bayuMIR/client/dev/.vscode/Client.code-snippets
2026-06-22 20:06:03 +08:00

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{
"打开设置界面": {
"prefix": "UIOperator:OpenSettingUI",
"description": "打开设置界面",
"body": "UIOperator:OpenSettingUI(pageID)",
"scope": "界面相关/打开设置界面"
},
"关闭设置界面": {
"prefix": "UIOperator:CloseSettingUI",
"description": "关闭设置界面",
"body": "UIOperator:CloseSettingUI()",
"scope": "界面相关/关闭设置界面"
},
"打开行会界面": {
"prefix": "UIOperator:OpenGuildMainUI",
"description": "打开行会界面",
"body": "UIOperator:OpenGuildMainUI(pageID)",
"scope": "界面相关/打开行会界面"
},
"关闭行会界面": {
"prefix": "UIOperator:CloseGuildMainUI",
"description": "关闭行会界面",
"body": "UIOperator:CloseGuildMainUI()",
"scope": "界面相关/关闭行会界面"
},
"打开行会申请界面": {
"prefix": "UIOperator:OpenGuildApplyListUI",
"description": "打开行会申请界面",
"body": "UIOperator:OpenGuildApplyListUI()",
"scope": "界面相关/打开行会申请界面"
},
"关闭行会申请界面": {
"prefix": "UIOperator:CloseGuildApplyListUI",
"description": "关闭行会申请界面",
"body": "UIOperator:CloseGuildApplyListUI()",
"scope": "界面相关/关闭行会申请界面"
},
"打开行会创建界面": {
"prefix": "UIOperator:OpenGuildCreateUI",
"description": "打开行会创建界面",
"body": "UIOperator:OpenGuildCreateUI()",
"scope": "界面相关/打开行会创建界面"
},
"关闭行会创建界面": {
"prefix": "UIOperator:CloseGuildCreateUI",
"description": "关闭行会创建界面",
"body": "UIOperator:CloseGuildCreateUI()",
"scope": "界面相关/关闭行会创建界面"
},
"打开行会结盟申请界面": {
"prefix": "UIOperator:OpenGuildAllyApplyUI",
"description": "打开行会结盟申请界面",
"body": "UIOperator:OpenGuildAllyApplyUI()",
"scope": "界面相关/打开行会结盟申请界面"
},
"关闭行会结盟申请界面": {
"prefix": "UIOperator:CloseGuildAllyApplyUI",
"description": "关闭行会结盟申请界面",
"body": "UIOperator:CloseGuildAllyApplyUI()",
"scope": "界面相关/关闭行会结盟申请界面"
},
"关闭行会宣战/结盟界面": {
"prefix": "UIOperator:CloseGuildWarAllyUI",
"description": "关闭行会宣战/结盟界面",
"body": "UIOperator:CloseGuildWarAllyUI()",
"scope": "界面相关/关闭行会宣战/结盟界面"
},
"打开人物背包": {
"prefix": "UIOperator:OpenBagUI",
"description": "打开人物背包",
"body": "UIOperator:OpenBagUI(data)",
"scope": "界面相关/打开人物背包"
},
"关闭人物背包": {
"prefix": "UIOperator:CloseBagUI",
"description": "关闭人物背包",
"body": "UIOperator:CloseBagUI()",
"scope": "界面相关/关闭人物背包"
},
"打开英雄背包": {
"prefix": "UIOperator:OpenHeroBagUI",
"description": "打开英雄背包",
"body": "UIOperator:OpenHeroBagUI()",
"scope": "界面相关/打开英雄背包"
},
"关闭英雄背包": {
"prefix": "UIOperator:CloseHeroBagUI",
"description": "关闭英雄背包",
"body": "UIOperator:CloseHeroBagUI()",
"scope": "界面相关/关闭英雄背包"
},
"打开拍卖行": {
"prefix": "UIOperator:OpenAuctionUI",
"description": "打开拍卖行",
"body": "UIOperator:OpenAuctionUI()",
"scope": "界面相关/打开拍卖行"
},
"关闭拍卖行": {
"prefix": "UIOperator:CloseAuctionUI",
"description": "关闭拍卖行",
"body": "UIOperator:CloseAuctionUI()",
"scope": "界面相关/关闭拍卖行"
},
"打开摆摊界面": {
"prefix": "UIOperator:OpenStallLayerUI",
"description": "打开摆摊界面",
"body": "UIOperator:OpenStallLayerUI()",
"scope": "界面相关/打开摆摊界面"
},
"关闭摆摊界面": {
"prefix": "UIOperator:CloseStallLayerUI",
"description": "关闭摆摊界面",
"body": "UIOperator:CloseStallLayerUI()",
"scope": "界面相关/关闭摆摊界面"
},
"打开玩家交易界面": {
"prefix": "UIOperator:OpenTradeUI",
"description": "打开玩家交易界面",
"body": "UIOperator:OpenTradeUI()",
"scope": "界面相关/打开玩家交易界面"
},
"关闭玩家交易界面": {
"prefix": "SL:CloseTradeUI",
"description": "关闭玩家交易界面",
"body": "SL:CloseTradeUI()",
"scope": "界面相关/关闭玩家交易界面"
},
"打开排行榜": {
"prefix": "UIOperator:OpenRankUI",
"description": "打开排行榜",
"body": "UIOperator:OpenRankUI(type)",
"scope": "界面相关/打开排行榜"
},
"关闭排行榜": {
"prefix": "UIOperator:CloseRankUI",
"description": "关闭排行榜",
"body": "UIOperator:CloseRankUI()",
"scope": "界面相关/关闭排行榜"
},
"打开聊天界面(手机端)": {
"prefix": "UIOperator:OpenChatUI",
"description": "打开聊天界面(手机端)",
"body": "UIOperator:OpenChatUI()",
"scope": "界面相关/打开聊天界面(手机端)"
},
"关闭聊天界面(手机端)": {
"prefix": "UIOperator:CloseChatUI",
"description": "关闭聊天界面(手机端)",
"body": "UIOperator:CloseChatUI()",
"scope": "界面相关/关闭聊天界面(手机端)"
},
"打开聊天扩展框": {
"prefix": "UIOperator:OpenChatExtendUI",
"description": "打开聊天扩展框",
"body": "UIOperator:OpenChatExtendUI(index)",
"scope": "界面相关/打开聊天扩展框"
},
"关闭聊天扩展框": {
"prefix": "UIOperator:CloseChatExtendUI",
"description": "关闭聊天扩展框",
"body": "UIOperator:CloseChatExtendUI()",
"scope": "界面相关/关闭聊天扩展框"
},
"打开社区帖子": {
"prefix": "UIOperator:OpenCommunityUI",
"description": "打开社区帖子",
"body": "UIOperator:OpenCommunityUI()",
"scope": "界面相关/打开社区帖子"
},
"关闭社区帖子": {
"prefix": "UIOperator:CloseCommunityUI",
"description": "关闭社区帖子",
"body": "UIOperator:CloseCommunityUI()",
"scope": "界面相关/关闭社区帖子"
},
"打开交易行": {
"prefix": "UIOperator:OpenTradingBankUI",
"description": "打开交易行",
"body": "UIOperator:OpenTradingBankUI()",
"scope": "界面相关/打开交易行"
},
"关闭交易行": {
"prefix": "UIOperator:CloseTradingBankUI",
"description": "关闭交易行",
"body": "UIOperator:CloseTradingBankUI()",
"scope": "界面相关/关闭交易行"
},
"打开商城": {
"prefix": "UIOperator:OpenStoreFrameUI",
"description": "打开商城",
"body": "UIOperator:OpenStoreFrameUI(page)",
"scope": "界面相关/打开商城"
},
"关闭商城": {
"prefix": "UIOperator:CloseStoreFrameUI",
"description": "关闭商城",
"body": "UIOperator:CloseStoreFrameUI()",
"scope": "界面相关/关闭商城"
},
"打开商城商品购买框": {
"prefix": "UIOperator:OpenStoreDetailUI",
"description": "打开商城商品购买框",
"body": "UIOperator:OpenStoreDetailUI(storeIndex, limitStr)",
"scope": "界面相关/打开商城商品购买框"
},
"关闭商城商品购买框": {
"prefix": "UIOperator:CloseStoreDetailUI",
"description": "关闭商城商品购买框",
"body": "UIOperator:CloseStoreDetailUI()",
"scope": "界面相关/关闭商城商品购买框"
},
"打开技能配置界面": {
"prefix": "UIOperator:OpenSkillSettingUI",
"description": "打开技能配置界面",
"body": "UIOperator:OpenSkillSettingUI(data)",
"scope": "界面相关/打开技能配置界面"
},
"关闭技能配置界面": {
"prefix": "UIOperator:CloseSkillSettingUI",
"description": "关闭技能配置界面",
"body": "UIOperator:CloseSkillSettingUI()",
"scope": "界面相关/关闭技能配置界面"
},
"打开社交界面": {
"prefix": "UIOperator:OpenSocialUI",
"description": "打开社交界面",
"body": "UIOperator:OpenSocialUI(page)",
"scope": "界面相关/打开社交界面"
},
"关闭社交界面": {
"prefix": "UIOperator:CloseSocialUI",
"description": "关闭社交界面",
"body": "UIOperator:CloseSocialUI()",
"scope": "界面相关/关闭社交界面"
},
"打开分辨率修改界面(PC端)": {
"prefix": "UIOperator:OpenResolutionSetUI",
"description": "打开分辨率修改界面(PC端)",
"body": "UIOperator:OpenResolutionSetUI()",
"scope": "界面相关/打开分辨率修改界面(PC端)"
},
"关闭分辨率修改界面(PC端)": {
"prefix": "UIOperator:CloseResolutionSetUI",
"description": "关闭分辨率修改界面(PC端)",
"body": "UIOperator:CloseResolutionSetUI()",
"scope": "界面相关/关闭分辨率修改界面(PC端)"
},
"打开玩家角色界面": {
"prefix": "UIOperator:OpenMyPlayerUI",
"description": "打开玩家角色界面",
"body": "UIOperator:OpenMyPlayerUI(data)",
"scope": "界面相关/打开玩家角色界面"
},
"关闭玩家角色界面": {
"prefix": "UIOperator:CloseMyPlayerUI",
"description": "关闭玩家角色界面",
"body": "UIOperator:CloseMyPlayerUI()",
"scope": "界面相关/关闭玩家角色界面"
},
"打开英雄角色界面": {
"prefix": "UIOperator:OpenMyHeroUI",
"description": "打开英雄角色界面",
"body": "UIOperator:OpenMyHeroUI(data)",
"scope": "界面相关/打开英雄角色界面"
},
"关闭英雄角色界面": {
"prefix": "UIOperator:CloseMyHeroUI",
"description": "关闭英雄角色界面",
"body": "UIOperator:CloseMyHeroUI()",
"scope": "界面相关/关闭英雄角色界面"
},
"交易行查看他人界面": {
"prefix": "SL:CloseTradingBankHeroPageUI",
"description": "交易行查看他人界面",
"body": "SL:CloseTradingBankHeroPageUI(data)",
"scope": "界面相关/交易行查看他人界面"
},
"打开首饰盒界面": {
"prefix": "UIOperator:OpenBestRingBoxUI",
"description": "打开首饰盒界面",
"body": "UIOperator:OpenBestRingBoxUI(type)",
"scope": "界面相关/打开首饰盒界面"
},
"关闭首饰盒界面": {
"prefix": "UIOperator:CloseBestRingBoxUI",
"description": "关闭首饰盒界面",
"body": "UIOperator:CloseBestRingBoxUI(type)",
"scope": "界面相关/关闭首饰盒界面"
},
"打开称号提示界面": {
"prefix": "UIOperator:OpenTitleTipsUI",
"description": "打开称号提示界面",
"body": "UIOperator:OpenTitleTipsUI(data)",
"scope": "界面相关/打开称号提示界面"
},
"关闭称号提示界面": {
"prefix": "UIOperator:CloseTitleTipsUI",
"description": "关闭称号提示界面",
"body": "UIOperator:CloseTitleTipsUI()",
"scope": "界面相关/关闭称号提示界面"
},
"关闭交易行查看他人界面": {
"prefix": "SL:CloseTradingBankLookInfoUI",
"description": "关闭交易行查看他人界面",
"body": "SL:CloseTradingBankLookInfoUI()",
"scope": "界面相关/关闭交易行查看他人界面"
},
"打开邀请组队界面": {
"prefix": "UIOperator:OpenTeamInvite",
"description": "打开邀请组队界面",
"body": "UIOperator:OpenTeamInvite()",
"scope": "界面相关/打开邀请组队界面"
},
"关闭邀请组队界面": {
"prefix": "UIOperator:CloseTeamInvite",
"description": "关闭邀请组队界面",
"body": "UIOperator:CloseTeamInvite()",
"scope": "界面相关/关闭邀请组队界面"
},
"打开入队申请列表": {
"prefix": "UIOperator:OpenTeamApply",
"description": "打开入队申请列表",
"body": "UIOperator:OpenTeamApply()",
"scope": "界面相关/打开入队申请列表"
},
"关闭入队申请列表": {
"prefix": "UIOperator:CloseTeamApply",
"description": "关闭入队申请列表",
"body": "UIOperator:CloseTeamApply()",
"scope": "界面相关/关闭入队申请列表"
},
"打开小地图界面": {
"prefix": "UIOperator:OpenMiniMap",
"description": "打开小地图界面",
"body": "UIOperator:OpenMiniMap()",
"scope": "界面相关/打开小地图界面"
},
"关闭小地图界面": {
"prefix": "UIOperator:CloseMiniMap",
"description": "关闭小地图界面",
"body": "UIOperator:CloseMiniMap()",
"scope": "界面相关/关闭小地图界面"
},
"打开主界面技能按钮区域": {
"prefix": "SL:OpenGuideEnter",
"description": "打开主界面技能按钮区域",
"body": "SL:OpenGuideEnter(param)",
"scope": "界面相关/打开主界面技能按钮区域"
},
"关闭主界面技能按钮区域": {
"prefix": "SL:CloseGuideEnter",
"description": "关闭主界面技能按钮区域",
"body": "SL:CloseGuideEnter()",
"scope": "界面相关/关闭主界面技能按钮区域"
},
"打开转生点分配界面": {
"prefix": "UIOperator:OpenReinAttrUI",
"description": "打开转生点分配界面",
"body": "UIOperator:OpenReinAttrUI()",
"scope": "界面相关/打开转生点分配界面"
},
"关闭转生点分配界面": {
"prefix": "UIOperator:CloseReinAttrUI",
"description": "关闭转生点分配界面",
"body": "UIOperator:CloseReinAttrUI()",
"scope": "界面相关/关闭转生点分配界面"
},
"打开任务栏": {
"prefix": "SL:OpenAssistUI",
"description": "打开任务栏",
"body": "SL:OpenAssistUI()",
"scope": "界面相关/打开任务栏"
},
"关闭任务栏": {
"prefix": "SL:CloseAssistUI",
"description": "关闭任务栏",
"body": "SL:CloseAssistUI()",
"scope": "界面相关/关闭任务栏"
},
"打开主界面小地图收缩(手机端)": {
"prefix": "SL:OpenMiniMapChangeUI",
"description": "打开主界面小地图收缩(手机端)",
"body": "SL:OpenMiniMapChangeUI()",
"scope": "界面相关/打开主界面小地图收缩(手机端)"
},
"关闭主界面小地图收缩(手机端)": {
"prefix": "SL:CloseMiniMapChangeUI",
"description": "关闭主界面小地图收缩(手机端)",
"body": "SL:CloseMiniMapChangeUI()",
"scope": "界面相关/关闭主界面小地图收缩(手机端)"
},
"打开附近展示页": {
"prefix": "UIOperator:OpenMainNearUI",
"description": "打开附近展示页",
"body": "UIOperator:OpenMainNearUI()",
"scope": "界面相关/打开附近展示页"
},
"关闭附近展示页": {
"prefix": "UIOperator:CloseMainNearUI",
"description": "关闭附近展示页",
"body": "UIOperator:CloseMainNearUI()",
"scope": "界面相关/关闭附近展示页"
},
"直接调用支付": {
"prefix": "SL:OpenCallPayUI",
"description": "直接调用支付",
"body": "SL:OpenCallPayUI()",
"scope": "界面相关/直接调用支付"
},
"打开客服UI": {
"prefix": "UIOperator:OpenKefuUI",
"description": "打开客服UI",
"body": "UIOperator:OpenKefuUI()",
"scope": "界面相关/打开客服UI"
},
"打开PC端私聊界面": {
"prefix": "UIOperator:OpenPCPrivateUI",
"description": "打开PC端私聊界面",
"body": "UIOperator:OpenPCPrivateUI()",
"scope": "界面相关/打开PC端私聊界面"
},
"关闭PC端私聊界面": {
"prefix": "UIOperator:ClosePCPrivateUI",
"description": "关闭PC端私聊界面",
"body": "UIOperator:ClosePCPrivateUI()",
"scope": "界面相关/关闭PC端私聊界面"
},
"打开添加好友界面": {
"prefix": "UIOperator:OpenAddFriendUI",
"description": "打开添加好友界面",
"body": "UIOperator:OpenAddFriendUI()",
"scope": "界面相关/打开添加好友界面"
},
"关闭添加好友界面": {
"prefix": "UIOperator:CloseAddFriendUI",
"description": "关闭添加好友界面",
"body": "UIOperator:CloseAddFriendUI()",
"scope": "界面相关/关闭添加好友界面"
},
"打开添加黑名单界面": {
"prefix": "UIOperator:OpenAddBlackListUI",
"description": "打开添加黑名单界面",
"body": "UIOperator:OpenAddBlackListUI()",
"scope": "界面相关/打开添加黑名单界面"
},
"关闭添加黑名单界面": {
"prefix": "UIOperator:CloseAddBlackListUI",
"description": "关闭添加黑名单界面",
"body": "UIOperator:CloseAddBlackListUI()",
"scope": "界面相关/关闭添加黑名单界面"
},
"打开好友添加申请页": {
"prefix": "UIOperator:OpenFriendApplyUI",
"description": "打开好友添加申请页",
"body": "UIOperator:OpenFriendApplyUI()",
"scope": "界面相关/打开好友添加申请页"
},
"关闭好友添加申请页": {
"prefix": "UIOperator:CloseFriendApplyUI",
"description": "关闭好友添加申请页",
"body": "UIOperator:CloseFriendApplyUI()",
"scope": "界面相关/关闭好友添加申请页"
},
"打开拍卖行-世界拍卖/行会拍卖": {
"prefix": "UIOperator:OpenAuctionUI",
"description": "打开拍卖行-世界拍卖/行会拍卖",
"body": "UIOperator:OpenAuctionUI(param)",
"scope": "界面相关/打开拍卖行-世界拍卖/行会拍卖"
},
"关闭拍卖行-世界拍卖/行会拍卖": {
"prefix": "UIOperator:CloseAuctionUI",
"description": "关闭拍卖行-世界拍卖/行会拍卖",
"body": "UIOperator:CloseAuctionUI()",
"scope": "界面相关/关闭拍卖行-世界拍卖/行会拍卖"
},
"打开拍卖行上架界面": {
"prefix": "UIOperator:OpenAuctionPutInUI",
"description": "打开拍卖行上架界面",
"body": "UIOperator:OpenAuctionPutInUI(itemData)",
"scope": "界面相关/打开拍卖行上架界面"
},
"关闭拍卖行上架界面": {
"prefix": "UIOperator:CloseAuctionPutInUI",
"description": "关闭拍卖行上架界面",
"body": "UIOperator:CloseAuctionPutInUI()",
"scope": "界面相关/关闭拍卖行上架界面"
},
"打开拍卖行下架界面": {
"prefix": "UIOperator:OpenAuctionPutOutUI",
"description": "打开拍卖行下架界面",
"body": "UIOperator:OpenAuctionPutOutUI(item)",
"scope": "界面相关/打开拍卖行下架界面"
},
"关闭拍卖行下架界面": {
"prefix": "UIOperator:CloseAuctionPutOutUI",
"description": "关闭拍卖行下架界面",
"body": "UIOperator:CloseAuctionPutOutUI()",
"scope": "界面相关/关闭拍卖行下架界面"
},
"打开拍卖行竞拍界面": {
"prefix": "UIOperator:OpenAuctionBidUI",
"description": "打开拍卖行竞拍界面",
"body": "UIOperator:OpenAuctionBidUI(item)",
"scope": "界面相关/打开拍卖行竞拍界面"
},
"打开行会宣战/结盟框": {
"prefix": "UIOperator:OpenGuildWarAllyUI",
"description": "打开行会宣战/结盟框",
"body": "UIOperator:OpenGuildWarAllyUI()",
"scope": "界面相关/打开行会宣战/结盟框"
},
"打开 增加怪物类型 设置界面": {
"prefix": "UIOperator:OpenAddMonsterTypeUI",
"description": "打开 增加怪物类型 设置界面",
"body": "UIOperator:OpenAddMonsterTypeUI()",
"scope": "界面相关/打开 增加怪物类型 设置界面"
},
"关闭 增加怪物类型 设置界面": {
"prefix": "UIOperator:CloseAddMonsterTypeUI",
"description": "关闭 增加怪物类型 设置界面",
"body": "UIOperator:CloseAddMonsterTypeUI()",
"scope": "界面相关/关闭 增加怪物类型 设置界面"
},
"关闭拍卖行竞拍界面": {
"prefix": "UIOperator:CloseAuctionBidUI",
"description": "关闭拍卖行竞拍界面",
"body": "UIOperator:CloseAuctionBidUI()",
"scope": "界面相关/关闭拍卖行竞拍界面"
},
"打开拍卖行一口价界面": {
"prefix": "UIOperator:OpenAuctionBuyUI",
"description": "打开拍卖行一口价界面",
"body": "UIOperator:OpenAuctionBuyUI(item)",
"scope": "界面相关/打开拍卖行一口价界面"
},
"关闭拍卖行一口价界面": {
"prefix": "UIOperator:CloseAuctionBuyUI",
"description": "关闭拍卖行一口价界面",
"body": "UIOperator:CloseAuctionBuyUI()",
"scope": "界面相关/关闭拍卖行一口价界面"
},
"打开拍卖行超时界面": {
"prefix": "UIOperator:OpenAuctionTimeOutUI",
"description": "打开拍卖行超时界面",
"body": "UIOperator:OpenAuctionTimeOutUI(item)",
"scope": "界面相关/打开拍卖行超时界面"
},
"关闭拍卖行超时界面": {
"prefix": "UIOperator:CloseAuctionTimeOutUI",
"description": "关闭拍卖行超时界面",
"body": "UIOperator:CloseAuctionTimeOutUI()",
"scope": "界面相关/关闭拍卖行超时界面"
},
"打开合成界面": {
"prefix": "UIOperator:OpenCompoundItemUI",
"description": "打开合成界面",
"body": "UIOperator:OpenCompoundItemUI()",
"scope": "界面相关/打开合成界面"
},
"关闭合成界面": {
"prefix": "UIOperator:CloseCompoundItemUI",
"description": "关闭合成界面",
"body": "UIOperator:CloseCompoundItemUI()",
"scope": "界面相关/关闭合成界面"
},
"打开怪物提示列表-设置界面": {
"prefix": "UIOperator:OpenBossTipsUI",
"description": "打开怪物提示列表-设置界面",
"body": "UIOperator:OpenBossTipsUI()",
"scope": "界面相关/打开怪物提示列表-设置界面"
},
"关闭怪物提示列表-设置界面": {
"prefix": "UIOperator:CloseBossTipsUI",
"description": "关闭怪物提示列表-设置界面",
"body": "UIOperator:CloseBossTipsUI()",
"scope": "界面相关/关闭怪物提示列表-设置界面"
},
"打开拾取列表-设置界面": {
"prefix": "UIOperator:OpenPickSettingUI",
"description": "打开拾取列表-设置界面",
"body": "UIOperator:OpenPickSettingUI()",
"scope": "界面相关/打开拾取列表-设置界面"
},
"关闭拾取列表-设置界面": {
"prefix": "UIOperator:ClosePickSettingUI",
"description": "关闭拾取列表-设置界面",
"body": "UIOperator:ClosePickSettingUI()",
"scope": "界面相关/关闭拾取列表-设置界面"
},
"打开保护配置-设置界面": {
"prefix": "UIOperator:OpenProtectSettingUI",
"description": "打开保护配置-设置界面",
"body": "UIOperator:OpenProtectSettingUI(data)",
"scope": "界面相关/打开保护配置-设置界面"
},
"请求打开996客服界面": {
"prefix": "SL:RequestOpen996ManualService",
"description": "请求打开996客服界面",
"body": "SL:RequestOpen996ManualService()",
"scope": "界面相关/请求打开996客服界面"
},
"关闭保护配置-设置界面": {
"prefix": "UIOperator:CloseProtectSettingUI",
"description": "关闭保护配置-设置界面",
"body": "UIOperator:CloseProtectSettingUI()",
"scope": "界面相关/关闭保护配置-设置界面"
},
"打开增加怪物名字-设置界面": {
"prefix": "UIOperator:OpenAddMonsterNameUI",
"description": "打开增加怪物名字-设置界面",
"body": "UIOperator:OpenAddMonsterNameUI(data)",
"scope": "界面相关/打开增加怪物名字-设置界面"
},
"关闭增加怪物名字-设置界面": {
"prefix": "UIOperator:CloseAddMonsterNameUI",
"description": "关闭增加怪物名字-设置界面",
"body": "UIOperator:CloseAddMonsterNameUI()",
"scope": "界面相关/关闭增加怪物名字-设置界面"
},
"打开增加BOSS类型-设置界面": {
"prefix": "UIOperator:OpenAddMonsterTypeUI",
"description": "打开增加BOSS类型-设置界面",
"body": "UIOperator:OpenAddMonsterTypeUI()",
"scope": "界面相关/打开增加BOSS类型-设置界面"
},
"关闭增加BOSS类型-设置界面": {
"prefix": "UIOperator:CloseAddMonsterTypeUI",
"description": "关闭增加BOSS类型-设置界面",
"body": "UIOperator:CloseAddMonsterTypeUI()",
"scope": "界面相关/关闭增加BOSS类型-设置界面"
},
"打开技能排行-设置界面": {
"prefix": "UIOperator:OpenSkillRankPanelUI",
"description": "打开技能排行-设置界面",
"body": "UIOperator:OpenSkillRankPanelUI(data)",
"scope": "界面相关/打开技能排行-设置界面"
},
"关闭技能排行-设置界面": {
"prefix": "UIOperator:CloseSkillRankPanelUI",
"description": "关闭技能排行-设置界面",
"body": "UIOperator:CloseSkillRankPanelUI()",
"scope": "界面相关/关闭技能排行-设置界面"
},
"打开新增技能-设置界面": {
"prefix": "UIOperator:OpenSkillPanelUI",
"description": "打开新增技能-设置界面",
"body": "UIOperator:OpenSkillPanelUI()",
"scope": "界面相关/打开新增技能-设置界面"
},
"关闭新增技能-设置界面": {
"prefix": "UIOperator:CloseSkillPanelUI",
"description": "关闭新增技能-设置界面",
"body": "UIOperator:CloseSkillPanelUI()",
"scope": "界面相关/关闭新增技能-设置界面"
},
"打开选择下拉框": {
"prefix": "UIOperator:OpenCommonSelectListUI",
"description": "打开选择下拉框",
"body": "UIOperator:OpenCommonSelectListUI(list, position, cellwidth, cellheight, func, extraData)",
"scope": "界面相关/打开选择下拉框"
},
"关闭选择下拉框": {
"prefix": "UIOperator:CloseCommonSelectListUI",
"description": "关闭选择下拉框",
"body": "UIOperator:CloseCommonSelectListUI()",
"scope": "界面相关/关闭选择下拉框"
},
"打开996盒子界面": {
"prefix": "UIOperator:OpenBox996UI",
"description": "打开996盒子界面",
"body": "UIOperator:OpenBox996UI(index)",
"scope": "界面相关/打开996盒子界面"
},
"关闭996盒子界面": {
"prefix": "UIOperator:CloseBox996UI",
"description": "关闭996盒子界面",
"body": "UIOperator:CloseBox996UI()",
"scope": "界面相关/关闭996盒子界面"
},
"打开英雄状态选择界面": {
"prefix": "UIOperator:OpenHeroStateSelectUI",
"description": "打开英雄状态选择界面",
"body": "UIOperator:OpenHeroStateSelectUI(data)",
"scope": "界面相关/打开英雄状态选择界面"
},
"关闭英雄状态选择界面": {
"prefix": "UIOperator:CloseHeroStateSelectUI",
"description": "关闭英雄状态选择界面",
"body": "UIOperator:CloseHeroStateSelectUI()",
"scope": "界面相关/关闭英雄状态选择界面"
},
"打开快捷使用框": {
"prefix": "UIOperator:OpenAutoUsePopUI",
"description": "打开快捷使用框",
"body": "UIOperator:OpenAutoUsePopUI(data)",
"scope": "界面相关/打开快捷使用框"
},
"关闭快捷使用框": {
"prefix": "UIOperator:CloseAutoUsePopUI",
"description": "关闭快捷使用框",
"body": "UIOperator:CloseAutoUsePopUI(makeIndex, isHero)",
"scope": "界面相关/关闭快捷使用框"
},
"打开开宝箱动画页": {
"prefix": "UIOperator:OpenTreasure",
"description": "打开开宝箱动画页",
"body": "UIOperator:OpenTreasure(itemData)",
"scope": "界面相关/打开开宝箱动画页"
},
"关闭开宝箱动画页": {
"prefix": "UIOperator:CloseTreasure",
"description": "关闭开宝箱动画页",
"body": "UIOperator:CloseTreasure()",
"scope": "界面相关/关闭开宝箱动画页"
},
"打开宝箱奖励界面": {
"prefix": "UIOperator:OpenGoldBox",
"description": "打开宝箱奖励界面",
"body": "UIOperator:OpenGoldBox(itemData)",
"scope": "界面相关/打开宝箱奖励界面"
},
"关闭宝箱奖励界面": {
"prefix": "UIOperator:CLoseGoldBox",
"description": "关闭宝箱奖励界面",
"body": "UIOperator:CLoseGoldBox()",
"scope": "界面相关/关闭宝箱奖励界面"
},
"打开摇骰子界面": {
"prefix": "UIOperator:OpenPlayDiceUI",
"description": "打开摇骰子界面",
"body": "UIOperator:OpenPlayDiceUI(data)",
"scope": "界面相关/打开摇骰子界面"
},
"关闭要骰子界面": {
"prefix": "UIOperator:ClosePlayDiceUI",
"description": "关闭要骰子界面",
"body": "UIOperator:ClosePlayDiceUI()",
"scope": "界面相关/关闭要骰子界面"
},
"打开求购界面": {
"prefix": "UIOperator:OpenPurchaseUI",
"description": "打开求购界面",
"body": "UIOperator:OpenPurchaseUI()",
"scope": "界面相关/打开求购界面"
},
"关闭求购界面": {
"prefix": "UIOperator:ClosePurchaseUI",
"description": "关闭求购界面",
"body": "UIOperator:ClosePurchaseUI()",
"scope": "界面相关/关闭求购界面"
},
"打开求购出售页": {
"prefix": "UIOperator:OpenPurchaseSellUI",
"description": "打开求购出售页",
"body": "UIOperator:OpenPurchaseSellUI(data)",
"scope": "界面相关/打开求购出售页"
},
"关闭求购出售页": {
"prefix": "UIOperator:ClosePurchaseSellUI",
"description": "关闭求购出售页",
"body": "UIOperator:ClosePurchaseSellUI()",
"scope": "界面相关/关闭求购出售页"
},
"打开求购上架页": {
"prefix": "UIOperator:OpenPurchasePutInUI",
"description": "打开求购上架页",
"body": "UIOperator:OpenPurchasePutInUI()",
"scope": "界面相关/打开求购上架页"
},
"关闭求购上架页": {
"prefix": "UIOperator:ClosePurchasePutInUI",
"description": "关闭求购上架页",
"body": "UIOperator:ClosePurchasePutInUI()",
"scope": "界面相关/关闭求购上架页"
},
"打开通用描述Tips": {
"prefix": "UIOperator:OpenCommonDescTipsUI",
"description": "打开通用描述Tips",
"body": "UIOperator:OpenCommonDescTipsUI(data)",
"scope": "界面相关/打开通用描述Tips"
},
"关闭通用描述Tips": {
"prefix": "UIOperator:CloseCommonDescTipsUI",
"description": "关闭通用描述Tips",
"body": "UIOperator:CloseCommonDescTipsUI()",
"scope": "界面相关/关闭通用描述Tips"
},
"打开通用弹窗": {
"prefix": "UIOperator:OpenCommonTipsUI",
"description": "打开通用弹窗",
"body": "UIOperator:OpenCommonTipsUI(data)",
"scope": "界面相关/打开通用弹窗"
},
"关闭通用弹窗": {
"prefix": "UIOperator:CloseCommonTipsUI",
"description": "关闭通用弹窗",
"body": "UIOperator:CloseCommonTipsUI()",
"scope": "界面相关/关闭通用弹窗"
},
"道具装备Tips": {
"prefix": "UIOperator:OpenItemTips",
"description": "道具装备Tips",
"body": "UIOperator:OpenItemTips(data)",
"scope": "界面相关/道具装备Tips"
},
"关闭道具装备Tips": {
"prefix": "UIOperator:CloseItemTips",
"description": "关闭道具装备Tips",
"body": "UIOperator:CloseItemTips()",
"scope": "界面相关/关闭道具装备Tips"
},
"打开道具拆分弹窗": {
"prefix": "UIOperator:OpenTipsSplit",
"description": "打开道具拆分弹窗",
"body": "UIOperator:OpenTipsSplit(itemData)",
"scope": "界面相关/打开道具拆分弹窗"
},
"关闭道具拆分弹窗": {
"prefix": "UIOperator:CloseTipsSplit",
"description": "关闭道具拆分弹窗",
"body": "UIOperator:CloseTipsSplit()",
"scope": "界面相关/关闭道具拆分弹窗"
},
"打开通用功能选择提示": {
"prefix": "UIOperator:OpenFuncDockTips",
"description": "打开通用功能选择提示",
"body": "UIOperator:OpenFuncDockTips(data)",
"scope": "界面相关/打开通用功能选择提示"
},
"关闭通用功能选择提示": {
"prefix": "UIOperator:CloseFuncDockTips",
"description": "关闭通用功能选择提示",
"body": "UIOperator:CloseFuncDockTips()",
"scope": "界面相关/关闭通用功能选择提示"
},
"打开NPC进度条提示": {
"prefix": "UIOperator:OpenProgressBarUI",
"description": "打开NPC进度条提示",
"body": "UIOperator:OpenProgressBarUI(data)",
"scope": "界面相关/打开NPC进度条提示"
},
"关闭NPC进度条提示": {
"prefix": "UIOperator:CloseProgressBarUI",
"description": "关闭NPC进度条提示",
"body": "UIOperator:CloseProgressBarUI()",
"scope": "界面相关/关闭NPC进度条提示"
},
"打开多条选项弹窗提示": {
"prefix": "UIOperator:OpenCommonBubbleInfoUI",
"description": "打开多条选项弹窗提示",
"body": "UIOperator:OpenCommonBubbleInfoUI(data)",
"scope": "界面相关/打开多条选项弹窗提示"
},
"关闭多条选项弹窗提示": {
"prefix": "UIOperator:CloseCommonBubbleInfoUI",
"description": "关闭多条选项弹窗提示",
"body": "UIOperator:CloseCommonBubbleInfoUI()",
"scope": "界面相关/关闭多条选项弹窗提示"
},
"打开好评有礼": {
"prefix": "UIOperator:OpenReviewGift",
"description": "打开好评有礼",
"body": "UIOperator:OpenReviewGift()",
"scope": "界面相关/打开好评有礼"
},
"打开网址/链接": {
"prefix": "SL:OpenURL",
"description": "打开网址/链接",
"body": "SL:OpenURL(url)",
"scope": "界面相关/打开网址/链接"
},
"打印所有能获取的元变量": {
"prefix": "SL:PrintAllMetaValue",
"description": "打印所有能获取的元变量",
"body": "SL:PrintAllMetaValue()",
"scope": "元变量/游戏基础/打印所有能获取的元变量"
},
"打印所有元变量Key": {
"prefix": "SL:PrintMetaKey",
"description": "打印所有元变量Key",
"body": "SL:PrintMetaKey()",
"scope": "元变量/游戏基础/打印所有元变量Key"
},
"屏幕宽": {
"prefix": "SL:Get_SCREEN_WIDTH",
"description": "屏幕宽",
"body": "SL:Get_SCREEN_WIDTH()",
"scope": "元变量/游戏基础/屏幕宽"
},
"屏幕高": {
"prefix": "SL:Get_SCREEN_HEIGHT",
"description": "屏幕高",
"body": "SL:Get_SCREEN_HEIGHT()",
"scope": "元变量/游戏基础/屏幕高"
},
"是否刘海屏": {
"prefix": "SL:Get_NOTCH_PHONE_INFO",
"description": "是否刘海屏",
"body": "SL:Get_NOTCH_PHONE_INFO()",
"scope": "元变量/游戏基础/是否刘海屏"
},
"安卓平台": {
"prefix": "SL:Get_PLATFORM_ANDROID",
"description": "安卓平台",
"body": "SL:Get_PLATFORM_ANDROID()",
"scope": "元变量/游戏基础/安卓平台"
},
"iOS平台": {
"prefix": "SL:Get_PLATFORM_IOS",
"description": "iOS平台",
"body": "SL:Get_PLATFORM_IOS()",
"scope": "元变量/游戏基础/iOS平台"
},
"Windows平台": {
"prefix": "SL:Get_PLATFORM_WINDOWS",
"description": "Windows平台",
"body": "SL:Get_PLATFORM_WINDOWS()",
"scope": "元变量/游戏基础/Windows平台"
},
"手机平台(包含安卓和iOS)": {
"prefix": "SL:Get_PLATFORM_MOBILE",
"description": "手机平台(包含安卓和iOS)",
"body": "SL:Get_PLATFORM_MOBILE()",
"scope": "元变量/游戏基础/手机平台(包含安卓和iOS)"
},
"是否PC操作模式": {
"prefix": "SL:Get_IS_PC_OPER_MODE",
"description": "是否PC操作模式",
"body": "SL:Get_IS_PC_OPER_MODE()",
"scope": "元变量/游戏基础/是否PC操作模式"
},
"操作模式(PC=1, 手机=2)": {
"prefix": "SL:Get_CURRENT_OPERMODE",
"description": "操作模式(PC=1, 手机=2)",
"body": "SL:Get_CURRENT_OPERMODE()",
"scope": "元变量/游戏基础/操作模式(PC=1, 手机=2)"
},
"游戏ID": {
"prefix": "SL:Get_GAME_ID",
"description": "游戏ID",
"body": "SL:Get_GAME_ID()",
"scope": "元变量/游戏基础/游戏ID"
},
"渠道ID": {
"prefix": "SL:Get_CHANNEL_ID",
"description": "渠道ID",
"body": "SL:Get_CHANNEL_ID()",
"scope": "元变量/游戏基础/渠道ID"
},
"APK包名": {
"prefix": "SL:Get_PACKAGE_NAME",
"description": "APK包名",
"body": "SL:Get_PACKAGE_NAME()",
"scope": "元变量/游戏基础/APK包名"
},
"APK版本名": {
"prefix": "SL:Get_VERSION_NAME",
"description": "APK版本名",
"body": "SL:Get_VERSION_NAME()",
"scope": "元变量/游戏基础/APK版本名"
},
"APK版本号": {
"prefix": "SL:Get_VERSION_CODE",
"description": "APK版本号",
"body": "SL:Get_VERSION_CODE()",
"scope": "元变量/游戏基础/APK版本号"
},
"原始/本地客户端版本号": {
"prefix": "SL:Get_LOCAL_RES_VERSION",
"description": "原始/本地客户端版本号",
"body": "SL:Get_LOCAL_RES_VERSION()",
"scope": "元变量/游戏基础/原始/本地客户端版本号"
},
"热更客户端版本号": {
"prefix": "SL:Get_REMOTE_RES_VERSION",
"description": "热更客户端版本号",
"body": "SL:Get_REMOTE_RES_VERSION()",
"scope": "元变量/游戏基础/热更客户端版本号"
},
"GM资源版本号": {
"prefix": "SL:Get_REMOTE_GM_RES_VERSION",
"description": "GM资源版本号",
"body": "SL:Get_REMOTE_GM_RES_VERSION()",
"scope": "元变量/游戏基础/GM资源版本号"
},
"PC唯一设备ID": {
"prefix": "SL:Get_DEVICE_UNIQUE_ID",
"description": "PC唯一设备ID",
"body": "SL:Get_DEVICE_UNIQUE_ID()",
"scope": "元变量/游戏基础/PC唯一设备ID"
},
"推广员ID": {
"prefix": "SL:Get_PROMOTE_ID",
"description": "推广员ID",
"body": "SL:Get_PROMOTE_ID()",
"scope": "元变量/游戏基础/推广员ID"
},
"游戏帧率": {
"prefix": "SL:Get_FPS",
"description": "游戏帧率",
"body": "SL:Get_FPS()",
"scope": "元变量/游戏基础/游戏帧率"
},
"网络类型": {
"prefix": "SL:Get_NET_TYPE",
"description": "网络类型",
"body": "SL:Get_NET_TYPE()",
"scope": "元变量/游戏基础/网络类型"
},
"手机电量": {
"prefix": "SL:Get_BATTERY",
"description": "手机电量",
"body": "SL:Get_BATTERY()",
"scope": "元变量/游戏基础/手机电量"
},
"获取cfg_game_data配置": {
"prefix": "SL:Get_GAME_DATA",
"description": "获取cfg_game_data配置",
"body": "SL:Get_GAME_DATA(param)",
"scope": "元变量/游戏基础/获取cfg_game_data配置"
},
"是否是SDK登录": {
"prefix": "SL:Get_IS_SDK_LOGIN",
"description": "是否是SDK登录",
"body": "SL:Get_IS_SDK_LOGIN()",
"scope": "元变量/游戏基础/是否是SDK登录"
},
"是否是996盒子登录": {
"prefix": "SL:Get_BOX996_LOGIN",
"description": "是否是996盒子登录",
"body": "SL:Get_BOX996_LOGIN()",
"scope": "元变量/游戏基础/是否是996盒子登录"
},
"是否是996云真机": {
"prefix": "SL:Get_CLOUD996_DEVICE",
"description": "是否是996云真机",
"body": "SL:Get_CLOUD996_DEVICE()",
"scope": "元变量/游戏基础/是否是996云真机"
},
"获取易盾的反外挂数据": {
"prefix": "SL:Get_YIDUN_DATA",
"description": "获取易盾的反外挂数据",
"body": "SL:Get_YIDUN_DATA()",
"scope": "元变量/游戏基础/获取易盾的反外挂数据"
},
"PC端Y轴适配": {
"prefix": "SL:Get_PC_POS_Y",
"description": "PC端Y轴适配",
"body": "SL:Get_PC_POS_Y()",
"scope": "元变量/游戏基础/PC端Y轴适配"
},
"PC端 是否开启NP反外挂": {
"prefix": "SL:Get_PC_NP_STATUS",
"description": "PC端 是否开启NP反外挂",
"body": "SL:Get_PC_NP_STATUS()",
"scope": "元变量/游戏基础/PC端 是否开启NP反外挂"
},
"快速选择目标": {
"prefix": "SL:QuickSelectTarget",
"description": "快速选择目标",
"body": "SL:QuickSelectTarget(data)",
"scope": "游戏/Actor/快速选择目标"
},
"控件加入到元变量自动刷新的组件": {
"prefix": "SL:CustomAttrWidgetAdd",
"description": "控件加入到元变量自动刷新的组件",
"body": "SL:CustomAttrWidgetAdd(metaValue, widget)",
"scope": "游戏/Actor/控件加入到元变量自动刷新的组件"
},
"检测控件是否可视": {
"prefix": "SL:CheckNodeCanCallBack",
"description": "检测控件是否可视",
"body": "SL:CheckNodeCanCallBack(node, touchPos)",
"scope": "游戏/Actor/检测控件是否可视"
},
"请求进行交易": {
"prefix": "SL:RequestTrade",
"description": "请求进行交易",
"body": "SL:RequestTrade(uid)",
"scope": "游戏/交易-宝箱/请求进行交易"
},
"请求获取宝箱物品奖励": {
"prefix": "SL:RequestGetGoldBoxReward",
"description": "请求获取宝箱物品奖励",
"body": "SL:RequestGetGoldBoxReward()",
"scope": "游戏/交易-宝箱/请求获取宝箱物品奖励"
},
"请求再开启宝箱": {
"prefix": "SL:RequestOpenGoldBox",
"description": "请求再开启宝箱",
"body": "SL:RequestOpenGoldBox()",
"scope": "游戏/交易-宝箱/请求再开启宝箱"
},
"请求内功技能数据": {
"prefix": "SL:RequestInternalSkillData",
"description": "请求内功技能数据",
"body": "SL:RequestInternalSkillData(isHero)",
"scope": "游戏/内功/请求内功技能数据"
},
"请求经络穴位激活": {
"prefix": "SL:RequestMeridianAcuPointOpen",
"description": "请求经络穴位激活",
"body": "SL:RequestMeridianAcuPointOpen(typeID, aucPointID, isHero)",
"scope": "游戏/内功/请求经络穴位激活"
},
"修炼经络": {
"prefix": "SL:RequestMeridianLevelUp",
"description": "修炼经络",
"body": "SL:RequestMeridianLevelUp(typeID, isHero)",
"scope": "游戏/内功/修炼经络"
},
"设置连击技能": {
"prefix": "SL:RequestSetComboSkill",
"description": "设置连击技能",
"body": "SL:RequestSetComboSkill(key, skillID, isHero)",
"scope": "游戏/内功/设置连击技能"
},
"请求设置内功条前置开关 并刷新显示": {
"prefix": "SL:RequestInternalHudShow",
"description": "请求设置内功条前置开关 并刷新显示",
"body": "SL:RequestInternalHudShow(show)",
"scope": "游戏/内功/请求设置内功条前置开关 并刷新显示"
},
"世界坐标转化为地图坐标": {
"prefix": "SL:ConvertWorldPos2MapPos",
"description": "世界坐标转化为地图坐标",
"body": "SL:ConvertWorldPos2MapPos(worldX, worldY)",
"scope": "游戏/坐标转换/世界坐标转化为地图坐标"
},
"地图坐标转化为世界坐标": {
"prefix": "SL:ConvertMapPos2WorldPos",
"description": "地图坐标转化为世界坐标",
"body": "SL:ConvertMapPos2WorldPos(mapX, mapY, centerOfGrid)",
"scope": "游戏/坐标转换/地图坐标转化为世界坐标"
},
"世界坐标转化为屏幕坐标": {
"prefix": "SL:ConvertWorldPos2Screen",
"description": "世界坐标转化为屏幕坐标",
"body": "SL:ConvertWorldPos2Screen(worldX, worldY)",
"scope": "游戏/坐标转换/世界坐标转化为屏幕坐标"
},
"屏幕坐标转化为世界坐标": {
"prefix": "SL:ConvertScreen2WorldPos",
"description": "屏幕坐标转化为世界坐标",
"body": "SL:ConvertScreen2WorldPos(screenX, screenY)",
"scope": "游戏/坐标转换/屏幕坐标转化为世界坐标"
},
"日志打印": {
"prefix": "SL:release_print",
"description": "日志打印",
"body": "SL:release_print(...)",
"scope": "游戏/基础/日志打印"
},
"DEBUG下日志打印(Print)": {
"prefix": "SL:Print",
"description": "DEBUG下日志打印(Print)",
"body": "SL:Print(...)",
"scope": "游戏/基础/DEBUG下日志打印(Print)"
},
"DEBUG下日志打印(PrintEx)": {
"prefix": "SL:PrintEx",
"description": "DEBUG下日志打印(PrintEx)",
"body": "SL:PrintEx(...)",
"scope": "游戏/基础/DEBUG下日志打印(PrintEx)"
},
"DEBUG下日志打印(PrintTraceback)": {
"prefix": "SL:PrintTraceback",
"description": "DEBUG下日志打印(PrintTraceback)",
"body": "SL:PrintTraceback(...)",
"scope": "游戏/基础/DEBUG下日志打印(PrintTraceback)"
},
"DEBUG下日志打印(dump)": {
"prefix": "SL:dump",
"description": "DEBUG下日志打印(dump)",
"body": "SL:dump(data, desciption, nesting)",
"scope": "游戏/基础/DEBUG下日志打印(dump)"
},
"json字符串解密": {
"prefix": "SL:JsonDecode",
"description": "json字符串解密",
"body": "SL:JsonDecode(jsonStr, isfilter)",
"scope": "游戏/基础/json字符串解密"
},
"json字符串加密": {
"prefix": "SL:JsonEncode",
"description": "json字符串加密",
"body": "SL:JsonEncode(jsonData, isfilter)",
"scope": "游戏/基础/json字符串加密"
},
"存储字符到本地": {
"prefix": "SL:SetLocalString",
"description": "存储字符到本地",
"body": "SL:SetLocalString(key, data)",
"scope": "游戏/基础/存储字符到本地"
},
"从本地读取字符": {
"prefix": "SL:GetLocalString",
"description": "从本地读取字符",
"body": "SL:GetLocalString(key)",
"scope": "游戏/基础/从本地读取字符"
},
"打开引导": {
"prefix": "SL:StartGuide",
"description": "打开引导",
"body": "SL:StartGuide(data)",
"scope": "游戏/基础/打开引导"
},
"关闭引导": {
"prefix": "SL:CloseGuide",
"description": "关闭引导",
"body": "SL:CloseGuide()",
"scope": "游戏/基础/关闭引导"
},
"表中的对应 id 的颜色转换成 RGB 格式": {
"prefix": "SL:GetColorByStyleId",
"description": "表中的对应 id 的颜色转换成 RGB 格式",
"body": "SL:GetColorByStyleId(id)",
"scope": "游戏/基础/表中的对应 id 的颜色转换成 RGB 格式"
},
"表中的对应 id 的颜色转换成 16进制 格式": {
"prefix": "SL:GetHexColorByStyleId",
"description": "表中的对应 id 的颜色转换成 16进制 格式",
"body": "SL:GetHexColorByStyleId(id)",
"scope": "游戏/基础/表中的对应 id 的颜色转换成 16进制 格式"
},
"表中的对应 id 的颜色大小": {
"prefix": "SL:GetSizeByStyleId",
"description": "表中的对应 id 的颜色大小",
"body": "SL:GetSizeByStyleId(id)",
"scope": "游戏/基础/表中的对应 id 的颜色大小"
},
"Color3B颜色转化为hex 16进制": {
"prefix": "SL:GetColorHexFromRGB",
"description": "Color3B颜色转化为hex 16进制",
"body": "SL:GetColorHexFromRGB(color3B)",
"scope": "游戏/基础/Color3B颜色转化为hex 16进制"
},
"播放按钮点击音效": {
"prefix": "SL:PlayBtnClickAudio",
"description": "播放按钮点击音效",
"body": "SL:PlayBtnClickAudio()",
"scope": "游戏/基础/播放按钮点击音效"
},
"播放音效": {
"prefix": "SL:PlaySound",
"description": "播放音效",
"body": "SL:PlaySound(id, isLoop)",
"scope": "游戏/基础/播放音效"
},
"播放登陆-选角音效": {
"prefix": "SL:PlaySelectRoleAudio",
"description": "播放登陆-选角音效",
"body": "SL:PlaySelectRoleAudio()",
"scope": "游戏/基础/播放登陆-选角音效"
},
"播放宝箱内选中音效": {
"prefix": "SL:PlayFlashBoxAudio",
"description": "播放宝箱内选中音效",
"body": "SL:PlayFlashBoxAudio()",
"scope": "游戏/基础/播放宝箱内选中音效"
},
"播放开宝箱音效": {
"prefix": "SL:PlayOpenBoxAudio",
"description": "播放开宝箱音效",
"body": "SL:PlayOpenBoxAudio()",
"scope": "游戏/基础/播放开宝箱音效"
},
"停止所有音效": {
"prefix": "SL:StopAllAudio",
"description": "停止所有音效",
"body": "SL:StopAllAudio()",
"scope": "游戏/基础/停止所有音效"
},
"停止音效": {
"prefix": "SL:StopSound",
"description": "停止音效",
"body": "SL:StopSound(id)",
"scope": "游戏/基础/停止音效"
},
"资源下载": {
"prefix": "SL:DownLoadRes",
"description": "资源下载",
"body": "SL:DownLoadRes(path, url, downloadCB)",
"scope": "游戏/基础/资源下载"
},
"小地图资源下载": {
"prefix": "SL:DownloadMiniMapRes",
"description": "小地图资源下载",
"body": "SL:DownloadMiniMapRes(mapId, callback)",
"scope": "游戏/基础/小地图资源下载"
},
"删除GM缓存资源": {
"prefix": "SL:RemoveGMResFile",
"description": "删除GM缓存资源",
"body": "SL:RemoveGMResFile(filePath)",
"scope": "游戏/基础/删除GM缓存资源"
},
"向服务器发送一个表单": {
"prefix": "SL:SubmitForm",
"description": "向服务器发送一个表单",
"body": "SL:SubmitForm(filename, funcName, param)",
"scope": "游戏/基础/向服务器发送一个表单"
},
"获取文件列表": {
"prefix": "SL:GetFilesByPath",
"description": "获取文件列表",
"body": "SL:GetFilesByPath(path)",
"scope": "游戏/基础/获取文件列表"
},
"获取服务端推送物品的自定义变量": {
"prefix": "SL:GetSerCustomVar",
"description": "获取服务端推送物品的自定义变量",
"body": "SL:GetSerCustomVar(key)",
"scope": "游戏/基础/获取服务端推送物品的自定义变量"
},
"开启一个定时器": {
"prefix": "SL:Schedule",
"description": "开启一个定时器",
"body": "SL:Schedule(callback, time)",
"scope": "游戏/定时器/开启一个定时器"
},
"停止一个定时器": {
"prefix": "SL:UnSchedule",
"description": "停止一个定时器",
"body": "SL:UnSchedule(scheduleID)",
"scope": "游戏/定时器/停止一个定时器"
},
"开启一个单次定时器": {
"prefix": "SL:ScheduleOnce",
"description": "开启一个单次定时器",
"body": "SL:ScheduleOnce(callback, time)",
"scope": "游戏/定时器/开启一个单次定时器"
},
"开启一个定时器, 绑定node节点": {
"prefix": "SL:schedule",
"description": "开启一个定时器, 绑定node节点",
"body": "SL:schedule(node, callback, time)",
"scope": "游戏/定时器/开启一个定时器, 绑定node节点"
},
"开启一个单次定时器, 绑定node节点": {
"prefix": "SL:scheduleOnce",
"description": "开启一个单次定时器, 绑定node节点",
"body": "SL:scheduleOnce(node, callback, time)",
"scope": "游戏/定时器/开启一个单次定时器, 绑定node节点"
},
"请求地图组队成员数据": {
"prefix": "SL:RequestMiniMapTeam",
"description": "请求地图组队成员数据",
"body": "SL:RequestMiniMapTeam()",
"scope": "游戏/小地图/请求地图组队成员数据"
},
"请求地图怪物数据": {
"prefix": "SL:RequestMiniMapMonsters",
"description": "请求地图怪物数据",
"body": "SL:RequestMiniMapMonsters()",
"scope": "游戏/小地图/请求地图怪物数据"
},
"颜色转换函数": {
"prefix": "SL:ConvertColorFromHexString",
"description": "颜色转换函数",
"body": "SL:ConvertColorFromHexString(hexStr)",
"scope": "游戏/常用函数/颜色转换函数"
},
"文件路径是否存在": {
"prefix": "SL:IsFileExist",
"description": "文件路径是否存在",
"body": "SL:IsFileExist(path)",
"scope": "游戏/常用函数/文件路径是否存在"
},
"深拷贝": {
"prefix": "SL:CopyData",
"description": "深拷贝",
"body": "SL:CopyData(data)",
"scope": "游戏/常用函数/深拷贝"
},
"字符串分割": {
"prefix": "SL:Split",
"description": "字符串分割",
"body": "SL:Split(str, delimiter)",
"scope": "游戏/常用函数/字符串分割"
},
"文本提示": {
"prefix": "SL:ShowSystemTips",
"description": "文本提示",
"body": "SL:ShowSystemTips(str)",
"scope": "游戏/常用函数/文本提示"
},
"哈希表转成按数组": {
"prefix": "SL:HashToSortArray",
"description": "哈希表转成按数组",
"body": "SL:HashToSortArray(hashTab, sortFunc)",
"scope": "游戏/常用函数/哈希表转成按数组"
},
"显示提示文本框": {
"prefix": "SL:SHOW_DESCTIP",
"description": "显示提示文本框",
"body": "SL:SHOW_DESCTIP(str, width, pos, anchorPoint)",
"scope": "游戏/常用函数/显示提示文本框"
},
"加载文件": {
"prefix": "SL:RequireFile",
"description": "加载文件",
"body": "SL:RequireFile(file)",
"scope": "游戏/常用函数/加载文件"
},
"拆解文件": {
"prefix": "SL:LoadTxtFile",
"description": "拆解文件",
"body": "SL:LoadTxtFile(path, delimiter, callBack)",
"scope": "游戏/常用函数/拆解文件"
},
"数字转换成万、亿单位": {
"prefix": "SL:GetSimpleNumber",
"description": "数字转换成万、亿单位",
"body": "SL:GetSimpleNumber(num, places)",
"scope": "游戏/常用函数/数字转换成万、亿单位"
},
"血量单位显示": {
"prefix": "SL:HPUnit",
"description": "血量单位显示",
"body": "SL:HPUnit(hp, pointBit)",
"scope": "游戏/常用函数/血量单位显示"
},
"中文转换成竖着显示": {
"prefix": "SL:ChineseToVertical",
"description": "中文转换成竖着显示",
"body": "SL:ChineseToVertical(str)",
"scope": "游戏/常用函数/中文转换成竖着显示"
},
"阿拉伯数字转中文大写": {
"prefix": "SL:NumberToChinese",
"description": "阿拉伯数字转中文大写",
"body": "SL:NumberToChinese(num)",
"scope": "游戏/常用函数/阿拉伯数字转中文大写"
},
"获取字符串的byte长度": {
"prefix": "SL:GetUTF8ByteLen",
"description": "获取字符串的byte长度",
"body": "SL:GetUTF8ByteLen(str)",
"scope": "游戏/常用函数/获取字符串的byte长度"
},
"时间格式化成字符串显示": {
"prefix": "SL:SecondToHMS",
"description": "时间格式化成字符串显示",
"body": "SL:SecondToHMS(sec, isToStr, isSimple)",
"scope": "游戏/常用函数/时间格式化成字符串显示"
},
"数字转化为千分位字符串": {
"prefix": "SL:GetThousandSepString",
"description": "数字转化为千分位字符串",
"body": "SL:GetThousandSepString(num)",
"scope": "游戏/常用函数/数字转化为千分位字符串"
},
"lua table转成config配置表": {
"prefix": "SL:SaveTableToConfig",
"description": "lua table转成config配置表",
"body": "SL:SaveTableToConfig(tab, name, destPath, sortFunc)",
"scope": "游戏/常用函数/lua table转成config配置表"
},
"十六进制转十进制": {
"prefix": "SL:HexToInt",
"description": "十六进制转十进制",
"body": "SL:HexToInt(hexStr)",
"scope": "游戏/常用函数/十六进制转十进制"
},
"MD5加密": {
"prefix": "SL:GetStrMD5",
"description": "MD5加密",
"body": "SL:GetStrMD5(str)",
"scope": "游戏/常用函数/MD5加密"
},
"UTF8转GBK编码": {
"prefix": "SL:UTF8ToGBK",
"description": "UTF8转GBK编码",
"body": "SL:UTF8ToGBK(str)",
"scope": "游戏/常用函数/UTF8转GBK编码"
},
"GBK转UTF8编码": {
"prefix": "SL:GBKToUTF8",
"description": "GBK转UTF8编码",
"body": "SL:GBKToUTF8(str)",
"scope": "游戏/常用函数/GBK转UTF8编码"
},
"计算两坐标间的平方距离": {
"prefix": "SL:GetPointDistanceSQ",
"description": "计算两坐标间的平方距离",
"body": "SL:GetPointDistanceSQ(pt1, pt2)",
"scope": "游戏/常用函数/计算两坐标间的平方距离"
},
"计算两坐标间的距离": {
"prefix": "SL:GetPointDistance",
"description": "计算两坐标间的距离",
"body": "SL:GetPointDistance(pt1, pt2)",
"scope": "游戏/常用函数/计算两坐标间的距离"
},
"计算向量长度": {
"prefix": "SL:GetPointLength",
"description": "计算向量长度",
"body": "SL:GetPointLength(pt)",
"scope": "游戏/常用函数/计算向量长度"
},
"计算向量长度平方": {
"prefix": "SL:GetPointLengthSQ",
"description": "计算向量长度平方",
"body": "SL:GetPointLengthSQ(pt)",
"scope": "游戏/常用函数/计算向量长度平方"
},
"计算两点中心点坐标": {
"prefix": "SL:GetMidPoint",
"description": "计算两点中心点坐标",
"body": "SL:GetMidPoint(pt1, pt2)",
"scope": "游戏/常用函数/计算两点中心点坐标"
},
"计算两点相加坐标": {
"prefix": "SL:GetAddPoint",
"description": "计算两点相加坐标",
"body": "SL:GetAddPoint(pt1, pt2)",
"scope": "游戏/常用函数/计算两点相加坐标"
},
"计算两点相减坐标": {
"prefix": "SL:GetSubPoint",
"description": "计算两点相减坐标",
"body": "SL:GetSubPoint(pt1, pt2)",
"scope": "游戏/常用函数/计算两点相减坐标"
},
"标准向量化坐标": {
"prefix": "SL:GetNormalizePoint",
"description": "标准向量化坐标",
"body": "SL:GetNormalizePoint(pt)",
"scope": "游戏/常用函数/标准向量化坐标"
},
"计算两向量夹角弧度值": {
"prefix": "SL:GetPointAngle",
"description": "计算两向量夹角弧度值",
"body": "SL:GetPointAngle(pt1, pt2)",
"scope": "游戏/常用函数/计算两向量夹角弧度值"
},
"计算两向量夹角角度值": {
"prefix": "SL:GetPointRotate",
"description": "计算两向量夹角角度值",
"body": "SL:GetPointRotate(pt1, pt2)",
"scope": "游戏/常用函数/计算两向量夹角角度值"
},
"计算自身弧度值": {
"prefix": "SL:GetPointAngleSelf",
"description": "计算自身弧度值",
"body": "SL:GetPointAngleSelf(pt)",
"scope": "游戏/常用函数/计算自身弧度值"
},
"计算自身角度值": {
"prefix": "SL:GetPointRotateSelf",
"description": "计算自身角度值",
"body": "SL:GetPointRotateSelf(pt)",
"scope": "游戏/常用函数/计算自身角度值"
},
"获取高16位值": {
"prefix": "SL:GetH16Bit",
"description": "获取高16位值",
"body": "SL:GetH16Bit(value)",
"scope": "游戏/常用函数/获取高16位值"
},
"获取低16位值": {
"prefix": "SL:GetL16Bit",
"description": "获取低16位值",
"body": "SL:GetL16Bit(value)",
"scope": "游戏/常用函数/获取低16位值"
},
"跳转到某个超链": {
"prefix": "SL:JumpTo",
"description": "跳转到某个超链",
"body": "SL:JumpTo(id)",
"scope": "游戏/常用函数/跳转到某个超链"
},
"退出到选角界面": {
"prefix": "SL:ExitToRoleUI",
"description": "退出到选角界面",
"body": "SL:ExitToRoleUI()",
"scope": "游戏/常用函数/退出到选角界面"
},
"退出到选角界面(强制小退)": {
"prefix": "SL:ForceExitToRoleUI",
"description": "退出到选角界面(强制小退)",
"body": "SL:ForceExitToRoleUI()",
"scope": "游戏/常用函数/退出到选角界面(强制小退)"
},
"退出到登录界面": {
"prefix": "SL:ExitToLoginUI",
"description": "退出到登录界面",
"body": "SL:ExitToLoginUI()",
"scope": "游戏/常用函数/退出到登录界面"
},
"退出游戏": {
"prefix": "SL:ExitGame",
"description": "退出游戏",
"body": "SL:ExitGame()",
"scope": "游戏/常用函数/退出游戏"
},
"发送GM命令到聊天": {
"prefix": "SL:RequestSendChatGMMsg",
"description": "发送GM命令到聊天",
"body": "SL:RequestSendChatGMMsg(msg)",
"scope": "游戏/常用函数/发送GM命令到聊天"
},
"创建一个红点到节点": {
"prefix": "SL:CreateRedPoint",
"description": "创建一个红点到节点",
"body": "SL:CreateRedPoint(targetNode, offset)",
"scope": "游戏/常用函数/创建一个红点到节点"
},
"设置文本样式(按钮、文本)": {
"prefix": "SL:SetColorStyle",
"description": "设置文本样式(按钮、文本)",
"body": "SL:SetColorStyle(widget, colorID)",
"scope": "游戏/常用函数/设置文本样式(按钮、文本)"
},
"获取对应色值ID的配置": {
"prefix": "SL:GetColorCfg",
"description": "获取对应色值ID的配置",
"body": "SL:GetColorCfg(colorID)",
"scope": "游戏/常用函数/获取对应色值ID的配置"
},
"检查是否满足条件": {
"prefix": "SL:CheckCondition",
"description": "检查是否满足条件",
"body": "SL:CheckCondition(conditionStr)",
"scope": "游戏/常用函数/检查是否满足条件"
},
"显示气泡提醒": {
"prefix": "SL:AddBubbleTips",
"description": "显示气泡提醒",
"body": "SL:AddBubbleTips(id, path, callback)",
"scope": "游戏/常用函数/显示气泡提醒"
},
"删除气泡提醒": {
"prefix": "SL:DelBubbleTips",
"description": "删除气泡提醒",
"body": "SL:DelBubbleTips(ID)",
"scope": "游戏/常用函数/删除气泡提醒"
},
"重新加载地图": {
"prefix": "SL:ReloadMap",
"description": "重新加载地图",
"body": "SL:ReloadMap()",
"scope": "游戏/常用函数/重新加载地图"
},
"请求HTTP Get方式": {
"prefix": "SL:HTTPRequestGet",
"description": "请求HTTP Get方式",
"body": "SL:HTTPRequestGet(url, httpCB)",
"scope": "游戏/常用函数/请求HTTP Get方式"
},
"请求HTTP Post方式": {
"prefix": "SL:HTTPRequestPost",
"description": "请求HTTP Post方式",
"body": "SL:HTTPRequestPost(url, httpCB, suffix, head)",
"scope": "游戏/常用函数/请求HTTP Post方式"
},
"本地公告展示": {
"prefix": "SL:ShowLocalNoticeByType",
"description": "本地公告展示",
"body": "SL:ShowLocalNoticeByType(data)",
"scope": "游戏/常用函数/本地公告展示"
},
"震屏": {
"prefix": "SL:ShakeScene",
"description": "震屏",
"body": "SL:ShakeScene(time, distance)",
"scope": "游戏/常用函数/震屏"
},
"添加UI到原有界面": {
"prefix": "SL:AttachOrUnAttachGUI",
"description": "添加UI到原有界面",
"body": "SL:AttachOrUnAttachGUI(data)",
"scope": "游戏/常用函数/添加UI到原有界面"
},
"加载文件2": {
"prefix": "SL:Require",
"description": "加载文件2",
"body": "SL:Require(file, reload)",
"scope": "游戏/常用函数/加载文件2"
},
"请求拍卖行上架列表": {
"prefix": "SL:RequestAuctionPutList",
"description": "请求拍卖行上架列表",
"body": "SL:RequestAuctionPutList(listType)",
"scope": "游戏/拍卖行-求购行-交易行/请求拍卖行上架列表"
},
"拍卖行请求上架": {
"prefix": "SL:RequestAuctionPutInItem",
"description": "拍卖行请求上架",
"body": "SL:RequestAuctionPutInItem(makeindex, count, bidPrice, buyPrice, currencyID, rebate)",
"scope": "游戏/拍卖行-求购行-交易行/拍卖行请求上架"
},
"拍卖行请求下架": {
"prefix": "SL:RequestAuctionPutOutItem",
"description": "拍卖行请求下架",
"body": "SL:RequestAuctionPutOutItem(makeindex)",
"scope": "游戏/拍卖行-求购行-交易行/拍卖行请求下架"
},
"拍卖行请求重新上架": {
"prefix": "SL:RequestAuctionRePutInItem",
"description": "拍卖行请求重新上架",
"body": "SL:RequestAuctionRePutInItem(makeindex, count, bidPrice, buyPrice, currencyID, rebate)",
"scope": "游戏/拍卖行-求购行-交易行/拍卖行请求重新上架"
},
"拍卖行请求竞价": {
"prefix": "SL:RequestAuctionBid",
"description": "拍卖行请求竞价",
"body": "SL:RequestAuctionBid(makeindex, price)",
"scope": "游戏/拍卖行-求购行-交易行/拍卖行请求竞价"
},
"拍卖行请求领取竞拍成功物品": {
"prefix": "SL:RequestAcquireBidItem",
"description": "拍卖行请求领取竞拍成功物品",
"body": "SL:RequestAcquireBidItem(makeindex)",
"scope": "游戏/拍卖行-求购行-交易行/拍卖行请求领取竞拍成功物品"
},
"请求求购数据": {
"prefix": "SL:RequestPurchaseItemList",
"description": "请求求购数据",
"body": "SL:RequestPurchaseItemList(data)",
"scope": "游戏/拍卖行-求购行-交易行/请求求购数据"
},
"请求求购出售物品": {
"prefix": "SL:RequestPurchaseSell",
"description": "请求求购出售物品",
"body": "SL:RequestPurchaseSell(data)",
"scope": "游戏/拍卖行-求购行-交易行/请求求购出售物品"
},
"请求上架求购物品": {
"prefix": "SL:RequestPurchasePutIn",
"description": "请求上架求购物品",
"body": "SL:RequestPurchasePutIn(data)",
"scope": "游戏/拍卖行-求购行-交易行/请求上架求购物品"
},
"请求下架求购物品": {
"prefix": "SL:RequestPurchasePutOut",
"description": "请求下架求购物品",
"body": "SL:RequestPurchasePutOut(guid)",
"scope": "游戏/拍卖行-求购行-交易行/请求下架求购物品"
},
"请求取出求购已收物品": {
"prefix": "SL:RequestPurchaseTakeOut",
"description": "请求取出求购已收物品",
"body": "SL:RequestPurchaseTakeOut(guid)",
"scope": "游戏/拍卖行-求购行-交易行/请求取出求购已收物品"
},
"请求点击NPC": {
"prefix": "SL:RequestNPCTalk",
"description": "请求点击NPC",
"body": "SL:RequestNPCTalk(npcID)",
"scope": "游戏/拍卖行-求购行-交易行/请求点击NPC"
},
"交易行截图测试": {
"prefix": "SL:TradingTestCapture",
"description": "交易行截图测试",
"body": "SL:TradingTestCapture()",
"scope": "游戏/拍卖行-求购行-交易行/交易行截图测试"
},
"交易行测试截图是否报错": {
"prefix": "SL:AddTradingCustomCaptureTaskLua",
"description": "交易行测试截图是否报错",
"body": "SL:AddTradingCustomCaptureTaskLua(openFunc, closeFunc, getNodeFunc)",
"scope": "游戏/拍卖行-求购行-交易行/交易行测试截图是否报错"
},
"删除交易行lua截图任务": {
"prefix": "SL:RemoveTradingCustomCaptureTask",
"description": "删除交易行lua截图任务",
"body": "SL:RemoveTradingCustomCaptureTask()",
"scope": "游戏/拍卖行-求购行-交易行/删除交易行lua截图任务"
},
"请求排行榜数据": {
"prefix": "SL:RequestRankData",
"description": "请求排行榜数据",
"body": "SL:RequestRankData(type, selectType)",
"scope": "游戏/排行榜/请求排行榜数据"
},
"请求玩家排行榜数据": {
"prefix": "SL:RequestPlayerRankData",
"description": "请求玩家排行榜数据",
"body": "SL:RequestPlayerRankData(userID, type)",
"scope": "游戏/排行榜/请求玩家排行榜数据"
},
"添加提升按钮": {
"prefix": "SL:AddUpgradeBtn",
"description": "添加提升按钮",
"body": "SL:AddUpgradeBtn(id, name, func)",
"scope": "游戏/提升按钮/添加提升按钮"
},
"删除提升按钮": {
"prefix": "SL:RemoveUpgradeBtn",
"description": "删除提升按钮",
"body": "SL:RemoveUpgradeBtn(id)",
"scope": "游戏/提升按钮/删除提升按钮"
},
"派发事件": {
"prefix": "SL:onLUAEvent",
"description": "派发事件",
"body": "SL:onLUAEvent(eventID, data)",
"scope": "游戏/游戏事件函数/派发事件"
},
"注册控件事件": {
"prefix": "SL:RegisterWndEvent",
"description": "注册控件事件",
"body": "SL:RegisterWndEvent(widget, desc, msgtype, callback)",
"scope": "游戏/游戏事件函数/注册控件事件"
},
"注销控件事件": {
"prefix": "SL:UnRegisterWndEvent",
"description": "注销控件事件",
"body": "SL:UnRegisterWndEvent(widget, desc, msgtype)",
"scope": "游戏/游戏事件函数/注销控件事件"
},
"添加窗体控件自定义属性": {
"prefix": "SL:AddWndProperty",
"description": "添加窗体控件自定义属性",
"body": "SL:AddWndProperty(widget, desc, key, value)",
"scope": "游戏/游戏事件函数/添加窗体控件自定义属性"
},
"删除窗体控件自定义属性": {
"prefix": "SL:DelWndProperty",
"description": "删除窗体控件自定义属性",
"body": "SL:DelWndProperty(widget, desc, key)",
"scope": "游戏/游戏事件函数/删除窗体控件自定义属性"
},
"获取窗体控件自定义属性": {
"prefix": "SL:GetWndProperty",
"description": "获取窗体控件自定义属性",
"body": "SL:GetWndProperty(widget, desc, key)",
"scope": "游戏/游戏事件函数/获取窗体控件自定义属性"
},
"注册游戏事件回调": {
"prefix": "SL:RegisterLUAEvent",
"description": "注册游戏事件回调",
"body": "SL:RegisterLUAEvent(eventID, eventTag, eventCB, widget)",
"scope": "游戏/游戏事件函数/注册游戏事件回调"
},
"注销游戏事件回调": {
"prefix": "SL:UnRegisterLUAEvent",
"description": "注销游戏事件回调",
"body": "SL:UnRegisterLUAEvent(eventID, eventTag)",
"scope": "游戏/游戏事件函数/注销游戏事件回调"
},
"刷新玩家HUD角色名": {
"prefix": "SL:OnRefreshActorHUDLabel",
"description": "刷新玩家HUD角色名",
"body": "SL:OnRefreshActorHUDLabel(actorID)",
"scope": "游戏/游戏事件函数/刷新玩家HUD角色名"
},
"刷新玩家HUD控件(角色名)颜色": {
"prefix": "SL:OnRefreshActorHUDLabelColor",
"description": "刷新玩家HUD控件(角色名)颜色",
"body": "SL:OnRefreshActorHUDLabelColor(actorID)",
"scope": "游戏/游戏事件函数/刷新玩家HUD控件(角色名)颜色"
},
"刷新玩家HUD称号封号": {
"prefix": "SL:OnRefreshActorHUDTitle",
"description": "刷新玩家HUD称号封号",
"body": "SL:OnRefreshActorHUDTitle(actorID)",
"scope": "游戏/游戏事件函数/刷新玩家HUD称号封号"
},
"请求玩家称号数据": {
"prefix": "SL:RequestTitleList",
"description": "请求玩家称号数据",
"body": "SL:RequestTitleList()",
"scope": "游戏/玩家/请求玩家称号数据"
},
"请求取下称号": {
"prefix": "SL:RequestDisboardTitle",
"description": "请求取下称号",
"body": "SL:RequestDisboardTitle()",
"scope": "游戏/玩家/请求取下称号"
},
"请求激活称号": {
"prefix": "SL:RequestActivateTitle",
"description": "请求激活称号",
"body": "SL:RequestActivateTitle(titleId)",
"scope": "游戏/玩家/请求激活称号"
},
"请求确认加属性点": {
"prefix": "SL:RequestAddReinAttrNew",
"description": "请求确认加属性点",
"body": "SL:RequestAddReinAttrNew(data, m_nBonusPoint)",
"scope": "游戏/玩家/请求确认加属性点"
},
"提交任务": {
"prefix": "SL:RequestSubmitMission",
"description": "提交任务",
"body": "SL:RequestSubmitMission(missionID)",
"scope": "游戏/玩家/提交任务"
},
"请求合成": {
"prefix": "SL:ResquestCompoundItem",
"description": "请求合成",
"body": "SL:ResquestCompoundItem(compoundID)",
"scope": "游戏/玩家/请求合成"
},
"请求敏感词检测": {
"prefix": "SL:RequestCheckSensitiveWord",
"description": "请求敏感词检测",
"body": "SL:RequestCheckSensitiveWord(str, type, callback)",
"scope": "游戏/玩家/请求敏感词检测"
},
"邀请上马": {
"prefix": "SL:RequestInvitePlayerInHorse",
"description": "邀请上马",
"body": "SL:RequestInvitePlayerInHorse(uid)",
"scope": "游戏/玩家/邀请上马"
},
"打开QQ": {
"prefix": "SL:RequestOpenQQ",
"description": "打开QQ",
"body": "SL:RequestOpenQQ()",
"scope": "游戏/移动端交互/打开QQ"
},
"加QQ": {
"prefix": "SL:RequestJoinQQ",
"description": "加QQ",
"body": "SL:RequestJoinQQ(id)",
"scope": "游戏/移动端交互/加QQ"
},
"加QQ群": {
"prefix": "SL:RequestJoinQQGroup",
"description": "加QQ群",
"body": "SL:RequestJoinQQGroup(key)",
"scope": "游戏/移动端交互/加QQ群"
},
"打开微信": {
"prefix": "SL:RequestOpenWX",
"description": "打开微信",
"body": "SL:RequestOpenWX()",
"scope": "游戏/移动端交互/打开微信"
},
"添加地图特效": {
"prefix": "SL:AddMapSpecialEffect",
"description": "添加地图特效",
"body": "SL:AddMapSpecialEffect(ID, mapID, sfxId, x, y, loop, showType, time)",
"scope": "游戏/移动端交互/添加地图特效"
},
"删除地图特效": {
"prefix": "SL:RmvMapSpecialEffect",
"description": "删除地图特效",
"body": "SL:RmvMapSpecialEffect(ID, mapID)",
"scope": "游戏/移动端交互/删除地图特效"
},
"添加Actor特效": {
"prefix": "SL:AddActorEffect",
"description": "添加Actor特效",
"body": "SL:AddActorEffect(actorID, sfxID, isFront, offX, offY)",
"scope": "游戏/移动端交互/添加Actor特效"
},
"删除Actor特效": {
"prefix": "SL:RmvActorEffect",
"description": "删除Actor特效",
"body": "SL:RmvActorEffect(actorID, sfxID)",
"scope": "游戏/移动端交互/删除Actor特效"
},
"强攻": {
"prefix": "SL:RequestForceAttack",
"description": "强攻",
"body": "SL:RequestForceAttack()",
"scope": "游戏/移动端交互/强攻"
},
"发送网络消息(lua)": {
"prefix": "SL:SendLuaNetMsg",
"description": "发送网络消息(lua)",
"body": "SL:SendLuaNetMsg(msgID, p1, p2, p3, sendStr)",
"scope": "游戏/网络/发送网络消息(lua)"
},
"接收网络消息(lua)": {
"prefix": "SL:RegisterLuaNetMsg",
"description": "接收网络消息(lua)",
"body": "SL:RegisterLuaNetMsg(msgID, networkCB, widget)",
"scope": "游戏/网络/接收网络消息(lua)"
},
"发送网络消息(txt)": {
"prefix": "SL:SendNetMsg",
"description": "发送网络消息(txt)",
"body": "SL:SendNetMsg(msgID, p1, p2, p3, sendStr)",
"scope": "游戏/网络/发送网络消息(txt)"
},
"接收网络消息(txt)": {
"prefix": "SL:RegisterNetMsg",
"description": "接收网络消息(txt)",
"body": "SL:RegisterNetMsg(msgID, networkCB, widget)",
"scope": "游戏/网络/接收网络消息(txt)"
},
"发送[普通消息]到聊天": {
"prefix": "SL:RequestSendChatNormalMsg",
"description": "发送[普通消息]到聊天",
"body": "SL:RequestSendChatNormalMsg(msg, channel)",
"scope": "游戏/聊天-邮件/发送[普通消息]到聊天"
},
"发送[系统提示]到聊天框": {
"prefix": "SL:ShowSystemChat",
"description": "发送[系统提示]到聊天框",
"body": "SL:ShowSystemChat(msg, FColor, BColor)",
"scope": "游戏/聊天-邮件/发送[系统提示]到聊天框"
},
"发送[装备]到聊天": {
"prefix": "SL:RequestSendChatEquipMsg",
"description": "发送[装备]到聊天",
"body": "SL:RequestSendChatEquipMsg(channel)",
"scope": "游戏/聊天-邮件/发送[装备]到聊天"
},
"新增本地掉落消息到聊天": {
"prefix": "SL:AddDropChatMsgShow",
"description": "新增本地掉落消息到聊天",
"body": "SL:AddDropChatMsgShow(data)",
"scope": "游戏/聊天-邮件/新增本地掉落消息到聊天"
},
"请求获取邮件列表 一次十条": {
"prefix": "SL:RequestMailList",
"description": "请求获取邮件列表 一次十条",
"body": "SL:RequestMailList()",
"scope": "游戏/聊天-邮件/请求获取邮件列表 一次十条"
},
"删除已读邮件": {
"prefix": "SL:RequestDelReadMail",
"description": "删除已读邮件",
"body": "SL:RequestDelReadMail()",
"scope": "游戏/聊天-邮件/删除已读邮件"
},
"读邮件": {
"prefix": "SL:RequestReadMail",
"description": "读邮件",
"body": "SL:RequestReadMail(mailId)",
"scope": "游戏/聊天-邮件/读邮件"
},
"删除邮件": {
"prefix": "SL:RequestDelMail",
"description": "删除邮件",
"body": "SL:RequestDelMail(mailId)",
"scope": "游戏/聊天-邮件/删除邮件"
},
"邮件全部提取": {
"prefix": "SL:RequestGetAllMailItems",
"description": "邮件全部提取",
"body": "SL:RequestGetAllMailItems()",
"scope": "游戏/聊天-邮件/邮件全部提取"
},
"邮件提取": {
"prefix": "SL:RequestGetMailItems",
"description": "邮件提取",
"body": "SL:RequestGetMailItems(mailId)",
"scope": "游戏/聊天-邮件/邮件提取"
},
"背包刷新": {
"prefix": "SL:RequestRefreshBagPos",
"description": "背包刷新",
"body": "SL:RequestRefreshBagPos()",
"scope": "游戏/背包常用函数/背包刷新"
},
"使用物品": {
"prefix": "SL:RequestUseItemByIndex",
"description": "使用物品",
"body": "SL:RequestUseItemByIndex(Index)",
"scope": "游戏/背包常用函数/使用物品"
},
"批量勾选背包物品": {
"prefix": "SL:RequestSetBagItemChoose",
"description": "批量勾选背包物品",
"body": "SL:RequestSetBagItemChoose(data)",
"scope": "游戏/背包常用函数/批量勾选背包物品"
},
"丢弃物品": {
"prefix": "SL:RequestIntoDropBagItem",
"description": "丢弃物品",
"body": "SL:RequestIntoDropBagItem(itemData)",
"scope": "游戏/背包常用函数/丢弃物品"
},
"切换英雄状态": {
"prefix": "SL:RequestChangeHeroMode",
"description": "切换英雄状态",
"body": "SL:RequestChangeHeroMode(type)",
"scope": "游戏/英雄/切换英雄状态"
},
"请求英雄称号数据": {
"prefix": "SL:RequestTitleList_Hero",
"description": "请求英雄称号数据",
"body": "SL:RequestTitleList_Hero()",
"scope": "游戏/英雄/请求英雄称号数据"
},
"英雄请求取下称号": {
"prefix": "SL:RequestDisboardTitle_Hero",
"description": "英雄请求取下称号",
"body": "SL:RequestDisboardTitle_Hero()",
"scope": "游戏/英雄/英雄请求取下称号"
},
"英雄请求激活称号": {
"prefix": "SL:RequestActivateTitle_Hero",
"description": "英雄请求激活称号",
"body": "SL:RequestActivateTitle_Hero(titleId)",
"scope": "游戏/英雄/英雄请求激活称号"
},
"英雄请求锁定目标": {
"prefix": "SL:RequestLockTargetByHero",
"description": "英雄请求锁定目标",
"body": "SL:RequestLockTargetByHero(actorID, isPlayer)",
"scope": "游戏/英雄/英雄请求锁定目标"
},
"英雄取消锁定": {
"prefix": "SL:RequestCancelLockByHero",
"description": "英雄取消锁定",
"body": "SL:RequestCancelLockByHero()",
"scope": "游戏/英雄/英雄取消锁定"
},
"请求行会申请列表": {
"prefix": "SL:RequestGuildAllyApplyList",
"description": "请求行会申请列表",
"body": "SL:RequestGuildAllyApplyList()",
"scope": "游戏/行会-组队-好友/请求行会申请列表"
},
"拒绝行会结盟申请": {
"prefix": "SL:RequestGuildRejectAllyApply",
"description": "拒绝行会结盟申请",
"body": "SL:RequestGuildRejectAllyApply(guildID)",
"scope": "游戏/行会-组队-好友/拒绝行会结盟申请"
},
"请求行会成员列表": {
"prefix": "SL:RequestGuildMemberList",
"description": "请求行会成员列表",
"body": "SL:RequestGuildMemberList()",
"scope": "游戏/行会-组队-好友/请求行会成员列表"
},
"请求世界行会列表": {
"prefix": "SL:RequestGuildWorldList",
"description": "请求世界行会列表",
