bayuMIR/client/dev/GUIExport/game/A/JinTiaoStoreUI.lua
2026-06-12 02:32:15 +08:00

119 lines
4 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Layer
local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
GUI:setTag(Layer, -1)
-- Create bg_close
local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false)
GUI:Layout_setBackGroundColorType(bg_close, 1)
GUI:Layout_setBackGroundColor(bg_close, "#000000")
GUI:Layout_setBackGroundColorOpacity(bg_close, 0)
GUI:setAnchorPoint(bg_close, 0.00, 0.00)
GUI:setTouchEnabled(bg_close, true)
GUI:setTag(bg_close, -1)
-- Create nd_root
local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320)
GUI:setTag(nd_root, 670)
TAGOBJ["670"] = nd_root
-- Create img_bg
local img_bg = GUI:Image_Create(nd_root, "img_bg", -21, 1, "res/public/1900000610.png")
GUI:setChineseName(img_bg, "背景图片")
GUI:setAnchorPoint(img_bg, 0.50, 0.50)
GUI:setTouchEnabled(img_bg, true)
GUI:setTag(img_bg, -1)
-- Create Image_1
local Image_1 = GUI:Image_Create(img_bg, "Image_1", 50, 33, "res/custom/31/1.png")
GUI:setContentSize(Image_1, 734, 444)
GUI:setIgnoreContentAdaptWithSize(Image_1, false)
GUI:setAnchorPoint(Image_1, 0.00, 0.00)
GUI:setTouchEnabled(Image_1, false)
GUI:setTag(Image_1, 0)
-- Create Text_1
local Text_1 = GUI:Text_Create(Image_1, "Text_1", 291, 116, 16, "#00ff00", [[拖动滑动条选择兑换数量]])
GUI:Text_enableOutline(Text_1, "#000000", 1)
GUI:setAnchorPoint(Text_1, 0.00, 0.00)
GUI:setTouchEnabled(Text_1, false)
GUI:setTag(Text_1, 0)
-- Create Text_3
local Text_3 = GUI:Text_Create(Image_1, "Text_3", 230, 58, 18, "#eae8dd", [[消耗:]])
GUI:Text_enableOutline(Text_3, "#000000", 1)
GUI:setAnchorPoint(Text_3, 0.00, 0.00)
GUI:setTouchEnabled(Text_3, false)
GUI:setTag(Text_3, 0)
-- Create ListView_1
local ListView_1 = GUI:ListView_Create(Image_1, "ListView_1", 276, 60, 405, 31, 2)
GUI:ListView_setGravity(ListView_1, 3)
GUI:ListView_setItemsMargin(ListView_1, 10)
GUI:setAnchorPoint(ListView_1, 0.00, 0.00)
GUI:setTouchEnabled(ListView_1, true)
GUI:setTag(ListView_1, 0)
-- Create Image_2
local Image_2 = GUI:Image_Create(img_bg, "Image_2", 133, 486, "res/custom/31/4.png")
GUI:setAnchorPoint(Image_2, 0.00, 0.00)
GUI:setTouchEnabled(Image_2, false)
GUI:setTag(Image_2, 0)
-- Create btn_close
local btn_close = GUI:Button_Create(img_bg, "btn_close", 800, 475, "res/public/1900000510.png")
GUI:Button_setTitleText(btn_close, [[]])
GUI:Button_setTitleColor(btn_close, "#ffffff")
GUI:Button_setTitleFontSize(btn_close, 14)
GUI:Button_titleDisableOutLine(btn_close)
GUI:setAnchorPoint(btn_close, 0.00, 0.00)
GUI:setTouchEnabled(btn_close, true)
GUI:setTag(btn_close, -1)
-- Create Button
local Button = GUI:Button_Create(img_bg, "Button", 382, 41, "res/custom/31/3.png")
GUI:Button_setTitleText(Button, [[]])
GUI:Button_setTitleColor(Button, "#ffffff")
GUI:Button_setTitleFontSize(Button, 14)
GUI:Button_titleEnableOutline(Button, "#000000", 1)
GUI:setAnchorPoint(Button, 0.00, 0.00)
GUI:setTouchEnabled(Button, true)
GUI:setTag(Button, -1)
-- Create Image_3
local Image_3 = GUI:Image_Create(img_bg, "Image_3", 312, 196, "res/custom/31/2.png")
GUI:setAnchorPoint(Image_3, 0.00, 0.00)
GUI:setTouchEnabled(Image_3, false)
GUI:setTag(Image_3, 0)
-- Create Text_2
local Text_2 = GUI:Text_Create(Image_3, "Text_2", 69, 3, 18, "#efe7d0", [[兑换金条x1]])
GUI:Text_enableOutline(Text_2, "#000000", 1)
GUI:setAnchorPoint(Text_2, 0.00, 0.00)
GUI:setTouchEnabled(Text_2, false)
GUI:setTag(Text_2, 0)
-- Create Slider_1
local Slider_1 = GUI:Slider_Create(img_bg, "Slider_1", 272, 130, "res/public/bg_szjm_03_1.png", "res/public/bg_szjm_03_2.png", "res/public/bg_szjm_04_1.png")
GUI:Slider_setPercent(Slider_1, 0)
GUI:setAnchorPoint(Slider_1, 0.00, 0.00)
GUI:setTouchEnabled(Slider_1, true)
GUI:setTag(Slider_1, 0)
ui.update(__data__)
return Layer
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui