50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
local ui = {}
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local _V = function(...) return SL:GetMetaValue(...) end
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local FUNCQUEUE = {}
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local TAGOBJ = {}
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function ui.init(parent, __data__, __update__)
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if __update__ then return ui.update(__data__) end
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-- Create c_bg_img
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local c_bg_img = GUI:Image_Create(parent, "c_bg_img", 0, 0, "res/custom/01/4/2.png")
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GUI:setAnchorPoint(c_bg_img, 0.50, 0.50)
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GUI:setTouchEnabled(c_bg_img, false)
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GUI:setTag(c_bg_img, -1)
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-- Create up_btn
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local up_btn = GUI:Button_Create(c_bg_img, "up_btn", 31, 121, "res/custom/01/4/0.png")
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GUI:Button_loadTexturePressed(up_btn, "res/custom/01/4/1.png")
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GUI:setContentSize(up_btn, 162, 42)
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GUI:setIgnoreContentAdaptWithSize(up_btn, false)
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GUI:Button_setTitleText(up_btn, [[]])
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GUI:Button_setTitleColor(up_btn, "#ffffff")
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GUI:Button_setTitleFontSize(up_btn, 16)
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GUI:Button_titleDisableOutLine(up_btn)
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GUI:setAnchorPoint(up_btn, 0.00, 0.00)
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GUI:setTouchEnabled(up_btn, true)
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GUI:setTag(up_btn, 0)
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-- Create open_img
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local open_img = GUI:Image_Create(c_bg_img, "open_img", 55, 87, "res/custom/Label/1.png")
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GUI:setAnchorPoint(open_img, 0.00, 0.00)
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GUI:setTouchEnabled(open_img, false)
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GUI:setTag(open_img, 0)
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GUI:setVisible(open_img, false)
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-- Create drop_Layout
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local drop_Layout = GUI:Layout_Create(c_bg_img, "drop_Layout", 20, 16, 500, 64, false)
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GUI:setAnchorPoint(drop_Layout, 0.00, 0.00)
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GUI:setTouchEnabled(drop_Layout, false)
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GUI:setTag(drop_Layout, 0)
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ui.update(__data__)
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return c_bg_img
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end
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function ui.update(data)
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for _, func in pairs(FUNCQUEUE) do
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if func then func(data) end
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end
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end
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return ui
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