "游戏/常用函数/哈希表转成按数组" }, "显示提示文本框": { "prefix": "SL:SHOW_DESCTIP", "description": "显示提示文本框", "body": "SL:SHOW_DESCTIP(str, width, pos, anchorPoint)", "scope": "游戏/常用函数/显示提示文本框" }, "加载文件": { "prefix": "SL:RequireFile", "description": "加载文件", "body": "SL:RequireFile(file)", "scope": "游戏/常用函数/加载文件" }, "拆解文件": { "prefix": "SL:LoadTxtFile", "description": "拆解文件", "body": "SL:LoadTxtFile(path, delimiter, callBack)", "scope": "游戏/常用函数/拆解文件" }, "数字转换成万、亿单位": { "prefix": "SL:GetSimpleNumber", "description": "数字转换成万、亿单位", "body": "SL:GetSimpleNumber(num, places)", "scope": "游戏/常用函数/数字转换成万、亿单位" }, "血量单位显示": { "prefix": "SL:HPUnit", "description": "血量单位显示", "body": "SL:HPUnit(hp, pointBit)", "scope": "游戏/常用函数/血量单位显示" }, "中文转换成竖着显示": { "prefix": "SL:ChineseToVertical", "description": "中文转换成竖着显示", "body": "SL:ChineseToVertical(str)", "scope": "游戏/常用函数/中文转换成竖着显示" }, "阿拉伯数字转中文大写": { "prefix": "SL:NumberToChinese", "description": "阿拉伯数字转中文大写", "body": "SL:NumberToChinese(num)", "scope": "游戏/常用函数/阿拉伯数字转中文大写" }, "获取字符串的byte长度": { "prefix": "SL:GetUTF8ByteLen", "description": "获取字符串的byte长度", "body": "SL:GetUTF8ByteLen(str)", "scope": "游戏/常用函数/获取字符串的byte长度" }, "时间格式化成字符串显示": { "prefix": "SL:SecondToHMS", "description": "时间格式化成字符串显示", "body": "SL:SecondToHMS(sec, isToStr, isSimple)", "scope": "游戏/常用函数/时间格式化成字符串显示" }, "数字转化为千分位字符串": { "prefix": "SL:GetThousandSepString", "description": "数字转化为千分位字符串", "body": "SL:GetThousandSepString(num)", "scope": "游戏/常用函数/数字转化为千分位字符串" }, "lua table转成config配置表": { "prefix": "SL:SaveTableToConfig", "description": "lua table转成config配置表", "body": "SL:SaveTableToConfig(tab, name, destPath, sortFunc)", "scope": "游戏/常用函数/lua table转成config配置表" }, "十六进制转十进制": { "prefix": "SL:HexToInt", "description": "十六进制转十进制", "body": "SL:HexToInt(hexStr)", "scope": "游戏/常用函数/十六进制转十进制" }, "MD5加密": { "prefix": "SL:GetStrMD5", "description": "MD5加密", "body": "SL:GetStrMD5(str)", "scope": "游戏/常用函数/MD5加密" }, "UTF8转GBK编码": { "prefix": "SL:UTF8ToGBK", "description": "UTF8转GBK编码", "body": "SL:UTF8ToGBK(str)", "scope": "游戏/常用函数/UTF8转GBK编码" }, "GBK转UTF8编码": { "prefix": "SL:GBKToUTF8", "description": "GBK转UTF8编码", "body": "SL:GBKToUTF8(str)", "scope": "游戏/常用函数/GBK转UTF8编码" }, "计算两坐标间的平方距离": { "prefix": "SL:GetPointDistanceSQ", "description": "计算两坐标间的平方距离", "body": "SL:GetPointDistanceSQ(pt1, pt2)", "scope": "游戏/常用函数/计算两坐标间的平方距离" }, "计算两坐标间的距离": { "prefix": "SL:GetPointDistance", "description": "计算两坐标间的距离", "body": "SL:GetPointDistance(pt1, pt2)", "scope": "游戏/常用函数/计算两坐标间的距离" }, "计算向量长度": { "prefix": "SL:GetPointLength", "description": "计算向量长度", "body": "SL:GetPointLength(pt)", "scope": "游戏/常用函数/计算向量长度" }, "计算向量长度平方": { "prefix": "SL:GetPointLengthSQ", "description": "计算向量长度平方", "body": "SL:GetPointLengthSQ(pt)", "scope": "游戏/常用函数/计算向量长度平方" }, "计算两点中心点坐标": { "prefix": "SL:GetMidPoint", "description": "计算两点中心点坐标", "body": "SL:GetMidPoint(pt1, pt2)", "scope": "游戏/常用函数/计算两点中心点坐标" }, "计算两点相加坐标": { "prefix": "SL:GetAddPoint", "description": "计算两点相加坐标", "body": "SL:GetAddPoint(pt1, pt2)", "scope": "游戏/常用函数/计算两点相加坐标" }, "计算两点相减坐标": { "prefix": "SL:GetSubPoint", "description": "计算两点相减坐标", "body": "SL:GetSubPoint(pt1, pt2)", "scope": "游戏/常用函数/计算两点相减坐标" }, "标准向量化坐标": { "prefix": "SL:GetNormalizePoint", "description": "标准向量化坐标", "body": "SL:GetNormalizePoint(pt)", "scope": "游戏/常用函数/标准向量化坐标" }, "计算两向量夹角弧度值": { "prefix": "SL:GetPointAngle", "description": "计算两向量夹角弧度值", "body": "SL:GetPointAngle(pt1, pt2)", "scope": "游戏/常用函数/计算两向量夹角弧度值" }, "计算两向量夹角角度值": { "prefix": "SL:GetPointRotate", "description": "计算两向量夹角角度值", "body": "SL:GetPointRotate(pt1, pt2)", "scope": "游戏/常用函数/计算两向量夹角角度值" }, "计算自身弧度值": { "prefix": "SL:GetPointAngleSelf", "description": "计算自身弧度值", "body": "SL:GetPointAngleSelf(pt)", "scope": "游戏/常用函数/计算自身弧度值" }, "计算自身角度值": { "prefix": "SL:GetPointRotateSelf", "description": "计算自身角度值", "body": "SL:GetPointRotateSelf(pt)", "scope": "游戏/常用函数/计算自身角度值" }, "获取高16位值": { "prefix": "SL:GetH16Bit", "description": "获取高16位值", "body": "SL:GetH16Bit(value)", "scope": "游戏/常用函数/获取高16位值" }, "获取低16位值": { "prefix": "SL:GetL16Bit", "description": "获取低16位值", "body": "SL:GetL16Bit(value)", "scope": "游戏/常用函数/获取低16位值" }, "跳转到某个超链": { "prefix": "SL:JumpTo", "description": "跳转到某个超链", "body": "SL:JumpTo(id)", "scope": "游戏/常用函数/跳转到某个超链" }, "退出到选角界面": { "prefix": "SL:ExitToRoleUI", "description": "退出到选角界面", "body": "SL:ExitToRoleUI()", "scope": "游戏/常用函数/退出到选角界面" }, "退出到选角界面(强制小退)": { "prefix": "SL:ForceExitToRoleUI", "description": "退出到选角界面(强制小退)", "body": "SL:ForceExitToRoleUI()", "scope": "游戏/常用函数/退出到选角界面(强制小退)" }, "退出到登录界面": { "prefix": "SL:ExitToLoginUI", "description": "退出到登录界面", "body": "SL:ExitToLoginUI()", "scope": "游戏/常用函数/退出到登录界面" }, "退出游戏": { "prefix": "SL:ExitGame", "description": "退出游戏", "body": "SL:ExitGame()", "scope": "游戏/常用函数/退出游戏" }, "发送GM命令到聊天": { "prefix": "SL:RequestSendChatGMMsg", "description": "发送GM命令到聊天", "body": "SL:RequestSendChatGMMsg(msg)", "scope": "游戏/常用函数/发送GM命令到聊天" }, "创建一个红点到节点": { "prefix": "SL:CreateRedPoint", "description": "创建一个红点到节点", "body": "SL:CreateRedPoint(targetNode, offset)", "scope": "游戏/常用函数/创建一个红点到节点" }, "设置文本样式(按钮、文本)": { "prefix": "SL:SetColorStyle", "description": "设置文本样式(按钮、文本)", "body": "SL:SetColorStyle(widget, colorID)", "scope": "游戏/常用函数/设置文本样式(按钮、文本)" }, "获取对应色值ID的配置": { "prefix": "SL:GetColorCfg", "description": "获取对应色值ID的配置", "body": "SL:GetColorCfg(colorID)", "scope": "游戏/常用函数/获取对应色值ID的配置" }, "检查是否满足条件": { "prefix": "SL:CheckCondition", "description": "检查是否满足条件", "body": "SL:CheckCondition(conditionStr)", "scope": "游戏/常用函数/检查是否满足条件" }, "显示气泡提醒": { "prefix": "SL:AddBubbleTips", "description": "显示气泡提醒", "body": "SL:AddBubbleTips(id, path, callback)", "scope": "游戏/常用函数/显示气泡提醒" }, "删除气泡提醒": { "prefix": "SL:DelBubbleTips", "description": "删除气泡提醒", "body": "SL:DelBubbleTips(ID)", "scope": "游戏/常用函数/删除气泡提醒" }, "重新加载地图": { "prefix": "SL:ReloadMap", "description": "重新加载地图", "body": "SL:ReloadMap()", "scope": "游戏/常用函数/重新加载地图" }, "请求HTTP Get方式": { "prefix": "SL:HTTPRequestGet", "description": "请求HTTP Get方式", "body": "SL:HTTPRequestGet(url, httpCB)", "scope": "游戏/常用函数/请求HTTP Get方式" }, "请求HTTP Post方式": { "prefix": "SL:HTTPRequestPost", "description": "请求HTTP Post方式", "body": "SL:HTTPRequestPost(url, httpCB, suffix, head)", "scope": "游戏/常用函数/请求HTTP Post方式" }, "本地公告展示": { "prefix": "SL:ShowLocalNoticeByType", "description": "本地公告展示", "body": "SL:ShowLocalNoticeByType(data)", "scope": "游戏/常用函数/本地公告展示" }, "震屏": { "prefix": "SL:ShakeScene", "description": "震屏", "body": "SL:ShakeScene(time, distance)", "scope": "游戏/常用函数/震屏" }, "添加UI到原有界面": { "prefix": "SL:AttachOrUnAttachGUI", "description": "添加UI到原有界面", "body": "SL:AttachOrUnAttachGUI(data)", "scope": "游戏/常用函数/添加UI到原有界面" }, "加载文件2": { "prefix": "SL:Require", "description": "加载文件2", "body": "SL:Require(file, reload)", "scope": "游戏/常用函数/加载文件2" }, "请求拍卖行上架列表": { "prefix": "SL:RequestAuctionPutList", "description": "请求拍卖行上架列表", "body": "SL:RequestAuctionPutList(listType)", "scope": "游戏/拍卖行-求购行-交易行/请求拍卖行上架列表" }, "拍卖行请求上架": { "prefix": "SL:RequestAuctionPutInItem", "description": "拍卖行请求上架", "body": "SL:RequestAuctionPutInItem(makeindex, count, bidPrice, buyPrice, currencyID, rebate)", "scope": "游戏/拍卖行-求购行-交易行/拍卖行请求上架" }, "拍卖行请求下架": { "prefix": "SL:RequestAuctionPutOutItem", "description": "拍卖行请求下架", "body": "SL:RequestAuctionPutOutItem(makeindex)", "scope": "游戏/拍卖行-求购行-交易行/拍卖行请求下架" }, "拍卖行请求重新上架": { "prefix": "SL:RequestAuctionRePutInItem", "description": "拍卖行请求重新上架", "body": "SL:RequestAuctionRePutInItem(makeindex, count, bidPrice, buyPrice, currencyID, rebate)", "scope": "游戏/拍卖行-求购行-交易行/拍卖行请求重新上架" }, "拍卖行请求竞价": { "prefix": "SL:RequestAuctionBid", "description": "拍卖行请求竞价", "body": "SL:RequestAuctionBid(makeindex, price)", "scope": "游戏/拍卖行-求购行-交易行/拍卖行请求竞价" }, "拍卖行请求领取竞拍成功物品": { "prefix": "SL:RequestAcquireBidItem", "description": "拍卖行请求领取竞拍成功物品", "body": "SL:RequestAcquireBidItem(makeindex)", "scope": "游戏/拍卖行-求购行-交易行/拍卖行请求领取竞拍成功物品" }, "请求求购数据": { "prefix": "SL:RequestPurchaseItemList", "description": "请求求购数据", "body": "SL:RequestPurchaseItemList(data)", "scope": "游戏/拍卖行-求购行-交易行/请求求购数据" }, "请求求购出售物品": { "prefix": "SL:RequestPurchaseSell", "description": "请求求购出售物品", "body": "SL:RequestPurchaseSell(data)", "scope": "游戏/拍卖行-求购行-交易行/请求求购出售物品" }, "请求上架求购物品": { "prefix": "SL:RequestPurchasePutIn", "description": "请求上架求购物品", "body": "SL:RequestPurchasePutIn(data)", "scope": "游戏/拍卖行-求购行-交易行/请求上架求购物品" }, "请求下架求购物品": { "prefix": "SL:RequestPurchasePutOut", "description": "请求下架求购物品", "body": "SL:RequestPurchasePutOut(guid)", "scope": "游戏/拍卖行-求购行-交易行/请求下架求购物品" }, "请求取出求购已收物品": { "prefix": "SL:RequestPurchaseTakeOut", "description": "请求取出求购已收物品", "body": "SL:RequestPurchaseTakeOut(guid)", "scope": "游戏/拍卖行-求购行-交易行/请求取出求购已收物品" }, "请求点击NPC": { "prefix": "SL:RequestNPCTalk", "description": "请求点击NPC", "body": "SL:RequestNPCTalk(npcID)", "scope": "游戏/拍卖行-求购行-交易行/请求点击NPC" }, "交易行截图测试": { "prefix": "SL:TradingTestCapture", "description": "交易行截图测试", "body": "SL:TradingTestCapture()", "scope": "游戏/拍卖行-求购行-交易行/交易行截图测试" }, "交易行测试截图是否报错": { "prefix": "SL:AddTradingCustomCaptureTaskLua", "description": "交易行测试截图是否报错", "body": "SL:AddTradingCustomCaptureTaskLua(openFunc, closeFunc, getNodeFunc)", "scope": "游戏/拍卖行-求购行-交易行/交易行测试截图是否报错" }, "删除交易行lua截图任务": { "prefix": "SL:RemoveTradingCustomCaptureTask", "description": "删除交易行lua截图任务", "body": "SL:RemoveTradingCustomCaptureTask()", "scope": "游戏/拍卖行-求购行-交易行/删除交易行lua截图任务" }, "请求排行榜数据": { "prefix": "SL:RequestRankData", "description": "请求排行榜数据", "body": "SL:RequestRankData(type, selectType)", "scope": "游戏/排行榜/请求排行榜数据" }, "请求玩家排行榜数据": { "prefix": "SL:RequestPlayerRankData", "description": "请求玩家排行榜数据", "body": "SL:RequestPlayerRankData(userID, type)", "scope": "游戏/排行榜/请求玩家排行榜数据" }, "添加提升按钮": { "prefix": "SL:AddUpgradeBtn", "description": "添加提升按钮", "body": "SL:AddUpgradeBtn(id, name, func)", "scope": "游戏/提升按钮/添加提升按钮" }, "删除提升按钮": { "prefix": "SL:RemoveUpgradeBtn", "description": "删除提升按钮", "body": "SL:RemoveUpgradeBtn(id)", "scope": "游戏/提升按钮/删除提升按钮" }, "派发事件": { "prefix": "SL:onLUAEvent", "description": "派发事件", "body": "SL:onLUAEvent(eventID, data)", "scope": "游戏/游戏事件函数/派发事件" }, "注册控件事件": { "prefix": "SL:RegisterWndEvent", "description": "注册控件事件", "body": "SL:RegisterWndEvent(widget, desc, msgtype, callback)", "scope": "游戏/游戏事件函数/注册控件事件" }, "注销控件事件": { "prefix": "SL:UnRegisterWndEvent", "description": "注销控件事件", "body": "SL:UnRegisterWndEvent(widget, desc, msgtype)", "scope": "游戏/游戏事件函数/注销控件事件" }, "添加窗体控件自定义属性": { "prefix": "SL:AddWndProperty", "description": "添加窗体控件自定义属性", "body": "SL:AddWndProperty(widget, desc, key, value)", "scope": "游戏/游戏事件函数/添加窗体控件自定义属性" }, "删除窗体控件自定义属性": { "prefix": "SL:DelWndProperty", "description": "删除窗体控件自定义属性", "body": "SL:DelWndProperty(widget, desc, key)", "scope": "游戏/游戏事件函数/删除窗体控件自定义属性" }, "获取窗体控件自定义属性": { "prefix": "SL:GetWndProperty", "description": "获取窗体控件自定义属性", "body": "SL:GetWndProperty(widget, desc, key)", "scope": "游戏/游戏事件函数/获取窗体控件自定义属性" }, "注册游戏事件回调": { "prefix": "SL:RegisterLUAEvent", "description": "注册游戏事件回调", "body": "SL:RegisterLUAEvent(eventID, eventTag, eventCB, widget)", "scope": "游戏/游戏事件函数/注册游戏事件回调" }, "注销游戏事件回调": { "prefix": "SL:UnRegisterLUAEvent", "description": "注销游戏事件回调", "body": "SL:UnRegisterLUAEvent(eventID, eventTag)", "scope": "游戏/游戏事件函数/注销游戏事件回调" }, "刷新玩家HUD角色名": { "prefix": "SL:OnRefreshActorHUDLabel", "description": "刷新玩家HUD角色名", "body": "SL:OnRefreshActorHUDLabel(actorID)", "scope": "游戏/游戏事件函数/刷新玩家HUD角色名" }, "刷新玩家HUD控件(角色名)颜色": { "prefix": "SL:OnRefreshActorHUDLabelColor", "description": "刷新玩家HUD控件(角色名)颜色", "body": "SL:OnRefreshActorHUDLabelColor(actorID)", "scope": "游戏/游戏事件函数/刷新玩家HUD控件(角色名)颜色" }, "刷新玩家HUD称号封号": { "prefix": "SL:OnRefreshActorHUDTitle", "description": "刷新玩家HUD称号封号", "body": "SL:OnRefreshActorHUDTitle(actorID)", "scope": "游戏/游戏事件函数/刷新玩家HUD称号封号" }, "请求玩家称号数据": { "prefix": "SL:RequestTitleList", "description": "请求玩家称号数据", "body": "SL:RequestTitleList()", "scope": "游戏/玩家/请求玩家称号数据" }, "请求取下称号": { "prefix": "SL:RequestDisboardTitle", "description": "请求取下称号", "body": "SL:RequestDisboardTitle()", "scope": "游戏/玩家/请求取下称号" }, "请求激活称号": { "prefix": "SL:RequestActivateTitle", "description": "请求激活称号", "body": "SL:RequestActivateTitle(titleId)", "scope": "游戏/玩家/请求激活称号" }, "请求确认加属性点": { "prefix": "SL:RequestAddReinAttrNew", "description": "请求确认加属性点", "body": "SL:RequestAddReinAttrNew(data, m_nBonusPoint)", "scope": "游戏/玩家/请求确认加属性点" }, "提交任务": { "prefix": "SL:RequestSubmitMission", "description": "提交任务", "body": "SL:RequestSubmitMission(missionID)", "scope": "游戏/玩家/提交任务" }, "请求合成": { "prefix": "SL:ResquestCompoundItem", "description": "请求合成", "body": "SL:ResquestCompoundItem(compoundID)", "scope": "游戏/玩家/请求合成" }, "请求敏感词检测": { "prefix": "SL:RequestCheckSensitiveWord", "description": "请求敏感词检测", "body": "SL:RequestCheckSensitiveWord(str, type, callback)", "scope": "游戏/玩家/请求敏感词检测" }, "邀请上马": { "prefix": "SL:RequestInvitePlayerInHorse", "description": "邀请上马", "body": "SL:RequestInvitePlayerInHorse(uid)", "scope": "游戏/玩家/邀请上马" }, "打开QQ": { "prefix": "SL:RequestOpenQQ", "description": "打开QQ", "body": "SL:RequestOpenQQ()", "scope": "游戏/移动端交互/打开QQ" }, "加QQ": { "prefix": "SL:RequestJoinQQ", "description": "加QQ", "body": "SL:RequestJoinQQ(id)", "scope": "游戏/移动端交互/加QQ" }, "加QQ群": { "prefix": "SL:RequestJoinQQGroup", "description": "加QQ群", "body": "SL:RequestJoinQQGroup(key)", "scope": "游戏/移动端交互/加QQ群" }, "打开微信": { "prefix": "SL:RequestOpenWX", "description": "打开微信", "body": "SL:RequestOpenWX()", "scope": "游戏/移动端交互/打开微信" }, "添加地图特效": { "prefix": "SL:AddMapSpecialEffect", "description": "添加地图特效", "body": "SL:AddMapSpecialEffect(ID, mapID, sfxId, x, y, loop, showType, time)", "scope": "游戏/移动端交互/添加地图特效" }, "删除地图特效": { "prefix": "SL:RmvMapSpecialEffect", "description": "删除地图特效", "body": "SL:RmvMapSpecialEffect(ID, mapID)", "scope": "游戏/移动端交互/删除地图特效" }, "添加Actor特效": { "prefix": "SL:AddActorEffect", "description": "添加Actor特效", "body": "SL:AddActorEffect(actorID, sfxID, isFront, offX, offY)", "scope": "游戏/移动端交互/添加Actor特效" }, "删除Actor特效": { "prefix": "SL:RmvActorEffect", "description": "删除Actor特效", "body": "SL:RmvActorEffect(actorID, sfxID)", "scope": "游戏/移动端交互/删除Actor特效" }, "强攻": { "prefix": "SL:RequestForceAttack", "description": "强攻", "body": "SL:RequestForceAttack()", "scope": "游戏/移动端交互/强攻" }, "发送网络消息(lua)": { "prefix": "SL:SendLuaNetMsg", "description": "发送网络消息(lua)", "body": "SL:SendLuaNetMsg(msgID, p1, p2, p3, sendStr)", "scope": "游戏/网络/发送网络消息(lua)" }, "接收网络消息(lua)": { "prefix": "SL:RegisterLuaNetMsg", "description": "接收网络消息(lua)", "body": "SL:RegisterLuaNetMsg(msgID, networkCB, widget)", "scope": "游戏/网络/接收网络消息(lua)" }, "发送网络消息(txt)": { "prefix": "SL:SendNetMsg", "description": "发送网络消息(txt)", "body": "SL:SendNetMsg(msgID, p1, p2, p3, sendStr)", "scope": "游戏/网络/发送网络消息(txt)" }, "接收网络消息(txt)": { "prefix": "SL:RegisterNetMsg", "description": "接收网络消息(txt)", "body": "SL:RegisterNetMsg(msgID, networkCB, widget)", "scope": "游戏/网络/接收网络消息(txt)" }, "发送[普通消息]到聊天": { "prefix": "SL:RequestSendChatNormalMsg", "description": "发送[普通消息]到聊天", "body": "SL:RequestSendChatNormalMsg(msg, channel)", "scope": "游戏/聊天-邮件/发送[普通消息]到聊天" }, "发送[系统提示]到聊天框": { "prefix": "SL:ShowSystemChat", "description": "发送[系统提示]到聊天框", "body": "SL:ShowSystemChat(msg, FColor, BColor)", "scope": "游戏/聊天-邮件/发送[系统提示]到聊天框" }, "发送[装备]到聊天": { "prefix": "SL:RequestSendChatEquipMsg", "description": "发送[装备]到聊天", "body": "SL:RequestSendChatEquipMsg(channel)", "scope": "游戏/聊天-邮件/发送[装备]到聊天" }, "新增本地掉落消息到聊天": { "prefix": "SL:AddDropChatMsgShow", "description": "新增本地掉落消息到聊天", "body": "SL:AddDropChatMsgShow(data)", "scope": "游戏/聊天-邮件/新增本地掉落消息到聊天" }, "请求获取邮件列表 一次十条": { "prefix": "SL:RequestMailList", "description": "请求获取邮件列表 一次十条", "body": "SL:RequestMailList()", "scope": "游戏/聊天-邮件/请求获取邮件列表 一次十条" }, "删除已读邮件": { "prefix": "SL:RequestDelReadMail", "description": "删除已读邮件", "body": "SL:RequestDelReadMail()", "scope": "游戏/聊天-邮件/删除已读邮件" }, "读邮件": { "prefix": "SL:RequestReadMail", "description": "读邮件", "body": "SL:RequestReadMail(mailId)", "scope": "游戏/聊天-邮件/读邮件" }, "删除邮件": { "prefix": "SL:RequestDelMail", "description": "删除邮件", "body": "SL:RequestDelMail(mailId)", "scope": "游戏/聊天-邮件/删除邮件" }, "邮件全部提取": { "prefix": "SL:RequestGetAllMailItems", "description": "邮件全部提取", "body": "SL:RequestGetAllMailItems()", "scope": "游戏/聊天-邮件/邮件全部提取" }, "邮件提取": { "prefix": "SL:RequestGetMailItems", "description": "邮件提取", "body": "SL:RequestGetMailItems(mailId)", "scope": "游戏/聊天-邮件/邮件提取" }, "背包刷新": { "prefix": "SL:RequestRefreshBagPos", "description": "背包刷新", "body": "SL:RequestRefreshBagPos()", "scope": "游戏/背包常用函数/背包刷新" }, "使用物品": { "prefix": "SL:RequestUseItemByIndex", "description": "使用物品", "body": "SL:RequestUseItemByIndex(Index)", "scope": "游戏/背包常用函数/使用物品" }, "批量勾选背包物品": { "prefix": "SL:RequestSetBagItemChoose", "description": "批量勾选背包物品", "body": "SL:RequestSetBagItemChoose(data)", "scope": "游戏/背包常用函数/批量勾选背包物品" }, "丢弃物品": { "prefix": "SL:RequestIntoDropBagItem", "description": "丢弃物品", "body": "SL:RequestIntoDropBagItem(itemData)", "scope": "游戏/背包常用函数/丢弃物品" }, "切换英雄状态": { "prefix": "SL:RequestChangeHeroMode", "description": "切换英雄状态", "body": "SL:RequestChangeHeroMode(type)", "scope": "游戏/英雄/切换英雄状态" }, "请求英雄称号数据": { "prefix": "SL:RequestTitleList_Hero", "description": "请求英雄称号数据", "body": "SL:RequestTitleList_Hero()", "scope": "游戏/英雄/请求英雄称号数据" }, "英雄请求取下称号": { "prefix": "SL:RequestDisboardTitle_Hero", "description": "英雄请求取下称号", "body": "SL:RequestDisboardTitle_Hero()", "scope": "游戏/英雄/英雄请求取下称号" }, "英雄请求激活称号": { "prefix": "SL:RequestActivateTitle_Hero", "description": "英雄请求激活称号", "body": "SL:RequestActivateTitle_Hero(titleId)", "scope": "游戏/英雄/英雄请求激活称号" }, "英雄请求锁定目标": { "prefix": "SL:RequestLockTargetByHero", "description": "英雄请求锁定目标", "body": "SL:RequestLockTargetByHero(actorID, isPlayer)", "scope": "游戏/英雄/英雄请求锁定目标" }, "英雄取消锁定": { "prefix": "SL:RequestCancelLockByHero", "description": "英雄取消锁定", "body": "SL:RequestCancelLockByHero()", "scope": "游戏/英雄/英雄取消锁定" }, "请求行会申请列表": { "prefix": "SL:RequestGuildAllyApplyList", "description": "请求行会申请列表", "body": "SL:RequestGuildAllyApplyList()", "scope": "游戏/行会-组队-好友/请求行会申请列表" }, "拒绝行会结盟申请": { "prefix": "SL:RequestGuildRejectAllyApply", "description": "拒绝行会结盟申请", "body": "SL:RequestGuildRejectAllyApply(guildID)", "scope": "游戏/行会-组队-好友/拒绝行会结盟申请" }, "请求行会成员列表": { "prefix": "SL:RequestGuildMemberList", "description": "请求行会成员列表", "body": "SL:RequestGuildMemberList()", "scope": "游戏/行会-组队-好友/请求行会成员列表" }, "请求世界行会列表": { "prefix": "SL:RequestGuildWorldList", "description": "请求世界行会列表", "body": "SL:RequestGuildWorldList(page)", "scope": "游戏/行会-组队-好友/请求世界行会列表" }, "邀请玩家入会": { "prefix": "SL:RequestGuildInviteMember", "description": "邀请玩家入会", "body": "SL:RequestGuildInviteMember(uid)", "scope": "游戏/行会-组队-好友/邀请玩家入会" }, "踢出行会": { "prefix": "SL:RequestSubGuildMember", "description": "踢出行会", "body": "SL:RequestSubGuildMember(uid)", "scope": "游戏/行会-组队-好友/踢出行会" }, "任命行会职位": { "prefix": "SL:RequestGuildAppointRank", "description": "任命行会职位", "body": "SL:RequestGuildAppointRank(uid, rank)", "scope": "游戏/行会-组队-好友/任命行会职位" }, "请求创建队伍": { "prefix": "SL:RequestCreateTeam", "description": "请求创建队伍", "body": "SL:RequestCreateTeam()", "scope": "游戏/行会-组队-好友/请求创建队伍" }, "邀请玩家入队": { "prefix": "SL:RequestInviteJoinTeam", "description": "邀请玩家入队", "body": "SL:RequestInviteJoinTeam(uid, name)", "scope": "游戏/行会-组队-好友/邀请玩家入队" }, "拒绝组队邀请": { "prefix": "SL:RequestTeamInviteRefuse", "description": "拒绝组队邀请", "body": "SL:RequestTeamInviteRefuse(uid)", "scope": "游戏/行会-组队-好友/拒绝组队邀请" }, "同意组队邀请": { "prefix": "SL:RequestTeamInviteAgree", "description": "同意组队邀请", "body": "SL:RequestTeamInviteAgree(uid)", "scope": "游戏/行会-组队-好友/同意组队邀请" }, "同意申请入队": { "prefix": "SL:RequestTeamApplyAgree", "description": "同意申请入队", "body": "SL:RequestTeamApplyAgree(uid)", "scope": "游戏/行会-组队-好友/同意申请入队" }, "请求入队申请列表": { "prefix": "SL:RequestTeamApplyData", "description": "请求入队申请列表", "body": "SL:RequestTeamApplyData()", "scope": "游戏/行会-组队-好友/请求入队申请列表" }, "请求附近队伍": { "prefix": "SL:RequestNearTeam", "description": "请求附近队伍", "body": "SL:RequestNearTeam()", "scope": "游戏/行会-组队-好友/请求附近队伍" }, "请求加入队伍": { "prefix": "SL:RequestApplyJoinTeam", "description": "请求加入队伍", "body": "SL:RequestApplyJoinTeam(uid)", "scope": "游戏/行会-组队-好友/请求加入队伍" }, "离开队伍": { "prefix": "SL:RequestLeaveTeam", "description": "离开队伍", "body": "SL:RequestLeaveTeam()", "scope": "游戏/行会-组队-好友/离开队伍" }, "保存允许组队状态": { "prefix": "SL:Set_TEAM_STATUS_PERMIT", "description": "保存允许组队状态", "body": "SL:Set_TEAM_STATUS_PERMIT(status)", "scope": "游戏/行会-组队-好友/保存允许组队状态" }, "踢出队伍": { "prefix": "SL:RequestSubTeamMember", "description": "踢出队伍", "body": "SL:RequestSubTeamMember(uid)", "scope": "游戏/行会-组队-好友/踢出队伍" }, "移交队长": { "prefix": "SL:RequestTransferTeamLeader", "description": "移交队长", "body": "SL:RequestTransferTeamLeader(uid)", "scope": "游戏/行会-组队-好友/移交队长" }, "请求好友列表": { "prefix": "SL:RequestFriendList", "description": "请求好友列表", "body": "SL:RequestFriendList()", "scope": "游戏/行会-组队-好友/请求好友列表" }, "请求添加好友": { "prefix": "SL:RequestAddFriend", "description": "请求添加好友", "body": "SL:RequestAddFriend(uname)", "scope": "游戏/行会-组队-好友/请求添加好友" }, "删除好友": { "prefix": "SL:RequestDelFriend", "description": "删除好友", "body": "SL:RequestDelFriend(uid)", "scope": "游戏/行会-组队-好友/删除好友" }, "好友加到黑名单": { "prefix": "SL:RequestAddBlacklistByName", "description": "好友加到黑名单", "body": "SL:RequestAddBlacklistByName(uname)", "scope": "游戏/行会-组队-好友/好友加到黑名单" }, "移出黑名单": { "prefix": "SL:RequestOutBlacklist", "description": "移出黑名单", "body": "SL:RequestOutBlacklist(uid)", "scope": "游戏/行会-组队-好友/移出黑名单" }, "同意好友申请": { "prefix": "SL:RequestAgreeFriendApply", "description": "同意好友申请", "body": "SL:RequestAgreeFriendApply(uname)", "scope": "游戏/行会-组队-好友/同意好友申请" }, "清空好友申请列表": { "prefix": "SL:RequestClearFriendApplyList", "description": "清空好友申请列表", "body": "SL:RequestClearFriendApplyList()", "scope": "游戏/行会-组队-好友/清空好友申请列表" }, "检测人物是否可穿戴": { "prefix": "SL:CheckItemUseNeed", "description": "检测人物是否可穿戴", "body": "SL:CheckItemUseNeed(itemData)", "scope": "游戏/装备常用函数/检测人物是否可穿戴" }, "检测英雄是否可穿戴": { "prefix": "SL:CheckItemUseNeed_Hero", "description": "检测英雄是否可穿戴", "body": "SL:CheckItemUseNeed_Hero(itemData)", "scope": "游戏/装备常用函数/检测英雄是否可穿戴" }, "对比传入装备和自身穿戴的装备": { "prefix": "GUIFunction:CompareEquipOnBody", "description": "对比传入装备和自身穿戴的装备", "body": "GUIFunction:CompareEquipOnBody(itemData, from)", "scope": "游戏/装备常用函数/对比传入装备和自身穿戴的装备" }, "人物装备穿戴": { "prefix": "SL:RequestPlayerTakeOnEquip", "description": "人物装备穿戴", "body": "SL:RequestPlayerTakeOnEquip(itemData, pos, isFromHero)", "scope": "游戏/装备常用函数/人物装备穿戴" }, "人物装备脱下": { "prefix": "SL:RequestPlayerTakeOffEquip", "description": "人物装备脱下", "body": "SL:RequestPlayerTakeOffEquip(itemData, isToHero)", "scope": "游戏/装备常用函数/人物装备脱下" }, "英雄装备穿戴": { "prefix": "SL:RequestHeroTakeOnEquip", "description": "英雄装备穿戴", "body": "SL:RequestHeroTakeOnEquip(itemData, pos, isFromPlayer)", "scope": "游戏/装备常用函数/英雄装备穿戴" }, "英雄装备脱下": { "prefix": "SL:RequestHeroTakeOffEquip", "description": "英雄装备脱下", "body": "SL:RequestHeroTakeOffEquip(itemData, isToPlayer)", "scope": "游戏/装备常用函数/英雄装备脱下" }, "拉起充值": { "prefix": "SL:RequestPay", "description": "拉起充值", "body": "SL:RequestPay(payWay, currencyID, price, productIndex)", "scope": "游戏/请求类/拉起充值" }, "兑换激活码": { "prefix": "SL:RequestCDK", "description": "兑换激活码", "body": "SL:RequestCDK(cdk)", "scope": "游戏/请求类/兑换激活码" }, "请求改变PK模式": { "prefix": "SL:RequestChangePKMode", "description": "请求改变PK模式", "body": "SL:RequestChangePKMode(pkmode)", "scope": "游戏/请求类/请求改变PK模式" }, "请求改变宠物战斗模式": { "prefix": "SL:RequestChangePetPKMode", "description": "请求改变宠物战斗模式", "body": "SL:RequestChangePetPKMode(pkmode)", "scope": "游戏/请求类/请求改变宠物战斗模式" }, "请求从仓库取出道具": { "prefix": "SL:RequestPutOutStorageData", "description": "请求从仓库取出道具", "body": "SL:RequestPutOutStorageData(data)", "scope": "游戏/请求类/请求从仓库取出道具" }, "请求道具放入仓库": { "prefix": "SL:RequestSaveItemToNpcStorage", "description": "请求道具放入仓库", "body": "SL:RequestSaveItemToNpcStorage(data)", "scope": "游戏/请求类/请求道具放入仓库" }, "请求使用道具": { "prefix": "SL:RequestUseItem", "description": "请求使用道具", "body": "SL:RequestUseItem(itemData)", "scope": "游戏/请求类/请求使用道具" }, "请求使用英雄道具": { "prefix": "SL:RequestUseHeroItem", "description": "请求使用英雄道具", "body": "SL:RequestUseHeroItem(itemData)", "scope": "游戏/请求类/请求使用英雄道具" }, "拆分道具": { "prefix": "SL:RequestSplitItem", "description": "拆分道具", "body": "SL:RequestSplitItem(data, num)", "scope": "游戏/请求类/拆分道具" }, "拆分道具(英雄)": { "prefix": "SL:RequestSplitHeroItem", "description": "拆分道具(英雄)", "body": "SL:RequestSplitHeroItem(data, num)", "scope": "游戏/请求类/拆分道具(英雄)" }, "请求购买商品": { "prefix": "SL:RequestStoreBuy", "description": "请求购买商品", "body": "SL:RequestStoreBuy(index, count)", "scope": "游戏/请求类/请求购买商品" }, "召唤英雄或收回": { "prefix": "SL:RequestCallOrOutHero", "description": "召唤英雄或收回", "body": "SL:RequestCallOrOutHero()", "scope": "游戏/请求类/召唤英雄或收回" }, "请求宠物锁定": { "prefix": "SL:RequestLockPetID", "description": "请求宠物锁定", "body": "SL:RequestLockPetID(targetID)", "scope": "游戏/请求类/请求宠物锁定" }, "请求取消宠物锁定": { "prefix": "SL:RequestUnLockPetID", "description": "请求取消宠物锁定", "body": "SL:RequestUnLockPetID(targetID)", "scope": "游戏/请求类/请求取消宠物锁定" }, "释放技能": { "prefix": "SL:RequestLaunchSkill", "description": "释放技能", "body": "SL:RequestLaunchSkill(skillID)", "scope": "游戏/请求类/释放技能" }, "请求施法合击": { "prefix": "SL:RequestMagicJointAttack", "description": "请求施法合击", "body": "SL:RequestMagicJointAttack()", "scope": "游戏/请求类/请求施法合击" }, "查看目标玩家信息": { "prefix": "SL:RequestLookPlayer", "description": "查看目标玩家信息", "body": "SL:RequestLookPlayer(targetID, notForbid)", "scope": "游戏/请求类/查看目标玩家信息" }, "请求开关开关型技能": { "prefix": "SL:RequestOnOffSkill", "description": "请求开关开关型技能", "body": "SL:RequestOnOffSkill(skillID)", "scope": "游戏/请求类/请求开关开关型技能" }, "模拟左键点击事件": { "prefix": "SL:WinClick", "description": "模拟左键点击事件", "body": "SL:WinClick(widget)", "scope": "游戏/鼠标模拟事件/模拟左键点击事件" }, "创建窗口控件": { "prefix": "GUI:Win_Create", "description": "创建窗口控件", "body": "GUI:Win_Create(ID, X, Y, W, H, Main, Last, NV, EscC, IsRev, NpcID, Type, enterFunc)", "scope": "窗口/创建/创建窗口控件" }, "创建图片控件": { "prefix": "GUI:Image_Create", "description": "创建图片控件", "body": "GUI:Image_Create(parent, ID, X, Y, nimg)", "scope": "窗口/创建/创建图片控件" }, "创建绘制横线": { "prefix": "GUI:DrawLine_Create", "description": "创建绘制横线", "body": "GUI:DrawLine_Create(parent, ID, X, Y, width, startX, startY, endX, endY, color, alpha)", "scope": "窗口/创建/创建绘制横线" }, "创建按钮控件": { "prefix": "GUI:Button_Create", "description": "创建按钮控件", "body": "GUI:Button_Create(parent, ID, X, Y, nimg)", "scope": "窗口/创建/创建按钮控件" }, "创建文本控件": { "prefix": "GUI:Text_Create", "description": "创建文本控件", "body": "GUI:Text_Create(parent, ID, X, Y, fontSize, fontColor, str)", "scope": "窗口/创建/创建文本控件" }, "创建Bmp文本": { "prefix": "GUI:BmpText_Create", "description": "创建Bmp文本", "body": "GUI:BmpText_Create(parent, ID, x, y, fontColor, str, fontPath)", "scope": "窗口/创建/创建Bmp文本" }, "创建艺术字文本": { "prefix": "GUI:TextAtlas_Create", "description": "创建艺术字文本", "body": "GUI:TextAtlas_Create(parent, ID, x, y, stringValue, charMapFile, itemWidth, itemHeight, startCharMap, sheet)", "scope": "窗口/创建/创建艺术字文本" }, "创建富文本": { "prefix": "GUI:RichText_Create", "description": "创建富文本", "body": "GUI:RichText_Create(parent, ID, x, y, str, width, fontSize, fontColor, vspace, hyperlinkCB, defaultFontFace)", "scope": "窗口/创建/创建富文本" }, "创建原始富文本": { "prefix": "GUI:RichTextFCOLOR_Create", "description": "创建原始富文本", "body": "GUI:RichTextFCOLOR_Create(parent, ID, x, y, str, width, fontSize, color, vspace, hyperlinkCB, fontPath, outlineParam)", "scope": "窗口/创建/创建原始富文本" }, "创建自定义组合富文本": { "prefix": "GUI:RichTextCombine_Create", "description": "创建自定义组合富文本", "body": "GUI:RichTextCombine_Create(parent, ID, x, y, width, vspace)", "scope": "窗口/创建/创建自定义组合富文本" }, "创建自定义组合富文本cell": { "prefix": "GUI:RichTextCombineCell_Create", "description": "创建自定义组合富文本cell", "body": "GUI:RichTextCombineCell_Create(parent, ID, x, y, type, param)", "scope": "窗口/创建/创建自定义组合富文本cell" }, "创建滚动文本": { "prefix": "GUI:ScrollText_Create", "description": "创建滚动文本", "body": "GUI:ScrollText_Create(parent, ID, x, y, width, fontSize, fontColor, str, scrollTime, fontPath)", "scope": "窗口/创建/创建滚动文本" }, "创建节点": { "prefix": "GUI:Node_Create", "description": "创建节点", "body": "GUI:Node_Create(parent, ID, x, y)", "scope": "窗口/创建/创建节点" }, "创建Widget": { "prefix": "GUI:Widget_Create", "description": "创建Widget", "body": "GUI:Widget_Create(parent, ID, x, y, width, height)", "scope": "窗口/创建/创建Widget" }, "创建物品框": { "prefix": "GUI:ItemShow_Create", "description": "创建物品框", "body": "GUI:ItemShow_Create(parent, ID, x, y, setData)", "scope": "窗口/创建/创建物品框" }, "创建物品放入框": { "prefix": "GUI:ItemBox_Create", "description": "创建物品放入框", "body": "GUI:ItemBox_Create(parent, ID, x, y, img, boxindex, stdmode)", "scope": "窗口/创建/创建物品放入框" }, "创建复选框": { "prefix": "GUI:CheckBox_Create", "description": "创建复选框", "body": "GUI:CheckBox_Create(parent, ID, x, y, nimg, pimg)", "scope": "窗口/创建/创建复选框" }, "创建输入框": { "prefix": "GUI:TextInput_Create", "description": "创建输入框", "body": "GUI:TextInput_Create(parent, ID, x, y, width, height, fontSize)", "scope": "窗口/创建/创建输入框" }, "创建滚动条": { "prefix": "GUI:Slider_Create", "description": "创建滚动条", "body": "GUI:Slider_Create(parent, ID, x, y, barimg, pbarimg, nimg)", "scope": "窗口/创建/创建滚动条" }, "创建圆形进度条": { "prefix": "GUI:ProgressTimer_Create", "description": "创建圆形进度条", "body": "GUI:ProgressTimer_Create(parent, ID, x, y, img)", "scope": "窗口/创建/创建圆形进度条" }, "创建进度条": { "prefix": "GUI:LoadingBar_Create", "description": "创建进度条", "body": "GUI:LoadingBar_Create(parent, ID, x, y, nimg, direction)", "scope": "窗口/创建/创建进度条" }, "创建特效": { "prefix": "GUI:Effect_Create", "description": "创建特效", "body": "GUI:Effect_Create(parent, ID, x, y, effecttype, effectid, sex, act, dir, speed)", "scope": "窗口/创建/创建特效" }, "创建人物模型": { "prefix": "GUI:UIModel_Create", "description": "创建人物模型", "body": "GUI:UIModel_Create(parent, ID, x, y, sex, feature, scale, useStaticScale, job, ext_param)", "scope": "窗口/创建/创建人物模型" }, "创建层容器": { "prefix": "GUI:Layout_Create", "description": "创建层容器", "body": "GUI:Layout_Create(parent, ID, x, y, width, height, isClip)", "scope": "窗口/创建/创建层容器" }, "创建列表容器(TableView)": { "prefix": "GUI:TableView_Create", "description": "创建列表容器(TableView)", "body": "GUI:TableView_Create(parent, ID, x, y, width, height, direction, cellWid, cellHei, num)", "scope": "窗口/创建/创建列表容器(TableView)" }, "创建滚动容器": { "prefix": "GUI:ScrollView_Create", "description": "创建滚动容器", "body": "GUI:ScrollView_Create(parent, ID, x, y, width, height, direction)", "scope": "窗口/创建/创建滚动容器" }, "创建翻页容器": { "prefix": "GUI:PageView_Create", "description": "创建翻页容器", "body": "GUI:PageView_Create(parent, ID, x, y, width, height)", "scope": "窗口/创建/创建翻页容器" }, "创建滚动容器子节点": { "prefix": "GUI:QuickCell_Create", "description": "创建滚动容器子节点", "body": "GUI:QuickCell_Create(parent, ID, x, y, w, h, createCB, activeCB)", "scope": "窗口/创建/创建滚动容器子节点" }, "创建序列帧动画": { "prefix": "GUI:Frames_Create", "description": "创建序列帧动画", "body": "GUI:Frames_Create(parent, ID, x, y, prefix, suffix, beginframe, finishframe, ext)", "scope": "窗口/创建/创建序列帧动画" }, "创建粒子特效": { "prefix": "GUI:ParticleEffect_Create", "description": "创建粒子特效", "body": "GUI:ParticleEffect_Create(parent, ID, x, y, res)", "scope": "窗口/创建/创建粒子特效" }, "创建骨骼动画": { "prefix": "GUI:SpineAnim_Create", "description": "创建骨骼动画", "body": "GUI:SpineAnim_Create(parent, ID, x, y, jsonPath, atlasPath, trackIndex, name, loop)", "scope": "窗口/创建/创建骨骼动画" }, "创建拖拽容器": { "prefix": "GUI:MoveWidget_Create", "description": "创建拖拽容器", "body": "GUI:MoveWidget_Create(parent, ID, x, y, width, height, from, ext)", "scope": "窗口/创建/创建拖拽容器" }, "创建刮图": { "prefix": "GUI:ScrapePic_Create", "description": "创建刮图", "body": "GUI:ScrapePic_Create(parent, ID, x, y, showImg, maskImg, clearHei, moveTime, beginTime, callback)", "scope": "窗口/创建/创建刮图" }, "创建旋转容器": { "prefix": "GUI:RotateView_Create", "description": "创建旋转容器", "body": "GUI:RotateView_Create(parent, ID, x, y, width, height, scrollGap, param)", "scope": "窗口/创建/创建旋转容器" }, "创建装备框": { "prefix": "GUI:EquipShow_Create", "description": "创建装备框", "body": "GUI:EquipShow_Create(parent, ID, x, y, pos, isHero, data)", "scope": "窗口/创建/创建装备框" }, "创建渐变字文本": { "prefix": "GUI:GradientColorText_Create", "description": "创建渐变字文本", "body": "GUI:GradientColorText_Create(parent, ID, x, y, size, txt, color1, color2, param1, param2, fontPath)", "scope": "窗口/创建/创建渐变字文本" }, "创建列表容器(ListView)": { "prefix": "GUI:ListView_Create", "description": "创建列表容器(ListView)", "body": "GUI:ListView_Create(parent, ID, x, y, width, height, direction)", "scope": "窗口/创建/创建列表容器(ListView)" }, "创建视频播放器": { "prefix": "GUI:VideoPlayer_Create", "description": "创建视频播放器", "body": "GUI:VideoPlayer_Create(parent, ID, x, y, width, height)", "scope": "窗口/创建/创建视频播放器" }, "创建红点": { "prefix": "GUI:RedDot_Create", "description": "创建红点", "body": "GUI:RedDot_Create(parent, ID, x, y, type, param)", "scope": "窗口/创建/创建红点" }, "创建消耗组件": { "prefix": "GUI:CostItem_Create", "description": "创建消耗组件", "body": "GUI:CostItem_Create(parent, ID, x, y, data)", "scope": "窗口/创建/创建消耗组件" }, "界面弹窗特效1": { "prefix": "GUI:Timeline_Window1", "description": "界面弹窗特效1", "body": "GUI:Timeline_Window1(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效1" }, "界面弹窗特效2": { "prefix": "GUI:Timeline_Window2", "description": "界面弹窗特效2", "body": "GUI:Timeline_Window2(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效2" }, "界面弹窗特效3": { "prefix": "GUI:Timeline_Window3", "description": "界面弹窗特效3", "body": "GUI:Timeline_Window3(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效3" }, "界面弹窗特效4": { "prefix": "GUI:Timeline_Window4", "description": "界面弹窗特效4", "body": "GUI:Timeline_Window4(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效4" }, "界面弹窗特效5": { "prefix": "GUI:Timeline_Window5", "description": "界面弹窗特效5", "body": "GUI:Timeline_Window5(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效5" }, "界面弹窗特效6": { "prefix": "GUI:Timeline_Window6", "description": "界面弹窗特效6", "body": "GUI:Timeline_Window6(widget, timelineCB)", "scope": "窗口/动作/界面弹窗特效6" }, "设置动画标记": { "prefix": "GUI:Timeline_SetTag", "description": "设置动画标记", "body": "GUI:Timeline_SetTag(action, tag)", "scope": "窗口/动作/设置动画标记" }, "停止所有动画": { "prefix": "GUI:Timeline_StopAll", "description": "停止所有动画", "body": "GUI:Timeline_StopAll(widget)", "scope": "窗口/动作/停止所有动画" }, "通过标记停止动画": { "prefix": "GUI:Timeline_StopByTag", "description": "通过标记停止动画", "body": "GUI:Timeline_StopByTag(widget, tag)", "scope": "窗口/动作/通过标记停止动画" }, "动画淡出效果": { "prefix": "GUI:Timeline_FadeOut", "description": "动画淡出效果", "body": "GUI:Timeline_FadeOut(widget, time, timelineCB)", "scope": "窗口/动作/动画淡出效果" }, "动画淡入效果": { "prefix": "GUI:Timeline_FadeIn", "description": "动画淡入效果", "body": "GUI:Timeline_FadeIn(widget, time, timelineCB)", "scope": "窗口/动作/动画淡入效果" }, "动画修改透明度到某个值": { "prefix": "GUI:Timeline_FadeTo", "description": "动画修改透明度到某个值", "body": "GUI:Timeline_FadeTo(widget, value, time, timelineCB)", "scope": "窗口/动作/动画修改透明度到某个值" }, "动画放大缩小": { "prefix": "GUI:Timeline_ScaleTo", "description": "动画放大缩小", "body": "GUI:Timeline_ScaleTo(widget, value, time, timelineCB)", "scope": "窗口/动作/动画放大缩小" }, "动画放大缩小(当前大小的某个比例)": { "prefix": "GUI:Timeline_ScaleBy", "description": "动画放大缩小(当前大小的某个比例)", "body": "GUI:Timeline_ScaleBy(widget, value, time, timelineCB)", "scope": "窗口/动作/动画放大缩小(当前大小的某个比例)" }, "动画旋转": { "prefix": "GUI:Timeline_RotateTo", "description": "动画旋转", "body": "GUI:Timeline_RotateTo(widget, value, time, timelineCB)", "scope": "窗口/动作/动画旋转" }, "设置渐变字文本内容": { "prefix": "GUI:GradientColorText_setString", "description": "设置渐变字文本内容", "body": "GUI:GradientColorText_setString(object, txt)", "scope": "窗口/动作/设置渐变字文本内容" }, "设置渐变字文本渐变颜色": { "prefix": "GUI:GradientColorText_setColor", "description": "设置渐变字文本渐变颜色", "body": "GUI:GradientColorText_setColor(object, color1, color2)", "scope": "窗口/动作/设置渐变字文本渐变颜色" }, "动画旋转(从原来角度 旋转到 某个角度)": { "prefix": "GUI:Timeline_RotateBy", "description": "动画旋转(从原来角度 旋转到 某个角度)", "body": "GUI:Timeline_RotateBy(widget, value, time, timelineCB)", "scope": "窗口/动作/动画旋转(从原来角度 旋转到 某个角度)" }, "动画移动(绝对位置)": { "prefix": "GUI:Timeline_MoveTo", "description": "动画移动(绝对位置)", "body": "GUI:Timeline_MoveTo(widget, value, time, timelineCB)", "scope": "窗口/动作/动画移动(绝对位置)" }, "动画移动(相对位置)": { "prefix": "GUI:Timeline_MoveBy", "description": "动画移动(相对位置)", "body": "GUI:Timeline_MoveBy(widget, value, time, timelineCB)", "scope": "窗口/动作/动画移动(相对位置)" }, "动画闪烁": { "prefix": "GUI:Timeline_Blink", "description": "动画闪烁", "body": "GUI:Timeline_Blink(widget, value, time, timelineCB)", "scope": "窗口/动作/动画闪烁" }, "动画震动": { "prefix": "GUI:Timeline_Shake", "description": "动画震动", "body": "GUI:Timeline_Shake(widget, time, x, y, timelineCB)", "scope": "窗口/动作/动画震动" }, "动画疯狂抖动": { "prefix": "GUI:Timeline_Waggle", "description": "动画疯狂抖动", "body": "GUI:Timeline_Waggle(widget, time, angle)", "scope": "窗口/动作/动画疯狂抖动" }, "动画延迟播放": { "prefix": "GUI:Timeline_DelayTime", "description": "动画延迟播放", "body": "GUI:Timeline_DelayTime(widget, time, timelineCB)", "scope": "窗口/动作/动画延迟播放" }, "动画回调方法": { "prefix": "GUI:Timeline_CallFunc", "description": "动画回调方法", "body": "GUI:Timeline_CallFunc(widget, time, timelineCB)", "scope": "窗口/动作/动画回调方法" }, "动画延迟显示": { "prefix": "GUI:Timeline_Show", "description": "动画延迟显示", "body": "GUI:Timeline_Show(widget, time)", "scope": "窗口/动作/动画延迟显示" }, "动画延迟隐藏": { "prefix": "GUI:Timeline_Hide", "description": "动画延迟隐藏", "body": "GUI:Timeline_Hide(widget, time)", "scope": "窗口/动作/动画延迟隐藏" }, "缓动动画(由慢到快)": { "prefix": "GUI:Timeline_EaseSineIn_MoveTo", "description": "缓动动画(由慢到快)", "body": "GUI:Timeline_EaseSineIn_MoveTo(widget, value, time, callback)", "scope": "窗口/动作/缓动动画(由慢到快)" }, "通过标记获取动作内容": { "prefix": "GUI:getActionByTag", "description": "通过标记获取动作内容", "body": "GUI:getActionByTag(widget, tag)", "scope": "窗口/动作/通过标记获取动作内容" }, "缓动动画(由快到慢)": { "prefix": "GUI:Timeline_EaseSineOut_MoveTo", "description": "缓动动画(由快到慢)", "body": "GUI:Timeline_EaseSineOut_MoveTo(widget, value, time, callback)", "scope": "窗口/动作/缓动动画(由快到慢)" }, "数字滚动动画": { "prefix": "GUI:Timeline_DigitChange", "description": "数字滚动动画", "body": "GUI:Timeline_DigitChange(widget, cur, target, interval)", "scope": "窗口/动作/数字滚动动画" }, "移动动作": { "prefix": "GUI:ActionMoveTo", "description": "移动动作", "body": "GUI:ActionMoveTo(time, x, y)", "scope": "窗口/动作/移动动作" }, "移动动作(相对位置)": { "prefix": "GUI:ActionMoveBy", "description": "移动动作(相对位置)", "body": "GUI:ActionMoveBy(time, x, y)", "scope": "窗口/动作/移动动作(相对位置)" }, "缩放动作": { "prefix": "GUI:ActionScaleTo", "description": "缩放动作", "body": "GUI:ActionScaleTo(time, ratio, ...)", "scope": "窗口/动作/缩放动作" }, "缩放动作(原有基础上缩放)": { "prefix": "GUI:ActionScaleBy", "description": "缩放动作(原有基础上缩放)", "body": "GUI:ActionScaleBy(time, ratio, ...)", "scope": "窗口/动作/缩放动作(原有基础上缩放)" }, "旋转动作": { "prefix": "GUI:ActionRotateTo", "description": "旋转动作", "body": "GUI:ActionRotateTo(time, angle)", "scope": "窗口/动作/旋转动作" }, "旋转动作(原有基础上旋转)": { "prefix": "GUI:ActionRotateBy", "description": "旋转动作(原有基础上旋转)", "body": "GUI:ActionRotateBy(time, angle)", "scope": "窗口/动作/旋转动作(原有基础上旋转)" }, "淡入动作": { "prefix": "GUI:ActionFadeIn", "description": "淡入动作", "body": "GUI:ActionFadeIn(time)", "scope": "窗口/动作/淡入动作" }, "淡出动作": { "prefix": "GUI:ActionFadeOut", "description": "淡出动作", "body": "GUI:ActionFadeOut(time)", "scope": "窗口/动作/淡出动作" }, "闪烁动作": { "prefix": "GUI:ActionBlink", "description": "闪烁动作", "body": "GUI:ActionBlink(time, num)", "scope": "窗口/动作/闪烁动作" }, "动画回调函数": { "prefix": "GUI:CallFunc", "description": "动画回调函数", "body": "GUI:CallFunc(callback)", "scope": "窗口/动作/动画回调函数" }, "动作延迟": { "prefix": "GUI:DelayTime", "description": "动作延迟", "body": "GUI:DelayTime(time)", "scope": "窗口/动作/动作延迟" }, "播放动作": { "prefix": "GUI:runAction", "description": "播放动作", "body": "GUI:runAction(widget, value)", "scope": "窗口/动作/播放动作" }, "停止所有动作": { "prefix": "GUI:stopAllActions", "description": "停止所有动作", "body": "GUI:stopAllActions(widget)", "scope": "窗口/动作/停止所有动作" }, "通过标记停止动作": { "prefix": "GUI:stopActionByTag", "description": "通过标记停止动作", "body": "GUI:stopActionByTag(widget, tag)", "scope": "窗口/动作/通过标记停止动作" }, "动作显示": { "prefix": "GUI:ActionShow", "description": "动作显示", "body": "GUI:ActionShow()", "scope": "窗口/动作/动作显示" }, "动作隐藏": { "prefix": "GUI:ActionHide", "description": "动作隐藏", "body": "GUI:ActionHide()", "scope": "窗口/动作/动作隐藏" }, "移除自身": { "prefix": "GUI:ActionRemoveSelf", "description": "移除自身", "body": "GUI:ActionRemoveSelf()", "scope": "窗口/动作/移除自身" }, "播放顺序": { "prefix": "GUI:ActionSequence", "description": "播放顺序", "body": "GUI:ActionSequence(action, ...)", "scope": "窗口/动作/播放顺序" }, "多个动作同时播放": { "prefix": "GUI:ActionSpawn", "description": "多个动作同时播放", "body": "GUI:ActionSpawn(action, ...)", "scope": "窗口/动作/多个动作同时播放" }, "循环播放": { "prefix": "GUI:ActionRepeat", "description": "循环播放", "body": "GUI:ActionRepeat(action, time)", "scope": "窗口/动作/循环播放" }, "一直循环播放": { "prefix": "GUI:ActionRepeatForever", "description": "一直循环播放", "body": "GUI:ActionRepeatForever(action)", "scope": "窗口/动作/一直循环播放" }, "复合动作(加速度向右,反方向缓慢移动)": { "prefix": "GUI:ActionEaseBackIn", "description": "复合动作(加速度向右,反方向缓慢移动)", "body": "GUI:ActionEaseBackIn(action)", "scope": "窗口/动作/复合动作(加速度向右,反方向缓慢移动)" }, "复合动作(快速移动到结束,然后缓慢返回到结束)": { "prefix": "GUI:ActionEaseBackOut", "description": "复合动作(快速移动到结束,然后缓慢返回到结束)", "body": "GUI:ActionEaseBackOut(action)", "scope": "窗口/动作/复合动作(快速移动到结束,然后缓慢返回到结束)" }, "指数缓冲动作(缓慢开始, 加速结束)": { "prefix": "GUI:ActionEaseExponentialIn", "description": "指数缓冲动作(缓慢开始, 加速结束)", "body": "GUI:ActionEaseExponentialIn(action)", "scope": "窗口/动作/指数缓冲动作(缓慢开始, 加速结束)" }, "指数缓冲动作(加速开始, 缓慢结束)": { "prefix": "GUI:ActionEaseExponentialOut", "description": "指数缓冲动作(加速开始, 缓慢结束)", "body": "GUI:ActionEaseExponentialOut(action)", "scope": "窗口/动作/指数缓冲动作(加速开始, 缓慢结束)" }, "指数缓冲动作(动作缓慢开始和终止)": { "prefix": "GUI:ActionEaseExponentialInOut", "description": "指数缓冲动作(动作缓慢开始和终止)", "body": "GUI:ActionEaseExponentialInOut(action)", "scope": "窗口/动作/指数缓冲动作(动作缓慢开始和终止)" }, "播放器视频播放": { "prefix": "GUI:VideoPlayer_play", "description": "播放器视频播放", "body": "GUI:VideoPlayer_play(widget)", "scope": "窗口/动作/播放器视频播放" }, "播放器视频停止": { "prefix": "GUI:VideoPlayer_stop", "description": "播放器视频停止", "body": "GUI:VideoPlayer_stop(widget)", "scope": "窗口/动作/播放器视频停止" }, "播放器视频暂停": { "prefix": "GUI:VideoPlayer_pause", "description": "播放器视频暂停", "body": "GUI:VideoPlayer_pause(widget)", "scope": "窗口/动作/播放器视频暂停" }, "播放器视频恢复播放": { "prefix": "GUI:VideoPlayer_resume", "description": "播放器视频恢复播放", "body": "GUI:VideoPlayer_resume(widget)", "scope": "窗口/动作/播放器视频恢复播放" }, "贝塞尔曲线运动": { "prefix": "GUI:Timeline_BezierTo", "description": "贝塞尔曲线运动", "body": "GUI:Timeline_BezierTo(time, controlPoint_1, controlPoint_2, endPosition)", "scope": "窗口/动作/贝塞尔曲线运动" }, "设置层背景颜色": { "prefix": "GUI:Layout_setBackGroundColor", "description": "设置层背景颜色", "body": "GUI:Layout_setBackGroundColor(widget, value)", "scope": "窗口/容器/设置层背景颜色" }, "设置层背景颜色类型": { "prefix": "GUI:Layout_setBackGroundColorType", "description": "设置层背景颜色类型", "body": "GUI:Layout_setBackGroundColorType(widget, value)", "scope": "窗口/容器/设置层背景颜色类型" }, "设置层背景颜色不透明度": { "prefix": "GUI:Layout_setBackGroundColorOpacity", "description": "设置层背景颜色不透明度", "body": "GUI:Layout_setBackGroundColorOpacity(widget, value)", "scope": "窗口/容器/设置层背景颜色不透明度" }, "设置层背景是否裁切": { "prefix": "GUI:Layout_setClippingEnabled", "description": "设置层背景是否裁切", "body": "GUI:Layout_setClippingEnabled(widget, value)", "scope": "窗口/容器/设置层背景是否裁切" }, "设置层背景图片": { "prefix": "GUI:Layout_setBackGroundImage", "description": "设置层背景图片", "body": "GUI:Layout_setBackGroundImage(widget, value)", "scope": "窗口/容器/设置层背景图片" }, "设置层背景图片九宫格": { "prefix": "GUI:Layout_setBackGroundImageScale9Slice", "description": "设置层背景图片九宫格", "body": "GUI:Layout_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)", "scope": "窗口/容器/设置层背景图片九宫格" }, "移除层背景图片设置": { "prefix": "GUI:Layout_removeBackGroundImage", "description": "移除层背景图片设置", "body": "GUI:Layout_removeBackGroundImage(widget)", "scope": "窗口/容器/移除层背景图片设置" }, "设置列表容器对齐方式": { "prefix": "GUI:ListView_setGravity", "description": "设置列表容器对齐方式", "body": "GUI:ListView_setGravity(widget, value)", "scope": "窗口/容器/设置列表容器对齐方式" }, "设置列表容器滑动方向": { "prefix": "GUI:ListView_setDirection", "description": "设置列表容器滑动方向", "body": "GUI:ListView_setDirection(widget, value)", "scope": "窗口/容器/设置列表容器滑动方向" }, "设置列表容器间隔": { "prefix": "GUI:ListView_setItemsMargin", "description": "设置列表容器间隔", "body": "GUI:ListView_setItemsMargin(widget, value)", "scope": "窗口/容器/设置列表容器间隔" }, "设置列表容器是否有裁切": { "prefix": "GUI:ListView_setClippingEnabled", "description": "设置列表容器是否有裁切", "body": "GUI:ListView_setClippingEnabled(widget, value)", "scope": "窗口/容器/设置列表容器是否有裁切" }, "设置列表容器背景颜色": { "prefix": "GUI:TableView_setBackGroundColor", "description": "设置列表容器背景颜色", "body": "GUI:TableView_setBackGroundColor(widget, value)", "scope": "窗口/容器/设置列表容器背景颜色" }, "设置列表容器背景颜色类型": { "prefix": "GUI:ListView_setBackGroundColorType", "description": "设置列表容器背景颜色类型", "body": "GUI:ListView_setBackGroundColorType(widget, value)", "scope": "窗口/容器/设置列表容器背景颜色类型" }, "设置列表容器背景透明度": { "prefix": "GUI:ListView_setBackGroundColorOpacity", "description": "设置列表容器背景透明度", "body": "GUI:ListView_setBackGroundColorOpacity(widget, value)", "scope": "窗口/容器/设置列表容器背景透明度" }, "设置列表容器背景图片": { "prefix": "GUI:ListView_setBackGroundImage", "description": "设置列表容器背景图片", "body": "GUI:ListView_setBackGroundImage(widget, value)", "scope": "窗口/容器/设置列表容器背景图片" }, "设置列表容器背景图片九宫格": { "prefix": "GUI:ListView_setBackGroundImageScale9Slice", "description": "设置列表容器背景图片九宫格", "body": "GUI:ListView_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)", "scope": "窗口/容器/设置列表容器背景图片九宫格" }, "设置列表容器滚动事件": { "prefix": "GUI:ListView_addOnScrollEvent", "description": "设置列表容器滚动事件", "body": "GUI:ListView_addOnScrollEvent(widget, eventCB)", "scope": "窗口/容器/设置列表容器滚动事件" }, "设置列表容器滚动到某百分比位置(垂直方向)": { "prefix": "GUI:ListView_scrollToPercentVertical", "description": "设置列表容器滚动到某百分比位置(垂直方向)", "body": "GUI:ListView_scrollToPercentVertical(widget, percent, time, bool)", "scope": "窗口/容器/设置列表容器滚动到某百分比位置(垂直方向)" }, "设置列表容器滚动到某百分比位置(水平方向)": { "prefix": "GUI:ListView_scrollToPercentHorizontal", "description": "设置列表容器滚动到某百分比位置(水平方向)", "body": "GUI:ListView_scrollToPercentHorizontal(widget, percent, time, bool)", "scope": "窗口/容器/设置列表容器滚动到某百分比位置(水平方向)" }, "添加鼠标滚轮滑动列表容器事件": { "prefix": "GUI:ListView_addMouseScrollPercent", "description": "添加鼠标滚轮滑动列表容器事件", "body": "GUI:ListView_addMouseScrollPercent(widget)", "scope": "窗口/容器/添加鼠标滚轮滑动列表容器事件" }, "设置滚动容器滚动范围大小": { "prefix": "GUI:ScrollView_setInnerContainerSize", "description": "设置滚动容器滚动范围大小", "body": "GUI:ScrollView_setInnerContainerSize(widget, value1, value2)", "scope": "窗口/容器/设置滚动容器滚动范围大小" }, "设置滚动容器滚动方向": { "prefix": "GUI:ScrollView_setDirection", "description": "设置滚动容器滚动方向", "body": "GUI:ScrollView_setDirection(widget, value)", "scope": "窗口/容器/设置滚动容器滚动方向" }, "设置滚动容器是否有回弹": { "prefix": "GUI:ScrollView_setBounceEnabled", "description": "设置滚动容器是否有回弹", "body": "GUI:ScrollView_setBounceEnabled(widget, value)", "scope": "窗口/容器/设置滚动容器是否有回弹" }, "设置滚动容器是否有裁切": { "prefix": "GUI:ScrollView_setClippingEnabled", "description": "设置滚动容器是否有裁切", "body": "GUI:ScrollView_setClippingEnabled(widget, value)", "scope": "窗口/容器/设置滚动容器是否有裁切" }, "设置滚动容器背景颜色": { "prefix": "GUI:ScrollView_setBackGroundColor", "description": "设置滚动容器背景颜色", "body": "GUI:ScrollView_setBackGroundColor(widget, value)", "scope": "窗口/容器/设置滚动容器背景颜色" }, "设置滚动容器背景颜色类型": { "prefix": "GUI:ScrollView_setBackGroundColorType", "description": "设置滚动容器背景颜色类型", "body": "GUI:ScrollView_setBackGroundColorType(widget, value)", "scope": "窗口/容器/设置滚动容器背景颜色类型" }, "设置滚动容器背景透明度": { "prefix": "GUI:ScrollView_setBackGroundColorOpacity", "description": "设置滚动容器背景透明度", "body": "GUI:ScrollView_setBackGroundColorOpacity(widget, value)", "scope": "窗口/容器/设置滚动容器背景透明度" }, "设置滚动容器背景图片": { "prefix": "GUI:ScrollView_setBackGroundImage", "description": "设置滚动容器背景图片", "body": "GUI:ScrollView_setBackGroundImage(widget, value)", "scope": "窗口/容器/设置滚动容器背景图片" }, "设置滚动器背景图片九宫格": { "prefix": "GUI:ScrollView_setBackGroundImageScale9Slice", "description": "设置滚动器背景图片九宫格", "body": "GUI:ScrollView_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)", "scope": "窗口/容器/设置滚动器背景图片九宫格" }, "移除滚动容器背景图片设置": { "prefix": "GUI:ScrollView_removeBackGroundImage", "description": "移除滚动容器背景图片设置", "body": "GUI:ScrollView_removeBackGroundImage(widget)", "scope": "窗口/容器/移除滚动容器背景图片设置" }, "设置滚动容器滚动事件": { "prefix": "GUI:ScrollView_addOnScrollEvent", "description": "设置滚动容器滚动事件", "body": "GUI:ScrollView_addOnScrollEvent(widget, eventCB)", "scope": "窗口/容器/设置滚动容器滚动事件" }, "滚动容器加载子节点": { "prefix": "GUI:ScrollView_addChild", "description": "滚动容器加载子节点", "body": "GUI:ScrollView_addChild(widget, value)", "scope": "窗口/容器/滚动容器加载子节点" }, "滚动容器删除所有子节点": { "prefix": "GUI:ScrollView_removeAllChildren", "description": "滚动容器删除所有子节点", "body": "GUI:ScrollView_removeAllChildren(widget)", "scope": "窗口/容器/滚动容器删除所有子节点" }, "滚动容器衰减滚动(顶部)": { "prefix": "GUI:ScrollView_scrollToTop", "description": "滚动容器衰减滚动(顶部)", "body": "GUI:ScrollView_scrollToTop(widget, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(顶部)" }, "滚动容器衰减滚动(底部)": { "prefix": "GUI:ScrollView_scrollToBottom", "description": "滚动容器衰减滚动(底部)", "body": "GUI:ScrollView_scrollToBottom(widget, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(底部)" }, "滚动容器衰减滚动(顶左)": { "prefix": "GUI:ScrollView_scrollToTopLeft", "description": "滚动容器衰减滚动(顶左)", "body": "GUI:ScrollView_scrollToTopLeft(widget, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(顶左)" }, "滚动容器衰减滚动(右边)": { "prefix": "GUI:ScrollView_scrollToRight", "description": "滚动容器衰减滚动(右边)", "body": "GUI:ScrollView_scrollToRight(widget, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(右边)" }, "滚动容器衰减滚动(左边)": { "prefix": "GUI:ScrollView_scrollToLeft", "description": "滚动容器衰减滚动(左边)", "body": "GUI:ScrollView_scrollToLeft(widget, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(左边)" }, "滚动容器衰减滚动(垂直方向滚动)": { "prefix": "GUI:ScrollView_scrollToPercentVertical", "description": "滚动容器衰减滚动(垂直方向滚动)", "body": "GUI:ScrollView_scrollToPercentVertical(widget, percent, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(垂直方向滚动)" }, "滚动容器衰减滚动(水平方向滚动)": { "prefix": "GUI:ScrollView_scrollToPercentHorizontal", "description": "滚动容器衰减滚动(水平方向滚动)", "body": "GUI:ScrollView_scrollToPercentHorizontal(widget, percent, time, boolvalue)", "scope": "窗口/容器/滚动容器衰减滚动(水平方向滚动)" }, "滚动容器添加滚动条": { "prefix": "GUI:SetScrollViewVerticalBar", "description": "滚动容器添加滚动条", "body": "GUI:SetScrollViewVerticalBar(parent, param)", "scope": "窗口/容器/滚动容器添加滚动条" }, "设置翻页容器是否有裁切": { "prefix": "GUI:PageView_setClippingEnabled", "description": "设置翻页容器是否有裁切", "body": "GUI:PageView_setClippingEnabled(widget, value)", "scope": "窗口/容器/设置翻页容器是否有裁切" }, "设置翻页容器背景颜色": { "prefix": "GUI:PageView_setBackGroundColor", "description": "设置翻页容器背景颜色", "body": "GUI:PageView_setBackGroundColor(widget, value)", "scope": "窗口/容器/设置翻页容器背景颜色" }, "设置翻页容器背景颜色类型": { "prefix": "GUI:PageView_setBackGroundColorType", "description": "设置翻页容器背景颜色类型", "body": "GUI:PageView_setBackGroundColorType(widget, value)", "scope": "窗口/容器/设置翻页容器背景颜色类型" }, "设置翻页容器背景透明度": { "prefix": "GUI:PageView_setBackGroundColorOpacity", "description": "设置翻页容器背景透明度", "body": "GUI:PageView_setBackGroundColorOpacity(widget, value)", "scope": "窗口/容器/设置翻页容器背景透明度" }, "设置翻页容器滚动到子页面": { "prefix": "GUI:PageView_scrollToItem", "description": "设置翻页容器滚动到子页面", "body": "GUI:PageView_scrollToItem(widget, index)", "scope": "窗口/容器/设置翻页容器滚动到子页面" }, "设置翻页容器当前子页序列号": { "prefix": "GUI:PageView_setCurrentPageIndex", "description": "设置翻页容器当前子页序列号", "body": "GUI:PageView_setCurrentPageIndex(widget, index)", "scope": "窗口/容器/设置翻页容器当前子页序列号" }, "设置子cell创建方法": { "prefix": "GUI:TableView_setCellCreateEvent", "description": "设置子cell创建方法", "body": "GUI:TableView_setCellCreateEvent(widget, func)", "scope": "窗口/容器/设置子cell创建方法" }, "设置列表容器滚动方向": { "prefix": "GUI:TableView_setDirection", "description": "设置列表容器滚动方向", "body": "GUI:TableView_setDirection(widget, value)", "scope": "窗口/容器/设置列表容器滚动方向" }, "设置列表容器内部区域偏移位置": { "prefix": "GUI:TableView_setContentOffset", "description": "设置列表容器内部区域偏移位置", "body": "GUI:TableView_setContentOffset(widget, x, y)", "scope": "窗口/容器/设置列表容器内部区域偏移位置" }, "添加列表容器点击cell事件": { "prefix": "GUI:TableView_addOnTouchedCellEvent", "description": "添加列表容器点击cell事件", "body": "GUI:TableView_addOnTouchedCellEvent(widget, func)", "scope": "窗口/容器/添加列表容器点击cell事件" }, "列表容器滚动到某cell位置": { "prefix": "GUI:TableView_scrollToCell", "description": "列表容器滚动到某cell位置", "body": "GUI:TableView_scrollToCell(widget, index)", "scope": "窗口/容器/列表容器滚动到某cell位置" }, "添加容器滚动回调": { "prefix": "GUI:TableView_addOnScrollEvent", "description": "添加容器滚动回调", "body": "GUI:TableView_addOnScrollEvent(widget, func)", "scope": "窗口/容器/添加容器滚动回调" }, "设置容器cell个数": { "prefix": "GUI:TableView_setTableViewCellsNumHandler", "description": "设置容器cell个数", "body": "GUI:TableView_setTableViewCellsNumHandler(widget, func)", "scope": "窗口/容器/设置容器cell个数" }, "移除列表容器背景图片设置": { "prefix": "GUI:ListView_removeBackGroundImage", "description": "移除列表容器背景图片设置", "body": "GUI:ListView_removeBackGroundImage(widget)", "scope": "窗口/容器/移除列表容器背景图片设置" }, "列表容器加载子节点": { "prefix": "GUI:ListView_pushBackCustomItem", "description": "列表容器加载子节点", "body": "GUI:ListView_pushBackCustomItem(widget, value)", "scope": "窗口/容器/列表容器加载子节点" }, "列表容器加载子节点(序列号)": { "prefix": "GUI:ListView_insertCustomItem", "description": "列表容器加载子节点(序列号)", "body": "GUI:ListView_insertCustomItem(widget, value, value2)", "scope": "窗口/容器/列表容器加载子节点(序列号)" }, "列表容器删除所有子节点": { "prefix": "GUI:ListView_removeAllItems", "description": "列表容器删除所有子节点", "body": "GUI:ListView_removeAllItems(widget)", "scope": "窗口/容器/列表容器删除所有子节点" }, "通过序列号删除列表容器子节点": { "prefix": "GUI:ListView_removeItemByIndex", "description": "通过序列号删除列表容器子节点", "body": "GUI:ListView_removeItemByIndex(widget, index)", "scope": "窗口/容器/通过序列号删除列表容器子节点" }, "列表容器删除子节点": { "prefix": "GUI:ListView_removeChild", "description": "列表容器删除子节点", "body": "GUI:ListView_removeChild(widget, item)", "scope": "窗口/容器/列表容器删除子节点" }, "跳转到列表容器序列号节点位置": { "prefix": "GUI:ListView_jumpToItem", "description": "跳转到列表容器序列号节点位置", "body": "GUI:ListView_jumpToItem(widget, value)", "scope": "窗口/容器/跳转到列表容器序列号节点位置" }, "某一时间内滑动到列表容器顶部": { "prefix": "GUI:ListView_scrollToTop", "description": "某一时间内滑动到列表容器顶部", "body": "GUI:ListView_scrollToTop(widget, time, boolvalue)", "scope": "窗口/容器/某一时间内滑动到列表容器顶部" }, "某一时间内滑动到列表容器底部": { "prefix": "GUI:ListView_scrollToBottom", "description": "某一时间内滑动到列表容器底部", "body": "GUI:ListView_scrollToBottom(widget, time, boolvalue)", "scope": "窗口/容器/某一时间内滑动到列表容器底部" }, "列表容器刷新": { "prefix": "GUI:ListView_doLayout", "description": "列表容器刷新", "body": "GUI:ListView_doLayout(widget)", "scope": "窗口/容器/列表容器刷新" }, "列表容器可见区域绘制": { "prefix": "GUI:ListView_paintItems", "description": "列表容器可见区域绘制", "body": "GUI:ListView_paintItems(widget)", "scope": "窗口/容器/列表容器可见区域绘制" }, "列表容器可见区域自动绘制": { "prefix": "GUI:ListView_autoPaintItems", "description": "列表容器可见区域自动绘制", "body": "GUI:ListView_autoPaintItems(widget)", "scope": "窗口/容器/列表容器可见区域自动绘制" }, "翻页容器加载子页面": { "prefix": "GUI:PageView_addPage", "description": "翻页容器加载子页面", "body": "GUI:PageView_addPage(widget, value)", "scope": "窗口/容器/翻页容器加载子页面" }, "翻页容器加监听事件": { "prefix": "GUI:PageView_addOnEvent", "description": "翻页容器加监听事件", "body": "GUI:PageView_addOnEvent(widget, eventCB)", "scope": "窗口/容器/翻页容器加监听事件" }, "加载容器所有列表数据": { "prefix": "GUI:TableView_reloadData", "description": "加载容器所有列表数据", "body": "GUI:TableView_reloadData(widget)", "scope": "窗口/容器/加载容器所有列表数据" }, "添加容器鼠标滚动事件": { "prefix": "GUI:TableView_addMouseScrollEvent", "description": "添加容器鼠标滚动事件", "body": "GUI:TableView_addMouseScrollEvent(widget, func)", "scope": "窗口/容器/添加容器鼠标滚动事件" }, "添加子节点到旋转容器对应下标item": { "prefix": "GUI:RotateView_addChild", "description": "添加子节点到旋转容器对应下标item", "body": "GUI:RotateView_addChild(widget, value, index)", "scope": "窗口/容器/添加子节点到旋转容器对应下标item" }, "通过对象关闭界面": { "prefix": "GUI:Win_Close", "description": "通过对象关闭界面", "body": "GUI:Win_Close(widget)", "scope": "窗口/操作/通过对象关闭界面" }, "通过ID关闭界面": { "prefix": "GUI:Win_CloseByID", "description": "通过ID关闭界面", "body": "GUI:Win_CloseByID(ID)", "scope": "窗口/操作/通过ID关闭界面" }, "通过NPCID关闭界面": { "prefix": "GUI:Win_CloseByNPCID", "description": "通过NPCID关闭界面", "body": "GUI:Win_CloseByNPCID(NPCID)", "scope": "窗口/操作/通过NPCID关闭界面" }, "通过键盘的Esc键关闭界面": { "prefix": "GUI:Win_SetESCClose", "description": "通过键盘的Esc键关闭界面", "body": "GUI:Win_SetESCClose(widget, value)", "scope": "窗口/操作/通过键盘的Esc键关闭界面" }, "关闭所有界面": { "prefix": "GUI:Win_CloseAll", "description": "关闭所有界面", "body": "GUI:Win_CloseAll()", "scope": "窗口/操作/关闭所有界面" }, "判断对象是否为空": { "prefix": "GUI:Win_IsNull", "description": "判断对象是否为空", "body": "GUI:Win_IsNull(widget)", "scope": "窗口/操作/判断对象是否为空" }, "判断对象是否不为空": { "prefix": "GUI:Win_IsNotNull", "description": "判断对象是否不为空", "body": "GUI:Win_IsNotNull(widget)", "scope": "窗口/操作/判断对象是否不为空" }, "禁用文本特效": { "prefix": "GUI:Text_disableEffect", "description": "禁用文本特效", "body": "GUI:Text_disableEffect(widget, value)", "scope": "窗口/操作/禁用文本特效" }, "禁用文本普通特效": { "prefix": "GUI:Text_disableNormal", "description": "禁用文本普通特效", "body": "GUI:Text_disableNormal(widget)", "scope": "窗口/操作/禁用文本普通特效" }, "禁用文本描边特效": { "prefix": "GUI:Text_disableOutLine", "description": "禁用文本描边特效", "body": "GUI:Text_disableOutLine(widget)", "scope": "窗口/操作/禁用文本描边特效" }, "禁用文本阴影特效": { "prefix": "GUI:Text_disableShadow", "description": "禁用文本阴影特效", "body": "GUI:Text_disableShadow(widget)", "scope": "窗口/操作/禁用文本阴影特效" }, "禁用文本发光特效": { "prefix": "GUI:Text_disableGlow", "description": "禁用文本发光特效", "body": "GUI:Text_disableGlow(widget)", "scope": "窗口/操作/禁用文本发光特效" }, "添加自定义富文本cell": { "prefix": "GUI:RichTextCombine_pushBackElements", "description": "添加自定义富文本cell", "body": "GUI:RichTextCombine_pushBackElements(widget, elements)", "scope": "窗口/操作/添加自定义富文本cell" }, "添加cell完毕格式化富文本": { "prefix": "GUI:RichTextCombine_format", "description": "添加cell完毕格式化富文本", "body": "GUI:RichTextCombine_format(widget)", "scope": "窗口/操作/添加cell完毕格式化富文本" }, "添加富文本url点击触发事件": { "prefix": "GUI:RichText_setOpenUrlEvent", "description": "添加富文本url点击触发事件", "body": "GUI:RichText_setOpenUrlEvent(widget, handle)", "scope": "窗口/操作/添加富文本url点击触发事件" }, "调用GUILayout/Item.lua中的函数": { "prefix": "GUI:ItemShow_OnRunFunc", "description": "调用GUILayout/Item.lua中的函数", "body": "GUI:ItemShow_OnRunFunc(widget, funcname, ...)", "scope": "窗口/操作/调用GUILayout/Item.lua中的函数" }, "清空对应ID放置框的传入数据": { "prefix": "GUI:ItemBox_RemoveBoxData", "description": "清空对应ID放置框的传入数据", "body": "GUI:ItemBox_RemoveBoxData(widget, boxindex)", "scope": "窗口/操作/清空对应ID放置框的传入数据" }, "更新对应ID放置框的物品数据": { "prefix": "GUI:ItemBox_UpdateBoxData", "description": "更新对应ID放置框的物品数据", "body": "GUI:ItemBox_UpdateBoxData(widget, boxindex, itemData)", "scope": "窗口/操作/更新对应ID放置框的物品数据" }, "关闭输入框输入": { "prefix": "GUI:TextInput_closeInput", "description": "关闭输入框输入", "body": "GUI:TextInput_closeInput(widget)", "scope": "窗口/操作/关闭输入框输入" }, "特效播放": { "prefix": "GUI:Effect_play", "description": "特效播放", "body": "GUI:Effect_play(widget, act, dir, isLoop, speed, isSequence)", "scope": "窗口/操作/特效播放" }, "特效停止": { "prefix": "GUI:Effect_stop", "description": "特效停止", "body": "GUI:Effect_stop(widget, frameIndex, act, dir)", "scope": "窗口/操作/特效停止" }, "特效播放完成事件": { "prefix": "GUI:Effect_addOnCompleteEvent", "description": "特效播放完成事件", "body": "GUI:Effect_addOnCompleteEvent(widget, value)", "scope": "窗口/操作/特效播放完成事件" }, "刷新展示QuickCell": { "prefix": "GUI:QuickCell_Refresh", "description": "刷新展示QuickCell", "body": "GUI:QuickCell_Refresh(widget)", "scope": "窗口/操作/刷新展示QuickCell" }, "强制退出/ 清理内容QuickCell": { "prefix": "GUI:QuickCell_Exit", "description": "强制退出/ 清理内容QuickCell", "body": "GUI:QuickCell_Exit(widget)", "scope": "窗口/操作/强制退出/ 清理内容QuickCell" }, "加载UI文件": { "prefix": "GUI:LoadExport", "description": "加载UI文件", "body": "GUI:LoadExport(parent, filename, callback)", "scope": "窗口/操作/加载UI文件" }, "对应控件的节点坐标转换为世界坐标": { "prefix": "GUI:convertToWorldSpace", "description": "对应控件的节点坐标转换为世界坐标", "body": "GUI:convertToWorldSpace(widget, x, y)", "scope": "窗口/操作/对应控件的节点坐标转换为世界坐标" }, "世界坐标转换为对应控件的节点坐标": { "prefix": "GUI:convertToNodeSpace", "description": "世界坐标转换为对应控件的节点坐标", "body": "GUI:convertToNodeSpace(widget, x, y)", "scope": "窗口/操作/世界坐标转换为对应控件的节点坐标" }, "加载子控件": { "prefix": "GUI:addChild", "description": "加载子控件", "body": "GUI:addChild(widget, child)", "scope": "窗口/操作/加载子控件" }, "移除传入控件的所有子节点": { "prefix": "GUI:removeAllChildren", "description": "移除传入控件的所有子节点", "body": "GUI:removeAllChildren(widget)", "scope": "窗口/操作/移除传入控件的所有子节点" }, "将传入控件从父节点上移除": { "prefix": "GUI:removeFromParent", "description": "将传入控件从父节点上移除", "body": "GUI:removeFromParent(widget)", "scope": "窗口/操作/将传入控件从父节点上移除" }, "通过名字删除传入控件的对应子节点": { "prefix": "GUI:removeChildByName", "description": "通过名字删除传入控件的对应子节点", "body": "GUI:removeChildByName(widget, name)", "scope": "窗口/操作/通过名字删除传入控件的对应子节点" }, "开启定时器绑定节点": { "prefix": "GUI:schedule", "description": "开启定时器绑定节点", "body": "GUI:schedule(widget, callback, delay)", "scope": "窗口/操作/开启定时器绑定节点" }, "停止定时器绑定节点": { "prefix": "GUI:unSchedule", "description": "停止定时器绑定节点", "body": "GUI:unSchedule(widget)", "scope": "窗口/操作/停止定时器绑定节点" }, "显示文本Tips": { "prefix": "GUI:ShowWorldTips", "description": "显示文本Tips", "body": "GUI:ShowWorldTips(tips, worldPos, anchorPoint)", "scope": "窗口/操作/显示文本Tips" }, "屏蔽自动修复坐标为整数": { "prefix": "GUI:DisableFixPosition", "description": "屏蔽自动修复坐标为整数", "body": "GUI:DisableFixPosition()", "scope": "窗口/操作/屏蔽自动修复坐标为整数" }, "关闭文本Tips": { "prefix": "GUI:HideWorldTips", "description": "关闭文本Tips", "body": "GUI:HideWorldTips()", "scope": "窗口/操作/关闭文本Tips" }, "自适应布局": { "prefix": "GUI:UserUILayout", "description": "自适应布局", "body": "GUI:UserUILayout(pNode, param)", "scope": "窗口/操作/自适应布局" }, "打开界面": { "prefix": "GUI:Win_Open", "description": "打开界面", "body": "GUI:Win_Open(filename)", "scope": "窗口/操作/打开界面" }, "视频播放器添加监听": { "prefix": "GUI:VideoPlayer_addEventListener", "description": "视频播放器添加监听", "body": "GUI:VideoPlayer_addEventListener(widget, eventCB)", "scope": "窗口/操作/视频播放器添加监听" }, "追加骨骼动画(入队播放)": { "prefix": "GUI:SpineAnim_addAnimation", "description": "追加骨骼动画(入队播放)", "body": "GUI:SpineAnim_addAnimation(widget, trackIndex, name, loop)", "scope": "窗口/操作/追加骨骼动画(入队播放)" }, "清除骨骼指定轨道动画": { "prefix": "GUI:SpineAnim_clearTrack", "description": "清除骨骼指定轨道动画", "body": "GUI:SpineAnim_clearTrack(widget, trackIndex)", "scope": "窗口/操作/清除骨骼指定轨道动画" }, "清除骨骼全部轨道动画": { "prefix": "GUI:SpineAnim_clearTracks", "description": "清除骨骼全部轨道动画", "body": "GUI:SpineAnim_clearTracks(widget)", "scope": "窗口/操作/清除骨骼全部轨道动画" }, "查找骨骼动画": { "prefix": "GUI:SpineAnim_findAnimation", "description": "查找骨骼动画", "body": "GUI:SpineAnim_findAnimation(widget, name)", "scope": "窗口/操作/查找骨骼动画" }, "查找骨骼动画插槽对象": { "prefix": "GUI:SpineAnim_findSlot", "description": "查找骨骼动画插槽对象", "body": "GUI:SpineAnim_findSlot(widget, slotName)", "scope": "窗口/操作/查找骨骼动画插槽对象" }, "注册骨骼动画事件回调": { "prefix": "GUI:SpineAnim_registerSpineEventHandler", "description": "注册骨骼动画事件回调", "body": "GUI:SpineAnim_registerSpineEventHandler(widget, handler, eventType)", "scope": "窗口/操作/注册骨骼动画事件回调" }, "添加控件状态监听事件": { "prefix": "GUI:addStateEvent", "description": "添加控件状态监听事件", "body": "GUI:addStateEvent(widget, func)", "scope": "窗口/操作/添加控件状态监听事件" }, "获取界面控件": { "prefix": "GUI:GetWindow", "description": "获取界面控件", "body": "GUI:GetWindow(parent, ID)", "scope": "窗口/获取/获取界面控件" }, "获取控件自定义参数": { "prefix": "GUI:Win_GetParam", "description": "获取控件自定义参数", "body": "GUI:Win_GetParam(widget)", "scope": "窗口/获取/获取控件自定义参数" }, "获取按钮文字": { "prefix": "GUI:Button_getTitleText", "description": "获取按钮文字", "body": "GUI:Button_getTitleText(widget)", "scope": "窗口/获取/获取按钮文字" }, "获取文本": { "prefix": "GUI:Text_getString", "description": "获取文本", "body": "GUI:Text_getString(widget)", "scope": "窗口/获取/获取文本" }, "获取艺术字文本": { "prefix": "GUI:TextAtlas_getString", "description": "获取艺术字文本", "body": "GUI:TextAtlas_getString(widget)", "scope": "窗口/获取/获取艺术字文本" }, "获取滚动文本内容": { "prefix": "GUI:ScrollText_getString", "description": "获取滚动文本内容", "body": "GUI:ScrollText_getString(widget)", "scope": "窗口/获取/获取滚动文本内容" }, "获取对应ID放置框的物品数据": { "prefix": "GUI:ItemBox_GetItemData", "description": "获取对应ID放置框的物品数据", "body": "GUI:ItemBox_GetItemData(widget, boxindex)", "scope": "窗口/获取/获取对应ID放置框的物品数据" }, "获取复选框是否选中": { "prefix": "GUI:CheckBox_isSelected", "description": "获取复选框是否选中", "body": "GUI:CheckBox_isSelected(widget)", "scope": "窗口/获取/获取复选框是否选中" }, "获取输入框文本": { "prefix": "GUI:TextInput_getString", "description": "获取输入框文本", "body": "GUI:TextInput_getString(widget)", "scope": "窗口/获取/获取输入框文本" }, "获得滚动条进度": { "prefix": "GUI:Slider_getPercent", "description": "获得滚动条进度", "body": "GUI:Slider_getPercent(widget)", "scope": "窗口/获取/获得滚动条进度" }, "获取圆形进度条百分比": { "prefix": "GUI:ProgressTimer_getPercentage", "description": "获取圆形进度条百分比", "body": "GUI:ProgressTimer_getPercentage(widget)", "scope": "窗口/获取/获取圆形进度条百分比" }, "获取进度条进度": { "prefix": "GUI:LoadingBar_getPercent", "description": "获取进度条进度", "body": "GUI:LoadingBar_getPercent(widget)", "scope": "窗口/获取/获取进度条进度" }, "获取进度条颜色": { "prefix": "GUI:LoadingBar_getColor", "description": "获取进度条颜色", "body": "GUI:LoadingBar_getColor(widget)", "scope": "窗口/获取/获取进度条颜色" }, "获取层背景图片文件路径": { "prefix": "GUI:Image_getTextureFile", "description": "获取层背景图片文件路径", "body": "GUI:Image_getTextureFile(widget)", "scope": "窗口/获取/获取层背景图片文件路径" }, "获取列表容器间隔": { "prefix": "GUI:ListView_getItemsMargin", "description": "获取列表容器间隔", "body": "GUI:ListView_getItemsMargin(widget)", "scope": "窗口/获取/获取列表容器间隔" }, "获取列表容器最顶部可见范围子节点": { "prefix": "GUI:ListView_getTopmostItemInCurrentView", "description": "获取列表容器最顶部可见范围子节点", "body": "GUI:ListView_getTopmostItemInCurrentView(widget)", "scope": "窗口/获取/获取列表容器最顶部可见范围子节点" }, "获取列表容器最底部部可见范围子节点": { "prefix": "GUI:ListView_getBottommostItemInCurrentView", "description": "获取列表容器最底部部可见范围子节点", "body": "GUI:ListView_getBottommostItemInCurrentView(widget)", "scope": "窗口/获取/获取列表容器最底部部可见范围子节点" }, "获取子节点序列号": { "prefix": "GUI:ListView_getItemIndex", "description": "获取子节点序列号", "body": "GUI:ListView_getItemIndex(widget, value)", "scope": "窗口/获取/获取子节点序列号" }, "通过子节点序列号获取子节点对象": { "prefix": "GUI:ListView_getItemByIndex", "description": "通过子节点序列号获取子节点对象", "body": "GUI:ListView_getItemByIndex(widget, value)", "scope": "窗口/获取/通过子节点序列号获取子节点对象" }, "获取列表容器所有子节点对象": { "prefix": "GUI:ListView_getItems", "description": "获取列表容器所有子节点对象", "body": "GUI:ListView_getItems(widget)", "scope": "窗口/获取/获取列表容器所有子节点对象" }, "获取列表容器所有子节点数量": { "prefix": "GUI:ListView_getItemCount", "description": "获取列表容器所有子节点数量", "body": "GUI:ListView_getItemCount(widget)", "scope": "窗口/获取/获取列表容器所有子节点数量" }, "获取列表容器滚动范围大小": { "prefix": "GUI:ListView_getInnerContainerSize", "description": "获取列表容器滚动范围大小", "body": "GUI:ListView_getInnerContainerSize(widget)", "scope": "窗口/获取/获取列表容器滚动范围大小" }, "获取列表容器内部滚动区域坐标": { "prefix": "GUI:ListView_getInnerContainerPosition", "description": "获取列表容器内部滚动区域坐标", "body": "GUI:ListView_getInnerContainerPosition(widget)", "scope": "窗口/获取/获取列表容器内部滚动区域坐标" }, "获取滚动容器滚动范围大小": { "prefix": "GUI:ScrollView_getInnerContainerSize", "description": "获取滚动容器滚动范围大小", "body": "GUI:ScrollView_getInnerContainerSize(widget)", "scope": "窗口/获取/获取滚动容器滚动范围大小" }, "获取容器内部滚动区域坐标": { "prefix": "GUI:ScrollView_getInnerContainerPosition", "description": "获取容器内部滚动区域坐标", "body": "GUI:ScrollView_getInnerContainerPosition(widget)", "scope": "窗口/获取/获取容器内部滚动区域坐标" }, "获取当前子页面序列号": { "prefix": "GUI:PageView_getCurrentPageIndex", "description": "获取当前子页面序列号", "body": "GUI:PageView_getCurrentPageIndex(widget)", "scope": "窗口/获取/获取当前子页面序列号" }, "获取翻页容器子页面": { "prefix": "GUI:PageView_getItems", "description": "获取翻页容器子页面", "body": "GUI:PageView_getItems(widget)", "scope": "窗口/获取/获取翻页容器子页面" }, "获取翻页容器子页面数量": { "prefix": "GUI:PageView_getItemCount", "description": "获取翻页容器子页面数量", "body": "GUI:PageView_getItemCount(widget)", "scope": "窗口/获取/获取翻页容器子页面数量" }, "获取列表容器内部区域偏移位置": { "prefix": "GUI:TableView_getContentOffset", "description": "获取列表容器内部区域偏移位置", "body": "GUI:TableView_getContentOffset(widget)", "scope": "窗口/获取/获取列表容器内部区域偏移位置" }, "获取容器cell的下标/序列号": { "prefix": "GUI:TableViewCell_getIdx", "description": "获取容器cell的下标/序列号", "body": "GUI:TableViewCell_getIdx(cell)", "scope": "窗口/获取/获取容器cell的下标/序列号" }, "获取对应下标item添加的子节点": { "prefix": "GUI:RotateView_getChildByIndex", "description": "获取对应下标item添加的子节点", "body": "GUI:RotateView_getChildByIndex(widget, index)", "scope": "窗口/获取/获取对应下标item添加的子节点" }, "获取对应下标item": { "prefix": "GUI:RotateView_getItemByIndex", "description": "获取对应下标item", "body": "GUI:RotateView_getItemByIndex(widget, index)", "scope": "窗口/获取/获取对应下标item" }, "获取父节点的快捷子控件组": { "prefix": "GUI:ui_delegate", "description": "获取父节点的快捷子控件组", "body": "GUI:ui_delegate(parent)", "scope": "窗口/获取/获取父节点的快捷子控件组" }, "获取主界面左上挂接点": { "prefix": "GUI:Attach_LeftTop", "description": "获取主界面左上挂接点", "body": "GUI:Attach_LeftTop()", "scope": "窗口/获取/获取主界面左上挂接点" }, "获取主界面右上挂接点": { "prefix": "GUI:Attach_RightTop", "description": "获取主界面右上挂接点", "body": "GUI:Attach_RightTop()", "scope": "窗口/获取/获取主界面右上挂接点" }, "获取主界面左下挂接点": { "prefix": "GUI:Attach_LeftBottom", "description": "获取主界面左下挂接点", "body": "GUI:Attach_LeftBottom()", "scope": "窗口/获取/获取主界面左下挂接点" }, "获取主界面右下挂接点": { "prefix": "GUI:Attach_RightBottom", "description": "获取主界面右下挂接点", "body": "GUI:Attach_RightBottom()", "scope": "窗口/获取/获取主界面右下挂接点" }, "获取最上层UI挂接点": { "prefix": "GUI:Attach_UITop", "description": "获取最上层UI挂接点", "body": "GUI:Attach_UITop()", "scope": "窗口/获取/获取最上层UI挂接点" }, "获取上层场景挂接点": { "prefix": "GUI:Attach_SceneF", "description": "获取上层场景挂接点", "body": "GUI:Attach_SceneF()", "scope": "窗口/获取/获取上层场景挂接点" }, "获取下层场景挂接点": { "prefix": "GUI:Attach_SceneB", "description": "获取下层场景挂接点", "body": "GUI:Attach_SceneB()", "scope": "窗口/获取/获取下层场景挂接点" }, "获取主界面最底层左上挂接点": { "prefix": "GUI:Attach_LeftTop_B", "description": "获取主界面最底层左上挂接点", "body": "GUI:Attach_LeftTop_B()", "scope": "窗口/获取/获取主界面最底层左上挂接点" }, "获取主界面最底层右上挂接点": { "prefix": "GUI:Attach_RightTop_B", "description": "获取主界面最底层右上挂接点", "body": "GUI:Attach_RightTop_B()", "scope": "窗口/获取/获取主界面最底层右上挂接点" }, "获取主界面最底层左下挂接点": { "prefix": "GUI:Attach_LeftBottom_B", "description": "获取主界面最底层左下挂接点", "body": "GUI:Attach_LeftBottom_B()", "scope": "窗口/获取/获取主界面最底层左下挂接点" }, "获取主界面最底层右下挂接点": { "prefix": "GUI:Attach_RightBottom_B", "description": "获取主界面最底层右下挂接点", "body": "GUI:Attach_RightBottom_B()", "scope": "窗口/获取/获取主界面最底层右下挂接点" }, "获取主界面最顶层左上挂接点": { "prefix": "GUI:Attach_LeftTop_T", "description": "获取主界面最顶层左上挂接点", "body": "GUI:Attach_LeftTop_T()", "scope": "窗口/获取/获取主界面最顶层左上挂接点" }, "获取主界面最顶层右上挂接点": { "prefix": "GUI:Attach_RightTop_T", "description": "获取主界面最顶层右上挂接点", "body": "GUI:Attach_RightTop_T()", "scope": "窗口/获取/获取主界面最顶层右上挂接点" }, "获取主界面最顶层左下挂接点": { "prefix": "GUI:Attach_LeftBottom_T", "description": "获取主界面最顶层左下挂接点", "body": "GUI:Attach_LeftBottom_T()", "scope": "窗口/获取/获取主界面最顶层左下挂接点" }, "获取主界面最顶层右下挂接点": { "prefix": "GUI:Attach_RightBottom_T", "description": "获取主界面最顶层右下挂接点", "body": "GUI:Attach_RightBottom_T()", "scope": "窗口/获取/获取主界面最顶层右下挂接点" }, "获取自带父节点 [挂接点ID: 101-111]": { "prefix": "GUI:Win_FindParent", "description": "获取自带父节点 [挂接点ID: 101-111]", "body": "GUI:Win_FindParent(ID)", "scope": "窗口/获取/获取自带父节点 [挂接点ID: 101-111]" }, "获取坐标": { "prefix": "GUI:getPosition", "description": "获取坐标", "body": "GUI:getPosition(widget)", "scope": "窗口/获取/获取坐标" }, "获取横坐标": { "prefix": "GUI:getPositionX", "description": "获取横坐标", "body": "GUI:getPositionX(widget)", "scope": "窗口/获取/获取横坐标" }, "获取纵坐标": { "prefix": "GUI:getPositionY", "description": "获取纵坐标", "body": "GUI:getPositionY(widget)", "scope": "窗口/获取/获取纵坐标" }, "获取控件锚点": { "prefix": "GUI:getAnchorPoint", "description": "获取控件锚点", "body": "GUI:getAnchorPoint(widget)", "scope": "窗口/获取/获取控件锚点" }, "获取控件尺寸大小(纹理大小 不考虑缩放)": { "prefix": "GUI:getContentSize", "description": "获取控件尺寸大小(纹理大小 不考虑缩放)", "body": "GUI:getContentSize(widget)", "scope": "窗口/获取/获取控件尺寸大小(纹理大小 不考虑缩放)" }, "获取控件尺寸大小(考虑缩放的真实大小)": { "prefix": "GUI:getBoundingBox", "description": "获取控件尺寸大小(考虑缩放的真实大小)", "body": "GUI:getBoundingBox(widget)", "scope": "窗口/获取/获取控件尺寸大小(考虑缩放的真实大小)" }, "获取控件标签": { "prefix": "GUI:getTag", "description": "获取控件标签", "body": "GUI:getTag(widget)", "scope": "窗口/获取/获取控件标签" }, "获取控件旋转角度": { "prefix": "GUI:getRotation", "description": "获取控件旋转角度", "body": "GUI:getRotation(widget)", "scope": "窗口/获取/获取控件旋转角度" }, "获取控件是否显示状态": { "prefix": "GUI:getVisible", "description": "获取控件是否显示状态", "body": "GUI:getVisible(widget)", "scope": "窗口/获取/获取控件是否显示状态" }, "获取控件Y轴方向缩放比例": { "prefix": "GUI:getScaleY", "description": "获取控件Y轴方向缩放比例", "body": "GUI:getScaleY(widget)", "scope": "窗口/获取/获取控件Y轴方向缩放比例" }, "获取控件X轴方向缩放比例": { "prefix": "GUI:getScaleX", "description": "获取控件X轴方向缩放比例", "body": "GUI:getScaleX(widget)", "scope": "窗口/获取/获取控件X轴方向缩放比例" }, "获取是否水平翻转": { "prefix": "GUI:getFlippedX", "description": "获取是否水平翻转", "body": "GUI:getFlippedX(widget)", "scope": "窗口/获取/获取是否水平翻转" }, "获取是否垂直翻转": { "prefix": "GUI:getFlippedY", "description": "获取是否垂直翻转", "body": "GUI:getFlippedY(widget)", "scope": "窗口/获取/获取是否垂直翻转" }, "获得控件世界坐标": { "prefix": "GUI:getWorldPosition", "description": "获得控件世界坐标", "body": "GUI:getWorldPosition(widget)", "scope": "窗口/获取/获得控件世界坐标" }, "获取控件是否可以触摸": { "prefix": "GUI:getTouchEnabled", "description": "获取控件是否可以触摸", "body": "GUI:getTouchEnabled(widget)", "scope": "窗口/获取/获取控件是否可以触摸" }, "获取父节点": { "prefix": "GUI:getParent", "description": "获取父节点", "body": "GUI:getParent(widget)", "scope": "窗口/获取/获取父节点" }, "获取控件所有子节点": { "prefix": "GUI:getChildren", "description": "获取控件所有子节点", "body": "GUI:getChildren(widget)", "scope": "窗口/获取/获取控件所有子节点" }, "获取控件名字": { "prefix": "GUI:getName", "description": "获取控件名字", "body": "GUI:getName(widget)", "scope": "窗口/获取/获取控件名字" }, "通过控件名字获取子节点": { "prefix": "GUI:getChildByName", "description": "通过控件名字获取子节点", "body": "GUI:getChildByName(widget, name)", "scope": "窗口/获取/通过控件名字获取子节点" }, "通过控件标记获取子节点": { "prefix": "GUI:getChildByTag", "description": "通过控件标记获取子节点", "body": "GUI:getChildByTag(widget, tag)", "scope": "窗口/获取/通过控件标记获取子节点" }, "获取控件触摸开始时位置": { "prefix": "GUI:getTouchBeganPosition", "description": "获取控件触摸开始时位置", "body": "GUI:getTouchBeganPosition(widget)", "scope": "窗口/获取/获取控件触摸开始时位置" }, "获取控件触摸移动时位置": { "prefix": "GUI:getTouchMovePosition", "description": "获取控件触摸移动时位置", "body": "GUI:getTouchMovePosition(widget)", "scope": "窗口/获取/获取控件触摸移动时位置" }, "获取控件触摸结束时位置": { "prefix": "GUI:getTouchEndPosition", "description": "获取控件触摸结束时位置", "body": "GUI:getTouchEndPosition(widget)", "scope": "窗口/获取/获取控件触摸结束时位置" }, "获取控件是否触摸吞噬": { "prefix": "GUI:getSwallowTouches", "description": "获取控件是否触摸吞噬", "body": "GUI:getSwallowTouches(widget)", "scope": "窗口/获取/获取控件是否触摸吞噬" }, "检查触摸位置是否被父节点裁剪": { "prefix": "GUI:isClippingParentContainsPoint", "description": "检查触摸位置是否被父节点裁剪", "body": "GUI:isClippingParentContainsPoint(widget, position)", "scope": "窗口/获取/检查触摸位置是否被父节点裁剪" }, "获取主界面底部挂接点": { "prefix": "GUI:Attach_Bottom", "description": "获取主界面底部挂接点", "body": "GUI:Attach_Bottom()", "scope": "窗口/获取/获取主界面底部挂接点" }, "获取所有子对象": { "prefix": "ui_IterChilds", "description": "获取所有子对象", "body": "ui_IterChilds(root, widget)", "scope": "窗口/获取/获取所有子对象" }, "获取骨骼动画插槽附件": { "prefix": "GUI:SpineAnim_getAttachment", "description": "获取骨骼动画插槽附件", "body": "GUI:SpineAnim_getAttachment(widget, slotName, attachmentName)", "scope": "窗口/获取/获取骨骼动画插槽附件" }, "获取骨骼动画全部插槽列表": { "prefix": "GUI:SpineAnim_getSlots", "description": "获取骨骼动画全部插槽列表", "body": "GUI:SpineAnim_getSlots(widget)", "scope": "窗口/获取/获取骨骼动画全部插槽列表" }, "获取骨骼动画播放时间缩放(速度)": { "prefix": "GUI:SpineAnim_getTimeScale", "description": "获取骨骼动画播放时间缩放(速度)", "body": "GUI:SpineAnim_getTimeScale(widget)", "scope": "窗口/获取/获取骨骼动画播放时间缩放(速度)" }, "获取骨骼动画插槽颜色(RGBA 0~1)": { "prefix": "GUI:SpineSlot_getColor", "description": "获取骨骼动画插槽颜色(RGBA 0~1)", "body": "GUI:SpineSlot_getColor(widget)", "scope": "窗口/获取/获取骨骼动画插槽颜色(RGBA 0~1)" }, "设置控件自定义参数": { "prefix": "GUI:Win_SetParam", "description": "设置控件自定义参数", "body": "GUI:Win_SetParam(widget, param)", "scope": "窗口/设置/设置控件自定义参数" }, "设置界面拖拽": { "prefix": "GUI:Win_SetDrag", "description": "设置界面拖拽", "body": "GUI:Win_SetDrag(widget, dragLayer)", "scope": "窗口/设置/设置界面拖拽" }, "设置主界面隐藏": { "prefix": "GUI:Win_SetMainHide", "description": "设置主界面隐藏", "body": "GUI:Win_SetMainHide(widget, value)", "scope": "窗口/设置/设置主界面隐藏" }, "设置界面绑定NPC": { "prefix": "GUI:Win_BindNPC", "description": "设置界面绑定NPC", "body": "GUI:Win_BindNPC(widget, npcID)", "scope": "窗口/设置/设置界面绑定NPC" }, "设置界面浮起": { "prefix": "GUI:Win_SetZPanel", "description": "设置界面浮起", "body": "GUI:Win_SetZPanel(widget, zPanel)", "scope": "窗口/设置/设置界面浮起" }, "设置界面绑定事件": { "prefix": "GUI:Win_BindLuaEvent", "description": "设置界面绑定事件", "body": "GUI:Win_BindLuaEvent(widget, eventID, eventTag)", "scope": "窗口/设置/设置界面绑定事件" }, "设置界面内鼠标右键吞噬": { "prefix": "GUI:Win_SetSwallowRightMouseTouch", "description": "设置界面内鼠标右键吞噬", "body": "GUI:Win_SetSwallowRightMouseTouch(widget, state)", "scope": "窗口/设置/设置界面内鼠标右键吞噬" }, "设置图片九宫格": { "prefix": "GUI:Image_setScale9Slice", "description": "设置图片九宫格", "body": "GUI:Image_setScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)", "scope": "窗口/设置/设置图片九宫格" }, "设置图片是否变灰": { "prefix": "GUI:Image_setGrey", "description": "设置图片是否变灰", "body": "GUI:Image_setGrey(widget, isGrey)", "scope": "窗口/设置/设置图片是否变灰" }, "设置按钮状态图片": { "prefix": "GUI:Button_loadTextures", "description": "设置按钮状态图片", "body": "GUI:Button_loadTextures(widget, Normalfilepath, Pressedfilepath, Disabledfilepath, TextureType)", "scope": "窗口/设置/设置按钮状态图片" }, "设置正常状态图片": { "prefix": "GUI:Button_loadTextureNormal", "description": "设置正常状态图片", "body": "GUI:Button_loadTextureNormal(widget, filepath)", "scope": "窗口/设置/设置正常状态图片" }, "设置按下状态图片": { "prefix": "GUI:Button_loadTexturePressed", "description": "设置按下状态图片", "body": "GUI:Button_loadTexturePressed(widget, filepath)", "scope": "窗口/设置/设置按下状态图片" }, "设置禁用状态图片": { "prefix": "GUI:Button_loadTextureDisabled", "description": "设置禁用状态图片", "body": "GUI:Button_loadTextureDisabled(widget, filepath)", "scope": "窗口/设置/设置禁用状态图片" }, "设置按钮文字": { "prefix": "GUI:Button_setTitleText", "description": "设置按钮文字", "body": "GUI:Button_setTitleText(widget, value)", "scope": "窗口/设置/设置按钮文字" }, "设置按钮文字颜色": { "prefix": "GUI:Button_setTitleColor", "description": "设置按钮文字颜色", "body": "GUI:Button_setTitleColor(widget, value)", "scope": "窗口/设置/设置按钮文字颜色" }, "设置按钮文字大小": { "prefix": "GUI:Button_setTitleFontSize", "description": "设置按钮文字大小", "body": "GUI:Button_setTitleFontSize(widget, value)", "scope": "窗口/设置/设置按钮文字大小" }, "设置按钮文字样式": { "prefix": "GUI:Button_setTitleFontName", "description": "设置按钮文字样式", "body": "GUI:Button_setTitleFontName(widget, value)", "scope": "窗口/设置/设置按钮文字样式" }, "设置按钮文本最大宽度": { "prefix": "GUI:Button_setMaxLineWidth", "description": "设置按钮文本最大宽度", "body": "GUI:Button_setMaxLineWidth(widget, value)", "scope": "窗口/设置/设置按钮文本最大宽度" }, "设置按钮文本加描边": { "prefix": "GUI:Button_titleEnableOutline", "description": "设置按钮文本加描边", "body": "GUI:Button_titleEnableOutline(widget, color, outline)", "scope": "窗口/设置/设置按钮文本加描边" }, "取消按钮文本描边": { "prefix": "GUI:Button_titleDisableOutLine", "description": "取消按钮文本描边", "body": "GUI:Button_titleDisableOutLine(widget)", "scope": "窗口/设置/取消按钮文本描边" }, "设置按钮是否禁用(可触摸)": { "prefix": "GUI:Button_setBright", "description": "设置按钮是否禁用(可触摸)", "body": "GUI:Button_setBright(widget, value)", "scope": "窗口/设置/设置按钮是否禁用(可触摸)" }, "设置按钮是否禁用(不可触摸)": { "prefix": "GUI:Button_setBrightEx", "description": "设置按钮是否禁用(不可触摸)", "body": "GUI:Button_setBrightEx(widget, value)", "scope": "窗口/设置/设置按钮是否禁用(不可触摸)" }, "设置按钮当前状态": { "prefix": "GUI:Button_setBrightStyle", "description": "设置按钮当前状态", "body": "GUI:Button_setBrightStyle(widget, value)", "scope": "窗口/设置/设置按钮当前状态" }, "设置按钮是否灰态": { "prefix": "GUI:Button_setGrey", "description": "设置按钮是否灰态", "body": "GUI:Button_setGrey(widget, value)", "scope": "窗口/设置/设置按钮是否灰态" }, "设置按钮九宫格": { "prefix": "GUI:Button_setScale9Slice", "description": "设置按钮九宫格", "body": "GUI:Button_setScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)", "scope": "窗口/设置/设置按钮九宫格" }, "设置文本": { "prefix": "GUI:Text_setString", "description": "设置文本", "body": "GUI:Text_setString(widget, value)", "scope": "窗口/设置/设置文本" }, "设置文本颜色": { "prefix": "GUI:Text_setTextColor", "description": "设置文本颜色", "body": "GUI:Text_setTextColor(widget, value)", "scope": "窗口/设置/设置文本颜色" }, "设置字体大小": { "prefix": "GUI:Text_setFontSize", "description": "设置字体大小", "body": "GUI:Text_setFontSize(widget, value)", "scope": "窗口/设置/设置字体大小" }, "设置字体路径": { "prefix": "GUI:Text_setFontName", "description": "设置字体路径", "body": "GUI:Text_setFontName(widget, value)", "scope": "窗口/设置/设置字体路径" }, "设置字体描边": { "prefix": "GUI:Text_enableOutline", "description": "设置字体描边", "body": "GUI:Text_enableOutline(widget, color, size)", "scope": "窗口/设置/设置字体描边" }, "设置是否启用下划线": { "prefix": "GUI:Text_enableUnderline", "description": "设置是否启用下划线", "body": "GUI:Text_enableUnderline(widget)", "scope": "窗口/设置/设置是否启用下划线" }, "设置文本最大行宽": { "prefix": "GUI:Text_setMaxLineWidth", "description": "设置文本最大行宽", "body": "GUI:Text_setMaxLineWidth(widget, value)", "scope": "窗口/设置/设置文本最大行宽" }, "设置文本垂直对齐": { "prefix": "GUI:Text_setTextVerticalAlignment", "description": "设置文本垂直对齐", "body": "GUI:Text_setTextVerticalAlignment(widget, value)", "scope": "窗口/设置/设置文本垂直对齐" }, "设置文本水平对齐": { "prefix": "GUI:Text_setTextHorizontalAlignment", "description": "设置文本水平对齐", "body": "GUI:Text_setTextHorizontalAlignment(widget, value)", "scope": "窗口/设置/设置文本水平对齐" }, "设置文本尺寸": { "prefix": "GUI:Text_setTextAreaSize", "description": "设置文本尺寸", "body": "GUI:Text_setTextAreaSize(widget, value)", "scope": "窗口/设置/设置文本尺寸" }, "设置倒计时文本": { "prefix": "GUI:Text_COUNTDOWN", "description": "设置倒计时文本", "body": "GUI:Text_COUNTDOWN(widget, time, callback, showType)", "scope": "窗口/设置/设置倒计时文本" }, "设置艺术字配置": { "prefix": "GUI:TextAtlas_setProperty", "description": "设置艺术字配置", "body": "GUI:TextAtlas_setProperty(widget, stringValue, charMapFile, itemWidth, itemHeight, startCharMap, sheet)", "scope": "窗口/设置/设置艺术字配置" }, "设置艺术字文本": { "prefix": "GUI:TextAtlas_setString", "description": "设置艺术字文本", "body": "GUI:TextAtlas_setString(widget, value)", "scope": "窗口/设置/设置艺术字文本" }, "设置富文本背景颜色": { "prefix": "GUI:RichText_setBackgroundColor", "description": "设置富文本背景颜色", "body": "GUI:RichText_setBackgroundColor(widget, color)", "scope": "窗口/设置/设置富文本背景颜色" }, "设置滚动文本内容": { "prefix": "GUI:ScrollText_setString", "description": "设置滚动文本内容", "body": "GUI:ScrollText_setString(widget, value)", "scope": "窗口/设置/设置滚动文本内容" }, "设置滚动文本描边": { "prefix": "GUI:ScrollText_enableOutline", "description": "设置滚动文本描边", "body": "GUI:ScrollText_enableOutline(widget, color, size)", "scope": "窗口/设置/设置滚动文本描边" }, "设置滚动文本水平对齐": { "prefix": "GUI:ScrollText_setHorizontalAlignment", "description": "设置滚动文本水平对齐", "body": "GUI:ScrollText_setHorizontalAlignment(widget, value)", "scope": "窗口/设置/设置滚动文本水平对齐" }, "设置滚动文本颜色": { "prefix": "GUI:ScrollText_setTextColor", "description": "设置滚动文本颜色", "body": "GUI:ScrollText_setTextColor(widget, value)", "scope": "窗口/设置/设置滚动文本颜色" }, "设置物品框单击事件": { "prefix": "GUI:ItemShow_addReplaceClickEvent", "description": "设置物品框单击事件", "body": "GUI:ItemShow_addReplaceClickEvent(widget, eventCB)", "scope": "窗口/设置/设置物品框单击事件" }, "设置物品框双击事件": { "prefix": "GUI:ItemShow_addDoubleEvent", "description": "设置物品框双击事件", "body": "GUI:ItemShow_addDoubleEvent(widget, eventCB)", "scope": "窗口/设置/设置物品框双击事件" }, "设置物品框长按事件": { "prefix": "GUI:ItemShow_addPressEvent", "description": "设置物品框长按事件", "body": "GUI:ItemShow_addPressEvent(widget, eventCB)", "scope": "窗口/设置/设置物品框长按事件" }, "设置物品框是否置灰": { "prefix": "GUI:ItemShow_setIconGrey", "description": "设置物品框是否置灰", "body": "GUI:ItemShow_setIconGrey(widget, value)", "scope": "窗口/设置/设置物品框是否置灰" }, "设置物品框是否选中": { "prefix": "GUI:ItemShow_setItemShowChooseState", "description": "设置物品框是否选中", "body": "GUI:ItemShow_setItemShowChooseState(widget, value)", "scope": "窗口/设置/设置物品框是否选中" }, "设置物品框是否拖动": { "prefix": "GUI:ItemShow_setMoveEnable", "description": "设置物品框是否拖动", "body": "GUI:ItemShow_setMoveEnable(widget, value)", "scope": "窗口/设置/设置物品框是否拖动" }, "更新物品框内容": { "prefix": "GUI:ItemShow_updateItem", "description": "更新物品框内容", "body": "GUI:ItemShow_updateItem(widget, itemData)", "scope": "窗口/设置/更新物品框内容" }, "设置物品框是否触摸吞噬": { "prefix": "GUI:ItemShow_setItemTouchSwallow", "description": "设置物品框是否触摸吞噬", "body": "GUI:ItemShow_setItemTouchSwallow(widget, isSwallow)", "scope": "窗口/设置/设置物品框是否触摸吞噬" }, "设置复选框默认状态背景图片": { "prefix": "GUI:CheckBox_loadTextureBackGround", "description": "设置复选框默认状态背景图片", "body": "GUI:CheckBox_loadTextureBackGround(widget, value)", "scope": "窗口/设置/设置复选框默认状态背景图片" }, "设置复选框选中状态背景图片": { "prefix": "GUI:CheckBox_loadTextureFrontCross", "description": "设置复选框选中状态背景图片", "body": "GUI:CheckBox_loadTextureFrontCross(widget, value)", "scope": "窗口/设置/设置复选框选中状态背景图片" }, "设置复选框禁用状态背景图片": { "prefix": "GUI:CheckBox_loadTextureFrontCrossDisabled", "description": "设置复选框禁用状态背景图片", "body": "GUI:CheckBox_loadTextureFrontCrossDisabled(widget, value)", "scope": "窗口/设置/设置复选框禁用状态背景图片" }, "设置复选框选中或取消": { "prefix": "GUI:CheckBox_setSelected", "description": "设置复选框选中或取消", "body": "GUI:CheckBox_setSelected(widget, value)", "scope": "窗口/设置/设置复选框选中或取消" }, "设置输入框字体颜色": { "prefix": "GUI:TextInput_setFontColor", "description": "设置输入框字体颜色", "body": "GUI:TextInput_setFontColor(widget, value)", "scope": "窗口/设置/设置输入框字体颜色" }, "设置输入框字体": { "prefix": "GUI:TextInput_setFont", "description": "设置输入框字体", "body": "GUI:TextInput_setFont(widget, value, value2)", "scope": "窗口/设置/设置输入框字体" }, "设置输入框字体大小": { "prefix": "GUI:TextInput_setFontSize", "description": "设置输入框字体大小", "body": "GUI:TextInput_setFontSize(widget, value)", "scope": "窗口/设置/设置输入框字体大小" }, "设置输入框占位文本字体": { "prefix": "GUI:TextInput_setPlaceholderFont", "description": "设置输入框占位文本字体", "body": "GUI:TextInput_setPlaceholderFont(widget, value, value2)", "scope": "窗口/设置/设置输入框占位文本字体" }, "设置输入框占位文本字体颜色": { "prefix": "GUI:TextInput_setPlaceholderFontColor", "description": "设置输入框占位文本字体颜色", "body": "GUI:TextInput_setPlaceholderFontColor(widget, value)", "scope": "窗口/设置/设置输入框占位文本字体颜色" }, "设置输入框占位文本字体大小": { "prefix": "GUI:TextInput_setPlaceholderFontSize", "description": "设置输入框占位文本字体大小", "body": "GUI:TextInput_setPlaceholderFontSize(widget, value)", "scope": "窗口/设置/设置输入框占位文本字体大小" }, "设置输入框占位文本": { "prefix": "GUI:TextInput_setPlaceHolder", "description": "设置输入框占位文本", "body": "GUI:TextInput_setPlaceHolder(widget, value)", "scope": "窗口/设置/设置输入框占位文本" }, "设置输入框文本": { "prefix": "GUI:TextInput_setString", "description": "设置输入框文本", "body": "GUI:TextInput_setString(widget, value)", "scope": "窗口/设置/设置输入框文本" }, "设置输入框行宽": { "prefix": "GUI:TextInput_setMaxLength", "description": "设置输入框行宽", "body": "GUI:TextInput_setMaxLength(widget, value)", "scope": "窗口/设置/设置输入框行宽" }, "设置输入框水平对齐": { "prefix": "GUI:TextInput_setTextHorizontalAlignment", "description": "设置输入框水平对齐", "body": "GUI:TextInput_setTextHorizontalAlignment(widget, value)", "scope": "窗口/设置/设置输入框水平对齐" }, "设置输入框文本类型": { "prefix": "GUI:TextInput_setInputFlag", "description": "设置输入框文本类型", "body": "GUI:TextInput_setInputFlag(widget, value)", "scope": "窗口/设置/设置输入框文本类型" }, "设置输入框键盘编辑类型": { "prefix": "GUI:TextInput_setInputMode", "description": "设置输入框键盘编辑类型", "body": "GUI:TextInput_setInputMode(widget, value)", "scope": "窗口/设置/设置输入框键盘编辑类型" }, "设置输入框弹出式键盘返回类型": { "prefix": "GUI:TextInput_setReturnType", "description": "设置输入框弹出式键盘返回类型", "body": "GUI:TextInput_setReturnType(widget, value)", "scope": "窗口/设置/设置输入框弹出式键盘返回类型" }, "设置输入框监听事件": { "prefix": "GUI:TextInput_addOnEvent", "description": "设置输入框监听事件", "body": "GUI:TextInput_addOnEvent(widget, eventCB)", "scope": "窗口/设置/设置输入框监听事件" }, "设置滚动条背景图": { "prefix": "GUI:Slider_loadBarTexture", "description": "设置滚动条背景图", "body": "GUI:Slider_loadBarTexture(widget, value)", "scope": "窗口/设置/设置滚动条背景图" }, "设置滚动条图片": { "prefix": "GUI:Slider_loadProgressBarTexture", "description": "设置滚动条图片", "body": "GUI:Slider_loadProgressBarTexture(widget, value)", "scope": "窗口/设置/设置滚动条图片" }, "设置滚动条拖动块普通图片": { "prefix": "GUI:Slider_loadSlidBallTextureNormal", "description": "设置滚动条拖动块普通图片", "body": "GUI:Slider_loadSlidBallTextureNormal(widget, value)", "scope": "窗口/设置/设置滚动条拖动块普通图片" }, "设置滚动条进度": { "prefix": "GUI:Slider_setPercent", "description": "设置滚动条进度", "body": "GUI:Slider_setPercent(widget, value)", "scope": "窗口/设置/设置滚动条进度" }, "设置滚动条最大进度值": { "prefix": "GUI:Slider_setMaxPercent", "description": "设置滚动条最大进度值", "body": "GUI:Slider_setMaxPercent(widget, value)", "scope": "窗口/设置/设置滚动条最大进度值" }, "设置滚动条触摸事件": { "prefix": "GUI:Slider_addOnEvent", "description": "设置滚动条触摸事件", "body": "GUI:Slider_addOnEvent(widget, value)", "scope": "窗口/设置/设置滚动条触摸事件" }, "设置圆形进度条百分比": { "prefix": "GUI:ProgressTimer_setPercentage", "description": "设置圆形进度条百分比", "body": "GUI:ProgressTimer_setPercentage(widget, value)", "scope": "窗口/设置/设置圆形进度条百分比" }, "设置圆形进度条方向": { "prefix": "GUI:ProgressTimer_setReverseDirection", "description": "设置圆形进度条方向", "body": "GUI:ProgressTimer_setReverseDirection(widget, value)", "scope": "窗口/设置/设置圆形进度条方向" }, "设置控件Y轴方向缩放": { "prefix": "GUI:setScaleY", "description": "设置控件Y轴方向缩放", "body": "GUI:setScaleY(widget, value)", "scope": "窗口/设置/设置控件Y轴方向缩放" }, "设置圆形进度条动作和回调函数": { "prefix": "GUI:ProgressTimer_progressTo", "description": "设置圆形进度条动作和回调函数", "body": "GUI:ProgressTimer_progressTo(widget, time, to, completeCB, tag)", "scope": "窗口/设置/设置圆形进度条动作和回调函数" }, "设置圆形进度条背景图": { "prefix": "GUI:ProgressTimer_ChangeImg", "description": "设置圆形进度条背景图", "body": "GUI:ProgressTimer_ChangeImg(widget, img)", "scope": "窗口/设置/设置圆形进度条背景图" }, "设置进度条图片": { "prefix": "GUI:LoadingBar_loadTexture", "description": "设置进度条图片", "body": "GUI:LoadingBar_loadTexture(widget, value)", "scope": "窗口/设置/设置进度条图片" }, "设置进度条方向": { "prefix": "GUI:LoadingBar_setDirection", "description": "设置进度条方向", "body": "GUI:LoadingBar_setDirection(widget, value)", "scope": "窗口/设置/设置进度条方向" }, "设置进度条进度": { "prefix": "GUI:LoadingBar_setPercent", "description": "设置进度条进度", "body": "GUI:LoadingBar_setPercent(widget, value)", "scope": "窗口/设置/设置进度条进度" }, "设置进度条颜色": { "prefix": "GUI:LoadingBar_setColor", "description": "设置进度条颜色", "body": "GUI:LoadingBar_setColor(widget, value)", "scope": "窗口/设置/设置进度条颜色" }, "设置特效播放完自动移除": { "prefix": "GUI:Effect_setAutoRemoveOnFinish", "description": "设置特效播放完自动移除", "body": "GUI:Effect_setAutoRemoveOnFinish(widget)", "scope": "窗口/设置/设置特效播放完自动移除" }, "设置粒子持续时间": { "prefix": "GUI:ParticleEffect_setDuration", "description": "设置粒子持续时间", "body": "GUI:ParticleEffect_setDuration(widget, value)", "scope": "窗口/设置/设置粒子持续时间" }, "设置总粒子数量": { "prefix": "GUI:ParticleEffect_setTotalParticles", "description": "设置总粒子数量", "body": "GUI:ParticleEffect_setTotalParticles(widget, value)", "scope": "窗口/设置/设置总粒子数量" }, "新增拖拽类型和拖拽事件": { "prefix": "GUI:AddMoveWidgetTypeEvent", "description": "新增拖拽类型和拖拽事件", "body": "GUI:AddMoveWidgetTypeEvent(fromType, toType, fromToEvent, toFromEvent)", "scope": "窗口/设置/新增拖拽类型和拖拽事件" }, "设置装备框显示自动刷新": { "prefix": "GUI:EquipShow_setAutoUpdate", "description": "设置装备框显示自动刷新", "body": "GUI:EquipShow_setAutoUpdate(widget)", "scope": "窗口/设置/设置装备框显示自动刷新" }, "设置坐标": { "prefix": "GUI:setPosition", "description": "设置坐标", "body": "GUI:setPosition(widget, x, y)", "scope": "窗口/设置/设置坐标" }, "设置横坐标": { "prefix": "GUI:setPositionX", "description": "设置横坐标", "body": "GUI:setPositionX(widget, value)", "scope": "窗口/设置/设置横坐标" }, "设置纵坐标": { "prefix": "GUI:setPositionY", "description": "设置纵坐标", "body": "GUI:setPositionY(widget, value)", "scope": "窗口/设置/设置纵坐标" }, "设置控件锚点": { "prefix": "GUI:setAnchorPoint", "description": "设置控件锚点", "body": "GUI:setAnchorPoint(widget, x, y)", "scope": "窗口/设置/设置控件锚点" }, "设置控件尺寸大小": { "prefix": "GUI:setContentSize", "description": "设置控件尺寸大小", "body": "GUI:setContentSize(widget, sizeW, sizeH)", "scope": "窗口/设置/设置控件尺寸大小" }, "设置忽略设置的自定义尺寸大小": { "prefix": "GUI:setIgnoreContentAdaptWithSize", "description": "设置忽略设置的自定义尺寸大小", "body": "GUI:setIgnoreContentAdaptWithSize(widget, value)", "scope": "窗口/设置/设置忽略设置的自定义尺寸大小" }, "设置控件标签": { "prefix": "GUI:setTag", "description": "设置控件标签", "body": "GUI:setTag(widget, value)", "scope": "窗口/设置/设置控件标签" }, "设置控件名字": { "prefix": "GUI:setName", "description": "设置控件名字", "body": "GUI:setName(widget, value)", "scope": "窗口/设置/设置控件名字" }, "设置控件置灰": { "prefix": "GUI:setGrey", "description": "设置控件置灰", "body": "GUI:setGrey(widget, isGrey)", "scope": "窗口/设置/设置控件置灰" }, "设置控件旋转角度": { "prefix": "GUI:setRotation", "description": "设置控件旋转角度", "body": "GUI:setRotation(widget, value)", "scope": "窗口/设置/设置控件旋转角度" }, "播放BGM": { "prefix": "SL:PlayAudioBGMByPath", "description": "播放BGM", "body": "SL:PlayAudioBGMByPath(path)", "scope": "窗口/设置/播放BGM" }, "暂停BGM": { "prefix": "SL:PauseAudioBGM", "description": "暂停BGM", "body": "SL:PauseAudioBGM()", "scope": "窗口/设置/暂停BGM" }, "恢复BGM": { "prefix": "SL:ResumeAudioBGM", "description": "恢复BGM", "body": "SL:ResumeAudioBGM()", "scope": "窗口/设置/恢复BGM" }, "设置骨骼动画(立即切换)": { "prefix": "GUI:SpineAnim_setAnimation", "description": "设置骨骼动画(立即切换)", "body": "GUI:SpineAnim_setAnimation(widget, trackIndex, name, loop)", "scope": "窗口/设置/设置骨骼动画(立即切换)" }, "设置骨骼动画插槽附件(按名称)": { "prefix": "GUI:SpineAnim_setAttachment", "description": "设置骨骼动画插槽附件(按名称)", "body": "GUI:SpineAnim_setAttachment(widget, slotName, attachmentName)", "scope": "窗口/设置/设置骨骼动画插槽附件(按名称)" }, "设置骨骼动画水平翻转(X 轴镜像)": { "prefix": "GUI:SpineAnim_setFlipX", "description": "设置骨骼动画水平翻转(X 轴镜像)", "body": "GUI:SpineAnim_setFlipX(widget, bool)", "scope": "窗口/设置/设置骨骼动画水平翻转(X 轴镜像)" }, "设置骨骼动画垂直翻转(Y 轴镜像)": { "prefix": "GUI:SpineAnim_setFlipY", "description": "设置骨骼动画垂直翻转(Y 轴镜像)", "body": "GUI:SpineAnim_setFlipY(widget, bool)", "scope": "窗口/设置/设置骨骼动画垂直翻转(Y 轴镜像)" }, "设置骨骼动画过渡时长": { "prefix": "GUI:SpineAnim_setMix", "description": "设置骨骼动画过渡时长", "body": "GUI:SpineAnim_setMix(widget, fromAnimName, toAnimName, duration)", "scope": "窗口/设置/设置骨骼动画过渡时长" }, "设置骨骼动画皮肤": { "prefix": "GUI:SpineAnim_setSkin", "description": "设置骨骼动画皮肤", "body": "GUI:SpineAnim_setSkin(widget, skinName)", "scope": "窗口/设置/设置骨骼动画皮肤" }, "重置骨骼动画插槽到初始姿态": { "prefix": "GUI:SpineAnim_setSlotsToSetupPose", "description": "重置骨骼动画插槽到初始姿态", "body": "GUI:SpineAnim_setSlotsToSetupPose(widget)", "scope": "窗口/设置/重置骨骼动画插槽到初始姿态" }, "设置骨骼动画播放时间缩放(速度)": { "prefix": "GUI:SpineAnim_setTimeScale", "description": "设置骨骼动画播放时间缩放(速度)", "body": "GUI:SpineAnim_setTimeScale(widget, scale)", "scope": "窗口/设置/设置骨骼动画播放时间缩放(速度)" }, "重置到初始姿态(骨骼+插槽)": { "prefix": "GUI:SpineAnim_setToSetupPose", "description": "重置到初始姿态(骨骼+插槽)", "body": "GUI:SpineAnim_setToSetupPose(widget)", "scope": "窗口/设置/重置到初始姿态(骨骼+插槽)" }, "设置骨骼动画插槽附件对象(传对象)": { "prefix": "GUI:SpineSlot_setAttachment", "description": "设置骨骼动画插槽附件对象(传对象)", "body": "GUI:SpineSlot_setAttachment(widget, attachment)", "scope": "窗口/设置/设置骨骼动画插槽附件对象(传对象)" }, "设置骨骼动画插槽颜色(RGBA 0~1)": { "prefix": "GUI:SpineSlot_setColor", "description": "设置骨骼动画插槽颜色(RGBA 0~1)", "body": "GUI:SpineSlot_setColor(widget, r, g, b, a)", "scope": "窗口/设置/设置骨骼动画插槽颜色(RGBA 0~1)" }, "设置骨骼动画插槽可见性": { "prefix": "GUI:SpineSlot_setVisible", "description": "设置骨骼动画插槽可见性", "body": "GUI:SpineSlot_setVisible(widget, isVisible)", "scope": "窗口/设置/设置骨骼动画插槽可见性" }, "设置红点唯一ID": { "prefix": "GUI:RedDot_setGID", "description": "设置红点唯一ID", "body": "GUI:RedDot_setGID(widget, gid)", "scope": "窗口/设置/设置红点唯一ID" }, "红点控件绑定条件ID": { "prefix": "GUI:RedDot_setBindConditionID", "description": "红点控件绑定条件ID", "body": "GUI:RedDot_setBindConditionID(widget, conditionID)", "scope": "窗口/设置/红点控件绑定条件ID" }, "设置容器内部滚动区域坐标": { "prefix": "GUI:ScrollView_setInnerContainerPosition", "description": "设置容器内部滚动区域坐标", "body": "GUI:ScrollView_setInnerContainerPosition(widget, x, y)", "scope": "窗口/设置/设置容器内部滚动区域坐标" }, "设置列表容器内部滚动区域坐标": { "prefix": "GUI:ListView_setInnerContainerPosition", "description": "设置列表容器内部滚动区域坐标", "body": "GUI:ListView_setInnerContainerPosition(widget, x, y)", "scope": "窗口/设置/设置列表容器内部滚动区域坐标" }, "设置复选框监听事件": { "prefix": "GUI:CheckBox_addOnEvent", "description": "设置复选框监听事件", "body": "GUI:CheckBox_addOnEvent(widget, eventCB)", "scope": "窗口/设置/设置复选框监听事件" }, "设置播放器视频路径": { "prefix": "GUI:VideoPlayer_setFileName", "description": "设置播放器视频路径", "body": "GUI:VideoPlayer_setFileName(widget, fileName)", "scope": "窗口/设置/设置播放器视频路径" }, "设置播放器视频是否原视频分辨率": { "prefix": "GUI:VideoPlayer_setKeepAspectRatioEnabled", "description": "设置播放器视频是否原视频分辨率", "body": "GUI:VideoPlayer_setKeepAspectRatioEnabled(widget, isEnable)", "scope": "窗口/设置/设置播放器视频是否原视频分辨率" }, "设置视频播放器是否全屏": { "prefix": "GUI:VideoPlayer_setFullScreenEnabled", "description": "设置视频播放器是否全屏", "body": "GUI:VideoPlayer_setFullScreenEnabled(widget, isEnable)", "scope": "窗口/设置/设置视频播放器是否全屏" }, "设置控件渐变色": { "prefix": "GUI:Shader_GradientColor", "description": "设置控件渐变色", "body": "GUI:Shader_GradientColor(widget, startColor, endColor, xPer, yPer)", "scope": "窗口/设置/设置控件渐变色" }, "设置控件阴影": { "prefix": "GUI:SetShaderShadow", "description": "设置控件阴影", "body": "GUI:SetShaderShadow(widget)", "scope": "窗口/设置/设置控件阴影" }, "设置控件X轴倾斜角度": { "prefix": "GUI:setRotationSkewX", "description": "设置控件X轴倾斜角度", "body": "GUI:setRotationSkewX(widget, value)", "scope": "窗口/设置/设置控件X轴倾斜角度" }, "设置控件Y轴倾斜角度": { "prefix": "GUI:setRotationSkewY", "description": "设置控件Y轴倾斜角度", "body": "GUI:setRotationSkewY(widget, value)", "scope": "窗口/设置/设置控件Y轴倾斜角度" }, "设置控件可见性": { "prefix": "GUI:setVisible", "description": "设置控件可见性", "body": "GUI:setVisible(widget, value)", "scope": "窗口/设置/设置控件可见性" }, "设置控件不透明度": { "prefix": "GUI:setOpacity", "description": "设置控件不透明度", "body": "GUI:setOpacity(widget, value)", "scope": "窗口/设置/设置控件不透明度" }, "获取控件不透明度": { "prefix": "GUI:getOpacity", "description": "获取控件不透明度", "body": "GUI:getOpacity(widget)", "scope": "窗口/设置/获取控件不透明度" }, "设置控件缩放": { "prefix": "GUI:setScale", "description": "设置控件缩放", "body": "GUI:setScale(widget, value)", "scope": "窗口/设置/设置控件缩放" }, "获取控件缩放比例": { "prefix": "GUI:getScale", "description": "获取控件缩放比例", "body": "GUI:getScale(widget)", "scope": "窗口/设置/获取控件缩放比例" }, "设置控件X轴方向缩放": { "prefix": "GUI:setScaleX", "description": "设置控件X轴方向缩放", "body": "GUI:setScaleX(widget, value)", "scope": "窗口/设置/设置控件X轴方向缩放" }, "设置水平X轴方向翻转": { "prefix": "GUI:setFlippedX", "description": "设置水平X轴方向翻转", "body": "GUI:setFlippedX(widget, value)", "scope": "窗口/设置/设置水平X轴方向翻转" }, "设置垂直Y轴方向翻转": { "prefix": "GUI:setFlippedY", "description": "设置垂直Y轴方向翻转", "body": "GUI:setFlippedY(widget, value)", "scope": "窗口/设置/设置垂直Y轴方向翻转" }, "设置控件渲染层级": { "prefix": "GUI:setLocalZOrder", "description": "设置控件渲染层级", "body": "GUI:setLocalZOrder(widget, value)", "scope": "窗口/设置/设置控件渲染层级" }, "设置控件是否跟随父控件变化透明度": { "prefix": "GUI:setCascadeOpacityEnabled", "description": "设置控件是否跟随父控件变化透明度", "body": "GUI:setCascadeOpacityEnabled(widget, value)", "scope": "窗口/设置/设置控件是否跟随父控件变化透明度" }, "设置控件的所有子控件是否跟随变化透明度": { "prefix": "GUI:setChildrenCascadeOpacityEnabled", "description": "设置控件的所有子控件是否跟随变化透明度", "body": "GUI:setChildrenCascadeOpacityEnabled(widget, value)", "scope": "窗口/设置/设置控件的所有子控件是否跟随变化透明度" }, "设置控件是否可以触摸": { "prefix": "GUI:setTouchEnabled", "description": "设置控件是否可以触摸", "body": "GUI:setTouchEnabled(widget, value)", "scope": "窗口/设置/设置控件是否可以触摸" }, "设置延迟可触摸": { "prefix": "GUI:delayTouchEnabled", "description": "设置延迟可触摸", "body": "GUI:delayTouchEnabled(widget, delay)", "scope": "窗口/设置/设置延迟可触摸" }, "设置控件是否可以鼠标触摸": { "prefix": "GUI:setMouseEnabled", "description": "设置控件是否可以鼠标触摸", "body": "GUI:setMouseEnabled(widget, value)", "scope": "窗口/设置/设置控件是否可以鼠标触摸" }, "设置控件是否触摸吞噬": { "prefix": "GUI:setSwallowTouches", "description": "设置控件是否触摸吞噬", "body": "GUI:setSwallowTouches(widget, value)", "scope": "窗口/设置/设置控件是否触摸吞噬" }, "设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]": { "prefix": "GUI:setMouseRSwallowTouches", "description": "设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]", "body": "GUI:setMouseRSwallowTouches(widget)", "scope": "窗口/设置/设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]" }, "设置控件点击事件": { "prefix": "GUI:addOnClickEvent", "description": "设置控件点击事件", "body": "GUI:addOnClickEvent(widget, func)", "scope": "窗口/设置/设置控件点击事件" }, "设置控件触摸事件": { "prefix": "GUI:addOnTouchEvent", "description": "设置控件触摸事件", "body": "GUI:addOnTouchEvent(widget, func)", "scope": "窗口/设置/设置控件触摸事件" }, "设置控件长按触发事件": { "prefix": "GUI:addOnLongTouchEvent", "description": "设置控件长按触发事件", "body": "GUI:addOnLongTouchEvent(widget, func)", "scope": "窗口/设置/设置控件长按触发事件" }, "设置控件鼠标进入/移出事件": { "prefix": "GUI:addMouseMoveEvent", "description": "设置控件鼠标进入/移出事件", "body": "GUI:addMouseMoveEvent(widget, param)", "scope": "窗口/设置/设置控件鼠标进入/移出事件" }, "设置鼠标按钮事件": { "prefix": "GUI:addMouseButtonEvent", "description": "设置鼠标按钮事件", "body": "GUI:addMouseButtonEvent(widget, param)", "scope": "窗口/设置/设置鼠标按钮事件" }, "设置鼠标经过控件显示文本": { "prefix": "GUI:addMouseOverTips", "description": "设置鼠标经过控件显示文本", "body": "GUI:addMouseOverTips(widget, str, pos, anr, param)", "scope": "窗口/设置/设置鼠标经过控件显示文本" }, "键盘监听事件": { "prefix": "GUI:addKeyboardEvent", "description": "键盘监听事件", "body": "GUI:addKeyboardEvent(codeKeys, pressedCB, releaseCB, autoPressInterval, checkFullSort)", "scope": "窗口/设置/键盘监听事件" }, "移除键盘监听": { "prefix": "GUI:removeKeyboardEvent", "description": "移除键盘监听", "body": "GUI:removeKeyboardEvent(codeKeys)", "scope": "窗口/设置/移除键盘监听" }, "加载纹理图片": { "prefix": "GUI:Image_loadTexture", "description": "加载纹理图片", "body": "GUI:Image_loadTexture(widget, filepath)", "scope": "窗口/设置/加载纹理图片" }, "设置物品放入框监听事件": { "prefix": "GUI:ItemBox_AddOnEvent", "description": "设置物品放入框监听事件", "body": "GUI:ItemBox_AddOnEvent(widget, eventCB)", "scope": "窗口/设置/设置物品放入框监听事件" }, "主玩家actorID": { "prefix": "SL:Get_USER_ID", "description": "主玩家actorID", "body": "SL:Get_USER_ID()", "scope": "元变量/Actor/主玩家actorID" }, "是否是玩家": { "prefix": "SL:Get_ACTOR_IS_PLAYER", "description": "是否是玩家", "body": "SL:Get_ACTOR_IS_PLAYER(actorID)", "scope": "元变量/Actor/是否是玩家" }, "是否是网络玩家": { "prefix": "SL:Get_ACTOR_IS_NETPLAYER", "description": "是否是网络玩家", "body": "SL:Get_ACTOR_IS_NETPLAYER(actorID)", "scope": "元变量/Actor/是否是网络玩家" }, "是否是怪物": { "prefix": "SL:Get_ACTOR_IS_MONSTER", "description": "是否是怪物", "body": "SL:Get_ACTOR_IS_MONSTER(actorID)", "scope": "元变量/Actor/是否是怪物" }, "是否是NPC": { "prefix": "SL:Get_ACTOR_IS_NPC", "description": "是否是NPC", "body": "SL:Get_ACTOR_IS_NPC(actorID)", "scope": "元变量/Actor/是否是NPC" }, "是否是英雄": { "prefix": "SL:Get_ACTOR_IS_HERO", "description": "是否是英雄", "body": "SL:Get_ACTOR_IS_HERO(actorID)", "scope": "元变量/Actor/是否是英雄" }, "是否是人形怪": { "prefix": "SL:Get_ACTOR_IS_HUMAN", "description": "是否是人形怪", "body": "SL:Get_ACTOR_IS_HUMAN(actorID)", "scope": "元变量/Actor/是否是人形怪" }, "获取actor 名字": { "prefix": "SL:Get_ACTOR_NAME", "description": "获取actor 名字", "body": "SL:Get_ACTOR_NAME(actorID)", "scope": "元变量/Actor/获取actor 名字" }, "获取 actor Hp": { "prefix": "SL:Get_ACTOR_HP", "description": "获取 actor Hp", "body": "SL:Get_ACTOR_HP(actorID)", "scope": "元变量/Actor/获取 actor Hp" }, "获取actor Max Hp": { "prefix": "SL:Get_ACTOR_MAXHP", "description": "获取actor Max Hp", "body": "SL:Get_ACTOR_MAXHP(actorID)", "scope": "元变量/Actor/获取actor Max Hp" }, "获取actor Mp": { "prefix": "SL:Get_ACTOR_MP", "description": "获取actor Mp", "body": "SL:Get_ACTOR_MP(actorID)", "scope": "元变量/Actor/获取actor Mp" }, "获取actor Max Mp": { "prefix": "SL:Get_ACTOR_MAXMP", "description": "获取actor Max Mp", "body": "SL:Get_ACTOR_MAXMP(actorID)", "scope": "元变量/Actor/获取actor Max Mp" }, "获取actor等级": { "prefix": "SL:Get_ACTOR_LEVEL", "description": "获取actor等级", "body": "SL:Get_ACTOR_LEVEL(actorID)", "scope": "元变量/Actor/获取actor等级" }, "获取actor职业": { "prefix": "SL:Get_ACTOR_JOB_ID", "description": "获取actor职业", "body": "SL:Get_ACTOR_JOB_ID(actorID)", "scope": "元变量/Actor/获取actor职业" }, "获取actor性别": { "prefix": "SL:Get_ACTOR_SEX", "description": "获取actor性别", "body": "SL:Get_ACTOR_SEX(actorID)", "scope": "元变量/Actor/获取actor性别" }, "actor是否死亡": { "prefix": "SL:Get_ACTOR_IS_DEATH", "description": "actor是否死亡", "body": "SL:Get_ACTOR_IS_DEATH(actorID)", "scope": "元变量/Actor/actor是否死亡" }, "获取actor归属ID": { "prefix": "SL:Get_ACTOR_OWNER_ID", "description": "获取actor归属ID", "body": "SL:Get_ACTOR_OWNER_ID(actorID)", "scope": "元变量/Actor/获取actor归属ID" }, "获取actor归属名字": { "prefix": "SL:Get_ACTOR_OWNER_NAME", "description": "获取actor归属名字", "body": "SL:Get_ACTOR_OWNER_NAME(actorID)", "scope": "元变量/Actor/获取actor归属名字" }, "获取怪物大图标ID": { "prefix": "SL:Get_ACTOR_BIGICON_ID", "description": "获取怪物大图标ID", "body": "SL:Get_ACTOR_BIGICON_ID(actorID)", "scope": "元变量/Actor/获取怪物大图标ID" }, "选中的目标actorID或者怪物归属者": { "prefix": "SL:Get_SELECT_TARGET_ID", "description": "选中的目标actorID或者怪物归属者", "body": "SL:Get_SELECT_TARGET_ID(actorID)", "scope": "元变量/Actor/选中的目标actorID或者怪物归属者" }, "检查该目标是否可以攻击": { "prefix": "SL:Get_TARGET_ATTACK_ENABLE", "description": "检查该目标是否可以攻击", "body": "SL:Get_TARGET_ATTACK_ENABLE(actorID)", "scope": "元变量/Actor/检查该目标是否可以攻击" }, "获取actor组队状态": { "prefix": "SL:Get_ACTOR_TEAM_STATE", "description": "获取actor组队状态", "body": "SL:Get_ACTOR_TEAM_STATE(actorID)", "scope": "元变量/Actor/获取actor组队状态" }, "获取actor行会ID": { "prefix": "SL:Get_ACTOR_GUILD_ID", "description": "获取actor行会ID", "body": "SL:Get_ACTOR_GUILD_ID(actorID)", "scope": "元变量/Actor/获取actor行会ID" }, "获取actor行会名字": { "prefix": "SL:Get_ACTOR_GUILD_NAME", "description": "获取actor行会名字", "body": "SL:Get_ACTOR_GUILD_NAME(actorID)", "scope": "元变量/Actor/获取actor行会名字" }, "获取actor的typeIndex": { "prefix": "SL:Get_ACTOR_TYPE_INDEX", "description": "获取actor的typeIndex", "body": "SL:Get_ACTOR_TYPE_INDEX(actorID)", "scope": "元变量/Actor/获取actor的typeIndex" }, "获取actor方向": { "prefix": "SL:Get_ACTOR_DIR", "description": "获取actor方向", "body": "SL:Get_ACTOR_DIR(actorID)", "scope": "元变量/Actor/获取actor方向" }, "获取actor地图坐标X": { "prefix": "SL:Get_ACTOR_MAP_X", "description": "获取actor地图坐标X", "body": "SL:Get_ACTOR_MAP_X(actorID)", "scope": "元变量/Actor/获取actor地图坐标X" }, "获取actor地图坐标Y": { "prefix": "SL:Get_ACTOR_MAP_Y", "description": "获取actor地图坐标Y", "body": "SL:Get_ACTOR_MAP_Y(actorID)", "scope": "元变量/Actor/获取actor地图坐标Y" }, "获取actor世界坐标X": { "prefix": "SL:Get_ACTOR_POSITION_X", "description": "获取actor世界坐标X", "body": "SL:Get_ACTOR_POSITION_X(actorID)", "scope": "元变量/Actor/获取actor世界坐标X" }, "获取actor世界坐标Y": { "prefix": "SL:Get_ACTOR_POSITION_Y", "description": "获取actor世界坐标Y", "body": "SL:Get_ACTOR_POSITION_Y(actorID)", "scope": "元变量/Actor/获取actor世界坐标Y" }, "获取actor主人ID": { "prefix": "SL:Get_ACTOR_MASTER_ID", "description": "获取actor主人ID", "body": "SL:Get_ACTOR_MASTER_ID(actorID)", "scope": "元变量/Actor/获取actor主人ID" }, "获取actor是否有主人": { "prefix": "SL:Get_ACTOR_HAVE_MASTER", "description": "获取actor是否有主人", "body": "SL:Get_ACTOR_HAVE_MASTER(actorID)", "scope": "元变量/Actor/获取actor是否有主人" }, "获取actor阵营ID": { "prefix": "SL:Get_ACTOR_FACTION", "description": "获取actor阵营ID", "body": "SL:Get_ACTOR_FACTION(actorID)", "scope": "元变量/Actor/获取actor阵营ID" }, "获取actor是否在安全区": { "prefix": "SL:Get_ACTOR_IN_SAFE_ZONE", "description": "获取actor是否在安全区", "body": "SL:Get_ACTOR_IN_SAFE_ZONE(actorID)", "scope": "元变量/Actor/获取actor是否在安全区" }, "获取actor的外观ID": { "prefix": "SL:Get_ACTOR_APPR_ID", "description": "获取actor的外观ID", "body": "SL:Get_ACTOR_APPR_ID(actorID)", "scope": "元变量/Actor/获取actor的外观ID" }, "获取actor挂接点": { "prefix": "SL:Get_ACTOR_MOUNT_NODE", "description": "获取actor挂接点", "body": "SL:Get_ACTOR_MOUNT_NODE(actorID)", "scope": "元变量/Actor/获取actor挂接点" }, "检查英雄选中的目标是否能锁定": { "prefix": "SL:Get_ACTOR_CAN_LOCK_BY_HERO", "description": "检查英雄选中的目标是否能锁定", "body": "SL:Get_ACTOR_CAN_LOCK_BY_HERO(actorID)", "scope": "元变量/Actor/检查英雄选中的目标是否能锁定" }, "获取actor红名灰名": { "prefix": "SL:Get_ACTOR_PKLV", "description": "获取actor红名灰名", "body": "SL:Get_ACTOR_PKLV(actorID)", "scope": "元变量/Actor/获取actor红名灰名" }, "获取actor区服ID, 跨服时使用": { "prefix": "SL:Get_ACTOR_SERVER_ID", "description": "获取actor区服ID, 跨服时使用", "body": "SL:Get_ACTOR_SERVER_ID(actorID)", "scope": "元变量/Actor/获取actor区服ID, 跨服时使用" }, "actor是否在摆摊": { "prefix": "SL:Get_ACTOR_IS_IN_STALL", "description": "actor是否在摆摊", "body": "SL:Get_ACTOR_IS_IN_STALL(actorID)", "scope": "元变量/Actor/actor是否在摆摊" }, "获取actor摆摊名": { "prefix": "SL:Get_ACTOR_STALL_NAME", "description": "获取actor摆摊名", "body": "SL:Get_ACTOR_STALL_NAME(actorID)", "scope": "元变量/Actor/获取actor摆摊名" }, "获取actor是否是离线状态玩家": { "prefix": "SL:Get_ACTOR_IS_OFFLINE", "description": "获取actor是否是离线状态玩家", "body": "SL:Get_ACTOR_IS_OFFLINE(actorID)", "scope": "元变量/Actor/获取actor是否是离线状态玩家" }, "actor是否是神秘人": { "prefix": "SL:Get_ACTOR_IS_MYSTERY_MAN", "description": "actor是否是神秘人", "body": "SL:Get_ACTOR_IS_MYSTERY_MAN(actorID)", "scope": "元变量/Actor/actor是否是神秘人" }, "获取actor是否拥有护身": { "prefix": "SL:Get_ACTOR_IS_HUSHEN", "description": "获取actor是否拥有护身", "body": "SL:Get_ACTOR_IS_HUSHEN(actorID)", "scope": "元变量/Actor/获取actor是否拥有护身" }, "actor是否是主玩家": { "prefix": "SL:Get_ACTOR_IS_MAINPLAYER", "description": "actor是否是主玩家", "body": "SL:Get_ACTOR_IS_MAINPLAYER(actorID)", "scope": "元变量/Actor/actor是否是主玩家" }, "获取actor国家ID": { "prefix": "SL:Get_ACTOR_NATION_ID", "description": "获取actor国家ID", "body": "SL:Get_ACTOR_NATION_ID(actorID)", "scope": "元变量/Actor/获取actor国家ID" }, "获取actor坐骑的主驾ID": { "prefix": "SL:Get_ACTOR_HORSE_MASTER_ID", "description": "获取actor坐骑的主驾ID", "body": "SL:Get_ACTOR_HORSE_MASTER_ID(actorID)", "scope": "元变量/Actor/获取actor坐骑的主驾ID" }, "获取actor坐骑的副驾ID": { "prefix": "SL:Get_ACTOR_HORSE_COPILOT_ID", "description": "获取actor坐骑的副驾ID", "body": "SL:Get_ACTOR_HORSE_COPILOT_ID(actorID)", "scope": "元变量/Actor/获取actor坐骑的副驾ID" }, "actor是否是坐骑的副驾": { "prefix": "SL:Get_ACTOR_IS_HORSE_COPILOT", "description": "actor是否是坐骑的副驾", "body": "SL:Get_ACTOR_IS_HORSE_COPILOT(actorID)", "scope": "元变量/Actor/actor是否是坐骑的副驾" }, "actor是否是双人坐骑": { "prefix": "SL:Get_ACTOR_IS_DOUBLE_HORSE", "description": "actor是否是双人坐骑", "body": "SL:Get_ACTOR_IS_DOUBLE_HORSE(actorID)", "scope": "元变量/Actor/actor是否是双人坐骑" }, "actor是否是连体坐骑": { "prefix": "SL:Get_ACTOR_IS_BODY_HORSE", "description": "actor是否是连体坐骑", "body": "SL:Get_ACTOR_IS_BODY_HORSE(actorID)", "scope": "元变量/Actor/actor是否是连体坐骑" }, "获取actor的足迹特效ID": { "prefix": "SL:Get_ACTOR_MOVE_EFFECT", "description": "获取actor的足迹特效ID", "body": "SL:Get_ACTOR_MOVE_EFFECT(actorID)", "scope": "元变量/Actor/获取actor的足迹特效ID" }, "获取actor的夫妻ID": { "prefix": "SL:Get_ACTOR_DEAR_ID", "description": "获取actor的夫妻ID", "body": "SL:Get_ACTOR_DEAR_ID(actorID)", "scope": "元变量/Actor/获取actor的夫妻ID" }, "获取actor的师徒ID": { "prefix": "SL:Get_ACTOR_MENTOR_ID", "description": "获取actor的师徒ID", "body": "SL:Get_ACTOR_MENTOR_ID(actorID)", "scope": "元变量/Actor/获取actor的师徒ID" }, "获取actor是否在附近显示": { "prefix": "SL:Get_ACTOR_NEAR_SHOW", "description": "获取actor是否在附近显示", "body": "SL:Get_ACTOR_NEAR_SHOW(actorID)", "scope": "元变量/Actor/获取actor是否在附近显示" }, "获取actor是否在移动状态": { "prefix": "SL:Get_ACTOR_IS_MOVE", "description": "获取actor是否在移动状态", "body": "SL:Get_ACTOR_IS_MOVE(actorID)", "scope": "元变量/Actor/获取actor是否在移动状态" }, "actor是否是骑马状态": { "prefix": "SL:Get_ACTOR_IS_HORSEBACK_RADING", "description": "actor是否是骑马状态", "body": "SL:Get_ACTOR_IS_HORSEBACK_RADING(actorID)", "scope": "元变量/Actor/actor是否是骑马状态" }, "获取actor(怪物)是否石化状态": { "prefix": "SL:Get_ACTOR_STOME_MODE", "description": "获取actor(怪物)是否石化状态", "body": "SL:Get_ACTOR_STOME_MODE(actorID)", "scope": "元变量/Actor/获取actor(怪物)是否石化状态" }, "获取actor(怪物) race server": { "prefix": "SL:Get_ACTOR_RACE_SERVER", "description": "获取actor(怪物) race server", "body": "SL:Get_ACTOR_RACE_SERVER(actorID)", "scope": "元变量/Actor/获取actor(怪物) race server" }, "获取actor(怪物) race img": { "prefix": "SL:Get_ACTOR_RACE_IMG", "description": "获取actor(怪物) race img", "body": "SL:Get_ACTOR_RACE_IMG(actorID)", "scope": "元变量/Actor/获取actor(怪物) race img" }, "获取actor(怪物)是否不显示名字": { "prefix": "SL:Get_ACTOR_HIDE_NAME", "description": "获取actor(怪物)是否不显示名字", "body": "SL:Get_ACTOR_HIDE_NAME(actorID)", "scope": "元变量/Actor/获取actor(怪物)是否不显示名字" }, "获取actor(怪物)是否不显示血条": { "prefix": "SL:Get_ACTOR_HIDE_HP_BAR", "description": "获取actor(怪物)是否不显示血条", "body": "SL:Get_ACTOR_HIDE_HP_BAR(actorID)", "scope": "元变量/Actor/获取actor(怪物)是否不显示血条" }, "获取actor(怪物)国家模式是否可被攻击": { "prefix": "SL:Get_ACTOR_NATION_ENEMY_PK", "description": "获取actor(怪物)国家模式是否可被攻击", "body": "SL:Get_ACTOR_NATION_ENEMY_PK(actorID)", "scope": "元变量/Actor/获取actor(怪物)国家模式是否可被攻击" }, "获取actor的GM自定义数据": { "prefix": "SL:Get_ACTOR_GM_DATA", "description": "获取actor的GM自定义数据", "body": "SL:Get_ACTOR_GM_DATA(actorID)", "scope": "元变量/Actor/获取actor的GM自定义数据" }, "actor是否出生": { "prefix": "SL:Get_ACTOR_IS_BORN", "description": "actor是否出生", "body": "SL:Get_ACTOR_IS_BORN(actorID)", "scope": "元变量/Actor/actor是否出生" }, "actor是否钻回洞穴": { "prefix": "SL:Get_ACTOR_IS_CAVE", "description": "actor是否钻回洞穴", "body": "SL:Get_ACTOR_IS_CAVE(actorID)", "scope": "元变量/Actor/actor是否钻回洞穴" }, "actor身上所有buff数据": { "prefix": "SL:Get_ACTOR_BUFF_DATA", "description": "actor身上所有buff数据", "body": "SL:Get_ACTOR_BUFF_DATA(actorID)", "scope": "元变量/Actor/actor身上所有buff数据" }, "actor是否有某个buff": { "prefix": "SL:Get_ACTOR_HAS_ONE_BUFF", "description": "actor是否有某个buff", "body": "SL:Get_ACTOR_HAS_ONE_BUFF(actorID, buffID)", "scope": "元变量/Actor/actor是否有某个buff" }, "获取actor身上某个buff数据": { "prefix": "SL:Get_ACTOR_BUFF_DATA_BY_ID", "description": "获取actor身上某个buff数据", "body": "SL:Get_ACTOR_BUFF_DATA_BY_ID(actorID, buffID)", "scope": "元变量/Actor/获取actor身上某个buff数据" }, "装备Map": { "prefix": "SL:Get_EQUIPMAP_BY_STDMODE", "description": "装备Map", "body": "SL:Get_EQUIPMAP_BY_STDMODE()", "scope": "元变量/ItemTips/装备Map" }, "除装备Map 显示持久的stdmode": { "prefix": "SL:Get_EX_SHOWLAST_MAP", "description": "除装备Map 显示持久的stdmode", "body": "SL:Get_EX_SHOWLAST_MAP()", "scope": "元变量/ItemTips/除装备Map 显示持久的stdmode" }, "通过stdmode获取TIPS装备位列表": { "prefix": "SL:Get_TIP_POSLIST_BY_STDMODE", "description": "通过stdmode获取TIPS装备位列表", "body": "SL:Get_TIP_POSLIST_BY_STDMODE(param1, param2)", "scope": "元变量/ItemTips/通过stdmode获取TIPS装备位列表" }, "是否是该玩家性别装备": { "prefix": "SL:Get_IS_SAMESEX_EQUIP", "description": "是否是该玩家性别装备", "body": "SL:Get_IS_SAMESEX_EQUIP(param1, param2)", "scope": "元变量/ItemTips/是否是该玩家性别装备" }, "对cfg_att_score表操作 获取属性配置": { "prefix": "SL:Get_ATTR_CONFIG", "description": "对cfg_att_score表操作 获取属性配置", "body": "SL:Get_ATTR_CONFIG(param1)", "scope": "元变量/ItemTips/对cfg_att_score表操作 获取属性配置" }, "对cfg_suitex表操作 获取对应套装id配置": { "prefix": "SL:Get_SUITEX_CONFIG", "description": "对cfg_suitex表操作 获取对应套装id配置", "body": "SL:Get_SUITEX_CONFIG(param1)", "scope": "元变量/ItemTips/对cfg_suitex表操作 获取对应套装id配置" }, "物品类型": { "prefix": "SL:Get_ITEMTYPE_ENUM", "description": "物品类型", "body": "SL:Get_ITEMTYPE_ENUM()", "scope": "元变量/ItemTips/物品类型" }, "根据道具数据获取物品类型": { "prefix": "SL:Get_ITEMTYPE", "description": "根据道具数据获取物品类型", "body": "SL:Get_ITEMTYPE(itemData)", "scope": "元变量/ItemTips/根据道具数据获取物品类型" }, "自定义属性ID映射Map": { "prefix": "SL:Get_CUST_ABIL_MAP", "description": "自定义属性ID映射Map", "body": "SL:Get_CUST_ABIL_MAP()", "scope": "元变量/ItemTips/自定义属性ID映射Map" }, "根据道具索引判断是否是回城石": { "prefix": "SL:Get_ITEM_IS_CITY_STONE", "description": "根据道具索引判断是否是回城石", "body": "SL:Get_ITEM_IS_CITY_STONE(itemIndex)", "scope": "元变量/ItemTips/根据道具索引判断是否是回城石" }, "根据道具索引判断是否是随机石": { "prefix": "SL:Get_ITEM_IS_RAND_STONE", "description": "根据道具索引判断是否是随机石", "body": "SL:Get_ITEM_IS_RAND_STONE(itemIndex)", "scope": "元变量/ItemTips/根据道具索引判断是否是随机石" }, "获取道具是否在被移动": { "prefix": "SL:Get_ITEM_MOVE_STATE", "description": "获取道具是否在被移动", "body": "SL:Get_ITEM_MOVE_STATE()", "scope": "元变量/ItemTips/获取道具是否在被移动" }, "获得当前正在被移动的道具数量": { "prefix": "SL:Get_ITEM_MOVE_FROM", "description": "获得当前正在被移动的道具数量", "body": "SL:Get_ITEM_MOVE_FROM()", "scope": "元变量/ItemTips/获得当前正在被移动的道具数量" }, "获得当前正在被移动的道具信息": { "prefix": "SL:Get_ITEM_MOVE_DATA", "description": "获得当前正在被移动的道具信息", "body": "SL:Get_ITEM_MOVE_DATA()", "scope": "元变量/ItemTips/获得当前正在被移动的道具信息" }, "获取上次移动穿戴的道具数据": { "prefix": "SL:Get_LAST_MOVE_TAKEON_ITEM_MAKEINDEX", "description": "获取上次移动穿戴的道具数据", "body": "SL:Get_LAST_MOVE_TAKEON_ITEM_MAKEINDEX()", "scope": "元变量/ItemTips/获取上次移动穿戴的道具数据" }, "根据MakeIndex获取物品自定义变量列表": { "prefix": "SL:Get_ITEM_CUSTOM_VARLIST", "description": "根据MakeIndex获取物品自定义变量列表", "body": "SL:Get_ITEM_CUSTOM_VARLIST(key)", "scope": "元变量/ItemTips/根据MakeIndex获取物品自定义变量列表" }, "根据MakeIndex和物品名获取物品自定义变量": { "prefix": "SL:Get_ITEM_CUSTOM_VAR_BY_VNAME", "description": "根据MakeIndex和物品名获取物品自定义变量", "body": "SL:Get_ITEM_CUSTOM_VAR_BY_VNAME(key, vName)", "scope": "元变量/ItemTips/根据MakeIndex和物品名获取物品自定义变量" }, "根据道具数据获取物品自定义类型": { "prefix": "SL:Get_ITEM_CUSTOM_DIYSHOW_BY_TYPE", "description": "根据道具数据获取物品自定义类型", "body": "SL:Get_ITEM_CUSTOM_DIYSHOW_BY_TYPE(key, type)", "scope": "元变量/ItemTips/根据道具数据获取物品自定义类型" }, "设置当前选中的背包页": { "prefix": "SL:Set_BAG_CUR_PAGE", "description": "设置当前选中的背包页", "body": "SL:Set_BAG_CUR_PAGE(param1)", "scope": "元变量/Set/设置当前选中的背包页" }, "当前聊天频道": { "prefix": "SL:Set_CHAT_CUR_CHAT_CHANNEL", "description": "当前聊天频道", "body": "SL:Set_CHAT_CUR_CHAT_CHANNEL(param1)", "scope": "元变量/Set/当前聊天频道" }, "设置捡物品数据": { "prefix": "SL:Set_SETTING_PICK_VALUE", "description": "设置捡物品数据", "body": "SL:Set_SETTING_PICK_VALUE(param1, param2)", "scope": "元变量/Set/设置捡物品数据" }, "设置的数据": { "prefix": "SL:Set_SETTING_VALUE", "description": "设置的数据", "body": "SL:Set_SETTING_VALUE(param1, param2)", "scope": "元变量/Set/设置的数据" }, "设置捡物品组数据": { "prefix": "SL:Set_SETTING_PICK_GROUP_VALUE", "description": "设置捡物品组数据", "body": "SL:Set_SETTING_PICK_GROUP_VALUE(param1, param2)", "scope": "元变量/Set/设置捡物品组数据" }, "设置排序相关数据": { "prefix": "SL:Set_SETTING_RANK_DATA", "description": "设置排序相关数据", "body": "SL:Set_SETTING_RANK_DATA(param1, param2)", "scope": "元变量/Set/设置排序相关数据" }, "设置boss提示类型": { "prefix": "SL:Set_SETTING_BOSS_REMIND_TYPE", "description": "设置boss提示类型", "body": "SL:Set_SETTING_BOSS_REMIND_TYPE(param1)", "scope": "元变量/Set/设置boss提示类型" }, "设置boss提示值": { "prefix": "SL:Set_SETTING_BOSS_REMIND_VALUE", "description": "设置boss提示值", "body": "SL:Set_SETTING_BOSS_REMIND_VALUE(param1)", "scope": "元变量/Set/设置boss提示值" }, "角色面板时装显示开关": { "prefix": "SL:Set_PLAYER_SUPEREQUIP_SHOW", "description": "角色面板时装显示开关", "body": "SL:Set_PLAYER_SUPEREQUIP_SHOW(param1)", "scope": "元变量/Set/角色面板时装显示开关" }, "英雄面板时装显示开关": { "prefix": "SL:Set_HERO_SUPEREQUIP_SHOW", "description": "英雄面板时装显示开关", "body": "SL:Set_HERO_SUPEREQUIP_SHOW(param1)", "scope": "元变量/Set/英雄面板时装显示开关" }, "设置技能快捷键": { "prefix": "SL:Set_SKILL_KEY", "description": "设置技能快捷键", "body": "SL:Set_SKILL_KEY(param1, param2)", "scope": "元变量/Set/设置技能快捷键" }, "英雄设置技能快捷键": { "prefix": "SL:Set_H_SKILL_KEY", "description": "英雄设置技能快捷键", "body": "SL:Set_H_SKILL_KEY(param1, param2)", "scope": "元变量/Set/英雄设置技能快捷键" }, "是否点击英雄守护按钮": { "prefix": "SL:Set_HERO_GUARD_ISCLICK", "description": "是否点击英雄守护按钮", "body": "SL:Set_HERO_GUARD_ISCLICK(param1)", "scope": "元变量/Set/是否点击英雄守护按钮" }, "设置英雄激活的状态列表": { "prefix": "SL:Set_HERO_ACTIVES_STATES", "description": "设置英雄激活的状态列表", "body": "SL:Set_HERO_ACTIVES_STATES(param1)", "scope": "元变量/Set/设置英雄激活的状态列表" }, "合成打开的ID": { "prefix": "SL:Set_COMPOUND_OPEN_ID", "description": "合成打开的ID", "body": "SL:Set_COMPOUND_OPEN_ID(param1)", "scope": "元变量/Set/合成打开的ID" }, "选择目标ID": { "prefix": "SL:Set_SELECT_TARGET_ID", "description": "选择目标ID", "body": "SL:Set_SELECT_TARGET_ID(param1)", "scope": "元变量/Set/选择目标ID" }, "PC锁定攻击状态": { "prefix": "SL:Set_ATTACK_STATE", "description": "PC锁定攻击状态", "body": "SL:Set_ATTACK_STATE(param1)", "scope": "元变量/Set/PC锁定攻击状态" }, "功能菜单参数设置": { "prefix": "SL:Set_FUNCDOCK_PARAM", "description": "功能菜单参数设置", "body": "SL:Set_FUNCDOCK_PARAM(param1)", "scope": "元变量/Set/功能菜单参数设置" }, "设置剪贴板文本": { "prefix": "SL:Set_CLIPBOARD_TEXT", "description": "设置剪贴板文本", "body": "SL:Set_CLIPBOARD_TEXT(param1)", "scope": "元变量/Set/设置剪贴板文本" }, "设置 自动拾取-掉落物-飞向的世界坐标": { "prefix": "SL:Set_DROPITEM_FLY_WORLD_POSITION", "description": "设置 自动拾取-掉落物-飞向的世界坐标", "body": "SL:Set_DROPITEM_FLY_WORLD_POSITION(param1, param2)", "scope": "元变量/Set/设置 自动拾取-掉落物-飞向的世界坐标" }, "设置快捷栏个数": { "prefix": "SL:Set_QUICK_USE_NUM", "description": "设置快捷栏个数", "body": "SL:Set_QUICK_USE_NUM(param1)", "scope": "元变量/Set/设置快捷栏个数" }, "特定状况引导事件开始通知": { "prefix": "SL:Set_GUIDE_EVENT_BEGAN", "description": "特定状况引导事件开始通知", "body": "SL:Set_GUIDE_EVENT_BEGAN(param1, param2)", "scope": "元变量/Set/特定状况引导事件开始通知" }, "特定状况引导事件结束通知": { "prefix": "SL:Set_GUIDE_EVENT_END", "description": "特定状况引导事件结束通知", "body": "SL:Set_GUIDE_EVENT_END(param1)", "scope": "元变量/Set/特定状况引导事件结束通知" }, "设置人物内功技能开关": { "prefix": "SL:Set_INTERNAL_SKILL_ONOFF", "description": "设置人物内功技能开关", "body": "SL:Set_INTERNAL_SKILL_ONOFF(param1, param2, param3)", "scope": "元变量/Set/设置人物内功技能开关" }, "修改PC端屏幕分辨率": { "prefix": "SL:Set_WIN_DEVICE_SIZE", "description": "修改PC端屏幕分辨率", "body": "SL:Set_WIN_DEVICE_SIZE(param1, param2)", "scope": "元变量/Set/修改PC端屏幕分辨率" }, "摆摊设置选中的物品唯一ID": { "prefix": "SL:Set_STALL_SELECT_ID", "description": "摆摊设置选中的物品唯一ID", "body": "SL:Set_STALL_SELECT_ID(param1)", "scope": "元变量/Set/摆摊设置选中的物品唯一ID" }, "设置允许组队状态": { "prefix": "SL:Set_TEAM_STATUS_PERMIT", "description": "设置允许组队状态", "body": "SL:Set_TEAM_STATUS_PERMIT(param1)", "scope": "元变量/Set/设置允许组队状态" }, "设置允许添加状态": { "prefix": "SL:Set_ADD_STATUS_PERMIT", "description": "设置允许添加状态", "body": "SL:Set_ADD_STATUS_PERMIT(param1)", "scope": "元变量/Set/设置允许添加状态" }, "设置允许交易状态": { "prefix": "SL:Set_DEAL_STATUS_PERMIT", "description": "设置允许交易状态", "body": "SL:Set_DEAL_STATUS_PERMIT(param1)", "scope": "元变量/Set/设置允许交易状态" }, "设置允许显示状态": { "prefix": "SL:Set_SHOW_STATUS_PERMIT", "description": "设置允许显示状态", "body": "SL:Set_SHOW_STATUS_PERMIT(param1)", "scope": "元变量/Set/设置允许显示状态" }, "设置转向方向": { "prefix": "SL:Set_TURN_DIR", "description": "设置转向方向", "body": "SL:Set_TURN_DIR(param1)", "scope": "元变量/Set/设置转向方向" }, "设置PC持续攻击目标ID": { "prefix": "SL:Set_SELECT_SHIFT_ATTACK_ID", "description": "设置PC持续攻击目标ID", "body": "SL:Set_SELECT_SHIFT_ATTACK_ID(param1)", "scope": "元变量/Set/设置PC持续攻击目标ID" }, "设置是否接收该分类掉落信息": { "prefix": "SL:Set_CHAT_DROP_TYPE_IS_RECEIVE", "description": "设置是否接收该分类掉落信息", "body": "SL:Set_CHAT_DROP_TYPE_IS_RECEIVE(param1, param2)", "scope": "元变量/Set/设置是否接收该分类掉落信息" }, "添加自动使用弹窗": { "prefix": "SL:Set_AUTOUSE_MAKEINDEX_BY_POS", "description": "添加自动使用弹窗", "body": "SL:Set_AUTOUSE_MAKEINDEX_BY_POS(param1, param2, param3)", "scope": "元变量/Set/添加自动使用弹窗" }, "充值商品信息列表": { "prefix": "SL:Get_RECHARGE_PRODUCTS", "description": "充值商品信息列表", "body": "SL:Get_RECHARGE_PRODUCTS()", "scope": "元变量/充值-摆摊-宝箱/充值商品信息列表" }, "通过商品Id获取商品信息": { "prefix": "SL:Get_RECHARGE_PRODUCT_BY_ID", "description": "通过商品Id获取商品信息", "body": "SL:Get_RECHARGE_PRODUCT_BY_ID(id)", "scope": "元变量/充值-摆摊-宝箱/通过商品Id获取商品信息" }, "是否接入第三方SDK": { "prefix": "SL:Get_IS_SDK_PAY", "description": "是否接入第三方SDK", "body": "SL:Get_IS_SDK_PAY()", "scope": "元变量/充值-摆摊-宝箱/是否接入第三方SDK" }, "获取购买摊位名字": { "prefix": "SL:Get_STALL_SELL_SHOW_NAME", "description": "获取购买摊位名字", "body": "SL:Get_STALL_SELL_SHOW_NAME()", "scope": "元变量/充值-摆摊-宝箱/获取购买摊位名字" }, "获取购买摊位物品信息": { "prefix": "SL:Get_STALL_ONSELL_DATA", "description": "获取购买摊位物品信息", "body": "SL:Get_STALL_ONSELL_DATA()", "scope": "元变量/充值-摆摊-宝箱/获取购买摊位物品信息" }, "获取我的摊位物品信息": { "prefix": "SL:Get_STALL_MYSELL_DATA", "description": "获取我的摊位物品信息", "body": "SL:Get_STALL_MYSELL_DATA()", "scope": "元变量/充值-摆摊-宝箱/获取我的摊位物品信息" }, "是否还有重摇/开启次数": { "prefix": "SL:Get_HAVE_GOLDBOX_OPENTIME", "description": "是否还有重摇/开启次数", "body": "SL:Get_HAVE_GOLDBOX_OPENTIME()", "scope": "元变量/充值-摆摊-宝箱/是否还有重摇/开启次数" }, "设置是否生效": { "prefix": "SL:Get_SETTING_ENABLED", "description": "设置是否生效", "body": "SL:Get_SETTING_ENABLED(param1)", "scope": "元变量/内挂设置/设置是否生效" }, "获取设置的数据": { "prefix": "SL:Get_SETTING_VALUE", "description": "获取设置的数据", "body": "SL:Get_SETTING_VALUE(param1)", "scope": "元变量/内挂设置/获取设置的数据" }, "获取设置的配置": { "prefix": "SL:Get_SETTING_CONFIG", "description": "获取设置的配置", "body": "SL:Get_SETTING_CONFIG(param1)", "scope": "元变量/内挂设置/获取设置的配置" }, "获取物品拾取设置": { "prefix": "SL:Get_SETTING_PICK_VALUE", "description": "获取物品拾取设置", "body": "SL:Get_SETTING_PICK_VALUE(param1)", "scope": "元变量/内挂设置/获取物品拾取设置" }, "可以拣的物品配置": { "prefix": "SL:Get_SETTING_PICK_CONFIG", "description": "可以拣的物品配置", "body": "SL:Get_SETTING_PICK_CONFIG(param1)", "scope": "元变量/内挂设置/可以拣的物品配置" }, "物品是否可以设置": { "prefix": "SL:Get_SETTING_IS_ITEM_PICK_CAN_SET", "description": "物品是否可以设置", "body": "SL:Get_SETTING_IS_ITEM_PICK_CAN_SET()", "scope": "元变量/内挂设置/物品是否可以设置" }, "拾取组的数据": { "prefix": "SL:Get_SETTING_PICK_GROUP_VALUE", "description": "拾取组的数据", "body": "SL:Get_SETTING_PICK_GROUP_VALUE(param1)", "scope": "元变量/内挂设置/拾取组的数据" }, "通过值获取地图缩放对应百分比": { "prefix": "SL:Get_SETTING_MAPSCALE_PER", "description": "通过值获取地图缩放对应百分比", "body": "SL:Get_SETTING_MAPSCALE_PER(param1)", "scope": "元变量/内挂设置/通过值获取地图缩放对应百分比" }, "通过百分比获取地图缩放值": { "prefix": "SL:Get_SETTING_MAPSCALE_VALUE", "description": "通过百分比获取地图缩放值", "body": "SL:Get_SETTING_MAPSCALE_VALUE(param1)", "scope": "元变量/内挂设置/通过百分比获取地图缩放值" }, "是否有存活的宝宝": { "prefix": "SL:Get_PET_ALIVE", "description": "是否有存活的宝宝", "body": "SL:Get_PET_ALIVE()", "scope": "元变量/宠物/是否有存活的宝宝" }, "宠物锁定的目标ID": { "prefix": "SL:Get_PET_LOCK_ID", "description": "宠物锁定的目标ID", "body": "SL:Get_PET_LOCK_ID()", "scope": "元变量/宠物/宠物锁定的目标ID" }, "获取宠物PK模式": { "prefix": "SL:Get_PET_PKMODE", "description": "获取宠物PK模式", "body": "SL:Get_PET_PKMODE()", "scope": "元变量/宠物/获取宠物PK模式" }, "地图ID": { "prefix": "SL:Get_MAP_ID", "description": "地图ID", "body": "SL:Get_MAP_ID()", "scope": "元变量/当前地图/地图ID" }, "地图名字": { "prefix": "SL:Get_MAP_NAME", "description": "地图名字", "body": "SL:Get_MAP_NAME()", "scope": "元变量/当前地图/地图名字" }, "地图数据ID": { "prefix": "SL:Get_MAP_DATA_ID", "description": "地图数据ID", "body": "SL:Get_MAP_DATA_ID()", "scope": "元变量/当前地图/地图数据ID" }, "小地图ID": { "prefix": "SL:Get_MINIMAP_ID", "description": "小地图ID", "body": "SL:Get_MINIMAP_ID()", "scope": "元变量/当前地图/小地图ID" }, "获取小地图文件通过地图ID": { "prefix": "SL:Get_MINIMAP_FILE_BY_ID", "description": "获取小地图文件通过地图ID", "body": "SL:Get_MINIMAP_FILE_BY_ID(mapID)", "scope": "元变量/当前地图/获取小地图文件通过地图ID" }, "是否是安全区域": { "prefix": "SL:Get_MAP_IS_IN_SAFE_AREA", "description": "是否是安全区域", "body": "SL:Get_MAP_IS_IN_SAFE_AREA()", "scope": "元变量/当前地图/是否是安全区域" }, "是否禁止职业和等级": { "prefix": "SL:Get_MAP_FORBID_LEVEL_AND_JOB", "description": "是否禁止职业和等级", "body": "SL:Get_MAP_FORBID_LEVEL_AND_JOB()", "scope": "元变量/当前地图/是否禁止职业和等级" }, "是否禁止说话": { "prefix": "SL:Get_MAP_FORBID_SAY", "description": "是否禁止说话", "body": "SL:Get_MAP_FORBID_SAY()", "scope": "元变量/当前地图/是否禁止说话" }, "是否血量显示百分比": { "prefix": "SL:Get_MAP_SHOW_HPPER", "description": "是否血量显示百分比", "body": "SL:Get_MAP_SHOW_HPPER()", "scope": "元变量/当前地图/是否血量显示百分比" }, "是否禁止查看": { "prefix": "SL:Get_MAP_FORBID_LOOK", "description": "是否禁止查看", "body": "SL:Get_MAP_FORBID_LOOK()", "scope": "元变量/当前地图/是否禁止查看" }, "是否禁止释放某技能": { "prefix": "SL:Get_MAP_FORBID_LAUNCH_SKILL", "description": "是否禁止释放某技能", "body": "SL:Get_MAP_FORBID_LAUNCH_SKILL()", "scope": "元变量/当前地图/是否禁止释放某技能" }, "小地图资源是否有效": { "prefix": "SL:Get_MINIMAP_ABLE", "description": "小地图资源是否有效", "body": "SL:Get_MINIMAP_ABLE()", "scope": "元变量/当前地图/小地图资源是否有效" }, "地图map文件是否加载(false表示正在下载中)": { "prefix": "SL:Get_MAP_DATA_LOADED", "description": "地图map文件是否加载(false表示正在下载中)", "body": "SL:Get_MAP_DATA_LOADED()", "scope": "元变量/当前地图/地图map文件是否加载(false表示正在下载中)" }, "地图横向格子数": { "prefix": "SL:Get_MAP_ROWS", "description": "地图横向格子数", "body": "SL:Get_MAP_ROWS()", "scope": "元变量/当前地图/地图横向格子数" }, "地图纵向格子数": { "prefix": "SL:Get_MAP_COLS", "description": "地图纵向格子数", "body": "SL:Get_MAP_COLS()", "scope": "元变量/当前地图/地图纵向格子数" }, "获取小地图文件路径": { "prefix": "SL:Get_MINIMAP_FILE", "description": "获取小地图文件路径", "body": "SL:Get_MINIMAP_FILE()", "scope": "元变量/当前地图/获取小地图文件路径" }, "地图获取宽度像素": { "prefix": "SL:Get_MAP_SIZE_WIDTH_PIXEL", "description": "地图获取宽度像素", "body": "SL:Get_MAP_SIZE_WIDTH_PIXEL()", "scope": "元变量/当前地图/地图获取宽度像素" }, "地图获取高度像素": { "prefix": "SL:Get_MAP_SIZE_HEIGHT_PIXEL", "description": "地图获取高度像素", "body": "SL:Get_MAP_SIZE_HEIGHT_PIXEL()", "scope": "元变量/当前地图/地图获取高度像素" }, "获取地图格子是否是阻挡": { "prefix": "SL:Get_MAP_IS_OBSTACLE", "description": "获取地图格子是否是阻挡", "body": "SL:Get_MAP_IS_OBSTACLE(mapX, mapY)", "scope": "元变量/当前地图/获取地图格子是否是阻挡" }, "地图计算起点到终点X或者Y 变化最大的差值": { "prefix": "SL:Get_MAP_PATH_SIZE", "description": "地图计算起点到终点X或者Y 变化最大的差值", "body": "SL:Get_MAP_PATH_SIZE()", "scope": "元变量/当前地图/地图计算起点到终点X或者Y 变化最大的差值" }, "地图计算路径坐标": { "prefix": "SL:Get_MAP_PATH_POINTS", "description": "地图计算路径坐标", "body": "SL:Get_MAP_PATH_POINTS()", "scope": "元变量/当前地图/地图计算路径坐标" }, "地图获取当前路径坐标index": { "prefix": "SL:Get_MAP_CURRENT_PATH_INDEX", "description": "地图获取当前路径坐标index", "body": "SL:Get_MAP_CURRENT_PATH_INDEX()", "scope": "元变量/当前地图/地图获取当前路径坐标index" }, "地图获取人物坐标": { "prefix": "SL:Get_POS", "description": "地图获取人物坐标", "body": "SL:Get_POS()", "scope": "元变量/当前地图/地图获取人物坐标" }, "地图获取怪物列表位置等信息": { "prefix": "SL:Get_MINIMAP_MONSTERS", "description": "地图获取怪物列表位置等信息", "body": "SL:Get_MINIMAP_MONSTERS()", "scope": "元变量/当前地图/地图获取怪物列表位置等信息" }, "地图获取传送点列表位置等信息": { "prefix": "SL:Get_MINIMAP_PORTALS", "description": "地图获取传送点列表位置等信息", "body": "SL:Get_MINIMAP_PORTALS()", "scope": "元变量/当前地图/地图获取传送点列表位置等信息" }, "获取视野内玩家列表": { "prefix": "SL:Get_FIND_IN_VIEW_PLAYER_LIST", "description": "获取视野内玩家列表", "body": "SL:Get_FIND_IN_VIEW_PLAYER_LIST()", "scope": "元变量/当前地图/获取视野内玩家列表" }, "获取视野内怪物列表": { "prefix": "SL:Get_FIND_IN_VIEW_MONSTER_LIST", "description": "获取视野内怪物列表", "body": "SL:Get_FIND_IN_VIEW_MONSTER_LIST(param1, param2)", "scope": "元变量/当前地图/获取视野内怪物列表" }, "获取视野内NPC列表": { "prefix": "SL:Get_FIND_IN_VIEW_NPC_LIST", "description": "获取视野内NPC列表", "body": "SL:Get_FIND_IN_VIEW_NPC_LIST()", "scope": "元变量/当前地图/获取视野内NPC列表" }, "是否在攻城区域": { "prefix": "SL:Get_MAP_IS_IN_SIEGE_AREA", "description": "是否在攻城区域", "body": "SL:Get_MAP_IS_IN_SIEGE_AREA()", "scope": "元变量/当前地图/是否在攻城区域" }, "获取目标地图坐标到初始地图坐标的方向": { "prefix": "SL:Get_TARGET_MAPPOS_DIR", "description": "获取目标地图坐标到初始地图坐标的方向", "body": "SL:Get_TARGET_MAPPOS_DIR(srcPos, destPos)", "scope": "元变量/当前地图/获取目标地图坐标到初始地图坐标的方向" }, "掉落物是否可拾取": { "prefix": "SL:Get_IS_PICKABLE_DROPITEM", "description": "掉落物是否可拾取", "body": "SL:Get_IS_PICKABLE_DROPITEM(actorID, mainPlayerID)", "scope": "元变量/当前地图/掉落物是否可拾取" }, "PC 按坐标选中actor": { "prefix": "SL:Get_PICK_ACTORID_BY_POS", "description": "PC 按坐标选中actor", "body": "SL:Get_PICK_ACTORID_BY_POS(posx, posy)", "scope": "元变量/当前地图/PC 按坐标选中actor" }, "是否自动挂机中": { "prefix": "SL:Get_BATTLE_IS_AFK", "description": "是否自动挂机中", "body": "SL:Get_BATTLE_IS_AFK()", "scope": "元变量/战斗/是否自动挂机中" }, "开始自动挂机": { "prefix": "SL:Set_BATTLE_AFK_BEGIN", "description": "开始自动挂机", "body": "SL:Set_BATTLE_AFK_BEGIN()", "scope": "元变量/战斗/开始自动挂机" }, "结束自动挂机": { "prefix": "SL:Set_BATTLE_AFK_END", "description": "结束自动挂机", "body": "SL:Set_BATTLE_AFK_END()", "scope": "元变量/战斗/结束自动挂机" }, "是否自动寻路中": { "prefix": "SL:Get_BATTLE_IS_AUTO_MOVE", "description": "是否自动寻路中", "body": "SL:Get_BATTLE_IS_AUTO_MOVE()", "scope": "元变量/战斗/是否自动寻路中" }, "开始自动寻路": { "prefix": "SL:Set_BATTLE_MOVE_BEGIN", "description": "开始自动寻路", "body": "SL:Set_BATTLE_MOVE_BEGIN(mapID, mapX, mapY, target, pathfindingType)", "scope": "元变量/战斗/开始自动寻路" }, "结束自动寻路": { "prefix": "SL:Set_BATTLE_MOVE_END", "description": "结束自动寻路", "body": "SL:Set_BATTLE_MOVE_END()", "scope": "元变量/战斗/结束自动寻路" }, "是否是自动拾取": { "prefix": "SL:Get_BATTLE_IS_AUTO_PICK", "description": "是否是自动拾取", "body": "SL:Get_BATTLE_IS_AUTO_PICK()", "scope": "元变量/战斗/是否是自动拾取" }, "开始自动捡物": { "prefix": "SL:Set_BATTLE_PICK_BEGIN", "description": "开始自动捡物", "body": "SL:Set_BATTLE_PICK_BEGIN()", "scope": "元变量/战斗/开始自动捡物" }, "结束自动捡物": { "prefix": "SL:Set_BATTLE_PICK_END", "description": "结束自动捡物", "body": "SL:Set_BATTLE_PICK_END()", "scope": "元变量/战斗/结束自动捡物" }, "获取PC持续攻击目标": { "prefix": "SL:Get_SELECT_SHIFT_ATTACK_ID", "description": "获取PC持续攻击目标", "body": "SL:Get_SELECT_SHIFT_ATTACK_ID()", "scope": "元变量/战斗/获取PC持续攻击目标" }, "筛选技能数据": { "prefix": "SL:Get_SKILL_INFO_FILTER", "description": "筛选技能数据", "body": "SL:Get_SKILL_INFO_FILTER(param1, param2, param3, param4)", "scope": "元变量/技能/筛选技能数据" }, "获取技能名字": { "prefix": "SL:Get_SKILL_NAME", "description": "获取技能名字", "body": "SL:Get_SKILL_NAME(skillID)", "scope": "元变量/技能/获取技能名字" }, "获取技能图标": { "prefix": "SL:Get_SKILL_ICON_PATH", "description": "获取技能图标", "body": "SL:Get_SKILL_ICON_PATH(skillID)", "scope": "元变量/技能/获取技能图标" }, "获取矩形技能图标": { "prefix": "SL:Get_SKILL_RECT_ICON_PATH", "description": "获取矩形技能图标", "body": "SL:Get_SKILL_RECT_ICON_PATH(skillID)", "scope": "元变量/技能/获取矩形技能图标" }, "是否是开关型技能": { "prefix": "SL:Get_SKILL_IS_ONOFF_SKILL", "description": "是否是开关型技能", "body": "SL:Get_SKILL_IS_ONOFF_SKILL(skillID)", "scope": "元变量/技能/是否是开关型技能" }, "技能是否开启": { "prefix": "SL:Get_SKILL_IS_ON_SKILL", "description": "技能是否开启", "body": "SL:Get_SKILL_IS_ON_SKILL(skillID)", "scope": "元变量/技能/技能是否开启" }, "获取已学技能": { "prefix": "SL:Get_LEARNED_SKILLS", "description": "获取已学技能", "body": "SL:Get_LEARNED_SKILLS(param1, param2)", "scope": "元变量/技能/获取已学技能" }, "是否是主动技能": { "prefix": "SL:Get_SKILL_IS_ACTIVE", "description": "是否是主动技能", "body": "SL:Get_SKILL_IS_ACTIVE(skillID)", "scope": "元变量/技能/是否是主动技能" }, "获取技能数据": { "prefix": "SL:Get_SKILL_DATA", "description": "获取技能数据", "body": "SL:Get_SKILL_DATA(skillID)", "scope": "元变量/技能/获取技能数据" }, "获取技能的等级熟练度数据": { "prefix": "SL:Get_SKILL_TRAIN_DATA", "description": "获取技能的等级熟练度数据", "body": "SL:Get_SKILL_TRAIN_DATA(skillID)", "scope": "元变量/技能/获取技能的等级熟练度数据" }, "获取技能配置": { "prefix": "SL:Get_SKILL_CONFIG", "description": "获取技能配置", "body": "SL:Get_SKILL_CONFIG(skillID)", "scope": "元变量/技能/获取技能配置" }, "获取技能快捷键": { "prefix": "SL:Get_SKILL_KEY", "description": "获取技能快捷键", "body": "SL:Get_SKILL_KEY(skillID)", "scope": "元变量/技能/获取技能快捷键" }, "获取技能等级": { "prefix": "SL:Get_SKILL_LEVEL", "description": "获取技能等级", "body": "SL:Get_SKILL_LEVEL(skillID)", "scope": "元变量/技能/获取技能等级" }, "默认最低竞拍价": { "prefix": "SL:Get_AUCTION_BIDPRICE_MIN", "description": "默认最低竞拍价", "body": "SL:Get_AUCTION_BIDPRICE_MIN()", "scope": "元变量/拍卖行-求购行/默认最低竞拍价" }, "默认最高竞拍价": { "prefix": "SL:Get_AUCTION_BIDPRICE_MAX", "description": "默认最高竞拍价", "body": "SL:Get_AUCTION_BIDPRICE_MAX()", "scope": "元变量/拍卖行-求购行/默认最高竞拍价" }, "默认最低一口价": { "prefix": "SL:Get_AUCTION_BUYPRICE_MIN", "description": "默认最低一口价", "body": "SL:Get_AUCTION_BUYPRICE_MIN()", "scope": "元变量/拍卖行-求购行/默认最低一口价" }, "默认最高一口价": { "prefix": "SL:Get_AUCTION_BUYPRICE_MAX", "description": "默认最高一口价", "body": "SL:Get_AUCTION_BUYPRICE_MAX()", "scope": "元变量/拍卖行-求购行/默认最高一口价" }, "默认货架数量": { "prefix": "SL:Get_AUCTION_DEFAULT_SHELF", "description": "默认货架数量", "body": "SL:Get_AUCTION_DEFAULT_SHELF()", "scope": "元变量/拍卖行-求购行/默认货架数量" }, "上架列表数量": { "prefix": "SL:Get_AUCTION_PUT_LIST_CNT", "description": "上架列表数量", "body": "SL:Get_AUCTION_PUT_LIST_CNT()", "scope": "元变量/拍卖行-求购行/上架列表数量" }, "拍卖行货币": { "prefix": "SL:Get_AUCTION_MONEY", "description": "拍卖行货币", "body": "SL:Get_AUCTION_MONEY()", "scope": "元变量/拍卖行-求购行/拍卖行货币" }, "是否可竞价": { "prefix": "SL:Get_AUCTION_CAN_BID", "description": "是否可竞价", "body": "SL:Get_AUCTION_CAN_BID(item)", "scope": "元变量/拍卖行-求购行/是否可竞价" }, "是否可一口价": { "prefix": "SL:Get_AUCTION_CAN_BUY", "description": "是否可一口价", "body": "SL:Get_AUCTION_CAN_BUY(item)", "scope": "元变量/拍卖行-求购行/是否可一口价" }, "是否有我的竞拍物品": { "prefix": "SL:Get_AUCTION_HAVE_MY_BIDDING", "description": "是否有我的竞拍物品", "body": "SL:Get_AUCTION_HAVE_MY_BIDDING()", "scope": "元变量/拍卖行-求购行/是否有我的竞拍物品" }, "拍卖行物品状态": { "prefix": "SL:Get_AUCTION_ITEM_STATE", "description": "拍卖行物品状态", "body": "SL:Get_AUCTION_ITEM_STATE(itemData)", "scope": "元变量/拍卖行-求购行/拍卖行物品状态" }, "获取拍卖行我的展示可寄售道具": { "prefix": "SL:Get_AUCTION_MY_SHOW_LIST", "description": "获取拍卖行我的展示可寄售道具", "body": "SL:Get_AUCTION_MY_SHOW_LIST()", "scope": "元变量/拍卖行-求购行/获取拍卖行我的展示可寄售道具" }, "世界求购菜单列表": { "prefix": "SL:Get_PURCHASE_FILTER_LIST", "description": "世界求购菜单列表", "body": "SL:Get_PURCHASE_FILTER_LIST()", "scope": "元变量/拍卖行-求购行/世界求购菜单列表" }, "求购货币列表": { "prefix": "SL:Get_PURCHASE_CURRENCIES", "description": "求购货币列表", "body": "SL:Get_PURCHASE_CURRENCIES()", "scope": "元变量/拍卖行-求购行/求购货币列表" }, "对应ID 