80 lines
2.1 KiB
Lua
80 lines
2.1 KiB
Lua
ShabaKeOBJ = Up_BaseClassOBJ:new()
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ShabaKeOBJ.__cname = "ShabaKeOBJ"
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-- 配置文件
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ShabaKeOBJ.cfg = {}
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-- UI文件
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ShabaKeOBJ.UIfile = "game/Tongyong/ShabaKeUI"
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function ShabaKeOBJ:updata()
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local cfg = self.cfg
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---* 检测是否为首沙之战,更新奖励图片
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GUI:Image_loadTexture(self.ui.jl_img, string.format("res/custom/39/%d.png", cfg.checkFirstWar and 1 or 2))
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--* 点击传送
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for i = 1, 5, 1 do
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local move_btn = self.ui[string.format("move_btn_%d", i)]
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GUI:addOnClickEvent(move_btn, function()
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ssrMessage:SubLink("ShabaKeOBJ_".."move",i)
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end)
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end
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GUI:Text_setString(self.ui.hanghui_name, cfg._castleName == "" and "无" or cfg._castleName)
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GUI:Text_setString(self.ui.huizhang_name, cfg._castlemaster == "管理员" and "无" or cfg._castlemaster)
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self:setTime()
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end
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function ShabaKeOBJ:setTime(value)
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local seconds = tonumber(value) or tonumber(SL:Get_SERVER_VALUE("HUMAN(INT_攻城区域计秒)")) or 0
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seconds = math.max(0, seconds)
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GUI:Text_setString(self.ui.time_text, string.format("%d分钟", math.floor(seconds / 60)))
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end
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---* 注册事件
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function ShabaKeOBJ:EventBind()
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local function ShabaKeOBJ_Var_Change(data)
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if GUI:Win_IsNotNull(self._parent) then
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if data and data.key == "HUMAN(INT_攻城区域计秒)" then
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self:setTime(data and data.value)
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end
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end
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end
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SL:RegisterLUAEvent(LUA_EVENT_SERVER_VALUE_CHANGE, self.__cname, ShabaKeOBJ_Var_Change, self._parent)
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--关闭窗口
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SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
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self:OnClose(widgetName)
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end)
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end
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--关闭窗口
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function ShabaKeOBJ:OnClose(widgetName)
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if widgetName == self.__cname then
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self:UnRegisterEvent()
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end
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end
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function ShabaKeOBJ:UnRegisterEvent()
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-- SL:SetLocalString("ShabaKe", SL:JsonEncode(ShabaKeOBJ.LocalStr))
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-- SL:UnRegisterLUAEvent(LUA_EVENT_SERVER_VALUE_CHANGE, self.__cname)
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SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
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end
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return ShabaKeOBJ
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