bayuMIR/cilent/dev/GUIExport/game/public/TaskShowUI.lua
2026-06-12 01:18:06 +08:00

38 lines
1.1 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Layer
local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
GUI:setTag(Layer, -1)
-- Create TaskShow_Layout
local TaskShow_Layout = GUI:Layout_Create(Layer, "TaskShow_Layout", 0, 0, 200, 185, false)
GUI:Layout_setBackGroundColorType(TaskShow_Layout, 1)
GUI:Layout_setBackGroundColor(TaskShow_Layout, "#00006d")
GUI:Layout_setBackGroundColorOpacity(TaskShow_Layout, 255)
GUI:setAnchorPoint(TaskShow_Layout, 0.00, 0.00)
GUI:setTouchEnabled(TaskShow_Layout, false)
GUI:setTag(TaskShow_Layout, 0)
-- Create Text_1
local Text_1 = GUI:Text_Create(TaskShow_Layout, "Text_1", 55, 85, 16, "#ffffff", [[文本]])
GUI:Text_enableOutline(Text_1, "#000000", 1)
GUI:setAnchorPoint(Text_1, 0.00, 0.00)
GUI:setTouchEnabled(Text_1, false)
GUI:setTag(Text_1, 0)
ui.update(__data__)
return Layer
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui