bayuMIR/client/dev/GUIExport/game/A/ShenShouCuiTiUI.lua
2026-06-12 02:32:15 +08:00

123 lines
4.2 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Layer
local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
GUI:setTag(Layer, -1)
-- Create bg_close
local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false)
GUI:Layout_setBackGroundColorType(bg_close, 1)
GUI:Layout_setBackGroundColor(bg_close, "#000000")
GUI:Layout_setBackGroundColorOpacity(bg_close, 0)
GUI:setAnchorPoint(bg_close, 0.00, 0.00)
GUI:setTouchEnabled(bg_close, true)
GUI:setTag(bg_close, -1)
-- Create nd_root
local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320)
GUI:setTag(nd_root, 670)
TAGOBJ["670"] = nd_root
-- Create img_bg
local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/05/0.png")
GUI:setChineseName(img_bg, "背景图片")
GUI:setAnchorPoint(img_bg, 0.50, 0.50)
GUI:setTouchEnabled(img_bg, true)
GUI:setTag(img_bg, -1)
-- Create btn_close
local btn_close = GUI:Button_Create(img_bg, "btn_close", 759, 431, "res/public/1900000510.png")
GUI:Button_loadTexturePressed(btn_close, "res/public/1900000511.png")
GUI:setContentSize(btn_close, 26, 42)
GUI:setIgnoreContentAdaptWithSize(btn_close, false)
GUI:Button_setTitleText(btn_close, [[]])
GUI:Button_setTitleColor(btn_close, "#ffffff")
GUI:Button_setTitleFontSize(btn_close, 14)
GUI:Button_titleDisableOutLine(btn_close)
GUI:setAnchorPoint(btn_close, 0.00, 0.00)
GUI:setTouchEnabled(btn_close, true)
GUI:setTag(btn_close, -1)
-- Create Button
local Button = GUI:Button_Create(img_bg, "Button", 585, 50, "res/custom/05/9.png")
GUI:Button_loadTexturePressed(Button, "res/custom/05/10.png")
GUI:setContentSize(Button, 144, 48)
GUI:setIgnoreContentAdaptWithSize(Button, false)
GUI:Button_setTitleText(Button, [[]])
GUI:Button_setTitleColor(Button, "#ffffff")
GUI:Button_setTitleFontSize(Button, 14)
GUI:Button_titleEnableOutline(Button, "#000000", 1)
GUI:setAnchorPoint(Button, 0.00, 0.00)
GUI:setTouchEnabled(Button, true)
GUI:setTag(Button, -1)
-- Create x_Layout
local x_Layout = GUI:Layout_Create(img_bg, "x_Layout", 291, 40, 280, 70, false)
GUI:setAnchorPoint(x_Layout, 0.00, 0.00)
GUI:setTouchEnabled(x_Layout, false)
GUI:setTag(x_Layout, -1)
-- Create d_Item
local d_Item = GUI:ItemShow_Create(img_bg, "d_Item", 347, 314, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
GUI:setAnchorPoint(d_Item, 0.50, 0.50)
GUI:setTag(d_Item, -1)
-- Create x_Item
local x_Item = GUI:ItemShow_Create(img_bg, "x_Item", 586, 314, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
GUI:setAnchorPoint(x_Item, 0.50, 0.50)
GUI:setTag(x_Item, -1)
-- Create ListView
local ListView = GUI:ListView_Create(img_bg, "ListView", 51, 33, 154, 400, 1)
GUI:setAnchorPoint(ListView, 0.00, 0.00)
GUI:setTouchEnabled(ListView, true)
GUI:setTag(ListView, -1)
-- Create x_att_str
local x_att_str = GUI:Text_Create(img_bg, "x_att_str", 591, 196, 14, "#ffffff", [[]])
GUI:Text_enableOutline(x_att_str, "#000000", 2)
GUI:setAnchorPoint(x_att_str, 0.50, 0.50)
GUI:setTouchEnabled(x_att_str, false)
GUI:setTag(x_att_str, -1)
-- Create ps_text
local ps_text = GUI:Text_Create(img_bg, "ps_text", 469, 131, 14, "#ffff00", [[文本]])
GUI:Text_enableOutline(ps_text, "#000000", 2)
GUI:setAnchorPoint(ps_text, 0.50, 0.50)
GUI:setTouchEnabled(ps_text, false)
GUI:setTag(ps_text, -1)
-- Create d_Text
local d_Text = GUI:Text_Create(img_bg, "d_Text", 378, 241, 16, "#00ff00", [[Lv.1]])
GUI:Text_enableOutline(d_Text, "#000000", 2)
GUI:setAnchorPoint(d_Text, 0.00, 0.00)
GUI:setTouchEnabled(d_Text, false)
GUI:setTag(d_Text, -1)
-- Create x_Text
local x_Text = GUI:Text_Create(img_bg, "x_Text", 614, 241, 16, "#ff0000", [[]])
GUI:Text_enableOutline(x_Text, "#000000", 2)
GUI:setAnchorPoint(x_Text, 0.00, 0.00)
GUI:setTouchEnabled(x_Text, false)
GUI:setTag(x_Text, -1)
-- Create d_att_str
local d_att_str = GUI:Node_Create(img_bg, "d_att_str", 347, 196)
GUI:setTag(d_att_str, -1)
ui.update(__data__)
return Layer
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui