55 lines
1.2 KiB
Lua
55 lines
1.2 KiB
Lua
StrategyOBJ = {}
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StrategyOBJ.__cname = "StrategyOBJ"
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function StrategyOBJ:main()
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-- 窗口已存在则关闭重建
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if GUI:Win_IsNotNull(self._parent) then
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GUI:Win_Close(self._parent)
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end
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local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false)
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GUI:LoadExport(parent, "game/A/StrategyUI")
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self._parent = parent
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self.ui = GUI:ui_delegate(parent)
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-- 窗口初始化居中
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ssrUIManager:OpenAlgin(self)
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-- 背景图点击关闭
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GUI:addOnClickEvent(self.ui.bg_close, function()
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GUI:Win_Close(self._parent)
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end)
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-- 关闭按钮点击关闭
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GUI:addOnClickEvent(self.ui.btn_close, function()
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GUI:Win_Close(self._parent)
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end)
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-- 注册事件
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self:EventBind()
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end
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---* 注册事件
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function StrategyOBJ:EventBind()
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-- 关闭窗口事件
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SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
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self:OnClose(widgetName)
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end)
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end
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-- 关闭窗口回调
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function StrategyOBJ:OnClose(widgetName)
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if widgetName == self.__cname then
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self:UnRegisterEvent()
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end
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end
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-- 注销事件
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function StrategyOBJ:UnRegisterEvent()
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SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
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end
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return StrategyOBJ
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