"body": "SL:RequestGuildWorldList(page)",
"scope": "游戏/行会-组队-好友/请求世界行会列表"
},
"邀请玩家入会": {
"prefix": "SL:RequestGuildInviteMember",
"description": "邀请玩家入会",
"body": "SL:RequestGuildInviteMember(uid)",
"scope": "游戏/行会-组队-好友/邀请玩家入会"
},
"踢出行会": {
"prefix": "SL:RequestSubGuildMember",
"description": "踢出行会",
"body": "SL:RequestSubGuildMember(uid)",
"scope": "游戏/行会-组队-好友/踢出行会"
},
"任命行会职位": {
"prefix": "SL:RequestGuildAppointRank",
"description": "任命行会职位",
"body": "SL:RequestGuildAppointRank(uid, rank)",
"scope": "游戏/行会-组队-好友/任命行会职位"
},
"请求创建队伍": {
"prefix": "SL:RequestCreateTeam",
"description": "请求创建队伍",
"body": "SL:RequestCreateTeam()",
"scope": "游戏/行会-组队-好友/请求创建队伍"
},
"邀请玩家入队": {
"prefix": "SL:RequestInviteJoinTeam",
"description": "邀请玩家入队",
"body": "SL:RequestInviteJoinTeam(uid, name)",
"scope": "游戏/行会-组队-好友/邀请玩家入队"
},
"拒绝组队邀请": {
"prefix": "SL:RequestTeamInviteRefuse",
"description": "拒绝组队邀请",
"body": "SL:RequestTeamInviteRefuse(uid)",
"scope": "游戏/行会-组队-好友/拒绝组队邀请"
},
"同意组队邀请": {
"prefix": "SL:RequestTeamInviteAgree",
"description": "同意组队邀请",
"body": "SL:RequestTeamInviteAgree(uid)",
"scope": "游戏/行会-组队-好友/同意组队邀请"
},
"同意申请入队": {
"prefix": "SL:RequestTeamApplyAgree",
"description": "同意申请入队",
"body": "SL:RequestTeamApplyAgree(uid)",
"scope": "游戏/行会-组队-好友/同意申请入队"
},
"请求入队申请列表": {
"prefix": "SL:RequestTeamApplyData",
"description": "请求入队申请列表",
"body": "SL:RequestTeamApplyData()",
"scope": "游戏/行会-组队-好友/请求入队申请列表"
},
"请求附近队伍": {
"prefix": "SL:RequestNearTeam",
"description": "请求附近队伍",
"body": "SL:RequestNearTeam()",
"scope": "游戏/行会-组队-好友/请求附近队伍"
},
"请求加入队伍": {
"prefix": "SL:RequestApplyJoinTeam",
"description": "请求加入队伍",
"body": "SL:RequestApplyJoinTeam(uid)",
"scope": "游戏/行会-组队-好友/请求加入队伍"
},
"离开队伍": {
"prefix": "SL:RequestLeaveTeam",
"description": "离开队伍",
"body": "SL:RequestLeaveTeam()",
"scope": "游戏/行会-组队-好友/离开队伍"
},
"保存允许组队状态": {
"prefix": "SL:Set_TEAM_STATUS_PERMIT",
"description": "保存允许组队状态",
"body": "SL:Set_TEAM_STATUS_PERMIT(status)",
"scope": "游戏/行会-组队-好友/保存允许组队状态"
},
"踢出队伍": {
"prefix": "SL:RequestSubTeamMember",
"description": "踢出队伍",
"body": "SL:RequestSubTeamMember(uid)",
"scope": "游戏/行会-组队-好友/踢出队伍"
},
"移交队长": {
"prefix": "SL:RequestTransferTeamLeader",
"description": "移交队长",
"body": "SL:RequestTransferTeamLeader(uid)",
"scope": "游戏/行会-组队-好友/移交队长"
},
"请求好友列表": {
"prefix": "SL:RequestFriendList",
"description": "请求好友列表",
"body": "SL:RequestFriendList()",
"scope": "游戏/行会-组队-好友/请求好友列表"
},
"请求添加好友": {
"prefix": "SL:RequestAddFriend",
"description": "请求添加好友",
"body": "SL:RequestAddFriend(uname)",
"scope": "游戏/行会-组队-好友/请求添加好友"
},
"删除好友": {
"prefix": "SL:RequestDelFriend",
"description": "删除好友",
"body": "SL:RequestDelFriend(uid)",
"scope": "游戏/行会-组队-好友/删除好友"
},
"好友加到黑名单": {
"prefix": "SL:RequestAddBlacklistByName",
"description": "好友加到黑名单",
"body": "SL:RequestAddBlacklistByName(uname)",
"scope": "游戏/行会-组队-好友/好友加到黑名单"
},
"移出黑名单": {
"prefix": "SL:RequestOutBlacklist",
"description": "移出黑名单",
"body": "SL:RequestOutBlacklist(uid)",
"scope": "游戏/行会-组队-好友/移出黑名单"
},
"同意好友申请": {
"prefix": "SL:RequestAgreeFriendApply",
"description": "同意好友申请",
"body": "SL:RequestAgreeFriendApply(uname)",
"scope": "游戏/行会-组队-好友/同意好友申请"
},
"清空好友申请列表": {
"prefix": "SL:RequestClearFriendApplyList",
"description": "清空好友申请列表",
"body": "SL:RequestClearFriendApplyList()",
"scope": "游戏/行会-组队-好友/清空好友申请列表"
},
"检测人物是否可穿戴": {
"prefix": "SL:CheckItemUseNeed",
"description": "检测人物是否可穿戴",
"body": "SL:CheckItemUseNeed(itemData)",
"scope": "游戏/装备常用函数/检测人物是否可穿戴"
},
"检测英雄是否可穿戴": {
"prefix": "SL:CheckItemUseNeed_Hero",
"description": "检测英雄是否可穿戴",
"body": "SL:CheckItemUseNeed_Hero(itemData)",
"scope": "游戏/装备常用函数/检测英雄是否可穿戴"
},
"对比传入装备和自身穿戴的装备": {
"prefix": "GUIFunction:CompareEquipOnBody",
"description": "对比传入装备和自身穿戴的装备",
"body": "GUIFunction:CompareEquipOnBody(itemData, from)",
"scope": "游戏/装备常用函数/对比传入装备和自身穿戴的装备"
},
"人物装备穿戴": {
"prefix": "SL:RequestPlayerTakeOnEquip",
"description": "人物装备穿戴",
"body": "SL:RequestPlayerTakeOnEquip(itemData, pos, isFromHero)",
"scope": "游戏/装备常用函数/人物装备穿戴"
},
"人物装备脱下": {
"prefix": "SL:RequestPlayerTakeOffEquip",
"description": "人物装备脱下",
"body": "SL:RequestPlayerTakeOffEquip(itemData, isToHero)",
"scope": "游戏/装备常用函数/人物装备脱下"
},
"英雄装备穿戴": {
"prefix": "SL:RequestHeroTakeOnEquip",
"description": "英雄装备穿戴",
"body": "SL:RequestHeroTakeOnEquip(itemData, pos, isFromPlayer)",
"scope": "游戏/装备常用函数/英雄装备穿戴"
},
"英雄装备脱下": {
"prefix": "SL:RequestHeroTakeOffEquip",
"description": "英雄装备脱下",
"body": "SL:RequestHeroTakeOffEquip(itemData, isToPlayer)",
"scope": "游戏/装备常用函数/英雄装备脱下"
},
"拉起充值": {
"prefix": "SL:RequestPay",
"description": "拉起充值",
"body": "SL:RequestPay(payWay, currencyID, price, productIndex)",
"scope": "游戏/请求类/拉起充值"
},
"兑换激活码": {
"prefix": "SL:RequestCDK",
"description": "兑换激活码",
"body": "SL:RequestCDK(cdk)",
"scope": "游戏/请求类/兑换激活码"
},
"请求改变PK模式": {
"prefix": "SL:RequestChangePKMode",
"description": "请求改变PK模式",
"body": "SL:RequestChangePKMode(pkmode)",
"scope": "游戏/请求类/请求改变PK模式"
},
"请求改变宠物战斗模式": {
"prefix": "SL:RequestChangePetPKMode",
"description": "请求改变宠物战斗模式",
"body": "SL:RequestChangePetPKMode(pkmode)",
"scope": "游戏/请求类/请求改变宠物战斗模式"
},
"请求从仓库取出道具": {
"prefix": "SL:RequestPutOutStorageData",
"description": "请求从仓库取出道具",
"body": "SL:RequestPutOutStorageData(data)",
"scope": "游戏/请求类/请求从仓库取出道具"
},
"请求道具放入仓库": {
"prefix": "SL:RequestSaveItemToNpcStorage",
"description": "请求道具放入仓库",
"body": "SL:RequestSaveItemToNpcStorage(data)",
"scope": "游戏/请求类/请求道具放入仓库"
},
"请求使用道具": {
"prefix": "SL:RequestUseItem",
"description": "请求使用道具",
"body": "SL:RequestUseItem(itemData)",
"scope": "游戏/请求类/请求使用道具"
},
"请求使用英雄道具": {
"prefix": "SL:RequestUseHeroItem",
"description": "请求使用英雄道具",
"body": "SL:RequestUseHeroItem(itemData)",
"scope": "游戏/请求类/请求使用英雄道具"
},
"拆分道具": {
"prefix": "SL:RequestSplitItem",
"description": "拆分道具",
"body": "SL:RequestSplitItem(data, num)",
"scope": "游戏/请求类/拆分道具"
},
"拆分道具(英雄)": {
"prefix": "SL:RequestSplitHeroItem",
"description": "拆分道具(英雄)",
"body": "SL:RequestSplitHeroItem(data, num)",
"scope": "游戏/请求类/拆分道具(英雄)"
},
"请求购买商品": {
"prefix": "SL:RequestStoreBuy",
"description": "请求购买商品",
"body": "SL:RequestStoreBuy(index, count)",
"scope": "游戏/请求类/请求购买商品"
},
"召唤英雄或收回": {
"prefix": "SL:RequestCallOrOutHero",
"description": "召唤英雄或收回",
"body": "SL:RequestCallOrOutHero()",
"scope": "游戏/请求类/召唤英雄或收回"
},
"请求宠物锁定": {
"prefix": "SL:RequestLockPetID",
"description": "请求宠物锁定",
"body": "SL:RequestLockPetID(targetID)",
"scope": "游戏/请求类/请求宠物锁定"
},
"请求取消宠物锁定": {
"prefix": "SL:RequestUnLockPetID",
"description": "请求取消宠物锁定",
"body": "SL:RequestUnLockPetID(targetID)",
"scope": "游戏/请求类/请求取消宠物锁定"
},
"释放技能": {
"prefix": "SL:RequestLaunchSkill",
"description": "释放技能",
"body": "SL:RequestLaunchSkill(skillID)",
"scope": "游戏/请求类/释放技能"
},
"请求施法合击": {
"prefix": "SL:RequestMagicJointAttack",
"description": "请求施法合击",
"body": "SL:RequestMagicJointAttack()",
"scope": "游戏/请求类/请求施法合击"
},
"查看目标玩家信息": {
"prefix": "SL:RequestLookPlayer",
"description": "查看目标玩家信息",
"body": "SL:RequestLookPlayer(targetID, notForbid)",
"scope": "游戏/请求类/查看目标玩家信息"
},
"请求开关开关型技能": {
"prefix": "SL:RequestOnOffSkill",
"description": "请求开关开关型技能",
"body": "SL:RequestOnOffSkill(skillID)",
"scope": "游戏/请求类/请求开关开关型技能"
},
"模拟左键点击事件": {
"prefix": "SL:WinClick",
"description": "模拟左键点击事件",
"body": "SL:WinClick(widget)",
"scope": "游戏/鼠标模拟事件/模拟左键点击事件"
},
"创建窗口控件": {
"prefix": "GUI:Win_Create",
"description": "创建窗口控件",
"body": "GUI:Win_Create(ID, X, Y, W, H, Main, Last, NV, EscC, IsRev, NpcID, Type, enterFunc)",
"scope": "窗口/创建/创建窗口控件"
},
"创建图片控件": {
"prefix": "GUI:Image_Create",
"description": "创建图片控件",
"body": "GUI:Image_Create(parent, ID, X, Y, nimg)",
"scope": "窗口/创建/创建图片控件"
},
"创建绘制横线": {
"prefix": "GUI:DrawLine_Create",
"description": "创建绘制横线",
"body": "GUI:DrawLine_Create(parent, ID, X, Y, width, startX, startY, endX, endY, color, alpha)",
"scope": "窗口/创建/创建绘制横线"
},
"创建按钮控件": {
"prefix": "GUI:Button_Create",
"description": "创建按钮控件",
"body": "GUI:Button_Create(parent, ID, X, Y, nimg)",
"scope": "窗口/创建/创建按钮控件"
},
"创建文本控件": {
"prefix": "GUI:Text_Create",
"description": "创建文本控件",
"body": "GUI:Text_Create(parent, ID, X, Y, fontSize, fontColor, str)",
"scope": "窗口/创建/创建文本控件"
},
"创建Bmp文本": {
"prefix": "GUI:BmpText_Create",
"description": "创建Bmp文本",
"body": "GUI:BmpText_Create(parent, ID, x, y, fontColor, str, fontPath)",
"scope": "窗口/创建/创建Bmp文本"
},
"创建艺术字文本": {
"prefix": "GUI:TextAtlas_Create",
"description": "创建艺术字文本",
"body": "GUI:TextAtlas_Create(parent, ID, x, y, stringValue, charMapFile, itemWidth, itemHeight, startCharMap, sheet)",
"scope": "窗口/创建/创建艺术字文本"
},
"创建富文本": {
"prefix": "GUI:RichText_Create",
"description": "创建富文本",
"body": "GUI:RichText_Create(parent, ID, x, y, str, width, fontSize, fontColor, vspace, hyperlinkCB, defaultFontFace)",
"scope": "窗口/创建/创建富文本"
},
"创建原始富文本": {
"prefix": "GUI:RichTextFCOLOR_Create",
"description": "创建原始富文本",
"body": "GUI:RichTextFCOLOR_Create(parent, ID, x, y, str, width, fontSize, color, vspace, hyperlinkCB, fontPath, outlineParam)",
"scope": "窗口/创建/创建原始富文本"
},
"创建自定义组合富文本": {
"prefix": "GUI:RichTextCombine_Create",
"description": "创建自定义组合富文本",
"body": "GUI:RichTextCombine_Create(parent, ID, x, y, width, vspace)",
"scope": "窗口/创建/创建自定义组合富文本"
},
"创建自定义组合富文本cell": {
"prefix": "GUI:RichTextCombineCell_Create",
"description": "创建自定义组合富文本cell",
"body": "GUI:RichTextCombineCell_Create(parent, ID, x, y, type, param)",
"scope": "窗口/创建/创建自定义组合富文本cell"
},
"创建滚动文本": {
"prefix": "GUI:ScrollText_Create",
"description": "创建滚动文本",
"body": "GUI:ScrollText_Create(parent, ID, x, y, width, fontSize, fontColor, str, scrollTime, fontPath)",
"scope": "窗口/创建/创建滚动文本"
},
"创建节点": {
"prefix": "GUI:Node_Create",
"description": "创建节点",
"body": "GUI:Node_Create(parent, ID, x, y)",
"scope": "窗口/创建/创建节点"
},
"创建Widget": {
"prefix": "GUI:Widget_Create",
"description": "创建Widget",
"body": "GUI:Widget_Create(parent, ID, x, y, width, height)",
"scope": "窗口/创建/创建Widget"
},
"创建物品框": {
"prefix": "GUI:ItemShow_Create",
"description": "创建物品框",
"body": "GUI:ItemShow_Create(parent, ID, x, y, setData)",
"scope": "窗口/创建/创建物品框"
},
"创建物品放入框": {
"prefix": "GUI:ItemBox_Create",
"description": "创建物品放入框",
"body": "GUI:ItemBox_Create(parent, ID, x, y, img, boxindex, stdmode)",
"scope": "窗口/创建/创建物品放入框"
},
"创建复选框": {
"prefix": "GUI:CheckBox_Create",
"description": "创建复选框",
"body": "GUI:CheckBox_Create(parent, ID, x, y, nimg, pimg)",
"scope": "窗口/创建/创建复选框"
},
"创建输入框": {
"prefix": "GUI:TextInput_Create",
"description": "创建输入框",
"body": "GUI:TextInput_Create(parent, ID, x, y, width, height, fontSize)",
"scope": "窗口/创建/创建输入框"
},
"创建滚动条": {
"prefix": "GUI:Slider_Create",
"description": "创建滚动条",
"body": "GUI:Slider_Create(parent, ID, x, y, barimg, pbarimg, nimg)",
"scope": "窗口/创建/创建滚动条"
},
"创建圆形进度条": {
"prefix": "GUI:ProgressTimer_Create",
"description": "创建圆形进度条",
"body": "GUI:ProgressTimer_Create(parent, ID, x, y, img)",
"scope": "窗口/创建/创建圆形进度条"
},
"创建进度条": {
"prefix": "GUI:LoadingBar_Create",
"description": "创建进度条",
"body": "GUI:LoadingBar_Create(parent, ID, x, y, nimg, direction)",
"scope": "窗口/创建/创建进度条"
},
"创建特效": {
"prefix": "GUI:Effect_Create",
"description": "创建特效",
"body": "GUI:Effect_Create(parent, ID, x, y, effecttype, effectid, sex, act, dir, speed)",
"scope": "窗口/创建/创建特效"
},
"创建人物模型": {
"prefix": "GUI:UIModel_Create",
"description": "创建人物模型",
"body": "GUI:UIModel_Create(parent, ID, x, y, sex, feature, scale, useStaticScale, job, ext_param)",
"scope": "窗口/创建/创建人物模型"
},
"创建层容器": {
"prefix": "GUI:Layout_Create",
"description": "创建层容器",
"body": "GUI:Layout_Create(parent, ID, x, y, width, height, isClip)",
"scope": "窗口/创建/创建层容器"
},
"创建列表容器(TableView)": {
"prefix": "GUI:TableView_Create",
"description": "创建列表容器(TableView)",
"body": "GUI:TableView_Create(parent, ID, x, y, width, height, direction, cellWid, cellHei, num)",
"scope": "窗口/创建/创建列表容器(TableView)"
},
"创建滚动容器": {
"prefix": "GUI:ScrollView_Create",
"description": "创建滚动容器",
"body": "GUI:ScrollView_Create(parent, ID, x, y, width, height, direction)",
"scope": "窗口/创建/创建滚动容器"
},
"创建翻页容器": {
"prefix": "GUI:PageView_Create",
"description": "创建翻页容器",
"body": "GUI:PageView_Create(parent, ID, x, y, width, height)",
"scope": "窗口/创建/创建翻页容器"
},
"创建滚动容器子节点": {
"prefix": "GUI:QuickCell_Create",
"description": "创建滚动容器子节点",
"body": "GUI:QuickCell_Create(parent, ID, x, y, w, h, createCB, activeCB)",
"scope": "窗口/创建/创建滚动容器子节点"
},
"创建序列帧动画": {
"prefix": "GUI:Frames_Create",
"description": "创建序列帧动画",
"body": "GUI:Frames_Create(parent, ID, x, y, prefix, suffix, beginframe, finishframe, ext)",
"scope": "窗口/创建/创建序列帧动画"
},
"创建粒子特效": {
"prefix": "GUI:ParticleEffect_Create",
"description": "创建粒子特效",
"body": "GUI:ParticleEffect_Create(parent, ID, x, y, res)",
"scope": "窗口/创建/创建粒子特效"
},
"创建骨骼动画": {
"prefix": "GUI:SpineAnim_Create",
"description": "创建骨骼动画",
"body": "GUI:SpineAnim_Create(parent, ID, x, y, jsonPath, atlasPath, trackIndex, name, loop)",
"scope": "窗口/创建/创建骨骼动画"
},
"创建拖拽容器": {
"prefix": "GUI:MoveWidget_Create",
"description": "创建拖拽容器",
"body": "GUI:MoveWidget_Create(parent, ID, x, y, width, height, from, ext)",
"scope": "窗口/创建/创建拖拽容器"
},
"创建刮图": {
"prefix": "GUI:ScrapePic_Create",
"description": "创建刮图",
"body": "GUI:ScrapePic_Create(parent, ID, x, y, showImg, maskImg, clearHei, moveTime, beginTime, callback)",
"scope": "窗口/创建/创建刮图"
},
"创建旋转容器": {
"prefix": "GUI:RotateView_Create",
"description": "创建旋转容器",
"body": "GUI:RotateView_Create(parent, ID, x, y, width, height, scrollGap, param)",
"scope": "窗口/创建/创建旋转容器"
},
"创建装备框": {
"prefix": "GUI:EquipShow_Create",
"description": "创建装备框",
"body": "GUI:EquipShow_Create(parent, ID, x, y, pos, isHero, data)",
"scope": "窗口/创建/创建装备框"
},
"创建渐变字文本": {
"prefix": "GUI:GradientColorText_Create",
"description": "创建渐变字文本",
"body": "GUI:GradientColorText_Create(parent, ID, x, y, size, txt, color1, color2, param1, param2, fontPath)",
"scope": "窗口/创建/创建渐变字文本"
},
"创建列表容器(ListView)": {
"prefix": "GUI:ListView_Create",
"description": "创建列表容器(ListView)",
"body": "GUI:ListView_Create(parent, ID, x, y, width, height, direction)",
"scope": "窗口/创建/创建列表容器(ListView)"
},
"创建视频播放器": {
"prefix": "GUI:VideoPlayer_Create",
"description": "创建视频播放器",
"body": "GUI:VideoPlayer_Create(parent, ID, x, y, width, height)",
"scope": "窗口/创建/创建视频播放器"
},
"创建红点": {
"prefix": "GUI:RedDot_Create",
"description": "创建红点",
"body": "GUI:RedDot_Create(parent, ID, x, y, type, param)",
"scope": "窗口/创建/创建红点"
},
"创建消耗组件": {
"prefix": "GUI:CostItem_Create",
"description": "创建消耗组件",
"body": "GUI:CostItem_Create(parent, ID, x, y, data)",
"scope": "窗口/创建/创建消耗组件"
},
"界面弹窗特效1": {
"prefix": "GUI:Timeline_Window1",
"description": "界面弹窗特效1",
"body": "GUI:Timeline_Window1(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效1"
},
"界面弹窗特效2": {
"prefix": "GUI:Timeline_Window2",
"description": "界面弹窗特效2",
"body": "GUI:Timeline_Window2(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效2"
},
"界面弹窗特效3": {
"prefix": "GUI:Timeline_Window3",
"description": "界面弹窗特效3",
"body": "GUI:Timeline_Window3(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效3"
},
"界面弹窗特效4": {
"prefix": "GUI:Timeline_Window4",
"description": "界面弹窗特效4",
"body": "GUI:Timeline_Window4(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效4"
},
"界面弹窗特效5": {
"prefix": "GUI:Timeline_Window5",
"description": "界面弹窗特效5",
"body": "GUI:Timeline_Window5(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效5"
},
"界面弹窗特效6": {
"prefix": "GUI:Timeline_Window6",
"description": "界面弹窗特效6",
"body": "GUI:Timeline_Window6(widget, timelineCB)",
"scope": "窗口/动作/界面弹窗特效6"
},
"设置动画标记": {
"prefix": "GUI:Timeline_SetTag",
"description": "设置动画标记",
"body": "GUI:Timeline_SetTag(action, tag)",
"scope": "窗口/动作/设置动画标记"
},
"停止所有动画": {
"prefix": "GUI:Timeline_StopAll",
"description": "停止所有动画",
"body": "GUI:Timeline_StopAll(widget)",
"scope": "窗口/动作/停止所有动画"
},
"通过标记停止动画": {
"prefix": "GUI:Timeline_StopByTag",
"description": "通过标记停止动画",
"body": "GUI:Timeline_StopByTag(widget, tag)",
"scope": "窗口/动作/通过标记停止动画"
},
"动画淡出效果": {
"prefix": "GUI:Timeline_FadeOut",
"description": "动画淡出效果",
"body": "GUI:Timeline_FadeOut(widget, time, timelineCB)",
"scope": "窗口/动作/动画淡出效果"
},
"动画淡入效果": {
"prefix": "GUI:Timeline_FadeIn",
"description": "动画淡入效果",
"body": "GUI:Timeline_FadeIn(widget, time, timelineCB)",
"scope": "窗口/动作/动画淡入效果"
},
"动画修改透明度到某个值": {
"prefix": "GUI:Timeline_FadeTo",
"description": "动画修改透明度到某个值",
"body": "GUI:Timeline_FadeTo(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画修改透明度到某个值"
},
"动画放大缩小": {
"prefix": "GUI:Timeline_ScaleTo",
"description": "动画放大缩小",
"body": "GUI:Timeline_ScaleTo(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画放大缩小"
},
"动画放大缩小(当前大小的某个比例)": {
"prefix": "GUI:Timeline_ScaleBy",
"description": "动画放大缩小(当前大小的某个比例)",
"body": "GUI:Timeline_ScaleBy(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画放大缩小(当前大小的某个比例)"
},
"动画旋转": {
"prefix": "GUI:Timeline_RotateTo",
"description": "动画旋转",
"body": "GUI:Timeline_RotateTo(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画旋转"
},
"设置渐变字文本内容": {
"prefix": "GUI:GradientColorText_setString",
"description": "设置渐变字文本内容",
"body": "GUI:GradientColorText_setString(object, txt)",
"scope": "窗口/动作/设置渐变字文本内容"
},
"设置渐变字文本渐变颜色": {
"prefix": "GUI:GradientColorText_setColor",
"description": "设置渐变字文本渐变颜色",
"body": "GUI:GradientColorText_setColor(object, color1, color2)",
"scope": "窗口/动作/设置渐变字文本渐变颜色"
},
"动画旋转(从原来角度 旋转到 某个角度)": {
"prefix": "GUI:Timeline_RotateBy",
"description": "动画旋转(从原来角度 旋转到 某个角度)",
"body": "GUI:Timeline_RotateBy(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画旋转(从原来角度 旋转到 某个角度)"
},
"动画移动(绝对位置)": {
"prefix": "GUI:Timeline_MoveTo",
"description": "动画移动(绝对位置)",
"body": "GUI:Timeline_MoveTo(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画移动(绝对位置)"
},
"动画移动(相对位置)": {
"prefix": "GUI:Timeline_MoveBy",
"description": "动画移动(相对位置)",
"body": "GUI:Timeline_MoveBy(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画移动(相对位置)"
},
"动画闪烁": {
"prefix": "GUI:Timeline_Blink",
"description": "动画闪烁",
"body": "GUI:Timeline_Blink(widget, value, time, timelineCB)",
"scope": "窗口/动作/动画闪烁"
},
"动画震动": {
"prefix": "GUI:Timeline_Shake",
"description": "动画震动",
"body": "GUI:Timeline_Shake(widget, time, x, y, timelineCB)",
"scope": "窗口/动作/动画震动"
},
"动画疯狂抖动": {
"prefix": "GUI:Timeline_Waggle",
"description": "动画疯狂抖动",
"body": "GUI:Timeline_Waggle(widget, time, angle)",
"scope": "窗口/动作/动画疯狂抖动"
},
"动画延迟播放": {
"prefix": "GUI:Timeline_DelayTime",
"description": "动画延迟播放",
"body": "GUI:Timeline_DelayTime(widget, time, timelineCB)",
"scope": "窗口/动作/动画延迟播放"
},
"动画回调方法": {
"prefix": "GUI:Timeline_CallFunc",
"description": "动画回调方法",
"body": "GUI:Timeline_CallFunc(widget, time, timelineCB)",
"scope": "窗口/动作/动画回调方法"
},
"动画延迟显示": {
"prefix": "GUI:Timeline_Show",
"description": "动画延迟显示",
"body": "GUI:Timeline_Show(widget, time)",
"scope": "窗口/动作/动画延迟显示"
},
"动画延迟隐藏": {
"prefix": "GUI:Timeline_Hide",
"description": "动画延迟隐藏",
"body": "GUI:Timeline_Hide(widget, time)",
"scope": "窗口/动作/动画延迟隐藏"
},
"缓动动画(由慢到快)": {
"prefix": "GUI:Timeline_EaseSineIn_MoveTo",
"description": "缓动动画(由慢到快)",
"body": "GUI:Timeline_EaseSineIn_MoveTo(widget, value, time, callback)",
"scope": "窗口/动作/缓动动画(由慢到快)"
},
"通过标记获取动作内容": {
"prefix": "GUI:getActionByTag",
"description": "通过标记获取动作内容",
"body": "GUI:getActionByTag(widget, tag)",
"scope": "窗口/动作/通过标记获取动作内容"
},
"缓动动画(由快到慢)": {
"prefix": "GUI:Timeline_EaseSineOut_MoveTo",
"description": "缓动动画(由快到慢)",
"body": "GUI:Timeline_EaseSineOut_MoveTo(widget, value, time, callback)",
"scope": "窗口/动作/缓动动画(由快到慢)"
},
"数字滚动动画": {
"prefix": "GUI:Timeline_DigitChange",
"description": "数字滚动动画",
"body": "GUI:Timeline_DigitChange(widget, cur, target, interval)",
"scope": "窗口/动作/数字滚动动画"
},
"移动动作": {
"prefix": "GUI:ActionMoveTo",
"description": "移动动作",
"body": "GUI:ActionMoveTo(time, x, y)",
"scope": "窗口/动作/移动动作"
},
"移动动作(相对位置)": {
"prefix": "GUI:ActionMoveBy",
"description": "移动动作(相对位置)",
"body": "GUI:ActionMoveBy(time, x, y)",
"scope": "窗口/动作/移动动作(相对位置)"
},
"缩放动作": {
"prefix": "GUI:ActionScaleTo",
"description": "缩放动作",
"body": "GUI:ActionScaleTo(time, ratio, ...)",
"scope": "窗口/动作/缩放动作"
},
"缩放动作(原有基础上缩放)": {
"prefix": "GUI:ActionScaleBy",
"description": "缩放动作(原有基础上缩放)",
"body": "GUI:ActionScaleBy(time, ratio, ...)",
"scope": "窗口/动作/缩放动作(原有基础上缩放)"
},
"旋转动作": {
"prefix": "GUI:ActionRotateTo",
"description": "旋转动作",
"body": "GUI:ActionRotateTo(time, angle)",
"scope": "窗口/动作/旋转动作"
},
"旋转动作(原有基础上旋转)": {
"prefix": "GUI:ActionRotateBy",
"description": "旋转动作(原有基础上旋转)",
"body": "GUI:ActionRotateBy(time, angle)",
"scope": "窗口/动作/旋转动作(原有基础上旋转)"
},
"淡入动作": {
"prefix": "GUI:ActionFadeIn",
"description": "淡入动作",
"body": "GUI:ActionFadeIn(time)",
"scope": "窗口/动作/淡入动作"
},
"淡出动作": {
"prefix": "GUI:ActionFadeOut",
"description": "淡出动作",
"body": "GUI:ActionFadeOut(time)",
"scope": "窗口/动作/淡出动作"
},
"闪烁动作": {
"prefix": "GUI:ActionBlink",
"description": "闪烁动作",
"body": "GUI:ActionBlink(time, num)",
"scope": "窗口/动作/闪烁动作"
},
"动画回调函数": {
"prefix": "GUI:CallFunc",
"description": "动画回调函数",
"body": "GUI:CallFunc(callback)",
"scope": "窗口/动作/动画回调函数"
},
"动作延迟": {
"prefix": "GUI:DelayTime",
"description": "动作延迟",
"body": "GUI:DelayTime(time)",
"scope": "窗口/动作/动作延迟"
},
"播放动作": {
"prefix": "GUI:runAction",
"description": "播放动作",
"body": "GUI:runAction(widget, value)",
"scope": "窗口/动作/播放动作"
},
"停止所有动作": {
"prefix": "GUI:stopAllActions",
"description": "停止所有动作",
"body": "GUI:stopAllActions(widget)",
"scope": "窗口/动作/停止所有动作"
},
"通过标记停止动作": {
"prefix": "GUI:stopActionByTag",
"description": "通过标记停止动作",
"body": "GUI:stopActionByTag(widget, tag)",
"scope": "窗口/动作/通过标记停止动作"
},
"动作显示": {
"prefix": "GUI:ActionShow",
"description": "动作显示",
"body": "GUI:ActionShow()",
"scope": "窗口/动作/动作显示"
},
"动作隐藏": {
"prefix": "GUI:ActionHide",
"description": "动作隐藏",
"body": "GUI:ActionHide()",
"scope": "窗口/动作/动作隐藏"
},
"移除自身": {
"prefix": "GUI:ActionRemoveSelf",
"description": "移除自身",
"body": "GUI:ActionRemoveSelf()",
"scope": "窗口/动作/移除自身"
},
"播放顺序": {
"prefix": "GUI:ActionSequence",
"description": "播放顺序",
"body": "GUI:ActionSequence(action, ...)",
"scope": "窗口/动作/播放顺序"
},
"多个动作同时播放": {
"prefix": "GUI:ActionSpawn",
"description": "多个动作同时播放",
"body": "GUI:ActionSpawn(action, ...)",
"scope": "窗口/动作/多个动作同时播放"
},
"循环播放": {
"prefix": "GUI:ActionRepeat",
"description": "循环播放",
"body": "GUI:ActionRepeat(action, time)",
"scope": "窗口/动作/循环播放"
},
"一直循环播放": {
"prefix": "GUI:ActionRepeatForever",
"description": "一直循环播放",
"body": "GUI:ActionRepeatForever(action)",
"scope": "窗口/动作/一直循环播放"
},
"复合动作(加速度向右,反方向缓慢移动)": {
"prefix": "GUI:ActionEaseBackIn",
"description": "复合动作(加速度向右,反方向缓慢移动)",
"body": "GUI:ActionEaseBackIn(action)",
"scope": "窗口/动作/复合动作(加速度向右,反方向缓慢移动)"
},
"复合动作(快速移动到结束,然后缓慢返回到结束)": {
"prefix": "GUI:ActionEaseBackOut",
"description": "复合动作(快速移动到结束,然后缓慢返回到结束)",
"body": "GUI:ActionEaseBackOut(action)",
"scope": "窗口/动作/复合动作(快速移动到结束,然后缓慢返回到结束)"
},
"指数缓冲动作(缓慢开始, 加速结束)": {
"prefix": "GUI:ActionEaseExponentialIn",
"description": "指数缓冲动作(缓慢开始, 加速结束)",
"body": "GUI:ActionEaseExponentialIn(action)",
"scope": "窗口/动作/指数缓冲动作(缓慢开始, 加速结束)"
},
"指数缓冲动作(加速开始, 缓慢结束)": {
"prefix": "GUI:ActionEaseExponentialOut",
"description": "指数缓冲动作(加速开始, 缓慢结束)",
"body": "GUI:ActionEaseExponentialOut(action)",
"scope": "窗口/动作/指数缓冲动作(加速开始, 缓慢结束)"
},
"指数缓冲动作(动作缓慢开始和终止)": {
"prefix": "GUI:ActionEaseExponentialInOut",
"description": "指数缓冲动作(动作缓慢开始和终止)",
"body": "GUI:ActionEaseExponentialInOut(action)",
"scope": "窗口/动作/指数缓冲动作(动作缓慢开始和终止)"
},
"播放器视频播放": {
"prefix": "GUI:VideoPlayer_play",
"description": "播放器视频播放",
"body": "GUI:VideoPlayer_play(widget)",
"scope": "窗口/动作/播放器视频播放"
},
"播放器视频停止": {
"prefix": "GUI:VideoPlayer_stop",
"description": "播放器视频停止",
"body": "GUI:VideoPlayer_stop(widget)",
"scope": "窗口/动作/播放器视频停止"
},
"播放器视频暂停": {
"prefix": "GUI:VideoPlayer_pause",
"description": "播放器视频暂停",
"body": "GUI:VideoPlayer_pause(widget)",
"scope": "窗口/动作/播放器视频暂停"
},
"播放器视频恢复播放": {
"prefix": "GUI:VideoPlayer_resume",
"description": "播放器视频恢复播放",
"body": "GUI:VideoPlayer_resume(widget)",
"scope": "窗口/动作/播放器视频恢复播放"
},
"贝塞尔曲线运动": {
"prefix": "GUI:Timeline_BezierTo",
"description": "贝塞尔曲线运动",
"body": "GUI:Timeline_BezierTo(time, controlPoint_1, controlPoint_2, endPosition)",
"scope": "窗口/动作/贝塞尔曲线运动"
},
"设置层背景颜色": {
"prefix": "GUI:Layout_setBackGroundColor",
"description": "设置层背景颜色",
"body": "GUI:Layout_setBackGroundColor(widget, value)",
"scope": "窗口/容器/设置层背景颜色"
},
"设置层背景颜色类型": {
"prefix": "GUI:Layout_setBackGroundColorType",
"description": "设置层背景颜色类型",
"body": "GUI:Layout_setBackGroundColorType(widget, value)",
"scope": "窗口/容器/设置层背景颜色类型"
},
"设置层背景颜色不透明度": {
"prefix": "GUI:Layout_setBackGroundColorOpacity",
"description": "设置层背景颜色不透明度",
"body": "GUI:Layout_setBackGroundColorOpacity(widget, value)",
"scope": "窗口/容器/设置层背景颜色不透明度"
},
"设置层背景是否裁切": {
"prefix": "GUI:Layout_setClippingEnabled",
"description": "设置层背景是否裁切",
"body": "GUI:Layout_setClippingEnabled(widget, value)",
"scope": "窗口/容器/设置层背景是否裁切"
},
"设置层背景图片": {
"prefix": "GUI:Layout_setBackGroundImage",
"description": "设置层背景图片",
"body": "GUI:Layout_setBackGroundImage(widget, value)",
"scope": "窗口/容器/设置层背景图片"
},
"设置层背景图片九宫格": {
"prefix": "GUI:Layout_setBackGroundImageScale9Slice",
"description": "设置层背景图片九宫格",
"body": "GUI:Layout_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)",
"scope": "窗口/容器/设置层背景图片九宫格"
},
"移除层背景图片设置": {
"prefix": "GUI:Layout_removeBackGroundImage",
"description": "移除层背景图片设置",
"body": "GUI:Layout_removeBackGroundImage(widget)",
"scope": "窗口/容器/移除层背景图片设置"
},
"设置列表容器对齐方式": {
"prefix": "GUI:ListView_setGravity",
"description": "设置列表容器对齐方式",
"body": "GUI:ListView_setGravity(widget, value)",
"scope": "窗口/容器/设置列表容器对齐方式"
},
"设置列表容器滑动方向": {
"prefix": "GUI:ListView_setDirection",
"description": "设置列表容器滑动方向",
"body": "GUI:ListView_setDirection(widget, value)",
"scope": "窗口/容器/设置列表容器滑动方向"
},
"设置列表容器间隔": {
"prefix": "GUI:ListView_setItemsMargin",
"description": "设置列表容器间隔",
"body": "GUI:ListView_setItemsMargin(widget, value)",
"scope": "窗口/容器/设置列表容器间隔"
},
"设置列表容器是否有裁切": {
"prefix": "GUI:ListView_setClippingEnabled",
"description": "设置列表容器是否有裁切",
"body": "GUI:ListView_setClippingEnabled(widget, value)",
"scope": "窗口/容器/设置列表容器是否有裁切"
},
"设置列表容器背景颜色": {
"prefix": "GUI:TableView_setBackGroundColor",
"description": "设置列表容器背景颜色",
"body": "GUI:TableView_setBackGroundColor(widget, value)",
"scope": "窗口/容器/设置列表容器背景颜色"
},
"设置列表容器背景颜色类型": {
"prefix": "GUI:ListView_setBackGroundColorType",
"description": "设置列表容器背景颜色类型",
"body": "GUI:ListView_setBackGroundColorType(widget, value)",
"scope": "窗口/容器/设置列表容器背景颜色类型"
},
"设置列表容器背景透明度": {
"prefix": "GUI:ListView_setBackGroundColorOpacity",
"description": "设置列表容器背景透明度",
"body": "GUI:ListView_setBackGroundColorOpacity(widget, value)",
"scope": "窗口/容器/设置列表容器背景透明度"
},
"设置列表容器背景图片": {
"prefix": "GUI:ListView_setBackGroundImage",
"description": "设置列表容器背景图片",
"body": "GUI:ListView_setBackGroundImage(widget, value)",
"scope": "窗口/容器/设置列表容器背景图片"
},
"设置列表容器背景图片九宫格": {
"prefix": "GUI:ListView_setBackGroundImageScale9Slice",
"description": "设置列表容器背景图片九宫格",
"body": "GUI:ListView_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)",
"scope": "窗口/容器/设置列表容器背景图片九宫格"
},
"设置列表容器滚动事件": {
"prefix": "GUI:ListView_addOnScrollEvent",
"description": "设置列表容器滚动事件",
"body": "GUI:ListView_addOnScrollEvent(widget, eventCB)",
"scope": "窗口/容器/设置列表容器滚动事件"
},
"设置列表容器滚动到某百分比位置(垂直方向)": {
"prefix": "GUI:ListView_scrollToPercentVertical",
"description": "设置列表容器滚动到某百分比位置(垂直方向)",
"body": "GUI:ListView_scrollToPercentVertical(widget, percent, time, bool)",
"scope": "窗口/容器/设置列表容器滚动到某百分比位置(垂直方向)"
},
"设置列表容器滚动到某百分比位置(水平方向)": {
"prefix": "GUI:ListView_scrollToPercentHorizontal",
"description": "设置列表容器滚动到某百分比位置(水平方向)",
"body": "GUI:ListView_scrollToPercentHorizontal(widget, percent, time, bool)",
"scope": "窗口/容器/设置列表容器滚动到某百分比位置(水平方向)"
},
"添加鼠标滚轮滑动列表容器事件": {
"prefix": "GUI:ListView_addMouseScrollPercent",
"description": "添加鼠标滚轮滑动列表容器事件",
"body": "GUI:ListView_addMouseScrollPercent(widget)",
"scope": "窗口/容器/添加鼠标滚轮滑动列表容器事件"
},
"设置滚动容器滚动范围大小": {
"prefix": "GUI:ScrollView_setInnerContainerSize",
"description": "设置滚动容器滚动范围大小",
"body": "GUI:ScrollView_setInnerContainerSize(widget, value1, value2)",
"scope": "窗口/容器/设置滚动容器滚动范围大小"
},
"设置滚动容器滚动方向": {
"prefix": "GUI:ScrollView_setDirection",
"description": "设置滚动容器滚动方向",
"body": "GUI:ScrollView_setDirection(widget, value)",
"scope": "窗口/容器/设置滚动容器滚动方向"
},
"设置滚动容器是否有回弹": {
"prefix": "GUI:ScrollView_setBounceEnabled",
"description": "设置滚动容器是否有回弹",
"body": "GUI:ScrollView_setBounceEnabled(widget, value)",
"scope": "窗口/容器/设置滚动容器是否有回弹"
},
"设置滚动容器是否有裁切": {
"prefix": "GUI:ScrollView_setClippingEnabled",
"description": "设置滚动容器是否有裁切",
"body": "GUI:ScrollView_setClippingEnabled(widget, value)",
"scope": "窗口/容器/设置滚动容器是否有裁切"
},
"设置滚动容器背景颜色": {
"prefix": "GUI:ScrollView_setBackGroundColor",
"description": "设置滚动容器背景颜色",
"body": "GUI:ScrollView_setBackGroundColor(widget, value)",
"scope": "窗口/容器/设置滚动容器背景颜色"
},
"设置滚动容器背景颜色类型": {
"prefix": "GUI:ScrollView_setBackGroundColorType",
"description": "设置滚动容器背景颜色类型",
"body": "GUI:ScrollView_setBackGroundColorType(widget, value)",
"scope": "窗口/容器/设置滚动容器背景颜色类型"
},
"设置滚动容器背景透明度": {
"prefix": "GUI:ScrollView_setBackGroundColorOpacity",
"description": "设置滚动容器背景透明度",
"body": "GUI:ScrollView_setBackGroundColorOpacity(widget, value)",
"scope": "窗口/容器/设置滚动容器背景透明度"
},
"设置滚动容器背景图片": {
"prefix": "GUI:ScrollView_setBackGroundImage",
"description": "设置滚动容器背景图片",
"body": "GUI:ScrollView_setBackGroundImage(widget, value)",
"scope": "窗口/容器/设置滚动容器背景图片"
},
"设置滚动器背景图片九宫格": {
"prefix": "GUI:ScrollView_setBackGroundImageScale9Slice",
"description": "设置滚动器背景图片九宫格",
"body": "GUI:ScrollView_setBackGroundImageScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)",
"scope": "窗口/容器/设置滚动器背景图片九宫格"
},
"移除滚动容器背景图片设置": {
"prefix": "GUI:ScrollView_removeBackGroundImage",
"description": "移除滚动容器背景图片设置",
"body": "GUI:ScrollView_removeBackGroundImage(widget)",
"scope": "窗口/容器/移除滚动容器背景图片设置"
},
"设置滚动容器滚动事件": {
"prefix": "GUI:ScrollView_addOnScrollEvent",
"description": "设置滚动容器滚动事件",
"body": "GUI:ScrollView_addOnScrollEvent(widget, eventCB)",
"scope": "窗口/容器/设置滚动容器滚动事件"
},
"滚动容器加载子节点": {
"prefix": "GUI:ScrollView_addChild",
"description": "滚动容器加载子节点",
"body": "GUI:ScrollView_addChild(widget, value)",
"scope": "窗口/容器/滚动容器加载子节点"
},
"滚动容器删除所有子节点": {
"prefix": "GUI:ScrollView_removeAllChildren",
"description": "滚动容器删除所有子节点",
"body": "GUI:ScrollView_removeAllChildren(widget)",
"scope": "窗口/容器/滚动容器删除所有子节点"
},
"滚动容器衰减滚动(顶部)": {
"prefix": "GUI:ScrollView_scrollToTop",
"description": "滚动容器衰减滚动(顶部)",
"body": "GUI:ScrollView_scrollToTop(widget, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(顶部)"
},
"滚动容器衰减滚动(底部)": {
"prefix": "GUI:ScrollView_scrollToBottom",
"description": "滚动容器衰减滚动(底部)",
"body": "GUI:ScrollView_scrollToBottom(widget, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(底部)"
},
"滚动容器衰减滚动(顶左)": {
"prefix": "GUI:ScrollView_scrollToTopLeft",
"description": "滚动容器衰减滚动(顶左)",
"body": "GUI:ScrollView_scrollToTopLeft(widget, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(顶左)"
},
"滚动容器衰减滚动(右边)": {
"prefix": "GUI:ScrollView_scrollToRight",
"description": "滚动容器衰减滚动(右边)",
"body": "GUI:ScrollView_scrollToRight(widget, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(右边)"
},
"滚动容器衰减滚动(左边)": {
"prefix": "GUI:ScrollView_scrollToLeft",
"description": "滚动容器衰减滚动(左边)",
"body": "GUI:ScrollView_scrollToLeft(widget, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(左边)"
},
"滚动容器衰减滚动(垂直方向滚动)": {
"prefix": "GUI:ScrollView_scrollToPercentVertical",
"description": "滚动容器衰减滚动(垂直方向滚动)",
"body": "GUI:ScrollView_scrollToPercentVertical(widget, percent, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(垂直方向滚动)"
},
"滚动容器衰减滚动(水平方向滚动)": {
"prefix": "GUI:ScrollView_scrollToPercentHorizontal",
"description": "滚动容器衰减滚动(水平方向滚动)",
"body": "GUI:ScrollView_scrollToPercentHorizontal(widget, percent, time, boolvalue)",
"scope": "窗口/容器/滚动容器衰减滚动(水平方向滚动)"
},
"滚动容器添加滚动条": {
"prefix": "GUI:SetScrollViewVerticalBar",
"description": "滚动容器添加滚动条",
"body": "GUI:SetScrollViewVerticalBar(parent, param)",
"scope": "窗口/容器/滚动容器添加滚动条"
},
"设置翻页容器是否有裁切": {
"prefix": "GUI:PageView_setClippingEnabled",
"description": "设置翻页容器是否有裁切",
"body": "GUI:PageView_setClippingEnabled(widget, value)",
"scope": "窗口/容器/设置翻页容器是否有裁切"
},
"设置翻页容器背景颜色": {
"prefix": "GUI:PageView_setBackGroundColor",
"description": "设置翻页容器背景颜色",
"body": "GUI:PageView_setBackGroundColor(widget, value)",
"scope": "窗口/容器/设置翻页容器背景颜色"
},
"设置翻页容器背景颜色类型": {
"prefix": "GUI:PageView_setBackGroundColorType",
"description": "设置翻页容器背景颜色类型",
"body": "GUI:PageView_setBackGroundColorType(widget, value)",
"scope": "窗口/容器/设置翻页容器背景颜色类型"
},
"设置翻页容器背景透明度": {
"prefix": "GUI:PageView_setBackGroundColorOpacity",
"description": "设置翻页容器背景透明度",
"body": "GUI:PageView_setBackGroundColorOpacity(widget, value)",
"scope": "窗口/容器/设置翻页容器背景透明度"
},
"设置翻页容器滚动到子页面": {
"prefix": "GUI:PageView_scrollToItem",
"description": "设置翻页容器滚动到子页面",
"body": "GUI:PageView_scrollToItem(widget, index)",
"scope": "窗口/容器/设置翻页容器滚动到子页面"
},
"设置翻页容器当前子页序列号": {
"prefix": "GUI:PageView_setCurrentPageIndex",
"description": "设置翻页容器当前子页序列号",
"body": "GUI:PageView_setCurrentPageIndex(widget, index)",
"scope": "窗口/容器/设置翻页容器当前子页序列号"
},
"设置子cell创建方法": {
"prefix": "GUI:TableView_setCellCreateEvent",
"description": "设置子cell创建方法",
"body": "GUI:TableView_setCellCreateEvent(widget, func)",
"scope": "窗口/容器/设置子cell创建方法"
},
"设置列表容器滚动方向": {
"prefix": "GUI:TableView_setDirection",
"description": "设置列表容器滚动方向",
"body": "GUI:TableView_setDirection(widget, value)",
"scope": "窗口/容器/设置列表容器滚动方向"
},
"设置列表容器内部区域偏移位置": {
"prefix": "GUI:TableView_setContentOffset",
"description": "设置列表容器内部区域偏移位置",
"body": "GUI:TableView_setContentOffset(widget, x, y)",
"scope": "窗口/容器/设置列表容器内部区域偏移位置"
},
"添加列表容器点击cell事件": {
"prefix": "GUI:TableView_addOnTouchedCellEvent",
"description": "添加列表容器点击cell事件",
"body": "GUI:TableView_addOnTouchedCellEvent(widget, func)",
"scope": "窗口/容器/添加列表容器点击cell事件"
},
"列表容器滚动到某cell位置": {
"prefix": "GUI:TableView_scrollToCell",
"description": "列表容器滚动到某cell位置",
"body": "GUI:TableView_scrollToCell(widget, index)",
"scope": "窗口/容器/列表容器滚动到某cell位置"
},
"添加容器滚动回调": {
"prefix": "GUI:TableView_addOnScrollEvent",
"description": "添加容器滚动回调",
"body": "GUI:TableView_addOnScrollEvent(widget, func)",
"scope": "窗口/容器/添加容器滚动回调"
},
"设置容器cell个数": {
"prefix": "GUI:TableView_setTableViewCellsNumHandler",
"description": "设置容器cell个数",
"body": "GUI:TableView_setTableViewCellsNumHandler(widget, func)",
"scope": "窗口/容器/设置容器cell个数"
},
"移除列表容器背景图片设置": {
"prefix": "GUI:ListView_removeBackGroundImage",
"description": "移除列表容器背景图片设置",
"body": "GUI:ListView_removeBackGroundImage(widget)",
"scope": "窗口/容器/移除列表容器背景图片设置"
},
"列表容器加载子节点": {
"prefix": "GUI:ListView_pushBackCustomItem",
"description": "列表容器加载子节点",
"body": "GUI:ListView_pushBackCustomItem(widget, value)",
"scope": "窗口/容器/列表容器加载子节点"
},
"列表容器加载子节点(序列号)": {
"prefix": "GUI:ListView_insertCustomItem",
"description": "列表容器加载子节点(序列号)",
"body": "GUI:ListView_insertCustomItem(widget, value, value2)",
"scope": "窗口/容器/列表容器加载子节点(序列号)"
},
"列表容器删除所有子节点": {
"prefix": "GUI:ListView_removeAllItems",
"description": "列表容器删除所有子节点",
"body": "GUI:ListView_removeAllItems(widget)",
"scope": "窗口/容器/列表容器删除所有子节点"
},
"通过序列号删除列表容器子节点": {
"prefix": "GUI:ListView_removeItemByIndex",
"description": "通过序列号删除列表容器子节点",
"body": "GUI:ListView_removeItemByIndex(widget, index)",
"scope": "窗口/容器/通过序列号删除列表容器子节点"
},
"列表容器删除子节点": {
"prefix": "GUI:ListView_removeChild",
"description": "列表容器删除子节点",
"body": "GUI:ListView_removeChild(widget, item)",
"scope": "窗口/容器/列表容器删除子节点"
},
"跳转到列表容器序列号节点位置": {
"prefix": "GUI:ListView_jumpToItem",
"description": "跳转到列表容器序列号节点位置",
"body": "GUI:ListView_jumpToItem(widget, value)",
"scope": "窗口/容器/跳转到列表容器序列号节点位置"
},
"某一时间内滑动到列表容器顶部": {
"prefix": "GUI:ListView_scrollToTop",
"description": "某一时间内滑动到列表容器顶部",
"body": "GUI:ListView_scrollToTop(widget, time, boolvalue)",
"scope": "窗口/容器/某一时间内滑动到列表容器顶部"
},
"某一时间内滑动到列表容器底部": {
"prefix": "GUI:ListView_scrollToBottom",
"description": "某一时间内滑动到列表容器底部",
"body": "GUI:ListView_scrollToBottom(widget, time, boolvalue)",
"scope": "窗口/容器/某一时间内滑动到列表容器底部"
},
"列表容器刷新": {
"prefix": "GUI:ListView_doLayout",
"description": "列表容器刷新",
"body": "GUI:ListView_doLayout(widget)",
"scope": "窗口/容器/列表容器刷新"
},
"列表容器可见区域绘制": {
"prefix": "GUI:ListView_paintItems",
"description": "列表容器可见区域绘制",
"body": "GUI:ListView_paintItems(widget)",
"scope": "窗口/容器/列表容器可见区域绘制"
},
"列表容器可见区域自动绘制": {
"prefix": "GUI:ListView_autoPaintItems",
"description": "列表容器可见区域自动绘制",
"body": "GUI:ListView_autoPaintItems(widget)",
"scope": "窗口/容器/列表容器可见区域自动绘制"
},
"翻页容器加载子页面": {
"prefix": "GUI:PageView_addPage",
"description": "翻页容器加载子页面",
"body": "GUI:PageView_addPage(widget, value)",
"scope": "窗口/容器/翻页容器加载子页面"
},
"翻页容器加监听事件": {
"prefix": "GUI:PageView_addOnEvent",
"description": "翻页容器加监听事件",
"body": "GUI:PageView_addOnEvent(widget, eventCB)",
"scope": "窗口/容器/翻页容器加监听事件"
},
"加载容器所有列表数据": {
"prefix": "GUI:TableView_reloadData",
"description": "加载容器所有列表数据",
"body": "GUI:TableView_reloadData(widget)",
"scope": "窗口/容器/加载容器所有列表数据"
},
"添加容器鼠标滚动事件": {
"prefix": "GUI:TableView_addMouseScrollEvent",
"description": "添加容器鼠标滚动事件",
"body": "GUI:TableView_addMouseScrollEvent(widget, func)",
"scope": "窗口/容器/添加容器鼠标滚动事件"
},
"添加子节点到旋转容器对应下标item": {
"prefix": "GUI:RotateView_addChild",
"description": "添加子节点到旋转容器对应下标item",
"body": "GUI:RotateView_addChild(widget, value, index)",
"scope": "窗口/容器/添加子节点到旋转容器对应下标item"
},
"通过对象关闭界面": {
"prefix": "GUI:Win_Close",
"description": "通过对象关闭界面",
"body": "GUI:Win_Close(widget)",
"scope": "窗口/操作/通过对象关闭界面"
},
"通过ID关闭界面": {
"prefix": "GUI:Win_CloseByID",
"description": "通过ID关闭界面",
"body": "GUI:Win_CloseByID(ID)",
"scope": "窗口/操作/通过ID关闭界面"
},
"通过NPCID关闭界面": {
"prefix": "GUI:Win_CloseByNPCID",
"description": "通过NPCID关闭界面",
"body": "GUI:Win_CloseByNPCID(NPCID)",
"scope": "窗口/操作/通过NPCID关闭界面"
},
"通过键盘的Esc键关闭界面": {
"prefix": "GUI:Win_SetESCClose",
"description": "通过键盘的Esc键关闭界面",
"body": "GUI:Win_SetESCClose(widget, value)",
"scope": "窗口/操作/通过键盘的Esc键关闭界面"
},
"关闭所有界面": {
"prefix": "GUI:Win_CloseAll",
"description": "关闭所有界面",
"body": "GUI:Win_CloseAll()",
"scope": "窗口/操作/关闭所有界面"
},
"判断对象是否为空": {
"prefix": "GUI:Win_IsNull",
"description": "判断对象是否为空",
"body": "GUI:Win_IsNull(widget)",
"scope": "窗口/操作/判断对象是否为空"
},
"判断对象是否不为空": {
"prefix": "GUI:Win_IsNotNull",
"description": "判断对象是否不为空",
"body": "GUI:Win_IsNotNull(widget)",
"scope": "窗口/操作/判断对象是否不为空"
},
"禁用文本特效": {
"prefix": "GUI:Text_disableEffect",
"description": "禁用文本特效",
"body": "GUI:Text_disableEffect(widget, value)",
"scope": "窗口/操作/禁用文本特效"
},
"禁用文本普通特效": {
"prefix": "GUI:Text_disableNormal",
"description": "禁用文本普通特效",
"body": "GUI:Text_disableNormal(widget)",
"scope": "窗口/操作/禁用文本普通特效"
},
"禁用文本描边特效": {
"prefix": "GUI:Text_disableOutLine",
"description": "禁用文本描边特效",
"body": "GUI:Text_disableOutLine(widget)",
"scope": "窗口/操作/禁用文本描边特效"
},
"禁用文本阴影特效": {
"prefix": "GUI:Text_disableShadow",
"description": "禁用文本阴影特效",
"body": "GUI:Text_disableShadow(widget)",
"scope": "窗口/操作/禁用文本阴影特效"
},
"禁用文本发光特效": {
"prefix": "GUI:Text_disableGlow",
"description": "禁用文本发光特效",
"body": "GUI:Text_disableGlow(widget)",
"scope": "窗口/操作/禁用文本发光特效"
},
"添加自定义富文本cell": {
"prefix": "GUI:RichTextCombine_pushBackElements",
"description": "添加自定义富文本cell",
"body": "GUI:RichTextCombine_pushBackElements(widget, elements)",
"scope": "窗口/操作/添加自定义富文本cell"
},
"添加cell完毕格式化富文本": {
"prefix": "GUI:RichTextCombine_format",
"description": "添加cell完毕格式化富文本",
"body": "GUI:RichTextCombine_format(widget)",
"scope": "窗口/操作/添加cell完毕格式化富文本"
},
"添加富文本url点击触发事件": {
"prefix": "GUI:RichText_setOpenUrlEvent",
"description": "添加富文本url点击触发事件",
"body": "GUI:RichText_setOpenUrlEvent(widget, handle)",
"scope": "窗口/操作/添加富文本url点击触发事件"
},
"调用GUILayout/Item.lua中的函数": {
"prefix": "GUI:ItemShow_OnRunFunc",
"description": "调用GUILayout/Item.lua中的函数",
"body": "GUI:ItemShow_OnRunFunc(widget, funcname, ...)",
"scope": "窗口/操作/调用GUILayout/Item.lua中的函数"
},
"清空对应ID放置框的传入数据": {
"prefix": "GUI:ItemBox_RemoveBoxData",
"description": "清空对应ID放置框的传入数据",
"body": "GUI:ItemBox_RemoveBoxData(widget, boxindex)",
"scope": "窗口/操作/清空对应ID放置框的传入数据"
},
"更新对应ID放置框的物品数据": {
"prefix": "GUI:ItemBox_UpdateBoxData",
"description": "更新对应ID放置框的物品数据",
"body": "GUI:ItemBox_UpdateBoxData(widget, boxindex, itemData)",
"scope": "窗口/操作/更新对应ID放置框的物品数据"
},
"关闭输入框输入": {
"prefix": "GUI:TextInput_closeInput",
"description": "关闭输入框输入",
"body": "GUI:TextInput_closeInput(widget)",
"scope": "窗口/操作/关闭输入框输入"
},
"特效播放": {
"prefix": "GUI:Effect_play",
"description": "特效播放",
"body": "GUI:Effect_play(widget, act, dir, isLoop, speed, isSequence)",
"scope": "窗口/操作/特效播放"
},
"特效停止": {
"prefix": "GUI:Effect_stop",
"description": "特效停止",
"body": "GUI:Effect_stop(widget, frameIndex, act, dir)",
"scope": "窗口/操作/特效停止"
},
"特效播放完成事件": {
"prefix": "GUI:Effect_addOnCompleteEvent",
"description": "特效播放完成事件",
"body": "GUI:Effect_addOnCompleteEvent(widget, value)",
"scope": "窗口/操作/特效播放完成事件"
},
"刷新展示QuickCell": {
"prefix": "GUI:QuickCell_Refresh",
"description": "刷新展示QuickCell",
"body": "GUI:QuickCell_Refresh(widget)",
"scope": "窗口/操作/刷新展示QuickCell"
},
"强制退出/ 清理内容QuickCell": {
"prefix": "GUI:QuickCell_Exit",
"description": "强制退出/ 清理内容QuickCell",
"body": "GUI:QuickCell_Exit(widget)",
"scope": "窗口/操作/强制退出/ 清理内容QuickCell"
},
"加载UI文件": {
"prefix": "GUI:LoadExport",
"description": "加载UI文件",
"body": "GUI:LoadExport(parent, filename, callback)",
"scope": "窗口/操作/加载UI文件"
},
"对应控件的节点坐标转换为世界坐标": {
"prefix": "GUI:convertToWorldSpace",
"description": "对应控件的节点坐标转换为世界坐标",
"body": "GUI:convertToWorldSpace(widget, x, y)",
"scope": "窗口/操作/对应控件的节点坐标转换为世界坐标"
},
"世界坐标转换为对应控件的节点坐标": {
"prefix": "GUI:convertToNodeSpace",
"description": "世界坐标转换为对应控件的节点坐标",
"body": "GUI:convertToNodeSpace(widget, x, y)",
"scope": "窗口/操作/世界坐标转换为对应控件的节点坐标"
},
"加载子控件": {
"prefix": "GUI:addChild",
"description": "加载子控件",
"body": "GUI:addChild(widget, child)",
"scope": "窗口/操作/加载子控件"
},
"移除传入控件的所有子节点": {
"prefix": "GUI:removeAllChildren",
"description": "移除传入控件的所有子节点",
"body": "GUI:removeAllChildren(widget)",
"scope": "窗口/操作/移除传入控件的所有子节点"
},
"将传入控件从父节点上移除": {
"prefix": "GUI:removeFromParent",
"description": "将传入控件从父节点上移除",
"body": "GUI:removeFromParent(widget)",
"scope": "窗口/操作/将传入控件从父节点上移除"
},
"通过名字删除传入控件的对应子节点": {
"prefix": "GUI:removeChildByName",
"description": "通过名字删除传入控件的对应子节点",
"body": "GUI:removeChildByName(widget, name)",
"scope": "窗口/操作/通过名字删除传入控件的对应子节点"
},
"开启定时器绑定节点": {
"prefix": "GUI:schedule",
"description": "开启定时器绑定节点",
"body": "GUI:schedule(widget, callback, delay)",
"scope": "窗口/操作/开启定时器绑定节点"
},
"停止定时器绑定节点": {
"prefix": "GUI:unSchedule",
"description": "停止定时器绑定节点",
"body": "GUI:unSchedule(widget)",
"scope": "窗口/操作/停止定时器绑定节点"
},
"显示文本Tips": {
"prefix": "GUI:ShowWorldTips",
"description": "显示文本Tips",
"body": "GUI:ShowWorldTips(tips, worldPos, anchorPoint)",
"scope": "窗口/操作/显示文本Tips"
},
"屏蔽自动修复坐标为整数": {
"prefix": "GUI:DisableFixPosition",
"description": "屏蔽自动修复坐标为整数",
"body": "GUI:DisableFixPosition()",
"scope": "窗口/操作/屏蔽自动修复坐标为整数"
},
"关闭文本Tips": {
"prefix": "GUI:HideWorldTips",
"description": "关闭文本Tips",
"body": "GUI:HideWorldTips()",
"scope": "窗口/操作/关闭文本Tips"
},
"自适应布局": {
"prefix": "GUI:UserUILayout",
"description": "自适应布局",
"body": "GUI:UserUILayout(pNode, param)",
"scope": "窗口/操作/自适应布局"
},
"打开界面": {
"prefix": "GUI:Win_Open",
"description": "打开界面",
"body": "GUI:Win_Open(filename)",
"scope": "窗口/操作/打开界面"
},
"视频播放器添加监听": {
"prefix": "GUI:VideoPlayer_addEventListener",
"description": "视频播放器添加监听",
"body": "GUI:VideoPlayer_addEventListener(widget, eventCB)",
"scope": "窗口/操作/视频播放器添加监听"
},
"追加骨骼动画(入队播放)": {
"prefix": "GUI:SpineAnim_addAnimation",
"description": "追加骨骼动画(入队播放)",
"body": "GUI:SpineAnim_addAnimation(widget, trackIndex, name, loop)",
"scope": "窗口/操作/追加骨骼动画(入队播放)"
},
"清除骨骼指定轨道动画": {
"prefix": "GUI:SpineAnim_clearTrack",
"description": "清除骨骼指定轨道动画",
"body": "GUI:SpineAnim_clearTrack(widget, trackIndex)",
"scope": "窗口/操作/清除骨骼指定轨道动画"
},
"清除骨骼全部轨道动画": {
"prefix": "GUI:SpineAnim_clearTracks",
"description": "清除骨骼全部轨道动画",
"body": "GUI:SpineAnim_clearTracks(widget)",
"scope": "窗口/操作/清除骨骼全部轨道动画"
},
"查找骨骼动画": {
"prefix": "GUI:SpineAnim_findAnimation",
"description": "查找骨骼动画",
"body": "GUI:SpineAnim_findAnimation(widget, name)",
"scope": "窗口/操作/查找骨骼动画"
},
"查找骨骼动画插槽对象": {
"prefix": "GUI:SpineAnim_findSlot",
"description": "查找骨骼动画插槽对象",
"body": "GUI:SpineAnim_findSlot(widget, slotName)",
"scope": "窗口/操作/查找骨骼动画插槽对象"
},
"注册骨骼动画事件回调": {
"prefix": "GUI:SpineAnim_registerSpineEventHandler",
"description": "注册骨骼动画事件回调",
"body": "GUI:SpineAnim_registerSpineEventHandler(widget, handler, eventType)",
"scope": "窗口/操作/注册骨骼动画事件回调"
},
"添加控件状态监听事件": {
"prefix": "GUI:addStateEvent",
"description": "添加控件状态监听事件",
"body": "GUI:addStateEvent(widget, func)",
"scope": "窗口/操作/添加控件状态监听事件"
},
"获取界面控件": {
"prefix": "GUI:GetWindow",
"description": "获取界面控件",
"body": "GUI:GetWindow(parent, ID)",
"scope": "窗口/获取/获取界面控件"
},
"获取控件自定义参数": {
"prefix": "GUI:Win_GetParam",
"description": "获取控件自定义参数",
"body": "GUI:Win_GetParam(widget)",
"scope": "窗口/获取/获取控件自定义参数"
},
"获取按钮文字": {
"prefix": "GUI:Button_getTitleText",
"description": "获取按钮文字",
"body": "GUI:Button_getTitleText(widget)",
"scope": "窗口/获取/获取按钮文字"
},
"获取文本": {
"prefix": "GUI:Text_getString",
"description": "获取文本",
"body": "GUI:Text_getString(widget)",
"scope": "窗口/获取/获取文本"
},
"获取艺术字文本": {
"prefix": "GUI:TextAtlas_getString",
"description": "获取艺术字文本",
"body": "GUI:TextAtlas_getString(widget)",
"scope": "窗口/获取/获取艺术字文本"
},
"获取滚动文本内容": {
"prefix": "GUI:ScrollText_getString",
"description": "获取滚动文本内容",
"body": "GUI:ScrollText_getString(widget)",
"scope": "窗口/获取/获取滚动文本内容"
},
"获取对应ID放置框的物品数据": {
"prefix": "GUI:ItemBox_GetItemData",
"description": "获取对应ID放置框的物品数据",
"body": "GUI:ItemBox_GetItemData(widget, boxindex)",
"scope": "窗口/获取/获取对应ID放置框的物品数据"
},
"获取复选框是否选中": {
"prefix": "GUI:CheckBox_isSelected",
"description": "获取复选框是否选中",
"body": "GUI:CheckBox_isSelected(widget)",
"scope": "窗口/获取/获取复选框是否选中"
},
"获取输入框文本": {
"prefix": "GUI:TextInput_getString",
"description": "获取输入框文本",
"body": "GUI:TextInput_getString(widget)",
"scope": "窗口/获取/获取输入框文本"
},
"获得滚动条进度": {
"prefix": "GUI:Slider_getPercent",
"description": "获得滚动条进度",
"body": "GUI:Slider_getPercent(widget)",
"scope": "窗口/获取/获得滚动条进度"
},
"获取圆形进度条百分比": {
"prefix": "GUI:ProgressTimer_getPercentage",
"description": "获取圆形进度条百分比",
"body": "GUI:ProgressTimer_getPercentage(widget)",
"scope": "窗口/获取/获取圆形进度条百分比"
},
"获取进度条进度": {
"prefix": "GUI:LoadingBar_getPercent",
"description": "获取进度条进度",
"body": "GUI:LoadingBar_getPercent(widget)",
"scope": "窗口/获取/获取进度条进度"
},
"获取进度条颜色": {
"prefix": "GUI:LoadingBar_getColor",
"description": "获取进度条颜色",
"body": "GUI:LoadingBar_getColor(widget)",
"scope": "窗口/获取/获取进度条颜色"
},
"获取层背景图片文件路径": {
"prefix": "GUI:Image_getTextureFile",
"description": "获取层背景图片文件路径",
"body": "GUI:Image_getTextureFile(widget)",
"scope": "窗口/获取/获取层背景图片文件路径"
},
"获取列表容器间隔": {
"prefix": "GUI:ListView_getItemsMargin",
"description": "获取列表容器间隔",
"body": "GUI:ListView_getItemsMargin(widget)",
"scope": "窗口/获取/获取列表容器间隔"
},
"获取列表容器最顶部可见范围子节点": {
"prefix": "GUI:ListView_getTopmostItemInCurrentView",
"description": "获取列表容器最顶部可见范围子节点",
"body": "GUI:ListView_getTopmostItemInCurrentView(widget)",
"scope": "窗口/获取/获取列表容器最顶部可见范围子节点"
},
"获取列表容器最底部部可见范围子节点": {
"prefix": "GUI:ListView_getBottommostItemInCurrentView",
"description": "获取列表容器最底部部可见范围子节点",
"body": "GUI:ListView_getBottommostItemInCurrentView(widget)",
"scope": "窗口/获取/获取列表容器最底部部可见范围子节点"
},
"获取子节点序列号": {
"prefix": "GUI:ListView_getItemIndex",
"description": "获取子节点序列号",
"body": "GUI:ListView_getItemIndex(widget, value)",
"scope": "窗口/获取/获取子节点序列号"
},
"通过子节点序列号获取子节点对象": {
"prefix": "GUI:ListView_getItemByIndex",
"description": "通过子节点序列号获取子节点对象",
"body": "GUI:ListView_getItemByIndex(widget, value)",
"scope": "窗口/获取/通过子节点序列号获取子节点对象"
},
"获取列表容器所有子节点对象": {
"prefix": "GUI:ListView_getItems",
"description": "获取列表容器所有子节点对象",
"body": "GUI:ListView_getItems(widget)",
"scope": "窗口/获取/获取列表容器所有子节点对象"
},
"获取列表容器所有子节点数量": {
"prefix": "GUI:ListView_getItemCount",
"description": "获取列表容器所有子节点数量",
"body": "GUI:ListView_getItemCount(widget)",
"scope": "窗口/获取/获取列表容器所有子节点数量"
},
"获取列表容器滚动范围大小": {
"prefix": "GUI:ListView_getInnerContainerSize",
"description": "获取列表容器滚动范围大小",
"body": "GUI:ListView_getInnerContainerSize(widget)",
"scope": "窗口/获取/获取列表容器滚动范围大小"
},
"获取列表容器内部滚动区域坐标": {
"prefix": "GUI:ListView_getInnerContainerPosition",
"description": "获取列表容器内部滚动区域坐标",
"body": "GUI:ListView_getInnerContainerPosition(widget)",
"scope": "窗口/获取/获取列表容器内部滚动区域坐标"
},
"获取滚动容器滚动范围大小": {
"prefix": "GUI:ScrollView_getInnerContainerSize",
"description": "获取滚动容器滚动范围大小",
"body": "GUI:ScrollView_getInnerContainerSize(widget)",
"scope": "窗口/获取/获取滚动容器滚动范围大小"
},
"获取容器内部滚动区域坐标": {
"prefix": "GUI:ScrollView_getInnerContainerPosition",
"description": "获取容器内部滚动区域坐标",
"body": "GUI:ScrollView_getInnerContainerPosition(widget)",
"scope": "窗口/获取/获取容器内部滚动区域坐标"
},
"获取当前子页面序列号": {
"prefix": "GUI:PageView_getCurrentPageIndex",
"description": "获取当前子页面序列号",
"body": "GUI:PageView_getCurrentPageIndex(widget)",
"scope": "窗口/获取/获取当前子页面序列号"
},
"获取翻页容器子页面": {
"prefix": "GUI:PageView_getItems",
"description": "获取翻页容器子页面",
"body": "GUI:PageView_getItems(widget)",
"scope": "窗口/获取/获取翻页容器子页面"
},
"获取翻页容器子页面数量": {
"prefix": "GUI:PageView_getItemCount",
"description": "获取翻页容器子页面数量",
"body": "GUI:PageView_getItemCount(widget)",
"scope": "窗口/获取/获取翻页容器子页面数量"
},
"获取列表容器内部区域偏移位置": {
"prefix": "GUI:TableView_getContentOffset",
"description": "获取列表容器内部区域偏移位置",
"body": "GUI:TableView_getContentOffset(widget)",
"scope": "窗口/获取/获取列表容器内部区域偏移位置"
},
"获取容器cell的下标/序列号": {
"prefix": "GUI:TableViewCell_getIdx",
"description": "获取容器cell的下标/序列号",
"body": "GUI:TableViewCell_getIdx(cell)",
"scope": "窗口/获取/获取容器cell的下标/序列号"
},
"获取对应下标item添加的子节点": {
"prefix": "GUI:RotateView_getChildByIndex",
"description": "获取对应下标item添加的子节点",
"body": "GUI:RotateView_getChildByIndex(widget, index)",
"scope": "窗口/获取/获取对应下标item添加的子节点"
},
"获取对应下标item": {
"prefix": "GUI:RotateView_getItemByIndex",
"description": "获取对应下标item",
"body": "GUI:RotateView_getItemByIndex(widget, index)",
"scope": "窗口/获取/获取对应下标item"
},
"获取父节点的快捷子控件组": {
"prefix": "GUI:ui_delegate",
"description": "获取父节点的快捷子控件组",
"body": "GUI:ui_delegate(parent)",
"scope": "窗口/获取/获取父节点的快捷子控件组"
},
"获取主界面左上挂接点": {
"prefix": "GUI:Attach_LeftTop",
"description": "获取主界面左上挂接点",
"body": "GUI:Attach_LeftTop()",
"scope": "窗口/获取/获取主界面左上挂接点"
},
"获取主界面右上挂接点": {
"prefix": "GUI:Attach_RightTop",
"description": "获取主界面右上挂接点",
"body": "GUI:Attach_RightTop()",
"scope": "窗口/获取/获取主界面右上挂接点"
},
"获取主界面左下挂接点": {
"prefix": "GUI:Attach_LeftBottom",
"description": "获取主界面左下挂接点",
"body": "GUI:Attach_LeftBottom()",
"scope": "窗口/获取/获取主界面左下挂接点"
},
"获取主界面右下挂接点": {
"prefix": "GUI:Attach_RightBottom",
"description": "获取主界面右下挂接点",
"body": "GUI:Attach_RightBottom()",
"scope": "窗口/获取/获取主界面右下挂接点"
},
"获取最上层UI挂接点": {
"prefix": "GUI:Attach_UITop",
"description": "获取最上层UI挂接点",
"body": "GUI:Attach_UITop()",
"scope": "窗口/获取/获取最上层UI挂接点"
},
"获取上层场景挂接点": {
"prefix": "GUI:Attach_SceneF",
"description": "获取上层场景挂接点",
"body": "GUI:Attach_SceneF()",
"scope": "窗口/获取/获取上层场景挂接点"
},
"获取下层场景挂接点": {
"prefix": "GUI:Attach_SceneB",
"description": "获取下层场景挂接点",
"body": "GUI:Attach_SceneB()",
"scope": "窗口/获取/获取下层场景挂接点"
},
"获取主界面最底层左上挂接点": {
"prefix": "GUI:Attach_LeftTop_B",
"description": "获取主界面最底层左上挂接点",
"body": "GUI:Attach_LeftTop_B()",
"scope": "窗口/获取/获取主界面最底层左上挂接点"
},
"获取主界面最底层右上挂接点": {
"prefix": "GUI:Attach_RightTop_B",
"description": "获取主界面最底层右上挂接点",
"body": "GUI:Attach_RightTop_B()",
"scope": "窗口/获取/获取主界面最底层右上挂接点"
},
"获取主界面最底层左下挂接点": {
"prefix": "GUI:Attach_LeftBottom_B",
"description": "获取主界面最底层左下挂接点",
"body": "GUI:Attach_LeftBottom_B()",
"scope": "窗口/获取/获取主界面最底层左下挂接点"
},
"获取主界面最底层右下挂接点": {
"prefix": "GUI:Attach_RightBottom_B",
"description": "获取主界面最底层右下挂接点",
"body": "GUI:Attach_RightBottom_B()",
"scope": "窗口/获取/获取主界面最底层右下挂接点"
},
"获取主界面最顶层左上挂接点": {
"prefix": "GUI:Attach_LeftTop_T",
"description": "获取主界面最顶层左上挂接点",
"body": "GUI:Attach_LeftTop_T()",
"scope": "窗口/获取/获取主界面最顶层左上挂接点"
},
"获取主界面最顶层右上挂接点": {
"prefix": "GUI:Attach_RightTop_T",
"description": "获取主界面最顶层右上挂接点",
"body": "GUI:Attach_RightTop_T()",
"scope": "窗口/获取/获取主界面最顶层右上挂接点"
},
"获取主界面最顶层左下挂接点": {
"prefix": "GUI:Attach_LeftBottom_T",
"description": "获取主界面最顶层左下挂接点",
"body": "GUI:Attach_LeftBottom_T()",
"scope": "窗口/获取/获取主界面最顶层左下挂接点"
},
"获取主界面最顶层右下挂接点": {
"prefix": "GUI:Attach_RightBottom_T",
"description": "获取主界面最顶层右下挂接点",
"body": "GUI:Attach_RightBottom_T()",
"scope": "窗口/获取/获取主界面最顶层右下挂接点"
},
"获取自带父节点 [挂接点ID: 101-111]": {
"prefix": "GUI:Win_FindParent",
"description": "获取自带父节点 [挂接点ID: 101-111]",
"body": "GUI:Win_FindParent(ID)",
"scope": "窗口/获取/获取自带父节点 [挂接点ID: 101-111]"
},
"获取坐标": {
"prefix": "GUI:getPosition",
"description": "获取坐标",
"body": "GUI:getPosition(widget)",
"scope": "窗口/获取/获取坐标"
},
"获取横坐标": {
"prefix": "GUI:getPositionX",
"description": "获取横坐标",
"body": "GUI:getPositionX(widget)",
"scope": "窗口/获取/获取横坐标"
},
"获取纵坐标": {
"prefix": "GUI:getPositionY",
"description": "获取纵坐标",
"body": "GUI:getPositionY(widget)",
"scope": "窗口/获取/获取纵坐标"
},
"获取控件锚点": {
"prefix": "GUI:getAnchorPoint",
"description": "获取控件锚点",
"body": "GUI:getAnchorPoint(widget)",
"scope": "窗口/获取/获取控件锚点"
},
"获取控件尺寸大小(纹理大小 不考虑缩放)": {
"prefix": "GUI:getContentSize",
"description": "获取控件尺寸大小(纹理大小 不考虑缩放)",
"body": "GUI:getContentSize(widget)",
"scope": "窗口/获取/获取控件尺寸大小(纹理大小 不考虑缩放)"
},
"获取控件尺寸大小(考虑缩放的真实大小)": {
"prefix": "GUI:getBoundingBox",
"description": "获取控件尺寸大小(考虑缩放的真实大小)",
"body": "GUI:getBoundingBox(widget)",
"scope": "窗口/获取/获取控件尺寸大小(考虑缩放的真实大小)"
},
"获取控件标签": {
"prefix": "GUI:getTag",
"description": "获取控件标签",
"body": "GUI:getTag(widget)",
"scope": "窗口/获取/获取控件标签"
},
"获取控件旋转角度": {
"prefix": "GUI:getRotation",
"description": "获取控件旋转角度",
"body": "GUI:getRotation(widget)",
"scope": "窗口/获取/获取控件旋转角度"
},
"获取控件是否显示状态": {
"prefix": "GUI:getVisible",
"description": "获取控件是否显示状态",
"body": "GUI:getVisible(widget)",
