bayuMIR/cilent/dev/GUIExport/game/FuLiDaTing/CDKUI.lua
2026-06-12 01:18:06 +08:00

46 lines
1.5 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create c_bg_img
local c_bg_img = GUI:Image_Create(parent, "c_bg_img", 0, 0, "res/custom/02/5.png")
GUI:setAnchorPoint(c_bg_img, 0.50, 0.50)
GUI:setTouchEnabled(c_bg_img, false)
GUI:setTag(c_bg_img, -1)
-- Create TextInput
local TextInput = GUI:TextInput_Create(c_bg_img, "TextInput", 144, 284, 170, 25, 16)
GUI:TextInput_setString(TextInput, "")
GUI:TextInput_setPlaceHolder(TextInput, "请输入 cdk")
GUI:TextInput_setFontColor(TextInput, "#ffffff")
GUI:TextInput_setPlaceholderFontColor(TextInput, "#a6a6a6")
GUI:TextInput_setInputMode(TextInput, 0)
GUI:setAnchorPoint(TextInput, 0.00, 0.00)
GUI:setTouchEnabled(TextInput, true)
GUI:setTag(TextInput, 0)
-- Create Button_1
local Button_1 = GUI:Button_Create(c_bg_img, "Button_1", 346, 275, "res/custom/02/10.png")
GUI:Button_loadTexturePressed(Button_1, "res/custom/02/12.png")
GUI:Button_setTitleText(Button_1, [[]])
GUI:Button_setTitleColor(Button_1, "#ffffff")
GUI:Button_setTitleFontSize(Button_1, 16)
GUI:Button_titleDisableOutLine(Button_1)
GUI:setAnchorPoint(Button_1, 0.00, 0.00)
GUI:setTouchEnabled(Button_1, true)
GUI:setTag(Button_1, 0)
ui.update(__data__)
return c_bg_img
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui