676 lines
27 KiB
Lua
676 lines
27 KiB
Lua
local ui = {}
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local _V = function(...) return SL:GetMetaValue(...) end
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local FUNCQUEUE = {}
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local TAGOBJ = {}
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function ui.init(parent, __data__, __update__)
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if __update__ then return ui.update(__data__) end
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-- Create EquipUI
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local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 348, 478, false)
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GUI:setChineseName(EquipUI, "玩家装备_组合")
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GUI:setAnchorPoint(EquipUI, 0.00, 0.00)
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GUI:setTouchEnabled(EquipUI, false)
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GUI:setTag(EquipUI, 31)
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TAGOBJ["31"] = EquipUI
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-- Create BG
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local BG = GUI:Image_Create(EquipUI, "BG", 174, 239, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/bg_juese_03.png")
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GUI:setChineseName(BG, "玩家装备_背景图")
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GUI:setAnchorPoint(BG, 0.50, 0.50)
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GUI:setTouchEnabled(BG, false)
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GUI:setTag(BG, 213)
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TAGOBJ["213"] = BG
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-- Create Node_playerModel
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local Node_playerModel = GUI:Node_Create(EquipUI, "Node_playerModel", 174, 219)
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GUI:setChineseName(Node_playerModel, "玩家装备_裸模")
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GUI:setTag(Node_playerModel, 48)
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TAGOBJ["48"] = Node_playerModel
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-- Create Panel_posEx0
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local Panel_posEx0 = GUI:Layout_Create(EquipUI, "Panel_posEx0", 174, 197, 180, 240, false)
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GUI:setChineseName(Panel_posEx0, "玩家装备_裸模位置")
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GUI:setAnchorPoint(Panel_posEx0, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_posEx0, true)
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GUI:setTag(Panel_posEx0, 32)
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TAGOBJ["32"] = Panel_posEx0
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-- Create Panel_posEx1
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local Panel_posEx1 = GUI:Layout_Create(EquipUI, "Panel_posEx1", 67, 306, 120, 206, false)
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GUI:setChineseName(Panel_posEx1, "玩家装备_武器位置")
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GUI:setAnchorPoint(Panel_posEx1, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_posEx1, true)
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GUI:setTag(Panel_posEx1, 31)
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TAGOBJ["31"] = Panel_posEx1
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-- Create Panel_pos16
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local Panel_pos16 = GUI:Layout_Create(EquipUI, "Panel_pos16", 244, 208, 85, 140, false)
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GUI:setChineseName(Panel_pos16, "玩家装备_盾牌")
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GUI:setAnchorPoint(Panel_pos16, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos16, true)
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GUI:setTag(Panel_pos16, 82)
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TAGOBJ["82"] = Panel_pos16
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-- Create Panel_pos4
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local Panel_pos4 = GUI:Layout_Create(EquipUI, "Panel_pos4", 36, 217, 50, 50, false)
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GUI:setChineseName(Panel_pos4, "玩家装备_头盔_组合")
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GUI:setAnchorPoint(Panel_pos4, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos4, true)
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GUI:setTag(Panel_pos4, 33)
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TAGOBJ["33"] = Panel_pos4
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-- Create PanelBg
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local PanelBg = GUI:Image_Create(Panel_pos4, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_头盔_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 141)
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TAGOBJ["141"] = PanelBg
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-- Create DefaultIcon
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local DefaultIcon = GUI:Image_Create(Panel_pos4, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png")
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GUI:setContentSize(DefaultIcon, 0, 0)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_头盔_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 142)
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TAGOBJ["142"] = DefaultIcon
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-- Create Panel_pos55
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local Panel_pos55 = GUI:Layout_Create(EquipUI, "Panel_pos55", 174, 322, 50, 50, false)
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GUI:setChineseName(Panel_pos55, "玩家装备_面巾_触摸位")
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GUI:setAnchorPoint(Panel_pos55, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos55, true)
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GUI:setTag(Panel_pos55, 78)
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TAGOBJ["78"] = Panel_pos55
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-- Create Panel_pos13
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local Panel_pos13 = GUI:Layout_Create(EquipUI, "Panel_pos13", 173, 324, 50, 50, false)
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GUI:setChineseName(Panel_pos13, "玩家装备_斗笠_组合")
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GUI:setAnchorPoint(Panel_pos13, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos13, false)
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GUI:setTag(Panel_pos13, 143)
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TAGOBJ["143"] = Panel_pos13
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos13, "PanelBg", 25, 28, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:setChineseName(PanelBg, "玩家装备_斗笠_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 144)
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GUI:setVisible(PanelBg, false)
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TAGOBJ["144"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos13, "DefaultIcon", 24, 27, "res/private/gui_edit/ImageFile.png")
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GUI:setContentSize(DefaultIcon, 0, 0)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_斗笠_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 145)
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TAGOBJ["145"] = DefaultIcon
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-- Create Panel_pos6
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local Panel_pos6 = GUI:Layout_Create(EquipUI, "Panel_pos6", 36, 156, 51, 51, false)
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GUI:setChineseName(Panel_pos6, "玩家装备_左手镯_组合")
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GUI:setAnchorPoint(Panel_pos6, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos6, true)
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GUI:setTag(Panel_pos6, 34)
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TAGOBJ["34"] = Panel_pos6
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos6, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_左手镯_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 50)
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TAGOBJ["50"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos6, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_左手镯_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 72)
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TAGOBJ["72"] = DefaultIcon
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-- Create Panel_pos8
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local Panel_pos8 = GUI:Layout_Create(EquipUI, "Panel_pos8", 36, 95, 51, 51, false)
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GUI:setChineseName(Panel_pos8, "玩家装备_左戒指_组合")
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GUI:setAnchorPoint(Panel_pos8, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos8, true)
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GUI:setTag(Panel_pos8, 39)
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TAGOBJ["39"] = Panel_pos8
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos8, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_左戒指_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 49)
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TAGOBJ["49"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos8, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_左戒指_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 73)
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TAGOBJ["73"] = DefaultIcon
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-- Create Panel_pos7
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local Panel_pos7 = GUI:Layout_Create(EquipUI, "Panel_pos7", 314, 95, 51, 51, false)
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GUI:setChineseName(Panel_pos7, "玩家装备_右戒指_组合")
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GUI:setAnchorPoint(Panel_pos7, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos7, true)
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GUI:setTag(Panel_pos7, 40)
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TAGOBJ["40"] = Panel_pos7
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos7, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_右戒指_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 48)
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TAGOBJ["48"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos7, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_右戒指_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 74)
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TAGOBJ["74"] = DefaultIcon
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-- Create Panel_pos5
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local Panel_pos5 = GUI:Layout_Create(EquipUI, "Panel_pos5", 314, 156, 51, 51, false)
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GUI:setChineseName(Panel_pos5, "玩家装备_右手镯_组合")
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GUI:setAnchorPoint(Panel_pos5, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos5, true)
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GUI:setTag(Panel_pos5, 41)
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TAGOBJ["41"] = Panel_pos5
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos5, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_右手镯_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 46)
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TAGOBJ["46"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos5, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_右手镯_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 75)
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TAGOBJ["75"] = DefaultIcon
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-- Create Panel_pos2
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local Panel_pos2 = GUI:Layout_Create(EquipUI, "Panel_pos2", 314, 216, 51, 51, false)
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GUI:setChineseName(Panel_pos2, "玩家装备_勋章_组合")
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GUI:setAnchorPoint(Panel_pos2, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos2, true)
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GUI:setTag(Panel_pos2, 42)
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TAGOBJ["42"] = Panel_pos2
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos2, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_勋章_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 45)
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TAGOBJ["45"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos2, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015033.png")
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GUI:setContentSize(DefaultIcon, 47, 43)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_勋章_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 76)
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TAGOBJ["76"] = DefaultIcon
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-- Create Panel_pos3
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local Panel_pos3 = GUI:Layout_Create(EquipUI, "Panel_pos3", 314, 277, 51, 51, false)
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GUI:setChineseName(Panel_pos3, "玩家装备_项链_组合")
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GUI:setAnchorPoint(Panel_pos3, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos3, true)
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GUI:setTag(Panel_pos3, 43)
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TAGOBJ["43"] = Panel_pos3
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos3, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_项链_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 44)
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TAGOBJ["44"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos3, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015032.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家装备_项链_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 77)
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TAGOBJ["77"] = DefaultIcon
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-- Create Panel_pos14
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local Panel_pos14 = GUI:Layout_Create(EquipUI, "Panel_pos14", 36, 35, 51, 51, false)
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GUI:setChineseName(Panel_pos14, "玩家装备_战鼓_组合")
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GUI:setAnchorPoint(Panel_pos14, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos14, true)
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GUI:setTag(Panel_pos14, 179)
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TAGOBJ["179"] = Panel_pos14
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos14, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_战鼓_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 180)
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TAGOBJ["180"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos14, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015040.png")
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GUI:setChineseName(DefaultIcon, "玩家装备_战鼓_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 181)
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TAGOBJ["181"] = DefaultIcon
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-- Create Panel_pos15
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local Panel_pos15 = GUI:Layout_Create(EquipUI, "Panel_pos15", 314, 35, 51, 51, false)
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GUI:setChineseName(Panel_pos15, "玩家装备_坐骑_组合")
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GUI:setAnchorPoint(Panel_pos15, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos15, true)
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GUI:setTag(Panel_pos15, 175)
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TAGOBJ["175"] = Panel_pos15
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos15, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家装备_坐骑_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 176)
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TAGOBJ["176"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos15, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015041.png")
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GUI:setChineseName(DefaultIcon, "玩家装备_坐骑_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 177)
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TAGOBJ["177"] = DefaultIcon
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-- Create Panel_pos12
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local Panel_pos12 = GUI:Layout_Create(EquipUI, "Panel_pos12", 257, 35, 51, 51, false)
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GUI:setChineseName(Panel_pos12, "玩家装备_魔血石_组合")
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GUI:setAnchorPoint(Panel_pos12, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos12, true)
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GUI:setTag(Panel_pos12, 60)
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TAGOBJ["60"] = Panel_pos12
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-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos12, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_魔血石_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 61)
|
|
TAGOBJ["61"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos12, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015039.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 43)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_魔血石_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 78)
|
|
TAGOBJ["78"] = DefaultIcon
|
|
|
|
-- Create Panel_pos11
|
|
local Panel_pos11 = GUI:Layout_Create(EquipUI, "Panel_pos11", 203, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos11, "玩家装备_靴子_组合")
|
|
GUI:setAnchorPoint(Panel_pos11, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos11, true)
|
|
GUI:setTag(Panel_pos11, 63)
|
|
TAGOBJ["63"] = Panel_pos11
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos11, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_靴子_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 64)
|
|
TAGOBJ["64"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos11, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015037.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 37)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_靴子_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 79)
|
|
TAGOBJ["79"] = DefaultIcon
|
|
|
|
-- Create Panel_pos10
|
|
local Panel_pos10 = GUI:Layout_Create(EquipUI, "Panel_pos10", 147, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos10, "玩家装备_腰带_组合")
|
|
GUI:setAnchorPoint(Panel_pos10, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos10, true)
|
|
GUI:setTag(Panel_pos10, 66)
|
|
TAGOBJ["66"] = Panel_pos10
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos10, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_腰带_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 67)
|
|
TAGOBJ["67"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos10, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015038.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 37)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_腰带_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 80)
|
|
TAGOBJ["80"] = DefaultIcon
|
|
|
|
-- Create Panel_pos9
|
|
local Panel_pos9 = GUI:Layout_Create(EquipUI, "Panel_pos9", 92, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos9, "玩家装备_护身符_组合")
|
|
GUI:setAnchorPoint(Panel_pos9, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos9, true)
|
|
GUI:setTag(Panel_pos9, 69)
|
|
TAGOBJ["69"] = Panel_pos9
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos9, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_护身符_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 70)
|
|
TAGOBJ["70"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos9, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015036.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 43)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_护身符_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 81)
|
|
TAGOBJ["81"] = DefaultIcon
|
|
|
|
-- Create Node_6
|
|
local Node_6 = GUI:Node_Create(EquipUI, "Node_6", 36, 156)
|
|
GUI:setChineseName(Node_6, "玩家装备_左手镯_位置")
|
|
GUI:setTag(Node_6, 51)
|
|
TAGOBJ["51"] = Node_6
|
|
|
|
-- Create Node_8
|
|
local Node_8 = GUI:Node_Create(EquipUI, "Node_8", 36, 95)
|
|
GUI:setChineseName(Node_8, "玩家装备_左戒指_位置")
|
|
GUI:setTag(Node_8, 52)
|
|
TAGOBJ["52"] = Node_8
|
|
|
|
-- Create Node_7
|
|
local Node_7 = GUI:Node_Create(EquipUI, "Node_7", 314, 95)
|
|
GUI:setChineseName(Node_7, "玩家装备_右戒指_位置")
|
|
GUI:setTag(Node_7, 53)
|
|
TAGOBJ["53"] = Node_7
|
|
|
|
-- Create Node_5
|
|
local Node_5 = GUI:Node_Create(EquipUI, "Node_5", 314, 156)
|
|
GUI:setChineseName(Node_5, "玩家装备_右手镯_位置")
|
|
GUI:setTag(Node_5, 54)
|
|
TAGOBJ["54"] = Node_5
|
|
|
|
-- Create Node_2
|
|
local Node_2 = GUI:Node_Create(EquipUI, "Node_2", 314, 216)
|
|
GUI:setChineseName(Node_2, "玩家装备_勋章_位置")
|
|
GUI:setTag(Node_2, 55)
|
|
TAGOBJ["55"] = Node_2
|
|
|
|
-- Create Node_3
|
|
local Node_3 = GUI:Node_Create(EquipUI, "Node_3", 314, 277)
|
|
GUI:setChineseName(Node_3, "玩家装备_项链_位置")
|
|
GUI:setTag(Node_3, 56)
|
|
TAGOBJ["56"] = Node_3
|
|
|
|
-- Create Node_4
|
|
local Node_4 = GUI:Node_Create(EquipUI, "Node_4", 36, 215)
|
|
GUI:setChineseName(Node_4, "玩家装备_头盔_位置")
|
|
GUI:setTag(Node_4, 212)
|
|
TAGOBJ["212"] = Node_4
|
|
|
|
-- Create Node_55
|
|
local Node_55 = GUI:Node_Create(EquipUI, "Node_55", 174, 322)
|
|
GUI:setChineseName(Node_55, "玩家装备_面巾_位置(只能放头上)")
|
|
GUI:setTag(Node_55, 147)
|
|
TAGOBJ["147"] = Node_55
|
|
|
|
-- Create Node_13
|
|
local Node_13 = GUI:Node_Create(EquipUI, "Node_13", 173, 321)
|
|