"scope": "窗口/获取/获取控件是否显示状态"
},
"获取控件Y轴方向缩放比例": {
"prefix": "GUI:getScaleY",
"description": "获取控件Y轴方向缩放比例",
"body": "GUI:getScaleY(widget)",
"scope": "窗口/获取/获取控件Y轴方向缩放比例"
},
"获取控件X轴方向缩放比例": {
"prefix": "GUI:getScaleX",
"description": "获取控件X轴方向缩放比例",
"body": "GUI:getScaleX(widget)",
"scope": "窗口/获取/获取控件X轴方向缩放比例"
},
"获取是否水平翻转": {
"prefix": "GUI:getFlippedX",
"description": "获取是否水平翻转",
"body": "GUI:getFlippedX(widget)",
"scope": "窗口/获取/获取是否水平翻转"
},
"获取是否垂直翻转": {
"prefix": "GUI:getFlippedY",
"description": "获取是否垂直翻转",
"body": "GUI:getFlippedY(widget)",
"scope": "窗口/获取/获取是否垂直翻转"
},
"获得控件世界坐标": {
"prefix": "GUI:getWorldPosition",
"description": "获得控件世界坐标",
"body": "GUI:getWorldPosition(widget)",
"scope": "窗口/获取/获得控件世界坐标"
},
"获取控件是否可以触摸": {
"prefix": "GUI:getTouchEnabled",
"description": "获取控件是否可以触摸",
"body": "GUI:getTouchEnabled(widget)",
"scope": "窗口/获取/获取控件是否可以触摸"
},
"获取父节点": {
"prefix": "GUI:getParent",
"description": "获取父节点",
"body": "GUI:getParent(widget)",
"scope": "窗口/获取/获取父节点"
},
"获取控件所有子节点": {
"prefix": "GUI:getChildren",
"description": "获取控件所有子节点",
"body": "GUI:getChildren(widget)",
"scope": "窗口/获取/获取控件所有子节点"
},
"获取控件名字": {
"prefix": "GUI:getName",
"description": "获取控件名字",
"body": "GUI:getName(widget)",
"scope": "窗口/获取/获取控件名字"
},
"通过控件名字获取子节点": {
"prefix": "GUI:getChildByName",
"description": "通过控件名字获取子节点",
"body": "GUI:getChildByName(widget, name)",
"scope": "窗口/获取/通过控件名字获取子节点"
},
"通过控件标记获取子节点": {
"prefix": "GUI:getChildByTag",
"description": "通过控件标记获取子节点",
"body": "GUI:getChildByTag(widget, tag)",
"scope": "窗口/获取/通过控件标记获取子节点"
},
"获取控件触摸开始时位置": {
"prefix": "GUI:getTouchBeganPosition",
"description": "获取控件触摸开始时位置",
"body": "GUI:getTouchBeganPosition(widget)",
"scope": "窗口/获取/获取控件触摸开始时位置"
},
"获取控件触摸移动时位置": {
"prefix": "GUI:getTouchMovePosition",
"description": "获取控件触摸移动时位置",
"body": "GUI:getTouchMovePosition(widget)",
"scope": "窗口/获取/获取控件触摸移动时位置"
},
"获取控件触摸结束时位置": {
"prefix": "GUI:getTouchEndPosition",
"description": "获取控件触摸结束时位置",
"body": "GUI:getTouchEndPosition(widget)",
"scope": "窗口/获取/获取控件触摸结束时位置"
},
"获取控件是否触摸吞噬": {
"prefix": "GUI:getSwallowTouches",
"description": "获取控件是否触摸吞噬",
"body": "GUI:getSwallowTouches(widget)",
"scope": "窗口/获取/获取控件是否触摸吞噬"
},
"检查触摸位置是否被父节点裁剪": {
"prefix": "GUI:isClippingParentContainsPoint",
"description": "检查触摸位置是否被父节点裁剪",
"body": "GUI:isClippingParentContainsPoint(widget, position)",
"scope": "窗口/获取/检查触摸位置是否被父节点裁剪"
},
"获取主界面底部挂接点": {
"prefix": "GUI:Attach_Bottom",
"description": "获取主界面底部挂接点",
"body": "GUI:Attach_Bottom()",
"scope": "窗口/获取/获取主界面底部挂接点"
},
"获取所有子对象": {
"prefix": "ui_IterChilds",
"description": "获取所有子对象",
"body": "ui_IterChilds(root, widget)",
"scope": "窗口/获取/获取所有子对象"
},
"获取骨骼动画插槽附件": {
"prefix": "GUI:SpineAnim_getAttachment",
"description": "获取骨骼动画插槽附件",
"body": "GUI:SpineAnim_getAttachment(widget, slotName, attachmentName)",
"scope": "窗口/获取/获取骨骼动画插槽附件"
},
"获取骨骼动画全部插槽列表": {
"prefix": "GUI:SpineAnim_getSlots",
"description": "获取骨骼动画全部插槽列表",
"body": "GUI:SpineAnim_getSlots(widget)",
"scope": "窗口/获取/获取骨骼动画全部插槽列表"
},
"获取骨骼动画播放时间缩放(速度)": {
"prefix": "GUI:SpineAnim_getTimeScale",
"description": "获取骨骼动画播放时间缩放(速度)",
"body": "GUI:SpineAnim_getTimeScale(widget)",
"scope": "窗口/获取/获取骨骼动画播放时间缩放(速度)"
},
"获取骨骼动画插槽颜色RGBA 0~1": {
"prefix": "GUI:SpineSlot_getColor",
"description": "获取骨骼动画插槽颜色RGBA 0~1",
"body": "GUI:SpineSlot_getColor(widget)",
"scope": "窗口/获取/获取骨骼动画插槽颜色RGBA 0~1"
},
"设置控件自定义参数": {
"prefix": "GUI:Win_SetParam",
"description": "设置控件自定义参数",
"body": "GUI:Win_SetParam(widget, param)",
"scope": "窗口/设置/设置控件自定义参数"
},
"设置界面拖拽": {
"prefix": "GUI:Win_SetDrag",
"description": "设置界面拖拽",
"body": "GUI:Win_SetDrag(widget, dragLayer)",
"scope": "窗口/设置/设置界面拖拽"
},
"设置主界面隐藏": {
"prefix": "GUI:Win_SetMainHide",
"description": "设置主界面隐藏",
"body": "GUI:Win_SetMainHide(widget, value)",
"scope": "窗口/设置/设置主界面隐藏"
},
"设置界面绑定NPC": {
"prefix": "GUI:Win_BindNPC",
"description": "设置界面绑定NPC",
"body": "GUI:Win_BindNPC(widget, npcID)",
"scope": "窗口/设置/设置界面绑定NPC"
},
"设置界面浮起": {
"prefix": "GUI:Win_SetZPanel",
"description": "设置界面浮起",
"body": "GUI:Win_SetZPanel(widget, zPanel)",
"scope": "窗口/设置/设置界面浮起"
},
"设置界面绑定事件": {
"prefix": "GUI:Win_BindLuaEvent",
"description": "设置界面绑定事件",
"body": "GUI:Win_BindLuaEvent(widget, eventID, eventTag)",
"scope": "窗口/设置/设置界面绑定事件"
},
"设置界面内鼠标右键吞噬": {
"prefix": "GUI:Win_SetSwallowRightMouseTouch",
"description": "设置界面内鼠标右键吞噬",
"body": "GUI:Win_SetSwallowRightMouseTouch(widget, state)",
"scope": "窗口/设置/设置界面内鼠标右键吞噬"
},
"设置图片九宫格": {
"prefix": "GUI:Image_setScale9Slice",
"description": "设置图片九宫格",
"body": "GUI:Image_setScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)",
"scope": "窗口/设置/设置图片九宫格"
},
"设置图片是否变灰": {
"prefix": "GUI:Image_setGrey",
"description": "设置图片是否变灰",
"body": "GUI:Image_setGrey(widget, isGrey)",
"scope": "窗口/设置/设置图片是否变灰"
},
"设置按钮状态图片": {
"prefix": "GUI:Button_loadTextures",
"description": "设置按钮状态图片",
"body": "GUI:Button_loadTextures(widget, Normalfilepath, Pressedfilepath, Disabledfilepath, TextureType)",
"scope": "窗口/设置/设置按钮状态图片"
},
"设置正常状态图片": {
"prefix": "GUI:Button_loadTextureNormal",
"description": "设置正常状态图片",
"body": "GUI:Button_loadTextureNormal(widget, filepath)",
"scope": "窗口/设置/设置正常状态图片"
},
"设置按下状态图片": {
"prefix": "GUI:Button_loadTexturePressed",
"description": "设置按下状态图片",
"body": "GUI:Button_loadTexturePressed(widget, filepath)",
"scope": "窗口/设置/设置按下状态图片"
},
"设置禁用状态图片": {
"prefix": "GUI:Button_loadTextureDisabled",
"description": "设置禁用状态图片",
"body": "GUI:Button_loadTextureDisabled(widget, filepath)",
"scope": "窗口/设置/设置禁用状态图片"
},
"设置按钮文字": {
"prefix": "GUI:Button_setTitleText",
"description": "设置按钮文字",
"body": "GUI:Button_setTitleText(widget, value)",
"scope": "窗口/设置/设置按钮文字"
},
"设置按钮文字颜色": {
"prefix": "GUI:Button_setTitleColor",
"description": "设置按钮文字颜色",
"body": "GUI:Button_setTitleColor(widget, value)",
"scope": "窗口/设置/设置按钮文字颜色"
},
"设置按钮文字大小": {
"prefix": "GUI:Button_setTitleFontSize",
"description": "设置按钮文字大小",
"body": "GUI:Button_setTitleFontSize(widget, value)",
"scope": "窗口/设置/设置按钮文字大小"
},
"设置按钮文字样式": {
"prefix": "GUI:Button_setTitleFontName",
"description": "设置按钮文字样式",
"body": "GUI:Button_setTitleFontName(widget, value)",
"scope": "窗口/设置/设置按钮文字样式"
},
"设置按钮文本最大宽度": {
"prefix": "GUI:Button_setMaxLineWidth",
"description": "设置按钮文本最大宽度",
"body": "GUI:Button_setMaxLineWidth(widget, value)",
"scope": "窗口/设置/设置按钮文本最大宽度"
},
"设置按钮文本加描边": {
"prefix": "GUI:Button_titleEnableOutline",
"description": "设置按钮文本加描边",
"body": "GUI:Button_titleEnableOutline(widget, color, outline)",
"scope": "窗口/设置/设置按钮文本加描边"
},
"取消按钮文本描边": {
"prefix": "GUI:Button_titleDisableOutLine",
"description": "取消按钮文本描边",
"body": "GUI:Button_titleDisableOutLine(widget)",
"scope": "窗口/设置/取消按钮文本描边"
},
"设置按钮是否禁用(可触摸)": {
"prefix": "GUI:Button_setBright",
"description": "设置按钮是否禁用(可触摸)",
"body": "GUI:Button_setBright(widget, value)",
"scope": "窗口/设置/设置按钮是否禁用(可触摸)"
},
"设置按钮是否禁用(不可触摸)": {
"prefix": "GUI:Button_setBrightEx",
"description": "设置按钮是否禁用(不可触摸)",
"body": "GUI:Button_setBrightEx(widget, value)",
"scope": "窗口/设置/设置按钮是否禁用(不可触摸)"
},
"设置按钮当前状态": {
"prefix": "GUI:Button_setBrightStyle",
"description": "设置按钮当前状态",
"body": "GUI:Button_setBrightStyle(widget, value)",
"scope": "窗口/设置/设置按钮当前状态"
},
"设置按钮是否灰态": {
"prefix": "GUI:Button_setGrey",
"description": "设置按钮是否灰态",
"body": "GUI:Button_setGrey(widget, value)",
"scope": "窗口/设置/设置按钮是否灰态"
},
"设置按钮九宫格": {
"prefix": "GUI:Button_setScale9Slice",
"description": "设置按钮九宫格",
"body": "GUI:Button_setScale9Slice(widget, scale9l, scale9r, scale9t, scale9b)",
"scope": "窗口/设置/设置按钮九宫格"
},
"设置文本": {
"prefix": "GUI:Text_setString",
"description": "设置文本",
"body": "GUI:Text_setString(widget, value)",
"scope": "窗口/设置/设置文本"
},
"设置文本颜色": {
"prefix": "GUI:Text_setTextColor",
"description": "设置文本颜色",
"body": "GUI:Text_setTextColor(widget, value)",
"scope": "窗口/设置/设置文本颜色"
},
"设置字体大小": {
"prefix": "GUI:Text_setFontSize",
"description": "设置字体大小",
"body": "GUI:Text_setFontSize(widget, value)",
"scope": "窗口/设置/设置字体大小"
},
"设置字体路径": {
"prefix": "GUI:Text_setFontName",
"description": "设置字体路径",
"body": "GUI:Text_setFontName(widget, value)",
"scope": "窗口/设置/设置字体路径"
},
"设置字体描边": {
"prefix": "GUI:Text_enableOutline",
"description": "设置字体描边",
"body": "GUI:Text_enableOutline(widget, color, size)",
"scope": "窗口/设置/设置字体描边"
},
"设置是否启用下划线": {
"prefix": "GUI:Text_enableUnderline",
"description": "设置是否启用下划线",
"body": "GUI:Text_enableUnderline(widget)",
"scope": "窗口/设置/设置是否启用下划线"
},
"设置文本最大行宽": {
"prefix": "GUI:Text_setMaxLineWidth",
"description": "设置文本最大行宽",
"body": "GUI:Text_setMaxLineWidth(widget, value)",
"scope": "窗口/设置/设置文本最大行宽"
},
"设置文本垂直对齐": {
"prefix": "GUI:Text_setTextVerticalAlignment",
"description": "设置文本垂直对齐",
"body": "GUI:Text_setTextVerticalAlignment(widget, value)",
"scope": "窗口/设置/设置文本垂直对齐"
},
"设置文本水平对齐": {
"prefix": "GUI:Text_setTextHorizontalAlignment",
"description": "设置文本水平对齐",
"body": "GUI:Text_setTextHorizontalAlignment(widget, value)",
"scope": "窗口/设置/设置文本水平对齐"
},
"设置文本尺寸": {
"prefix": "GUI:Text_setTextAreaSize",
"description": "设置文本尺寸",
"body": "GUI:Text_setTextAreaSize(widget, value)",
"scope": "窗口/设置/设置文本尺寸"
},
"设置倒计时文本": {
"prefix": "GUI:Text_COUNTDOWN",
"description": "设置倒计时文本",
"body": "GUI:Text_COUNTDOWN(widget, time, callback, showType)",
"scope": "窗口/设置/设置倒计时文本"
},
"设置艺术字配置": {
"prefix": "GUI:TextAtlas_setProperty",
"description": "设置艺术字配置",
"body": "GUI:TextAtlas_setProperty(widget, stringValue, charMapFile, itemWidth, itemHeight, startCharMap, sheet)",
"scope": "窗口/设置/设置艺术字配置"
},
"设置艺术字文本": {
"prefix": "GUI:TextAtlas_setString",
"description": "设置艺术字文本",
"body": "GUI:TextAtlas_setString(widget, value)",
"scope": "窗口/设置/设置艺术字文本"
},
"设置富文本背景颜色": {
"prefix": "GUI:RichText_setBackgroundColor",
"description": "设置富文本背景颜色",
"body": "GUI:RichText_setBackgroundColor(widget, color)",
"scope": "窗口/设置/设置富文本背景颜色"
},
"设置滚动文本内容": {
"prefix": "GUI:ScrollText_setString",
"description": "设置滚动文本内容",
"body": "GUI:ScrollText_setString(widget, value)",
"scope": "窗口/设置/设置滚动文本内容"
},
"设置滚动文本描边": {
"prefix": "GUI:ScrollText_enableOutline",
"description": "设置滚动文本描边",
"body": "GUI:ScrollText_enableOutline(widget, color, size)",
"scope": "窗口/设置/设置滚动文本描边"
},
"设置滚动文本水平对齐": {
"prefix": "GUI:ScrollText_setHorizontalAlignment",
"description": "设置滚动文本水平对齐",
"body": "GUI:ScrollText_setHorizontalAlignment(widget, value)",
"scope": "窗口/设置/设置滚动文本水平对齐"
},
"设置滚动文本颜色": {
"prefix": "GUI:ScrollText_setTextColor",
"description": "设置滚动文本颜色",
"body": "GUI:ScrollText_setTextColor(widget, value)",
"scope": "窗口/设置/设置滚动文本颜色"
},
"设置物品框单击事件": {
"prefix": "GUI:ItemShow_addReplaceClickEvent",
"description": "设置物品框单击事件",
"body": "GUI:ItemShow_addReplaceClickEvent(widget, eventCB)",
"scope": "窗口/设置/设置物品框单击事件"
},
"设置物品框双击事件": {
"prefix": "GUI:ItemShow_addDoubleEvent",
"description": "设置物品框双击事件",
"body": "GUI:ItemShow_addDoubleEvent(widget, eventCB)",
"scope": "窗口/设置/设置物品框双击事件"
},
"设置物品框长按事件": {
"prefix": "GUI:ItemShow_addPressEvent",
"description": "设置物品框长按事件",
"body": "GUI:ItemShow_addPressEvent(widget, eventCB)",
"scope": "窗口/设置/设置物品框长按事件"
},
"设置物品框是否置灰": {
"prefix": "GUI:ItemShow_setIconGrey",
"description": "设置物品框是否置灰",
"body": "GUI:ItemShow_setIconGrey(widget, value)",
"scope": "窗口/设置/设置物品框是否置灰"
},
"设置物品框是否选中": {
"prefix": "GUI:ItemShow_setItemShowChooseState",
"description": "设置物品框是否选中",
"body": "GUI:ItemShow_setItemShowChooseState(widget, value)",
"scope": "窗口/设置/设置物品框是否选中"
},
"设置物品框是否拖动": {
"prefix": "GUI:ItemShow_setMoveEnable",
"description": "设置物品框是否拖动",
"body": "GUI:ItemShow_setMoveEnable(widget, value)",
"scope": "窗口/设置/设置物品框是否拖动"
},
"更新物品框内容": {
"prefix": "GUI:ItemShow_updateItem",
"description": "更新物品框内容",
"body": "GUI:ItemShow_updateItem(widget, itemData)",
"scope": "窗口/设置/更新物品框内容"
},
"设置物品框是否触摸吞噬": {
"prefix": "GUI:ItemShow_setItemTouchSwallow",
"description": "设置物品框是否触摸吞噬",
"body": "GUI:ItemShow_setItemTouchSwallow(widget, isSwallow)",
"scope": "窗口/设置/设置物品框是否触摸吞噬"
},
"设置复选框默认状态背景图片": {
"prefix": "GUI:CheckBox_loadTextureBackGround",
"description": "设置复选框默认状态背景图片",
"body": "GUI:CheckBox_loadTextureBackGround(widget, value)",
"scope": "窗口/设置/设置复选框默认状态背景图片"
},
"设置复选框选中状态背景图片": {
"prefix": "GUI:CheckBox_loadTextureFrontCross",
"description": "设置复选框选中状态背景图片",
"body": "GUI:CheckBox_loadTextureFrontCross(widget, value)",
"scope": "窗口/设置/设置复选框选中状态背景图片"
},
"设置复选框禁用状态背景图片": {
"prefix": "GUI:CheckBox_loadTextureFrontCrossDisabled",
"description": "设置复选框禁用状态背景图片",
"body": "GUI:CheckBox_loadTextureFrontCrossDisabled(widget, value)",
"scope": "窗口/设置/设置复选框禁用状态背景图片"
},
"设置复选框选中或取消": {
"prefix": "GUI:CheckBox_setSelected",
"description": "设置复选框选中或取消",
"body": "GUI:CheckBox_setSelected(widget, value)",
"scope": "窗口/设置/设置复选框选中或取消"
},
"设置输入框字体颜色": {
"prefix": "GUI:TextInput_setFontColor",
"description": "设置输入框字体颜色",
"body": "GUI:TextInput_setFontColor(widget, value)",
"scope": "窗口/设置/设置输入框字体颜色"
},
"设置输入框字体": {
"prefix": "GUI:TextInput_setFont",
"description": "设置输入框字体",
"body": "GUI:TextInput_setFont(widget, value, value2)",
"scope": "窗口/设置/设置输入框字体"
},
"设置输入框字体大小": {
"prefix": "GUI:TextInput_setFontSize",
"description": "设置输入框字体大小",
"body": "GUI:TextInput_setFontSize(widget, value)",
"scope": "窗口/设置/设置输入框字体大小"
},
"设置输入框占位文本字体": {
"prefix": "GUI:TextInput_setPlaceholderFont",
"description": "设置输入框占位文本字体",
"body": "GUI:TextInput_setPlaceholderFont(widget, value, value2)",
"scope": "窗口/设置/设置输入框占位文本字体"
},
"设置输入框占位文本字体颜色": {
"prefix": "GUI:TextInput_setPlaceholderFontColor",
"description": "设置输入框占位文本字体颜色",
"body": "GUI:TextInput_setPlaceholderFontColor(widget, value)",
"scope": "窗口/设置/设置输入框占位文本字体颜色"
},
"设置输入框占位文本字体大小": {
"prefix": "GUI:TextInput_setPlaceholderFontSize",
"description": "设置输入框占位文本字体大小",
"body": "GUI:TextInput_setPlaceholderFontSize(widget, value)",
"scope": "窗口/设置/设置输入框占位文本字体大小"
},
"设置输入框占位文本": {
"prefix": "GUI:TextInput_setPlaceHolder",
"description": "设置输入框占位文本",
"body": "GUI:TextInput_setPlaceHolder(widget, value)",
"scope": "窗口/设置/设置输入框占位文本"
},
"设置输入框文本": {
"prefix": "GUI:TextInput_setString",
"description": "设置输入框文本",
"body": "GUI:TextInput_setString(widget, value)",
"scope": "窗口/设置/设置输入框文本"
},
"设置输入框行宽": {
"prefix": "GUI:TextInput_setMaxLength",
"description": "设置输入框行宽",
"body": "GUI:TextInput_setMaxLength(widget, value)",
"scope": "窗口/设置/设置输入框行宽"
},
"设置输入框水平对齐": {
"prefix": "GUI:TextInput_setTextHorizontalAlignment",
"description": "设置输入框水平对齐",
"body": "GUI:TextInput_setTextHorizontalAlignment(widget, value)",
"scope": "窗口/设置/设置输入框水平对齐"
},
"设置输入框文本类型": {
"prefix": "GUI:TextInput_setInputFlag",
"description": "设置输入框文本类型",
"body": "GUI:TextInput_setInputFlag(widget, value)",
"scope": "窗口/设置/设置输入框文本类型"
},
"设置输入框键盘编辑类型": {
"prefix": "GUI:TextInput_setInputMode",
"description": "设置输入框键盘编辑类型",
"body": "GUI:TextInput_setInputMode(widget, value)",
"scope": "窗口/设置/设置输入框键盘编辑类型"
},
"设置输入框弹出式键盘返回类型": {
"prefix": "GUI:TextInput_setReturnType",
"description": "设置输入框弹出式键盘返回类型",
"body": "GUI:TextInput_setReturnType(widget, value)",
"scope": "窗口/设置/设置输入框弹出式键盘返回类型"
},
"设置输入框监听事件": {
"prefix": "GUI:TextInput_addOnEvent",
"description": "设置输入框监听事件",
"body": "GUI:TextInput_addOnEvent(widget, eventCB)",
"scope": "窗口/设置/设置输入框监听事件"
},
"设置滚动条背景图": {
"prefix": "GUI:Slider_loadBarTexture",
"description": "设置滚动条背景图",
"body": "GUI:Slider_loadBarTexture(widget, value)",
"scope": "窗口/设置/设置滚动条背景图"
},
"设置滚动条图片": {
"prefix": "GUI:Slider_loadProgressBarTexture",
"description": "设置滚动条图片",
"body": "GUI:Slider_loadProgressBarTexture(widget, value)",
"scope": "窗口/设置/设置滚动条图片"
},
"设置滚动条拖动块普通图片": {
"prefix": "GUI:Slider_loadSlidBallTextureNormal",
"description": "设置滚动条拖动块普通图片",
"body": "GUI:Slider_loadSlidBallTextureNormal(widget, value)",
"scope": "窗口/设置/设置滚动条拖动块普通图片"
},
"设置滚动条进度": {
"prefix": "GUI:Slider_setPercent",
"description": "设置滚动条进度",
"body": "GUI:Slider_setPercent(widget, value)",
"scope": "窗口/设置/设置滚动条进度"
},
"设置滚动条最大进度值": {
"prefix": "GUI:Slider_setMaxPercent",
"description": "设置滚动条最大进度值",
"body": "GUI:Slider_setMaxPercent(widget, value)",
"scope": "窗口/设置/设置滚动条最大进度值"
},
"设置滚动条触摸事件": {
"prefix": "GUI:Slider_addOnEvent",
"description": "设置滚动条触摸事件",
"body": "GUI:Slider_addOnEvent(widget, value)",
"scope": "窗口/设置/设置滚动条触摸事件"
},
"设置圆形进度条百分比": {
"prefix": "GUI:ProgressTimer_setPercentage",
"description": "设置圆形进度条百分比",
"body": "GUI:ProgressTimer_setPercentage(widget, value)",
"scope": "窗口/设置/设置圆形进度条百分比"
},
"设置圆形进度条方向": {
"prefix": "GUI:ProgressTimer_setReverseDirection",
"description": "设置圆形进度条方向",
"body": "GUI:ProgressTimer_setReverseDirection(widget, value)",
"scope": "窗口/设置/设置圆形进度条方向"
},
"设置控件Y轴方向缩放": {
"prefix": "GUI:setScaleY",
"description": "设置控件Y轴方向缩放",
"body": "GUI:setScaleY(widget, value)",
"scope": "窗口/设置/设置控件Y轴方向缩放"
},
"设置圆形进度条动作和回调函数": {
"prefix": "GUI:ProgressTimer_progressTo",
"description": "设置圆形进度条动作和回调函数",
"body": "GUI:ProgressTimer_progressTo(widget, time, to, completeCB, tag)",
"scope": "窗口/设置/设置圆形进度条动作和回调函数"
},
"设置圆形进度条背景图": {
"prefix": "GUI:ProgressTimer_ChangeImg",
"description": "设置圆形进度条背景图",
"body": "GUI:ProgressTimer_ChangeImg(widget, img)",
"scope": "窗口/设置/设置圆形进度条背景图"
},
"设置进度条图片": {
"prefix": "GUI:LoadingBar_loadTexture",
"description": "设置进度条图片",
"body": "GUI:LoadingBar_loadTexture(widget, value)",
"scope": "窗口/设置/设置进度条图片"
},
"设置进度条方向": {
"prefix": "GUI:LoadingBar_setDirection",
"description": "设置进度条方向",
"body": "GUI:LoadingBar_setDirection(widget, value)",
"scope": "窗口/设置/设置进度条方向"
},
"设置进度条进度": {
"prefix": "GUI:LoadingBar_setPercent",
"description": "设置进度条进度",
"body": "GUI:LoadingBar_setPercent(widget, value)",
"scope": "窗口/设置/设置进度条进度"
},
"设置进度条颜色": {
"prefix": "GUI:LoadingBar_setColor",
"description": "设置进度条颜色",
"body": "GUI:LoadingBar_setColor(widget, value)",
"scope": "窗口/设置/设置进度条颜色"
},
"设置特效播放完自动移除": {
"prefix": "GUI:Effect_setAutoRemoveOnFinish",
"description": "设置特效播放完自动移除",
"body": "GUI:Effect_setAutoRemoveOnFinish(widget)",
"scope": "窗口/设置/设置特效播放完自动移除"
},
"设置粒子持续时间": {
"prefix": "GUI:ParticleEffect_setDuration",
"description": "设置粒子持续时间",
"body": "GUI:ParticleEffect_setDuration(widget, value)",
"scope": "窗口/设置/设置粒子持续时间"
},
"设置总粒子数量": {
"prefix": "GUI:ParticleEffect_setTotalParticles",
"description": "设置总粒子数量",
"body": "GUI:ParticleEffect_setTotalParticles(widget, value)",
"scope": "窗口/设置/设置总粒子数量"
},
"新增拖拽类型和拖拽事件": {
"prefix": "GUI:AddMoveWidgetTypeEvent",
"description": "新增拖拽类型和拖拽事件",
"body": "GUI:AddMoveWidgetTypeEvent(fromType, toType, fromToEvent, toFromEvent)",
"scope": "窗口/设置/新增拖拽类型和拖拽事件"
},
"设置装备框显示自动刷新": {
"prefix": "GUI:EquipShow_setAutoUpdate",
"description": "设置装备框显示自动刷新",
"body": "GUI:EquipShow_setAutoUpdate(widget)",
"scope": "窗口/设置/设置装备框显示自动刷新"
},
"设置坐标": {
"prefix": "GUI:setPosition",
"description": "设置坐标",
"body": "GUI:setPosition(widget, x, y)",
"scope": "窗口/设置/设置坐标"
},
"设置横坐标": {
"prefix": "GUI:setPositionX",
"description": "设置横坐标",
"body": "GUI:setPositionX(widget, value)",
"scope": "窗口/设置/设置横坐标"
},
"设置纵坐标": {
"prefix": "GUI:setPositionY",
"description": "设置纵坐标",
"body": "GUI:setPositionY(widget, value)",
"scope": "窗口/设置/设置纵坐标"
},
"设置控件锚点": {
"prefix": "GUI:setAnchorPoint",
"description": "设置控件锚点",
"body": "GUI:setAnchorPoint(widget, x, y)",
"scope": "窗口/设置/设置控件锚点"
},
"设置控件尺寸大小": {
"prefix": "GUI:setContentSize",
"description": "设置控件尺寸大小",
"body": "GUI:setContentSize(widget, sizeW, sizeH)",
"scope": "窗口/设置/设置控件尺寸大小"
},
"设置忽略设置的自定义尺寸大小": {
"prefix": "GUI:setIgnoreContentAdaptWithSize",
"description": "设置忽略设置的自定义尺寸大小",
"body": "GUI:setIgnoreContentAdaptWithSize(widget, value)",
"scope": "窗口/设置/设置忽略设置的自定义尺寸大小"
},
"设置控件标签": {
"prefix": "GUI:setTag",
"description": "设置控件标签",
"body": "GUI:setTag(widget, value)",
"scope": "窗口/设置/设置控件标签"
},
"设置控件名字": {
"prefix": "GUI:setName",
"description": "设置控件名字",
"body": "GUI:setName(widget, value)",
"scope": "窗口/设置/设置控件名字"
},
"设置控件置灰": {
"prefix": "GUI:setGrey",
"description": "设置控件置灰",
"body": "GUI:setGrey(widget, isGrey)",
"scope": "窗口/设置/设置控件置灰"
},
"设置控件旋转角度": {
"prefix": "GUI:setRotation",
"description": "设置控件旋转角度",
"body": "GUI:setRotation(widget, value)",
"scope": "窗口/设置/设置控件旋转角度"
},
"播放BGM": {
"prefix": "SL:PlayAudioBGMByPath",
"description": "播放BGM",
"body": "SL:PlayAudioBGMByPath(path)",
"scope": "窗口/设置/播放BGM"
},
"暂停BGM": {
"prefix": "SL:PauseAudioBGM",
"description": "暂停BGM",
"body": "SL:PauseAudioBGM()",
"scope": "窗口/设置/暂停BGM"
},
"恢复BGM": {
"prefix": "SL:ResumeAudioBGM",
"description": "恢复BGM",
"body": "SL:ResumeAudioBGM()",
"scope": "窗口/设置/恢复BGM"
},
"设置骨骼动画(立即切换)": {
"prefix": "GUI:SpineAnim_setAnimation",
"description": "设置骨骼动画(立即切换)",
"body": "GUI:SpineAnim_setAnimation(widget, trackIndex, name, loop)",
"scope": "窗口/设置/设置骨骼动画(立即切换)"
},
"设置骨骼动画插槽附件(按名称)": {
"prefix": "GUI:SpineAnim_setAttachment",
"description": "设置骨骼动画插槽附件(按名称)",
"body": "GUI:SpineAnim_setAttachment(widget, slotName, attachmentName)",
"scope": "窗口/设置/设置骨骼动画插槽附件(按名称)"
},
"设置骨骼动画水平翻转X 轴镜像)": {
"prefix": "GUI:SpineAnim_setFlipX",
"description": "设置骨骼动画水平翻转X 轴镜像)",
"body": "GUI:SpineAnim_setFlipX(widget, bool)",
"scope": "窗口/设置/设置骨骼动画水平翻转X 轴镜像)"
},
"设置骨骼动画垂直翻转Y 轴镜像)": {
"prefix": "GUI:SpineAnim_setFlipY",
"description": "设置骨骼动画垂直翻转Y 轴镜像)",
"body": "GUI:SpineAnim_setFlipY(widget, bool)",
"scope": "窗口/设置/设置骨骼动画垂直翻转Y 轴镜像)"
},
"设置骨骼动画过渡时长": {
"prefix": "GUI:SpineAnim_setMix",
"description": "设置骨骼动画过渡时长",
"body": "GUI:SpineAnim_setMix(widget, fromAnimName, toAnimName, duration)",
"scope": "窗口/设置/设置骨骼动画过渡时长"
},
"设置骨骼动画皮肤": {
"prefix": "GUI:SpineAnim_setSkin",
"description": "设置骨骼动画皮肤",
"body": "GUI:SpineAnim_setSkin(widget, skinName)",
"scope": "窗口/设置/设置骨骼动画皮肤"
},
"重置骨骼动画插槽到初始姿态": {
"prefix": "GUI:SpineAnim_setSlotsToSetupPose",
"description": "重置骨骼动画插槽到初始姿态",
"body": "GUI:SpineAnim_setSlotsToSetupPose(widget)",
"scope": "窗口/设置/重置骨骼动画插槽到初始姿态"
},
"设置骨骼动画播放时间缩放(速度)": {
"prefix": "GUI:SpineAnim_setTimeScale",
"description": "设置骨骼动画播放时间缩放(速度)",
"body": "GUI:SpineAnim_setTimeScale(widget, scale)",
"scope": "窗口/设置/设置骨骼动画播放时间缩放(速度)"
},
"重置到初始姿态(骨骼+插槽)": {
"prefix": "GUI:SpineAnim_setToSetupPose",
"description": "重置到初始姿态(骨骼+插槽)",
"body": "GUI:SpineAnim_setToSetupPose(widget)",
"scope": "窗口/设置/重置到初始姿态(骨骼+插槽)"
},
"设置骨骼动画插槽附件对象(传对象)": {
"prefix": "GUI:SpineSlot_setAttachment",
"description": "设置骨骼动画插槽附件对象(传对象)",
"body": "GUI:SpineSlot_setAttachment(widget, attachment)",
"scope": "窗口/设置/设置骨骼动画插槽附件对象(传对象)"
},
"设置骨骼动画插槽颜色RGBA 0~1": {
"prefix": "GUI:SpineSlot_setColor",
"description": "设置骨骼动画插槽颜色RGBA 0~1",
"body": "GUI:SpineSlot_setColor(widget, r, g, b, a)",
"scope": "窗口/设置/设置骨骼动画插槽颜色RGBA 0~1"
},
"设置骨骼动画插槽可见性": {
"prefix": "GUI:SpineSlot_setVisible",
"description": "设置骨骼动画插槽可见性",
"body": "GUI:SpineSlot_setVisible(widget, isVisible)",
"scope": "窗口/设置/设置骨骼动画插槽可见性"
},
"设置红点唯一ID": {
"prefix": "GUI:RedDot_setGID",
"description": "设置红点唯一ID",
"body": "GUI:RedDot_setGID(widget, gid)",
"scope": "窗口/设置/设置红点唯一ID"
},
"红点控件绑定条件ID": {
"prefix": "GUI:RedDot_setBindConditionID",
"description": "红点控件绑定条件ID",
"body": "GUI:RedDot_setBindConditionID(widget, conditionID)",
"scope": "窗口/设置/红点控件绑定条件ID"
},
"设置容器内部滚动区域坐标": {
"prefix": "GUI:ScrollView_setInnerContainerPosition",
"description": "设置容器内部滚动区域坐标",
"body": "GUI:ScrollView_setInnerContainerPosition(widget, x, y)",
"scope": "窗口/设置/设置容器内部滚动区域坐标"
},
"设置列表容器内部滚动区域坐标": {
"prefix": "GUI:ListView_setInnerContainerPosition",
"description": "设置列表容器内部滚动区域坐标",
"body": "GUI:ListView_setInnerContainerPosition(widget, x, y)",
"scope": "窗口/设置/设置列表容器内部滚动区域坐标"
},
"设置复选框监听事件": {
"prefix": "GUI:CheckBox_addOnEvent",
"description": "设置复选框监听事件",
"body": "GUI:CheckBox_addOnEvent(widget, eventCB)",
"scope": "窗口/设置/设置复选框监听事件"
},
"设置播放器视频路径": {
"prefix": "GUI:VideoPlayer_setFileName",
"description": "设置播放器视频路径",
"body": "GUI:VideoPlayer_setFileName(widget, fileName)",
"scope": "窗口/设置/设置播放器视频路径"
},
"设置播放器视频是否原视频分辨率": {
"prefix": "GUI:VideoPlayer_setKeepAspectRatioEnabled",
"description": "设置播放器视频是否原视频分辨率",
"body": "GUI:VideoPlayer_setKeepAspectRatioEnabled(widget, isEnable)",
"scope": "窗口/设置/设置播放器视频是否原视频分辨率"
},
"设置视频播放器是否全屏": {
"prefix": "GUI:VideoPlayer_setFullScreenEnabled",
"description": "设置视频播放器是否全屏",
"body": "GUI:VideoPlayer_setFullScreenEnabled(widget, isEnable)",
"scope": "窗口/设置/设置视频播放器是否全屏"
},
"设置控件渐变色": {
"prefix": "GUI:Shader_GradientColor",
"description": "设置控件渐变色",
"body": "GUI:Shader_GradientColor(widget, startColor, endColor, xPer, yPer)",
"scope": "窗口/设置/设置控件渐变色"
},
"设置控件阴影": {
"prefix": "GUI:SetShaderShadow",
"description": "设置控件阴影",
"body": "GUI:SetShaderShadow(widget)",
"scope": "窗口/设置/设置控件阴影"
},
"设置控件X轴倾斜角度": {
"prefix": "GUI:setRotationSkewX",
"description": "设置控件X轴倾斜角度",
"body": "GUI:setRotationSkewX(widget, value)",
"scope": "窗口/设置/设置控件X轴倾斜角度"
},
"设置控件Y轴倾斜角度": {
"prefix": "GUI:setRotationSkewY",
"description": "设置控件Y轴倾斜角度",
"body": "GUI:setRotationSkewY(widget, value)",
"scope": "窗口/设置/设置控件Y轴倾斜角度"
},
"设置控件可见性": {
"prefix": "GUI:setVisible",
"description": "设置控件可见性",
"body": "GUI:setVisible(widget, value)",
"scope": "窗口/设置/设置控件可见性"
},
"设置控件不透明度": {
"prefix": "GUI:setOpacity",
"description": "设置控件不透明度",
"body": "GUI:setOpacity(widget, value)",
"scope": "窗口/设置/设置控件不透明度"
},
"获取控件不透明度": {
"prefix": "GUI:getOpacity",
"description": "获取控件不透明度",
"body": "GUI:getOpacity(widget)",
"scope": "窗口/设置/获取控件不透明度"
},
"设置控件缩放": {
"prefix": "GUI:setScale",
"description": "设置控件缩放",
"body": "GUI:setScale(widget, value)",
"scope": "窗口/设置/设置控件缩放"
},
"获取控件缩放比例": {
"prefix": "GUI:getScale",
"description": "获取控件缩放比例",
"body": "GUI:getScale(widget)",
"scope": "窗口/设置/获取控件缩放比例"
},
"设置控件X轴方向缩放": {
"prefix": "GUI:setScaleX",
"description": "设置控件X轴方向缩放",
"body": "GUI:setScaleX(widget, value)",
"scope": "窗口/设置/设置控件X轴方向缩放"
},
"设置水平X轴方向翻转": {
"prefix": "GUI:setFlippedX",
"description": "设置水平X轴方向翻转",
"body": "GUI:setFlippedX(widget, value)",
"scope": "窗口/设置/设置水平X轴方向翻转"
},
"设置垂直Y轴方向翻转": {
"prefix": "GUI:setFlippedY",
"description": "设置垂直Y轴方向翻转",
"body": "GUI:setFlippedY(widget, value)",
"scope": "窗口/设置/设置垂直Y轴方向翻转"
},
"设置控件渲染层级": {
"prefix": "GUI:setLocalZOrder",
"description": "设置控件渲染层级",
"body": "GUI:setLocalZOrder(widget, value)",
"scope": "窗口/设置/设置控件渲染层级"
},
"设置控件是否跟随父控件变化透明度": {
"prefix": "GUI:setCascadeOpacityEnabled",
"description": "设置控件是否跟随父控件变化透明度",
"body": "GUI:setCascadeOpacityEnabled(widget, value)",
"scope": "窗口/设置/设置控件是否跟随父控件变化透明度"
},
"设置控件的所有子控件是否跟随变化透明度": {
"prefix": "GUI:setChildrenCascadeOpacityEnabled",
"description": "设置控件的所有子控件是否跟随变化透明度",
"body": "GUI:setChildrenCascadeOpacityEnabled(widget, value)",
"scope": "窗口/设置/设置控件的所有子控件是否跟随变化透明度"
},
"设置控件是否可以触摸": {
"prefix": "GUI:setTouchEnabled",
"description": "设置控件是否可以触摸",
"body": "GUI:setTouchEnabled(widget, value)",
"scope": "窗口/设置/设置控件是否可以触摸"
},
"设置延迟可触摸": {
"prefix": "GUI:delayTouchEnabled",
"description": "设置延迟可触摸",
"body": "GUI:delayTouchEnabled(widget, delay)",
"scope": "窗口/设置/设置延迟可触摸"
},
"设置控件是否可以鼠标触摸": {
"prefix": "GUI:setMouseEnabled",
"description": "设置控件是否可以鼠标触摸",
"body": "GUI:setMouseEnabled(widget, value)",
"scope": "窗口/设置/设置控件是否可以鼠标触摸"
},
"设置控件是否触摸吞噬": {
"prefix": "GUI:setSwallowTouches",
"description": "设置控件是否触摸吞噬",
"body": "GUI:setSwallowTouches(widget, value)",
"scope": "窗口/设置/设置控件是否触摸吞噬"
},
"设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]": {
"prefix": "GUI:setMouseRSwallowTouches",
"description": "设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]",
"body": "GUI:setMouseRSwallowTouches(widget)",
"scope": "窗口/设置/设置控件吞噬鼠标按键事件 [检查自身触摸吞噬时]"
},
"设置控件点击事件": {
"prefix": "GUI:addOnClickEvent",
"description": "设置控件点击事件",
"body": "GUI:addOnClickEvent(widget, func)",
"scope": "窗口/设置/设置控件点击事件"
},
"设置控件触摸事件": {
"prefix": "GUI:addOnTouchEvent",
"description": "设置控件触摸事件",
"body": "GUI:addOnTouchEvent(widget, func)",
"scope": "窗口/设置/设置控件触摸事件"
},
"设置控件长按触发事件": {
"prefix": "GUI:addOnLongTouchEvent",
"description": "设置控件长按触发事件",
"body": "GUI:addOnLongTouchEvent(widget, func)",
"scope": "窗口/设置/设置控件长按触发事件"
},
"设置控件鼠标进入/移出事件": {
"prefix": "GUI:addMouseMoveEvent",
"description": "设置控件鼠标进入/移出事件",
"body": "GUI:addMouseMoveEvent(widget, param)",
"scope": "窗口/设置/设置控件鼠标进入/移出事件"
},
"设置鼠标按钮事件": {
"prefix": "GUI:addMouseButtonEvent",
"description": "设置鼠标按钮事件",
"body": "GUI:addMouseButtonEvent(widget, param)",
"scope": "窗口/设置/设置鼠标按钮事件"
},
"设置鼠标经过控件显示文本": {
"prefix": "GUI:addMouseOverTips",
"description": "设置鼠标经过控件显示文本",
"body": "GUI:addMouseOverTips(widget, str, pos, anr, param)",
"scope": "窗口/设置/设置鼠标经过控件显示文本"
},
"键盘监听事件": {
"prefix": "GUI:addKeyboardEvent",
"description": "键盘监听事件",
"body": "GUI:addKeyboardEvent(codeKeys, pressedCB, releaseCB, autoPressInterval, checkFullSort)",
"scope": "窗口/设置/键盘监听事件"
},
"移除键盘监听": {
"prefix": "GUI:removeKeyboardEvent",
"description": "移除键盘监听",
"body": "GUI:removeKeyboardEvent(codeKeys)",
"scope": "窗口/设置/移除键盘监听"
},
"加载纹理图片": {
"prefix": "GUI:Image_loadTexture",
"description": "加载纹理图片",
"body": "GUI:Image_loadTexture(widget, filepath)",
"scope": "窗口/设置/加载纹理图片"
},
"设置物品放入框监听事件": {
"prefix": "GUI:ItemBox_AddOnEvent",
"description": "设置物品放入框监听事件",
"body": "GUI:ItemBox_AddOnEvent(widget, eventCB)",
"scope": "窗口/设置/设置物品放入框监听事件"
},
"主玩家actorID": {
"prefix": "SL:Get_USER_ID",
"description": "主玩家actorID",
"body": "SL:Get_USER_ID()",
"scope": "元变量/Actor/主玩家actorID"
},
"是否是玩家": {
"prefix": "SL:Get_ACTOR_IS_PLAYER",
"description": "是否是玩家",
"body": "SL:Get_ACTOR_IS_PLAYER(actorID)",
"scope": "元变量/Actor/是否是玩家"
},
"是否是网络玩家": {
"prefix": "SL:Get_ACTOR_IS_NETPLAYER",
"description": "是否是网络玩家",
"body": "SL:Get_ACTOR_IS_NETPLAYER(actorID)",
"scope": "元变量/Actor/是否是网络玩家"
},
"是否是怪物": {
"prefix": "SL:Get_ACTOR_IS_MONSTER",
"description": "是否是怪物",
"body": "SL:Get_ACTOR_IS_MONSTER(actorID)",
"scope": "元变量/Actor/是否是怪物"
},
"是否是NPC": {
"prefix": "SL:Get_ACTOR_IS_NPC",
"description": "是否是NPC",
"body": "SL:Get_ACTOR_IS_NPC(actorID)",
"scope": "元变量/Actor/是否是NPC"
},
"是否是英雄": {
"prefix": "SL:Get_ACTOR_IS_HERO",
"description": "是否是英雄",
"body": "SL:Get_ACTOR_IS_HERO(actorID)",
"scope": "元变量/Actor/是否是英雄"
},
"是否是人形怪": {
"prefix": "SL:Get_ACTOR_IS_HUMAN",
"description": "是否是人形怪",
"body": "SL:Get_ACTOR_IS_HUMAN(actorID)",
"scope": "元变量/Actor/是否是人形怪"
},
"获取actor 名字": {
"prefix": "SL:Get_ACTOR_NAME",
"description": "获取actor 名字",
"body": "SL:Get_ACTOR_NAME(actorID)",
"scope": "元变量/Actor/获取actor 名字"
},
"获取 actor Hp": {
"prefix": "SL:Get_ACTOR_HP",
"description": "获取 actor Hp",
"body": "SL:Get_ACTOR_HP(actorID)",
"scope": "元变量/Actor/获取 actor Hp"
},
"获取actor Max Hp": {
"prefix": "SL:Get_ACTOR_MAXHP",
"description": "获取actor Max Hp",
"body": "SL:Get_ACTOR_MAXHP(actorID)",
"scope": "元变量/Actor/获取actor Max Hp"
},
"获取actor Mp": {
"prefix": "SL:Get_ACTOR_MP",
"description": "获取actor Mp",
"body": "SL:Get_ACTOR_MP(actorID)",
"scope": "元变量/Actor/获取actor Mp"
},
"获取actor Max Mp": {
"prefix": "SL:Get_ACTOR_MAXMP",
"description": "获取actor Max Mp",
"body": "SL:Get_ACTOR_MAXMP(actorID)",
"scope": "元变量/Actor/获取actor Max Mp"
},
"获取actor等级": {
"prefix": "SL:Get_ACTOR_LEVEL",
"description": "获取actor等级",
"body": "SL:Get_ACTOR_LEVEL(actorID)",
"scope": "元变量/Actor/获取actor等级"
},
"获取actor职业": {
"prefix": "SL:Get_ACTOR_JOB_ID",
"description": "获取actor职业",
"body": "SL:Get_ACTOR_JOB_ID(actorID)",
"scope": "元变量/Actor/获取actor职业"
},
"获取actor性别": {
"prefix": "SL:Get_ACTOR_SEX",
"description": "获取actor性别",
"body": "SL:Get_ACTOR_SEX(actorID)",
"scope": "元变量/Actor/获取actor性别"
},
"actor是否死亡": {
"prefix": "SL:Get_ACTOR_IS_DEATH",
"description": "actor是否死亡",
"body": "SL:Get_ACTOR_IS_DEATH(actorID)",
"scope": "元变量/Actor/actor是否死亡"
},
"获取actor归属ID": {
"prefix": "SL:Get_ACTOR_OWNER_ID",
"description": "获取actor归属ID",
"body": "SL:Get_ACTOR_OWNER_ID(actorID)",
"scope": "元变量/Actor/获取actor归属ID"
},
"获取actor归属名字": {
"prefix": "SL:Get_ACTOR_OWNER_NAME",
"description": "获取actor归属名字",
"body": "SL:Get_ACTOR_OWNER_NAME(actorID)",
"scope": "元变量/Actor/获取actor归属名字"
},
"获取怪物大图标ID": {
"prefix": "SL:Get_ACTOR_BIGICON_ID",
"description": "获取怪物大图标ID",
"body": "SL:Get_ACTOR_BIGICON_ID(actorID)",
"scope": "元变量/Actor/获取怪物大图标ID"
},
"选中的目标actorID或者怪物归属者": {
"prefix": "SL:Get_SELECT_TARGET_ID",
"description": "选中的目标actorID或者怪物归属者",
"body": "SL:Get_SELECT_TARGET_ID(actorID)",
"scope": "元变量/Actor/选中的目标actorID或者怪物归属者"
},
"检查该目标是否可以攻击": {
"prefix": "SL:Get_TARGET_ATTACK_ENABLE",
"description": "检查该目标是否可以攻击",
"body": "SL:Get_TARGET_ATTACK_ENABLE(actorID)",
"scope": "元变量/Actor/检查该目标是否可以攻击"
},
"获取actor组队状态": {
"prefix": "SL:Get_ACTOR_TEAM_STATE",
"description": "获取actor组队状态",
"body": "SL:Get_ACTOR_TEAM_STATE(actorID)",
"scope": "元变量/Actor/获取actor组队状态"
},
"获取actor行会ID": {
"prefix": "SL:Get_ACTOR_GUILD_ID",
"description": "获取actor行会ID",
"body": "SL:Get_ACTOR_GUILD_ID(actorID)",
"scope": "元变量/Actor/获取actor行会ID"
},
"获取actor行会名字": {
"prefix": "SL:Get_ACTOR_GUILD_NAME",
"description": "获取actor行会名字",
"body": "SL:Get_ACTOR_GUILD_NAME(actorID)",
"scope": "元变量/Actor/获取actor行会名字"
},
"获取actor的typeIndex": {
"prefix": "SL:Get_ACTOR_TYPE_INDEX",
"description": "获取actor的typeIndex",
"body": "SL:Get_ACTOR_TYPE_INDEX(actorID)",
"scope": "元变量/Actor/获取actor的typeIndex"
},
"获取actor方向": {
"prefix": "SL:Get_ACTOR_DIR",
"description": "获取actor方向",
"body": "SL:Get_ACTOR_DIR(actorID)",
"scope": "元变量/Actor/获取actor方向"
},
"获取actor地图坐标X": {
"prefix": "SL:Get_ACTOR_MAP_X",
"description": "获取actor地图坐标X",
"body": "SL:Get_ACTOR_MAP_X(actorID)",
"scope": "元变量/Actor/获取actor地图坐标X"
},
"获取actor地图坐标Y": {
"prefix": "SL:Get_ACTOR_MAP_Y",
"description": "获取actor地图坐标Y",
"body": "SL:Get_ACTOR_MAP_Y(actorID)",
"scope": "元变量/Actor/获取actor地图坐标Y"
},
"获取actor世界坐标X": {
"prefix": "SL:Get_ACTOR_POSITION_X",
"description": "获取actor世界坐标X",
"body": "SL:Get_ACTOR_POSITION_X(actorID)",
"scope": "元变量/Actor/获取actor世界坐标X"
},
"获取actor世界坐标Y": {
"prefix": "SL:Get_ACTOR_POSITION_Y",
"description": "获取actor世界坐标Y",
"body": "SL:Get_ACTOR_POSITION_Y(actorID)",
"scope": "元变量/Actor/获取actor世界坐标Y"
},
"获取actor主人ID": {
"prefix": "SL:Get_ACTOR_MASTER_ID",
"description": "获取actor主人ID",
"body": "SL:Get_ACTOR_MASTER_ID(actorID)",
"scope": "元变量/Actor/获取actor主人ID"
},
"获取actor是否有主人": {
"prefix": "SL:Get_ACTOR_HAVE_MASTER",
"description": "获取actor是否有主人",
"body": "SL:Get_ACTOR_HAVE_MASTER(actorID)",
"scope": "元变量/Actor/获取actor是否有主人"
},
"获取actor阵营ID": {
"prefix": "SL:Get_ACTOR_FACTION",
"description": "获取actor阵营ID",
"body": "SL:Get_ACTOR_FACTION(actorID)",
"scope": "元变量/Actor/获取actor阵营ID"
},
"获取actor是否在安全区": {
"prefix": "SL:Get_ACTOR_IN_SAFE_ZONE",
"description": "获取actor是否在安全区",
"body": "SL:Get_ACTOR_IN_SAFE_ZONE(actorID)",
"scope": "元变量/Actor/获取actor是否在安全区"
},
"获取actor的外观ID": {
"prefix": "SL:Get_ACTOR_APPR_ID",
"description": "获取actor的外观ID",
"body": "SL:Get_ACTOR_APPR_ID(actorID)",
"scope": "元变量/Actor/获取actor的外观ID"
},
"获取actor挂接点": {
"prefix": "SL:Get_ACTOR_MOUNT_NODE",
"description": "获取actor挂接点",
"body": "SL:Get_ACTOR_MOUNT_NODE(actorID)",
"scope": "元变量/Actor/获取actor挂接点"
},
"检查英雄选中的目标是否能锁定": {
"prefix": "SL:Get_ACTOR_CAN_LOCK_BY_HERO",
"description": "检查英雄选中的目标是否能锁定",
"body": "SL:Get_ACTOR_CAN_LOCK_BY_HERO(actorID)",
"scope": "元变量/Actor/检查英雄选中的目标是否能锁定"
},
"获取actor红名灰名": {
"prefix": "SL:Get_ACTOR_PKLV",
"description": "获取actor红名灰名",
"body": "SL:Get_ACTOR_PKLV(actorID)",
"scope": "元变量/Actor/获取actor红名灰名"
},
"获取actor区服ID, 跨服时使用": {
"prefix": "SL:Get_ACTOR_SERVER_ID",
"description": "获取actor区服ID, 跨服时使用",
"body": "SL:Get_ACTOR_SERVER_ID(actorID)",
"scope": "元变量/Actor/获取actor区服ID, 跨服时使用"
},
"actor是否在摆摊": {
"prefix": "SL:Get_ACTOR_IS_IN_STALL",
"description": "actor是否在摆摊",
"body": "SL:Get_ACTOR_IS_IN_STALL(actorID)",
"scope": "元变量/Actor/actor是否在摆摊"
},
"获取actor摆摊名": {
"prefix": "SL:Get_ACTOR_STALL_NAME",
"description": "获取actor摆摊名",
"body": "SL:Get_ACTOR_STALL_NAME(actorID)",
"scope": "元变量/Actor/获取actor摆摊名"
},
"获取actor是否是离线状态玩家": {
"prefix": "SL:Get_ACTOR_IS_OFFLINE",
"description": "获取actor是否是离线状态玩家",
"body": "SL:Get_ACTOR_IS_OFFLINE(actorID)",
"scope": "元变量/Actor/获取actor是否是离线状态玩家"
},
"actor是否是神秘人": {
"prefix": "SL:Get_ACTOR_IS_MYSTERY_MAN",
"description": "actor是否是神秘人",
"body": "SL:Get_ACTOR_IS_MYSTERY_MAN(actorID)",
"scope": "元变量/Actor/actor是否是神秘人"
},
"获取actor是否拥有护身": {
"prefix": "SL:Get_ACTOR_IS_HUSHEN",
"description": "获取actor是否拥有护身",
"body": "SL:Get_ACTOR_IS_HUSHEN(actorID)",
"scope": "元变量/Actor/获取actor是否拥有护身"
},
"actor是否是主玩家": {
"prefix": "SL:Get_ACTOR_IS_MAINPLAYER",
"description": "actor是否是主玩家",
"body": "SL:Get_ACTOR_IS_MAINPLAYER(actorID)",
"scope": "元变量/Actor/actor是否是主玩家"
},
"获取actor国家ID": {
"prefix": "SL:Get_ACTOR_NATION_ID",
"description": "获取actor国家ID",
"body": "SL:Get_ACTOR_NATION_ID(actorID)",
"scope": "元变量/Actor/获取actor国家ID"
},
"获取actor坐骑的主驾ID": {
"prefix": "SL:Get_ACTOR_HORSE_MASTER_ID",
"description": "获取actor坐骑的主驾ID",
"body": "SL:Get_ACTOR_HORSE_MASTER_ID(actorID)",
"scope": "元变量/Actor/获取actor坐骑的主驾ID"
},
"获取actor坐骑的副驾ID": {
"prefix": "SL:Get_ACTOR_HORSE_COPILOT_ID",
"description": "获取actor坐骑的副驾ID",
"body": "SL:Get_ACTOR_HORSE_COPILOT_ID(actorID)",
"scope": "元变量/Actor/获取actor坐骑的副驾ID"
},
"actor是否是坐骑的副驾": {
"prefix": "SL:Get_ACTOR_IS_HORSE_COPILOT",
"description": "actor是否是坐骑的副驾",
"body": "SL:Get_ACTOR_IS_HORSE_COPILOT(actorID)",
"scope": "元变量/Actor/actor是否是坐骑的副驾"
},
"actor是否是双人坐骑": {
"prefix": "SL:Get_ACTOR_IS_DOUBLE_HORSE",
"description": "actor是否是双人坐骑",
"body": "SL:Get_ACTOR_IS_DOUBLE_HORSE(actorID)",
"scope": "元变量/Actor/actor是否是双人坐骑"
},
"actor是否是连体坐骑": {
"prefix": "SL:Get_ACTOR_IS_BODY_HORSE",
"description": "actor是否是连体坐骑",
"body": "SL:Get_ACTOR_IS_BODY_HORSE(actorID)",
"scope": "元变量/Actor/actor是否是连体坐骑"
},
"获取actor的足迹特效ID": {
"prefix": "SL:Get_ACTOR_MOVE_EFFECT",
"description": "获取actor的足迹特效ID",
"body": "SL:Get_ACTOR_MOVE_EFFECT(actorID)",
"scope": "元变量/Actor/获取actor的足迹特效ID"
},
"获取actor的夫妻ID": {
"prefix": "SL:Get_ACTOR_DEAR_ID",
"description": "获取actor的夫妻ID",
"body": "SL:Get_ACTOR_DEAR_ID(actorID)",
"scope": "元变量/Actor/获取actor的夫妻ID"
},
"获取actor的师徒ID": {
"prefix": "SL:Get_ACTOR_MENTOR_ID",
"description": "获取actor的师徒ID",
"body": "SL:Get_ACTOR_MENTOR_ID(actorID)",
"scope": "元变量/Actor/获取actor的师徒ID"
},
"获取actor是否在附近显示": {
"prefix": "SL:Get_ACTOR_NEAR_SHOW",
"description": "获取actor是否在附近显示",
"body": "SL:Get_ACTOR_NEAR_SHOW(actorID)",
"scope": "元变量/Actor/获取actor是否在附近显示"
},
"获取actor是否在移动状态": {
"prefix": "SL:Get_ACTOR_IS_MOVE",
"description": "获取actor是否在移动状态",
"body": "SL:Get_ACTOR_IS_MOVE(actorID)",
"scope": "元变量/Actor/获取actor是否在移动状态"
},
"actor是否是骑马状态": {
"prefix": "SL:Get_ACTOR_IS_HORSEBACK_RADING",
"description": "actor是否是骑马状态",
"body": "SL:Get_ACTOR_IS_HORSEBACK_RADING(actorID)",
"scope": "元变量/Actor/actor是否是骑马状态"
},
"获取actor(怪物)是否石化状态": {
"prefix": "SL:Get_ACTOR_STOME_MODE",
"description": "获取actor(怪物)是否石化状态",
"body": "SL:Get_ACTOR_STOME_MODE(actorID)",
"scope": "元变量/Actor/获取actor(怪物)是否石化状态"
},
"获取actor(怪物) race server": {
"prefix": "SL:Get_ACTOR_RACE_SERVER",
"description": "获取actor(怪物) race server",
"body": "SL:Get_ACTOR_RACE_SERVER(actorID)",
"scope": "元变量/Actor/获取actor(怪物) race server"
},
"获取actor(怪物) race img": {
"prefix": "SL:Get_ACTOR_RACE_IMG",
"description": "获取actor(怪物) race img",
"body": "SL:Get_ACTOR_RACE_IMG(actorID)",
"scope": "元变量/Actor/获取actor(怪物) race img"
},
"获取actor(怪物)是否不显示名字": {
"prefix": "SL:Get_ACTOR_HIDE_NAME",
"description": "获取actor(怪物)是否不显示名字",
"body": "SL:Get_ACTOR_HIDE_NAME(actorID)",
"scope": "元变量/Actor/获取actor(怪物)是否不显示名字"
},
"获取actor(怪物)是否不显示血条": {
"prefix": "SL:Get_ACTOR_HIDE_HP_BAR",
"description": "获取actor(怪物)是否不显示血条",
"body": "SL:Get_ACTOR_HIDE_HP_BAR(actorID)",
"scope": "元变量/Actor/获取actor(怪物)是否不显示血条"
},
"获取actor(怪物)国家模式是否可被攻击": {
"prefix": "SL:Get_ACTOR_NATION_ENEMY_PK",
"description": "获取actor(怪物)国家模式是否可被攻击",
"body": "SL:Get_ACTOR_NATION_ENEMY_PK(actorID)",
"scope": "元变量/Actor/获取actor(怪物)国家模式是否可被攻击"
},
"获取actor的GM自定义数据": {
"prefix": "SL:Get_ACTOR_GM_DATA",
"description": "获取actor的GM自定义数据",
"body": "SL:Get_ACTOR_GM_DATA(actorID)",
"scope": "元变量/Actor/获取actor的GM自定义数据"
},
"actor是否出生": {
"prefix": "SL:Get_ACTOR_IS_BORN",
"description": "actor是否出生",
"body": "SL:Get_ACTOR_IS_BORN(actorID)",
"scope": "元变量/Actor/actor是否出生"
},
"actor是否钻回洞穴": {
"prefix": "SL:Get_ACTOR_IS_CAVE",
"description": "actor是否钻回洞穴",
"body": "SL:Get_ACTOR_IS_CAVE(actorID)",
"scope": "元变量/Actor/actor是否钻回洞穴"
},
"actor身上所有buff数据": {
"prefix": "SL:Get_ACTOR_BUFF_DATA",
"description": "actor身上所有buff数据",
"body": "SL:Get_ACTOR_BUFF_DATA(actorID)",
"scope": "元变量/Actor/actor身上所有buff数据"
},
"actor是否有某个buff": {
"prefix": "SL:Get_ACTOR_HAS_ONE_BUFF",
"description": "actor是否有某个buff",
"body": "SL:Get_ACTOR_HAS_ONE_BUFF(actorID, buffID)",
"scope": "元变量/Actor/actor是否有某个buff"
},
"获取actor身上某个buff数据": {
"prefix": "SL:Get_ACTOR_BUFF_DATA_BY_ID",
"description": "获取actor身上某个buff数据",
"body": "SL:Get_ACTOR_BUFF_DATA_BY_ID(actorID, buffID)",
"scope": "元变量/Actor/获取actor身上某个buff数据"
},
"装备Map": {
"prefix": "SL:Get_EQUIPMAP_BY_STDMODE",
"description": "装备Map",
"body": "SL:Get_EQUIPMAP_BY_STDMODE()",
"scope": "元变量/ItemTips/装备Map"
},
"除装备Map 显示持久的stdmode": {
"prefix": "SL:Get_EX_SHOWLAST_MAP",
"description": "除装备Map 显示持久的stdmode",
"body": "SL:Get_EX_SHOWLAST_MAP()",
"scope": "元变量/ItemTips/除装备Map 显示持久的stdmode"
},
"通过stdmode获取TIPS装备位列表": {
"prefix": "SL:Get_TIP_POSLIST_BY_STDMODE",
"description": "通过stdmode获取TIPS装备位列表",
"body": "SL:Get_TIP_POSLIST_BY_STDMODE(param1, param2)",
"scope": "元变量/ItemTips/通过stdmode获取TIPS装备位列表"
},
"是否是该玩家性别装备": {
"prefix": "SL:Get_IS_SAMESEX_EQUIP",
"description": "是否是该玩家性别装备",
"body": "SL:Get_IS_SAMESEX_EQUIP(param1, param2)",
"scope": "元变量/ItemTips/是否是该玩家性别装备"
},
"对cfg_att_score表操作 获取属性配置": {
"prefix": "SL:Get_ATTR_CONFIG",
"description": "对cfg_att_score表操作 获取属性配置",
"body": "SL:Get_ATTR_CONFIG(param1)",
"scope": "元变量/ItemTips/对cfg_att_score表操作 获取属性配置"
},
"对cfg_suitex表操作 获取对应套装id配置": {
"prefix": "SL:Get_SUITEX_CONFIG",
"description": "对cfg_suitex表操作 获取对应套装id配置",
"body": "SL:Get_SUITEX_CONFIG(param1)",
"scope": "元变量/ItemTips/对cfg_suitex表操作 获取对应套装id配置"
},
"物品类型": {
"prefix": "SL:Get_ITEMTYPE_ENUM",
"description": "物品类型",
"body": "SL:Get_ITEMTYPE_ENUM()",
"scope": "元变量/ItemTips/物品类型"
},
"根据道具数据获取物品类型": {
"prefix": "SL:Get_ITEMTYPE",
"description": "根据道具数据获取物品类型",
"body": "SL:Get_ITEMTYPE(itemData)",
"scope": "元变量/ItemTips/根据道具数据获取物品类型"
},
"自定义属性ID映射Map": {
"prefix": "SL:Get_CUST_ABIL_MAP",
"description": "自定义属性ID映射Map",
"body": "SL:Get_CUST_ABIL_MAP()",
"scope": "元变量/ItemTips/自定义属性ID映射Map"
},
"根据道具索引判断是否是回城石": {
"prefix": "SL:Get_ITEM_IS_CITY_STONE",
"description": "根据道具索引判断是否是回城石",
"body": "SL:Get_ITEM_IS_CITY_STONE(itemIndex)",
"scope": "元变量/ItemTips/根据道具索引判断是否是回城石"
},
"根据道具索引判断是否是随机石": {
"prefix": "SL:Get_ITEM_IS_RAND_STONE",
"description": "根据道具索引判断是否是随机石",
"body": "SL:Get_ITEM_IS_RAND_STONE(itemIndex)",
"scope": "元变量/ItemTips/根据道具索引判断是否是随机石"
},
"获取道具是否在被移动": {
"prefix": "SL:Get_ITEM_MOVE_STATE",
"description": "获取道具是否在被移动",
"body": "SL:Get_ITEM_MOVE_STATE()",
"scope": "元变量/ItemTips/获取道具是否在被移动"
},
"获得当前正在被移动的道具数量": {
"prefix": "SL:Get_ITEM_MOVE_FROM",
"description": "获得当前正在被移动的道具数量",
"body": "SL:Get_ITEM_MOVE_FROM()",
"scope": "元变量/ItemTips/获得当前正在被移动的道具数量"
},
"获得当前正在被移动的道具信息": {
"prefix": "SL:Get_ITEM_MOVE_DATA",
"description": "获得当前正在被移动的道具信息",
"body": "SL:Get_ITEM_MOVE_DATA()",
"scope": "元变量/ItemTips/获得当前正在被移动的道具信息"
},
"获取上次移动穿戴的道具数据": {
"prefix": "SL:Get_LAST_MOVE_TAKEON_ITEM_MAKEINDEX",
"description": "获取上次移动穿戴的道具数据",
"body": "SL:Get_LAST_MOVE_TAKEON_ITEM_MAKEINDEX()",
"scope": "元变量/ItemTips/获取上次移动穿戴的道具数据"
},
"根据MakeIndex获取物品自定义变量列表": {
"prefix": "SL:Get_ITEM_CUSTOM_VARLIST",
"description": "根据MakeIndex获取物品自定义变量列表",
"body": "SL:Get_ITEM_CUSTOM_VARLIST(key)",
"scope": "元变量/ItemTips/根据MakeIndex获取物品自定义变量列表"
},
"根据MakeIndex和物品名获取物品自定义变量": {
"prefix": "SL:Get_ITEM_CUSTOM_VAR_BY_VNAME",
"description": "根据MakeIndex和物品名获取物品自定义变量",
"body": "SL:Get_ITEM_CUSTOM_VAR_BY_VNAME(key, vName)",
"scope": "元变量/ItemTips/根据MakeIndex和物品名获取物品自定义变量"
},
"根据道具数据获取物品自定义类型": {
"prefix": "SL:Get_ITEM_CUSTOM_DIYSHOW_BY_TYPE",
"description": "根据道具数据获取物品自定义类型",
"body": "SL:Get_ITEM_CUSTOM_DIYSHOW_BY_TYPE(key, type)",
"scope": "元变量/ItemTips/根据道具数据获取物品自定义类型"
},
"设置当前选中的背包页": {
"prefix": "SL:Set_BAG_CUR_PAGE",
"description": "设置当前选中的背包页",
"body": "SL:Set_BAG_CUR_PAGE(param1)",
"scope": "元变量/Set/设置当前选中的背包页"
},
"当前聊天频道": {
"prefix": "SL:Set_CHAT_CUR_CHAT_CHANNEL",
"description": "当前聊天频道",
"body": "SL:Set_CHAT_CUR_CHAT_CHANNEL(param1)",
"scope": "元变量/Set/当前聊天频道"
},
"设置捡物品数据": {
"prefix": "SL:Set_SETTING_PICK_VALUE",
"description": "设置捡物品数据",
"body": "SL:Set_SETTING_PICK_VALUE(param1, param2)",
"scope": "元变量/Set/设置捡物品数据"
},
"设置的数据": {
"prefix": "SL:Set_SETTING_VALUE",
"description": "设置的数据",
"body": "SL:Set_SETTING_VALUE(param1, param2)",
"scope": "元变量/Set/设置的数据"
},
"设置捡物品组数据": {
"prefix": "SL:Set_SETTING_PICK_GROUP_VALUE",
"description": "设置捡物品组数据",
"body": "SL:Set_SETTING_PICK_GROUP_VALUE(param1, param2)",
"scope": "元变量/Set/设置捡物品组数据"
},
"设置排序相关数据": {
"prefix": "SL:Set_SETTING_RANK_DATA",
"description": "设置排序相关数据",
"body": "SL:Set_SETTING_RANK_DATA(param1, param2)",
"scope": "元变量/Set/设置排序相关数据"
},
"设置boss提示类型": {
"prefix": "SL:Set_SETTING_BOSS_REMIND_TYPE",
"description": "设置boss提示类型",
"body": "SL:Set_SETTING_BOSS_REMIND_TYPE(param1)",
"scope": "元变量/Set/设置boss提示类型"
},
"设置boss提示值": {
"prefix": "SL:Set_SETTING_BOSS_REMIND_VALUE",
"description": "设置boss提示值",
"body": "SL:Set_SETTING_BOSS_REMIND_VALUE(param1)",
"scope": "元变量/Set/设置boss提示值"
},
"角色面板时装显示开关": {
"prefix": "SL:Set_PLAYER_SUPEREQUIP_SHOW",
"description": "角色面板时装显示开关",
"body": "SL:Set_PLAYER_SUPEREQUIP_SHOW(param1)",
"scope": "元变量/Set/角色面板时装显示开关"
},
"英雄面板时装显示开关": {
"prefix": "SL:Set_HERO_SUPEREQUIP_SHOW",
"description": "英雄面板时装显示开关",
"body": "SL:Set_HERO_SUPEREQUIP_SHOW(param1)",
"scope": "元变量/Set/英雄面板时装显示开关"
},
"设置技能快捷键": {
"prefix": "SL:Set_SKILL_KEY",
"description": "设置技能快捷键",
"body": "SL:Set_SKILL_KEY(param1, param2)",
"scope": "元变量/Set/设置技能快捷键"
},
"英雄设置技能快捷键": {
"prefix": "SL:Set_H_SKILL_KEY",
"description": "英雄设置技能快捷键",
"body": "SL:Set_H_SKILL_KEY(param1, param2)",
"scope": "元变量/Set/英雄设置技能快捷键"
},
"是否点击英雄守护按钮": {
"prefix": "SL:Set_HERO_GUARD_ISCLICK",
"description": "是否点击英雄守护按钮",
"body": "SL:Set_HERO_GUARD_ISCLICK(param1)",
"scope": "元变量/Set/是否点击英雄守护按钮"
},
"设置英雄激活的状态列表": {
"prefix": "SL:Set_HERO_ACTIVES_STATES",
"description": "设置英雄激活的状态列表",
"body": "SL:Set_HERO_ACTIVES_STATES(param1)",
"scope": "元变量/Set/设置英雄激活的状态列表"
},
"合成打开的ID": {
"prefix": "SL:Set_COMPOUND_OPEN_ID",
"description": "合成打开的ID",
"body": "SL:Set_COMPOUND_OPEN_ID(param1)",
"scope": "元变量/Set/合成打开的ID"
},
"选择目标ID": {
"prefix": "SL:Set_SELECT_TARGET_ID",
"description": "选择目标ID",
"body": "SL:Set_SELECT_TARGET_ID(param1)",
"scope": "元变量/Set/选择目标ID"
},
"PC锁定攻击状态": {
"prefix": "SL:Set_ATTACK_STATE",
"description": "PC锁定攻击状态",
"body": "SL:Set_ATTACK_STATE(param1)",
"scope": "元变量/Set/PC锁定攻击状态"
},
"功能菜单参数设置": {
"prefix": "SL:Set_FUNCDOCK_PARAM",
"description": "功能菜单参数设置",
"body": "SL:Set_FUNCDOCK_PARAM(param1)",
"scope": "元变量/Set/功能菜单参数设置"
},
"设置剪贴板文本": {
"prefix": "SL:Set_CLIPBOARD_TEXT",
"description": "设置剪贴板文本",
"body": "SL:Set_CLIPBOARD_TEXT(param1)",
"scope": "元变量/Set/设置剪贴板文本"
},
"设置 自动拾取-掉落物-飞向的世界坐标": {
"prefix": "SL:Set_DROPITEM_FLY_WORLD_POSITION",
"description": "设置 自动拾取-掉落物-飞向的世界坐标",
"body": "SL:Set_DROPITEM_FLY_WORLD_POSITION(param1, param2)",
"scope": "元变量/Set/设置 自动拾取-掉落物-飞向的世界坐标"
},
"设置快捷栏个数": {
"prefix": "SL:Set_QUICK_USE_NUM",
"description": "设置快捷栏个数",
"body": "SL:Set_QUICK_USE_NUM(param1)",
"scope": "元变量/Set/设置快捷栏个数"
},
"特定状况引导事件开始通知": {
"prefix": "SL:Set_GUIDE_EVENT_BEGAN",
"description": "特定状况引导事件开始通知",
"body": "SL:Set_GUIDE_EVENT_BEGAN(param1, param2)",
"scope": "元变量/Set/特定状况引导事件开始通知"
},
"特定状况引导事件结束通知": {
"prefix": "SL:Set_GUIDE_EVENT_END",
"description": "特定状况引导事件结束通知",
"body": "SL:Set_GUIDE_EVENT_END(param1)",
"scope": "元变量/Set/特定状况引导事件结束通知"
},
"设置人物内功技能开关": {
"prefix": "SL:Set_INTERNAL_SKILL_ONOFF",
"description": "设置人物内功技能开关",
"body": "SL:Set_INTERNAL_SKILL_ONOFF(param1, param2, param3)",
"scope": "元变量/Set/设置人物内功技能开关"
},
"修改PC端屏幕分辨率": {
"prefix": "SL:Set_WIN_DEVICE_SIZE",
"description": "修改PC端屏幕分辨率",
"body": "SL:Set_WIN_DEVICE_SIZE(param1, param2)",
"scope": "元变量/Set/修改PC端屏幕分辨率"
},
"摆摊设置选中的物品唯一ID": {
"prefix": "SL:Set_STALL_SELECT_ID",
"description": "摆摊设置选中的物品唯一ID",
"body": "SL:Set_STALL_SELECT_ID(param1)",
"scope": "元变量/Set/摆摊设置选中的物品唯一ID"
},
"设置允许组队状态": {
"prefix": "SL:Set_TEAM_STATUS_PERMIT",
"description": "设置允许组队状态",
"body": "SL:Set_TEAM_STATUS_PERMIT(param1)",
"scope": "元变量/Set/设置允许组队状态"
},
"设置允许添加状态": {
"prefix": "SL:Set_ADD_STATUS_PERMIT",
"description": "设置允许添加状态",
"body": "SL:Set_ADD_STATUS_PERMIT(param1)",
"scope": "元变量/Set/设置允许添加状态"
},
"设置允许交易状态": {
"prefix": "SL:Set_DEAL_STATUS_PERMIT",
"description": "设置允许交易状态",
"body": "SL:Set_DEAL_STATUS_PERMIT(param1)",
"scope": "元变量/Set/设置允许交易状态"
},
"设置允许显示状态": {
"prefix": "SL:Set_SHOW_STATUS_PERMIT",
"description": "设置允许显示状态",
"body": "SL:Set_SHOW_STATUS_PERMIT(param1)",
"scope": "元变量/Set/设置允许显示状态"
},
"设置转向方向": {
"prefix": "SL:Set_TURN_DIR",
"description": "设置转向方向",
"body": "SL:Set_TURN_DIR(param1)",
"scope": "元变量/Set/设置转向方向"
},
"设置PC持续攻击目标ID": {
"prefix": "SL:Set_SELECT_SHIFT_ATTACK_ID",
"description": "设置PC持续攻击目标ID",
"body": "SL:Set_SELECT_SHIFT_ATTACK_ID(param1)",
"scope": "元变量/Set/设置PC持续攻击目标ID"
},
"设置是否接收该分类掉落信息": {
"prefix": "SL:Set_CHAT_DROP_TYPE_IS_RECEIVE",
"description": "设置是否接收该分类掉落信息",
"body": "SL:Set_CHAT_DROP_TYPE_IS_RECEIVE(param1, param2)",
"scope": "元变量/Set/设置是否接收该分类掉落信息"
},
"添加自动使用弹窗": {
"prefix": "SL:Set_AUTOUSE_MAKEINDEX_BY_POS",
"description": "添加自动使用弹窗",
"body": "SL:Set_AUTOUSE_MAKEINDEX_BY_POS(param1, param2, param3)",
"scope": "元变量/Set/添加自动使用弹窗"
},
"充值商品信息列表": {
"prefix": "SL:Get_RECHARGE_PRODUCTS",
"description": "充值商品信息列表",
"body": "SL:Get_RECHARGE_PRODUCTS()",
"scope": "元变量/充值-摆摊-宝箱/充值商品信息列表"
},
"通过商品Id获取商品信息": {
"prefix": "SL:Get_RECHARGE_PRODUCT_BY_ID",
"description": "通过商品Id获取商品信息",
"body": "SL:Get_RECHARGE_PRODUCT_BY_ID(id)",
"scope": "元变量/充值-摆摊-宝箱/通过商品Id获取商品信息"
},
"是否接入第三方SDK": {
"prefix": "SL:Get_IS_SDK_PAY",
"description": "是否接入第三方SDK",
"body": "SL:Get_IS_SDK_PAY()",
"scope": "元变量/充值-摆摊-宝箱/是否接入第三方SDK"
},
"获取购买摊位名字": {
"prefix": "SL:Get_STALL_SELL_SHOW_NAME",
"description": "获取购买摊位名字",
"body": "SL:Get_STALL_SELL_SHOW_NAME()",
"scope": "元变量/充值-摆摊-宝箱/获取购买摊位名字"
},
"获取购买摊位物品信息": {
"prefix": "SL:Get_STALL_ONSELL_DATA",
"description": "获取购买摊位物品信息",
"body": "SL:Get_STALL_ONSELL_DATA()",
"scope": "元变量/充值-摆摊-宝箱/获取购买摊位物品信息"
},
"获取我的摊位物品信息": {
"prefix": "SL:Get_STALL_MYSELL_DATA",
"description": "获取我的摊位物品信息",
"body": "SL:Get_STALL_MYSELL_DATA()",
"scope": "元变量/充值-摆摊-宝箱/获取我的摊位物品信息"
},
"是否还有重摇/开启次数": {
"prefix": "SL:Get_HAVE_GOLDBOX_OPENTIME",
"description": "是否还有重摇/开启次数",
"body": "SL:Get_HAVE_GOLDBOX_OPENTIME()",
"scope": "元变量/充值-摆摊-宝箱/是否还有重摇/开启次数"
},
"设置是否生效": {
"prefix": "SL:Get_SETTING_ENABLED",
"description": "设置是否生效",
"body": "SL:Get_SETTING_ENABLED(param1)",
"scope": "元变量/内挂设置/设置是否生效"
},
"获取设置的数据": {
"prefix": "SL:Get_SETTING_VALUE",
"description": "获取设置的数据",
"body": "SL:Get_SETTING_VALUE(param1)",
"scope": "元变量/内挂设置/获取设置的数据"
},
"获取设置的配置": {
"prefix": "SL:Get_SETTING_CONFIG",
"description": "获取设置的配置",
"body": "SL:Get_SETTING_CONFIG(param1)",
"scope": "元变量/内挂设置/获取设置的配置"
},
"获取物品拾取设置": {
"prefix": "SL:Get_SETTING_PICK_VALUE",
"description": "获取物品拾取设置",
"body": "SL:Get_SETTING_PICK_VALUE(param1)",
"scope": "元变量/内挂设置/获取物品拾取设置"
},
"可以拣的物品配置": {
"prefix": "SL:Get_SETTING_PICK_CONFIG",
"description": "可以拣的物品配置",
"body": "SL:Get_SETTING_PICK_CONFIG(param1)",
"scope": "元变量/内挂设置/可以拣的物品配置"
},
"物品是否可以设置": {
"prefix": "SL:Get_SETTING_IS_ITEM_PICK_CAN_SET",
"description": "物品是否可以设置",
"body": "SL:Get_SETTING_IS_ITEM_PICK_CAN_SET()",
"scope": "元变量/内挂设置/物品是否可以设置"
},
"拾取组的数据": {
"prefix": "SL:Get_SETTING_PICK_GROUP_VALUE",
"description": "拾取组的数据",
"body": "SL:Get_SETTING_PICK_GROUP_VALUE(param1)",
"scope": "元变量/内挂设置/拾取组的数据"
},
"通过值获取地图缩放对应百分比": {
"prefix": "SL:Get_SETTING_MAPSCALE_PER",
"description": "通过值获取地图缩放对应百分比",
"body": "SL:Get_SETTING_MAPSCALE_PER(param1)",
"scope": "元变量/内挂设置/通过值获取地图缩放对应百分比"
},
"通过百分比获取地图缩放值": {
"prefix": "SL:Get_SETTING_MAPSCALE_VALUE",
"description": "通过百分比获取地图缩放值",
"body": "SL:Get_SETTING_MAPSCALE_VALUE(param1)",
"scope": "元变量/内挂设置/通过百分比获取地图缩放值"
},
"是否有存活的宝宝": {
"prefix": "SL:Get_PET_ALIVE",
"description": "是否有存活的宝宝",
"body": "SL:Get_PET_ALIVE()",
"scope": "元变量/宠物/是否有存活的宝宝"
},
"宠物锁定的目标ID": {
"prefix": "SL:Get_PET_LOCK_ID",
"description": "宠物锁定的目标ID",
"body": "SL:Get_PET_LOCK_ID()",
"scope": "元变量/宠物/宠物锁定的目标ID"
},
"获取宠物PK模式": {
"prefix": "SL:Get_PET_PKMODE",
"description": "获取宠物PK模式",
"body": "SL:Get_PET_PKMODE()",
"scope": "元变量/宠物/获取宠物PK模式"
},
"地图ID": {
"prefix": "SL:Get_MAP_ID",
"description": "地图ID",
"body": "SL:Get_MAP_ID()",
"scope": "元变量/当前地图/地图ID"
},
"地图名字": {
"prefix": "SL:Get_MAP_NAME",
"description": "地图名字",
"body": "SL:Get_MAP_NAME()",
"scope": "元变量/当前地图/地图名字"
},
"地图数据ID": {
"prefix": "SL:Get_MAP_DATA_ID",
"description": "地图数据ID",
"body": "SL:Get_MAP_DATA_ID()",
"scope": "元变量/当前地图/地图数据ID"
},
"小地图ID": {
"prefix": "SL:Get_MINIMAP_ID",
"description": "小地图ID",
"body": "SL:Get_MINIMAP_ID()",
"scope": "元变量/当前地图/小地图ID"
},
"获取小地图文件通过地图ID": {
"prefix": "SL:Get_MINIMAP_FILE_BY_ID",
"description": "获取小地图文件通过地图ID",
"body": "SL:Get_MINIMAP_FILE_BY_ID(mapID)",
"scope": "元变量/当前地图/获取小地图文件通过地图ID"
},
"是否是安全区域": {
"prefix": "SL:Get_MAP_IS_IN_SAFE_AREA",
"description": "是否是安全区域",
"body": "SL:Get_MAP_IS_IN_SAFE_AREA()",
"scope": "元变量/当前地图/是否是安全区域"
},
"是否禁止职业和等级": {
"prefix": "SL:Get_MAP_FORBID_LEVEL_AND_JOB",
"description": "是否禁止职业和等级",
"body": "SL:Get_MAP_FORBID_LEVEL_AND_JOB()",
"scope": "元变量/当前地图/是否禁止职业和等级"
},
"是否禁止说话": {
"prefix": "SL:Get_MAP_FORBID_SAY",
"description": "是否禁止说话",
"body": "SL:Get_MAP_FORBID_SAY()",
"scope": "元变量/当前地图/是否禁止说话"
},
"是否血量显示百分比": {
"prefix": "SL:Get_MAP_SHOW_HPPER",
"description": "是否血量显示百分比",
"body": "SL:Get_MAP_SHOW_HPPER()",
"scope": "元变量/当前地图/是否血量显示百分比"
},
"是否禁止查看": {
"prefix": "SL:Get_MAP_FORBID_LOOK",
"description": "是否禁止查看",
"body": "SL:Get_MAP_FORBID_LOOK()",
"scope": "元变量/当前地图/是否禁止查看"
},
"是否禁止释放某技能": {
"prefix": "SL:Get_MAP_FORBID_LAUNCH_SKILL",
"description": "是否禁止释放某技能",
"body": "SL:Get_MAP_FORBID_LAUNCH_SKILL()",
"scope": "元变量/当前地图/是否禁止释放某技能"
},
"小地图资源是否有效": {
"prefix": "SL:Get_MINIMAP_ABLE",
"description": "小地图资源是否有效",
"body": "SL:Get_MINIMAP_ABLE()",
"scope": "元变量/当前地图/小地图资源是否有效"
},
"地图map文件是否加载(false表示正在下载中)": {
"prefix": "SL:Get_MAP_DATA_LOADED",
"description": "地图map文件是否加载(false表示正在下载中)",
"body": "SL:Get_MAP_DATA_LOADED()",
"scope": "元变量/当前地图/地图map文件是否加载(false表示正在下载中)"
},
"地图横向格子数": {
"prefix": "SL:Get_MAP_ROWS",
"description": "地图横向格子数",
"body": "SL:Get_MAP_ROWS()",
"scope": "元变量/当前地图/地图横向格子数"
},
"地图纵向格子数": {
"prefix": "SL:Get_MAP_COLS",
"description": "地图纵向格子数",
"body": "SL:Get_MAP_COLS()",
"scope": "元变量/当前地图/地图纵向格子数"
},
"获取小地图文件路径": {
"prefix": "SL:Get_MINIMAP_FILE",
"description": "获取小地图文件路径",
"body": "SL:Get_MINIMAP_FILE()",
"scope": "元变量/当前地图/获取小地图文件路径"
},
"地图获取宽度像素": {
"prefix": "SL:Get_MAP_SIZE_WIDTH_PIXEL",
"description": "地图获取宽度像素",
"body": "SL:Get_MAP_SIZE_WIDTH_PIXEL()",
"scope": "元变量/当前地图/地图获取宽度像素"
},
"地图获取高度像素": {
"prefix": "SL:Get_MAP_SIZE_HEIGHT_PIXEL",
"description": "地图获取高度像素",
"body": "SL:Get_MAP_SIZE_HEIGHT_PIXEL()",
"scope": "元变量/当前地图/地图获取高度像素"
},
"获取地图格子是否是阻挡": {
"prefix": "SL:Get_MAP_IS_OBSTACLE",
"description": "获取地图格子是否是阻挡",
"body": "SL:Get_MAP_IS_OBSTACLE(mapX, mapY)",
"scope": "元变量/当前地图/获取地图格子是否是阻挡"
},
"地图计算起点到终点X或者Y 变化最大的差值": {
"prefix": "SL:Get_MAP_PATH_SIZE",
"description": "地图计算起点到终点X或者Y 变化最大的差值",
"body": "SL:Get_MAP_PATH_SIZE()",
"scope": "元变量/当前地图/地图计算起点到终点X或者Y 变化最大的差值"
},
"地图计算路径坐标": {
"prefix": "SL:Get_MAP_PATH_POINTS",
"description": "地图计算路径坐标",
"body": "SL:Get_MAP_PATH_POINTS()",
"scope": "元变量/当前地图/地图计算路径坐标"
},
"地图获取当前路径坐标index": {
"prefix": "SL:Get_MAP_CURRENT_PATH_INDEX",
"description": "地图获取当前路径坐标index",
"body": "SL:Get_MAP_CURRENT_PATH_INDEX()",
"scope": "元变量/当前地图/地图获取当前路径坐标index"
},
"地图获取人物坐标": {
"prefix": "SL:Get_POS",
"description": "地图获取人物坐标",
"body": "SL:Get_POS()",
"scope": "元变量/当前地图/地图获取人物坐标"
},
"地图获取怪物列表位置等信息": {
"prefix": "SL:Get_MINIMAP_MONSTERS",
"description": "地图获取怪物列表位置等信息",
"body": "SL:Get_MINIMAP_MONSTERS()",
"scope": "元变量/当前地图/地图获取怪物列表位置等信息"
},
"地图获取传送点列表位置等信息": {
"prefix": "SL:Get_MINIMAP_PORTALS",
"description": "地图获取传送点列表位置等信息",
"body": "SL:Get_MINIMAP_PORTALS()",
"scope": "元变量/当前地图/地图获取传送点列表位置等信息"
},
"获取视野内玩家列表": {
"prefix": "SL:Get_FIND_IN_VIEW_PLAYER_LIST",
"description": "获取视野内玩家列表",
"body": "SL:Get_FIND_IN_VIEW_PLAYER_LIST()",
"scope": "元变量/当前地图/获取视野内玩家列表"
},
"获取视野内怪物列表": {
"prefix": "SL:Get_FIND_IN_VIEW_MONSTER_LIST",
"description": "获取视野内怪物列表",
"body": "SL:Get_FIND_IN_VIEW_MONSTER_LIST(param1, param2)",
"scope": "元变量/当前地图/获取视野内怪物列表"
},
"获取视野内NPC列表": {
"prefix": "SL:Get_FIND_IN_VIEW_NPC_LIST",
"description": "获取视野内NPC列表",
"body": "SL:Get_FIND_IN_VIEW_NPC_LIST()",
"scope": "元变量/当前地图/获取视野内NPC列表"
},
"是否在攻城区域": {
"prefix": "SL:Get_MAP_IS_IN_SIEGE_AREA",
"description": "是否在攻城区域",
"body": "SL:Get_MAP_IS_IN_SIEGE_AREA()",
"scope": "元变量/当前地图/是否在攻城区域"
},
"获取目标地图坐标到初始地图坐标的方向": {
"prefix": "SL:Get_TARGET_MAPPOS_DIR",
"description": "获取目标地图坐标到初始地图坐标的方向",
"body": "SL:Get_TARGET_MAPPOS_DIR(srcPos, destPos)",
"scope": "元变量/当前地图/获取目标地图坐标到初始地图坐标的方向"
},
"掉落物是否可拾取": {
"prefix": "SL:Get_IS_PICKABLE_DROPITEM",
"description": "掉落物是否可拾取",
"body": "SL:Get_IS_PICKABLE_DROPITEM(actorID, mainPlayerID)",
"scope": "元变量/当前地图/掉落物是否可拾取"
},
"PC 按坐标选中actor": {
"prefix": "SL:Get_PICK_ACTORID_BY_POS",
"description": "PC 按坐标选中actor",
"body": "SL:Get_PICK_ACTORID_BY_POS(posx, posy)",
"scope": "元变量/当前地图/PC 按坐标选中actor"
},
"是否自动挂机中": {
"prefix": "SL:Get_BATTLE_IS_AFK",
"description": "是否自动挂机中",
"body": "SL:Get_BATTLE_IS_AFK()",
"scope": "元变量/战斗/是否自动挂机中"
},
"开始自动挂机": {
"prefix": "SL:Set_BATTLE_AFK_BEGIN",
"description": "开始自动挂机",
"body": "SL:Set_BATTLE_AFK_BEGIN()",
"scope": "元变量/战斗/开始自动挂机"
},
"结束自动挂机": {
"prefix": "SL:Set_BATTLE_AFK_END",
"description": "结束自动挂机",
"body": "SL:Set_BATTLE_AFK_END()",
"scope": "元变量/战斗/结束自动挂机"
},
"是否自动寻路中": {
"prefix": "SL:Get_BATTLE_IS_AUTO_MOVE",
"description": "是否自动寻路中",
"body": "SL:Get_BATTLE_IS_AUTO_MOVE()",
"scope": "元变量/战斗/是否自动寻路中"
},
"开始自动寻路": {
"prefix": "SL:Set_BATTLE_MOVE_BEGIN",
"description": "开始自动寻路",
"body": "SL:Set_BATTLE_MOVE_BEGIN(mapID, mapX, mapY, target, pathfindingType)",
"scope": "元变量/战斗/开始自动寻路"
},
"结束自动寻路": {
"prefix": "SL:Set_BATTLE_MOVE_END",
"description": "结束自动寻路",
"body": "SL:Set_BATTLE_MOVE_END()",
"scope": "元变量/战斗/结束自动寻路"
},
"是否是自动拾取": {
"prefix": "SL:Get_BATTLE_IS_AUTO_PICK",
"description": "是否是自动拾取",
"body": "SL:Get_BATTLE_IS_AUTO_PICK()",
"scope": "元变量/战斗/是否是自动拾取"
},
"开始自动捡物": {
"prefix": "SL:Set_BATTLE_PICK_BEGIN",
"description": "开始自动捡物",
"body": "SL:Set_BATTLE_PICK_BEGIN()",
"scope": "元变量/战斗/开始自动捡物"
},
"结束自动捡物": {
"prefix": "SL:Set_BATTLE_PICK_END",
"description": "结束自动捡物",
"body": "SL:Set_BATTLE_PICK_END()",
"scope": "元变量/战斗/结束自动捡物"
},
"获取PC持续攻击目标": {
"prefix": "SL:Get_SELECT_SHIFT_ATTACK_ID",
"description": "获取PC持续攻击目标",
"body": "SL:Get_SELECT_SHIFT_ATTACK_ID()",
"scope": "元变量/战斗/获取PC持续攻击目标"
},
"筛选技能数据": {
"prefix": "SL:Get_SKILL_INFO_FILTER",
"description": "筛选技能数据",
"body": "SL:Get_SKILL_INFO_FILTER(param1, param2, param3, param4)",
"scope": "元变量/技能/筛选技能数据"
},
"获取技能名字": {
"prefix": "SL:Get_SKILL_NAME",
"description": "获取技能名字",
"body": "SL:Get_SKILL_NAME(skillID)",
"scope": "元变量/技能/获取技能名字"
},
"获取技能图标": {
"prefix": "SL:Get_SKILL_ICON_PATH",
"description": "获取技能图标",
"body": "SL:Get_SKILL_ICON_PATH(skillID)",
"scope": "元变量/技能/获取技能图标"
},
"获取矩形技能图标": {
"prefix": "SL:Get_SKILL_RECT_ICON_PATH",
"description": "获取矩形技能图标",
"body": "SL:Get_SKILL_RECT_ICON_PATH(skillID)",
"scope": "元变量/技能/获取矩形技能图标"
},
"是否是开关型技能": {
"prefix": "SL:Get_SKILL_IS_ONOFF_SKILL",
"description": "是否是开关型技能",
"body": "SL:Get_SKILL_IS_ONOFF_SKILL(skillID)",
"scope": "元变量/技能/是否是开关型技能"
},
"技能是否开启": {
"prefix": "SL:Get_SKILL_IS_ON_SKILL",
"description": "技能是否开启",
"body": "SL:Get_SKILL_IS_ON_SKILL(skillID)",
"scope": "元变量/技能/技能是否开启"
},
"获取已学技能": {
"prefix": "SL:Get_LEARNED_SKILLS",
"description": "获取已学技能",
"body": "SL:Get_LEARNED_SKILLS(param1, param2)",
"scope": "元变量/技能/获取已学技能"
},
"是否是主动技能": {
"prefix": "SL:Get_SKILL_IS_ACTIVE",
"description": "是否是主动技能",
"body": "SL:Get_SKILL_IS_ACTIVE(skillID)",
"scope": "元变量/技能/是否是主动技能"
},
"获取技能数据": {
"prefix": "SL:Get_SKILL_DATA",
"description": "获取技能数据",
"body": "SL:Get_SKILL_DATA(skillID)",
"scope": "元变量/技能/获取技能数据"
},
"获取技能的等级熟练度数据": {
"prefix": "SL:Get_SKILL_TRAIN_DATA",
"description": "获取技能的等级熟练度数据",
"body": "SL:Get_SKILL_TRAIN_DATA(skillID)",
"scope": "元变量/技能/获取技能的等级熟练度数据"
},
"获取技能配置": {
"prefix": "SL:Get_SKILL_CONFIG",
"description": "获取技能配置",
"body": "SL:Get_SKILL_CONFIG(skillID)",
"scope": "元变量/技能/获取技能配置"
},
"获取技能快捷键": {
"prefix": "SL:Get_SKILL_KEY",
"description": "获取技能快捷键",
"body": "SL:Get_SKILL_KEY(skillID)",
"scope": "元变量/技能/获取技能快捷键"
},
"获取技能等级": {
"prefix": "SL:Get_SKILL_LEVEL",
"description": "获取技能等级",
"body": "SL:Get_SKILL_LEVEL(skillID)",
"scope": "元变量/技能/获取技能等级"
},
"默认最低竞拍价": {
"prefix": "SL:Get_AUCTION_BIDPRICE_MIN",
"description": "默认最低竞拍价",
"body": "SL:Get_AUCTION_BIDPRICE_MIN()",
"scope": "元变量/拍卖行-求购行/默认最低竞拍价"
},
"默认最高竞拍价": {
"prefix": "SL:Get_AUCTION_BIDPRICE_MAX",
"description": "默认最高竞拍价",
"body": "SL:Get_AUCTION_BIDPRICE_MAX()",
"scope": "元变量/拍卖行-求购行/默认最高竞拍价"
},
"默认最低一口价": {
"prefix": "SL:Get_AUCTION_BUYPRICE_MIN",
"description": "默认最低一口价",
"body": "SL:Get_AUCTION_BUYPRICE_MIN()",
"scope": "元变量/拍卖行-求购行/默认最低一口价"
},
"默认最高一口价": {
"prefix": "SL:Get_AUCTION_BUYPRICE_MAX",
"description": "默认最高一口价",
"body": "SL:Get_AUCTION_BUYPRICE_MAX()",
"scope": "元变量/拍卖行-求购行/默认最高一口价"
},
"默认货架数量": {
"prefix": "SL:Get_AUCTION_DEFAULT_SHELF",
"description": "默认货架数量",
"body": "SL:Get_AUCTION_DEFAULT_SHELF()",
"scope": "元变量/拍卖行-求购行/默认货架数量"
},
"上架列表数量": {
"prefix": "SL:Get_AUCTION_PUT_LIST_CNT",
"description": "上架列表数量",
"body": "SL:Get_AUCTION_PUT_LIST_CNT()",
"scope": "元变量/拍卖行-求购行/上架列表数量"
},
"拍卖行货币": {
"prefix": "SL:Get_AUCTION_MONEY",
"description": "拍卖行货币",
"body": "SL:Get_AUCTION_MONEY()",
"scope": "元变量/拍卖行-求购行/拍卖行货币"
},
"是否可竞价": {
"prefix": "SL:Get_AUCTION_CAN_BID",
"description": "是否可竞价",
"body": "SL:Get_AUCTION_CAN_BID(item)",
"scope": "元变量/拍卖行-求购行/是否可竞价"
},
"是否可一口价": {
"prefix": "SL:Get_AUCTION_CAN_BUY",
"description": "是否可一口价",
"body": "SL:Get_AUCTION_CAN_BUY(item)",
"scope": "元变量/拍卖行-求购行/是否可一口价"
},
"是否有我的竞拍物品": {
"prefix": "SL:Get_AUCTION_HAVE_MY_BIDDING",
"description": "是否有我的竞拍物品",
"body": "SL:Get_AUCTION_HAVE_MY_BIDDING()",
"scope": "元变量/拍卖行-求购行/是否有我的竞拍物品"
},
"拍卖行物品状态": {
"prefix": "SL:Get_AUCTION_ITEM_STATE",
"description": "拍卖行物品状态",
"body": "SL:Get_AUCTION_ITEM_STATE(itemData)",
"scope": "元变量/拍卖行-求购行/拍卖行物品状态"
},
"获取拍卖行我的展示可寄售道具": {
"prefix": "SL:Get_AUCTION_MY_SHOW_LIST",
"description": "获取拍卖行我的展示可寄售道具",
"body": "SL:Get_AUCTION_MY_SHOW_LIST()",
"scope": "元变量/拍卖行-求购行/获取拍卖行我的展示可寄售道具"
},
"世界求购菜单列表": {
"prefix": "SL:Get_PURCHASE_FILTER_LIST",
"description": "世界求购菜单列表",
"body": "SL:Get_PURCHASE_FILTER_LIST()",
"scope": "元变量/拍卖行-求购行/世界求购菜单列表"
},
"求购货币列表": {
"prefix": "SL:Get_PURCHASE_CURRENCIES",
"description": "求购货币列表",
"body": "SL:Get_PURCHASE_CURRENCIES()",
"scope": "元变量/拍卖行-求购行/求购货币列表"
},
"对应ID 菜单栏配置": {
"prefix": "SL:Get_PURCHASE_MENU_CONFIG_BY_ID",
"description": "对应ID 菜单栏配置",
"body": "SL:Get_PURCHASE_MENU_CONFIG_BY_ID(param)",
"scope": "元变量/拍卖行-求购行/对应ID 菜单栏配置"
},
"分类物品列表": {
"prefix": "SL:Get_PURCHASE_ITEM_LIST_BY_TYPE",
"description": "分类物品列表",
"body": "SL:Get_PURCHASE_ITEM_LIST_BY_TYPE(param1, param2)",
"scope": "元变量/拍卖行-求购行/分类物品列表"
},
"根据页签index获取排行榜数据": {
"prefix": "SL:Get_RANK_DATA_BY_TYPE",
"description": "根据页签index获取排行榜数据",
"body": "SL:Get_RANK_DATA_BY_TYPE(index)",
"scope": "元变量/排行榜-任务/根据页签index获取排行榜数据"
},
"根据任务类型/ID获取任务排序值": {
"prefix": "SL:Get_MISSION_ITEM_ORDER",
"description": "根据任务类型/ID获取任务排序值",
"body": "SL:Get_MISSION_ITEM_ORDER(type)",
"scope": "元变量/排行榜-任务/根据任务类型/ID获取任务排序值"
},
"是否启用新版属性加点": {
"prefix": "SL:Get_IS_NEW_BOUNS",
"description": "是否启用新版属性加点",
"body": "SL:Get_IS_NEW_BOUNS()",
"scope": "元变量/新版属性加点/是否启用新版属性加点"
},
"获取新版属性加点配置数据": {
"prefix": "SL:Get_NEW_BOUNS_CONFIG",
"description": "获取新版属性加点配置数据",
"body": "SL:Get_NEW_BOUNS_CONFIG()",
"scope": "元变量/新版属性加点/获取新版属性加点配置数据"
},
"获取新版属性已加点数据": {
"prefix": "SL:Get_NEW_BOUNS_ADD_DATA",
"description": "获取新版属性已加点数据",
"body": "SL:Get_NEW_BOUNS_ADD_DATA()",
"scope": "元变量/新版属性加点/获取新版属性已加点数据"
},
"服务器ID": {
"prefix": "SL:Get_SERVER_ID",
"description": "服务器ID",
"body": "SL:Get_SERVER_ID()",
"scope": "元变量/服务器/服务器ID"
},
"服务器名字": {
"prefix": "SL:Get_SERVER_NAME",
"description": "服务器名字",
"body": "SL:Get_SERVER_NAME()",
"scope": "元变量/服务器/服务器名字"
},
"主服务器ID": {
"prefix": "SL:Get_MAIN_SERVER_ID",
"description": "主服务器ID",
"body": "SL:Get_MAIN_SERVER_ID()",
"scope": "元变量/服务器/主服务器ID"
},
"开服时间戳": {
"prefix": "SL:Get_OPEN_SERVER_TIME",
"description": "开服时间戳",
"body": "SL:Get_OPEN_SERVER_TIME()",
"scope": "元变量/服务器/开服时间戳"
},
"开服天数": {
"prefix": "SL:Get_OPEN_SERVER_DAY",
"description": "开服天数",
"body": "SL:Get_OPEN_SERVER_DAY()",
"scope": "元变量/服务器/开服天数"
},
"合服次数": {
"prefix": "SL:Get_MERGE_SERVER_COUNT",
"description": "合服次数",
"body": "SL:Get_MERGE_SERVER_COUNT()",
"scope": "元变量/服务器/合服次数"
},
"账号ID": {
"prefix": "SL:Get_UID",
"description": "账号ID",
"body": "SL:Get_UID()",
"scope": "元变量/服务器/账号ID"
},
"登录角色信息": {
"prefix": "SL:Get_LOGIN_ROLE_DATAS",
"description": "登录角色信息",
"body": "SL:Get_LOGIN_ROLE_DATAS()",
"scope": "元变量/服务器/登录角色信息"
},
"可恢复角色信息": {
"prefix": "SL:Get_LOGIN_RESTORE_ROLES_DATA",
"description": "可恢复角色信息",
"body": "SL:Get_LOGIN_RESTORE_ROLES_DATA()",
"scope": "元变量/服务器/可恢复角色信息"
},
"服务端下发的变量值": {
"prefix": "SL:Get_SERVER_VALUE",
"description": "服务端下发的变量值",
"body": "SL:Get_SERVER_VALUE(param)",
"scope": "元变量/服务器/服务端下发的变量值"
},
"当前服务器时间": {
"prefix": "SL:Get_SERVER_TIME",
"description": "当前服务器时间",
"body": "SL:Get_SERVER_TIME()",
"scope": "元变量/服务器/当前服务器时间"
},
"合服时间戳": {
"prefix": "SL:Get_MERGE_SERVER_TIME",
"description": "合服时间戳",
"body": "SL:Get_MERGE_SERVER_TIME()",
"scope": "元变量/服务器/合服时间戳"
},
"合服天数": {
"prefix": "SL:Get_MERGE_SERVER_DAY",
"description": "合服天数",
"body": "SL:Get_MERGE_SERVER_DAY()",
"scope": "元变量/服务器/合服天数"
},
"是否处于跨服": {
"prefix": "SL:Get_KFSTATE",
"description": "是否处于跨服",
"body": "SL:Get_KFSTATE()",
"scope": "元变量/服务器/是否处于跨服"
},
"获取当前对话NPC的ID": {
"prefix": "SL:Get_CURRENT_TALK_NPC_ID",
"description": "获取当前对话NPC的ID",
"body": "SL:Get_CURRENT_TALK_NPC_ID()",
"scope": "元变量/服务器/获取当前对话NPC的ID"
},
"获取当前对话NPC的Index": {
"prefix": "SL:Get_CURRENT_TALK_NPC_TYPEINDEX",
"description": "获取当前对话NPC的Index",
"body": "SL:Get_CURRENT_TALK_NPC_TYPEINDEX()",
"scope": "元变量/服务器/获取当前对话NPC的Index"
},
"获取当前打开的NPC面板(txt面板)": {
"prefix": "SL:Get_CURRENT_TALK_NPC_LAYER",
"description": "获取当前打开的NPC面板(txt面板)",
"body": "SL:Get_CURRENT_TALK_NPC_LAYER()",
"scope": "元变量/服务器/获取当前打开的NPC面板(txt面板)"
},
"M2是否禁止说话": {
"prefix": "SL:Get_M2_FORBID_SAY",
"description": "M2是否禁止说话",
"body": "SL:Get_M2_FORBID_SAY(param)",
"scope": "元变量/服务器/M2是否禁止说话"
},
"服务器开关": {
"prefix": "SL:Get_SERVER_OPTION",
"description": "服务器开关",
"body": "SL:Get_SERVER_OPTION(param)",
"scope": "元变量/服务器/服务器开关"
},
"获取聊天表情包": {
"prefix": "SL:Get_CHAT_EMOJI",
"description": "获取聊天表情包",
"body": "SL:Get_CHAT_EMOJI()",
"scope": "元变量/聊天-邮件/获取聊天表情包"
},
"获取聊天输入历史记录缓存": {
"prefix": "SL:Get_CHAT_INPUT_CACHE",
"description": "获取聊天输入历史记录缓存",
"body": "SL:Get_CHAT_INPUT_CACHE()",
"scope": "元变量/聊天-邮件/获取聊天输入历史记录缓存"
},
"获取聊天显示的道具": {
"prefix": "SL:Get_CHAT_SHOW_ITEMS",
"description": "获取聊天显示的道具",
"body": "SL:Get_CHAT_SHOW_ITEMS()",
"scope": "元变量/聊天-邮件/获取聊天显示的道具"
},
"当前频道是否接受聊天信息": {
"prefix": "SL:Get_CHAT_CHANNEL_IS_RECEIVE",
"description": "当前频道是否接受聊天信息",
"body": "SL:Get_CHAT_CHANNEL_IS_RECEIVE()",
"scope": "元变量/聊天-邮件/当前频道是否接受聊天信息"
},
"是否接收该分类掉落信息": {
"prefix": "SL:Get_CHAT_DROP_TYPE_IS_RECEIVE",
"description": "是否接收该分类掉落信息",
"body": "SL:Get_CHAT_DROP_TYPE_IS_RECEIVE(param)",
"scope": "元变量/聊天-邮件/是否接收该分类掉落信息"
},
"聊天 Tips使用的字体路径": {
"prefix": "SL:Get_CHATANDTIPS_USE_FONT",
"description": "聊天 Tips使用的字体路径",
"body": "SL:Get_CHATANDTIPS_USE_FONT()",
"scope": "元变量/聊天-邮件/聊天 Tips使用的字体路径"
},
"获取当前聊天频道": {
"prefix": "SL:Get_CHAT_CUR_CHAT_CHANNEL",
"description": "获取当前聊天频道",
"body": "SL:Get_CHAT_CUR_CHAT_CHANNEL()",
"scope": "元变量/聊天-邮件/获取当前聊天频道"
},
"获取聊天目标": {
"prefix": "SL:Get_CHAT_TARGETS",
"description": "获取聊天目标",
"body": "SL:Get_CHAT_TARGETS()",
"scope": "元变量/聊天-邮件/获取聊天目标"
},
"获取当前聊天CD时间": {
"prefix": "SL:Get_CHAT_CUR_CD_TIME",
"description": "获取当前聊天CD时间",
"body": "SL:Get_CHAT_CUR_CD_TIME()",
"scope": "元变量/聊天-邮件/获取当前聊天CD时间"
},
"是否关闭假掉落": {
"prefix": "SL:Get_CHAT_IS_CLOSE_FAKE_DROP",
"description": "是否关闭假掉落",
"body": "SL:Get_CHAT_IS_CLOSE_FAKE_DROP()",
"scope": "元变量/聊天-邮件/是否关闭假掉落"
},
"邮件列表": {
"prefix": "SL:Get_MAIL_LIST",
"description": "邮件列表",
"body": "SL:Get_MAIL_LIST()",
"scope": "元变量/聊天-邮件/邮件列表"
},
"根据邮件ID获取邮件": {
"prefix": "SL:Get_MAIL_BY_ID",
"description": "根据邮件ID获取邮件",
"body": "SL:Get_MAIL_BY_ID(mailID)",
"scope": "元变量/聊天-邮件/根据邮件ID获取邮件"
},
"当前邮件ID": {
"prefix": "SL:Get_MAIL_BY_ID",
"description": "当前邮件ID",
"body": "SL:Get_MAIL_BY_ID()",
"scope": "元变量/聊天-邮件/当前邮件ID"
},
"背包最大格子数量": {
"prefix": "SL:Get_MAX_BAG",
"description": "背包最大格子数量",
"body": "SL:Get_MAX_BAG()",
"scope": "元变量/背包/背包最大格子数量"
},
"英雄背包最大格子数量": {
"prefix": "SL:Get_HERO_MAX_BAG",
"description": "英雄背包最大格子数量",
"body": "SL:Get_HERO_MAX_BAG()",
"scope": "元变量/背包/英雄背包最大格子数量"
},
"仓库最大格子数量": {
"prefix": "SL:Get_STORAGE_OPEN_SIZE",
"description": "仓库最大格子数量",
"body": "SL:Get_STORAGE_OPEN_SIZE()",
"scope": "元变量/背包/仓库最大格子数量"
},
"当前选中的背包页签": {
"prefix": "SL:Get_BAG_CUR_PAGE",
"description": "当前选中的背包页签",
"body": "SL:Get_BAG_CUR_PAGE()",
"scope": "元变量/背包/当前选中的背包页签"
},
"背包是否满": {
"prefix": "SL:Get_BAG_IS_FULL",
"description": "背包是否满",
"body": "SL:Get_BAG_IS_FULL(isPrompt)",
"scope": "元变量/背包/背包是否满"
},
"背包剩余格子数": {
"prefix": "SL:Get_BAG_REMAIN_COUNT",
"description": "背包剩余格子数",
"body": "SL:Get_BAG_REMAIN_COUNT()",
"scope": "元变量/背包/背包剩余格子数"
},
"背包已使用格子数": {
"prefix": "SL:Get_BAG_USED_COUNT",
"description": "背包已使用格子数",
"body": "SL:Get_BAG_USED_COUNT()",
"scope": "元变量/背包/背包已使用格子数"
},
"检测物品背包是否有富余格子数存放": {
"prefix": "SL:Get_BAG_CHECK_NEED_SPACE",
"description": "检测物品背包是否有富余格子数存放",
"body": "SL:Get_BAG_CHECK_NEED_SPACE(param1, param2, param3)",
"scope": "元变量/背包/检测物品背包是否有富余格子数存放"
},
"英雄属性初始化完成": {
"prefix": "SL:Get_HERO_INITED",
"description": "英雄属性初始化完成",
"body": "SL:Get_HERO_INITED()",
"scope": "元变量/英雄/英雄属性初始化完成"
},
"英雄名字颜色": {
"prefix": "SL:Get_HERO_NAME_COLOR",
"description": "英雄名字颜色",
"body": "SL:Get_HERO_NAME_COLOR()",
"scope": "元变量/英雄/英雄名字颜色"
},
"使用英雄": {
"prefix": "SL:Get_USEHERO",
"description": "使用英雄",
"body": "SL:Get_USEHERO()",
"scope": "元变量/英雄/使用英雄"
},
"英雄是否存活": {
"prefix": "SL:Get_HERO_IS_ALIVE",
"description": "英雄是否存活",
"body": "SL:Get_HERO_IS_ALIVE()",
"scope": "元变量/英雄/英雄是否存活"
},
"英雄是否激活": {
"prefix": "SL:Get_HERO_IS_ACTIVE",
"description": "英雄是否激活",
"body": "SL:Get_HERO_IS_ACTIVE()",
"scope": "元变量/英雄/英雄是否激活"
},
"英雄ID": {
"prefix": "SL:Get_HERO_ID",
"description": "英雄ID",
"body": "SL:Get_HERO_ID()",
"scope": "元变量/英雄/英雄ID"
},
"英雄状态系统值": {
"prefix": "SL:Get_HERO_STATES_SYS_VALUES",
"description": "英雄状态系统值",
"body": "SL:Get_HERO_STATES_SYS_VALUES()",
"scope": "元变量/英雄/英雄状态系统值"
},
"英雄激活状态": {
"prefix": "SL:Get_HERO_ACTIVES_STATES",
"description": "英雄激活状态",
"body": "SL:Get_HERO_ACTIVES_STATES()",
"scope": "元变量/英雄/英雄激活状态"
},
"英雄状态": {
"prefix": "SL:Get_HERO_STATE",
"description": "英雄状态",
"body": "SL:Get_HERO_STATE()",
"scope": "元变量/英雄/英雄状态"
},
"英雄守护状态": {
"prefix": "SL:Get_HERO_GUARDSTATE",
"description": "英雄守护状态",
"body": "SL:Get_HERO_GUARDSTATE()",
"scope": "元变量/英雄/英雄守护状态"
},
"英雄守护按钮是否点击": {
"prefix": "SL:Get_HERO_GUARD_ISCLICK",
"description": "英雄守护按钮是否点击",
"body": "SL:Get_HERO_GUARD_ISCLICK()",
"scope": "元变量/英雄/英雄守护按钮是否点击"
},
"英雄登录CD": {
"prefix": "SL:Get_HERO_LOGIN_CD",
"description": "英雄登录CD",
"body": "SL:Get_HERO_LOGIN_CD()",
"scope": "元变量/英雄/英雄登录CD"
},
"英雄是否可复活": {
"prefix": "SL:Get_HERO_CAN_REVIVE",
"description": "英雄是否可复活",
"body": "SL:Get_HERO_CAN_REVIVE()",
"scope": "元变量/英雄/英雄是否可复活"
},
"根据类型获取属性值": {
"prefix": "SL:Get_H_ATT_BY_TYPE",
"description": "根据类型获取属性值",
"body": "SL:Get_H_ATT_BY_TYPE(param)",
"scope": "元变量/英雄/根据类型获取属性值"
},
"英雄技能名称": {
"prefix": "SL:Get_H_SKILL_NAME",
"description": "英雄技能名称",
"body": "SL:Get_H_SKILL_NAME(param)",
"scope": "元变量/英雄/英雄技能名称"
},
"英雄技能训练数据": {
"prefix": "SL:Get_H_SKILL_TRAIN_DATA",
"description": "英雄技能训练数据",
"body": "SL:Get_H_SKILL_TRAIN_DATA(param1)",
"scope": "元变量/英雄/英雄技能训练数据"
},
"英雄已学技能": {
"prefix": "SL:Get_H_LEARNED_SKILLS",
"description": "英雄已学技能",
"body": "SL:Get_H_LEARNED_SKILLS(param1, param2)",
"scope": "元变量/英雄/英雄已学技能"
},
"英雄技能数据": {
"prefix": "SL:Get_H_SKILL_DATA",
"description": "英雄技能数据",
"body": "SL:Get_H_SKILL_DATA(param1)",
"scope": "元变量/英雄/英雄技能数据"
},
"英雄技能快捷键": {
"prefix": "SL:Get_H_SKILL_KEY",
"description": "英雄技能快捷键",
"body": "SL:Get_H_SKILL_KEY(param1)",
"scope": "元变量/英雄/英雄技能快捷键"
},
"英雄怒气": {
"prefix": "SL:Get_H_ANGER",
"description": "英雄怒气",
"body": "SL:Get_H_ANGER()",
"scope": "元变量/英雄/英雄怒气"
},
"英雄最大怒气": {
"prefix": "SL:Get_H_MAXANGER",
"description": "英雄最大怒气",
"body": "SL:Get_H_MAXANGER()",
"scope": "元变量/英雄/英雄最大怒气"
},
"英雄名字": {
"prefix": "SL:Get_H_USERNAME",
"description": "英雄名字",
"body": "SL:Get_H_USERNAME()",
"scope": "元变量/英雄/英雄名字"
},
"英雄等级": {
"prefix": "SL:Get_H_LEVEL",
"description": "英雄等级",
"body": "SL:Get_H_LEVEL()",
"scope": "元变量/英雄/英雄等级"
},
"英雄转生等级": {
"prefix": "SL:Get_H_RELEVEL",
"description": "英雄转生等级",
"body": "SL:Get_H_RELEVEL()",
"scope": "元变量/英雄/英雄转生等级"
},
"英雄经验": {
"prefix": "SL:Get_H_EXP",
"description": "英雄经验",
"body": "SL:Get_H_EXP()",
"scope": "元变量/英雄/英雄经验"
},
"英雄最大经验": {
"prefix": "SL:Get_H_MAXEXP",
"description": "英雄最大经验",
"body": "SL:Get_H_MAXEXP()",
"scope": "元变量/英雄/英雄最大经验"
},
"英雄职业名称": {
"prefix": "SL:Get_H_JOBNAME",
"description": "英雄职业名称",
"body": "SL:Get_H_JOBNAME()",
"scope": "元变量/英雄/英雄职业名称"
},
"英雄职业": {
"prefix": "SL:Get_H_JOB",
"description": "英雄职业",
"body": "SL:Get_H_JOB()",
"scope": "元变量/英雄/英雄职业"
},
"英雄性别": {
"prefix": "SL:Get_H_SEX",
"description": "英雄性别",
"body": "SL:Get_H_SEX()",
"scope": "元变量/英雄/英雄性别"
},
"英雄发型": {
"prefix": "SL:Get_H_HAIR",
"description": "英雄发型",
"body": "SL:Get_H_HAIR()",
"scope": "元变量/英雄/英雄发型"
},
"英雄最大生命值": {
"prefix": "SL:Get_H_MAXHP",
"description": "英雄最大生命值",
"body": "SL:Get_H_MAXHP()",
"scope": "元变量/英雄/英雄最大生命值"
},
"英雄最大魔法值": {
"prefix": "SL:Get_H_MAXMP",
"description": "英雄最大魔法值",
"body": "SL:Get_H_MAXMP()",
"scope": "元变量/英雄/英雄最大魔法值"
},
"英雄当前生命值": {
"prefix": "SL:Get_H_HP",
"description": "英雄当前生命值",
"body": "SL:Get_H_HP()",
"scope": "元变量/英雄/英雄当前生命值"
},
"英雄当前魔法值": {
"prefix": "SL:Get_H_MP",
"description": "英雄当前魔法值",
"body": "SL:Get_H_MP()",
"scope": "元变量/英雄/英雄当前魔法值"
},
"英雄生命值百分比": {
"prefix": "SL:Get_H_HPPercent",
"description": "英雄生命值百分比",
"body": "SL:Get_H_HPPercent()",
"scope": "元变量/英雄/英雄生命值百分比"
},
"英雄魔法值百分比": {
"prefix": "SL:Get_H_MPPercent",
"description": "英雄魔法值百分比",
"body": "SL:Get_H_MPPercent()",
"scope": "元变量/英雄/英雄魔法值百分比"
},
"英雄经验值百分比": {
"prefix": "SL:Get_H_EXPPercent",
"description": "英雄经验值百分比",
"body": "SL:Get_H_EXPPercent()",
"scope": "元变量/英雄/英雄经验值百分比"
},
"英雄最小物理攻击": {
"prefix": "SL:Get_H_MIN_ATK",
"description": "英雄最小物理攻击",
"body": "SL:Get_H_MIN_ATK()",
"scope": "元变量/英雄/英雄最小物理攻击"
},
"英雄最大物理攻击": {
"prefix": "SL:Get_H_MAX_ATK",
"description": "英雄最大物理攻击",
"body": "SL:Get_H_MAX_ATK()",
"scope": "元变量/英雄/英雄最大物理攻击"
},
"英雄最小魔法攻击": {
"prefix": "SL:Get_H_MIN_MAT",
"description": "英雄最小魔法攻击",
"body": "SL:Get_H_MIN_MAT()",
"scope": "元变量/英雄/英雄最小魔法攻击"
},
"英雄最大魔法攻击": {
"prefix": "SL:Get_H_MAX_MAT",
"description": "英雄最大魔法攻击",
"body": "SL:Get_H_MAX_MAT()",
"scope": "元变量/英雄/英雄最大魔法攻击"
},
"英雄最小道术攻击": {
"prefix": "SL:Get_H_MIN_DAO",
"description": "英雄最小道术攻击",
"body": "SL:Get_H_MIN_DAO()",
"scope": "元变量/英雄/英雄最小道术攻击"
},
"英雄最大道术攻击": {
"prefix": "SL:Get_H_MAX_DAO",
"description": "英雄最大道术攻击",
"body": "SL:Get_H_MAX_DAO()",
"scope": "元变量/英雄/英雄最大道术攻击"
},
"英雄最小防御": {
"prefix": "SL:Get_H_MIN_DEF",
"description": "英雄最小防御",
"body": "SL:Get_H_MIN_DEF()",
"scope": "元变量/英雄/英雄最小防御"
},
"英雄最大防御": {
"prefix": "SL:Get_H_MAX_DEF",
"description": "英雄最大防御",
"body": "SL:Get_H_MAX_DEF()",
"scope": "元变量/英雄/英雄最大防御"
},
"英雄最小魔防": {
"prefix": "SL:Get_H_MIN_MDF",
"description": "英雄最小魔防",
"body": "SL:Get_H_MIN_MDF()",
"scope": "元变量/英雄/英雄最小魔防"
},
"英雄最大魔防": {
"prefix": "SL:Get_H_MAX_MDF",
"description": "英雄最大魔防",
"body": "SL:Get_H_MAX_MDF()",
"scope": "元变量/英雄/英雄最大魔防"
},
"英雄准确": {
"prefix": "SL:Get_H_HIT",
"description": "英雄准确",
"body": "SL:Get_H_HIT()",
"scope": "元变量/英雄/英雄准确"
},
"英雄攻击速度": {
"prefix": "SL:Get_H_HITSPD",
"description": "英雄攻击速度",
"body": "SL:Get_H_HITSPD()",
"scope": "元变量/英雄/英雄攻击速度"
},
"英雄暴击": {
"prefix": "SL:Get_H_BURST",
"description": "英雄暴击",
"body": "SL:Get_H_BURST()",
"scope": "元变量/英雄/英雄暴击"
},
"英雄暴击伤害": {
"prefix": "SL:Get_H_BURST_DAM",
"description": "英雄暴击伤害",
"body": "SL:Get_H_BURST_DAM()",
"scope": "元变量/英雄/英雄暴击伤害"
},
"英雄免疫物理伤害": {
"prefix": "SL:Get_H_IMM_ATT",
"description": "英雄免疫物理伤害",
"body": "SL:Get_H_IMM_ATT()",
"scope": "元变量/英雄/英雄免疫物理伤害"
},
"英雄免疫魔法伤害": {
"prefix": "SL:Get_H_IMM_MAG",
"description": "英雄免疫魔法伤害",
"body": "SL:Get_H_IMM_MAG()",
"scope": "元变量/英雄/英雄免疫魔法伤害"
},
"英雄幸运": {
"prefix": "SL:Get_H_LUCK",
"description": "英雄幸运",
"body": "SL:Get_H_LUCK()",
"scope": "元变量/英雄/英雄幸运"
},
"英雄掉落率": {
"prefix": "SL:Get_H_DROP",
"description": "英雄掉落率",
"body": "SL:Get_H_DROP()",
"scope": "元变量/英雄/英雄掉落率"
},
"英雄腕力": {
"prefix": "SL:Get_H_HW",
"description": "英雄腕力",
"body": "SL:Get_H_HW()",
"scope": "元变量/英雄/英雄腕力"
},
"英雄最大腕力": {
"prefix": "SL:Get_H_MAXHW",
"description": "英雄最大腕力",
"body": "SL:Get_H_MAXHW()",
"scope": "元变量/英雄/英雄最大腕力"
},
"英雄背包重量": {
"prefix": "SL:Get_H_BW",
"description": "英雄背包重量",
"body": "SL:Get_H_BW()",
"scope": "元变量/英雄/英雄背包重量"
},
"英雄最大背包重量": {
"prefix": "SL:Get_H_MAXBW",
"description": "英雄最大背包重量",
"body": "SL:Get_H_MAXBW()",
"scope": "元变量/英雄/英雄最大背包重量"
},
"英雄穿戴重量": {
"prefix": "SL:Get_H_WW",
"description": "英雄穿戴重量",
"body": "SL:Get_H_WW()",
"scope": "元变量/英雄/英雄穿戴重量"
},
"英雄最大穿戴重量": {
"prefix": "SL:Get_H_MAXWW",
"description": "英雄最大穿戴重量",
"body": "SL:Get_H_MAXWW()",
"scope": "元变量/英雄/英雄最大穿戴重量"
},
"英雄闪避": {
"prefix": "SL:Get_H_SHAN",
"description": "英雄闪避",
"body": "SL:Get_H_SHAN()",
"scope": "元变量/英雄/英雄闪避"
},
"英雄移动速度": {
"prefix": "SL:Get_H_SPEED",
"description": "英雄移动速度",
"body": "SL:Get_H_SPEED()",
"scope": "元变量/英雄/英雄移动速度"
},
"英雄攻击后仰时间": {
"prefix": "SL:Get_H_DELAYT",
"description": "英雄攻击后仰时间",
"body": "SL:Get_H_DELAYT()",
"scope": "元变量/英雄/英雄攻击后仰时间"
},
"英雄所有装备数据": {
"prefix": "SL:Get_H_ALL_EQUIP_DATA",
"description": "英雄所有装备数据",
"body": "SL:Get_H_ALL_EQUIP_DATA()",
"scope": "元变量/英雄/英雄所有装备数据"
},
"英雄指定位置装备数据": {
"prefix": "SL:Get_H_EQUIP_DATA",
"description": "英雄指定位置装备数据",
"body": "SL:Get_H_EQUIP_DATA(param1, param2)",
"scope": "元变量/英雄/英雄指定位置装备数据"
},
"英雄装备数据列表": {
"prefix": "SL:Get_H_EQUIP_DATA_LIST",
"description": "英雄装备数据列表",
"body": "SL:Get_H_EQUIP_DATA_LIST(param1)",
"scope": "元变量/英雄/英雄装备数据列表"
},
"英雄技能图标路径": {
"prefix": "SL:Get_H_SKILL_ICON_PATH",
"description": "英雄技能图标路径",
"body": "SL:Get_H_SKILL_ICON_PATH(param, isCombo)",
"scope": "元变量/英雄/英雄技能图标路径"
},
"英雄技能矩形图标路径": {
"prefix": "SL:Get_H_SKILL_RECT_ICON_PATH",
"description": "英雄技能矩形图标路径",
"body": "SL:Get_H_SKILL_RECT_ICON_PATH(skillID, isCombo)",
"scope": "元变量/英雄/英雄技能矩形图标路径"
},
"英雄内功技能列表": {
"prefix": "SL:Get_H_INTERNAL_SKILLS",
"description": "英雄内功技能列表",
"body": "SL:Get_H_INTERNAL_SKILLS()",
"scope": "元变量/英雄/英雄内功技能列表"
},
"英雄内功技能训练数据": {
"prefix": "SL:Get_H_INTERNAL_SKILL_TRAIN_DATA",
"description": "英雄内功技能训练数据",
"body": "SL:Get_H_INTERNAL_SKILL_TRAIN_DATA(skillID, skillType)",
"scope": "元变量/英雄/英雄内功技能训练数据"
},
"英雄内功技能矩形图标路径": {
"prefix": "SL:Get_H_INTERNAL_SKILL_RECT_ICON_PATH",
"description": "英雄内功技能矩形图标路径",
"body": "SL:Get_H_INTERNAL_SKILL_RECT_ICON_PATH(skillID, skillType)",
"scope": "元变量/英雄/英雄内功技能矩形图标路径"
},
"英雄内功技能名称": {
"prefix": "SL:Get_H_INTERNAL_SKILL_NAME",
"description": "英雄内功技能名称",
"body": "SL:Get_H_INTERNAL_SKILL_NAME(skillID, skillType)",
"scope": "元变量/英雄/英雄内功技能名称"
},
"英雄经络穴位状态": {
"prefix": "SL:Get_H_MERIDIAN_AUCPOINT_STATE",
"description": "英雄经络穴位状态",
"body": "SL:Get_H_MERIDIAN_AUCPOINT_STATE(param1)",
"scope": "元变量/英雄/英雄经络穴位状态"
},
"英雄经络开启列表": {
"prefix": "SL:Get_H_MERIDIAN_OPEN_LIST",
"description": "英雄经络开启列表",
"body": "SL:Get_H_MERIDIAN_OPEN_LIST()",
"scope": "元变量/英雄/英雄经络开启列表"
},
"英雄经络等级": {
"prefix": "SL:Get_H_MERIDIAN_LV",
"description": "英雄经络等级",
"body": "SL:Get_H_MERIDIAN_LV(type)",
"scope": "元变量/英雄/英雄经络等级"
},
"英雄是否有连击技能": {
"prefix": "SL:Get_H_HAVE_COMBO_SKILLS",
"description": "英雄是否有连击技能",
"body": "SL:Get_H_HAVE_COMBO_SKILLS()",
"scope": "元变量/英雄/英雄是否有连击技能"
},
"英雄连击技能数据": {
"prefix": "SL:Get_H_COMBO_SKILL_DATA",
"description": "英雄连击技能数据",
"body": "SL:Get_H_COMBO_SKILL_DATA(param1)",
"scope": "元变量/英雄/英雄连击技能数据"
},
"英雄连击技能训练数据": {
"prefix": "SL:Get_H_COMBO_SKILL_TRAIN_DATA",
"description": "英雄连击技能训练数据",
"body": "SL:Get_H_COMBO_SKILL_TRAIN_DATA(skillID)",
"scope": "元变量/英雄/英雄连击技能训练数据"
},
"英雄设置连击技能": {
"prefix": "SL:Get_H_SET_COMBO_SKILLS",
"description": "英雄设置连击技能",
"body": "SL:Get_H_SET_COMBO_SKILLS()",
"scope": "元变量/英雄/英雄设置连击技能"
},
"英雄开启连击数量": {
"prefix": "SL:Get_H_OPEN_COMBO_NUM",
"description": "英雄开启连击数量",
"body": "SL:Get_H_OPEN_COMBO_NUM()",
"scope": "元变量/英雄/英雄开启连击数量"
},
"英雄锁定目标ID": {
"prefix": "SL:Get_H_LOCK_TARGET_ID",
"description": "英雄锁定目标ID",