菜单栏配置": { "prefix": "SL:Get_PURCHASE_MENU_CONFIG_BY_ID", "description": "对应ID 菜单栏配置", "body": "SL:Get_PURCHASE_MENU_CONFIG_BY_ID(param)", "scope": "元变量/拍卖行-求购行/对应ID 菜单栏配置" }, "分类物品列表": { "prefix": "SL:Get_PURCHASE_ITEM_LIST_BY_TYPE", "description": "分类物品列表", "body": "SL:Get_PURCHASE_ITEM_LIST_BY_TYPE(param1, param2)", "scope": "元变量/拍卖行-求购行/分类物品列表" }, "根据页签index获取排行榜数据": { "prefix": "SL:Get_RANK_DATA_BY_TYPE", "description": "根据页签index获取排行榜数据", "body": "SL:Get_RANK_DATA_BY_TYPE(index)", "scope": "元变量/排行榜-任务/根据页签index获取排行榜数据" }, "根据任务类型/ID获取任务排序值": { "prefix": "SL:Get_MISSION_ITEM_ORDER", "description": "根据任务类型/ID获取任务排序值", "body": "SL:Get_MISSION_ITEM_ORDER(type)", "scope": "元变量/排行榜-任务/根据任务类型/ID获取任务排序值" }, "是否启用新版属性加点": { "prefix": "SL:Get_IS_NEW_BOUNS", "description": "是否启用新版属性加点", "body": "SL:Get_IS_NEW_BOUNS()", "scope": "元变量/新版属性加点/是否启用新版属性加点" }, "获取新版属性加点配置数据": { "prefix": "SL:Get_NEW_BOUNS_CONFIG", "description": "获取新版属性加点配置数据", "body": "SL:Get_NEW_BOUNS_CONFIG()", "scope": "元变量/新版属性加点/获取新版属性加点配置数据" }, "获取新版属性已加点数据": { "prefix": "SL:Get_NEW_BOUNS_ADD_DATA", "description": "获取新版属性已加点数据", "body": "SL:Get_NEW_BOUNS_ADD_DATA()", "scope": "元变量/新版属性加点/获取新版属性已加点数据" }, "服务器ID": { "prefix": "SL:Get_SERVER_ID", "description": "服务器ID", "body": "SL:Get_SERVER_ID()", "scope": "元变量/服务器/服务器ID" }, "服务器名字": { "prefix": "SL:Get_SERVER_NAME", "description": "服务器名字", "body": "SL:Get_SERVER_NAME()", "scope": "元变量/服务器/服务器名字" }, "主服务器ID": { "prefix": "SL:Get_MAIN_SERVER_ID", "description": "主服务器ID", "body": "SL:Get_MAIN_SERVER_ID()", "scope": "元变量/服务器/主服务器ID" }, "开服时间戳": { "prefix": "SL:Get_OPEN_SERVER_TIME", "description": "开服时间戳", "body": "SL:Get_OPEN_SERVER_TIME()", "scope": "元变量/服务器/开服时间戳" }, "开服天数": { "prefix": "SL:Get_OPEN_SERVER_DAY", "description": "开服天数", "body": "SL:Get_OPEN_SERVER_DAY()", "scope": "元变量/服务器/开服天数" }, "合服次数": { "prefix": "SL:Get_MERGE_SERVER_COUNT", "description": "合服次数", "body": "SL:Get_MERGE_SERVER_COUNT()", "scope": "元变量/服务器/合服次数" }, "账号ID": { "prefix": "SL:Get_UID", "description": "账号ID", "body": "SL:Get_UID()", "scope": "元变量/服务器/账号ID" }, "登录角色信息": { "prefix": "SL:Get_LOGIN_ROLE_DATAS", "description": "登录角色信息", "body": "SL:Get_LOGIN_ROLE_DATAS()", "scope": "元变量/服务器/登录角色信息" }, "可恢复角色信息": { "prefix": "SL:Get_LOGIN_RESTORE_ROLES_DATA", "description": "可恢复角色信息", "body": "SL:Get_LOGIN_RESTORE_ROLES_DATA()", "scope": "元变量/服务器/可恢复角色信息" }, "服务端下发的变量值": { "prefix": "SL:Get_SERVER_VALUE", "description": "服务端下发的变量值", "body": "SL:Get_SERVER_VALUE(param)", "scope": "元变量/服务器/服务端下发的变量值" }, "当前服务器时间": { "prefix": "SL:Get_SERVER_TIME", "description": "当前服务器时间", "body": "SL:Get_SERVER_TIME()", "scope": "元变量/服务器/当前服务器时间" }, "合服时间戳": { "prefix": "SL:Get_MERGE_SERVER_TIME", "description": "合服时间戳", "body": "SL:Get_MERGE_SERVER_TIME()", "scope": "元变量/服务器/合服时间戳" }, "合服天数": { "prefix": "SL:Get_MERGE_SERVER_DAY", "description": "合服天数", "body": "SL:Get_MERGE_SERVER_DAY()", "scope": "元变量/服务器/合服天数" }, "是否处于跨服": { "prefix": "SL:Get_KFSTATE", "description": "是否处于跨服", "body": "SL:Get_KFSTATE()", "scope": "元变量/服务器/是否处于跨服" }, "获取当前对话NPC的ID": { "prefix": "SL:Get_CURRENT_TALK_NPC_ID", "description": "获取当前对话NPC的ID", "body": "SL:Get_CURRENT_TALK_NPC_ID()", "scope": "元变量/服务器/获取当前对话NPC的ID" }, "获取当前对话NPC的Index": { "prefix": "SL:Get_CURRENT_TALK_NPC_TYPEINDEX", "description": "获取当前对话NPC的Index", "body": "SL:Get_CURRENT_TALK_NPC_TYPEINDEX()", "scope": "元变量/服务器/获取当前对话NPC的Index" }, "获取当前打开的NPC面板(txt面板)": { "prefix": "SL:Get_CURRENT_TALK_NPC_LAYER", "description": "获取当前打开的NPC面板(txt面板)", "body": "SL:Get_CURRENT_TALK_NPC_LAYER()", "scope": "元变量/服务器/获取当前打开的NPC面板(txt面板)" }, "M2是否禁止说话": { "prefix": "SL:Get_M2_FORBID_SAY", "description": "M2是否禁止说话", "body": "SL:Get_M2_FORBID_SAY(param)", "scope": "元变量/服务器/M2是否禁止说话" }, "服务器开关": { "prefix": "SL:Get_SERVER_OPTION", "description": "服务器开关", "body": "SL:Get_SERVER_OPTION(param)", "scope": "元变量/服务器/服务器开关" }, "获取聊天表情包": { "prefix": "SL:Get_CHAT_EMOJI", "description": "获取聊天表情包", "body": "SL:Get_CHAT_EMOJI()", "scope": "元变量/聊天-邮件/获取聊天表情包" }, "获取聊天输入历史记录缓存": { "prefix": "SL:Get_CHAT_INPUT_CACHE", "description": "获取聊天输入历史记录缓存", "body": "SL:Get_CHAT_INPUT_CACHE()", "scope": "元变量/聊天-邮件/获取聊天输入历史记录缓存" }, "获取聊天显示的道具": { "prefix": "SL:Get_CHAT_SHOW_ITEMS", "description": "获取聊天显示的道具", "body": "SL:Get_CHAT_SHOW_ITEMS()", "scope": "元变量/聊天-邮件/获取聊天显示的道具" }, "当前频道是否接受聊天信息": { "prefix": "SL:Get_CHAT_CHANNEL_IS_RECEIVE", "description": "当前频道是否接受聊天信息", "body": "SL:Get_CHAT_CHANNEL_IS_RECEIVE()", "scope": "元变量/聊天-邮件/当前频道是否接受聊天信息" }, "是否接收该分类掉落信息": { "prefix": "SL:Get_CHAT_DROP_TYPE_IS_RECEIVE", "description": "是否接收该分类掉落信息", "body": "SL:Get_CHAT_DROP_TYPE_IS_RECEIVE(param)", "scope": "元变量/聊天-邮件/是否接收该分类掉落信息" }, "聊天 Tips使用的字体路径": { "prefix": "SL:Get_CHATANDTIPS_USE_FONT", "description": "聊天 Tips使用的字体路径", "body": "SL:Get_CHATANDTIPS_USE_FONT()", "scope": "元变量/聊天-邮件/聊天 Tips使用的字体路径" }, "获取当前聊天频道": { "prefix": "SL:Get_CHAT_CUR_CHAT_CHANNEL", "description": "获取当前聊天频道", "body": "SL:Get_CHAT_CUR_CHAT_CHANNEL()", "scope": "元变量/聊天-邮件/获取当前聊天频道" }, "获取聊天目标": { "prefix": "SL:Get_CHAT_TARGETS", "description": "获取聊天目标", "body": "SL:Get_CHAT_TARGETS()", "scope": "元变量/聊天-邮件/获取聊天目标" }, "获取当前聊天CD时间": { "prefix": "SL:Get_CHAT_CUR_CD_TIME", "description": "获取当前聊天CD时间", "body": "SL:Get_CHAT_CUR_CD_TIME()", "scope": "元变量/聊天-邮件/获取当前聊天CD时间" }, "是否关闭假掉落": { "prefix": "SL:Get_CHAT_IS_CLOSE_FAKE_DROP", "description": "是否关闭假掉落", "body": "SL:Get_CHAT_IS_CLOSE_FAKE_DROP()", "scope": "元变量/聊天-邮件/是否关闭假掉落" }, "邮件列表": { "prefix": "SL:Get_MAIL_LIST", "description": "邮件列表", "body": "SL:Get_MAIL_LIST()", "scope": "元变量/聊天-邮件/邮件列表" }, "根据邮件ID获取邮件": { "prefix": "SL:Get_MAIL_BY_ID", "description": "根据邮件ID获取邮件", "body": "SL:Get_MAIL_BY_ID(mailID)", "scope": "元变量/聊天-邮件/根据邮件ID获取邮件" }, "当前邮件ID": { "prefix": "SL:Get_MAIL_BY_ID", "description": "当前邮件ID", "body": "SL:Get_MAIL_BY_ID()", "scope": "元变量/聊天-邮件/当前邮件ID" }, "背包最大格子数量": { "prefix": "SL:Get_MAX_BAG", "description": "背包最大格子数量", "body": "SL:Get_MAX_BAG()", "scope": "元变量/背包/背包最大格子数量" }, "英雄背包最大格子数量": { "prefix": "SL:Get_HERO_MAX_BAG", "description": "英雄背包最大格子数量", "body": "SL:Get_HERO_MAX_BAG()", "scope": "元变量/背包/英雄背包最大格子数量" }, "仓库最大格子数量": { "prefix": "SL:Get_STORAGE_OPEN_SIZE", "description": "仓库最大格子数量", "body": "SL:Get_STORAGE_OPEN_SIZE()", "scope": "元变量/背包/仓库最大格子数量" }, "当前选中的背包页签": { "prefix": "SL:Get_BAG_CUR_PAGE", "description": "当前选中的背包页签", "body": "SL:Get_BAG_CUR_PAGE()", "scope": "元变量/背包/当前选中的背包页签" }, "背包是否满": { "prefix": "SL:Get_BAG_IS_FULL", "description": "背包是否满", "body": "SL:Get_BAG_IS_FULL(isPrompt)", "scope": "元变量/背包/背包是否满" }, "背包剩余格子数": { "prefix": "SL:Get_BAG_REMAIN_COUNT", "description": "背包剩余格子数", "body": "SL:Get_BAG_REMAIN_COUNT()", "scope": "元变量/背包/背包剩余格子数" }, "背包已使用格子数": { "prefix": "SL:Get_BAG_USED_COUNT", "description": "背包已使用格子数", "body": "SL:Get_BAG_USED_COUNT()", "scope": "元变量/背包/背包已使用格子数" }, "检测物品背包是否有富余格子数存放": { "prefix": "SL:Get_BAG_CHECK_NEED_SPACE", "description": "检测物品背包是否有富余格子数存放", "body": "SL:Get_BAG_CHECK_NEED_SPACE(param1, param2, param3)", "scope": "元变量/背包/检测物品背包是否有富余格子数存放" }, "英雄属性初始化完成": { "prefix": "SL:Get_HERO_INITED", "description": "英雄属性初始化完成", "body": "SL:Get_HERO_INITED()", "scope": "元变量/英雄/英雄属性初始化完成" }, "英雄名字颜色": { "prefix": "SL:Get_HERO_NAME_COLOR", "description": "英雄名字颜色", "body": "SL:Get_HERO_NAME_COLOR()", "scope": "元变量/英雄/英雄名字颜色" }, "使用英雄": { "prefix": "SL:Get_USEHERO", "description": "使用英雄", "body": "SL:Get_USEHERO()", "scope": "元变量/英雄/使用英雄" }, "英雄是否存活": { "prefix": "SL:Get_HERO_IS_ALIVE", "description": "英雄是否存活", "body": "SL:Get_HERO_IS_ALIVE()", "scope": "元变量/英雄/英雄是否存活" }, "英雄是否激活": { "prefix": "SL:Get_HERO_IS_ACTIVE", "description": "英雄是否激活", "body": "SL:Get_HERO_IS_ACTIVE()", "scope": "元变量/英雄/英雄是否激活" }, "英雄ID": { "prefix": "SL:Get_HERO_ID", "description": "英雄ID", "body": "SL:Get_HERO_ID()", "scope": "元变量/英雄/英雄ID" }, "英雄状态系统值": { "prefix": "SL:Get_HERO_STATES_SYS_VALUES", "description": "英雄状态系统值", "body": "SL:Get_HERO_STATES_SYS_VALUES()", "scope": "元变量/英雄/英雄状态系统值" }, "英雄激活状态": { "prefix": "SL:Get_HERO_ACTIVES_STATES", "description": "英雄激活状态", "body": "SL:Get_HERO_ACTIVES_STATES()", "scope": "元变量/英雄/英雄激活状态" }, "英雄状态": { "prefix": "SL:Get_HERO_STATE", "description": "英雄状态", "body": "SL:Get_HERO_STATE()", "scope": "元变量/英雄/英雄状态" }, "英雄守护状态": { "prefix": "SL:Get_HERO_GUARDSTATE", "description": "英雄守护状态", "body": "SL:Get_HERO_GUARDSTATE()", "scope": "元变量/英雄/英雄守护状态" }, "英雄守护按钮是否点击": { "prefix": "SL:Get_HERO_GUARD_ISCLICK", "description": "英雄守护按钮是否点击", "body": "SL:Get_HERO_GUARD_ISCLICK()", "scope": "元变量/英雄/英雄守护按钮是否点击" }, "英雄登录CD": { "prefix": "SL:Get_HERO_LOGIN_CD", "description": "英雄登录CD", "body": "SL:Get_HERO_LOGIN_CD()", "scope": "元变量/英雄/英雄登录CD" }, "英雄是否可复活": { "prefix": "SL:Get_HERO_CAN_REVIVE", "description": "英雄是否可复活", "body": "SL:Get_HERO_CAN_REVIVE()", "scope": "元变量/英雄/英雄是否可复活" }, "根据类型获取属性值": { "prefix": "SL:Get_H_ATT_BY_TYPE", "description": "根据类型获取属性值", "body": "SL:Get_H_ATT_BY_TYPE(param)", "scope": "元变量/英雄/根据类型获取属性值" }, "英雄技能名称": { "prefix": "SL:Get_H_SKILL_NAME", "description": "英雄技能名称", "body": "SL:Get_H_SKILL_NAME(param)", "scope": "元变量/英雄/英雄技能名称" }, "英雄技能训练数据": { "prefix": "SL:Get_H_SKILL_TRAIN_DATA", "description": "英雄技能训练数据", "body": "SL:Get_H_SKILL_TRAIN_DATA(param1)", "scope": "元变量/英雄/英雄技能训练数据" }, "英雄已学技能": { "prefix": "SL:Get_H_LEARNED_SKILLS", "description": "英雄已学技能", "body": "SL:Get_H_LEARNED_SKILLS(param1, param2)", "scope": "元变量/英雄/英雄已学技能" }, "英雄技能数据": { "prefix": "SL:Get_H_SKILL_DATA", "description": "英雄技能数据", "body": "SL:Get_H_SKILL_DATA(param1)", "scope": "元变量/英雄/英雄技能数据" }, "英雄技能快捷键": { "prefix": "SL:Get_H_SKILL_KEY", "description": "英雄技能快捷键", "body": "SL:Get_H_SKILL_KEY(param1)", "scope": "元变量/英雄/英雄技能快捷键" }, "英雄怒气": { "prefix": "SL:Get_H_ANGER", "description": "英雄怒气", "body": "SL:Get_H_ANGER()", "scope": "元变量/英雄/英雄怒气" }, "英雄最大怒气": { "prefix": "SL:Get_H_MAXANGER", "description": "英雄最大怒气", "body": "SL:Get_H_MAXANGER()", "scope": "元变量/英雄/英雄最大怒气" }, "英雄名字": { "prefix": "SL:Get_H_USERNAME", "description": "英雄名字", "body": "SL:Get_H_USERNAME()", "scope": "元变量/英雄/英雄名字" }, "英雄等级": { "prefix": "SL:Get_H_LEVEL", "description": "英雄等级", "body": "SL:Get_H_LEVEL()", "scope": "元变量/英雄/英雄等级" }, "英雄转生等级": { "prefix": "SL:Get_H_RELEVEL", "description": "英雄转生等级", "body": "SL:Get_H_RELEVEL()", "scope": "元变量/英雄/英雄转生等级" }, "英雄经验": { "prefix": "SL:Get_H_EXP", "description": "英雄经验", "body": "SL:Get_H_EXP()", "scope": "元变量/英雄/英雄经验" }, "英雄最大经验": { "prefix": "SL:Get_H_MAXEXP", "description": "英雄最大经验", "body": "SL:Get_H_MAXEXP()", "scope": "元变量/英雄/英雄最大经验" }, "英雄职业名称": { "prefix": "SL:Get_H_JOBNAME", "description": "英雄职业名称", "body": "SL:Get_H_JOBNAME()", "scope": "元变量/英雄/英雄职业名称" }, "英雄职业": { "prefix": "SL:Get_H_JOB", "description": "英雄职业", "body": "SL:Get_H_JOB()", "scope": "元变量/英雄/英雄职业" }, "英雄性别": { "prefix": "SL:Get_H_SEX", "description": "英雄性别", "body": "SL:Get_H_SEX()", "scope": "元变量/英雄/英雄性别" }, "英雄发型": { "prefix": "SL:Get_H_HAIR", "description": "英雄发型", "body": "SL:Get_H_HAIR()", "scope": "元变量/英雄/英雄发型" }, "英雄最大生命值": { "prefix": "SL:Get_H_MAXHP", "description": "英雄最大生命值", "body": "SL:Get_H_MAXHP()", "scope": "元变量/英雄/英雄最大生命值" }, "英雄最大魔法值": { "prefix": "SL:Get_H_MAXMP", "description": "英雄最大魔法值", "body": "SL:Get_H_MAXMP()", "scope": "元变量/英雄/英雄最大魔法值" }, "英雄当前生命值": { "prefix": "SL:Get_H_HP", "description": "英雄当前生命值", "body": "SL:Get_H_HP()", "scope": "元变量/英雄/英雄当前生命值" }, "英雄当前魔法值": { "prefix": "SL:Get_H_MP", "description": "英雄当前魔法值", "body": "SL:Get_H_MP()", "scope": "元变量/英雄/英雄当前魔法值" }, "英雄生命值百分比": { "prefix": "SL:Get_H_HPPercent", "description": "英雄生命值百分比", "body": "SL:Get_H_HPPercent()", "scope": "元变量/英雄/英雄生命值百分比" }, "英雄魔法值百分比": { "prefix": "SL:Get_H_MPPercent", "description": "英雄魔法值百分比", "body": "SL:Get_H_MPPercent()", "scope": "元变量/英雄/英雄魔法值百分比" }, "英雄经验值百分比": { "prefix": "SL:Get_H_EXPPercent", "description": "英雄经验值百分比", "body": "SL:Get_H_EXPPercent()", "scope": "元变量/英雄/英雄经验值百分比" }, "英雄最小物理攻击": { "prefix": "SL:Get_H_MIN_ATK", "description": "英雄最小物理攻击", "body": "SL:Get_H_MIN_ATK()", "scope": "元变量/英雄/英雄最小物理攻击" }, "英雄最大物理攻击": { "prefix": "SL:Get_H_MAX_ATK", "description": "英雄最大物理攻击", "body": "SL:Get_H_MAX_ATK()", "scope": "元变量/英雄/英雄最大物理攻击" }, "英雄最小魔法攻击": { "prefix": "SL:Get_H_MIN_MAT", "description": "英雄最小魔法攻击", "body": "SL:Get_H_MIN_MAT()", "scope": "元变量/英雄/英雄最小魔法攻击" }, "英雄最大魔法攻击": { "prefix": "SL:Get_H_MAX_MAT", "description": "英雄最大魔法攻击", "body": "SL:Get_H_MAX_MAT()", "scope": "元变量/英雄/英雄最大魔法攻击" }, "英雄最小道术攻击": { "prefix": "SL:Get_H_MIN_DAO", "description": "英雄最小道术攻击", "body": "SL:Get_H_MIN_DAO()", "scope": "元变量/英雄/英雄最小道术攻击" }, "英雄最大道术攻击": { "prefix": "SL:Get_H_MAX_DAO", "description": "英雄最大道术攻击", "body": "SL:Get_H_MAX_DAO()", "scope": "元变量/英雄/英雄最大道术攻击" }, "英雄最小防御": { "prefix": "SL:Get_H_MIN_DEF", "description": "英雄最小防御", "body": "SL:Get_H_MIN_DEF()", "scope": "元变量/英雄/英雄最小防御" }, "英雄最大防御": { "prefix": "SL:Get_H_MAX_DEF", "description": "英雄最大防御", "body": "SL:Get_H_MAX_DEF()", "scope": "元变量/英雄/英雄最大防御" }, "英雄最小魔防": { "prefix": "SL:Get_H_MIN_MDF", "description": "英雄最小魔防", "body": "SL:Get_H_MIN_MDF()", "scope": "元变量/英雄/英雄最小魔防" }, "英雄最大魔防": { "prefix": "SL:Get_H_MAX_MDF", "description": "英雄最大魔防", "body": "SL:Get_H_MAX_MDF()", "scope": "元变量/英雄/英雄最大魔防" }, "英雄准确": { "prefix": "SL:Get_H_HIT", "description": "英雄准确", "body": "SL:Get_H_HIT()", "scope": "元变量/英雄/英雄准确" }, "英雄攻击速度": { "prefix": "SL:Get_H_HITSPD", "description": "英雄攻击速度", "body": "SL:Get_H_HITSPD()", "scope": "元变量/英雄/英雄攻击速度" }, "英雄暴击": { "prefix": "SL:Get_H_BURST", "description": "英雄暴击", "body": "SL:Get_H_BURST()", "scope": "元变量/英雄/英雄暴击" }, "英雄暴击伤害": { "prefix": "SL:Get_H_BURST_DAM", "description": "英雄暴击伤害", "body": "SL:Get_H_BURST_DAM()", "scope": "元变量/英雄/英雄暴击伤害" }, "英雄免疫物理伤害": { "prefix": "SL:Get_H_IMM_ATT", "description": "英雄免疫物理伤害", "body": "SL:Get_H_IMM_ATT()", "scope": "元变量/英雄/英雄免疫物理伤害" }, "英雄免疫魔法伤害": { "prefix": "SL:Get_H_IMM_MAG", "description": "英雄免疫魔法伤害", "body": "SL:Get_H_IMM_MAG()", "scope": "元变量/英雄/英雄免疫魔法伤害" }, "英雄幸运": { "prefix": "SL:Get_H_LUCK", "description": "英雄幸运", "body": "SL:Get_H_LUCK()", "scope": "元变量/英雄/英雄幸运" }, "英雄掉落率": { "prefix": "SL:Get_H_DROP", "description": "英雄掉落率", "body": "SL:Get_H_DROP()", "scope": "元变量/英雄/英雄掉落率" }, "英雄腕力": { "prefix": "SL:Get_H_HW", "description": "英雄腕力", "body": "SL:Get_H_HW()", "scope": "元变量/英雄/英雄腕力" }, "英雄最大腕力": { "prefix": "SL:Get_H_MAXHW", "description": "英雄最大腕力", "body": "SL:Get_H_MAXHW()", "scope": "元变量/英雄/英雄最大腕力" }, "英雄背包重量": { "prefix": "SL:Get_H_BW", "description": "英雄背包重量", "body": "SL:Get_H_BW()", "scope": "元变量/英雄/英雄背包重量" }, "英雄最大背包重量": { "prefix": "SL:Get_H_MAXBW", "description": "英雄最大背包重量", "body": "SL:Get_H_MAXBW()", "scope": "元变量/英雄/英雄最大背包重量" }, "英雄穿戴重量": { "prefix": "SL:Get_H_WW", "description": "英雄穿戴重量", "body": "SL:Get_H_WW()", "scope": "元变量/英雄/英雄穿戴重量" }, "英雄最大穿戴重量": { "prefix": "SL:Get_H_MAXWW", "description": "英雄最大穿戴重量", "body": "SL:Get_H_MAXWW()", "scope": "元变量/英雄/英雄最大穿戴重量" }, "英雄闪避": { "prefix": "SL:Get_H_SHAN", "description": "英雄闪避", "body": "SL:Get_H_SHAN()", "scope": "元变量/英雄/英雄闪避" }, "英雄移动速度": { "prefix": "SL:Get_H_SPEED", "description": "英雄移动速度", "body": "SL:Get_H_SPEED()", "scope": "元变量/英雄/英雄移动速度" }, "英雄攻击后仰时间": { "prefix": "SL:Get_H_DELAYT", "description": "英雄攻击后仰时间", "body": "SL:Get_H_DELAYT()", "scope": "元变量/英雄/英雄攻击后仰时间" }, "英雄所有装备数据": { "prefix": "SL:Get_H_ALL_EQUIP_DATA", "description": "英雄所有装备数据", "body": "SL:Get_H_ALL_EQUIP_DATA()", "scope": "元变量/英雄/英雄所有装备数据" }, "英雄指定位置装备数据": { "prefix": "SL:Get_H_EQUIP_DATA", "description": "英雄指定位置装备数据", "body": "SL:Get_H_EQUIP_DATA(param1, param2)", "scope": "元变量/英雄/英雄指定位置装备数据" }, "英雄装备数据列表": { "prefix": "SL:Get_H_EQUIP_DATA_LIST", "description": "英雄装备数据列表", "body": "SL:Get_H_EQUIP_DATA_LIST(param1)", "scope": "元变量/英雄/英雄装备数据列表" }, "英雄技能图标路径": { "prefix": "SL:Get_H_SKILL_ICON_PATH", "description": "英雄技能图标路径", "body": "SL:Get_H_SKILL_ICON_PATH(param, isCombo)", "scope": "元变量/英雄/英雄技能图标路径" }, "英雄技能矩形图标路径": { "prefix": "SL:Get_H_SKILL_RECT_ICON_PATH", "description": "英雄技能矩形图标路径", "body": "SL:Get_H_SKILL_RECT_ICON_PATH(skillID, isCombo)", "scope": "元变量/英雄/英雄技能矩形图标路径" }, "英雄内功技能列表": { "prefix": "SL:Get_H_INTERNAL_SKILLS", "description": "英雄内功技能列表", "body": "SL:Get_H_INTERNAL_SKILLS()", "scope": "元变量/英雄/英雄内功技能列表" }, "英雄内功技能训练数据": { "prefix": "SL:Get_H_INTERNAL_SKILL_TRAIN_DATA", "description": "英雄内功技能训练数据", "body": "SL:Get_H_INTERNAL_SKILL_TRAIN_DATA(skillID, skillType)", "scope": "元变量/英雄/英雄内功技能训练数据" }, "英雄内功技能矩形图标路径": { "prefix": "SL:Get_H_INTERNAL_SKILL_RECT_ICON_PATH", "description": "英雄内功技能矩形图标路径", "body": "SL:Get_H_INTERNAL_SKILL_RECT_ICON_PATH(skillID, skillType)", "scope": "元变量/英雄/英雄内功技能矩形图标路径" }, "英雄内功技能名称": { "prefix": "SL:Get_H_INTERNAL_SKILL_NAME", "description": "英雄内功技能名称", "body": "SL:Get_H_INTERNAL_SKILL_NAME(skillID, skillType)", "scope": "元变量/英雄/英雄内功技能名称" }, "英雄经络穴位状态": { "prefix": "SL:Get_H_MERIDIAN_AUCPOINT_STATE", "description": "英雄经络穴位状态", "body": "SL:Get_H_MERIDIAN_AUCPOINT_STATE(param1)", "scope": "元变量/英雄/英雄经络穴位状态" }, "英雄经络开启列表": { "prefix": "SL:Get_H_MERIDIAN_OPEN_LIST", "description": "英雄经络开启列表", "body": "SL:Get_H_MERIDIAN_OPEN_LIST()", "scope": "元变量/英雄/英雄经络开启列表" }, "英雄经络等级": { "prefix": "SL:Get_H_MERIDIAN_LV", "description": "英雄经络等级", "body": "SL:Get_H_MERIDIAN_LV(type)", "scope": "元变量/英雄/英雄经络等级" }, "英雄是否有连击技能": { "prefix": "SL:Get_H_HAVE_COMBO_SKILLS", "description": "英雄是否有连击技能", "body": "SL:Get_H_HAVE_COMBO_SKILLS()", "scope": "元变量/英雄/英雄是否有连击技能" }, "英雄连击技能数据": { "prefix": "SL:Get_H_COMBO_SKILL_DATA", "description": "英雄连击技能数据", "body": "SL:Get_H_COMBO_SKILL_DATA(param1)", "scope": "元变量/英雄/英雄连击技能数据" }, "英雄连击技能训练数据": { "prefix": "SL:Get_H_COMBO_SKILL_TRAIN_DATA", "description": "英雄连击技能训练数据", "body": "SL:Get_H_COMBO_SKILL_TRAIN_DATA(skillID)", "scope": "元变量/英雄/英雄连击技能训练数据" }, "英雄设置连击技能": { "prefix": "SL:Get_H_SET_COMBO_SKILLS", "description": "英雄设置连击技能", "body": "SL:Get_H_SET_COMBO_SKILLS()", "scope": "元变量/英雄/英雄设置连击技能" }, "英雄开启连击数量": { "prefix": "SL:Get_H_OPEN_COMBO_NUM", "description": "英雄开启连击数量", "body": "SL:Get_H_OPEN_COMBO_NUM()", "scope": "元变量/英雄/英雄开启连击数量" }, "英雄锁定目标ID": { "prefix": "SL:Get_H_LOCK_TARGET_ID", "description": "英雄锁定目标ID", "body": "SL:Get_H_LOCK_TARGET_ID()", "scope": "元变量/英雄/英雄锁定目标ID" }, "角色是否为英雄": { "prefix": "SL:Get_ACTOR_IS_HERO", "description": "角色是否为英雄", "body": "SL:Get_ACTOR_IS_HERO(param)", "scope": "元变量/英雄/角色是否为英雄" }, "角色是否可被英雄锁定": { "prefix": "SL:Get_ACTOR_CAN_LOCK_BY_HERO", "description": "角色是否可被英雄锁定", "body": "SL:Get_ACTOR_CAN_LOCK_BY_HERO(param)", "scope": "元变量/英雄/角色是否可被英雄锁定" }, "角色是否为主英雄": { "prefix": "SL:Get_ACTOR_IS_MAINHERO", "description": "角色是否为主英雄", "body": "SL:Get_ACTOR_IS_MAINHERO(param)", "scope": "元变量/英雄/角色是否为主英雄" }, "视野内英雄列表": { "prefix": "SL:Get_FIND_IN_VIEW_HERO_LIST", "description": "视野内英雄列表", "body": "SL:Get_FIND_IN_VIEW_HERO_LIST()", "scope": "元变量/英雄/视野内英雄列表" }, "英雄是否学习内功": { "prefix": "SL:Get_H_IS_LEARNED_INTERNAL", "description": "英雄是否学习内功", "body": "SL:Get_H_IS_LEARNED_INTERNAL()", "scope": "元变量/英雄/英雄是否学习内功" }, "英雄合击技能": { "prefix": "SL:Get_HERO_JOINT_SKILL", "description": "英雄合击技能", "body": "SL:Get_HERO_JOINT_SKILL()", "scope": "元变量/英雄/英雄合击技能" }, "是否为英雄技能": { "prefix": "SL:Get_IS_HERO_SKILL", "description": "是否为英雄技能", "body": "SL:Get_IS_HERO_SKILL(skillID)", "scope": "元变量/英雄/是否为英雄技能" }, "英雄当前属性值(按ID)": { "prefix": "SL:Get_H_CUR_ABIL_BY_ID", "description": "英雄当前属性值(按ID)", "body": "SL:Get_H_CUR_ABIL_BY_ID(param1)", "scope": "元变量/英雄/英雄当前属性值(按ID)" }, "英雄最大属性值(按ID)": { "prefix": "SL:Get_H_MAX_ABIL_BY_ID", "description": "英雄最大属性值(按ID)", "body": "SL:Get_H_MAX_ABIL_BY_ID(param1)", "scope": "元变量/英雄/英雄最大属性值(按ID)" }, "英雄称号列表": { "prefix": "SL:Get_H_TITLES", "description": "英雄称号列表", "body": "SL:Get_H_TITLES()", "scope": "元变量/英雄/英雄称号列表" }, "英雄激活称号ID": { "prefix": "SL:Get_H_TITLE_ACTIVATE_ID", "description": "英雄激活称号ID", "body": "SL:Get_H_TITLE_ACTIVATE_ID()", "scope": "元变量/英雄/英雄激活称号ID" }, "英雄背包数据": { "prefix": "SL:Get_H_BAG_DATA", "description": "英雄背包数据", "body": "SL:Get_H_BAG_DATA()", "scope": "元变量/英雄/英雄背包数据" }, "英雄最大背包格数": { "prefix": "SL:Get_HERO_MAX_BAG", "description": "英雄最大背包格数", "body": "SL:Get_HERO_MAX_BAG()", "scope": "元变量/英雄/英雄最大背包格数" }, "行会成员列表": { "prefix": "SL:Get_GUILD_MEMBER_LIST", "description": "行会成员列表", "body": "SL:Get_GUILD_MEMBER_LIST()", "scope": "元变量/行会-好友-组队/行会成员列表" }, "行会申请列表": { "prefix": "SL:Get_GUILD_APPLY_LIST", "description": "行会申请列表", "body": "SL:Get_GUILD_APPLY_LIST()", "scope": "元变量/行会-好友-组队/行会申请列表" }, "行会结盟申请列表": { "prefix": "SL:Get_GUILD_ALLY_APPLY_LIST", "description": "行会结盟申请列表", "body": "SL:Get_GUILD_ALLY_APPLY_LIST()", "scope": "元变量/行会-好友-组队/行会结盟申请列表" }, "获取世界行会列表": { "prefix": "SL:Get_GUILD_WORLD_LIST", "description": "获取世界行会列表", "body": "SL:Get_GUILD_WORLD_LIST(page)", "scope": "元变量/行会-好友-组队/获取世界行会列表" }, "我的行会信息": { "prefix": "SL:Get_GUILD_INFO", "description": "我的行会信息", "body": "SL:Get_GUILD_INFO()", "scope": "元变量/行会-好友-组队/我的行会信息" }, "获取行会职位名称": { "prefix": "SL:Get_GUILD_OFFICIAL_NAME_BY_RANK", "description": "获取行会职位名称", "body": "SL:Get_GUILD_OFFICIAL_NAME_BY_RANK(param)", "scope": "元变量/行会-好友-组队/获取行会职位名称" }, "通过uid获取行会成员信息": { "prefix": "SL:Get_GUILD_MEMBER_INFO", "description": "通过uid获取行会成员信息", "body": "SL:Get_GUILD_MEMBER_INFO(targetID)", "scope": "元变量/行会-好友-组队/通过uid获取行会成员信息" }, "最大好友人数": { "prefix": "SL:Get_FRIEND_MAX_COUNT", "description": "最大好友人数", "body": "SL:Get_FRIEND_MAX_COUNT()", "scope": "元变量/行会-好友-组队/最大好友人数" }, "根据userID获取好友信息": { "prefix": "SL:Get_FRIEND_INFO_BY_UID", "description": "根据userID获取好友信息", "body": "SL:Get_FRIEND_INFO_BY_UID(userID)", "scope": "元变量/行会-好友-组队/根据userID获取好友信息" }, "根据userName获取好友信息": { "prefix": "SL:Get_FRIEND_INFO_BY_NAME", "description": "根据userName获取好友信息", "body": "SL:Get_FRIEND_INFO_BY_NAME(userName)", "scope": "元变量/行会-好友-组队/根据userName获取好友信息" }, "是否在黑名单": { "prefix": "SL:Get_SOCIAL_IS_BLACKLIST", "description": "是否在黑名单", "body": "SL:Get_SOCIAL_IS_BLACKLIST()", "scope": "元变量/行会-好友-组队/是否在黑名单" }, "获取好友列表": { "prefix": "SL:Get_FRIEND_LIST", "description": "获取好友列表", "body": "SL:Get_FRIEND_LIST()", "scope": "元变量/行会-好友-组队/获取好友列表" }, "获取黑名单数据": { "prefix": "SL:Get_FRIEND_BLACKLIST", "description": "获取黑名单数据", "body": "SL:Get_FRIEND_BLACKLIST()", "scope": "元变量/行会-好友-组队/获取黑名单数据" }, "好友申请列表": { "prefix": "SL:Get_FRIEND_APPLYLIST", "description": "好友申请列表", "body": "SL:Get_FRIEND_APPLYLIST()", "scope": "元变量/行会-好友-组队/好友申请列表" }, "允许添加状态": { "prefix": "SL:Get_ADD_STATUS_PERMIT", "description": "允许添加状态", "body": "SL:Get_ADD_STATUS_PERMIT()", "scope": "元变量/行会-好友-组队/允许添加状态" }, "附近队伍列表": { "prefix": "SL:Get_TEAM_NEAR", "description": "附近队伍列表", "body": "SL:Get_TEAM_NEAR()", "scope": "元变量/行会-好友-组队/附近队伍列表" }, "队伍成员列表": { "prefix": "SL:Get_TEAM_MEMBER_LIST", "description": "队伍成员列表", "body": "SL:Get_TEAM_MEMBER_LIST()", "scope": "元变量/行会-好友-组队/队伍成员列表" }, "当前队伍人数": { "prefix": "SL:Get_TEAM_MEMBER_COUNT", "description": "当前队伍人数", "body": "SL:Get_TEAM_MEMBER_COUNT()", "scope": "元变量/行会-好友-组队/当前队伍人数" }, "队伍最大人数": { "prefix": "SL:Get_TEAM_MEMBER_MAX_COUNT", "description": "队伍最大人数", "body": "SL:Get_TEAM_MEMBER_MAX_COUNT()", "scope": "元变量/行会-好友-组队/队伍最大人数" }, "是否是队伍成员": { "prefix": "SL:Get_TEAM_IS_MEMBER", "description": "是否是队伍成员", "body": "SL:Get_TEAM_IS_MEMBER()", "scope": "元变量/行会-好友-组队/是否是队伍成员" }, "允许组队状态": { "prefix": "SL:Get_TEAM_STATUS_PERMIT", "description": "允许组队状态", "body": "SL:Get_TEAM_STATUS_PERMIT()", "scope": "元变量/行会-好友-组队/允许组队状态" }, "入队申请列表": { "prefix": "SL:Get_TEAM_APPLY", "description": "入队申请列表", "body": "SL:Get_TEAM_APPLY()", "scope": "元变量/行会-好友-组队/入队申请列表" }, "玩家名字": { "prefix": "SL:Get_USER_NAME", "description": "玩家名字", "body": "SL:Get_USER_NAME()", "scope": "元变量/角色相关/玩家名字" }, "玩家职业": { "prefix": "SL:Get_JOB", "description": "玩家职业", "body": "SL:Get_JOB()", "scope": "元变量/角色相关/玩家职业" }, "玩家等级": { "prefix": "SL:Get_LEVEL", "description": "玩家等级", "body": "SL:Get_LEVEL()", "scope": "元变量/角色相关/玩家等级" }, "玩家转生等级": { "prefix": "SL:Get_RELEVEL", "description": "玩家转生等级", "body": "SL:Get_RELEVEL()", "scope": "元变量/角色相关/玩家转生等级" }, "职业名字": { "prefix": "SL:Get_JOB_NAME", "description": "职业名字", "body": "SL:Get_JOB_NAME()", "scope": "元变量/角色相关/职业名字" }, "玩家性别": { "prefix": "SL:Get_SEX", "description": "玩家性别", "body": "SL:Get_SEX()", "scope": "元变量/角色相关/玩家性别" }, "玩家真实姓名": { "prefix": "SL:Get_REAL_USER_NAME", "description": "玩家真实姓名", "body": "SL:Get_REAL_USER_NAME()", "scope": "元变量/角色相关/玩家真实姓名" }, "玩家名字颜色值": { "prefix": "SL:Get_USER_NAME_COLOR", "description": "玩家名字颜色值", "body": "SL:Get_USER_NAME_COLOR()", "scope": "元变量/角色相关/玩家名字颜色值" }, "人物方向": { "prefix": "SL:Get_DIR", "description": "人物方向", "body": "SL:Get_DIR()", "scope": "元变量/角色相关/人物方向" }, "角色是否死亡": { "prefix": "SL:Get_USER_IS_DIE", "description": "角色是否死亡", "body": "SL:Get_USER_IS_DIE()", "scope": "元变量/角色相关/角色是否死亡" }, "角色是否能复活": { "prefix": "SL:Get_USER_IS_CANREVIVE", "description": "角色是否能复活", "body": "SL:Get_USER_IS_CANREVIVE()", "scope": "元变量/角色相关/角色是否能复活" }, "当前血量": { "prefix": "SL:Get_HP", "description": "当前血量", "body": "SL:Get_HP()", "scope": "元变量/角色相关/当前血量" }, "最大血量": { "prefix": "SL:Get_MAXHP", "description": "最大血量", "body": "SL:Get_MAXHP()", "scope": "元变量/角色相关/最大血量" }, "当前蓝量": { "prefix": "SL:Get_MP", "description": "当前蓝量", "body": "SL:Get_MP()", "scope": "元变量/角色相关/当前蓝量" }, "最大蓝量": { "prefix": "SL:Get_MAXMP", "description": "最大蓝量", "body": "SL:Get_MAXMP()", "scope": "元变量/角色相关/最大蓝量" }, "暴击几率": { "prefix": "SL:Get_BURST", "description": "暴击几率", "body": "SL:Get_BURST()", "scope": "元变量/角色相关/暴击几率" }, "暴击伤害": { "prefix": "SL:Get_BURST_DAM", "description": "暴击伤害", "body": "SL:Get_BURST_DAM()", "scope": "元变量/角色相关/暴击伤害" }, "物伤减免": { "prefix": "SL:Get_IMM_ATT", "description": "物伤减免", "body": "SL:Get_IMM_ATT()", "scope": "元变量/角色相关/物伤减免" }, "魔伤减免": { "prefix": "SL:Get_IMM_MAG", "description": "魔伤减免", "body": "SL:Get_IMM_MAG()", "scope": "元变量/角色相关/魔伤减免" }, "幸运": { "prefix": "SL:Get_LUCK", "description": "幸运", "body": "SL:Get_LUCK()", "scope": "元变量/角色相关/幸运" }, "最小物防": { "prefix": "SL:Get_AC", "description": "最小物防", "body": "SL:Get_AC()", "scope": "元变量/角色相关/最小物防" }, "最大物防": { "prefix": "SL:Get_MAXAC", "description": "最大物防", "body": "SL:Get_MAXAC()", "scope": "元变量/角色相关/最大物防" }, "最小魔防": { "prefix": "SL:Get_MAC", "description": "最小魔防", "body": "SL:Get_MAC()", "scope": "元变量/角色相关/最小魔防" }, "最大魔防": { "prefix": "SL:Get_MAXMAC", "description": "最大魔防", "body": "SL:Get_MAXMAC()", "scope": "元变量/角色相关/最大魔防" }, "最小物理": { "prefix": "SL:Get_DC", "description": "最小物理", "body": "SL:Get_DC()", "scope": "元变量/角色相关/最小物理" }, "最大物理": { "prefix": "SL:Get_MAXDC", "description": "最大物理", "body": "SL:Get_MAXDC()", "scope": "元变量/角色相关/最大物理" }, "最小魔法": { "prefix": "SL:Get_MC", "description": "最小魔法", "body": "SL:Get_MC()", "scope": "元变量/角色相关/最小魔法" }, "最大魔法": { "prefix": "SL:Get_MAXMC", "description": "最大魔法", "body": "SL:Get_MAXMC()", "scope": "元变量/角色相关/最大魔法" }, "最小道术": { "prefix": "SL:Get_SC", "description": "最小道术", "body": "SL:Get_SC()", "scope": "元变量/角色相关/最小道术" }, "最大道术": { "prefix": "SL:Get_MAXSC", "description": "最大道术", "body": "SL:Get_MAXSC()", "scope": "元变量/角色相关/最大道术" }, "准确": { "prefix": "SL:Get_HIT", "description": "准确", "body": "SL:Get_HIT()", "scope": "元变量/角色相关/准确" }, "敏捷": { "prefix": "SL:Get_SPD", "description": "敏捷", "body": "SL:Get_SPD()", "scope": "元变量/角色相关/敏捷" }, "当前经验": { "prefix": "SL:Get_EXP", "description": "当前经验", "body": "SL:Get_EXP()", "scope": "元变量/角色相关/当前经验" }, "最大经验": { "prefix": "SL:Get_MAXEXP", "description": "最大经验", "body": "SL:Get_MAXEXP()", "scope": "元变量/角色相关/最大经验" }, "攻速": { "prefix": "SL:Get_HITSPD", "description": "攻速", "body": "SL:Get_HITSPD()", "scope": "元变量/角色相关/攻速" }, "腕力": { "prefix": "SL:Get_HW", "description": "腕力", "body": "SL:Get_HW()", "scope": "元变量/角色相关/腕力" }, "最大可穿戴腕力": { "prefix": "SL:Get_MAXHW", "description": "最大可穿戴腕力", "body": "SL:Get_MAXHW()", "scope": "元变量/角色相关/最大可穿戴腕力" }, "重量": { "prefix": "SL:Get_BW", "description": "重量", "body": "SL:Get_BW()", "scope": "元变量/角色相关/重量" }, "玩家最大负重": { "prefix": "SL:Get_MAXBW", "description": "玩家最大负重", "body": "SL:Get_MAXBW()", "scope": "元变量/角色相关/玩家最大负重" }, "穿戴负重": { "prefix": "SL:Get_WW", "description": "穿戴负重", "body": "SL:Get_WW()", "scope": "元变量/角色相关/穿戴负重" }, "最大穿戴负重": { "prefix": "SL:Get_MAXWW", "description": "最大穿戴负重", "body": "SL:Get_MAXWW()", "scope": "元变量/角色相关/最大穿戴负重" }, "体力恢复": { "prefix": "SL:Get_HUNGER", "description": "体力恢复", "body": "SL:Get_HUNGER()", "scope": "元变量/角色相关/体力恢复" }, "获取玩家身上衣服的名字": { "prefix": "SL:Get_DRESS", "description": "获取玩家身上衣服的名字", "body": "SL:Get_DRESS()", "scope": "元变量/角色相关/获取玩家身上衣服的名字" }, "获取玩家身上武器的名字": { "prefix": "SL:Get_WEAPON", "description": "获取玩家身上武器的名字", "body": "SL:Get_WEAPON()", "scope": "元变量/角色相关/获取玩家身上武器的名字" }, "获取玩家身上勋章的名字": { "prefix": "SL:Get_RIGHTHAND", "description": "获取玩家身上勋章的名字", "body": "SL:Get_RIGHTHAND()", "scope": "元变量/角色相关/获取玩家身上勋章的名字" }, "获取玩家身上头盔的名字": { "prefix": "SL:Get_HELMET", "description": "获取玩家身上头盔的名字", "body": "SL:Get_HELMET()", "scope": "元变量/角色相关/获取玩家身上头盔的名字" }, "获取玩家身上项链的名字": { "prefix": "SL:Get_NECKLACE", "description": "获取玩家身上项链的名字", "body": "SL:Get_NECKLACE()", "scope": "元变量/角色相关/获取玩家身上项链的名字" }, "获取玩家身上右戒指的名字": { "prefix": "SL:Get_RINGR", "description": "获取玩家身上右戒指的名字", "body": "SL:Get_RINGR()", "scope": "元变量/角色相关/获取玩家身上右戒指的名字" }, "获取玩家身上左戒指的名字": { "prefix": "SL:Get_RINGL", "description": "获取玩家身上左戒指的名字", "body": "SL:Get_RINGL()", "scope": "元变量/角色相关/获取玩家身上左戒指的名字" }, "获取玩家身上右手镯的名字": { "prefix": "SL:Get_ARMRINGR", "description": "获取玩家身上右手镯的名字", "body": "SL:Get_ARMRINGR()", "scope": "元变量/角色相关/获取玩家身上右手镯的名字" }, "获取玩家身上左手镯的名字": { "prefix": "SL:Get_ARMRINGL", "description": "获取玩家身上左手镯的名字", "body": "SL:Get_ARMRINGL()", "scope": "元变量/角色相关/获取玩家身上左手镯的名字" }, "获取玩家身上护符、玉佩、宝珠的名字": { "prefix": "SL:Get_BUJUK", "description": "获取玩家身上护符、玉佩、宝珠的名字", "body": "SL:Get_BUJUK()", "scope": "元变量/角色相关/获取玩家身上护符、玉佩、宝珠的名字" }, "获取玩家身上腰带的名字": { "prefix": "SL:Get_BELT", "description": "获取玩家身上腰带的名字", "body": "SL:Get_BELT()", "scope": "元变量/角色相关/获取玩家身上腰带的名字" }, "获取玩家身上鞋子的名字": { "prefix": "SL:Get_BOOTS", "description": "获取玩家身上鞋子的名字", "body": "SL:Get_BOOTS()", "scope": "元变量/角色相关/获取玩家身上鞋子的名字" }, "获取玩家身上宝石的名字": { "prefix": "SL:Get_CHARM", "description": "获取玩家身上宝石的名字", "body": "SL:Get_CHARM()", "scope": "元变量/角色相关/获取玩家身上宝石的名字" }, "获取玩家某一装备位的装备名": { "prefix": "SL:Get_EQUIPBYPOS", "description": "获取玩家某一装备位的装备名", "body": "SL:Get_EQUIPBYPOS(equipID)", "scope": "元变量/角色相关/获取玩家某一装备位的装备名" }, "根据类型id获取属性值": { "prefix": "SL:Get_CUR_ABIL_BY_ID", "description": "根据类型id获取属性值", "body": "SL:Get_CUR_ABIL_BY_ID(typeID)", "scope": "元变量/角色相关/根据类型id获取属性值" }, "获取玩家某一装备数据": { "prefix": "SL:Get_EQUIP_DATA", "description": "获取玩家某一装备数据", "body": "SL:Get_EQUIP_DATA(param1, param2)", "scope": "元变量/角色相关/获取玩家某一装备数据" }, "获取玩家法阵数据": { "prefix": "SL:Get_EQUIP_EMBATTLE", "description": "获取玩家法阵数据", "body": "SL:Get_EQUIP_EMBATTLE()", "scope": "元变量/角色相关/获取玩家法阵数据" }, "玩家外观数据": { "prefix": "SL:Get_FEATURE", "description": "玩家外观数据", "body": "SL:Get_FEATURE()", "scope": "元变量/角色相关/玩家外观数据" }, "发型ID": { "prefix": "SL:Get_HAIR", "description": "发型ID", "body": "SL:Get_HAIR()", "scope": "元变量/角色相关/发型ID" }, "获取装备位对应MakeIndex数据": { "prefix": "GUIFunction:GetEquipDataByPos", "description": "获取装备位对应MakeIndex数据", "body": "GUIFunction:GetEquipDataByPos(pos, beginOnMoving, type)", "scope": "元变量/角色相关/获取装备位对应MakeIndex数据" }, "玩家的称号数据": { "prefix": "SL:Get_TITLES", "description": "玩家的称号数据", "body": "SL:Get_TITLES()", "scope": "元变量/角色相关/玩家的称号数据" }, "获取玩家对应ID的称号数据": { "prefix": "SL:Get_TITLE_DATA_BY_ID", "description": "获取玩家对应ID的称号数据", "body": "SL:Get_TITLE_DATA_BY_ID(id)", "scope": "元变量/角色相关/获取玩家对应ID的称号数据" }, "玩家激活的称号id": { "prefix": "SL:Get_TITLE_ACTIVATE_ID", "description": "玩家激活的称号id", "body": "SL:Get_TITLE_ACTIVATE_ID()", "scope": "元变量/角色相关/玩家激活的称号id" }, "人物内功最大内力值": { "prefix": "SL:Get_MAX_ABIL_BY_ID", "description": "人物内功最大内力值", "body": "SL:Get_MAX_ABIL_BY_ID(id)", "scope": "元变量/角色相关/人物内功最大内力值" }, "人物内功当前内力值": { "prefix": "SL:Get_CUR_ABIL_BY_ID", "description": "人物内功当前内力值", "body": "SL:Get_CUR_ABIL_BY_ID(id)", "scope": "元变量/角色相关/人物内功当前内力值" }, "人物内功等级": { "prefix": "SL:Get_CUR_ABIL_BY_ID", "description": "人物内功等级", "body": "SL:Get_CUR_ABIL_BY_ID(id)", "scope": "元变量/角色相关/人物内功等级" }, "人物内功当前斗转星移值": { "prefix": "SL:Get_MAX_ABIL_BY_ID", "description": "人物内功当前斗转星移值", "body": "SL:Get_MAX_ABIL_BY_ID(id)", "scope": "元变量/角色相关/人物内功当前斗转星移值" }, "人物内功当前经验值": { "prefix": "SL:Get_CUR_ABIL_BY_ID", "description": "人物内功当前经验值", "body": "SL:Get_CUR_ABIL_BY_ID(id)", "scope": "元变量/角色相关/人物内功当前经验值" }, "获取人物拥有内功技能列表": { "prefix": "SL:Get_INTERNAL_SKILLS", "description": "获取人物拥有内功技能列表", "body": "SL:Get_INTERNAL_SKILLS()", "scope": "元变量/角色相关/获取人物拥有内功技能列表" }, "获取人物内功技能数据": { "prefix": "SL:Get_INTERNAL_SKILL_DATA", "description": "获取人物内功技能数据", "body": "SL:Get_INTERNAL_SKILL_DATA(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能数据" }, "获取人物内功技能等级熟练度数据": { "prefix": "SL:Get_INTERNAL_SKILL_TRAIN_DATA", "description": "获取人物内功技能等级熟练度数据", "body": "SL:Get_INTERNAL_SKILL_TRAIN_DATA(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能等级熟练度数据" }, "获取人物内功技能开关": { "prefix": "SL:Get_INTERNAL_SKILL_ONOFF", "description": "获取人物内功技能开关", "body": "SL:Get_INTERNAL_SKILL_ONOFF(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能开关" }, "获取人物内功技能矩形图标路径": { "prefix": "SL:Get_INTERNAL_SKILL_RECT_ICON_PATH", "description": "获取人物内功技能矩形图标路径", "body": "SL:Get_INTERNAL_SKILL_RECT_ICON_PATH(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能矩形图标路径" }, "获取人物内功技能名字": { "prefix": "SL:Get_INTERNAL_SKILL_NAME", "description": "获取人物内功技能名字", "body": "SL:Get_INTERNAL_SKILL_NAME(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能名字" }, "获取人物内功技能描述": { "prefix": "SL:Get_INTERNAL_SKILL_DESC", "description": "获取人物内功技能描述", "body": "SL:Get_INTERNAL_SKILL_DESC(skillID, skillType)", "scope": "元变量/角色相关/获取人物内功技能描述" }, "获取人物内功经络的穴位描述": { "prefix": "SL:Get_MERIDIAN_DESC", "description": "获取人物内功经络的穴位描述", "body": "SL:Get_MERIDIAN_DESC()", "scope": "元变量/角色相关/获取人物内功经络的穴位描述" }, "获取人物内功对应经络的穴位是否激活列表": { "prefix": "SL:Get_MERIDIAN_AUCPOINT_STATE", "description": "获取人物内功对应经络的穴位是否激活列表", "body": "SL:Get_MERIDIAN_AUCPOINT_STATE(param1)", "scope": "元变量/角色相关/获取人物内功对应经络的穴位是否激活列表" }, "获取人物内功经络的开关列表": { "prefix": "SL:Get_MERIDIAN_OPEN_LIST", "description": "获取人物内功经络的开关列表", "body": "SL:Get_MERIDIAN_OPEN_LIST()", "scope": "元变量/角色相关/获取人物内功经络的开关列表" }, "获取人物内功对应经络等级": { "prefix": "SL:Get_MERIDIAN_LV", "description": "获取人物内功对应经络等级", "body": "SL:Get_MERIDIAN_LV(param1)", "scope": "元变量/角色相关/获取人物内功对应经络等级" }, "获取人物所有拥有的连击技能": { "prefix": "SL:Get_HAVE_COMBO_SKILLS", "description": "获取人物所有拥有的连击技能", "body": "SL:Get_HAVE_COMBO_SKILLS()", "scope": "元变量/角色相关/获取人物所有拥有的连击技能" }, "获取人物对应连击技能": { "prefix": "SL:Get_COMBO_SKILL_DATA", "description": "获取人物对应连击技能", "body": "SL:Get_COMBO_SKILL_DATA(skillID)", "scope": "元变量/角色相关/获取人物对应连击技能" }, "获取人物连击技能等级熟练度数据": { "prefix": "SL:Get_COMBO_SKILL_TRAIN_DATA", "description": "获取人物连击技能等级熟练度数据", "body": "SL:Get_COMBO_SKILL_TRAIN_DATA(skillID)", "scope": "元变量/角色相关/获取人物连击技能等级熟练度数据" }, "获取人物设置为连击的数据": { "prefix": "SL:Get_SET_COMBO_SKILLS", "description": "获取人物设置为连击的数据", "body": "SL:Get_SET_COMBO_SKILLS()", "scope": "元变量/角色相关/获取人物设置为连击的数据" }, "人物开启的连击个数": { "prefix": "SL:Get_OPEN_COMBO_NUM", "description": "人物开启的连击个数", "body": "SL:Get_OPEN_COMBO_NUM()", "scope": "元变量/角色相关/人物开启的连击个数" }, "人物是否学习内功": { "prefix": "SL:Get_IS_LEARNED_INTERNAL", "description": "人物是否学习内功", "body": "SL:Get_IS_LEARNED_INTERNAL()", "scope": "元变量/角色相关/人物是否学习内功" }, "获取对应连击格子额外加暴击几率": { "prefix": "SL:Get_EXTRA_COMBO_BJRATE", "description": "获取对应连击格子额外加暴击几率", "body": "SL:Get_EXTRA_COMBO_BJRATE(param1)", "scope": "元变量/角色相关/获取对应连击格子额外加暴击几率" }, "跑步移动格子数": { "prefix": "SL:Get_RUN_STEP", "description": "跑步移动格子数", "body": "SL:Get_RUN_STEP()", "scope": "元变量/角色相关/跑步移动格子数" }, "能否跑": { "prefix": "SL:Get_CAN_RUN_ABLE", "description": "能否跑", "body": "SL:Get_CAN_RUN_ABLE()", "scope": "元变量/角色相关/能否跑" }, "当前查看他人角色ID": { "prefix": "SL:Get_LOOK_TARGET_ID", "description": "当前查看他人角色ID", "body": "SL:Get_LOOK_TARGET_ID()", "scope": "元变量/角色相关/当前查看他人角色ID" }, "当前查看他人角色名字": { "prefix": "SL:Get_LOOK_TARGET_NAME", "description": "当前查看他人角色名字", "body": "SL:Get_LOOK_TARGET_NAME()", "scope": "元变量/角色相关/当前查看他人角色名字" }, "当前查看他人角色名字颜色ID": { "prefix": "SL:Get_LOOK_TARGET_NAME_COLOR", "description": "当前查看他人角色名字颜色ID", "body": "SL:Get_LOOK_TARGET_NAME_COLOR()", "scope": "元变量/角色相关/当前查看他人角色名字颜色ID" }, "玩家属性初始化完成": { "prefix": "SL:Get_PLAYER_INITED", "description": "玩家属性初始化完成", "body": "SL:Get_PLAYER_INITED()", "scope": "元变量/角色相关/玩家属性初始化完成" }, "获取当前PK模式": { "prefix": "SL:Get_PKMODE", "description": "获取当前PK模式", "body": "SL:Get_PKMODE()", "scope": "元变量/角色相关/获取当前PK模式" }, "该PK模式是否可以切换": { "prefix": "SL:Get_PKMODE_CAN_USE", "description": "该PK模式是否可以切换", "body": "SL:Get_PKMODE_CAN_USE(param)", "scope": "元变量/角色相关/该PK模式是否可以切换" }, "人物当前坐标X": { "prefix": "SL:Get_X", "description": "人物当前坐标X", "body": "SL:Get_X()", "scope": "元变量/角色相关/人物当前坐标X" }, "PK点数": { "prefix": "SL:Get_PKPOINT", "description": "PK点数", "body": "SL:Get_PKPOINT()", "scope": "元变量/角色相关/PK点数" }, "人物当前坐标Y": { "prefix": "SL:Get_Y", "description": "人物当前坐标Y", "body": "SL:Get_Y()", "scope": "元变量/角色相关/人物当前坐标Y" }, "获取关系列表": { "prefix": "SL:Get_RELATION_TYPE_LIST", "description": "获取关系列表", "body": "SL:Get_RELATION_TYPE_LIST()", "scope": "元变量/角色相关/获取关系列表" }, "根据关系id获取名称": { "prefix": "SL:Get_RELATION_TYPE_NAME", "description": "根据关系id获取名称", "body": "SL:Get_RELATION_TYPE_NAME(type)", "scope": "元变量/角色相关/根据关系id获取名称" }, "根据关系id获取备注": { "prefix": "SL:Get_RELATION_TYPE_FUNC_DESC", "description": "根据关系id获取备注", "body": "SL:Get_RELATION_TYPE_FUNC_DESC(type)", "scope": "元变量/角色相关/根据关系id获取备注" }, "根据关系id获取关系配置": { "prefix": "SL:Get_RELATION_TYPE_CONFIG", "description": "根据关系id获取关系配置", "body": "SL:Get_RELATION_TYPE_CONFIG(type)", "scope": "元变量/角色相关/根据关系id获取关系配置" }, "获取已有关系配置": { "prefix": "SL:Get_RELATION_TYPE_DATA", "description": "获取已有关系配置", "body": "SL:Get_RELATION_TYPE_DATA(type)", "scope": "元变量/角色相关/获取已有关系配置" }, "获取我邀请建立的关系列表": { "prefix": "SL:Get_RELATION_MY_NETLIST", "description": "获取我邀请建立的关系列表", "body": "SL:Get_RELATION_MY_NETLIST()", "scope": "元变量/角色相关/获取我邀请建立的关系列表" }, "获取允许被邀请建立关系状态": { "prefix": "SL:Get_RELATION_MY_NETLIST", "description": "获取允许被邀请建立关系状态", "body": "SL:Get_RELATION_MY_NETLIST(type)", "scope": "元变量/角色相关/获取允许被邀请建立关系状态" }, "获取是否允许关系召集": { "prefix": "SL:Get_RELATION_CALL_PERMIT_BY_TYPE", "description": "获取是否允许关系召集", "body": "SL:Get_RELATION_CALL_PERMIT_BY_TYPE(type)", "scope": "元变量/角色相关/获取是否允许关系召集" }, "转生属性点": { "prefix": "SL:Get_BONUS_POINT", "description": "转生属性点", "body": "SL:Get_BONUS_POINT()", "scope": "元变量/角色相关/转生属性点" }, "获取buffID的配置表数据": { "prefix": "SL:Get_BUFF_CONFIG", "description": "获取buffID的配置表数据", "body": "SL:Get_BUFF_CONFIG(buffID)", "scope": "元变量/角色相关/获取buffID的配置表数据" }, "黑夜当前状态": { "prefix": "SL:Get_DARK_STATE", "description": "黑夜当前状态", "body": "SL:Get_DARK_STATE()", "scope": "元变量/角色相关/黑夜当前状态" }, "内观头发偏移配置": { "prefix": "SL:Get_UIMODEL_HAIR_OFFSET", "description": "内观头发偏移配置", "body": "SL:Get_UIMODEL_HAIR_OFFSET()", "scope": "元变量/角色相关/内观头发偏移配置" }, "内观装备偏移配置": { "prefix": "SL:Get_UIMODEL_EQUIP_OFFSET", "description": "内观装备偏移配置", "body": "SL:Get_UIMODEL_EQUIP_OFFSET()", "scope": "元变量/角色相关/内观装备偏移配置" }, "屏幕点击状态": { "prefix": "SL:Get_TOUCH_STATE", "description": "屏幕点击状态", "body": "SL:Get_TOUCH_STATE()", "scope": "元变量/角色相关/屏幕点击状态" }, "鼠标移动位置": { "prefix": "SL:Get_MOUSE_MOVE_POS", "description": "鼠标移动位置", "body": "SL:Get_MOUSE_MOVE_POS()", "scope": "元变量/角色相关/鼠标移动位置" }, "交易行开启状态": { "prefix": "SL:Get_TRADINGBANK_OPENSTATUS", "description": "交易行开启状态", "body": "SL:Get_TRADINGBANK_OPENSTATUS()", "scope": "元变量/角色相关/交易行开启状态" }, "PC端 CTRL键是否按下": { "prefix": "SL:Get_CTRL_PRESSED", "description": "PC端 CTRL键是否按下", "body": "SL:Get_CTRL_PRESSED()", "scope": "元变量/角色相关/PC端 CTRL键是否按下" }, "获取货币数量": { "prefix": "SL:Get_MONEY", "description": "获取货币数量", "body": "SL:Get_MONEY(ID)", "scope": "元变量/道具/获取货币数量" }, "获取货币数量(包括 等价替换道具的数量)": { "prefix": "SL:Get_MONEY_ASSOCIATED", "description": "获取货币数量(包括 等价替换道具的数量)", "body": "SL:Get_MONEY_ASSOCIATED(id)", "scope": "元变量/道具/获取货币数量(包括 等价替换道具的数量)" }, "获取所有道具信息": { "prefix": "SL:Get_STD_ITEMS", "description": "获取所有道具信息", "body": "SL:Get_STD_ITEMS()", "scope": "元变量/道具/获取所有道具信息" }, "根据道具index获取道具信息": { "prefix": "SL:Get_ITEM_DATA", "description": "根据道具index获取道具信息", "body": "SL:Get_ITEM_DATA(itemIndex)", "scope": "元变量/道具/根据道具index获取道具信息" }, "根据道具index或者名字获取道具数量": { "prefix": "SL:Get_ITEM_COUNT", "description": "根据道具index或者名字获取道具数量", "body": "SL:Get_ITEM_COUNT(itemInfo)", "scope": "元变量/道具/根据道具index或者名字获取道具数量" }, "根据道具index获取道具名字": { "prefix": "SL:Get_ITEM_NAME", "description": "根据道具index获取道具名字", "body": "SL:Get_ITEM_NAME(itemIndex)", "scope": "元变量/道具/根据道具index获取道具名字" }, "根据道具名字获取道具index": { "prefix": "SL:Get_ITEM_INDEX_BY_NAME", "description": "根据道具名字获取道具index", "body": "SL:Get_ITEM_INDEX_BY_NAME(itemName)", "scope": "元变量/道具/根据道具名字获取道具index" }, "获取道具名字颜色": { "prefix": "SL:Get_ITEM_NAME_COLOR", "description": "获取道具名字颜色", "body": "SL:Get_ITEM_NAME_COLOR(itemIndex)", "scope": "元变量/道具/获取道具名字颜色" }, "道具名字颜色,”#FFFFFF”格式": { "prefix": "SL:Get_ITEM_NAME_COLOR_VALUE", "description": "道具名字颜色,”#FFFFFF”格式", "body": "SL:Get_ITEM_NAME_COLOR_VALUE(itemIndex)", "scope": "元变量/道具/道具名字颜色,”#FFFFFF”格式" }, "道具名字颜色ID, 颜色表ID": { "prefix": "SL:Get_ITEM_NAME_COLORID", "description": "道具名字颜色ID, 颜色表ID", "body": "SL:Get_ITEM_NAME_COLORID(itemIndex)", "scope": "元变量/道具/道具名字颜色ID, 颜色表ID" }, "物品是否绑定": { "prefix": "SL:Get_ITEM_IS_BIND", "description": "物品是否绑定", "body": "SL:Get_ITEM_IS_BIND(itemData)", "scope": "元变量/道具/物品是否绑定" }, "根据MakeIndex获取装备数据": { "prefix": "SL:Get_EQUIP_DATA_BY_MAKEINDEX", "description": "根据MakeIndex获取装备数据", "body": "SL:Get_EQUIP_DATA_BY_MAKEINDEX(param1, param2)", "scope": "元变量/道具/根据MakeIndex获取装备数据" }, "根据MakeIndex获取仓库数据": { "prefix": "SL:Get_STORAGE_DATA_BY_MAKEINDEX", "description": "根据MakeIndex获取仓库数据", "body": "SL:Get_STORAGE_DATA_BY_MAKEINDEX(param1)", "scope": "元变量/道具/根据MakeIndex获取仓库数据" }, "根据MakeIndex获取查看他人装备数据": { "prefix": "SL:Get_LOOKPLAYER_DATA_BY_MAKEINDEX", "description": "根据MakeIndex获取查看他人装备数据", "body": "SL:Get_LOOKPLAYER_DATA_BY_MAKEINDEX(param1)", "scope": "元变量/道具/根据MakeIndex获取查看他人装备数据" }, "检查禁止使用物品buff": { "prefix": "SL:Get_CHECK_USE_ITEM_BUFF", "description": "检查禁止使用物品buff", "body": "SL:Get_CHECK_USE_ITEM_BUFF(itemIndex)", "scope": "元变量/道具/检查禁止使用物品buff" }, "物品能否自动使用": { "prefix": "SL:Get_ITEM_CAN_AUTOUSE", "description": "物品能否自动使用", "body": "SL:Get_ITEM_CAN_AUTOUSE(itemData)", "scope": "元变量/道具/物品能否自动使用" }, "技能书能否使用": { "prefix": "SL:Get_SKILLBOOK_CAN_USE", "description": "技能书能否使用", "body": "SL:Get_SKILLBOOK_CAN_USE(itemName, isHero)", "scope": "元变量/道具/技能书能否使用" }, "根据MakeIndex获取物品归属": { "prefix": "SL:Get_ITEM_BELONG_BY_MAKEINDEX", "description": "根据MakeIndex获取物品归属", "body": "SL:Get_ITEM_BELONG_BY_MAKEINDEX(makeIndex)", "scope": "元变量/道具/根据MakeIndex获取物品归属" }, "获取背包物品唯一ID": { "prefix": "SL:Get_BAG_MAKEINDEX_BY_POS", "description": "获取背包物品唯一ID", "body": "SL:Get_BAG_MAKEINDEX_BY_POS(pos, isHero)", "scope": "元变量/道具/获取背包物品唯一ID" }, "道具框默认缩放": { "prefix": "SL:Get_ITEM_SCALE", "description": "道具框默认缩放", "body": "SL:Get_ITEM_SCALE()", "scope": "元变量/道具/道具框默认缩放" }, "获取背包所有物品数据": { "prefix": "SL:Get_BAG_DATA", "description": "获取背包所有物品数据", "body": "SL:Get_BAG_DATA()", "scope": "元变量/道具/获取背包所有物品数据" }, "根据物品唯一id获取背包物品数据": { "prefix": "SL:Get_ITEM_DATA_BY_MAKEINDEX", "description": "根据物品唯一id获取背包物品数据", "body": "SL:Get_ITEM_DATA_BY_MAKEINDEX(makeindex)", "scope": "元变量/道具/根据物品唯一id获取背包物品数据" }, "交易的目标ID": { "prefix": "SL:Get_TRADE_TARGET_ID", "description": "交易的目标ID", "body": "SL:Get_TRADE_TARGET_ID()", "scope": "元变量/面对面交易/交易的目标ID" }, "交易的目标名字": { "prefix": "SL:Get_TRADE_TARGET_NAME", "description": "交易的目标名字", "body": "SL:Get_TRADE_TARGET_NAME()", "scope": "元变量/面对面交易/交易的目标名字" }, "要交易的玩家信息": { "prefix": "SL:Get_TRADE_TARGET_DATA", "description": "要交易的玩家信息", "body": "SL:Get_TRADE_TARGET_DATA()", "scope": "元变量/面对面交易/要交易的玩家信息" }, "交易自己锁定状态": { "prefix": "SL:Get_TRADE_MY_LOCK_STATUS", "description": "交易自己锁定状态", "body": "SL:Get_TRADE_MY_LOCK_STATUS()", "scope": "元变量/面对面交易/交易自己锁定状态" }, "交易对方锁定状态": { "prefix": "SL:Get_TRADE_TARGET_LOCK_STATUS", "description": "交易对方锁定状态", "body": "SL:Get_TRADE_TARGET_LOCK_STATUS()", "scope": "元变量/面对面交易/交易对方锁定状态" }, "交易自己装备的数量": { "prefix": "SL:Get_TRADE_MY_ITEM_NUM", "description": "交易自己装备的数量", "body": "SL:Get_TRADE_MY_ITEM_NUM()", "scope": "元变量/面对面交易/交易自己装备的数量" }, "交易是否处于交易状态": { "prefix": "SL:Get_TRADE_IS_TRADING", "description": "交易是否处于交易状态", "body": "SL:Get_TRADE_IS_TRADING()", "scope": "元变量/面对面交易/交易是否处于交易状态" }, "交易自己货架数据": { "prefix": "SL:Get_TRADE_MY_ITEMS", "description": "交易自己货架数据", "body": "SL:Get_TRADE_MY_ITEMS()", "scope": "元变量/面对面交易/交易自己货架数据" }, "交易对方放入物品信息": { "prefix": "SL:Get_TRADE_TARGET_ITEMS", "description": "交易对方放入物品信息", "body": "SL:Get_TRADE_TARGET_ITEMS()", "scope": "元变量/面对面交易/交易对方放入物品信息" }, "交易获取邀请的数量": { "prefix": "SL:Get_TRADE_INVITE_COUNT", "description": "交易获取邀请的数量", "body": "SL:Get_TRADE_INVITE_COUNT()", "scope": "元变量/面对面交易/交易获取邀请的数量" }, "交易获取邀请列表信息": { "prefix": "SL:Get_TRADE_INVITE_ITEMS", "description": "交易获取邀请列表信息", "body": "SL:Get_TRADE_INVITE_ITEMS()", "scope": "元变量/面对面交易/交易获取邀请列表信息" } }