GUI:setChineseName(Node_13, "玩家装备_斗笠_位置")
|
|
GUI:setTag(Node_13, 213)
|
|
TAGOBJ["213"] = Node_13
|
|
|
|
-- Create Node_14
|
|
local Node_14 = GUI:Node_Create(EquipUI, "Node_14", 36, 35)
|
|
GUI:setChineseName(Node_14, "玩家装备_战鼓_位置")
|
|
GUI:setTag(Node_14, 182)
|
|
TAGOBJ["182"] = Node_14
|
|
|
|
-- Create Node_15
|
|
local Node_15 = GUI:Node_Create(EquipUI, "Node_15", 314, 35)
|
|
GUI:setChineseName(Node_15, "玩家装备_坐骑_位置")
|
|
GUI:setTag(Node_15, 178)
|
|
TAGOBJ["178"] = Node_15
|
|
|
|
-- Create Node_12
|
|
local Node_12 = GUI:Node_Create(EquipUI, "Node_12", 257, 35)
|
|
GUI:setChineseName(Node_12, "玩家装备_魔血石_位置")
|
|
GUI:setTag(Node_12, 62)
|
|
TAGOBJ["62"] = Node_12
|
|
|
|
-- Create Node_11
|
|
local Node_11 = GUI:Node_Create(EquipUI, "Node_11", 203, 35)
|
|
GUI:setChineseName(Node_11, "玩家装备_靴子_位置")
|
|
GUI:setTag(Node_11, 65)
|
|
TAGOBJ["65"] = Node_11
|
|
|
|
-- Create Node_10
|
|
local Node_10 = GUI:Node_Create(EquipUI, "Node_10", 147, 35)
|
|
GUI:setChineseName(Node_10, "玩家装备_腰带_位置")
|
|
GUI:setTag(Node_10, 68)
|
|
TAGOBJ["68"] = Node_10
|
|
|
|
-- Create Node_9
|
|
local Node_9 = GUI:Node_Create(EquipUI, "Node_9", 92, 35)
|
|
GUI:setChineseName(Node_9, "玩家装备_护身符_位置")
|
|
GUI:setTag(Node_9, 71)
|
|
TAGOBJ["71"] = Node_9
|
|
|
|
-- Create Text_guildinfo
|
|
local Text_guildinfo = GUI:Text_Create(EquipUI, "Text_guildinfo", 10, 460, 18, "#ffffff", [[]])
|
|
GUI:Text_enableOutline(Text_guildinfo, "#0e0e0e", 1)
|
|
GUI:setChineseName(Text_guildinfo, "玩家装备_行会信息")
|
|
GUI:setAnchorPoint(Text_guildinfo, 0.00, 0.50)
|
|
GUI:setTouchEnabled(Text_guildinfo, false)
|
|
GUI:setTag(Text_guildinfo, 72)
|
|
TAGOBJ["72"] = Text_guildinfo
|
|
|
|
-- Create Best_ringBox
|
|
local Best_ringBox = GUI:Layout_Create(EquipUI, "Best_ringBox", 287, 308, 54, 43, false)
|
|
GUI:setChineseName(Best_ringBox, "玩家装备_首饰盒组合")
|
|
GUI:setAnchorPoint(Best_ringBox, 0.00, 0.00)
|
|
GUI:setTouchEnabled(Best_ringBox, true)
|
|
GUI:setTag(Best_ringBox, 75)
|
|
TAGOBJ["75"] = Best_ringBox
|
|
|
|
-- Create Image_box
|
|
local Image_box = GUI:Image_Create(Best_ringBox, "Image_box", 25, 22, "res/private/player_best_rings_ui/player_best_rings_ui_mobile/btn_jewelry_1_0.png")
|
|
GUI:setChineseName(Image_box, "玩家装备_首饰盒")
|
|
GUI:setAnchorPoint(Image_box, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Image_box, false)
|
|
GUI:setTag(Image_box, 74)
|
|
TAGOBJ["74"] = Image_box
|
|
|
|
-- Create Panel_pos1
|
|
local Panel_pos1 = GUI:Layout_Create(EquipUI, "Panel_pos1", 36, 277, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos1, "玩家装备_武器_组合")
|
|
GUI:setAnchorPoint(Panel_pos1, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos1, true)
|
|
GUI:setTag(Panel_pos1, 69)
|
|
TAGOBJ["69"] = Panel_pos1
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos1, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_武器_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 70)
|
|
TAGOBJ["70"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos1, "DefaultIcon", 25, 25, "res/public/0.png")
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 81)
|
|
TAGOBJ["81"] = DefaultIcon
|
|
|
|
-- Create Node_1
|
|
local Node_1 = GUI:Node_Create(EquipUI, "Node_1", 36, 277)
|
|
GUI:setChineseName(Node_1, "玩家装备_武器_位置")
|
|
GUI:setTag(Node_1, 71)
|
|
TAGOBJ["71"] = Node_1
|
|
|
|
-- Create Panel_pos0
|
|
local Panel_pos0 = GUI:Layout_Create(EquipUI, "Panel_pos0", 36, 216, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos0, "玩家装备_衣服_组合")
|
|
GUI:setAnchorPoint(Panel_pos0, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos0, true)
|
|
GUI:setTag(Panel_pos0, 69)
|
|
TAGOBJ["69"] = Panel_pos0
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos0, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_衣服_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 70)
|
|
TAGOBJ["70"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos0, "DefaultIcon", 25, 25, "res/public/0.png")
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_衣服_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 81)
|
|
TAGOBJ["81"] = DefaultIcon
|
|
|
|
-- Create Node_0
|
|
local Node_0 = GUI:Node_Create(EquipUI, "Node_0", 36, 216)
|
|
GUI:setChineseName(Node_0, "玩家装备_衣服_位置")
|
|
GUI:setTag(Node_0, 71)
|
|
TAGOBJ["71"] = Node_0
|
|
|
|
-- Create tejie_btn
|
|
local tejie_btn = GUI:Button_Create(EquipUI, "tejie_btn", 288, 358, "res/private/player_equip_node/1.png")
|
|
GUI:Button_loadTexturePressed(tejie_btn, "res/private/player_equip_node/2.png")
|
|
GUI:Button_setTitleText(tejie_btn, [[]])
|
|
GUI:Button_setTitleColor(tejie_btn, "#ffffff")
|
|
GUI:Button_setTitleFontSize(tejie_btn, 16)
|
|
GUI:Button_titleEnableOutline(tejie_btn, "#000000", 1)
|
|
GUI:setAnchorPoint(tejie_btn, 0.00, 0.00)
|
|
GUI:setScale(tejie_btn, 0.80)
|
|
GUI:setTouchEnabled(tejie_btn, true)
|
|
GUI:setTag(tejie_btn, 0)
|
|
|
|
-- Create zhibao_btn
|
|
local zhibao_btn = GUI:Button_Create(EquipUI, "zhibao_btn", 288, 415, "res/private/player_equip_node/3.png")
|
|
GUI:Button_loadTexturePressed(zhibao_btn, "res/private/player_equip_node/4.png")
|
|
GUI:Button_setTitleText(zhibao_btn, [[]])
|
|
GUI:Button_setTitleColor(zhibao_btn, "#ffffff")
|
|
GUI:Button_setTitleFontSize(zhibao_btn, 16)
|
|
GUI:Button_titleEnableOutline(zhibao_btn, "#000000", 1)
|
|
GUI:setAnchorPoint(zhibao_btn, 0.00, 0.00)
|
|
GUI:setScale(zhibao_btn, 0.80)
|
|
GUI:setTouchEnabled(zhibao_btn, true)
|
|
GUI:setTag(zhibao_btn, 0)
|
|
|
|
ui.update(__data__)
|
|
return EquipUI
|
|
end
|
|
|
|
function ui.update(data)
|
|
for _, func in pairs(FUNCQUEUE) do
|
|
if func then func(data) end
|
|
end
|
|
end
|
|
|
|
return ui
|