"body": "SL:Get_H_LOCK_TARGET_ID()",
"scope": "元变量/英雄/英雄锁定目标ID"
},
"角色是否为英雄": {
"prefix": "SL:Get_ACTOR_IS_HERO",
"description": "角色是否为英雄",
"body": "SL:Get_ACTOR_IS_HERO(param)",
"scope": "元变量/英雄/角色是否为英雄"
},
"角色是否可被英雄锁定": {
"prefix": "SL:Get_ACTOR_CAN_LOCK_BY_HERO",
"description": "角色是否可被英雄锁定",
"body": "SL:Get_ACTOR_CAN_LOCK_BY_HERO(param)",
"scope": "元变量/英雄/角色是否可被英雄锁定"
},
"角色是否为主英雄": {
"prefix": "SL:Get_ACTOR_IS_MAINHERO",
"description": "角色是否为主英雄",
"body": "SL:Get_ACTOR_IS_MAINHERO(param)",
"scope": "元变量/英雄/角色是否为主英雄"
},
"视野内英雄列表": {
"prefix": "SL:Get_FIND_IN_VIEW_HERO_LIST",
"description": "视野内英雄列表",
"body": "SL:Get_FIND_IN_VIEW_HERO_LIST()",
"scope": "元变量/英雄/视野内英雄列表"
},
"英雄是否学习内功": {
"prefix": "SL:Get_H_IS_LEARNED_INTERNAL",
"description": "英雄是否学习内功",
"body": "SL:Get_H_IS_LEARNED_INTERNAL()",
"scope": "元变量/英雄/英雄是否学习内功"
},
"英雄合击技能": {
"prefix": "SL:Get_HERO_JOINT_SKILL",
"description": "英雄合击技能",
"body": "SL:Get_HERO_JOINT_SKILL()",
"scope": "元变量/英雄/英雄合击技能"
},
"是否为英雄技能": {
"prefix": "SL:Get_IS_HERO_SKILL",
"description": "是否为英雄技能",
"body": "SL:Get_IS_HERO_SKILL(skillID)",
"scope": "元变量/英雄/是否为英雄技能"
},
"英雄当前属性值(按ID)": {
"prefix": "SL:Get_H_CUR_ABIL_BY_ID",
"description": "英雄当前属性值(按ID)",
"body": "SL:Get_H_CUR_ABIL_BY_ID(param1)",
"scope": "元变量/英雄/英雄当前属性值(按ID)"
},
"英雄最大属性值(按ID)": {
"prefix": "SL:Get_H_MAX_ABIL_BY_ID",
"description": "英雄最大属性值(按ID)",
"body": "SL:Get_H_MAX_ABIL_BY_ID(param1)",
"scope": "元变量/英雄/英雄最大属性值(按ID)"
},
"英雄称号列表": {
"prefix": "SL:Get_H_TITLES",
"description": "英雄称号列表",
"body": "SL:Get_H_TITLES()",
"scope": "元变量/英雄/英雄称号列表"
},
"英雄激活称号ID": {
"prefix": "SL:Get_H_TITLE_ACTIVATE_ID",
"description": "英雄激活称号ID",
"body": "SL:Get_H_TITLE_ACTIVATE_ID()",
"scope": "元变量/英雄/英雄激活称号ID"
},
"英雄背包数据": {
"prefix": "SL:Get_H_BAG_DATA",
"description": "英雄背包数据",
"body": "SL:Get_H_BAG_DATA()",
"scope": "元变量/英雄/英雄背包数据"
},
"英雄最大背包格数": {
"prefix": "SL:Get_HERO_MAX_BAG",
"description": "英雄最大背包格数",
"body": "SL:Get_HERO_MAX_BAG()",
"scope": "元变量/英雄/英雄最大背包格数"
},
"行会成员列表": {
"prefix": "SL:Get_GUILD_MEMBER_LIST",
"description": "行会成员列表",
"body": "SL:Get_GUILD_MEMBER_LIST()",
"scope": "元变量/行会-好友-组队/行会成员列表"
},
"行会申请列表": {
"prefix": "SL:Get_GUILD_APPLY_LIST",
"description": "行会申请列表",
"body": "SL:Get_GUILD_APPLY_LIST()",
"scope": "元变量/行会-好友-组队/行会申请列表"
},
"行会结盟申请列表": {
"prefix": "SL:Get_GUILD_ALLY_APPLY_LIST",
"description": "行会结盟申请列表",
"body": "SL:Get_GUILD_ALLY_APPLY_LIST()",
"scope": "元变量/行会-好友-组队/行会结盟申请列表"
},
"获取世界行会列表": {
"prefix": "SL:Get_GUILD_WORLD_LIST",
"description": "获取世界行会列表",
"body": "SL:Get_GUILD_WORLD_LIST(page)",
"scope": "元变量/行会-好友-组队/获取世界行会列表"
},
"我的行会信息": {
"prefix": "SL:Get_GUILD_INFO",
"description": "我的行会信息",
"body": "SL:Get_GUILD_INFO()",
"scope": "元变量/行会-好友-组队/我的行会信息"
},
"获取行会职位名称": {
"prefix": "SL:Get_GUILD_OFFICIAL_NAME_BY_RANK",
"description": "获取行会职位名称",
"body": "SL:Get_GUILD_OFFICIAL_NAME_BY_RANK(param)",
"scope": "元变量/行会-好友-组队/获取行会职位名称"
},
"通过uid获取行会成员信息": {
"prefix": "SL:Get_GUILD_MEMBER_INFO",
"description": "通过uid获取行会成员信息",
"body": "SL:Get_GUILD_MEMBER_INFO(targetID)",
"scope": "元变量/行会-好友-组队/通过uid获取行会成员信息"
},
"最大好友人数": {
"prefix": "SL:Get_FRIEND_MAX_COUNT",
"description": "最大好友人数",
"body": "SL:Get_FRIEND_MAX_COUNT()",
"scope": "元变量/行会-好友-组队/最大好友人数"
},
"根据userID获取好友信息": {
"prefix": "SL:Get_FRIEND_INFO_BY_UID",
"description": "根据userID获取好友信息",
"body": "SL:Get_FRIEND_INFO_BY_UID(userID)",
"scope": "元变量/行会-好友-组队/根据userID获取好友信息"
},
"根据userName获取好友信息": {
"prefix": "SL:Get_FRIEND_INFO_BY_NAME",
"description": "根据userName获取好友信息",
"body": "SL:Get_FRIEND_INFO_BY_NAME(userName)",
"scope": "元变量/行会-好友-组队/根据userName获取好友信息"
},
"是否在黑名单": {
"prefix": "SL:Get_SOCIAL_IS_BLACKLIST",
"description": "是否在黑名单",
"body": "SL:Get_SOCIAL_IS_BLACKLIST()",
"scope": "元变量/行会-好友-组队/是否在黑名单"
},
"获取好友列表": {
"prefix": "SL:Get_FRIEND_LIST",
"description": "获取好友列表",
"body": "SL:Get_FRIEND_LIST()",
"scope": "元变量/行会-好友-组队/获取好友列表"
},
"获取黑名单数据": {
"prefix": "SL:Get_FRIEND_BLACKLIST",
"description": "获取黑名单数据",
"body": "SL:Get_FRIEND_BLACKLIST()",
"scope": "元变量/行会-好友-组队/获取黑名单数据"
},
"好友申请列表": {
"prefix": "SL:Get_FRIEND_APPLYLIST",
"description": "好友申请列表",
"body": "SL:Get_FRIEND_APPLYLIST()",
"scope": "元变量/行会-好友-组队/好友申请列表"
},
"允许添加状态": {
"prefix": "SL:Get_ADD_STATUS_PERMIT",
"description": "允许添加状态",
"body": "SL:Get_ADD_STATUS_PERMIT()",
"scope": "元变量/行会-好友-组队/允许添加状态"
},
"附近队伍列表": {
"prefix": "SL:Get_TEAM_NEAR",
"description": "附近队伍列表",
"body": "SL:Get_TEAM_NEAR()",
"scope": "元变量/行会-好友-组队/附近队伍列表"
},
"队伍成员列表": {
"prefix": "SL:Get_TEAM_MEMBER_LIST",
"description": "队伍成员列表",
"body": "SL:Get_TEAM_MEMBER_LIST()",
"scope": "元变量/行会-好友-组队/队伍成员列表"
},
"当前队伍人数": {
"prefix": "SL:Get_TEAM_MEMBER_COUNT",
"description": "当前队伍人数",
"body": "SL:Get_TEAM_MEMBER_COUNT()",
"scope": "元变量/行会-好友-组队/当前队伍人数"
},
"队伍最大人数": {
"prefix": "SL:Get_TEAM_MEMBER_MAX_COUNT",
"description": "队伍最大人数",
"body": "SL:Get_TEAM_MEMBER_MAX_COUNT()",
"scope": "元变量/行会-好友-组队/队伍最大人数"
},
"是否是队伍成员": {
"prefix": "SL:Get_TEAM_IS_MEMBER",
"description": "是否是队伍成员",
"body": "SL:Get_TEAM_IS_MEMBER()",
"scope": "元变量/行会-好友-组队/是否是队伍成员"
},
"允许组队状态": {
"prefix": "SL:Get_TEAM_STATUS_PERMIT",
"description": "允许组队状态",
"body": "SL:Get_TEAM_STATUS_PERMIT()",
"scope": "元变量/行会-好友-组队/允许组队状态"
},
"入队申请列表": {
"prefix": "SL:Get_TEAM_APPLY",
"description": "入队申请列表",
"body": "SL:Get_TEAM_APPLY()",
"scope": "元变量/行会-好友-组队/入队申请列表"
},
"玩家名字": {
"prefix": "SL:Get_USER_NAME",
"description": "玩家名字",
"body": "SL:Get_USER_NAME()",
"scope": "元变量/角色相关/玩家名字"
},
"玩家职业": {
"prefix": "SL:Get_JOB",
"description": "玩家职业",
"body": "SL:Get_JOB()",
"scope": "元变量/角色相关/玩家职业"
},
"玩家等级": {
"prefix": "SL:Get_LEVEL",
"description": "玩家等级",
"body": "SL:Get_LEVEL()",
"scope": "元变量/角色相关/玩家等级"
},
"玩家转生等级": {
"prefix": "SL:Get_RELEVEL",
"description": "玩家转生等级",
"body": "SL:Get_RELEVEL()",
"scope": "元变量/角色相关/玩家转生等级"
},
"职业名字": {
"prefix": "SL:Get_JOB_NAME",
"description": "职业名字",
"body": "SL:Get_JOB_NAME()",
"scope": "元变量/角色相关/职业名字"
},
"玩家性别": {
"prefix": "SL:Get_SEX",
"description": "玩家性别",
"body": "SL:Get_SEX()",
"scope": "元变量/角色相关/玩家性别"
},
"玩家真实姓名": {
"prefix": "SL:Get_REAL_USER_NAME",
"description": "玩家真实姓名",
"body": "SL:Get_REAL_USER_NAME()",
"scope": "元变量/角色相关/玩家真实姓名"
},
"玩家名字颜色值": {
"prefix": "SL:Get_USER_NAME_COLOR",
"description": "玩家名字颜色值",
"body": "SL:Get_USER_NAME_COLOR()",
"scope": "元变量/角色相关/玩家名字颜色值"
},
"人物方向": {
"prefix": "SL:Get_DIR",
"description": "人物方向",
"body": "SL:Get_DIR()",
"scope": "元变量/角色相关/人物方向"
},
"角色是否死亡": {
"prefix": "SL:Get_USER_IS_DIE",
"description": "角色是否死亡",
"body": "SL:Get_USER_IS_DIE()",
"scope": "元变量/角色相关/角色是否死亡"
},
"角色是否能复活": {
"prefix": "SL:Get_USER_IS_CANREVIVE",
"description": "角色是否能复活",
"body": "SL:Get_USER_IS_CANREVIVE()",
"scope": "元变量/角色相关/角色是否能复活"
},
"当前血量": {
"prefix": "SL:Get_HP",
"description": "当前血量",
"body": "SL:Get_HP()",
"scope": "元变量/角色相关/当前血量"
},
"最大血量": {
"prefix": "SL:Get_MAXHP",
"description": "最大血量",
"body": "SL:Get_MAXHP()",
"scope": "元变量/角色相关/最大血量"
},
"当前蓝量": {
"prefix": "SL:Get_MP",
"description": "当前蓝量",
"body": "SL:Get_MP()",
"scope": "元变量/角色相关/当前蓝量"
},
"最大蓝量": {
"prefix": "SL:Get_MAXMP",
"description": "最大蓝量",
"body": "SL:Get_MAXMP()",
"scope": "元变量/角色相关/最大蓝量"
},
"暴击几率": {
"prefix": "SL:Get_BURST",
"description": "暴击几率",
"body": "SL:Get_BURST()",
"scope": "元变量/角色相关/暴击几率"
},
"暴击伤害": {
"prefix": "SL:Get_BURST_DAM",
"description": "暴击伤害",
"body": "SL:Get_BURST_DAM()",
"scope": "元变量/角色相关/暴击伤害"
},
"物伤减免": {
"prefix": "SL:Get_IMM_ATT",
"description": "物伤减免",
"body": "SL:Get_IMM_ATT()",
"scope": "元变量/角色相关/物伤减免"
},
"魔伤减免": {
"prefix": "SL:Get_IMM_MAG",
"description": "魔伤减免",
"body": "SL:Get_IMM_MAG()",
"scope": "元变量/角色相关/魔伤减免"
},
"幸运": {
"prefix": "SL:Get_LUCK",
"description": "幸运",
"body": "SL:Get_LUCK()",
"scope": "元变量/角色相关/幸运"
},
"最小物防": {
"prefix": "SL:Get_AC",
"description": "最小物防",
"body": "SL:Get_AC()",
"scope": "元变量/角色相关/最小物防"
},
"最大物防": {
"prefix": "SL:Get_MAXAC",
"description": "最大物防",
"body": "SL:Get_MAXAC()",
"scope": "元变量/角色相关/最大物防"
},
"最小魔防": {
"prefix": "SL:Get_MAC",
"description": "最小魔防",
"body": "SL:Get_MAC()",
"scope": "元变量/角色相关/最小魔防"
},
"最大魔防": {
"prefix": "SL:Get_MAXMAC",
"description": "最大魔防",
"body": "SL:Get_MAXMAC()",
"scope": "元变量/角色相关/最大魔防"
},
"最小物理": {
"prefix": "SL:Get_DC",
"description": "最小物理",
"body": "SL:Get_DC()",
"scope": "元变量/角色相关/最小物理"
},
"最大物理": {
"prefix": "SL:Get_MAXDC",
"description": "最大物理",
"body": "SL:Get_MAXDC()",
"scope": "元变量/角色相关/最大物理"
},
"最小魔法": {
"prefix": "SL:Get_MC",
"description": "最小魔法",
"body": "SL:Get_MC()",
"scope": "元变量/角色相关/最小魔法"
},
"最大魔法": {
"prefix": "SL:Get_MAXMC",
"description": "最大魔法",
"body": "SL:Get_MAXMC()",
"scope": "元变量/角色相关/最大魔法"
},
"最小道术": {
"prefix": "SL:Get_SC",
"description": "最小道术",
"body": "SL:Get_SC()",
"scope": "元变量/角色相关/最小道术"
},
"最大道术": {
"prefix": "SL:Get_MAXSC",
"description": "最大道术",
"body": "SL:Get_MAXSC()",
"scope": "元变量/角色相关/最大道术"
},
"准确": {
"prefix": "SL:Get_HIT",
"description": "准确",
"body": "SL:Get_HIT()",
"scope": "元变量/角色相关/准确"
},
"敏捷": {
"prefix": "SL:Get_SPD",
"description": "敏捷",
"body": "SL:Get_SPD()",
"scope": "元变量/角色相关/敏捷"
},
"当前经验": {
"prefix": "SL:Get_EXP",
"description": "当前经验",
"body": "SL:Get_EXP()",
"scope": "元变量/角色相关/当前经验"
},
"最大经验": {
"prefix": "SL:Get_MAXEXP",
"description": "最大经验",
"body": "SL:Get_MAXEXP()",
"scope": "元变量/角色相关/最大经验"
},
"攻速": {
"prefix": "SL:Get_HITSPD",
"description": "攻速",
"body": "SL:Get_HITSPD()",
"scope": "元变量/角色相关/攻速"
},
"腕力": {
"prefix": "SL:Get_HW",
"description": "腕力",
"body": "SL:Get_HW()",
"scope": "元变量/角色相关/腕力"
},
"最大可穿戴腕力": {
"prefix": "SL:Get_MAXHW",
"description": "最大可穿戴腕力",
"body": "SL:Get_MAXHW()",
"scope": "元变量/角色相关/最大可穿戴腕力"
},
"重量": {
"prefix": "SL:Get_BW",
"description": "重量",
"body": "SL:Get_BW()",
"scope": "元变量/角色相关/重量"
},
"玩家最大负重": {
"prefix": "SL:Get_MAXBW",
"description": "玩家最大负重",
"body": "SL:Get_MAXBW()",
"scope": "元变量/角色相关/玩家最大负重"
},
"穿戴负重": {
"prefix": "SL:Get_WW",
"description": "穿戴负重",
"body": "SL:Get_WW()",
"scope": "元变量/角色相关/穿戴负重"
},
"最大穿戴负重": {
"prefix": "SL:Get_MAXWW",
"description": "最大穿戴负重",
"body": "SL:Get_MAXWW()",
"scope": "元变量/角色相关/最大穿戴负重"
},
"体力恢复": {
"prefix": "SL:Get_HUNGER",
"description": "体力恢复",
"body": "SL:Get_HUNGER()",
"scope": "元变量/角色相关/体力恢复"
},
"获取玩家身上衣服的名字": {
"prefix": "SL:Get_DRESS",
"description": "获取玩家身上衣服的名字",
"body": "SL:Get_DRESS()",
"scope": "元变量/角色相关/获取玩家身上衣服的名字"
},
"获取玩家身上武器的名字": {
"prefix": "SL:Get_WEAPON",
"description": "获取玩家身上武器的名字",
"body": "SL:Get_WEAPON()",
"scope": "元变量/角色相关/获取玩家身上武器的名字"
},
"获取玩家身上勋章的名字": {
"prefix": "SL:Get_RIGHTHAND",
"description": "获取玩家身上勋章的名字",
"body": "SL:Get_RIGHTHAND()",
"scope": "元变量/角色相关/获取玩家身上勋章的名字"
},
"获取玩家身上头盔的名字": {
"prefix": "SL:Get_HELMET",
"description": "获取玩家身上头盔的名字",
"body": "SL:Get_HELMET()",
"scope": "元变量/角色相关/获取玩家身上头盔的名字"
},
"获取玩家身上项链的名字": {
"prefix": "SL:Get_NECKLACE",
"description": "获取玩家身上项链的名字",
"body": "SL:Get_NECKLACE()",
"scope": "元变量/角色相关/获取玩家身上项链的名字"
},
"获取玩家身上右戒指的名字": {
"prefix": "SL:Get_RINGR",
"description": "获取玩家身上右戒指的名字",
"body": "SL:Get_RINGR()",
"scope": "元变量/角色相关/获取玩家身上右戒指的名字"
},
"获取玩家身上左戒指的名字": {
"prefix": "SL:Get_RINGL",
"description": "获取玩家身上左戒指的名字",
"body": "SL:Get_RINGL()",
"scope": "元变量/角色相关/获取玩家身上左戒指的名字"
},
"获取玩家身上右手镯的名字": {
"prefix": "SL:Get_ARMRINGR",
"description": "获取玩家身上右手镯的名字",
"body": "SL:Get_ARMRINGR()",
"scope": "元变量/角色相关/获取玩家身上右手镯的名字"
},
"获取玩家身上左手镯的名字": {
"prefix": "SL:Get_ARMRINGL",
"description": "获取玩家身上左手镯的名字",
"body": "SL:Get_ARMRINGL()",
"scope": "元变量/角色相关/获取玩家身上左手镯的名字"
},
"获取玩家身上护符、玉佩、宝珠的名字": {
"prefix": "SL:Get_BUJUK",
"description": "获取玩家身上护符、玉佩、宝珠的名字",
"body": "SL:Get_BUJUK()",
"scope": "元变量/角色相关/获取玩家身上护符、玉佩、宝珠的名字"
},
"获取玩家身上腰带的名字": {
"prefix": "SL:Get_BELT",
"description": "获取玩家身上腰带的名字",
"body": "SL:Get_BELT()",
"scope": "元变量/角色相关/获取玩家身上腰带的名字"
},
"获取玩家身上鞋子的名字": {
"prefix": "SL:Get_BOOTS",
"description": "获取玩家身上鞋子的名字",
"body": "SL:Get_BOOTS()",
"scope": "元变量/角色相关/获取玩家身上鞋子的名字"
},
"获取玩家身上宝石的名字": {
"prefix": "SL:Get_CHARM",
"description": "获取玩家身上宝石的名字",
"body": "SL:Get_CHARM()",
"scope": "元变量/角色相关/获取玩家身上宝石的名字"
},
"获取玩家某一装备位的装备名": {
"prefix": "SL:Get_EQUIPBYPOS",
"description": "获取玩家某一装备位的装备名",
"body": "SL:Get_EQUIPBYPOS(equipID)",
"scope": "元变量/角色相关/获取玩家某一装备位的装备名"
},
"根据类型id获取属性值": {
"prefix": "SL:Get_CUR_ABIL_BY_ID",
"description": "根据类型id获取属性值",
"body": "SL:Get_CUR_ABIL_BY_ID(typeID)",
"scope": "元变量/角色相关/根据类型id获取属性值"
},
"获取玩家某一装备数据": {
"prefix": "SL:Get_EQUIP_DATA",
"description": "获取玩家某一装备数据",
"body": "SL:Get_EQUIP_DATA(param1, param2)",
"scope": "元变量/角色相关/获取玩家某一装备数据"
},
"获取玩家法阵数据": {
"prefix": "SL:Get_EQUIP_EMBATTLE",
"description": "获取玩家法阵数据",
"body": "SL:Get_EQUIP_EMBATTLE()",
"scope": "元变量/角色相关/获取玩家法阵数据"
},
"玩家外观数据": {
"prefix": "SL:Get_FEATURE",
"description": "玩家外观数据",
"body": "SL:Get_FEATURE()",
"scope": "元变量/角色相关/玩家外观数据"
},
"发型ID": {
"prefix": "SL:Get_HAIR",
"description": "发型ID",
"body": "SL:Get_HAIR()",
"scope": "元变量/角色相关/发型ID"
},
"获取装备位对应MakeIndex数据": {
"prefix": "GUIFunction:GetEquipDataByPos",
"description": "获取装备位对应MakeIndex数据",
"body": "GUIFunction:GetEquipDataByPos(pos, beginOnMoving, type)",
"scope": "元变量/角色相关/获取装备位对应MakeIndex数据"
},
"玩家的称号数据": {
"prefix": "SL:Get_TITLES",
"description": "玩家的称号数据",
"body": "SL:Get_TITLES()",
"scope": "元变量/角色相关/玩家的称号数据"
},
"获取玩家对应ID的称号数据": {
"prefix": "SL:Get_TITLE_DATA_BY_ID",
"description": "获取玩家对应ID的称号数据",
"body": "SL:Get_TITLE_DATA_BY_ID(id)",
"scope": "元变量/角色相关/获取玩家对应ID的称号数据"
},
"玩家激活的称号id": {
"prefix": "SL:Get_TITLE_ACTIVATE_ID",
"description": "玩家激活的称号id",
"body": "SL:Get_TITLE_ACTIVATE_ID()",
"scope": "元变量/角色相关/玩家激活的称号id"
},
"人物内功最大内力值": {
"prefix": "SL:Get_MAX_ABIL_BY_ID",
"description": "人物内功最大内力值",
"body": "SL:Get_MAX_ABIL_BY_ID(id)",
"scope": "元变量/角色相关/人物内功最大内力值"
},
"人物内功当前内力值": {
"prefix": "SL:Get_CUR_ABIL_BY_ID",
"description": "人物内功当前内力值",
"body": "SL:Get_CUR_ABIL_BY_ID(id)",
"scope": "元变量/角色相关/人物内功当前内力值"
},
"人物内功等级": {
"prefix": "SL:Get_CUR_ABIL_BY_ID",
"description": "人物内功等级",
"body": "SL:Get_CUR_ABIL_BY_ID(id)",
"scope": "元变量/角色相关/人物内功等级"
},
"人物内功当前斗转星移值": {
"prefix": "SL:Get_MAX_ABIL_BY_ID",
"description": "人物内功当前斗转星移值",
"body": "SL:Get_MAX_ABIL_BY_ID(id)",
"scope": "元变量/角色相关/人物内功当前斗转星移值"
},
"人物内功当前经验值": {
"prefix": "SL:Get_CUR_ABIL_BY_ID",
"description": "人物内功当前经验值",
"body": "SL:Get_CUR_ABIL_BY_ID(id)",
"scope": "元变量/角色相关/人物内功当前经验值"
},
"获取人物拥有内功技能列表": {
"prefix": "SL:Get_INTERNAL_SKILLS",
"description": "获取人物拥有内功技能列表",
"body": "SL:Get_INTERNAL_SKILLS()",
"scope": "元变量/角色相关/获取人物拥有内功技能列表"
},
"获取人物内功技能数据": {
"prefix": "SL:Get_INTERNAL_SKILL_DATA",
"description": "获取人物内功技能数据",
"body": "SL:Get_INTERNAL_SKILL_DATA(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能数据"
},
"获取人物内功技能等级熟练度数据": {
"prefix": "SL:Get_INTERNAL_SKILL_TRAIN_DATA",
"description": "获取人物内功技能等级熟练度数据",
"body": "SL:Get_INTERNAL_SKILL_TRAIN_DATA(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能等级熟练度数据"
},
"获取人物内功技能开关": {
"prefix": "SL:Get_INTERNAL_SKILL_ONOFF",
"description": "获取人物内功技能开关",
"body": "SL:Get_INTERNAL_SKILL_ONOFF(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能开关"
},
"获取人物内功技能矩形图标路径": {
"prefix": "SL:Get_INTERNAL_SKILL_RECT_ICON_PATH",
"description": "获取人物内功技能矩形图标路径",
"body": "SL:Get_INTERNAL_SKILL_RECT_ICON_PATH(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能矩形图标路径"
},
"获取人物内功技能名字": {
"prefix": "SL:Get_INTERNAL_SKILL_NAME",
"description": "获取人物内功技能名字",
"body": "SL:Get_INTERNAL_SKILL_NAME(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能名字"
},
"获取人物内功技能描述": {
"prefix": "SL:Get_INTERNAL_SKILL_DESC",
"description": "获取人物内功技能描述",
"body": "SL:Get_INTERNAL_SKILL_DESC(skillID, skillType)",
"scope": "元变量/角色相关/获取人物内功技能描述"
},
"获取人物内功经络的穴位描述": {
"prefix": "SL:Get_MERIDIAN_DESC",
"description": "获取人物内功经络的穴位描述",
"body": "SL:Get_MERIDIAN_DESC()",
"scope": "元变量/角色相关/获取人物内功经络的穴位描述"
},
"获取人物内功对应经络的穴位是否激活列表": {
"prefix": "SL:Get_MERIDIAN_AUCPOINT_STATE",
"description": "获取人物内功对应经络的穴位是否激活列表",
"body": "SL:Get_MERIDIAN_AUCPOINT_STATE(param1)",
"scope": "元变量/角色相关/获取人物内功对应经络的穴位是否激活列表"
},
"获取人物内功经络的开关列表": {
"prefix": "SL:Get_MERIDIAN_OPEN_LIST",
"description": "获取人物内功经络的开关列表",
"body": "SL:Get_MERIDIAN_OPEN_LIST()",
"scope": "元变量/角色相关/获取人物内功经络的开关列表"
},
"获取人物内功对应经络等级": {
"prefix": "SL:Get_MERIDIAN_LV",
"description": "获取人物内功对应经络等级",
"body": "SL:Get_MERIDIAN_LV(param1)",
"scope": "元变量/角色相关/获取人物内功对应经络等级"
},
"获取人物所有拥有的连击技能": {
"prefix": "SL:Get_HAVE_COMBO_SKILLS",
"description": "获取人物所有拥有的连击技能",
"body": "SL:Get_HAVE_COMBO_SKILLS()",
"scope": "元变量/角色相关/获取人物所有拥有的连击技能"
},
"获取人物对应连击技能": {
"prefix": "SL:Get_COMBO_SKILL_DATA",
"description": "获取人物对应连击技能",
"body": "SL:Get_COMBO_SKILL_DATA(skillID)",
"scope": "元变量/角色相关/获取人物对应连击技能"
},
"获取人物连击技能等级熟练度数据": {
"prefix": "SL:Get_COMBO_SKILL_TRAIN_DATA",
"description": "获取人物连击技能等级熟练度数据",
"body": "SL:Get_COMBO_SKILL_TRAIN_DATA(skillID)",
"scope": "元变量/角色相关/获取人物连击技能等级熟练度数据"
},
"获取人物设置为连击的数据": {
"prefix": "SL:Get_SET_COMBO_SKILLS",
"description": "获取人物设置为连击的数据",
"body": "SL:Get_SET_COMBO_SKILLS()",
"scope": "元变量/角色相关/获取人物设置为连击的数据"
},
"人物开启的连击个数": {
"prefix": "SL:Get_OPEN_COMBO_NUM",
"description": "人物开启的连击个数",
"body": "SL:Get_OPEN_COMBO_NUM()",
"scope": "元变量/角色相关/人物开启的连击个数"
},
"人物是否学习内功": {
"prefix": "SL:Get_IS_LEARNED_INTERNAL",
"description": "人物是否学习内功",
"body": "SL:Get_IS_LEARNED_INTERNAL()",
"scope": "元变量/角色相关/人物是否学习内功"
},
"获取对应连击格子额外加暴击几率": {
"prefix": "SL:Get_EXTRA_COMBO_BJRATE",
"description": "获取对应连击格子额外加暴击几率",
"body": "SL:Get_EXTRA_COMBO_BJRATE(param1)",
"scope": "元变量/角色相关/获取对应连击格子额外加暴击几率"
},
"跑步移动格子数": {
"prefix": "SL:Get_RUN_STEP",
"description": "跑步移动格子数",
"body": "SL:Get_RUN_STEP()",
"scope": "元变量/角色相关/跑步移动格子数"
},
"能否跑": {
"prefix": "SL:Get_CAN_RUN_ABLE",
"description": "能否跑",
"body": "SL:Get_CAN_RUN_ABLE()",
"scope": "元变量/角色相关/能否跑"
},
"当前查看他人角色ID": {
"prefix": "SL:Get_LOOK_TARGET_ID",
"description": "当前查看他人角色ID",
"body": "SL:Get_LOOK_TARGET_ID()",
"scope": "元变量/角色相关/当前查看他人角色ID"
},
"当前查看他人角色名字": {
"prefix": "SL:Get_LOOK_TARGET_NAME",
"description": "当前查看他人角色名字",
"body": "SL:Get_LOOK_TARGET_NAME()",
"scope": "元变量/角色相关/当前查看他人角色名字"
},
"当前查看他人角色名字颜色ID": {
"prefix": "SL:Get_LOOK_TARGET_NAME_COLOR",
"description": "当前查看他人角色名字颜色ID",
"body": "SL:Get_LOOK_TARGET_NAME_COLOR()",
"scope": "元变量/角色相关/当前查看他人角色名字颜色ID"
},
"玩家属性初始化完成": {
"prefix": "SL:Get_PLAYER_INITED",
"description": "玩家属性初始化完成",
"body": "SL:Get_PLAYER_INITED()",
"scope": "元变量/角色相关/玩家属性初始化完成"
},
"获取当前PK模式": {
"prefix": "SL:Get_PKMODE",
"description": "获取当前PK模式",
"body": "SL:Get_PKMODE()",
"scope": "元变量/角色相关/获取当前PK模式"
},
"该PK模式是否可以切换": {
"prefix": "SL:Get_PKMODE_CAN_USE",
"description": "该PK模式是否可以切换",
"body": "SL:Get_PKMODE_CAN_USE(param)",
"scope": "元变量/角色相关/该PK模式是否可以切换"
},
"人物当前坐标X": {
"prefix": "SL:Get_X",
"description": "人物当前坐标X",
"body": "SL:Get_X()",
"scope": "元变量/角色相关/人物当前坐标X"
},
"PK点数": {
"prefix": "SL:Get_PKPOINT",
"description": "PK点数",
"body": "SL:Get_PKPOINT()",
"scope": "元变量/角色相关/PK点数"
},
"人物当前坐标Y": {
"prefix": "SL:Get_Y",
"description": "人物当前坐标Y",
"body": "SL:Get_Y()",
"scope": "元变量/角色相关/人物当前坐标Y"
},
"获取关系列表": {
"prefix": "SL:Get_RELATION_TYPE_LIST",
"description": "获取关系列表",
"body": "SL:Get_RELATION_TYPE_LIST()",
"scope": "元变量/角色相关/获取关系列表"
},
"根据关系id获取名称": {
"prefix": "SL:Get_RELATION_TYPE_NAME",
"description": "根据关系id获取名称",
"body": "SL:Get_RELATION_TYPE_NAME(type)",
"scope": "元变量/角色相关/根据关系id获取名称"
},
"根据关系id获取备注": {
"prefix": "SL:Get_RELATION_TYPE_FUNC_DESC",
"description": "根据关系id获取备注",
"body": "SL:Get_RELATION_TYPE_FUNC_DESC(type)",
"scope": "元变量/角色相关/根据关系id获取备注"
},
"根据关系id获取关系配置": {
"prefix": "SL:Get_RELATION_TYPE_CONFIG",
"description": "根据关系id获取关系配置",
"body": "SL:Get_RELATION_TYPE_CONFIG(type)",
"scope": "元变量/角色相关/根据关系id获取关系配置"
},
"获取已有关系配置": {
"prefix": "SL:Get_RELATION_TYPE_DATA",
"description": "获取已有关系配置",
"body": "SL:Get_RELATION_TYPE_DATA(type)",
"scope": "元变量/角色相关/获取已有关系配置"
},
"获取我邀请建立的关系列表": {
"prefix": "SL:Get_RELATION_MY_NETLIST",
"description": "获取我邀请建立的关系列表",
"body": "SL:Get_RELATION_MY_NETLIST()",
"scope": "元变量/角色相关/获取我邀请建立的关系列表"
},
"获取允许被邀请建立关系状态": {
"prefix": "SL:Get_RELATION_MY_NETLIST",
"description": "获取允许被邀请建立关系状态",
"body": "SL:Get_RELATION_MY_NETLIST(type)",
"scope": "元变量/角色相关/获取允许被邀请建立关系状态"
},
"获取是否允许关系召集": {
"prefix": "SL:Get_RELATION_CALL_PERMIT_BY_TYPE",
"description": "获取是否允许关系召集",
"body": "SL:Get_RELATION_CALL_PERMIT_BY_TYPE(type)",
"scope": "元变量/角色相关/获取是否允许关系召集"
},
"转生属性点": {
"prefix": "SL:Get_BONUS_POINT",
"description": "转生属性点",
"body": "SL:Get_BONUS_POINT()",
"scope": "元变量/角色相关/转生属性点"
},
"获取buffID的配置表数据": {
"prefix": "SL:Get_BUFF_CONFIG",
"description": "获取buffID的配置表数据",
"body": "SL:Get_BUFF_CONFIG(buffID)",
"scope": "元变量/角色相关/获取buffID的配置表数据"
},
"黑夜当前状态": {
"prefix": "SL:Get_DARK_STATE",
"description": "黑夜当前状态",
"body": "SL:Get_DARK_STATE()",
"scope": "元变量/角色相关/黑夜当前状态"
},
"内观头发偏移配置": {
"prefix": "SL:Get_UIMODEL_HAIR_OFFSET",
"description": "内观头发偏移配置",
"body": "SL:Get_UIMODEL_HAIR_OFFSET()",
"scope": "元变量/角色相关/内观头发偏移配置"
},
"内观装备偏移配置": {
"prefix": "SL:Get_UIMODEL_EQUIP_OFFSET",
"description": "内观装备偏移配置",
"body": "SL:Get_UIMODEL_EQUIP_OFFSET()",
"scope": "元变量/角色相关/内观装备偏移配置"
},
"屏幕点击状态": {
"prefix": "SL:Get_TOUCH_STATE",
"description": "屏幕点击状态",
"body": "SL:Get_TOUCH_STATE()",
"scope": "元变量/角色相关/屏幕点击状态"
},
"鼠标移动位置": {
"prefix": "SL:Get_MOUSE_MOVE_POS",
"description": "鼠标移动位置",
"body": "SL:Get_MOUSE_MOVE_POS()",
"scope": "元变量/角色相关/鼠标移动位置"
},
"交易行开启状态": {
"prefix": "SL:Get_TRADINGBANK_OPENSTATUS",
"description": "交易行开启状态",
"body": "SL:Get_TRADINGBANK_OPENSTATUS()",
"scope": "元变量/角色相关/交易行开启状态"
},
"PC端 CTRL键是否按下": {
"prefix": "SL:Get_CTRL_PRESSED",
"description": "PC端 CTRL键是否按下",
"body": "SL:Get_CTRL_PRESSED()",
"scope": "元变量/角色相关/PC端 CTRL键是否按下"
},
"获取货币数量": {
"prefix": "SL:Get_MONEY",
"description": "获取货币数量",
"body": "SL:Get_MONEY(ID)",
"scope": "元变量/道具/获取货币数量"
},
"获取货币数量(包括 等价替换道具的数量)": {
"prefix": "SL:Get_MONEY_ASSOCIATED",
"description": "获取货币数量(包括 等价替换道具的数量)",
"body": "SL:Get_MONEY_ASSOCIATED(id)",
"scope": "元变量/道具/获取货币数量(包括 等价替换道具的数量)"
},
"获取所有道具信息": {
"prefix": "SL:Get_STD_ITEMS",
"description": "获取所有道具信息",
"body": "SL:Get_STD_ITEMS()",
"scope": "元变量/道具/获取所有道具信息"
},
"根据道具index获取道具信息": {
"prefix": "SL:Get_ITEM_DATA",
"description": "根据道具index获取道具信息",
"body": "SL:Get_ITEM_DATA(itemIndex)",
"scope": "元变量/道具/根据道具index获取道具信息"
},
"根据道具index或者名字获取道具数量": {
"prefix": "SL:Get_ITEM_COUNT",
"description": "根据道具index或者名字获取道具数量",
"body": "SL:Get_ITEM_COUNT(itemInfo)",
"scope": "元变量/道具/根据道具index或者名字获取道具数量"
},
"根据道具index获取道具名字": {
"prefix": "SL:Get_ITEM_NAME",
"description": "根据道具index获取道具名字",
"body": "SL:Get_ITEM_NAME(itemIndex)",
"scope": "元变量/道具/根据道具index获取道具名字"
},
"根据道具名字获取道具index": {
"prefix": "SL:Get_ITEM_INDEX_BY_NAME",
"description": "根据道具名字获取道具index",
"body": "SL:Get_ITEM_INDEX_BY_NAME(itemName)",
"scope": "元变量/道具/根据道具名字获取道具index"
},
"获取道具名字颜色": {
"prefix": "SL:Get_ITEM_NAME_COLOR",
"description": "获取道具名字颜色",
"body": "SL:Get_ITEM_NAME_COLOR(itemIndex)",
"scope": "元变量/道具/获取道具名字颜色"
},
"道具名字颜色,”#FFFFFF”格式": {
"prefix": "SL:Get_ITEM_NAME_COLOR_VALUE",
"description": "道具名字颜色,”#FFFFFF”格式",
"body": "SL:Get_ITEM_NAME_COLOR_VALUE(itemIndex)",
"scope": "元变量/道具/道具名字颜色,”#FFFFFF”格式"
},
"道具名字颜色ID, 颜色表ID": {
"prefix": "SL:Get_ITEM_NAME_COLORID",
"description": "道具名字颜色ID, 颜色表ID",
"body": "SL:Get_ITEM_NAME_COLORID(itemIndex)",
"scope": "元变量/道具/道具名字颜色ID, 颜色表ID"
},
"物品是否绑定": {
"prefix": "SL:Get_ITEM_IS_BIND",
"description": "物品是否绑定",
"body": "SL:Get_ITEM_IS_BIND(itemData)",
"scope": "元变量/道具/物品是否绑定"
},
"根据MakeIndex获取装备数据": {
"prefix": "SL:Get_EQUIP_DATA_BY_MAKEINDEX",
"description": "根据MakeIndex获取装备数据",
"body": "SL:Get_EQUIP_DATA_BY_MAKEINDEX(param1, param2)",
"scope": "元变量/道具/根据MakeIndex获取装备数据"
},
"根据MakeIndex获取仓库数据": {
"prefix": "SL:Get_STORAGE_DATA_BY_MAKEINDEX",
"description": "根据MakeIndex获取仓库数据",
"body": "SL:Get_STORAGE_DATA_BY_MAKEINDEX(param1)",
"scope": "元变量/道具/根据MakeIndex获取仓库数据"
},
"根据MakeIndex获取查看他人装备数据": {
"prefix": "SL:Get_LOOKPLAYER_DATA_BY_MAKEINDEX",
"description": "根据MakeIndex获取查看他人装备数据",
"body": "SL:Get_LOOKPLAYER_DATA_BY_MAKEINDEX(param1)",
"scope": "元变量/道具/根据MakeIndex获取查看他人装备数据"
},
"检查禁止使用物品buff": {
"prefix": "SL:Get_CHECK_USE_ITEM_BUFF",
"description": "检查禁止使用物品buff",
"body": "SL:Get_CHECK_USE_ITEM_BUFF(itemIndex)",
"scope": "元变量/道具/检查禁止使用物品buff"
},
"物品能否自动使用": {
"prefix": "SL:Get_ITEM_CAN_AUTOUSE",
"description": "物品能否自动使用",
"body": "SL:Get_ITEM_CAN_AUTOUSE(itemData)",
"scope": "元变量/道具/物品能否自动使用"
},
"技能书能否使用": {
"prefix": "SL:Get_SKILLBOOK_CAN_USE",
"description": "技能书能否使用",
"body": "SL:Get_SKILLBOOK_CAN_USE(itemName, isHero)",
"scope": "元变量/道具/技能书能否使用"
},
"根据MakeIndex获取物品归属": {
"prefix": "SL:Get_ITEM_BELONG_BY_MAKEINDEX",
"description": "根据MakeIndex获取物品归属",
"body": "SL:Get_ITEM_BELONG_BY_MAKEINDEX(makeIndex)",
"scope": "元变量/道具/根据MakeIndex获取物品归属"
},
"获取背包物品唯一ID": {
"prefix": "SL:Get_BAG_MAKEINDEX_BY_POS",
"description": "获取背包物品唯一ID",
"body": "SL:Get_BAG_MAKEINDEX_BY_POS(pos, isHero)",
"scope": "元变量/道具/获取背包物品唯一ID"
},
"道具框默认缩放": {
"prefix": "SL:Get_ITEM_SCALE",
"description": "道具框默认缩放",
"body": "SL:Get_ITEM_SCALE()",
"scope": "元变量/道具/道具框默认缩放"
},
"获取背包所有物品数据": {
"prefix": "SL:Get_BAG_DATA",
"description": "获取背包所有物品数据",
"body": "SL:Get_BAG_DATA()",
"scope": "元变量/道具/获取背包所有物品数据"
},
"根据物品唯一id获取背包物品数据": {
"prefix": "SL:Get_ITEM_DATA_BY_MAKEINDEX",
"description": "根据物品唯一id获取背包物品数据",
"body": "SL:Get_ITEM_DATA_BY_MAKEINDEX(makeindex)",
"scope": "元变量/道具/根据物品唯一id获取背包物品数据"
},
"交易的目标ID": {
"prefix": "SL:Get_TRADE_TARGET_ID",
"description": "交易的目标ID",
"body": "SL:Get_TRADE_TARGET_ID()",
"scope": "元变量/面对面交易/交易的目标ID"
},
"交易的目标名字": {
"prefix": "SL:Get_TRADE_TARGET_NAME",
"description": "交易的目标名字",
"body": "SL:Get_TRADE_TARGET_NAME()",
"scope": "元变量/面对面交易/交易的目标名字"
},
"要交易的玩家信息": {
"prefix": "SL:Get_TRADE_TARGET_DATA",
"description": "要交易的玩家信息",
"body": "SL:Get_TRADE_TARGET_DATA()",
"scope": "元变量/面对面交易/要交易的玩家信息"
},
"交易自己锁定状态": {
"prefix": "SL:Get_TRADE_MY_LOCK_STATUS",
"description": "交易自己锁定状态",
"body": "SL:Get_TRADE_MY_LOCK_STATUS()",
"scope": "元变量/面对面交易/交易自己锁定状态"
},
"交易对方锁定状态": {
"prefix": "SL:Get_TRADE_TARGET_LOCK_STATUS",
"description": "交易对方锁定状态",
"body": "SL:Get_TRADE_TARGET_LOCK_STATUS()",
"scope": "元变量/面对面交易/交易对方锁定状态"
},
"交易自己装备的数量": {
"prefix": "SL:Get_TRADE_MY_ITEM_NUM",
"description": "交易自己装备的数量",
"body": "SL:Get_TRADE_MY_ITEM_NUM()",
"scope": "元变量/面对面交易/交易自己装备的数量"
},
"交易是否处于交易状态": {
"prefix": "SL:Get_TRADE_IS_TRADING",
"description": "交易是否处于交易状态",
"body": "SL:Get_TRADE_IS_TRADING()",
"scope": "元变量/面对面交易/交易是否处于交易状态"
},
"交易自己货架数据": {
"prefix": "SL:Get_TRADE_MY_ITEMS",
"description": "交易自己货架数据",
"body": "SL:Get_TRADE_MY_ITEMS()",
"scope": "元变量/面对面交易/交易自己货架数据"
},
"交易对方放入物品信息": {
"prefix": "SL:Get_TRADE_TARGET_ITEMS",
"description": "交易对方放入物品信息",
"body": "SL:Get_TRADE_TARGET_ITEMS()",
"scope": "元变量/面对面交易/交易对方放入物品信息"
},
"交易获取邀请的数量": {
"prefix": "SL:Get_TRADE_INVITE_COUNT",
"description": "交易获取邀请的数量",
"body": "SL:Get_TRADE_INVITE_COUNT()",
"scope": "元变量/面对面交易/交易获取邀请的数量"
},
"交易获取邀请列表信息": {
"prefix": "SL:Get_TRADE_INVITE_ITEMS",
"description": "交易获取邀请列表信息",
"body": "SL:Get_TRADE_INVITE_ITEMS()",
"scope": "元变量/面对面交易/交易获取邀请列表信息"
}
}