bayuMIR/client/dev/GUILayout/game/A/JueXueXiuLianOBJ.lua
2026-06-24 02:59:53 +08:00

255 lines
8.8 KiB
Lua

JueXueXiuLianOBJ = Up_BaseClassOBJ:new()
-- JueXueXiuLianOBJ = {}
JueXueXiuLianOBJ.__cname = "JueXueXiuLianOBJ"
-- UI文件
JueXueXiuLianOBJ.UIfile = "game/A/JueXueXiuLianUI"
-- 配置文件
JueXueXiuLianOBJ.cfg = {}
JueXueXiuLianOBJ.bookPos = 9
JueXueXiuLianOBJ.bookName = "武林秘籍"
JueXueXiuLianOBJ.bookVarKeys = {
"INT_绝学修炼_1",
"INT_绝学修炼_2",
"INT_绝学修炼_3",
"INT_绝学修炼_4",
}
--* 初始化绝学界面
function JueXueXiuLianOBJ:updata()
GUI:removeAllChildren(self.ui.Icon_Layout)
if GUI:Win_IsNotNull(self.ui.select_bg) then
GUI:removeFromParent(self.ui.select_bg)
end
for i, v in ipairs(self.cfg.juexue) do
local list_icon = string.format("list_icon_%d", i)
self.ui[list_icon] = GUI:Button_Create(self.ui.Icon_Layout, list_icon, 0, 0, string.format("res/custom/11/magicIcon/%d.png", v.icon))
GUI:setContentSize(self.ui[list_icon], 52, 52)
GUI:setGrey(self.ui[list_icon], self:get(i))
GUI:Win_SetParam(self.ui[list_icon], #self.cfg.juexue - i)
GUI:addOnClickEvent(self.ui[list_icon], function()
if GUI:Win_IsNotNull(self.ui.select_bg) then
GUI:removeFromParent(self.ui.select_bg)
end
self.ui.select_bg = GUI:Image_Create(self.ui[list_icon], "select_bg", 26, 26, "res/custom/11/4.png")
GUI:setAnchorPoint(self.ui.select_bg, 0.50, 0.50)
self:show(i)
end)
end
GUI:UserUILayout(self.ui.Icon_Layout, {
dir = 3,
addDir = 1,
interval = 0,
gap = { x = 28, y = 8 },
rownums = { 3, 3, 3, 3, 3, 3, 3 },
sortfunc = function(lists)
table.sort(lists, function(a, b)
return GUI:Win_GetParam(a) > GUI:Win_GetParam(b)
end)
end
})
self:jiesuo()
-- self:show(1)
end
---* 效果展示
function JueXueXiuLianOBJ:show(id)
GUI:setVisible(self.ui.up_btn, false)
GUI:Text_setString(self.ui.PS_Text, string.format("%s:%s",self.cfg.juexue[id].name,self.cfg.juexue[id].effec))
end
function JueXueXiuLianOBJ:get(id)
local jiesuoCfg = self:getBookJueXueTbl()
for i, v in pairs(jiesuoCfg or {}) do
if v == id then
return false
end
end
return true
end
----* 人物解锁格子初始化
function JueXueXiuLianOBJ:jiesuo()
self.id = self.id or 1
GUI:setVisible(self.ui.up_btn, false)
local hasBook = self:getBookItem() and true or false
local jiesuoCfg = self:getBookJueXueTbl()
GUI:ListView_removeAllItems(self.ui.xl_ListView)
for i = 1, 4, 1 do
local open = jiesuoCfg[i] and jiesuoCfg[i] > 0
local jiesuolist = string.format("jiesuolist_%d", i)
self.ui[jiesuolist] = GUI:Image_Create(self.ui.xl_ListView, jiesuolist, 0, 0, string.format("res/custom/11/box/%d.png", not open and i or 6))
GUI:setTouchEnabled(self.ui[jiesuolist], true)
if open then
local jiesuo_icon = string.format("jiesuo_icon_%d", i)
self.ui[jiesuo_icon] = GUI:Image_Create(self.ui[jiesuolist], jiesuo_icon, 34, 54, string.format("res/custom/11/magicIcon/%d.png", self.cfg.juexue[jiesuoCfg[i]].icon))
GUI:setContentSize(self.ui[jiesuo_icon], 60, 60)
GUI:setAnchorPoint(self.ui[jiesuo_icon], 0.50, 0.50)
local juexue_name = string.format("juexue_name_%d", i)
self.ui[juexue_name] = GUI:Text_Create(self.ui[jiesuolist], juexue_name, 34, 12, 13, "#ffffff", self.cfg.juexue[jiesuoCfg[i]].name)
if hasBook and self.id == i then
if GUI:Win_IsNotNull(self.ui.select_bg) then
GUI:removeFromParent(self.ui.select_bg)
end
self.ui.select_bg = GUI:Image_Create(self.ui[jiesuo_icon], "select_bg", 30, 30, "res/custom/11/4.png")
GUI:setAnchorPoint(self.ui.select_bg, 0.50, 0.50)
self:show(jiesuoCfg[i])
self.xh = self.cfg.xilian
self:setxh()
GUI:setVisible(self.ui.up_btn, true)
end
GUI:setAnchorPoint(self.ui[juexue_name], 0.50, 0.50)
GUI:addOnClickEvent(self.ui[jiesuolist], function()
self.id = i
if GUI:Win_IsNotNull(self.ui.select_bg) then
GUI:removeFromParent(self.ui.select_bg)
end
self.ui.select_bg = GUI:Image_Create(self.ui[jiesuo_icon], "select_bg", 30, 30, "res/custom/11/4.png")
GUI:setAnchorPoint(self.ui.select_bg, 0.50, 0.50)
self:show(jiesuoCfg[i])
GUI:setVisible(self.ui.up_btn, true)
GUI:Button_loadTextureNormal(self.ui.up_btn, "res/custom/11/5.png")
GUI:Button_loadTexturePressed(self.ui.up_btn, "res/custom/11/6.png")
self.xh = self.cfg.xilian
self:setxh()
GUI:addOnClickEvent(self.ui.up_btn, function()
ssrMessage:SubLink(self.__cname .. "_up", { id = i })
end)
end)
else
if hasBook and self.id == i then
GUI:Button_loadTextureNormal(self.ui.up_btn, "res/custom/11/10.png")
GUI:Button_loadTexturePressed(self.ui.up_btn, "res/custom/11/11.png")
self.xh = self.cfg.jiesuo[i].xh
self:setxh()
GUI:setVisible(self.ui.up_btn, true)
GUI:addOnClickEvent(self.ui.up_btn, function()
ssrMessage:SubLink(self.__cname .. "_jiesuo", { id = i })
end)
end
GUI:addOnClickEvent(self.ui[jiesuolist], function()
self.id = i
GUI:Button_loadTextureNormal(self.ui.up_btn, "res/custom/11/10.png")
GUI:Button_loadTexturePressed(self.ui.up_btn, "res/custom/11/11.png")
self.xh = self.cfg.jiesuo[i].xh
self:setxh()
GUI:setVisible(self.ui.up_btn, hasBook)
GUI:addOnClickEvent(self.ui.up_btn, function()
ssrMessage:SubLink(self.__cname .. "_jiesuo", { id = i })
end)
end)
end
end
end
function JueXueXiuLianOBJ:getBookItem()
local equipData = GUIFunction:GetEquipDataByPos(self.bookPos)
if equipData and equipData.Name == self.bookName and equipData.MakeIndex then
return equipData
end
end
function JueXueXiuLianOBJ:getBookJueXueTbl()
local equipData = self:getBookItem()
local tbl = {}
if not equipData then
return tbl
end
for i, key in ipairs(self.bookVarKeys or {}) do
tbl[i] = tonumber(SL:GetValue("ITEM_CUSTOM_VAR_BY_VNAME", equipData.MakeIndex, key)) or 0
end
return tbl
end
function JueXueXiuLianOBJ:setxh()
GUI:removeAllChildren(self.ui.xh_Layout)
local index = 1
for i, v in ipairs(self.xh) do
local list_xh_Text = string.format("list_xh_Text_%d", i)
self.ui[list_xh_Text] = GUI:Text_Create(self.ui.xh_Layout, list_xh_Text, 0, 0, 14, "#00ff00", string.format("%s x %s", v[1], SL:GetSimpleNumber(v[2], 0)))
GUI:Text_enableOutline(self.ui[list_xh_Text], "#000000", 2)
GUI:Win_SetParam(self.ui[list_xh_Text], #self.xh - i)
end
GUI:UserUILayout(self.ui.xh_Layout, {
dir = 2,
addDir = 1,
interval = 0,
gap = { x = 14 },
sortfunc = function(lists)
table.sort(lists, function(a, b)
return GUI:Win_GetParam(a) > GUI:Win_GetParam(b)
end)
end
})
end
---* 注册事件
function JueXueXiuLianOBJ:EventBind()
local function reloadBook()
if GUI:Win_IsNotNull(self._parent) then
self:updata()
end
end
local function JueXueXiuLianOBJ_Item_Var_Change(data)
if not GUI:Win_IsNotNull(self._parent) then
return
end
local equipData = self:getBookItem()
if equipData and data and tostring(data.MakeIndex) == tostring(equipData.MakeIndex) then
self:updata()
end
end
SL:RegisterLUAEvent(LUA_EVENT_ITEM_CUSTOM_ATTR, self.__cname, JueXueXiuLianOBJ_Item_Var_Change, self._parent)
SL:RegisterLUAEvent(LUA_EVENT_TAKE_ON_EQUIP, self.__cname, reloadBook, self._parent)
SL:RegisterLUAEvent(LUA_EVENT_TAKE_OFF_EQUIP, self.__cname, reloadBook, self._parent)
--关闭窗口
SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
self:OnClose(widgetName)
end)
end
--关闭窗口
function JueXueXiuLianOBJ:OnClose(widgetName)
if widgetName == self.__cname then
self:UnRegisterEvent()
end
end
function JueXueXiuLianOBJ:UnRegisterEvent()
SL:UnRegisterLUAEvent(LUA_EVENT_ITEM_CUSTOM_ATTR, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_TAKE_ON_EQUIP, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_TAKE_OFF_EQUIP, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
end
return JueXueXiuLianOBJ